Skyforge: First testers praise the combat system, criticize the monotonous quests

Skyforge: First testers praise the combat system, criticize the monotonous quests
Skyforge MMO

In the god MMO Skyforge, game testers had their first trial round: they praise the combat system, but the quests seem monotonous to them and do not exactly inspire immersion and imagination.

A journalist from PCGamesN virtually visited Team Allods to see the MMO Skyforge, which is still ahead of Closed Beta here in the West. Particularly the “playing as a god” was the focus of an accompanying interview with Oleg Khazhinskiy, the Team Director from Team Allods, who is behind Skyforge: Becoming a god is emotionally akin to the moment in Titanfall when you first get into a titan. It is not just cosmetic but completely changes the game.

Combat system good, missions not so much

The combat system is appreciated by the tester: it can be controlled with the left and right mouse buttons, combos flow into each other, and you can interrupt them at any time to perform a skill. When the opponent is weakened, a hotkey appears above them; if you press it, you launch a powerful finishing blow.

However, PCGamesN notes that the team must still work on the mission structure and quests. The tester could not immerse himself in the missions at all: he first had to kill five normal Nyadens, then three elites – within minutes the tester had his thoughts completely elsewhere and was no longer in the game.

PCGamesN hopes that the quests will develop as much impact as the combat system; otherwise, there might be a lack of motivation to invest several hours into the game.

Anyone who wants to form their own opinion about Skyforge can try their luck at the tricky mini-game for Skyforge , where graphics cards and beta keys are raffled off.

Source(s): PCGamesN
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