Skull & Bones: “Ship-Porn” instead of “Assassin’s Creed Online”

Skull & Bones: “Ship-Porn” instead of “Assassin’s Creed Online”

Skull & Bones was announced as a pirate MMO at E3 2017. The developers have since stated that the game is not intended to be an online version of Assassin’s Creed IV: Black Flag. Instead, the focus is on “ship porn”.

Skull & Bones is a planned pirate MMO from Ubisoft where you play as pirates in the Indian Ocean. The idea for Skull & Bones originally came from the single-player game Assassin’s Creed IV: Black Flag.

While working on the naval combat mechanics, the developers came up with the idea for a special pirate naval battle MMO. During the final stages of the Black Flag development, the developers sailed around in pairs for testing purposes and found it quite cool: “We’d like to have more of this,” was the general consensus.

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Skull & Bones: No sexy assassins, but pornographic ships

With this idea of a multiplayer naval combat game, Skull & Bones was born. However, the pirate spectacle is not meant to be part of the Assassin’s Creed series. According to Game Director Justin Farren (via Gamespot), Skull & Bones is supposed to be a standalone game. After all, Assassin’s Creed is about assassins and their machinations. It’s about sneaking around and hiding in crowds.

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Skull & Bones, on the other hand, focuses more on the ship. After all, you are essentially playing the ship rather than the captain. Therefore, according to Justin Farren, Skull & Bones will be a veritable “Ship Porn”. However, by this, he does not mean naked island beauties on the railing or wild orgies in the pirate brothel, but the excessive decorating and upgrading of your own ship.

According to Farren, players loved the Jackdaw, their own ship in Black Flag, and Skull & Bones wants to go much further. Famous pirates should be recognizable from afar by their unique ships.

Skull & Bones: A living world in PvP and PvE

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With your stylish ship, you can experience the vibrant world of the Indian Ocean. Both in PvE and PvP. The story is set to unfold across all game modes and intertwine everything organically. This is how the developers aim to create a “living and breathing” world.

Furthermore, the learning curve is to be pleasantly gentle. By the time you reach the contested waters – the PvP zone of Skull & Bones – you should be well acquainted with your ship and especially know and master the now even more complex weather mechanics.

Also interesting: Skull & Bones – No single-player, but …

Source(s): Gamespot
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