In Guild Wars 2, the April Update was eagerly anticipated by players, but it was overshadowed by the introduction of the Mega-Server.
Many players felt lost on them, clashing with foreign players and unable to play with their friends anymore. ArenaNet has since recognized this and acknowledges some difficulties.
In a forum post, ArenaNet made an effort to calm the fans’ spirits. They stated that the introduction of a Mega-Server has no financial background. It wouldn’t save any servers that already only make up a fraction of the overall costs. Currently, they are working on further refining the algorithms to allow players a “sense of home”, especially in the cities.
Feedback is now important, especially from large guilds. They have suffered under difficulties in conducting joint large events, as it is challenging to get all guild members into the same world instance.
For ArenaNet, the maximum number of players per map is a crucial point, which they are still refining. They will also continue to optimize the spawn timers of the three major world bosses, Tequatl, Wurm, and Karka Queen, so that European players do not face disadvantages.
ArenaNet continues to ask players to keep a cool head. Insulting other players is unacceptable and should be reported immediately.
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[intense_testimony_text]Mein-mmo says:
The idea of a Mega-Server is essentially the same as what World of Warcraft does with cross-zones or what TESO demonstrates. Ideally, this should ensure that something is always happening and a player never feels alone in the world.
However, Guild Wars 2 has a very different atmosphere among players compared to TESO or World of Warcraft. In those games, only players from the same faction are thrown together. And even there, unfriendly confrontations across server boundaries often occur, as if clicking on a name from a long list of servers immediately has a character-defining effect.
In Guild Wars 2, the servers are drilled into conflict through the weekly WvWvW matches. When players are made to feel that they are losing their home, their server to which they have established a connection, chaos ensues.
Even though it’s uncomfortable: Of course, there are also prejudices against players from other countries. These resentments are flaring up right now. An atmosphere like that of Guild Wars 2, when it is not only server against server against server, but also Germany against England against France, fuels such issues, even if ArenaNet says three times that there is no place for insults in their game.
The case of the “Mega-Server” teaches us on a theoretical level that a solution that works for games A and B may not be the right one for game C. GW2 players hope that ArenaNet will soon come up with something to permanently solve the issues while still guaranteeing full enjoyment of the game. Right now, all parties involved surely wish they had never heard the term “Mega-Server”.
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