Sauercrowd in the Molten Core – the 12 biggest dangers for the first raid of the Twitch guild

Sauercrowd in the Molten Core – the 12 biggest dangers for the first raid of the Twitch guild

You Have an (Arcane) Damage

With sufficient gear and arcane resistance (via potions), you can usually take down Shazzrah in seconds without having to consider anything. However, it is unlikely that the Sauercrowd raid will be able to execute this safely the first time.

To play Shazzrah normally, you have to pay attention to the few abilities of the boss. It is important that the boss hits as few player characters as possible with his Arcane Explosion. However, it does not help that the rascal blinks to a random player every 45 seconds, resetting his threat.

Inexperienced raiders often react with panic here and make everything worse and more dangerous. However, the situation can be controlled quite easily. You can split the raid into, for example, 2 camps. The tank grabs Shazzrah and tanks the boss at a sufficient distance from the camps, creating a triangle.

In both camps, off-tanks wait who only have one job: to pick up Shazzrah after the blink and pull him back to the original tank position. Nothing must go wrong, and the mages and druid must quickly remove Shazzrah’s Curse as soon as possible so that damage from Arcane Explosion remains manageable. Every blink of the boss is potentially dangerous.

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