Report shows how many people around the world play games. Spoiler: It’s many

Report shows how many people around the world play games. Spoiler: It’s many

According to a report by the analysis site DFC Intelligence, over 3 billion people worldwide play video games. The Asian countries are at the forefront.

What does the report say? While gaming was considered a kind of “outsider hobby” not long ago, those times are definitely over in 2020. According to the report from DFC Intelligence (via GameRant), more than 3 billion people worldwide play video games in their leisure time. That’s almost 40 % of the world population.

Many players also use more than one platform and play, for example, simultaneously on consoles, PCs, and mobile devices. In a 30-page PDF document, DFC Intelligence summarizes some interesting figures:

  • Only 8 % of gamers play exclusively on consoles, but this group spends the most money per user on their hobby.
  • 48 % of global gamers play on PCs. DFC Intelligence has noted, however, that there are “some overlaps with console and mobile gamers”.
  • Mobile gamers make up almost half of the global gamer population and are the fastest-growing gamer group.
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What does the regional distribution look like? In addition to the division by platforms, the report also provided an overview of the various regions of the world where people are actively gaming.

  • With 1.42 billion, the Asian region has by far the largest gamer population. This is roughly half of the gaming population.
  • Far behind in second place is Europe with about 668 million gamers.
  • Latin America comes in third place with 383 million gamers.
  • Followed by North America in fourth place with a total of about 261 million video game consumers.
gamer worldwide regional distribution
As expected, most mobile gamers are found among the Asians. Image source: DFC Intelligence

The fact that the Asian region has such a much larger gamer population is not least due to the extremely high popularity of mobile games and the high population density there. They also make up by far the highest proportion of mobile gamers per region.

The rapid spread of gaming as a hobby and leisure activity continues.

Meanwhile, the British organization “National Literacy Trust” has taken the time to survey almost 5,000 children and adolescents on the topic of games and their positive effects.

Source(s): DFC Intelligence
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