ID Software will remain true to its bloody image and is introducing a new system in the competitive shooter “Quake Champions” that will allow players to tear their opponents into small pieces.

The so-called “Gibbing”, which is the bursting of opponents into individual body parts, has always been a hallmark of the Quake games. Unfortunately, this feature was missing for a long time in Quake Champions, where instead ragdoll physics and blood explosions were used. But that will soon change.
Return to classic Quake Gibbing
In the recent developer stream on Twitch, ID Software presented, among other things, the new “Gore System”, which will ensure more guts on the screen during Quake matches. However, not only individual chunks of meat will fly around. Players will be able to dismember their opponents into tiny components, down to individual screws and bone shards. How exactly this looks live and in color is demonstrated by the developers in a trailer:
For players with slightly older PCs, there will also be the option to turn off the Gore System to avoid possible FPS loss. This was confirmed by Bethesda Community Manager Joshua Boyle, aka Tokyopunchout, in a comment on Reddit.
The Quake Champions community is hyped
The players of Quake Champions seem to be eagerly awaiting the new feature. Reactions to ID’s announcement on Reddit and social media have been very positive. eSports commentator “Zoot” tweeted regarding the “upcoming” release of the Gore System:
Can soon be like, now, please.. 😀
— Xavier ‘zoot’ Dhorne (@ThisisZoot) May 4, 2018
Players are especially excited about the nostalgia feeling that the feature will bring, as it continues the tradition of Gibbing in Quake games. Reddit user Info_lexicons commented: “Definitely reminds me of the classic Quake Gibs. A nostalgic gesture that made me smile …”
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