Popular app on Steam promises more FPS for 7 euros – MeinMMO tested it in several MMORPGs

Lossless Scaling Test MMORPGs

A small program called Lossless Scaling, which you can find on Steam, promises better performance for your games, regardless of which graphics card you use. MeinMMO has acquired and tested the tool in several MMORPGs.

What kind of tool is this? Lossless Scaling is a small program that you can purchase on Steam. The current price: a slim 6.89 euros. The promise: better performance for your games through frame generation and various scaling options, even if your graphics card is actually too weak to achieve high FPS or run the native screen resolution.

Notably: Lossless Scaling has existed since December 2018, but the tool was long considered a bit of a secret tip. This only changed with the recent updates. Especially the new adaptive frame generation is well received by many buyers. On Steam, the 21,382 reviews so far have been 88 percent positive.

Practical test in MMORPGs

How does Lossless Scaling perform in MMORPGs? That’s exactly what I have been looking into over the past few days, in several online role-playing games currently sitting on my hard drive. I played these on the following system:

  • Windows 11
  • AMD Ryzen 7 5800X 8-Core with 3.8 GHz
  • 32 GB RAM
  • NVIDIA GeForce RTX 3080 Ti
  • Native monitor resolution: 2560 x 1440 at 144 Hz
Who is testing here? Karsten Scholz is not a tech expert, but “just” the MMORPG connoisseur at MeinMMO. Therefore, his test focused not on what happens under the hood, but whether activating frame generation actually provides a better gaming experience in MMORPGs.

The scaling options of Lossless Scaling don’t bring me much, as my PC has no problem rendering current MMORPGs at 2560 x 1440 resolution with high graphics settings. I was curious, however, whether I would notice a tangible improvement if Lossless Scaling raised the frames per second to the maximum my monitor can handle: 144 FPS.

For the test, I went to the places in various MMORPGs where the FPS tends to drop: bustling capitals or activities with many enemies or allies.

What settings did I use in Lossless Scaling? Like any good average user, I didn’t want to spend too much time with manuals, so I got a setup of options from the internet (via YouTube) that is said to be perfect for most newcomers.

Lossless Scaling: Options
Karsten’s beginner profile in Lossless Scaling for frame generation.

For the test runs with Lossless Scaling, I also followed tips from the internet and limited the FPS in the respective games to half my target value: 72. This way, the tool finds it particularly easy to reach, maintain, and thus constantly display a smooth image – as much as possible without graphic artifacts.

Lossless Scaling in New World

  • Graphics settings set to Very High
  • FPS without Lossless Scaling: fluctuated between 83 and 124
  • FPS with Lossless Scaling: 141 to 144

Practical impression: Theoretically, the image should be smoother when the FPS number matches the optimal value of the monitor. However, in New World, the difference was not noticeable to me with the naked eye.

Lossless Scaling in Throne and Liberty

  • Graphics settings set to Epic
  • FPS without Lossless Scaling: fluctuated between 40 and 54
  • FPS with Lossless Scaling: 135 to 144

Practical impression: Throne and Liberty not only looks great, but it also brings many player characters together in certain areas, which can cause the FPS to drop. With frame generation activated, I could therefore perceive a noticeable improvement here. Micro stuttering occurred less frequently, resulting in an overall smoother image.

Throne and Liberty: Players in one of the capitals
Thanks to the new expansion and server consolidation, Throne and Liberty’s servers are buzzing with activity. Good for the atmosphere, bad for the FPS.

Lossless Scaling in Elder Scrolls Online

  • Graphics settings set to Maximum
  • FPS without Lossless Scaling: 100
  • FPS with Lossless Scaling: 144

Practical impression: Unfortunately, there was no Cyrodiil battle with dozens of participants during my test. That would have probably been the best test case for the program. On the battlefields and in the dungeons and cities of Tamriel, I could not perceive any difference with the naked eye.

Tip: Colleague Jan Stahnke is one of the tech nerds at Gamestar Tech and has also looked at Lossless Scaling, but with a stronger tech perspective. You can find his insights and assessments here: The best 7-euro software for gamers on Steam just got even better, and I tested it.

Lossless Scaling in Lost Ark

  • Graphics settings set to Very High
  • FPS without Lossless Scaling: 100 to 120
  • FPS with Lossless Scaling: 143 to 144

Practical impression: While there is often an incredible amount going on the screen in Lost Ark, especially when facing hordes of enemies in a chaos dungeon, the FPS rate on my system remains consistently high. So high that Lossless Scaling probably makes no sense for me here.

What do players say about Lossless Scaling in MMORPGs?

I was curious about what experiences other players have had with Lossless Scaling in MMORPGs.

  • waffennarr writes on Steam: “I only have a 3060 with 12 GB and can still play current games like […] Throne and Liberty smoothly with up to 90 FPS on WQHD.”
  • FuryxHD has been using the tool for months in WoW, he writes on Reddit: “As you can see, my FPS normally hovers around 60~, but with frame generation, I can reach over 200+.”
  • Kimo_o_o is also a WoW player and is excited on Reddit: “I had never heard of Lossless Scaling before and was curious whether it would work. I am incredibly satisfied with the results! I set it to x2, with the game fixed at 86 FPS, and it feels very smooth. Most of the time I stay at a constant 173 FPS, with occasional drops in the new capital, but they’re hardly noticeable.”
  • Daku- had somewhat less positive experiences in Throne and Liberty (via Reddit): “When I tried Lossless, I wasn’t sure if it was a placebo, but the game felt slower, as if the movements overall were slower.”
  • MathError complains after his test on mein-mmo.de: “I just tried it in WoW, read guides and watched videos, but somehow nothing changed or it got much worse in WoW, really a shame. Since I often have severe FPS problems in raids, this could have been a solution.”

If any of you have practical experiences with Lossless Scaling in MMORPGs, feel free to leave them in the comments!

Gregg2G shows in a video on YouTube how he managed to raise his FPS in WoW to between 120 and 240:

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Initial conclusion on Lossless Scaling

Lossless Scaling seems to be a surprisingly effective tool – for the small price – if you have a system that could really use support in performance and refresh rate in games, but you don’t want to lay out enormous sums for corresponding hardware upgrades.

As for our test system, it might be (still) too powerful. In three out of four MMORPGs, Lossless Scaling did not even have the opportunity to flex its muscles. With the upcoming generation of online role-playing games, this could look different: The 5 most beautiful MMORPGs of 2025 show that a new era of graphics is beginning

This is an AI-powered translation. Some inaccuracies might exist.