Pokémon Unite: Tier List with the best items – Which one fits my Pokémon?

Pokémon Unite: Tier List with the best items – Which one fits my Pokémon?

MeinMMO shows you the best held items and battle items in Pokémon Unite. We evaluate all 27 items of the MOBA in two different tier lists. Furthermore, we suggest Pokémon that can make the most effective use of these items.

This is what the rankings offer: Are you wondering which item you should buy and upgrade first? We at MeinMMO have compiled a ranking that shows you which items are the most useful and which fit well with your Pokémon.

What do the tiers mean? The best held items are listed in the S-tier. Following are A, B, C, and D-tier, with D-tier being the worst and not recommended for use in battles. Battle items are ranked from always useful, useful, sometimes useful, to rarely useful.

This is how the ranking was created: For our ranking, we orient ourselves to the very top players who maintain their Ultra or Master rank with these items. The over 400 games from our own experience have also been considered. In addition, we have cross-referenced tier lists from YouTubers like LetsNot and Verlisify. You will also find corresponding tables and videos in the sources that we have additionally sifted through.

We update the tier list as soon as new items are added or changes occur. You can find our tier list with the best Pokémon here:

More on the topic
Pokémon Unite: Tier List with all monsters and the best build suggestions
von Philipp Hansen

Pokémon Unite: All 19 held items in the tier list

Pokémon Unite held item tier list from MeinMMO – Tool used: TierMaker.com

S-Tier

ItemSuitable Pokémon
Sharp ClawAbsol, Charizard, Cinderace, Garchomp, Greninja, Lucario, Machamp, Talonflame, Zeraora
Support BarrierBlastoise, Slowbro, Urshifu, Crustle, Cottonee, Gengar, Greninja, Machamp, Mamoswine, Mr. Mime, Alolan Ninetales, Pikachu, Psyduck, Snorlax, Talonflame, Venusaur, Whimsicott, Zeraora, Sylveon
Focus BandAbsol, Blastoise, Slowbro, Cinderace, Urshifu, Crustle, Cottonee, Garchomp, Gardevoir, Greninja, Lucario, Machamp, Mamoswine, Alolan Ninetales, Psyduck, Snorlax, Venusaur, Whimsicott, Zeraora, Sylveon
Scope LensAbsol, Charizard, Cinderace, Crustle, Garchomp, Greninja, Lucario, Machamp, Talonflame, Zeraora
Smart GlassesSlowbro, Urshifu, Cottonee, Gardevoir, Gengar, Mr. Mime, Alolan Ninetales, Pikachu, Psyduck, Venusaur, Whimsicott, Sylveon

A-Tier

ItemSuitable Pokémon
Muscle BandAbsol, Blastoise, Charizard, Cinderace, Cottonee, Garchomp, Greninja, Lucario, Machamp, Mamoswine, Alolan Ninetales, Pikachu, Snorlax, Talonflame, Venusaur, Whimsicott, Zeraora
Choice SpecsUrshifu, Cottonee, Gardevoir, Gengar, Mr. Mime, Alolan Ninetales, Pikachu, Psyduck, Venusaur, Whimsicott, Sylveon
Offensive VestBlastoise, Slowbro, Crustle, Cottonee, Mamoswine, Mr. Mime, Psyduck, Snorlax, Whimsicott

B-Tier

ItemSuitable Pokémon
Shelmet BellSlowbro, Urshifu, Cottonee, Gardevoir, Gengar, Greninja, Mr. Mime, Alolan Ninetales, Pikachu, Psyduck, Venusaur, Whimsicott, Sylveon
Weakness ShieldCrustle, Gardevoir, Lucario, Mamoswine, Snorlax
Power AmplifierBlastoise, Charizard, Urshifu, Gardevoir, Mr. Mime, Alolan Ninetales, Pikachu, Psyduck
Points HelperBlastoise, Slowbro, Crustle, Cottonee, Lucario, Machamp, Mamoswine, Mr. Mime, Alolan Ninetales, Psyduck, Snorlax, Talonflame, Venusaur, Whimsicott, Sylveon

C-Tier

ItemSuitable Pokémon
Light StoneAbsol, Cinderace, Garchomp, Greninja, Lucario, Machamp, Talonflame, Zeraora
Aeos CookieSlowbro, Crustle, Mamoswine, Psyduck, Snorlax, Whimsicott
Battle GlassesUrshifu, Gardevoir, Gengar, Mr. Mime, Alolan Ninetales, Pikachu, Venusaur, Sylveon
Power WeightAbsol, Cinderace, Garchomp, Greninja, Lucario, Machamp, Mamoswine, Talonflame, Zeraora
EP Share*Slowbro, Cottonee, Psyduck, Snorlax, Gengar, Gardevoir

*EP Share: Situational. While Cottonee can always carry the EP Share to evolve as quickly as possible from Cottonee to Cottonee, Pokémon like Gengar and Gardevoir can carry it when they play on a lane and do not go into the jungle (mid). Psyduck and Snorlax are best given this item on the bottom lane to reach level 6 faster, enabling them to push against Kamalm with their useful attacks.

D-Tier

ItemSuitable Pokémon
LeftoversSlowbro, Mamoswine, Psyduck, Snorlax, Whimsicott
Bump HelmetSlowbro, Cottonee, Mamoswine, Psyduck, Snorlax, Whimsicott

Pokémon Unite: All 8 battle items in the tier list

Pokemon-Unite-Battle-Item-Tier-List
Pokémon Unite battle item tier list from MeinMMO – Tool used: TierMaker.com

Always useful

ItemSuitable Pokémon
Escape ButtonFor all Pokémon

Useful

ItemSuitable Pokémon
Eneco RuteItem for jungle, support, or defender Pokémon, such as:
Gengar, Zeraora, Greninja, Cinderace, Absol, Machamp, Talonflame, Psyduck, Snorlax, Mamoswine, Whimsicott, Slowbro, Blastoise, Mr. Mime, Cottonee, Crustle
X-AttackApplicable to special and physical attackers:
Pikachu, Venusaur, Talonflame, Greninja, Urshifu, Gengar, Zeraora, Gardevoir, Sylveon

Sometimes useful

ItemSuitable Pokémon
Inertia SmokeWorth it for Pokémon that are slow and/or able to immobilize an opponent for a short time, such as:
Snorlax, Mr. Mime, Crustle, Cottonee, Whimsicott, Alolan Ninetales, Pikachu
DrinkEspecially defenders or supporters can use drinks effectively, such as:
Mr. Mime, Psyduck, Snorlax, Whimsicott, Crustle, Cottonee, Slowbro, Mamoswine, Blastoise
Hyper HealerGenerally benefits attackers or sprinters, such as:
Gengar, Urshifu, Absol, Pikachu, Zeraora, Greninja

Rarely useful

ItemSuitable Pokémon
X-InitiativeUseful for attackers or sprinters, such as:
Absol, Alolan Ninetales, Gardevoir, Greninja, Pikachu, Venusaur
Point AcceleratorCould be played on all Pokémon, but is not recommended due to the high cooldown and in comparison to the other items. It can be effective in late-game to quickly score up to 100 points
More on the topic
Pokémon Unite: Tier List with all monsters and the best build suggestions
von Philipp Hansen

Acquisition of items, their values and boosts

How do you get all items? You can obtain the 21 held items in the item shop for 1,000 Aeos coins or 625 Aeos tickets. The remaining 8 battle items are unlocked as follows:

  • Drink — Trainer Level 4
  • X-Attack — Trainer Level 7
  • X-Initiative — Trainer Level 8
  • Eneco Rute — Trainer Level 10
  • Escape Button — Trainer Level 11
  • Inertia Smoke — Trainer Level 13
  • Hyper Healer — Trainer Level 14
  • Point Accelerator — Trainer Level 16

What can the held items do and what benefits do they bring at levels 1, 10, 20, and 30? Each item provides bonuses that can be enhanced by “item amplifiers.” Level 30 is the maximum level that a held item can reach.

Sharp Claw

This item is particularly suitable for physical attackers, sprinters, and the current all-rounder Pokémon.

The values at Sharp Claw:

  • Level 1:
    • Physical Attack Value: 1
    • Critical Hit Rate: 0.6 %
    • Bonus: When the user uses an attack, they add at least 10 additional damage to their basic attack. The higher the attack, the more additional damage increases. If melee fighters carry this item, hits from their basic attacks will decrease the opponent’s movement speed.
  • Level 10:
    • Physical Attack Value: 5
    • Critical Hit Rate: 1.1 %
    • Bonus: When the user uses an attack, they add at least 15 additional damage to their basic attack. The higher the attack, the more additional damage increases. If melee fighters carry this item, hits from their basic attacks will decrease the opponent’s movement speed.
  • Level 20:
    • Physical Attack Value: 10
    • Critical Hit Rate: 1.6 %
    • Bonus: When the user uses an attack, they add at least 20 additional damage to their basic attack. The higher the attack, the more additional damage increases. If melee fighters carry this item, hits from their basic attacks will decrease the opponent’s movement speed.
  • Level 30:
    • Physical Attack Value: 15
    • Critical Hit Rate: 2.1 %

Support Barrier

All types of Pokémon that like to rely on their Unite move can be equipped with this shield. Especially defenders, supporters, and some attackers such as Urshifu.

The values at Support Barrier:

  • Level 1:
    • HP: 20
    • Bonus: When the Pokémon uses their Unite move, they and their nearest team partner with the lowest HP gain a shield equal to 20% of their maximum HP. Duration: 10 seconds
  • Level 10:
    • HP: 200
    • Bonus: When the Pokémon uses their Unite move, they and their nearest team partner with the lowest HP gain a shield equal to 30% of their maximum HP. Duration: 10 seconds
  • Level 20:
    • HP: 400
    • Bonus: When the Pokémon uses their Unite move, they and their nearest team partner with the lowest HP gain a shield equal to 40% of their maximum HP. Duration: 10 seconds
  • Level 30:
    • HP: 600

Focus Band

This item can be equipped by all types of Pokémon. Especially with defenders and supporters, you can use it. Furthermore, attackers and sprinters are often equipped with Focus Band to survive a little longer on the field or escape at the last moment.

The values at Focus Band:

  • Level 1:
    • Defense: 2
    • Special Defense: 0
    • Bonus: If the Pokémon’s HP is low, it regenerates 8% of the lost HP for three seconds. Cooldown: 90 seconds
  • Level 10:
    • Defense: 10
    • Special Defense: 10
    • Bonus: If the Pokémon’s HP is low, it regenerates 11% of the lost HP for three seconds. Cooldown: 90 seconds
  • Level 20:
    • Defense: 20
    • Special Defense: 20
    • Bonus: If the Pokémon’s HP is low, it regenerates 14% of the lost HP for three seconds. Cooldown: 90 seconds
  • Level 30:
    • Defense: 30
    • Special Defense: 30

Scope Lens

This item is particularly suitable for physical attackers, sprinters, and the current all-rounder Pokémon.

The values at Scope Lens:

  • Level 1:
    • Critical Hit Rate: 0.4 %
    • Critical Damage: 0 %
    • Bonus: Increases the critical damage of basic attacks. The higher the attack value of the Pokémon, the more damage increases. 45 % of the attack value
  • Level 10:
    • Critical Hit Rate: 2 %
    • Critical Damage: 4 %
    • Bonus: Increases the critical damage of basic attacks. The higher the attack value of the Pokémon, the more damage increases. 60 % of the attack value
  • Level 20:
    • Critical Hit Rate: 4 %
    • Critical Damage: 8 %
    • Bonus: Increases the critical damage of basic attacks. The higher the attack value of the Pokémon, the more damage increases. 75 % of the attack value
  • Level 30:
    • Critical Hit Rate: 6 %
    • Critical Damage: 12 %

Smart Glasses

For special attackers, Smart Glasses are the optimal choice.

The values at Smart Glasses:

  • Level 1:
    • Special Attack Value: 10
    • Bonus: Increases the special attack value by 3 %
  • Level 10:
    • Special Attack Value: 19
    • Bonus: Increases the special attack value by 5 %
  • Level 20:
    • Special Attack Value: 29
    • Bonus: Increases the special attack value by 7 %
  • Level 30:
    • Special Attack Value: 39

Muscle Band

This item is particularly suitable for physical attackers, sprinters, and the current all-rounder Pokémon.

The values at Muscle Band:

  • Level 1:
    • Physical Attack Value: 1
    • Speed of Basic Attacks: 0 %
    • Bonus: When a basic attack hits, the damage is increased based on 1 % of the opponent’s remaining HP.
  • Level 10:
    • Physical Attack Value: 5
    • Speed of Basic Attacks: 2.5 %
    • Bonus: When a basic attack hits, the damage is increased based on 2 % of the opponent’s remaining HP.
  • Level 20:
    • Physical Attack Value: 10
    • Speed of Basic Attacks: 5 %
    • Bonus: When a basic attack hits, the damage is increased based on 3 % of the opponent’s remaining HP.
  • Level 30:
    • Physical Attack Value: 15
    • Speed of Basic Attacks: 7.5 %

Choice Specs

For special attackers, Choice Specs are a good choice.

The values at Choice Specs:

  • Level 1:
    • Special Attack Value: 10
    • Bonus: Increases damage by an additional 40 when attacks hit. The higher the special attack of your Pokémon, the more additional damage increases.
  • Level 10:
    • Special Attack Value: 19
    • Bonus: Increases damage by an additional 50 when attacks hit. The higher the special attack of your Pokémon, the more additional damage increases.
  • Level 20:
    • Special Attack Value: 29
    • Bonus: Increases damage by an additional 60 when attacks hit. The higher the special attack of your Pokémon, the more additional damage increases.
  • Level 30:
    • Special Attack Value: 39

Offensive Vest

Primarily, defenders and supporters benefit from the Offensive Vest, as it provides them with a protective shield and increases their endurance.

The values at Offensive Vest:

  • Level 1:
    • HP: 18
    • Special Defense: 0
    • Bonus: If the Pokémon is not in battle, they gain a shield based on 9% of their maximum HP. Activation: 8 seconds after a battle
  • Level 10:
    • HP: 90
    • Special Defense: 14
    • Bonus: If the Pokémon is not in battle, they gain a shield based on 12% of their maximum HP. Activation: 8 seconds after a battle
  • Level 20:
    • HP: 180
    • Special Defense: 28
    • Bonus: If the Pokémon is not in battle, they gain a shield based on 15% of their maximum HP. Activation: 8 seconds after a battle
  • Level 30:
    • HP: 270
    • Special Defense: 42

Shelmet Bell

Special attackers and defenders benefit most from Shelmet Bell, as it increases damage from special attacks while also regenerating HP based on special attack.

The values at Shelmet Bell:

  • Level 1:
    • Special Attack Value: 1.6
    • Attack Cooldown: -0 %
    • Bonus: When the Pokémon hits, it regenerates a minimum of 45 HP. The higher the special attack value, the more HP is regenerated. Cooldown: 10 seconds
  • Level 10:
    • Special Attack Value: 8
    • Attack Cooldown: -1.5 %
    • Bonus: When the Pokémon hits, it regenerates a minimum of 60 HP. The higher the special attack value, the more HP is regenerated. Cooldown: 10 seconds
  • Level 20:
    • Special Attack Value: 16
    • Attack Cooldown: -3 %
    • Bonus: When the Pokémon hits, it regenerates a minimum of 75 HP. The higher the special attack value, the more HP is regenerated. Cooldown: 10 seconds
  • Level 30:
    • Special Attack Value: 24
    • Attack Cooldown: -4.5 %

Weakness Shield

Weakness Shield is a niche item that you can primarily give to defenders and supporters who also deal physical damage.

The values at Weakness Shield:

  • Level 1:
    • HP: 70
    • Physical Attack Value: 0
    • Bonus: Briefly increases the carrier’s attack by 2% when they take damage. The attack increases even further the more often they are hit. The attack increases a total of four times. The increase expires after 5 seconds.
  • Level 10:
    • HP: 110
    • Physical Attack Value: 5
    • Bonus: Briefly increases the carrier’s attack by 2% when they take damage. The attack increases even further the more often they are hit. The attack increases a total of four times. The increase expires after 5 seconds.
  • Level 20:
    • HP: 160
    • Physical Attack Value: 10
    • Bonus: Briefly increases the carrier’s attack by 2% when they take damage. The attack increases even further the more often they are hit. The attack increases a total of four times. The increase expires after 5 seconds.
  • Level 30:
    • HP: 210
    • Physical Attack Value: 15

Power Amplifier

This item combines well with Support Barrier, regularly providing shields to teammates. As it charges attacks faster, it can be useful for all types of Pokémon.

The values at Power Amplifier:

  • Level 1:
    • Unite Attack Charge Rate: 0.4 %
    • Attack Cooldown: -0 %
    • Bonus: After the Pokémon has used their Unite move, their damage is increased by 7% for 4 seconds.
  • Level 10:
    • Unite Attack Charge Rate: 2 %
    • Attack Cooldown: -1.5 %
    • Bonus: After the Pokémon has used their Unite move, their damage is increased by 14% for 4 seconds.
  • Level 20:
    • Unite Attack Charge Rate: 4 %
    • Attack Cooldown: -3 %
    • Bonus: After the Pokémon has used their Unite move, their damage is increased by 21% for 4 seconds.
  • Level 30:
    • Unite Attack Charge Rate: 6 %
    • Attack Cooldown: -4.5 %

Points Helper

The item Points Helper combines well with “goal items,” such as Aeos Cookie, Power Weight, and Battle Glasses, as it grants the Pokémon a shield while scoring goals. Nowadays, all types of Pokémon are outfitted with this item.

The values at Points Helper:

  • Level 1:
    • HP: 15
    • Bonus: While the Pokémon is trying to score a goal, it cannot be interrupted by a shield. The shield is based on 5 % of its maximum HP. Cooldown: 6 seconds
  • Level 10:
    • HP: 150
    • Bonus: While the Pokémon is trying to score a goal, it cannot be interrupted by a shield. The shield is based on 7.5 % of its maximum HP. Cooldown: 6 seconds
  • Level 20:
    • HP: 300
    • Bonus: While the Pokémon is trying to score a goal, it cannot be interrupted by a shield. The shield is based on 10 % of its maximum HP. Cooldown: 6 seconds
  • Level 30:
    • HP: 450

Light Stone

Due to movement speed, this item is useful for sprinters, attackers, and all-rounders playing on the mid lane. However, there are better item alternatives than Light Stone. Pokémon are usually no longer equipped with it.

The values at Light Stone:

  • Level 1:
    • Physical Attack Value: 1.6
    • Movement Speed: 0
    • Bonus: Increases the Pokémon’s movement speed by 10 % when not engaged in battle. Activation: 8 seconds after a battle
  • Level 10:
    • Physical Attack Value: 8
    • Movement Speed: 40
    • Bonus: Increases the Pokémon’s movement speed by 15 % when not engaged in battle. Activation: 8 seconds after a battle
  • Level 20:
    • Physical Attack Value: 16
    • Movement Speed: 80
    • Bonus: Increases the Pokémon’s movement speed by 20 % when not engaged in battle. Activation: 8 seconds after a battle
  • Level 30:
    • Physical Attack Value: 24
    • Movement Speed: 120

Aeos Cookie

Defender Pokémon can benefit from the Aeos Cookie as they can receive additional HP through scoring goals.

The values at Aeos Cookie:

  • Level 1:
    • HP: 8
    • Bonus: If the Pokémon scores a goal, their maximum HP increases by 100. Up to 6 times possible
  • Level 10:
    • HP: 80
    • Bonus: If the Pokémon scores a goal, their maximum HP increases by 150. Up to 6 times possible
  • Level 20:
    • HP: 160
    • Bonus: If the Pokémon scores a goal, their maximum HP increases by 200. Up to 6 times possible
  • Level 30:
    • HP: 240

Battle Glasses

Particularly suitable for fast special attackers, as their special damage increases further with each goal scored.

The values at Battle Glasses:

  • Level 1:
    • Special Attack Value: 0.8
    • Bonus: When the Pokémon scores a goal, their special attack value increases by 8. Up to 6 times possible
  • Level 10:
    • Special Attack Value: 8
    • Bonus: When the Pokémon scores a goal, their special attack value increases by 12. Up to 6 times possible
  • Level 20:
    • Special Attack Value: 16
    • Bonus: When the Pokémon scores a goal, their special attack value increases by 16. Up to 6 times possible
  • Level 30:
    • Special Attack Value: 24

Power Weight

The item Power Weight is the weaker counterpart to Battle Glasses and will be worn by physical attackers if at all.

The values at Power Weight:

  • Level 1:
    • Physical Attack Value: 0.6
    • Bonus: When the Pokémon scores a goal, their attack value increases by 6. Up to 6 times possible
  • Level 10:
    • Physical Attack Value: 6
    • Bonus: When the Pokémon scores a goal, their attack value increases by 9. Up to 6 times possible
  • Level 20:
    • Physical Attack Value: 12
    • Bonus: When the Pokémon scores a goal, their attack value increases by 12. Up to 6 times possible
  • Level 30:
    • Physical Attack Value: 18

EP Share

The item EP Share is given to Pokémon that need to reach a specific level quickly to become useful or need to learn certain moves. For example, Cottonee, Psyduck, or Gengar in the lane.

The values at EP Share:

  • Level 1:
    • HP: 16
    • Movement Speed: 0
    • Bonus: While the Pokémon has the least experience points, it receives two experience points per second. If a nearby teammate defeats a Pokémon, they earn extra experience points
  • Level 10:
    • HP: 80
    • Movement Speed: 50
    • Bonus: While the Pokémon has the least experience points, it receives three experience points per second. If a nearby teammate defeats a Pokémon, they earn extra experience points
  • Level 20:
    • HP: 160
    • Movement Speed: 100
    • Bonus: While the Pokémon has the least experience points, it receives four experience points per second. If a nearby teammate defeats a Pokémon, they earn extra experience points
  • Level 30:
    • HP: 240
    • Movement Speed: 150

Leftovers

Due to HP regeneration, Leftovers is suitable for defenders and supporters. However, this item is not equipped as it is not worth wasting the item slot for it. To activate its effect, you need to remain still and not get involved in battles.

The values at Leftovers:

  • Level 1:
    • HP: 16
    • HP Recovery: 0
    • Bonus: If the Pokémon is not in battle, it regenerates 1% of its maximum HP per second. Activation: 8 seconds after a battle
  • Level 10:
    • HP: 80
    • HP Recovery: 3
    • Bonus: If the Pokémon is not in battle, it regenerates 1.5% of its maximum HP per second. Activation: 8 seconds after a battle
  • Level 20:
    • HP: 160
    • HP Recovery: 6
    • Bonus: If the Pokémon is not in battle, it regenerates 2% of its maximum HP per second. Activation: 8 seconds after a battle
  • Level 30:
    • HP: 240
    • HP Recovery: 9

Bump Helmet

Defenders and supporters can deal extra damage with the Bump Helmet. However, the low damage is not worth sacrificing a valuable item for it.

The values at Bump Helmet:

  • Level 1:
    • HP: 18
    • Defense: 0
    • Bonus: If the Pokémon takes a certain amount of damage, the attacking Pokémon takes 3% of its maximum HP as damage. Activates once per battle and has a cooldown of 2 seconds.
  • Level 10:
    • HP: 90
      • Defense: 14
      • Bonus: If the Pokémon takes a certain amount of damage, the attacking Pokémon takes 4% of its maximum HP as damage. Activates once per battle and has a cooldown of 2 seconds.
    • Level 20:
      • HP: 180
      • Defense: 28
      • Bonus: If the Pokémon takes a certain amount of damage, the attacking Pokémon takes 5% of its maximum HP as damage. Activates once per battle and has a cooldown of 2 seconds.
    • Level 30:
      • HP: 270
      • Defense: 42

    What do you think of our rankings? Would you rank certain items differently or do you agree with us? Which items do you think match best with which Pokémon? Would you like to see more items in the future? Feel free to let us know in the comments!

    7 new features that finally make Pokémon Unite playable

Source(s): YouTuber aDrive, game8, Serebii, gamewith
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