In Pokémon GO the big global GO Fest is now over. Our MeinMMO author Franzi found it very strong, but also believes that a big mistake was made. What that is, she has summarized for you below.
What event is it about? In the last two days, the event of the year took place in Pokémon GO: the global GO Fest. For months, trainers have been looking forward to this weekend, and now it’s already over again.
I also didn’t hold back and was active in the game all weekend. While I wrote articles for you and provided you with the latest information about the event on our live ticker, I was diligently trying to catch monsters, do raids, and complete tasks.
Even though the event had many highlights for me, I still think: It could be better
. Why I think that and what was, in my opinion, the biggest sticking point, I will explain to you below.
Strong content, but poorly distributed
GO Fest shone with strong content: First of all, it must be said that the GO Fest this year provided a lot of interesting and above all strong content again. Thus, especially players without a ticket were able to utilize the vast majority of the event, especially the spawns.
In addition, ticket holders had a few extra spawns from the incense as well as some bonuses. I was particularly happy about the exclusive spawns of Gladiantri, Venuflibis, and Pachirisu. The last two were still missing from my collection due to their regional origin.
But Skaraborn, Praktibalk, and Kaumalat, as well as all the new Shinys, also caught my interest. Additionally, there were numerous challenges for ticket holders on the first event day. Today, Mega-Rayquaza celebrated its debut in the game, which I also didn’t want to miss. Thus, especially catching a shiny Rayquaza was one of my highlights of the event.
But despite the many cool contents, the event also had a big mistake for me.
That’s why Pokémon GO made a big mistake in my opinion
Too much content on Saturday: Despite the numerous offers in the game, I find that the content was not well distributed. While I felt overwhelmed with spawns, raids, and bonuses on Saturday, I experienced almost yawning emptiness on Sunday.
On the first event day, I felt literally pushed through the content. A new habitat started constantly, special spawns appeared from incense and in the wild. The research tasks changed. You were supposed to complete global challenges to earn a hyper bonus, while also collecting mega energy for Diancie and had to complete the collector challenges for each habitat in time.
Even though the fact that I was also working at that time, and therefore could not concentrate solely on the game, certainly played a role, the day was just overloaded for me.
No bonuses on Sunday: On today’s Sunday, the monsters from yesterday spawned wildly without habitats. While that is nice in a way, because you can find all the monsters again without time limits and go shiny hunting, it quickly feels boring because some Pokémon appeared much more frequently than others.
Therefore, my focus today was more on the raids, which is probably what most trainers experienced. Here comes the well-known problem of missing local communities. Anyone who doesn’t have one is quickly stuck, because alone, Mega-Rayquaza just won’t work. Due to the high costs for remote raids, many were done after a few raids, and ultimately, one found oneself alone.
So, in the second half of the event day, there was almost yawning emptiness for me. I simply caught a few wild Pokémon and did some smaller raids, like Relaxo or Viscora, where I didn’t need help. There were no special incentives in the form of bonuses to catch a few more Pokémon.
What could have been better for GO Fest?
Better distribution of content: In my view, the content at a two-day event should be distributed differently. I found it really unfortunate that there were virtually no bonuses on the second day, as the global challenges also lacked. Also, the changing field research had contributed to the variety on the previous day.
I would therefore wish for a better distribution of event content over the two days. It would also have been conceivable, in my opinion, for the collector challenges to remain active until Sunday. This way, trainers who didn’t have much time to play on the first day could still complete their tasks. The first day would then also be less overloaded.
More incentives on the 2nd day: On the second event day, there should also be more incentives to play. These don’t necessarily have to be bonuses, but perhaps additional spawns or interesting raid bosses in the smaller raids could have been a way to refresh Sunday.
My conclusion: In conclusion, I can say that I found the GO Fest a successful event overall. The content was very strong. However, for future events of this kind, I would wish for a better distribution of spawns, bonuses, and raids over the two event days so that they are not overloaded or boring. Perhaps there should also be more incentives on the second event day. Nevertheless, I would play the GO Fest again at any time.
How did you like this year’s GO Fest? Did you also find it partially overloaded and then again dragging? Or was it just right? Let us know here on MeinMMO in the comments and exchange ideas with other trainers about it.
The next events in Pokémon GO are coming up soon. We will show you which dates you should mark in September, October, and November.
