Pokémon GO: Designerin entwirft neues Interface und lässt das Spiel in frischem Glanz erstrahlen

Pokémon GO: Designerin entwirft neues Interface und lässt das Spiel in frischem Glanz erstrahlen

A new graphical interface makes Pokémon GO a completely new game!

Among the players of Pokémon GO, there are always suggestions on how to improve the game. Often these improvements target the new “Nearby” feature  or other specific areas of the game. There are even ideas on how to make use of the many caught Pidgeys. A Dutch designer has come up with a completely refreshed interface that presents the game in a different style.

This is how cool Pokémon GO could look

Wendy Borg is the designer who developed a concept for a new interface. However, the concept is not only about graphical improvements. Some mechanics are also intended to be redesigned. Pokémon nearby should be recognizable within a radius of up to 200 meters. Rare Pokémon hide a little better and are harder to find. Trainers could adjust their route based on the Pokémon on the map and wouldn’t have to roam the streets completely without a plan.

Pokémon GO
Source: Behance.net

The trainer profile should reveal more about the respective trainer. On the profile, one can see their own statistics. Opponents can get an impression of you by viewing your achievements and class title. The title changes based on the team. For example: An “Ace Trainer” is defined by a balanced, developed team with high levels.

Player versus Player – Finally fight properly

What would a new game design of Pokémon GO be without the demanded battles against other players? Fighting only against other Pokémon in arenas is too boring for many trainers. This is partly because the defending trainer doesn’t even control their Pokémon. Here again, Wendy Borg has come up with something:

Pokémon GO
Source: Behance.net

By scanning the environment in AR mode, the game recognizes the surroundings. For a battle, the Pokémon from you and your opponent are projected into this environment. If you allow player-versus-player encounters in the options, a battle against other trainers in your vicinity will automatically start.

To better coordinate with friends or other trainers on your team, the concept also includes a chat. Here you can plan strategies with other players on how to take over the next arena, for example. The concept includes many other points that would significantly enhance the game.

You can find the entire design concept on the official Behance page of Wendy Borg.

Source(s): Behance.net, Gamingnewstime
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