The Firestorm mode for Battlefield 5 has just arrived, but one feature is already driving many fans insane – the loot system. Why?
This is how Firestorm started: Since March 25, all owners of Battlefield 5 can dive into the brand new, in-house Battle Royale mode Firestorm.
Many players enjoy the new mode itself, but a particularly annoying mechanic ruins the first impression for many fans.
The loot system of Firestorm ruins the gaming experience for many
What are fans even complaining about? Currently, the loot system is driving some players up the wall. In numerous posts on Reddit and in the official forums, players are expressing their frustration about the loot mechanics. This feature would significantly hinder the enjoyment and flow of the game.
What specifically is being criticized about the loot system? Most players are specifically concerned about picking up loot from slain enemies or drops from their own teammates. While collecting regularly and orderly placed items in the game world works without a hitch, looting enemies or picking up items from teammates is often quite cumbersome – sometimes not at all.
The problem: When an enemy dies in Firestorm mode, they do not drop a loot bag or box like some other genre representatives, which can be conveniently searched – all items are scattered individually in a big mess on the ground.
The loot pile quickly becomes confusing. The overlapping of items is particularly annoying. Objects often land on top of each other, making it extremely difficult to pick up the desired item or even to recognize it. If multiple players die close to each other, the problem becomes even more pronounced.
Some items also block other objects for no apparent reason with their “hit box,” even though they are actually far enough apart. As a result, it’s often not possible to pick up the item you are currently looking at.
Additionally, loot can roll down a slope, arriving at the bottom in the form of an incomprehensible pile, where it becomes nearly impossible to get an overview in time.
What the fans say: The criticism of the loot mechanics is substantial. Numerous frustrated fans describe the loot system of Firestorm as the worst they have experienced in a battle royale title.
Some are questioning how this mechanic even passed quality control. DICE had plenty of time to closely observe the competition – there are more than enough “templates” available. Instead, they messed it up right at the start on such an important point.
However, many fans also express constructive criticism and offer suggestions for improvements that could solve these issues:
- Many would prefer a system with loot bags or boxes that could then be looted in an orderly and clear manner
- Numerous players would already be satisfied if the annoying overlapping of objects could be fixed. That would resolve a large part of the issue
- Others propose introducing color highlights around the items so that it is faster to recognize what one is actually looking at
In summary, most fans agree on Reddit and in other forums: The new mode is fun in itself. However, when it comes to picking up loot, Battlefield 5 definitely needs to improve – and quickly. Because for many players, first impressions really matter. And this annoying issue significantly diminishes the experience for some players.
Have you already played Firestorm? What do you think of the loot mechanics in the new battle royale mode in Battlefield 5?


