In Borderlands 3, there is currently some strange behavior. The best loot is extremely easy to obtain. Is that intentional?
Once you reach the endgame in Borderlands 3, there is still plenty to do to improve your gear, level up further, and of course find the best combinations of skills and special weapons.
For this reason, farming weapons is very important and an essential part of the game. But maybe that is currently too easy and not particularly well thought out.
At least that’s what Paul Tassi from Forbes thinks, who writes:
A combination of three things makes farming bosses, and thus farming Legendaries, a joke in Borderlands 3, even on the oh-so-difficult True Vault Hunter Mode with Madness 3, the current maximum.
Afterwards, he lists the three things that make it a problem:
- You now respawn just a few meters before the boss because saving/loading works differently than in previous installments of Borderlands.
- The loot in Mayhem 3 is exaggerated; almost every boss definitely drops a Legendary, sometimes even multiple.
- There are several builds that can kill bosses almost instantly, making farming extremely easy.
Is there too much loot in Borderlands 3?
There is certainly some truth to the statements, as these factors have a significant impact on the loot and consequently the rewards of the game.
“True Vault Hunter Mode” improves the loot: If you are looking for a real challenge in Borderlands 3, you switch to “True Vault Hunter Mode” (TVHM) after completing the campaign and experience almost a “New Game +”. The enemies are tougher, but they also drop better loot. If that still isn’t enough, you can adjust the Mayhem levels (Madness). In Mayhem 3, the enemies are significantly more dangerous, but the chance for good loot increases even further.

Boss farming is simply possible: Especially FL4K and Amara currently have extremely strong builds that allow them to kill even boss enemies in TVHM and Mayhem 3 alone – and often in just a few seconds. A single boss run often lasts only between 1 and 2 minutes, but rewards you with at least one legendary weapon, often even more than that.
By the way: You definitely shouldn’t choose this skill in the endgame…
Saving / Reloading is a problem: Another issue is that you can simply “reload” many boss fights. A boss didn’t have the desired Legendary? No problem! Just reload the save and kill the boss again. You repeat that until the desired weapon with the right stats is there.
Legendary items lose their value: An unpleasant side effect of all this is that legendary items no longer feel “legendary”. When you see a Legendary every two minutes, along with a bunch of epic weapons, all these weapons lose their value. The term “legendary” stands for something extraordinary, something incomprehensibly powerful. But is that still the case when these items drop like they’re on an assembly line?
How can Gearbox fix this? The question is, of course, whether this player behavior is something that Gearbox even wants to stop. However, these methods significantly trivialize the long-term motivation when you can just mow down bosses in a hail of bullets until the “right” loot is there.
One possibility would be a kind of “auto-save” as soon as a boss is defeated. Then you couldn’t easily load a previous save and would have to look for other methods, such as farming the endgame arenas, to get the best loot.
That is definitely easier than hoping for luck with the “Gun Gun”.
But whether Gearbox even wants to change anything is, of course, questionable.
Do you also find farming bosses in Borderlands 3 and collecting Legendaries too easy? Or should it be exactly like that?
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