The reviews of the recently released Ghost Recon Breakpoint are a hot topic in the community. Although parts of the press and many users give it bad reviews, other players say, “You have no idea.”
What is going on with Breakpoint? On October 4th, the official release of Ghost Recon Breakpoint, Ubisoft’s latest title in the Ghost Recon franchise, took place. With premium editions, players and the press were even able to start three days earlier. Following that, there were many reviews for Breakpoint, some of which are particularly negative.
The negative critiques come from the press and players. But it’s not all unanimous.
What contradiction exists? There are some websites and players that express devastating criticism towards Breakpoint. On Metacritic, Breakpoint only receives a user score of 2.2. On the other hand, there are gaming outlets that award many more points and mention significantly more positive aspects. Players also sometimes give it 10 out of 10 points and say: You just don’t understand the game.
We show you some voices from the MeinMMO community.
After the beta, fans said that Breakpoint is a good game, but a bad Ghost Recon.
Voices of the defending players
In this article, we show you the counterarguments provided by players who like Breakpoint. We quote users from our Facebook post and the comments on Mein-MMO.de.
One must play it “correctly”: Some players base the fun and action of Breakpoint on how challenging and realistic the adventure becomes. By adjusting a few settings, the gaming experience should improve enormously.
Rolf writes on Facebook, “The game is fun since the open beta. Play on “extreme”, without any support and tools in the game. Pure realism. You never know where an enemy is. Reviews are just the opinions of others, but not mine.”
Toni writes on Facebook, “The game is great; if you turn off all “arcade” functions and play with exploration, it’s amazing. When you successfully clean out a base stealthily after minutes of scouting or take out an entire Wolves squad in a hidden position with a Panther Ult in close combat, it feels fantastic. […] And the criticism about the open world is just ridiculous. Should the streets be filled with tourists on an island where there is a state of exception and war-like conditions? Or should people stroll merrily like in Assassin’s Creed at the market? Nonsense … .”
It’s fun in co-op mode: Players complain that some testers apparently played Breakpoint alone and therefore the great enjoyment was missing. The game would play very differently and be much more enjoyable with friends. Thomas writes on Facebook: “I also think it’s great. Of course, it’s boring to play alone, but in a group, it’s incredible.”
Maik comments on the bad reviews, “It’s no wonder if people are playing on “easy”. If you have a buddy with you, the game is fun again.”
On MeinMMO, BlueTuna writes: “I haven’t been playing it long or very far – but since the tech test – and I really like it. Also, because I really like the “typical” Ubisoft game principle. I mostly play coop, and of course, there’s an entertainment factor that might not always be there in solo play.”
Players do not care about reviews: Often, players express that they do not care about the reviews of others. They want to experience the game themselves and form their own impressions – which can even be positive. Dirk writes: “I think Breakpoint is very well done. It’s a lot of fun. I never cared about reviews.”
Many players support this in the comments and say that they prefer to hide the reviews to form their own, unclouded picture.
This behavior was already evident before. Shortly after the early start, players were annoyed by the first critiques of Breakpoint.
This is praised in Breakpoint
Players explain that the negative testers apparently approached the game with the wrong expectations.
Dobble U writes on MeinMMO:
I don’t understand all the whining!
I love the game, the main story shines with all the cool cutscenes about Walker, which are really cool. Of course, there are also weak story parts, but the overall story about Walker is excellently done.
The gunplay is perfect as always, and the bases are more diverse than in Wildlands, and the enemies are more varied.
Overall, compared to Wildlands (which was also great), it is the clearly better game.
The criticism point “monetization” can be disregarded in my opinion, as it is a PVE game and no one is forced to shorten. On the contrary, those who want can shorten, and those who don’t, can play the game as always. In PVP, stats are removed or balanced anyway.
That there are still many bugs, I cannot confirm after 25 hours of playtime. I had 2-3 DCs and no glitches or bugs. However, I do see the claim that the game cannot decide what it wants to be, and that the loot grind does not belong in a Ghost Recon, like most people here.
My conclusion:
I love Ghost Recon Breakpoint, finally an interesting story where the ghosts also make sense (they are not hunting drug dealers) and I welcome that Ubisoft is trying something new with loot systems and drones. However, anyone expecting a Wildlands 2.0 will be disappointed. I believe that a community frustrated by EA’s monetization is unjustly venting its frustrations on a beautiful game.
Gives it 9/10 points!
PS: Those who have learned how to play can hit drones of any kind (except this Risenbeast) in 1-3 hits even on an extreme difficulty mode.
Positive feedback from the press: The website Jeuxvideo awards Breakpoint an impressive score of 85 out of 100. This, contrary to the 20 points from VG247, is a clear positive sign. But why are the scores so divided? What does Jeuxvideo like about the game that others criticize?
Ghost Recon Breakpoint perfectly follows an unforgettable Wildlands. Ubisoft manages to realize its vision of TPS in an open world and gives it enough new features to entice franchise fans […] Authenticity and survival, which are central to the experience, emphasize the urgency of the conditions and that oppressive feeling of being prey on Auroa and no longer a hunter. […] Breakpoint is really fun in conjunction with its campaign and raids that can be played by 4 people, not to mention its competitive “Ghost War” mode.
Criticism from Jeuxvideo includes the predictable AI and the somewhat unsurprising story.
What do you think of Breakpoint now? Can you relate to the positive arguments and reviews?

