Player stubbornly ignores warning 3 times in Baldur’s Gate 3, loses 92 hours of playtime, finds secret ending

Player stubbornly ignores warning 3 times in Baldur’s Gate 3, loses 92 hours of playtime, finds secret ending

Baldur’s Gate 3 gives you many paths to make decisions. However, you must live with the consequences, which are often grim. A player has now completed his 92-hour Honour Run with a rather inglorious scene and warns others of his mistake. Although the game actually takes this warning into account.

What kind of warning is this?

  • Baldur’s Gate 3 has 3 acts that you are supposed to complete in order. This is intentional, and you will be guided accordingly.
  • While it is possible to travel back to old acts, it is not advisable. At the end of Act 2, even the Emperor warns repeatedly against going back.
  • You can retrace your steps, but you will be warned three times by your hidden ally. After that, your game ends rather disgracefully.

This is what happens if you ignore the warning: A player on Reddit did not care about the Emperor’s words at all. He wanted to go back to retrieve a pair of gloves from Act 1 that he had forgotten – for some reason.

After the 3 warnings, he finally reached the old areas, and his entire party turned into mind flayers right away. This is actually your fate, since you were infected by larvae right from the start.

Since the user is playing an Honour Run, he cannot simply load an old save. The game is over for him because of a greedy decision that has now cost him over 92 hours of playtime.

There are certain decisions in Baldur’s Gate 3 that can kill you instantly – but usually, the game does not end directly because of that. Here are some helpful tips:

“That’s pretty D&D”

Players are amazed that such an ending is even possible. It would have been easy for Larian to simply block the paths to the old acts. However, the studio left the paths open, and you must live with your decisions. One user says:

That’s pretty D&D. The DM strongly advises you not to do something. The group does it anyway. Total annihilation. The group is shocked.

In the basic rulebook of the 5th Edition of Dungeons & Dragons, such a note is even on page 1: “Wizards of the Coast is not responsible for the consequences, […] when the question of the game master: ‘Are you really sure?’ is answered with yes.”

According to comments, the ending is quite rare, but not entirely unknown. There used to be a possibility to simply continue playing with a whole group of mind flayers. However, that was a bug that has been fixed.

The strange and rare ending has sparked discussions about how cool it would be to simply play as a group of mind flayers. Instead of normal food, you would have to devour brains, anything else would be poison. You can’t expect a corresponding mod. You can find the best existing mods here: The 10 best mods for Baldur’s Gate 3 that are worth it for you

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