About the grind in the endgame of Diablo 4 is regularly discussed in the community. For some, it is simply part of the experience to keep rehashing the same content. Another player sees it quite differently: he believes many have become completely desensitized because items are almost thrown at them.
The duplication of items and gold has long been a topic in this ARPG. In Diablo 2, the exploits were so wild that players eventually established rare items as a new currency. There have also been cases of duping in Diablo 4, leading Blizzard to temporarily disable trading between players.
Which items are we talking about now? In a Reddit post, a player writes that many hardly notice the grind in the endgame anymore because they are constantly being “fed with duped materials.” This refers to the materials needed to open the loot boxes of the hideout bosses. The bosses themselves can now also be summoned without materials.
The user Blubbpaule explains in his post that the perception of grind and loot has completely shifted for many players. “People have completely forgotten what real grind feels like for non-dupers,” he says. The dupes have shifted the baseline for what one considers “normal effort.”
Those who do not buy dupes through trading need many hours to gather the materials and defeat hundreds of bosses, to farm certain uniques and mythic uniques. For those who “respect the grind,” the game is becoming less rewarding, believes Blubbpaule.
Fans believe: The system itself leads to this problem
What do other players say about this? The post ignites a discussion about the endgame system, specifically regarding the path to obtaining strong mythic uniques. For instance, the_millenial_falcon mentions that Diablo 4 should better connect all the mechanics so that one does not have to do 300 boss runs for a mythic.
Also, DisasterDifferent543 suggests: “The fundamental problem with the gear system in Diablo 4 is that it leads players directly and exclusively to this point. As soon as you are somewhat well-equipped, the entire game is just about boss farming.” Everything boils down to grinding XP in the pit or mindless material farming.
Other users note that Belial, the new boss from Season 8, simply spawns too rarely. To acquire the materials for the loot from the hideout boss, one must encounter “the little Belial.” And he spawns randomly after other boss fights – but not always. One player reports that he has encountered the “little” Belial 39 times in almost 300 runs.
“The system promotes monotonous, boring grind instead of real challenges – and that’s a persistent problem,” says Zanaxz. He believes: If the trading of boss materials is restricted, then bosses and loot must be significantly improved in return.
The endgame of Diablo 4 is repeatedly criticized by the community. Hardcore players miss variety, while others complain about boredom. Although Blizzard has made adjustments, with new activities and new difficulty levels – and the roadmap for 2025 promises changes. But even this is being criticized. One fan says: Some players are just never satisfied.