The survival MMO Atlas rewards mainly hardcore players and large companies. Solo players or small groups usually do not get very far. Grapeshot Games wants to change that.
What is going on? Those who want to succeed in the survival MMO Atlas must join a large company. They dominate the official servers and reach the endgame content faster as a team. Small groups or even solo players often find no place to build. Even the Kraken, the current final boss in Atlas, is unattainable for many players.
Our author Benedict finds the solo play experience in Atlas to be quite underwhelming:
This means that the developers constantly receive feedback about it. Their game design is too focused on hardcore players and large groups.
Grapeshot Games responds: Solo players and small groups will be given an easier entry in the future. They should get to know the pirate aspect of the game faster and feel safer when logging out. However, feedback will only be addressed after the next major patch, version 17.0, at the end of February.
For large companies, a better incentive will be created to share their territories with others. Both the neutral areas should benefit both the owners and users. But the MMO aspect will also be further expanded. Player markets, player-specific automated trade routes, additional quests, and daily missions will provide enough challenges for solo players as well.
Details about the individual changes have not yet been provided by the developers. Grapeshot Games is also working on further unspecified quality-of-life adjustments that should improve the game experience. The focus on bugs, exploits, cheats, and hacks remains a major part of the work. There have been ongoing problems and allegations in Atlas.
With the large patch V17, a submarine will also come into play. However, players are afraid of the technological advancement in Atlas:
