In CS:GO there is obviously no Pay2Win. Everyone uses the same weapons on the same maps. Thus, there are no purchasable gameplay advantages that give you, for example, better aim. However, a YouTuber has now discovered through his tests that there might be some Pay2Win in the Steam shooter that no one had known about so far.
Pay2Win in CS:GO – Where? Those who know Counter Strike: Global Offensive know that Pay2Win is almost impossible. There are no boosters or power-ups that can be purchased with real money to gain advantages in matches.
Only skins for weapons and operators can be bought, which provide a cosmetic advantage over other players. That would be all, but a YouTuber has especially looked at the skins of the agents and found that something is not right. Some agents take more bullets than others.
Discrepancies in the hitboxes have been found
What are hitboxes? In shooters, there are invisible boxes or oval nets that envelop every body part of your character. Developers use them so that shots, stabs, or other violent actions can be registered on your character.
Without such boxes, your agent in CS:GO could even run around happily amidst gunfire since he would not notice the shots. The problem with such hitboxes, however, is that they are prone to errors. Deviations in the size of the hitboxes cause you to either be hit by bullets more easily or more difficultly.
Exactly this was tested by the YouTuber Ansimist with the various skins available for your operators. Here is his video again:
What was found? For all players who do not understand Russian, the YouTuber tested all known skins of the agents in his test. The hitboxes were examined to see if there are discrepancies.
In his tests, he found that there are indeed agents that possess a significantly smaller hitbox than others. There are even claims of a 16.75 percent smaller hitbox. This is a significant difference that can determine life and death in matches.
Ansimist himself said: “I’ve always believed that CS:GO uses the same hitbox sizes for all character models, but it turns out that some balance issues exist. I think that this difference in size is unacceptable for a competitive FPS like CS:GO. This problem has existed for seven years, since the Reanimated hitbox update in 2015.”
The YouTuber points out that this problem has existed for so long and no one noticed it. This cannot be left unresolved in such an important competitive game. Players could leverage this insight to gain an advantage and thus have higher chances of winning tournaments.
What do you think about the fact that CS:GO does possess some Pay2Win, and that one could survive some gunfights better because of it? Let us know in the comments!
You can also find more drama in CS:GO in this post: