Path of Exile Legacy of Phrecia: All Sub-classes of the Event Overview

Path of Exile Legacy of Phrecia: All Sub-classes of the Event Overview

In Path of Exile, the developers are working on the new event Legacy of Phrecia. All subclasses in the game will be replaced by newer experimental classes. We present all subclasses here.

The new event for Path of Exile is set to replace all 19 subclasses, known in English as Ascendancy Classes. Each one will be swapped out for another, crazier option, affecting all builds in the game.

Update: We have expanded this article on February 17, 2024, with four new subclasses.

The developers are continually introducing new subclasses. We showcase all known ones so far in this article.

Here you can see how the bosses in Path of Exile 2 are created:

Ranger

Ranger – Daughter of Oshabi

As an Azmeri, the Daughter of Oshabi is closely connected to nature, especially to the forests. She shares many powers with the Warden of the Maji and is empowered by shrines or summons Sacred Wisps to enhance her attacks. Her damage scales with her evasion value, and rare and unique enemies are marked near her on the minimap.

Enemies bound by at least five Grasping Vines take poison damage with each hit. She automatically creates small shrines when she defeats enemies and gains a random shrine buff every 10 seconds. Certain armor pieces without sockets grant massive bonuses – including doubled defensive values, increased resistances, more health, and additional movement speed.

The preliminary skill tree of Ranger – Daughter of Oshabi
The preliminary skill tree of Ranger – Daughter of Oshabi

Ranger – Whisperer

The Whisperer is a descendant of Inya from the Pale Court, enhancing her attacks with arcane powers. Her focus is on mana, affecting her survivability and damage. Instead of intelligence, dexterity increases her maximum mana, and all physical damage taken is absorbed first by mana. Her attack projectiles split multiple times, while increases in spell damage also enhance her attacks with amplified effect.

Enemies are blinded on hit, and she herself moves silently thanks to increased stealth. She benefits from enhanced mana regeneration through flasks that additionally restore life. Her abilities cost more mana, but after a certain amount of resources consumed, she gains rage. Moreover, she receives additional lightning damage for her attacks based on her maximum mana.

The preliminary skill tree of Ranger – Whisperer
The preliminary skill tree of Ranger – Whisperer

Ranger – Wildspeaker

The Wildspeaker venerates the primal animal gods and uses their powers to strengthen herself and her allies. She can channel the power of land or sky beings, granting her bonuses to speed and attack. Her animal companions scale with her dexterity and benefit from additional boosts, while she can summon spirit wolves through critical hits.

Even in combat, she remains closely connected to her environment. She temporarily adopts the properties of defeated, rare enemies and shares various combat advantages like charges and speed with her team. Her sharpened instincts enable her to mitigate spell damage with high probability, although the protection is not as effective as that of others.

The preliminary skill tree of Ranger – Wildspeaker
The preliminary skill tree of Ranger – Wildspeaker

Marauder

Marauder – Antiquarian

The Antiquarian is an experienced collector from the harbor of Ngakanu who uses historical artifacts in battle. His passive skills are finds from excavations like relics of Kalguuran, legendary Karui trinkets, or equipment from great enemies like General Marceus Lioneye, granting him unique defensive and offensive advantages.

He can enhance ranged attacks by increasing damage with the flight distance of his projectiles. The longer a projectile flies, the higher the damage. Instead of armor and evasion value, he gains Ward, which regenerates twice as fast and benefits from globally improved defensive values. When his Ward breaks, he gains Adrenaline for 10 seconds, granting massive damage bonus, increased speed, and damage reduction.

Additionally, he can exchange all his intelligence for +150 strength, which is particularly useful because the duration of his abilities increases by 1% per 10 strength. His shield block values are optimized to ensure attacks do not miss – at the cost of reduced dexterity.

The preliminary skill tree of Marauder – Antiquarian
The preliminary skill tree of Marauder – Antiquarian

Marauder – Behemoth

The Behemoth is a master of melee combat, rejecting magic and relying on raw physical strength. Throughout the battle, he becomes progressively stronger, building Rampage, Fortify, and Rage, which provide him with additional damage and survivability.

He regenerates life through Fortification, increases his attack surface, and boosts his attack speed with each Fortify. As an unstoppable force in melee combat, he increases his critical hit chances and continuously receives more damage due to his Rampage penalty as he becomes angrier. Spells are not his – his focus is on physical destruction.

The preliminary skill tree of Marauder – Behemoth
The preliminary skill tree of Marauder – Behemoth

Marauder – Ancestral Commander

The Ancestral Commander calls upon the spirits of his Karui ancestors to aid him in battle. When a totem dies or he is hit by a unique enemy, a powerful ancestor spirit is summoned to stand by his side. These spirits grant him various benefits, such as protection from critical hits or enhanced attacks against marked enemies.

His ability to control multiple totems simultaneously is enhanced by additional benefits like an increased maximum number of Endurance Charges and blocking damage sources. Additionally, his Warcry abilities benefit from increased speed and recovery, while he can also cause nearby corpses to explode to deal damage. Control over melee skills is also enhanced, allowing him to attack extra enemies and hit them from a further distance.

The preliminary skill tree of Marauder – Ancestral Commander
The preliminary skill tree of Marauder – Ancestral Commander

Shadow

Shadow – The Servant of Arakaali

The Servant of Arakaali, executing the commands of the Weaver of Shadows, summons spiders with each enemy killed to attack his foes. These minions have the ability to poison enemies or apply the “Wither” effect, causing them to take damage over time.

Additionally, the Servant has a skill that grants him the power to ensnare enemies in toxic webs. When he has maximum Power Charges, he deals 30% of his physical damage also as chaos damage. He also has a 20% chance to gain a Power Charge when he hits an enemy ensnared in a spider web. You can see the exact abilities in this image from the developers (via Pathofexile.com):

The preliminary skill tree of the Servant of Arakaali
The preliminary skill tree of the Servant of Arakaali

Shadow – Surfcaster

The Shadow Surfcaster is a laid-back character with a deep connection to the sea, granting him control over cold and lightning. Defeated enemies become shocked, and the effect jumps to nearby enemies. His total lightning damage is transformed into cold damage, which can also shock. Hit enemies take increased damage and deal less, while received hits slow the player down, but this effect is reversed on enemies.

He benefits from increased attack speed, spell speed, and movement speed. Enemies have a high chance to be frozen, and frozen foes remain immobile for at least one second. Those who wield a fishing rod guarantee critical hits and cast spells faster. Additionally, excess resistances increase his critical hit chance and his chance to evade.

Image shows the skill tree of the subclass Shadow - Surfcaster in Path of Exile.
The preliminary skill tree of Shadow – Surfcaster

Shadow – Blind Prophet

The Blind Prophet follows an unknown, dark power from the depths of the earth. Although he has been blind since childhood, he has sharpened his other senses and specializes in projectile attacks, stealth, and curses. His attacks are unpredictable – projectiles fly in random directions but can return to him, and his critical hit chance is exceptionally high.

Curses are his strongest weapon: enemies near cursed corpses become blinded, and their bodies explode upon death. The Prophet gains bonuses from Abyss Jewels, can temporarily escape danger through critical hits, and his maximum number of curses scales with his Power Charges. Additionally, he activates a shadow form when hit, which enhances his abilities.

The preliminary skill tree of Shadow - Blind Prophet
The preliminary skill tree of Shadow – Blind Prophet

Witch

Witch – The Harbinger

What can the Harbinger do? The Harbinger is a new subclass of the Witch in Path of Exile. This specialization uses time magic to manipulate the boundaries of space and reality.

The Harbinger can summon allies from his home world to assist him in battle. Additionally, the Witch takes on a blue, ghostly form in this state and gains the ability to fly. A detailed overview of the abilities can be found in this image from the developers (via Pathofexile.com):

The preliminary skill tree of the Harbinger
The preliminary skill tree of the Harbinger

Witch – Herald

The Herald is a seer of doom who has fully devoted herself to the Herald abilities and sacrifices auras for it. Her Herald abilities receive massive boosts, including +3 levels for all Herald Skill Gems and enormous mana efficiency. Additionally, her abilities benefit from increased critical hit chance and larger area of effect.

Instead of conventional defense, she relies on elemental and chaos resistances, affecting her damage reduction. Her minions are also strengthened. Furthermore, her servants have greatly increased damage as long as they are affected by a Herald effect.

The preliminary skill tree of Witch – Herald
The preliminary skill tree of Witch – Herald

Witch – Bog Shaman

The Bog Shaman has retreated to a remote swamp and uses dangerous toxins she ingests daily to enhance her abilities. However, this comes with high risk, as she is poisoned 100% of the time, which increases her maximum resistances to chaos damage as long as she remains poisoned. Her abilities deal physical damage based on the mana she spends, and she adds additional chaos damage to her spells.

Her curses weaken nearby enemies by reducing their resistance to chaos to zero. She enhances her spells with more health and mana costs, which also increases their damage. Her abilities benefit from increased range and effectiveness, while her curse reservations become more efficient. To compensate for her high health and mana costs, she continuously loses life when recently hit and removes her energy shields in favor of additional maximum life points.

The preliminary skill tree of Witch – Bog Shaman
The preliminary skill tree of Witch – Bog Shaman

Duelist

Duelist – The Gambler

What does the Gambler do? The Gambler is a new subclass of the Duelist in Path of Exile. Like real gambling, it’s all about risk – and luck.

Players seeking thrills can deal massive damage with some luck and withstand even tremendous hits. However, those with bad luck risk taking high damage and quickly losing all health points. You can see the exact abilities in this image from the developers (via Pathofexile.com):

The preliminary skill tree of the Gambler
The preliminary skill tree of the Gambler

Duelist – Paladin

The Paladin is a Duelist who has chosen the path of righteousness. In battle, he protects and strengthens his allies through link and aura abilities, while taunting enemies to redirect their attacks towards himself. Enemies he taunts take 20% more damage and deal 20% less to other targets.

Additionally, nearby foes take 25% more elemental damage, while his war cries are endlessly powerful. He benefits from strong defensive auras like Grace, Determination, and Discipline at level 30 and creates consecrated ground that has lingering effects.

Flasks have amplified effects, and non-unique utility flasks also act on linked targets. Link abilities gain +5 levels, and he does not lose experience when a linked ally dies. Curses affect him instead of linked targets, while his auras are amplified by 40% as long as he has linked a target.

The preliminary skill tree of Duelist – Paladin
The preliminary skill tree of Duelist – Paladin

Duelist – Aristocrat

Born in the wealthy circles of Oriath, the Aristocrat knows only success. With the best education and privileged access to knowledge and resources, he surpasses his rivals in sophistication and talent. His superiority is reflected in his adaptability and the ability to leverage his strengths effectively.

He gains more passive skill points than any other class and can reduce the requirements for gear and jewels. His attributes interact with each other, granting him damage bonuses. For him, only the best of the best exists, which is why he improves the quality and levels of all his skills and support gems, making his attacks and spells more efficient.

The preliminary skill tree of Duelist – Aristocrat
The preliminary skill tree of Duelist – Aristocrat

Templar

Templar – The Architect of Chaos/Disciple of the Trialmaster

The Architect of Chaos is an emerging Vaal architect and follower of chaos. He experiments with the deepest secrets of the Vaal. Many of his abilities come with a price, but the Architect benefits from using multiple Vaal skills in his repertoire and enhances worn corrupted items.

He receives a +3 level bonus on all Vaal skill gems and amplifies the effects of corrupted items. Instead of mana, his skills cost life, and he reserves life instead of mana for his skills. He possesses no energy shield, but damage is only applied after he has not lost life points for a full second. You can see the exact abilities in this image from the developers (via Pathofexile.com):

The preliminary skill tree of Architect of Chaos
The preliminary skill tree of Templar – Architect of Chaos

Templar – Polytheist

After a crisis of faith, this Templar venerates multiple gods and receives their blessings, but at the cost of his spells – they are disabled and deal no damage. Instead, he deals damage by running and setting everything beneath him on fire. While moving, he regenerates life and mana, doubles his evasion rating, and is immune to burning, shocked, and frozen ground.

Enemies he has recently hit do not regenerate life while he consistently restores 8% life per second. His proximity blinds foes, allowing him to land more critical hits while they can no longer score any.

He is immune to reflected damage, can curse hexproof enemies, and receives strong defensive bonuses like +300 maximum life and increased resistances. Additionally, his spells fire more projectiles.

The preliminary skill tree of Templar – Polytheist
The preliminary skill tree of Templar – Polytheist

Templar – Puppeteer

In the hidden laboratories of Wraeclast, the Puppeteer experiments with forbidden necromancy. His undead army obeys him unconditionally while fallen minions cover the battlefield with toxic corruption. The Puppeteer controls an army of the undead and animated weapons. His curses spread to nearby enemies, and defeated minions leave harmful effects. Zombies no longer need corpses and count as such themselves.

He enhances his servants with additional levels for zombie skills, increases their size, and makes them more aggressive. He doubles the created animated weapons, and their defenses scale with his Animated Guardian. His own strength also enhances the attributes of his minions.

The preliminary skill tree of Templar – Puppeteer
The preliminary skill tree of Templar – Puppeteer

Scion

Scion – Scavenger

The Scavenger collects what other Exiles discard and makes it her own. She possesses a wide range of abilities. However, she can only utilize a limited number of them, leading to unique and versatile combinations.

Her options range from damage conversions and defensive mechanics to unique interactions with chaos damage, projectile behavior, or rampage effects. She can summon additional companions, amplify spell damage through charges, or combine attacks with spell damage. Moreover, she gains access to effects like adrenaline, enhanced shrine buffs, or the ability to make defeated enemies explode. Her abilities enable both defensive and offensive playstyles.

The new event, Legacy of Phrecia, was created solely due to pressure from the community, who did not want to wait any longer for new content. You can read again how the new event league came to be here: Path of Exile breaks promises, retracts after loud protests, now plans a major update

Source(s): pathofexile.com
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