Path of Exile brings the first update and finally gives you more loot – Patch notes in German

Path of Exile brings the first update and finally gives you more loot – Patch notes in German

After the launch weekend of Path of Exile 2, the first patch with many new features is here. MeinMMO has the German patch notes for you.

What changes with the loot? The loot in Path of Exile 2 is one of the biggest points of criticism from players. Even a pro with 7,000 hours of experience was dissatisfied. Therefore, with the patch, the developers are making some changes to improve the loot in the game.

In the future, your modifiers for rare item drops and increased item drops that you have on your gear will have more impact on rare monsters, causing them to drop more loot. Rare monsters can now also have more modifiers – which makes them stronger but also leads to more loot. If you are overwhelmed by the amount of loot now, try using a loot filter, the most well-known one comes from a German developer.

Bosses that you defeat in the acts for the second time now drop fewer currency items and instead drop more other loot. The chance of drops for currency items is increased. For Regal Orbs, for example, by about 40% and for Lesser Jewellers Orbs by about 33%.

Here you can see how bosses are created in Path of Exile 2:

Path of Exile 2 Patch Notes in German

The following changes are set to come to the game this week with the first major update. Some of the changes are already live in the game without a patch. We list those below. Here are the official patch notes:

Changes to the Dodge Roll

Many players have expressed their frustration about being cornered by monsters. While it is intended for monsters to be able to catch and kill players, we have noticed that this is happening a bit too often.

The following changes will be made in an upcoming patch:

  • The player size will be set to Zero units during the dodge roll instead of One unit.
  • Some smaller monsters can be pushed away during the dodge roll. This includes monsters like the Adorned Beetles in Keth.

This should lead to being cornered less often.

Note that you can still be cornered. A player size of zero does not allow you to walk through monsters, but you can slip through the smallest gaps between them.

Changes to Checkpoints

Many players have reported that it can be tedious to traverse familiar areas of the map again to return to previously discovered objectives.

The following change will be made in an upcoming patch:

  • Clicking on a checkpoint will allow you to teleport to other checkpoints in the region that have been explored on the minimap.
  • Checkpoints have been added to all entrances and exits of zones to enable teleportations.
  • A checkpoint has been added to the center of the first Dreadnaught area.

We will continue to adjust the positions of the checkpoints based on your feedback.

Changes to Items

A major issue that players have experienced is the feeling that the game is not rewarding enough. We need to be very careful here, as it is difficult to reduce drop rates once they have been increased.

We have identified a few key areas that should significantly improve the player experience.

Changes to Rare Monsters

We felt that rare monsters were not rewarding enough. This was less noticeable in the campaign since there are more Unique Bosses there, increasing the total number of drops. However, it became clearer in the endgame, where Unique Monsters are less frequent.

In particular, the rewards for the increased difficulty of rare monsters were inadequate.

The following changes have been made:

  • The Rarity Bonus per rare modifier has been doubled.
  • +10% Quantity Bonus per rare modifier.
  • The chance of rare monsters appearing with more modifiers has increased with progress in the endgame.

These changes will lead to the rewards from rare monsters increasing automatically in the higher level range, as the number of modifiers a monster can have increases throughout the campaign and in endgame. Additionally, many other mechanics affecting “Map Juicing” will also cause more modifiers on rare monsters, thereby increasing the rewards.

Additionally, a change ensures that every map contains a minimum number of rare monsters, which further increases the average number of rare mods and thus the drops.

Changes to Currency

We felt that players were not receiving enough specific currencies in the early game or had difficulty applying mods to maps.

The following changes have been made:

  • Drop rates of Regal Orbs have been increased by about 40%.
  • Un-embedding items with six mods now gives two Regal Shards instead of one.
  • Drop rates of Lesser Jeweller’s Orbs have been increased by about 33%.
  • Drop rate of Chaos Orbs has been slightly reduced as they are less valued and to ease the pool for “rare currencies.” This will cause currencies like Exalted Orbs to become slightly more common.
  • Drop rates of Gemcutter’s Prisms have been increased by 500%.
  • Gemcutter’s Prisms now increase the quality of gems by 5% instead of 1%.

Changes to Map Mods

As with rare monsters, we felt that players were not sufficiently rewarded for the difficulty added by map mods.

We have significantly increased the value of all prefix modifiers on maps.

The following changes have been made:

  • Rarity Mods have been increased by 2.5 times.
  • Quantity Mods now additionally include Rarity (in a later patch).
  • The lowest tier of some mods has been removed.
  • Modifiers affecting drops or the size of monster groups are more likely to be rolled instead of less useful mods.

Additionally, it has been found that some areas were not affected by the “Increased Number of Monster Packs” modification as they should have been. These maps will be corrected in a later patch.

Unlucky Drop Protection

A major issue we have identified is “unlucky” outliers in drops. A poor drop from a single Unique Boss, especially at the start, can significantly impair a character.

The following changes have been made:

  • No more than 50% of the drops from a Unique Monster can be gold.
  • Act Bosses and Map Bosses now always drop at least 1 rare item.

Click to Move

There was a problem where the “Move Only” command caused Namelocking. This often led to characters confusingly attacking in an unexpected direction while this action was held down.

The following change has been made:

  • Move Only no longer executes namelocking.

Endgame Maps

One concern of players in endgame maps is overlooking rare monsters by accident. Additionally, many maps did not have the number of rare monsters they should have had.

The following changes will be made in an upcoming patch:

  • Rare monsters will now appear on the minimap when there are still 200 monsters remaining instead of 50.
  • Many maps have received additional rare monsters to ensure that there is a minimum number in every map type.

In the coming weeks, we will continue to work on map layouts and the diversity of monsters in maps.

More on the topic
German developer creates loot filter for Path of Exile 2 – This is what NeverSink can do
von Cedric Holmeier

Patch Notes 0.1.0c – These changes are already live

Some changes to the game can be deployed by the developers of Path of Exile 2 to the servers without a patch. The following changes are already live in the game:

  • Campaign bosses drop fewer currency items after the first kill and instead drop more other items.
  • The drop rate of Regal Orbs has been increased.
  • The drop rate of Gemcutter’s Prisms has been significantly increased.
  • A single Gemcutter’s Prism now improves the quality of a skill gem by +5% (previously +1%).
  • The drop rate of Chaos Orbs has been reduced, and their values have been redistributed to higher valued currency items like Regal Orbs and Exalted Orbs.
  • The drop rate of Artificer’s Orbs has been reduced and redistributed to Lesser Jeweller’s Orbs.
  • Un-embedding rare items with 6 modifiers now gives 2 Regal Shards (previously 1). The displayed value remains at 1 until a later patch.
  • The values of all prefix modifiers that can be rolled on Waystones have been increased. The chance to frequently receive powerful modifiers such as increases in Rarity and Pack Size has been adjusted.
  • Monster modifiers now grant higher values for Item Rarity and Item Quantity. This particularly affects magic and rare enemies but can also apply to Unique Enemies when they are affected by endgame mechanics such as the Deadly Evolution Keystone.
  • The chance of rare monsters having 3 or 4 modifiers in maps has been increased.
  • Rare monsters in maps will now be shown on the minimap when there are still 200 monsters remaining (previously 50).
  • A bug has been fixed where persistent buff skills like Raging Spirits and Mana Remnants did not work for the Infernalist in demon form.
  • A bug has been fixed where one sometimes could not interact with the map device in The Ziggurat Refuge.
  • A bug has been fixed where monsters that were shattered in a Blood Circle Ultimatum encounter contributed no blood.
  • A bug has been fixed that caused the instance to permanently freeze when resurrecting a Chronomancer.
  • A bug has been fixed where rare monsters could not be found in the Chimeral Wetlands.
  • A bug has been fixed where the “Move only” action caused namelocking.
  • Three instance crashes have been fixed.
  • A client crash has been fixed.

While the lack of loot is likely the biggest issue for players of Path of Exile 2 so far, improvements such as those for the dodge roll are surely welcome as well. It is one of the reasons why players find the game to be as difficult as Dark Souls: Path of Exile 2 is for many players like Dark Souls, and this is exactly what causes frustration in the community

Source(s): pathofexile.com, pathofexile.com
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