Bug and Hotfixes in Update 0.1.0e
Bug Fixes
- A bug was fixed where the unique item Maligaro’s Virtuosity granted the wrong amount of critical damage.
- A bug was fixed where the atlas passive notable Crumbling Walls was applied to maps that did not contain breaches.
- A bug was fixed where the value granted by the atlas passive notable Organized Forces caused fewer waystones to drop as it tried to upgrade them to a non-existing tier.
- A bug was fixed where interactive objects removed the player from demon form.
- A bug was fixed where certain rare monsters respawned at checkpoints after consuming their carcasses.
- A bug was fixed where leveling a skill gem incorrectly displayed the level change when supported by gems that granted additional skill levels. This was purely a visual issue.
- A bug was fixed where Unearth did not work with the Offering Spirit gem.
- A bug was fixed where the skill Elemental Expression from the Invoker ascendancy class had an incorrect hit area.
- A bug was fixed where the monk ascendancy node “Embrace the Darkness” desynchronized when life and energy shield were lost.
- A bug was fixed that prevented group members from entering the Xesht fight after it had started.
- A bug was fixed where the cosmetic equipment UI was missing the tier selector for some slots.
- A bug was fixed where the dialogue for the Trialmaster encounter did not play.
- A bug was fixed where the Rising Tempest support granted more damage per used elemental skill instead of more damage per used elemental type.
- A bug was fixed where pathfinding caused characters to jitter in some cases.
- A bug was fixed where destroying objects in hideouts was not possible.
- A bug was fixed where frost wall segments left phantom walls that caused invisible blockages.
- A bug was fixed where implicit abilities on unique non-weapon items required a low level to use them.
- A bug was fixed where the “Debuff Expiry Rate” nodes of the Chronomancer applied to the Quicksand Hourglass, extending its cooldown.
- A bug was fixed where Ember Fusillade could fail to target enemies.
- A bug was fixed where the Offering Spirit gem could not target minions with Profane Ritual.
- A bug was fixed where the explosion from the Armor Explosion support could cause lifeless objects to explode.
- A bug was fixed where some spirit gems displayed an incorrect error message.
- A bug was fixed where the area level of the Arbiter of Ash was not raised with the difficulty.
- A bug was fixed where Emergency Reload was not put into cooldown when using two Emergency Reload skill gems.
- A bug was fixed where the effect of the Energizing Bolt flask did not work.
- A crash was fixed when using a gamepad, where Concoction skills from the Pathfinder Ascendancy Class caused a crash when switching areas.
- A bug was fixed where some players disconnected from the game when trying to enter the Ziggurat Refuge or guild hideouts while in a party.
- A bug was fixed where the explosion from the Armor Explosion support could trigger recursively.
- A bug was fixed where Ice Shot could not cause freeze buildup.
- A bug was fixed where some volatiles in the Trial of Chaos would follow the player all the way into elevators.
- A bug was fixed where Inscribed Ultimatums and Djinn Baryas dropping in Cruel would erroneously inform you that you could earn ascendancy points by completing them, even though this was not the case.
- A bug was fixed where Ballista abilities did not work with tornados created by Tornado Shot.
- A bug was fixed where the option “Hide Sockets” did not work when using a gamepad.
- A bug was fixed where the Distilled Emotion recipes in the passive tree were not visible when using a gamepad.
- A bug was fixed where the Portal Access settings were not accessible while the hideout depot was displayed when using a gamepad.
- A bug was fixed where creating solo self-found characters while using a gamepad was not possible when migrations were disabled.
- A bug was fixed where the shortcut to open the chat did not work when using a gamepad.
- A bug was fixed where multiple attempts were required to change the tier selector for microtransactions when using a gamepad.
- A bug was fixed where the price of an item in premium tab depots could not be set individually when using a gamepad.
- A bug was fixed where no gems could be slotted into certain unique items when using a gamepad.
- 12 client crashes were fixed.
- 3 instance crashes were fixed.
This is how bosses are created in Path of Exile 2:
Path of Exile 2: The new trailer reveals how the bosses of the action RPG come into being
0.1.0e Hotfix 1
- A bug was fixed where Unearth in some cases did not summon temporary minions.
- An instance crash with totem skills was fixed.
- An instance crash with Wind Dancer was fixed.
- An instance crash with Lightning Warp was fixed.
- An instance crash in the trial of the sekhamas was fixed.
- A bug was fixed where the passive skill notable ‘Ancient Aegis’ did not work.
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0.1.0e Hotfix 2
- A bug was fixed where Shapeshift Weapon Set points were not applied in instances after assignment.
- A bug introduced in patch 0.1.0e was fixed where the spell gem level from the demon form buff was not applied unless you re-slotted the affected gems.
- The base minion critical damage bonus was unintentionally reduced from +50% to +30% in patch 0.1.0e. We have increased the base minion critical damage bonus to +100% (higher than the values before patch 0.1.0e) to match the base player critical damage bonus. This will be displayed incorrectly in the character panel until a later patch.