Pantheon: Rise of the Fallen is for many MMORPG fans the great hope for PvE. And the development is currently progressing well.
Recently, MMO players heard almost exclusively about PvP games or sandbox and survival games. However, what originally established the MMORPG genre, PvE, has gradually fallen into the background. Yet this type of game is currently on the wish list of many. They desire group adventures like in the days of the first Everquest. And this is exactly what Pantheon: Rise of the Fallen aims to offer.
Development is progressing faster
Now the developers have commented on the current state of affairs. The work on the MMO is currently progressing well. With Tim Wathen, a new team member has been found who is currently working on filling the world meaningfully with NPCs and making encounters with these NPCs interesting for the players. The new programmer Robert Crane is helping with his experience to optimize many game systems. With the new additions, development is expected to advance significantly faster than before.
The team repeatedly shows how far the MMORPG has progressed. In the last video stream last December, new character models and the shaman class were shown for the first time. During the journey through the starter zone Thronefast to the village Avendyr’s Pass, many game elements can be viewed in the video. In the village, the perception system is finally showcased, introducing a new way for heroes to receive quests through NPCs that draw attention to themselves.
New areas, classes and more
The team is currently working on climate zones and an acclimatization system. Your hero will be able to use some skills better or worse in different climate zones. This is set to be shown in an upcoming stream. Additionally, the developers are working on a new, still secret class as well as the area South Saol Peninsula, where the dungeon Tower of the Reckless Magician is located. The work on NPC AI, especially in combat, as well as the optimization and many other systems is also progressing.
After some criticism regarding the limitation of races to specific classes, the developers of Pantheon: Rise of the Fallen explained that this is necessary. They do not want to allow every class to do everything, but instead create specialists. Currently, it is still unknown when the beta of the MMORPG will start, but since the work is progressing well, one can likely expect it sometime this year.
With the old-school MMORPG Pantheon: Rise of the Fallen, the studio Visionary Realms wants to return to the days of classics like Everquest 1. Pantheon is inten...