The last three classes of the PvE MMORPG Pantheon have been officially confirmed. This means that you now have a total of 12 classes to choose from. Check out what Enchanter, Wizard, and Summoner have to offer!
In a newsletter, Pantheon introduced the three new spell classes. The spell classes Enchanter, Summoner, and Wizard will be responsible for damage and support, each bringing a small toolbox with them.

The Spell Classes of Pantheon
Spellcasters with Tricks: The previously presented classes of Pantheon have fit into the Trinity of MMORPG roles: DPS, healer, and tank. Some of these we have already introduced to you:
- Pantheon: Rise of the Fallen presents Tank classes
- Pantheon presents the classes Rogue, Ranger, and Monk
The spell classes Enchanter, Summoner, and Wizard will, however, be supporters who can deal damage but primarily assist the group with some tricks and useful spells.

The Summoner
The Summoner (engl. Summoner) uses other realities to harness their power in his own reality. He creates new things through arcane summoning such as food, tools, weapons, or even fantastic creatures.
In a group, the Summoner fulfills the role of magical DPS and support (utility). His resources are mana and “Arcamental control”.
Arcamentals are mana beings bound to elements such as fire, water, earth, and wind, and they are the main weapon for Summoners in combat. Each element embodies a different class for the Arcamental, with the abilities chosen by the Summoner himself. Summoners can create special weapons and armor for Arcamentals.
The following races can become Summoners:
- Dark Myr
- Elves
- Humans
- Gnomes

The Wizard
Wizards (eng. Wizards) are masters of wielding the destructive powers of the arcane – at least those who have not been driven mad and destroyed by the wild nature of the arcane.
In a group, Wizards fulfill the role of magical DPS and support (utility). Their resources are mana, focus, and spellcasting.
Wizards use their focus to cast spells from one of three magic schools: fire, frost, or arcane. If a Wizard only casts spells from a specific school, they receive a lasting buff until they stop casting or switch to another school. The buffs continuously increase until interrupted:
- Focus: Fury of Flames – Fire spells deal increasingly higher additional damage and have a higher chance for critical hits, but cost more mana
- Focus: Stunning Presence – Each hit with frost spells reduces the aggro that enemies build on you, but the spells deal less damage each time
- Focus: Arcane Affinity – Cast spells refund mana when they hit. Additionally, mana costs and damage decrease continuously
Through spellcasting, Wizards can make some of their attacks become instant and remove mana costs. If you find enough scroll fragments, you can enhance certain spells.
The following races can become Wizards:
- Archai
- Dark Myr
- Elves
- Humans
- Gnomes

The Enchanter
Not much is known about Enchanters (engl. Enchanter). Enchanters penetrate the minds of their enemies. They can impose their own will upon them, thus controlling the battlefield.
In a group, Enchanters fulfill the role of crowd control and support (utility). Their resource is mana.
Unlike the other spell classes, Enchanters are not responsible for magical damage, but primarily for crowd control.
The following races can become Enchanters:
- Dark Myr
- Dwarves
- Elves
- Humans
- Gnomes

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