Since the launch of Palworld, players have been wishing for a feature that has long existed in colony simulation games like RimWorld: A “management system” that assigns workers to specific tasks or prohibits them from other tasks. The community manager of Palworld has now hinted at such a system. A “Pal Management” system is set to be released with a future update.
What kind of feature is this? In games where you direct workers like RimWorld, Dwarf Fortress, or Going Medieval, such features already exist:
- It is a management system through which you can instruct your workers precisely which tasks they should fulfill and which they should not.
- This allows you to specialize individual workers and have them work according to their strengths.
- One servant can then exclusively take care of food preparation, while another is expressly prohibited from even coming near the cooking pot.
Image in Discord promises new management system
This image now showed Palworld: The community manager Bucky recently showed an image in Discord.
The image shows 10 different Pals with their levels and a total of 13 different tasks. You can assign the Pals which tasks they should fulfill and which they should not.
In games like RimWorld, it is also possible in an expanded menu to assign clear priorities to tasks from 1 to 4. Also, tasks that are further left take precedence over tasks that are further right.
As Gamesradar reports, the management system is apparently linked to the “Monitoring Stand.” During installation, it should be possible to activate or deactivate the management system in the future.

When is it supposed to come? It is currently not entirely clear. However, the community manager hints that the management system could come together with the new raid boss to PalWorld.
He writes: “If you don’t confront Bellanor, enjoy some relaxing base management.”
We already reported on the 1st raid boss in Palworld on MeinMMO last Friday:
Palworld: You requested endgame content – Now there are details about the 1st raid