Before the developers go on vacation, there is a new Paladins patch with 2 (almost) fresh game modes.
Two Half Modes – Better Than One Full?
So that the fans of the hero shooter Paladins: Champions of the Realm have enough to do during the holidays, they have released a new update just in time. Patch 11 includes several bug fixes and improvements, but especially two new game modes.
Assault & Capture Point
Although it might be a bit of an exaggeration to call them entirely “new” game modes, HiRez is once again venturing one of its popular experiments. In the new “Casual” queue, two game modes alternate, namely “Assault” and “Capture Point.”

In Assault, a siege weapon spawns alternately for each team, without having to capture a point beforehand. The match continues until one side manages to destroy the enemy fortress.
In Capture Point, you have to – as the name suggests – capture multiple control points. The enemy fortress cannot be destroyed. The first team to control 5 points wins the match.
The developers emphasize that these are clearly experimental game modes and they want to see if players enjoy them.
Easy Friend Bashing
Especially streamers and larger groups of friends can now have significantly more fun in Paladins than before. A menu option has been introduced that allows complete 5-player teams to compete against other 5-player teams – but only by invitation. This is still not quite a lobby for “custom games,” but it is a first step in the right direction. Although this feature was previously available, it was only accessible through rather cumbersome console commands – now it is easily understandable in the menu.
Paladins is currently in closed beta. However, anyone who wants to can get in now by purchasing a founder’s pack for €20. After its release, the game will be free to play.