| Larger Heart Rune of Stoneform | Protects you with illusionary layers, removes all crowd control effects, and grants immunity to staggering and crowd control for 5 seconds | Receive an additional 10% damage absorption for each hit received for 5 seconds (maximum 30%) | The damage absorption increases by 10% while active. |
| Indestructible Heart Rune of Stoneform | Protects you with illusionary layers, removes all crowd control effects, and grants immunity to staggering and crowd control for 5 seconds | Heals for 75% of Heart Rune damage per second, but outgoing damage is reduced by 20%. | The damage absorption increases by 10% while active. |
| Brutal Heart Rune of Stoneform | Protects you with illusionary layers, removes all crowd control effects, and grants immunity to staggering and crowd control for 5 seconds | The Stoneform explodes when it expires or when you activate the button again. The explosion deals 200% Heart Rune damage in a 3m radius, but its duration is reduced by 2 seconds. | The damage absorption increases by 10% while active. |
| Cunning Heart Rune of Detonate | Charge for 3 seconds and then explode to deal 100% Heart Rune damage in a 5m radius. | Your movement speed is increased by 30% during the charge. | Damage dealt by you is reduced by 20% during the charge, but explosion damage is increased by 15%. |
| Indestructible Heart Rune of Detonate | Charge for 3 seconds and then explode to deal 100% Heart Rune damage in a 5m radius. | Your movement speed is increased by 30% during the charge. | Heal yourself for 50% of the damage dealt, but explosion damage is reduced by 30%. |
| Brutal Heart Rune of Detonate | Charge for 3 seconds and then explode to deal 100% Heart Rune damage in a 5m radius. | Your movement speed is increased by 30% during the charge. | Explosion damage is increased by 30%, but you take 15% more damage during the charge. |
| Cunning Heart Rune of Grasping Vines | Summon vines around you that deal 100% Heart Rune damage and root enemies in a 4m radius for 3 seconds. | Heal yourself for 20% of the damage you deal to rooted targets. | Causes “Weakness” on a successful hit, reducing the target’s damage by 20% for 8 seconds. |
| Indestructible Heart Rune of Grasping Vines | Summon vines around you that deal 100% Heart Rune damage and root enemies in a 4m radius for 3 seconds. | You gain a buff on activation, increasing your damage absorption by 20% for 5 seconds but reducing your damage by 20%. | Causes “Weakness” on a successful hit, reducing the target’s damage by 20% for 8 seconds. |
| Brutal Heart Rune of Grasping Vines | Summon vines around you that deal 100% Heart Rune damage and root enemies in a 4m radius for 3 seconds. | Causes “Ripped” on a successful hit, reducing the target’s damage absorption by 20% for 5 seconds, but also reduces your stamina regeneration by 50% for 5 seconds. | Causes “Weakness” on a successful hit, reducing the target’s damage by 20% for 8 seconds. |
| Cunning Heart Rune of Dark Ascent | Fly up into the sky and then crash back down, staggering and dealing 100% Heart Rune damage to enemies in a 3m radius. Press the button while hovering to trigger the fall immediately. | Causes “Slow” on a successful hit, reducing the target’s movement speed by 30% for 4 seconds. | Heal yourself for 100% of the damage dealt. |
| Indestructible Heart Rune of Dark Ascent | Fly up into the sky and then crash back down, staggering and dealing 100% Heart Rune damage to enemies in a 3m radius. Press the button while hovering to trigger the fall immediately. | You gain the “Empower” buff on hit, increasing your damage absorption by 10% for 5 seconds but reducing your damage by 10% (maximum 3 stacks). | Heal yourself for 100% of the damage dealt. |
| Brutal Heart Rune of Dark Ascent | Fly up into the sky and then crash back down, staggering and dealing 100% Heart Rune damage to enemies in a 3m radius. Press the button while hovering to trigger the fall immediately. | Successful hits deal 150% Heart Rune damage, but no staggering occurs anymore. | Heal yourself for 100% of the damage dealt. |
| Cunning Heart Rune of Cannon Blast | Summon a cannon and fire a powerful long-range shot that deals 100% Heart Rune damage. | The cannonball passes through enemies and cannot be blocked. | Causes “Burn” on successful hits, dealing 10% Heart Rune damage per second over 5 seconds. |
| Indestructible Heart Rune of Cannon Blast | Summon a cannon and fire a powerful long-range shot that deals 100% Heart Rune damage. | The cannonball knocks opponents down but only deals 30% Heart Rune damage. | Causes “Burn” on successful hits, dealing 10% Heart Rune damage per second over 5 seconds. |
| Brutal Heart Rune of Cannon Blast | Summon a cannon and fire a powerful long-range shot that deals 100% Heart Rune damage. | The cannonball explodes on impact, dealing damage in a 3m radius, but the damage is reduced by 20%. | Causes “Burn” on successful hits, dealing 10% Heart Rune damage per second over 5 seconds. |
| Brutal Heart Rune of the Devourer | Summons the starving Devourer at up to 15 m distance. It deals 40 % Heart Rune damage and knocks enemies back and down in a radius of 2.5 m when it emerges. Shortly thereafter, it follows up with a devastating bite attack that deals 100 % Heart Rune damage to all enemies in a radius of 2 m. | Causes 20 % Slow for 5 sec on the first attack of the Devourer after it appears on the affected targets. | The first attack of the Devourer now deals 200 % Heart Rune damage and pulls targets in but doesn’t cause a knockdown upon emergence anymore. |
| Cunning Heart Rune of the Devourer | Summons the starving Devourer at up to 15 m distance. It deals 40 % Heart Rune damage and knocks enemies back and down in a radius of 2.5 m when it emerges. Shortly thereafter, it follows up with a devastating bite attack that deals 100 % Heart Rune damage to all enemies in a radius of 2 m. | The Devourer’s bite now poisons targets and deals 15 % Heart Rune damage per second for 7 sec. | Causes 20 % Slow for 5 sec on the first attack of the Devourer after it appears on the affected targets. | |
| Stalwart Heart Rune of the Devourer | Summons the starving Devourer at up to 15 m distance. It deals 40 % Heart Rune damage and knocks enemies back and down in a radius of 2.5 m when it emerges. Shortly thereafter, it follows up with a devastating bite attack that deals 100 % Heart Rune damage to all enemies in a radius of 2 m. | Causes 20 % Slow for 5 sec on the first attack of the Devourer after it appears on the affected targets. | For 5 sec after the Devourer deals damage to a target, you cannot be interrupted by staggering, but you are weakened, reducing your damage dealt by 20 % while active. |
| Brutal Heart Rune of the Firestorm | Unleash a fire vortex with a radius of 2 m that sweeps up to 17 m over clear terrain, dealing 100 % Heart Rune damage and triggering “Burn” on all affected targets. The “Burn” causes 6 % Heart Rune damage per second for 30 seconds. Allies in the “Firestorm” receive 10 % Empower for 6 seconds. | Causes “Weakness” on a hit, reducing the target’s damage by 15 for 8 sec. | “Firestorm” moves faster and deals 200 % weapon damage. The attack no longer causes “Burn”. |
| Cunning Heart Rune of the Firestorm | Unleash a fire vortex with a radius of 2 m that sweeps up to 17 m over clear terrain, dealing 100 % Heart Rune damage and triggering “Burn” on all affected targets. The “Burn” causes 6 % Heart Rune damage per second for 30 seconds. Allies in the “Firestorm” receive 10 % Empower for 6 seconds. | Causes “Weakness” on a hit, reducing the target’s damage by 15 for 8 sec. | Allies touched by the “Firestorm” gain Speed, increasing their movement speed by 15 % for 8 seconds. |
| Indestructible Heart Rune of the Firestorm | Unleash a fire vortex with a radius of 2 m that sweeps up to 17 m over clear terrain, dealing 100 % Heart Rune damage and triggering “Burn” on all affected targets. The “Burn” causes 6 % Heart Rune damage per second for 30 seconds. Allies in the “Firestorm” receive 10 % Empower for 6 seconds. | Causes “Weakness” on a hit, reducing the target’s damage by 15 for 8 sec. | “Firestorm” removes all damage-over-time effects from allies it touches. Reduces burn damage by 15 % of Heart Rune damage. |
| Indestructible Heart Rune of Primal Fury | Fell into a frenzy, staggering targets within 3 m. Deals 150 % Heart Rune damage to targets in range. Then transforms into a hulking beast for 10 sec. While active, light attacks deal 100 % damage and your heavy attack is a leap that deals 120 % damage and knocks targets down. Use the Heart Rune again to transform back and deal 150 % damage in a 3 m radius. | Extends the base duration of “Primal Fury” by 10 sec. | In beast form, you gain “Empowerment”, increasing your armor by 20 %. However, you become weakened, reducing your damage by 20 %. If you take damage, the duration of beast form is extended by 10 sec. |
| Cunning Heart Rune of Primal Fury | Fell into a frenzy, staggering targets within 3 m. Deals 150 % Heart Rune damage to targets in range. Then transforms into a hulking beast for 10 sec. While active, light attacks deal 100 % damage and your heavy attack is a leap that deals 120 % damage and knocks targets down. Use the Heart Rune again to transform back and deal 150 % damage in a 3 m radius. | Extends the base duration of “Primal Fury” by 10 sec. | In beast form, you gain courage. |
| Brutal Heart Rune of Primal Fury | Fell into a frenzy, staggering targets within 3 m. Deals 150 % Heart Rune damage to targets in range. Then transforms into a hulking beast for 10 sec. While active, light attacks deal 100 % damage and your heavy attack is a leap that deals 120 % damage and knocks targets down. Use the Heart Rune again to transform back and deal 150 % damage in a 3 m radius. | Extends the base duration of “Primal Fury” by 10 sec. | In beast form, you gain “Empowerment”, increasing your damage by 20 %. However, you also get “Ripped”, which reduces your armor by 20 %. If you deal damage, the duration of beast form is extended by 10 sec. |
| Brutal Heart Rune of the Gall Bomb | Spits out a lump of caustic bile, creating a disease cloud with a radius of 3.5 m that lasts for 3 sec. after impact. Enemies entering the cloud are inflicted with a debuff that deals 100 % Heart Rune damage per sec., reduces healing received by 15 % for 8 sec., and reduces healing done over the same period by 30 %. The cloud sticks to enemies upon direct hits. | Causes “Slow” on hit, reducing the target’s movement speed by 20 % for 3 sec. | The healing received is reduced to 50 %, healing done to 25 %, and damage to 150 % per second. The projectile no longer creates a cloud upon impact. |
| Indestructible Heart Rune of the Gall Bomb | Spits out a lump of caustic bile, creating a disease cloud with a radius of 3.5 m that lasts for 3 sec. after impact. Enemies entering the cloud are inflicted with a debuff that deals 100 % Heart Rune damage per sec., reduces healing received by 15 % for 8 sec., and reduces healing done over the same period by 30 %. The cloud sticks to enemies upon direct hits. | Causes “Slow” on hit, reducing the target’s movement speed by 20 % for 3 sec. | Players hitting the affected targets heal for 20 % of the damage dealt. Healing received is reduced to 15 % and healing done to 7.5 %. The skill no longer inflicts a damage-over-time effect. |
| Cunning Heart Rune of the Gall Bomb | Spits out a lump of caustic bile, creating a disease cloud with a radius of 3.5 m that lasts for 3 sec. after impact. Enemies entering the cloud are inflicted with a debuff that deals 100 % Heart Rune damage per sec., reduces healing received by 15 % for 8 sec., and reduces healing done over the same period by 30 %. The cloud sticks to enemies upon direct hits. | Causes “Slow” on hit, reducing the target’s movement speed by 20 % for 3 sec. | Causes “Exhaustion” on hit, slowing down the target’s stamina regeneration by 30 %. |