WoW has secretly activated the new shop, you can spend 100 euros directly on decorative plush toys

A new shop in World of Warcraft wants your money. In return, there are housing items that you can’t get otherwise.

Even before housing went live, data miners had discovered that World of Warcraft was working on a new area in the in-game shop. Here, housing items that cannot otherwise be obtained in the game are to be sold. There was a lot of criticism at the time, but Blizzard assured that: The shop will be transparent and only a small part of the housing items will be accommodated there.

Now the shop is here – and so are the reactions of the players.

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WoW: Early access to housing has started

What can be purchased in the shop? So far, there are only two items available for purchase in the shop.

“Beloved Plush Wolf” and “Beloved Plush Lion” are, as the names suggest, plush toys that you can place in or around your house to further decorate it. They each cost 100 home tokens, but can also be purchased in a bundle of a total of 8 stuffed animals for 500 home tokens (4 of each).

WoW Housing Shop Plushie Prices
The plush toys cost 1 Euro each – or 8 pieces for 5 Euros.

Because remember: If you want to place several stuffed animals, you have to buy them multiple times.

This is the new currency: In order to purchase the two plush toys, however, you need a new currency: home tokens (Hearthsteel).

Home tokens can be purchased separately and cost 1 cent per token. The cheapest package brings 100 home tokens (1 Euro), and the largest package gives 100,000 home tokens (100 Euros).

WoW Housing Shop Prices
The prices are at least transparent.

There is no discount promotion or incentive, such as “Buy more and get a bonus” here.

As is usual in World of Warcraft, you can also buy these coins indirectly with in-game gold. If you first buy a WoW token in the auction house and then convert it to Battle.net balance, you can acquire the home tokens essentially for gold. Currently, the price for 13,000 tokens is around 400,000 gold.

Community finds housing shop disgusting, hopes for failure

Here’s how the shop is being discussed: Especially in the WoW Subreddit, there are several posts about the new shop. Under the title “And so it begins …”, WoW fans discuss the shop and hardly say anything good about it. For many, this is just the beginning, and they believe that Blizzard will be much more aggressive here than in the rest of the shop area:

  • “Damn you, wretched horse armor from Oblivion!” -Wajiji_T – referring to what the first micro-transaction DLC was.
  • “WTF, even for real money items you really have to buy several if you want to place multiple? That’s a bit ridiculous.” – Alteran195
  • “Honestly, just this could probably finance the game if they go overboard with what you can buy.” – TheZombieGod
  • “Give me a body pillow of Xal’atath, Blizzard, that’s my challenge!” – SweRakii

Cortyn says: To be honest, I don’t find the housing shop that wild. This might be because I have already come to terms with the thought or at least believe that the prices are somewhat “readable”. One cent corresponds exactly to one token across all price tiers. Therefore, I find the shop in its basic form much more transparent and fair than many other MMORPGs or mobile games.

Sure, the basic idea that there are real money shops in premium MMORPGs still bothers me. But I believe that the time to complain about it has long passed, and this is a reality we have to accept. Once you have accepted that, I find the variant of the new housing shop fair and transparent.

We can only hope that a large portion of the new housing items will not be found there and that the vast majority of the objects will still be part of the game world, just as we experienced in the early access of housing.
Aside from the cute housing, things are getting quite dark in World of Warcraft right now – because we’ve learned about the eerie, dark backstory of Xal’atath.

This is an AI-powered translation. Some inaccuracies might exist.

No matter how good or bad the new shooter from Bungie will be: One thing gamers already love

Bungie has released a new trailer for Marathon and many gamers are raving about one thing that the shooter does particularly well.

What kind of game is it? Marathon is an extraction shooter (PvPvE) in the first-person perspective, featuring elements of a hero shooter.

You are so-called runners. These are cybernetic mercenaries with different abilities. There’s an assassin who can become invisible, or a scout who should detect enemies with an echo pulse.

Before starting a round, you typically assemble a loadout and spawn on a map with NPC opponents and other players. Afterwards, you diligently collect loot and fulfill quests to improve your character.

At Sony’s State of Play on February 12, 2026, Bungie has now released a new trailer for Marathon, showcasing once again what many gamers really appreciate about the extraction shooter.

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Bungie presents Marathon in the launch trailer

The style of Marathon captivates even skeptics

What do gamers love already? The art style. There are many comments on social media praising the stylistic direction of the game.

One user on Reddit writes: “The art style totally grabs me. This is peak.” Another replies, “It’s really incredible. Even if I should be absolutely terrible at this game, I’ll love the gunplay and the style.”

Even players who are already sure that Marathon won’t be for them as an extraction shooter appreciate the graphic style. In another post on Reddit, a user writes:

I find the visual design of the game extremely exciting, but based on my experiences with Arc Raiders, I can say for sure: Extraction shooters are not for me. I wish it were a pure PvE story game […] .

And even among Bungie skeptics, the style is well-received: “I absolutely love the graphic style and universe of Marathon. However, the fact that it will be an extraction shooter spoils everything for me. I no longer trust Bungie when it comes to live service.”

The comments show: Marathon is visually very appealing, and this is said by both gamers who are interested in the game and those who are pretty sure they won’t buy it.

The style works because it is different and special

Why is the art style of Marathon so popular? Marathon has a very unique graphic style. It is colorful, but not like Overwatch or Valorant.

Bungie’s shooter is also dark, high-contrast, and primarily builds a tense atmosphere in trailers, despite the diverse color palette. The studio plays with fog, storms, and beams of light breaking through the clouds.

There are sci-fi elements, but they differ significantly from franchises like Warhammer, Star Wars, or the in-house Destiny. However, the distinction is even greater compared to many modern shooters that aim for a realistic graphic style with Unreal Engine 5 and focus their color palette mainly on gray, brown, and leaf green.

If you want to play another shooter with a similarly successful graphic style before the release of Marathon, I can recommend Returnal. More about it here: I am currently playing a shooter that is so good I want to buy a PS5 for the studio’s new game

This is an AI-powered translation. Some inaccuracies might exist.

“Why should I watch this?” – Twitch streamer needs only 5 minutes to understand why no one watches him

A streamer on Twitch could only maintain 1 to 3 viewers in his stream for a long time. Then he watched his own stream and suddenly knew where the problem lay.

Our title image is a symbolic image and has nothing to do with the people in this article.

What was the streamer’s problem? On Reddit, the user Wide-Huckleberry-151 posted his recent experiences as a small Twitch streamer. He states that he has been streaming for 8 months on Twitch and wonders why only about 1 to 3 viewers are in his stream. At first, he thought it was because he just wasn’t entertaining, but someone in the chat wrote to him: “Your vibe is cool, but the stream is hard to watch.”

This prompted the small streamer to watch his own stream as a VOD and see himself from the perspective of the viewers.

Within 5 minutes, he realized where the problems lay:

  • His intro screen had a timer for when the stream starts, but no music.
  • The game audio frequently drowned out the streamer’s voice.
  • The sounds of his transitions were too loud.
  • His overlay was too large.

When he discovered all these little inconsistencies, he asked himself: “Why would I watch this?”

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These are the 5 most relevant German streamers on Twitch in 2024, according to Google

Streamer adjusts minor details and sees improvements

What did the streamer do next? Over a weekend, he balanced out the small issues and started talking more during the streams. He also improved his camera and lighting.

Already after a week, his watch time had doubled, the Reddit user says, and he managed to get 6 to 8 viewers.

What other tips does the streamer have? Finally, Wide-Huckleberry-151 shares some tips with the community, in case there are any small Twitch streamers among them:

  • Watch your own VODs to identify potential problems.
  • Audio/sound is more important than the video.
  • Talk, even when there are no viewers.
  • A simple overlay is better than a too complicated one.
  • Intro screen with music should not be longer than 5 minutes.

Even though the Twitch streamer is still relatively small, this improvement in his watch time and viewer numbers is remarkable. Perhaps it doesn’t take much more to become even more successful.
One of the biggest streamers on Twitch is xQc, who has his own tips for success on the platform: Streamer is considered controversial, now claims to know exactly how to succeed as a Twitch streamer

This is an AI-powered translation. Some inaccuracies might exist.

New JRPG is a dream for boomers, brings continuation of a complex retro gem after 28 years on the PS5

With Brigandine Abyss, 28 years after the first part of the series, a spin-off comes for the PS5, which causes heart palpitations among longtime fans.

What kind of game is this? The title “Brigandine” surely makes many old-school hearts skip a beat, as the JRPG was a highlight for many on the PS1. The game mixes JRPG with grand strategy and turn-based battles in a unique way.

Brigandine is divided into two parts: In the grand strategy phase, you plan your next move. Do you want to launch an invasion against an enemy, or do you have to defend yourself against external threats?

In the war phase, you then play as your heroes and monsters, battling enemies in a turn-based strategy game. Your characters gain experience typical for JRPGs in battles and can become stronger.

Here you can see the trailer for Brigandine Abyss:

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Brigandine Abyss shows in the trailer what fans have been waiting for 28 years

Complex Fan Favorite

Why do fans like Brigandine? The JRPG is something very special for fans, not least because its complex and challenging gameplay is quite different from other games. It cannot be easily categorized but convinces with its uniqueness.

That a true successor has been announced at the State of Play 28 years after the first Brigandine, which is supposed to bring the JRPG to the PS5 while capturing the old charm, delights the fans.

What are fans saying about the trailer? The new trailer is met with astonishment and disbelief by the fans. Although there have been parts and spin-offs of the series in recent years, a true successor in the same style as the original was still missing.

Accordingly, fans are reacting to YouTube:

  • HappyRatKaiser: “I could never have dreamed that we would get another Brigandine game, but I am absolutely ready for it!”
  • fuloji: “A new Brigandine title? Count me in.”
  • staticvoidmain: “One of the games I played a lot on the PS1 while hardly anyone else knew about it.”
  • petersgarba: “One of my top 3 franchises of all time! Thank you for this new game!”

The fans’ reaction clearly shows that the developers have achieved exactly what so many players have likely dreamed of for over 20 years with the new installment. Even in our editorial office, an old-school gamer is excited about a title more than 20 years old: The best Diablo manages with a shadow drop to make me start the download immediately after a 4-year break

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. YouTube
  2. Reddit
  3. Reddit

Battlefield 6: Roadmap for Season 2 – What will happen in early 2026

Battlefield 6 is starting soon in its second season, and to give you an idea of what to expect this year, the developers have already released a small roadmap. Therefore, we show you the most important changes at a glance.

Update, February 17, 2026: The article has been reviewed and is up to date.

When does Season 2 start? Battlefield 6 and REDSEC will receive their Season 2 on February 17 at 1:00 PM German time – that’s a Tuesday. With the release of the new season, new weapons, vehicles, maps, and modes will come to the shooter. We have sifted through the announcement post and summarized the most important changes from the roadmap for you.

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Battlefield 6: New cinematic trailer prepares for Season 2

Roadmap 2026 – What you should know about Season 2

What should I know about Season 2? Season 2 is divided into three phases, and each phase will be unlocked at a specific time. The phases and their release periods are as follows:

  • Extreme Measures
    • Start: February 17
  • Nightfall
    • Start: March 17
  • Hunter / Prey
    • Start: April 14

When a new phase is active, new content will also be unlocked for you to enjoy.

What are the most important changes? Season 2 is set to provide you with a lot of new content. The most important changes include:

  • 2 new maps throughout Season 2
  • 6 new modes (some of which are only available in REDSEC)
  • 3 new vehicles
  • 7 new weapons (most of them will be available at the release of Season 2 on February 17)

Portal is also set to receive updates throughout Season 2 and expand its system. This includes:

  • At the start of Season 2:
    • All Portal creators will receive the entire hardware included in the Season 2 Battle Pass at launch. Owners of Battlefield 6 will also gain access to the new map “Contaminated”
  • With the release of Nightfall:
    • In Nightfall, the Portal SDK tool will receive several usability improvements as well as a scripted camera.
  • With the release of Hunter / Prey:
    • Hunter / Prey introduces two new verified modes, one for REDSEC and one for Battlefield 6
    • Duos for Battle Royale will be free for all players as a verified mode.
    • Additionally, Battlefield 6 owners can create their own verified escalation experiences

You can find more details about further smaller changes in the official overview from Battlefield.

Those were all the important changes you should know for the start of Season 2 for Battlefield 6. Are you already looking forward to how the new weapons will feel, or would you prefer to wait for community opinions first? You can find more about Battlefield 6 here: Battlefield 6 wants to build hype for Season 2 with a new trailer, but fans are missing one thing and a lot of it

This is an AI-powered translation. Some inaccuracies might exist.

Twitch streamer fails with his LoL team in front of almost 600,000 viewers, now aborts his project

A Twitch streamer has gathered a few other players and founded the team Los Ratones in League of Legends. At first, he had a lot of success with it, but now the project has been abandoned.

What is Los Ratones? The team Los Ratones was founded in late 2024 by the Twitch streamer Caedrel. Several well-known personalities from the League of Legends scene are involved. Together, they had a simple goal: How far can we go as a streamer team?

Already in their first year, Los Ratones managed to win several splits of their league. But after these victories, it didn’t stop there and the team became European champion twice in a row. A final goal was the LEC, the most important European league.

How did Los Ratones’ LEC attempt go? The LEC consists of several teams playing under the names of organizations like Team Liquid or G2 Esports. Los Ratones would have had to pay a staggering 20 million for a spot in the league and eventually decided against it.

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League of Legends shows new trailer for Season 1 from 2026

With the LEC Versus 2026, the format has been slightly revised and Los Ratones was invited to compete against the major LEC teams. The top 8 places in the tournament are allowed to play against each other in the playoffs, ultimately qualifying for the First Stand 2026 tournament. This is the first tournament of the year where all regions of LoL come together (lol.fandom.com).

Los Ratones could have succeeded in front of nearly 600,000 viewers

How did Los Ratones fail? The first matches of the LEC Versus 2026 were lost by Los Ratones, but they managed to recover and celebrate some successes.

The last match took place on February 8, 2026, against Team Vitality, where it was literally about the future of Los Ratones. If they won, they would be in third place and reach the playoffs. However, if they lost, the team would end up in ninth place and be eliminated. Almost 600,000 viewers watched the match between the two teams (escharts.com).

In the end, Los Ratones lost and finished their LEC journey in ninth place. Shortly thereafter, the founder of Los Ratones, Caedrel, released a Youtube video in which he talked about the end of his team.

Why was Los Ratones dissolved? According to sheepesports.com, Caedrel had already announced at the end of 2025 that his team would not participate in their league, the NCL, after the LEC Versus 2026. The team wanted to take one last chance, but after that, there was no plan for the future.

Will Los Ratones play again in the future? Very likely not. Caedrel clearly states that the team is only a real team when every player is present. The top laner and Twitch streamer TheBausffs has already announced that he no longer wants to be a LoL professional (via escorenews.com).

At the Red Bull event, League Of Its Own, Los Ratones was already able to win 2 times. Unfortunately, they only finished second in the third event in 2025. However, they now have a 100% win rate against T1, the best team in League of Legends, which also features Faker: T1 loses to LoL team of a Twitch streamer in Germany, having the time of their lives

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. youtube.com

Everyone notices the bizarre chicken bicep in a new open-world game for the PS5, but the gameplay is even more exciting

The yesterday’s State of Play came with a strong lineup of new games for the PS5 therefore. One of them has particularly attracted attention with its main character – a muscular rooster. However, often the even more exciting genre of the game is overlooked.

Which game is being referred to? This was announced for the first time as Project Windless, with an official reveal trailer. Although there was already a bizarre and bloodthirsty trailer in September 2022, nothing more than the template was known.

Project Windless adapts The Legend of the Bird That Drinks Tears, a series of popular novels by the Korean author Lee Youngdo. These take place in a high-fantasy world that is heavily inspired by Korean mythology and folklore.

You can watch the new reveal trailer for Project Windless here:

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In the official reveal trailer for Project Windless on PS5, you slay through hordes of enemies as a muscle chicken

Fight against hordes of enemies as a giant muscle rooster

What does the trailer show? The first thing that catches the eye is the unusual protagonist of the game. This is a humanoid chicken (and a real muscle mountain), which slaughters through hordes of enemies with swords. The jokes write themselves.

In the lore of the game, you play as a Rekon. These are feathered beings about three meters tall with a rooster’s head – and they are extremely powerful. They carry oversized, nearly indestructible weapons, and even their scream has great destructive power. The main enemies appear to be the Naga, who resemble reptiles with their scaly skin.

A Rekon is also the perfect choice for the type of action game that Project Windless is likely to become. In the trailer, the open-world action RPG looks like a Musou in the style of Dynasty Warriors.

What are Musous anyway? They are a subgenre of action games where you fight against large groups of enemies as a single overpowering warrior. The fights are based on hack & slash titles.

For fans of the Musou genre, there is currently really only one option, namely the Dynasty Warriors series from the Japanese developer Koei. It has been around since 1997 and the latest installment, Dynasty Warriors: Origins, was released in January 2025. Project Windless could therefore become an exciting alternative.

What do you think of the trailer for Project Windless? Feel free to share your impressions in the comments. The game is just one of many strong announcements made during the State of Play. One studio particularly stood out, you can read more about it here: Legendary developer studio is the winner of the State of Play, showing with 4 trailers how to perfectly engage fans

This is an AI-powered translation. Some inaccuracies might exist.

I have spent hundreds of hours with my Switch: How is the OLED display after 4 years?

MeinMMO editor Benedikt Schlotmann bought the Switch OLED 4 years ago. How has the OLED display held up after all these years? Has it survived years of gaming? Benedikt explains how his Switch is doing.

In July 2022, I bought the Nintendo Switch OLED after much back and forth. For a long time, I was skeptical about the Nintendo console, but in the end, I even called the Switch my purchase of the year.

I consciously chose the OLED model back then: I wanted to play with the Switch exclusively in handheld mode, as I have my computer for everything else. Therefore, the OLED model was simply the right choice for me.

By now, I have spent about 4 years with my Switch. There have often been reports of concerns that the OLED display might fail over time or show signs of burn-in. I cannot confirm these concerns after many years; however, my Switch has other problems.

It is important that these are truly everyday gaming times. I haven’t done any stress tests or anything similar with my Switch, and I also haven’t disabled any protection features of the OLED. I have simply used my Switch normally as a handheld console: at home on the couch, on the go in the tram, or on a plane on my way to vacation.

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Turtle Burst II Pro in Review: Find out in 3 minutes if the mouse is worth it for you

Many games with static menus

What have I played? I still use my Switch exclusively in handheld mode, so I can benefit from the great display. The only exception: Ringfit Adventure, which is why the Switch ends up in the docking station. Thanks to Ringfit, I have now run more than 50 kilometers with the Switch.

Over the last 4 years, I have spent hundreds of hours on countless games and am quite surprised in hindsight about what all that was. Here are a few examples of games I spent a lot of time on:

  • Persona 5 and Shin Megami Tensei V.
  • Countless Pokémon games, including the MOBA Pokémon Unite.
  • Various games from the “Rune Factory” series, which I have played extensively. I only skipped part 5.
  • Many, many hours in FIFA or now EA FC, but only in single-player mode.
  • Baldur’s Gate 2 and Knights of the Old Republic.
  • I also spent dozens of hours with Hollow Knight.

Most of these games rely on static menus, which always stay in the same place. This is officially considered a problem when using OLED devices. A YouTuber recently showed how much static menus from Overwatch can stress an OLED display.

The OLED works like at release, the Joy-Cons less so

Even after hundreds of hours spent in various games on the Switch, I can say: I see no visible damage on the OLED display to this day. Whether in the main menu of the Switch or in the games themselves, I have not noticed any disturbing streaks or burned-in menus. And I would notice that because I always have the Switch right in front of my nose in handheld mode.

Whether the brightness has worsened, I cannot check with my home capabilities.

In general, I believe that most players who have similar habits as I do while gaming do not need to worry about “their” OLED display. Three or four hours of daily gaming on the Switch OLED does not harm the Switch or the display, in my opinion. Other things on the Switch will break first:

It is noticeable that I have been carrying my Switch around daily: The left Joy-Con no longer holds properly on the body of the Switch after 4 years, and my device is quite scratched despite the protective case.

Aside from that, my model still works without major issues to this day. I would always prefer the Switch OLED to the regular Switch: Since I played on the Switch OLED, I would (almost) no longer recommend anyone to buy the regular Switch

This is an AI-powered translation. Some inaccuracies might exist.

Legendary development studio is the winner of the State of Play, shows with 4 trailers how to perfectly engage the fans

On February 12, 2026, there was another State of Play from Sony. Many developers presented new games or trailers. Legendary Konami was also present, showcasing how to make perfect use of such a show with four trailers.

Konami has produced many legendary game series. This is no surprise, as they have been developers and publishers of video games since the 1980s. They are behind series like Silent Hill, Metal Gear, Castlevania, and the classic Frogger.

At Sony’s State of Play on February 12, 2026, they showcased four titles with four trailers, demonstrating not only how to truly engage fans but also how to present a good mix for the future. We present the four trailers to you here one by one.

Castlevania: Belmont’s Curse

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Konami brings Castlevania back with Belmont’s Curse

Aside from mobile titles and the latest collections of old games, fans of the Castlevania series have been waiting for a new installment since 2014. Here and there, the vampire saga made cameo appearances (such as in Vampire Survivors), but it seems to be making a proper return now.

Together with Evil Empire and Motion Twin, Konami is bringing a new 2D entry in the series. According to the trailer, players will once again have to fight against various monsters while exploring a castle. As in previous entries, various weapons will also be visible.

Motion Twin is also not a completely unknown developer for the franchise. In their 2D roguelike Dead Cells, there was already a Castlevania DLC featuring some enemies, bosses, and weapons from the series.

The game is set to be released in 2026 for PS5, Switch 1 and 2, Xbox Series X|S, and PC.

Metal Gear Solid: Master Collection Vol. 2

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With the Metal Gear Solid: Master Collection Vol. 2, the fourth part of the series is finally freed from the PS3

Even though Hideo Kojima’s departure from Konami was a significant blow for many Metal Gear fans, it is worth revisiting the espionage series. To ensure that this goes well on modern platforms, Konami released the Master Collection Vol. 1 in 2023, featuring various games and bonus content.

For a long time, it was unclear if the fourth installment, which originally only appeared on the PS3, would return, but now we know: it is finally free, and many people will have the chance to catch up on the title. In addition to part 4, there are also Metal Gear Solid: Peace Walker and Metal Gear: Ghost Babel.

The collection will be released on August 27, 2026, for PS5, Switch 1 and 2, PC, and Xbox Series X|S.

Darwin’s Paradox!

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Darwin’s Paradox! is a playable animated film in which you must escape as an octopus

Alongside the Metal Gear announcement, a new trailer for Darwin’s Paradox! was shown. The game looks like a classic animated film, and as an octopus, you must escape captivity to return to the ocean.

To do so, you will not only need to climb and hide, but you will also have to solve puzzles in various levels. As shown in the trailer, the game relies on slapstick humor and situational comedy. The game is set to be released on April 2, 2026, for PS5, Nintendo Switch 2, Xbox Series X|S, and PC.

The game also has a demo that you can try out.

Silent Hill: Townfall

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In the upcoming Silent Hill: Townfall, horror goes to Scotland

Together with Annapurna Games, Konami will release a new installment in the horror series Silent Hill in 2026. Unlike Silent Hill f from 2025, this time it takes place in Scotland. Simon Ordell returns to the island of St. Amelia. However, he only finds fog and an abandoned town.

One of the biggest innovations this time is the first-person perspective. You must protect yourself from monsters and uncover what is happening on the island. The trailer already shows various monster designs that fit the horror of the series.

The game is set to be released on PS5 and PC.

Why were Konami’s trailers so good? Konami received a dedicated slot on the show, and the four trailers are interesting not only for hardcore fans; they cater to various genres: Metal Gear is a collection for those interested, Silent Hill is a new horror title of the series, and Castlevania and Darwin’s Paradox! target yet other audiences.

The studio’s history is celebrated, but so is the future with new titles. It is particularly exciting that each title is set to be released in 2026. Thus, players can prepare directly for the year and do not have to wait too long for a title that is set to come out in a few years. The situation is different for games like Star Wars: Knights of the Old Republic: One of the best Star Wars games was never complete, and now it is supposed to be remade and finished.

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon Pokopia must implement a feature from Ruby and Sapphire to become really good

In Pokémon Pokopia you will be able to shape the world as you like. This brought MeinMMO editor Jasmin back to her childhood.

In an interview on VGC, Senior Game Director Shigeru Ohmori spoke about his beginnings in Pokémon Ruby and Sapphire. He was responsible for the map design there. He mentions that the habitats from Ruby and Sapphire, where you first meet the monsters, served as inspiration for the prototype of Pokopia.

In fact, there are also habitats in Pokopia that need to be prepared for the pocket monsters. As soon as they settle, they develop needs and desires that must be fulfilled in the form of items or furniture.

When I read the editions of Ruby and Sapphire, it immediately brought me back to my childhood. For me, a different feature than the habitats is needed to make the perfect Pokémon game.

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With Pokémon Pokopia, Nintendo mixes two of its most popular franchises for the Switch

A feature that made Ruby and Sapphire lovable

As a child, I collected all 8 badges and wandered through the Hoenn region. The map consisted of different areas such as rocky lava fields or the vast sea. Occasionally, there were special spots where players could set up their secret base.

With TM43 Secret Power, you could smash a hole into trees or rock walls. Behind it opened a room that could be decorated. That was my first encounter with video games that involved decorating rooms.

First of all, the right secret base needs to be chosen. Depending on where this secret room is located, it has a different design. Secret bases in rocky areas, for example, have stone walls and floors. I always liked the tree house best, as it made me feel as if I was actually high up in the air in a tree when I was a child.

Then came the decorating. My secret base was always characterized by being full of pink furniture, and not a single inch of the room was left free without a plush toy looking into your soul.

My brother was a bit more creative: he took inspiration from the secret base of the rival team and placed arrows all over the floor. Whenever you hit one of these arrow spaces, you would be flung in the direction the arrow pointed. As a result, visitors often spent several minutes in his room being tossed from arrow to arrow.

In hindsight, there weren’t as many options as in today’s cozy games. For example, the colors of individual furniture pieces or the walls and floors couldn’t be adjusted, which is often possible in many games today.

Pokémon Ruby and Sapphire were the first games where I could express my creativity. It wasn’t that important to me to collect all 8 badges. Much more important to me was to complete my collection of posters, cushions, and dolls.

The nice thing was that you could show your creations to friends and family. Although Pokémon Ruby and Sapphire are focused on collecting Pokémon and battles, for me, the feature of secret bases was the most important. This is how I discovered my love for cozy games.

Pokopia would be perfect for it

If a game were to evolve this system, it would indeed be Pokopia, wouldn’t it? In the 10-minute trailer, there were already some scenes showing that players could build their own houses with blocks. There is also supposed to be a room that can be freely designed.

However, it still needs to be shown how the personal space comes into play. I wouldn’t have much fun building buildings myself, as I prefer to decorate pre-made rooms like in Animal Crossing – or indeed the secret bases from Ruby and Sapphire. Also, the blocky look of the world currently rather discourages me than motivates me to terraform.

However, if there is a personal space that can be freely designed and into which you can invite your friends, Pokopia would be a dream come true for me. It is different whether you can shape the entire world freely or whether you decorate the place available to you as best as possible.

Additionally, I am curious how much you can express your creativity when decorating in Pokopia. In Ruby and Sapphire, I liked the fact that there are floor tiles with functions, such as the mentioned arrows or music tiles that play a sound.

However, there is also an aspect that discourages me about Pokopia. Normally, I prefer to have my games physically on the shelf – as a completely physical version. But the Pokémon game comes as a game key card, which leads many players to boycott: Pokémon is clashing with Palworld, but fans want to boycott the game for a completely different reason

This is an AI-powered translation. Some inaccuracies might exist.

Sauercrowd loses a Twitch streamer just before the raid, says: He has developed a real aversion to WoW

Preparations for the first raid at Sauercrowd are in full swing – but now apparently without a member of the collective Bonjwa.

Who is the streamer?

  • Matteo “Mental” Ricciardi is one of the three founders of the streamer collective Bonjwa, which has significantly expanded since its founding in 2013.
  • The streamer was in the Sauercrowd project since day 1, along with some of his colleagues from Bonjwa.
  • During the time at Sauercrowd, Mental was part of one of the biggest highlights of the project: the trial against Chefstrobel, where he himself acted as a judge. This will not happen again.
Update from February 13, 2026: Due to criticism that we misrepresented some information from the Bonjwa streams, we have double-checked the corresponding scenes from February 11 and 12 and subsequently adjusted some formulations and updated sections. Thank you for your feedback!

This is what Mental says: In his stream on Wednesday, February 11, Mental explains that his time at Sauercrowd is over. HandofBlood wanted him as a judge again, but he no longer wants to do that, wishing to completely distance himself from World of Warcraft for the time being:

I think I’m completely out of Sauercrowd now. So no more court trial or anything like that. […] The project is super cool, I wish everyone who is still involved a lot of fun, but I’m unfortunately so out that I don’t want to deal with it anymore in a court trial.

Matteo Ricciardi in the stream on Twitch, around hour 4:16:55

He has developed a “real aversion” and can “no longer stand” WoW, as he continues to emphasize. It is possible that the desire may return someday, but at the moment he can “no longer see” all of it. If there are particularly entertaining hardcore clips, they might occasionally appear on his stream.

Mentals character on the Sauercrowd server is currently at Level 50; the streamer has reached this point without any deaths (Source: sauercrowd.gg).

Start video
Blizzard bans the man who ruined WoW Hardcore

A streamer quits, but Bonjwa continues

At the “shareholder meeting” on Bonjwa’s main channel, project manager Maurice Otto and managing director Niklas “Honor” Behrens discussed the stream’s statistics. Their conclusion: after an initial high with Sauercrowd, the viewer numbers are currently below the channel’s average. However, the numbers are not related to Mental’s farewell from WoW.

In line with this, the other Bonjwa members remain loyal to WoW. Honor explained why he will not participate in the upcoming raid on Molten Core on February 22. He only died for the third time at the end of January, his new character in the guild is currently level 20 and says himself: in the 2 weeks he won’t make it to 60. However, he seems eager to continue participating in the project.

Bonjwa streamer Leon Kress also seems to be very active in the guild. Moreover, Maurice emphasized: “Sauercrowd 2 then on the Horde side, it’s going to be great.” When exactly this is supposed to happen – and whether it will even happen – has not been confirmed yet.

Niklas explains at the end of the conversation about Sauercrowd that he is currently playing the ongoing expansion The Burning Crusade on the anniversary servers. Here too, he plays hardcore, but via an addon, as the servers do not offer their own hardcore mode. And he has his gnome on the hardcore servers as well, although he is now playing a bit more relaxed.

Blizzard has released The Burning Crusade on February 5 for the third time, and since then players have been gathering on the anniversary servers to explore the shattered world (again) and ultimately encounter Illidan for the first time (again). Blizzard even celebrated the release unusually: One of the best WoW expansions is released for the 3rd time, gets a new cinematic trailer after 19 years

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO: You only have 3 days left for a very special, rare Shiny

In Pokémon GO, the Valentine’s Day event is currently ongoing. You should definitely take advantage of this to catch a special Shiny.

What’s happening in Pokémon GO? Currently, everything revolves around the Valentine’s Day event. It runs until Sunday, February 15 at 8:00 PM.

There are a lot of interesting Pokémon to catch, but one stands out if you’re a Shiny collector: Pandair.

What makes Pandair so special? There are several points that make it interesting.

It can be caught in different forms – and right now you can catch it with the rare heart pattern.

This heart pattern has another special feature: When you catch Pandair in this form as a Shiny, not only does the color change but also the pattern of the Pokémon. While the normal Pandair has spots in the shape of hearts, the Shiny heart Pandair has a broken heart on its fur. This makes it quite unique among Shiny Pokémon.

And finally, Pandair is a rare Pokémon that is usually difficult to obtain. It is known to only be catchable through the rare field research Catch 5 great curveballs in a row.

This research is not only rare but also difficult – and it usually does not yield the heart pattern but other forms. Accordingly, Shiny Pandair in heart form is extremely rare. However, there is currently a significantly better chance than usual. But only until Sunday evening.

Start video
Pokémon GO shows its new season in the trailer

How do I catch Shiny Pandair with heart pattern in Pokémon GO?

The Valentine’s Day event has an important feature that is currently in effect: the big Pandair research, which has been available since the completion of the global challenge.

The research is simply called Time-Limited Research: Valentine’s Day and offers you six encounters with Pandair in heart form. For this, you only need to catch 30 Pokémon to receive all encounters consecutively.

This guarantees that you will catch the heart Pandair. For the Shiny form, of course, you need luck as always. But the opportunity is better than usual.

If this doesn’t work out, you can continue to look for the 5-great-curveballs-in-a-row research. Visit different PokéStops and try to obtain the research. Tip: It’s best to delete other research tasks that you don’t want to solve so you can make space for the Pandair research tasks.

Have you already had luck with the heart Pandair, or are you still trying to catch it? Let us know in the comments! And more exciting Pokémon will appear in the coming weeks. Especially the Kalos Tour and the way to Kalos are likely to be of interest to many. You can find all the information about the dates until the end of the month here: All events in February 2026 in Pokémon GO.

This is an AI-powered translation. Some inaccuracies might exist.

Players of Helldivers 2 Fail Because They Repeat a Mistake for Years, Developers Assist with Simple Pro Tip

The new campaign in Helldivers 2 brings the war to the home world of the robots, Cyberstan. However, the fact that the enemies from Over-Earth do not give up their world without a fight is clearly evident.

How is the battle for Cyberstan going? The galactic war currently leads the Helldivers to Cyberstan, where they must defend themselves against the recently added Cyborgs.

However, this is not going very well, as the Helldivers are currently facing strong resistance from the enemies. Recently, there were many posts on Reddit where the community complained about the high difficulty level. However, the veterans are now explaining what truly causes the high numbers of fallen players.

Here you can see the trailer for the new update “Machinery of Oppression”:

Start video
Helldivers 2 shows in the trailer for Machinery of Oppression how the new cyborgs change the fight

Always the same mistakes

Why are the numbers so high? In a Reddit post, a user shows a message from Over-Earth which roughly translates to: “Don’t die so often.” What is meant as a simple pro tip with a wink, however, sparks a discussion on why players die so frequently in Helldivers 2.

The veterans explain that the fundamental problem is still the same as at the beginning of the game. They believe that far too many players still try to take on every enemy and inevitably get taken out.

Usually, it is exactly one player per round who keeps getting taken out and then immediately re-enters the battle with the next hundreds of enemies, while the rest of the players play the mission correctly.

What does “correctly” mean? The intro already reveals: the Helldivers are not the infantry of Over-Earth, but the special forces. Thus, the goal of the squad in Helldivers is simply to complete the mission rather than to take out enemies, as they spawn back anyway.

Accordingly, many veterans play Helldivers 2 in such a way that they simply run from mission point to mission point and then leave once everything is completed.

Strong enemies, like the new Vox machines, try to bypass the professionals and only use their support weapons when they are exactly at the mission point.

They therefore tend to avoid getting into fights and try to simply complete the missions without getting interrupted. This way, they manage to avoid many of the deaths and can complete the missions despite the enemies being stronger than they are.

There is no right or wrong way to play Helldivers 2. However, if you want to increase your chances of success on Cyberstan, the right loadouts can help you. A suitable one for fighting against the Cyborgs can be found here: Helldivers 2: Cyberstan Loadout – The best weapons and stratagems against the robot threat

This is an AI-powered translation. Some inaccuracies might exist.

RAM thieves and fraudsters have become so brazen that a manufacturer is now using a new trick to protect you

The thieves have been after RAM and other hardware for a while now. A manufacturer is now making changes to protect the hardware from fraudsters. Whether this really helps is another question.

What has Corsair done? Corsair has been selling its DDR5 product line under the “Vengeance” brand in new packaging since early January 2026. This is reported by Corsair in its own blog post. Instead of the familiar yellow cardboard boxes like in the title image, clear plastic packaging is now being used. This is supposed to have several advantages:

  • The contents of the packaging are now immediately recognizable. If fraudsters switch the contents, it’s quicker to detect than with a sealed box.
  • The manufacturer has also placed a tamper-proof label on the flap packaging. The security seal surrounds the flap packaging and tears when opened, so thieves cannot open and reseal it.
  • For the RAM modules that continue to be delivered in cardboard packaging, Corsair has also added a security label to increase protection.
Start video
Why is RAM so expensive? The current situation explained in 2 minutes

Allegedly better protection for buyers and sellers

What is the aim? With these changes, they primarily want to combat several types of fraud that have been causing problems for a while:

A particularly “popular” scam is return fraud, where fraudsters buy DDR5 memory, substitute modules of other types, such as DDR4 or old DDR2, or dummy modules and then return them to the retailer. In the worst case, the retailer does not notice, so the next customer receives the wrong memory and wonders. With graphics cards, models are also often secretly swapped by fraudsters.

Whether these measures will actually help against return fraud is questionable. Because often, employees in warehouses do not recognize whether it is real hardware or a counterfeit. And as long as this knowledge is lacking, fraud will likely continue to be successful.

Furthermore, RAM is lightly constructed and small compared to other components, making it relatively easy to steal. It goes so far that thieves even target display items that sellers showcase to present their hardware. You can read more about it on MeinMMO: RAM has become so expensive that users are becoming quite brazen: they steal it directly from the computers in the store

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. tomshardware.com

Is Blizzard sacrificing the soul of Warcraft to be like Disney? Even the former CEO responds to the criticism

Warcraft sounds too frightening. While the Blizzard leadership is considering such things and wants to make the universe more appealing to the masses, they are losing sight of the fans who built the company – so concludes an industry observer.

What is the current situation? A few days ago, we reported on an interview with Holly Longdale and Ion Hazzikostas, who have been guiding the direction of World of Warcraft at Blizzard for years. There, the vice president explained, among other things, that they want to bring Warcraft to as many people as possible and that they are not so happy with the name looking back: Warcraft sounds so frightening.

This interview was taken as an occasion by industry observer Peter Girnus (who actually comes from the field of cybersecurity) to point out a development at Blizzard in a lengthy post on X.

Warcraft also likes to show its cute side these days, as in this trailer:

Start video
WoW: Housing-Cinematic in WildStar style

What kind of development is this? Peter Girnus writes his post from the perspective of the Senior Vice President of Activision Blizzard, looking back at the 30-year-old Warcraft franchise. His first accusation: The company collects feedback from focus groups who want increased accessibility for Warcraft. Most respondents have probably never played a Warcraft game.

In the second step, he criticizes the statements from the interview:

Our vice president told an interviewer that we want to offer players “weddings, raids, and new adventures.” She mentioned weddings first. Before raids. In a game called Warcraft. Nobody in the room batted an eye.

She also said: “No one thinks the same about Warhammer.”

She unfavorably compared our franchise to a competitor. Officially. As a defense of the franchise.

Peter Girnus on X

The increased accessibility, according to Girnus, serves to reach a larger TAM. TAM stands for Total Addressable Market, meaning the maximum theoretical target audience that one could reach with their product. Blizzard is no longer focused on subscribers or the community that has made this franchise (and Blizzard) great. It is all about TAM.

Girnus calls this the “Disneyfication,” a term that players are also frequently mentioning in this context: “Unpleasant things are turned into cute things. War into weddings. Orcs into mascots.” Everything must be family-friendly at best.

However, Girnus sees a major problem with this orientation: “TAM does not write posts in forums. TAM does not write farewell letters. TAM does not have 20 years of muscle memory and lore knowledge and raid nights from which real friendships have emerged.”

According to Girnus, it is not the name Warcraft that is the problem. “The issue is that old players are slowly not recognizing us anymore.”

What are the reactions to the post? Peter Girnus receives prominent support for his analysis. Former Blizzard president Mike Ybarra writes on X:

Long live Warcraft.
It has always been about conflict.
This is the house on which Blizzard was built.

Many other readers also agree with Girnus:

  • Montana Rodes writes: “That is why my entire guild no longer plays WoW. Most of us have been around since Vanilla.”
  • Sky Wlker criticizes: “You tried to turn WoW into Guild Wars 2, and now it is a Disney game. Congratulations.”
  • William Alves adds: “The vampire managers have finally sucked the last drop of soul out of Warcraft: weddings before raids, cash shop traps designed to milk anniversary earners, and a creative director who was involved in the naming and now complains that the name is too scary.”
Mike Ybarra Blizzard title title 1280x720
Mike Ybarra was president of Blizzard and is now the CEO of PrizePicks.

A development that started many years ago

How does MeinMMO editor Karsten Scholz evaluate this analysis? Peter Girnus describes a development that has long been observable at Blizzard and has long been criticized by fans of Diablo, Starcraft, and Warcraft.

Since the enormous success of World of Warcraft starting in 2005, the company has changed. From less than 500 employees, more than 4,500 were employed in just 4 years. The new benchmark was set. The focus shifted towards service games. Blizzard increasingly faced criticism for its decisions, announcements, and delivered quality.

In this context, worth reading:

More on the topic
Not Activision is responsible for the ‘good old Blizzard’, but the success of WoW
von Karsten Scholz

The unbelievably poorly implemented announcement of Diablo Immortal at BlizzCon 2018 remains a cautionary example that Blizzard continues to develop past the core fans to reach new target groups. Projects that were important to long-time supporters, such as the remake of Warcraft 3, were meanwhile driven against the wall due to their poor implementation.

In addition, there is a development that we have observed for years everywhere: Brands are increasingly being expanded into mega-franchises that aim to conquer all platforms with series, movies, and games, and with merchandise the living and children’s rooms.

Disney is demonstrating this with Star Wars, the Marvel Cinematic Universe, Avatar, and others. Many others are following suit. So we can assume that actions will follow Holly Longdale’s words: Warcraft will become larger, more omnipresent, more accessible, and more family-friendly.

From my perspective, however, it cannot be said outright that this focus on larger target groups automatically leads to a worse outcome. Quite the opposite: Blizzard is currently doing a lot right. Housing for WoW is being very well received. Overwatch has been restructured. A lot of new things are coming for Diablo. Additionally, a trailer recently proved, that WoW can still be very dark.

So it’s not all black and white. It always depends on the implementation in detail. Moreover, it must be said: A large part of the fans has long felt that not enough has happened with the beloved Warcraft universe: Blizzard believes they have underutilized Warcraft – the community thinks: Oh, really?

This is an AI-powered translation. Some inaccuracies might exist.

Helldivers Movie: Release, Source, Director – All Information about the Film Adaptation of the Coop Shooter

Helldivers has become a quite successful game with the second part. Now the series is also supposed to get a movie. MeinMMO summarizes all the previous information for you.

What is Helldivers? Helldivers is a game series that has received 2 titles so far. Especially the second part has become a major surprise hit. Currently, a movie based on the game is also in the works.

When is the release of the Helldivers movie? The movie based on Helldivers is supposed to hit theaters on November 10, 2027.

What is the source material of the movie? The Helldivers games do not have a concrete story and can best be compared to Starship Troopers. It can be assumed that none of the two games will be used directly as source material, but rather the Helldivers world in general (i.e., the humor and atmosphere) will be used as a template.

Who is the director of the Helldivers movie? Justin Lin is set to direct the Helldivers movie. He already has experience with blockbusters. You might know him as the director of the following movies:

  • The Fast and the Furious: Tokyo Drift (2006)
  • Fast and Furious Five (2011)
  • Star Trek Beyond (2016)
  • Fast and Furious 9 (2021)

His last movie was the 2025 drama Last Days.

Here you can watch a trailer for the games:

Start video
Helldivers 2 shows in the trailer for Machinery of Oppression how the new cyborgs change the fight

Helldivers Movie: Trailer, Cast, and Story

Is there a trailer for the Helldivers movie? No, so far no trailer for the movie has been released. There are also no set images or promotional material available yet.

Since filming apparently has not yet started, it will probably take a while before teasers or trailers are released.

Who is in the cast of the Helldivers movie? So far, only one actor is known. As Variety announced on February 11, 2026, Jason Momoa will take on a role in the movie. He previously starred in the video game adaptation of Minecraft, and most will know him as Aquaman or Khal Drogo.

What is the plot of the Helldivers movie? So far, the specific plot is unknown. In Helldivers, everything revolves around Super Earth, which is threatened by external dangers such as the Terminids, the Automates, or the Illuminates.

Super Earth deliberately relies on propaganda to prepare humanity for war against these factions.

The screenplay is said to be written by Gary Dauberman. He has worked as a screenwriter on the following films:

  • Annabelle (2014)
  • It (2017)
  • The Nun (2018)
  • Until Dawn (2025)

Helldivers is not the only universe full of threats and action that is set to get a movie or series. A series based on the Warhammer 40,000 universe is also in the works. Henry Cavill is on board: Warhammer Season 1: All the information about the series with Henry Cavill on Amazon Prime – Start, Trailer and Cast

This is an AI-powered translation. Some inaccuracies might exist.

A warlock in WoW must never log in again, or he will lose something that hardly anyone possesses

When he logs into World of Warcraft, he loses a beloved companion. A warlock is no longer allowed to log in.

World of Warcraft has changed dramatically over the years. Abilities come and go, as do character companions. But there should always be a joyful reason to log in – except for this one warlock. Because he has a demon by his side that would probably quickly seek to escape when he logs in. The consequence: He is no longer allowed to log in.

Start video
WoW: The Origin of Xal’atath and Salhadaar’s Decision in the “Superiority” Trailer

What is going on? In the WoW subreddit, the player Familiar-Telephone74 shared a screenshot. It shows one of his characters, an Orc warlock. But instead of seeing a imp, a voidwalker, or perhaps a stylish succubus in the background, he has a companion that no other current warlock possesses: a Felhunter.

Because the last time the player played this character, the Felhunter was still his permanent companion. Something that was many years ago.

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Felhunter does not exist anymore – unless one never logs in

Why is he not allowed to log in? The Felhunter as a permanent companion was removed from the game years ago. If someone logs into the game with a companion that should no longer exist or is no longer accessible, then WoW checks this every few seconds – but at the latest during phasing or a teleport. Then the warlock’s Felhunter would disappear (“despawn”) and probably never return.

However, the Orc warlock can enjoy a very exclusive character screen for now – because hardly any other warlock will be depicted with a Felhunter in the background.

Do Felhunters still exist today? Yes, they still exist as spells in WoW, but in a modified form. Today, the Felhunter is a major cooldown, but the summoned Felhunter is only temporarily active. It deals high damage for a few seconds and increases soul shard generation before it disappears. It cannot be directly controlled and simply follows the warlock’s attacks before it disappears again.

Community remembers: In the comments under the subreddit post, many remember the Felhunters they once owned. Because just like the ghouls of death knights, the Felhunters also received some silly names when they became permanent companions – like “Flameflame” from the player Anderaku:

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Many also wish that warlocks had the same freedoms when choosing their demons as hunters do.

  • “The ability “Demon Summon” should be the equivalent of the hunter’s “Tame Beast” for warlocks and allow unlocking pretty much any demon as a customization for your demons.” – Beltheshazzar98
  • “I still remember being able to have a Felhunter as a permanent companion during Legion. That was just insane.” – dk_2605
  • “Wow, I would never log into this character again.
    I even play two warlocks, but I was never allowed to have this epic experience. Now I’m sad.”
    – Etelgrin

Another class just got the long-awaited wish a few weeks ago to have a beloved companion back as a permanent friend in the game: Mages have their Water Elemental back after long begging.

This is an AI-powered translation. Some inaccuracies might exist.

Fallout 76 has so many nice players that one only meets a nasty guy after 1,600 hours

Fallout 76 seems anything but inviting due to its post-apocalyptic setting. However, the community is considered one of the friendliest out there. This goes so far that a player only had their first disappointing experience with another player after countless hours.

What is said about the community? The community of Fallout 76 is regarded as friendly and helpful. Even the developers behind the game are surprised at how peacefully people act in the post-apocalypse.

Those who have tried the MMO probably know this: As soon as you escape the Vault, you are provided with weapons, medications, and blueprints for the perfect start in the wasteland. Sure, there are some trolls with nasty traps, but most players are really nice.

Donations boxes are spread all over the map, at train stations, right in front of Vault 76, or at the Wayward, one of the first stops in the game. Experienced wastelanders regularly leave useful items like ammunition and weapons there to ease the start for others.

But there are also people in Appalachia who simply want to ruin someone else’s day. A player who just wanted to shop relaxed ran into one such individual.

Start video
Fallout 76: In the Survival MMO on PS5, you can let your inner Ghoul out

“A Lore-Appropriate Encounter”

What happened to the player? The player “BittyGood” was just about to check out his teammates’ vending machines, as he reported on Reddit. Suddenly, he realized he was being attacked – not by the usual monsters, but by another player. He didn’t waste any time, shot back, and took the player down. Thanks to his extremely tanky ghoul build, he shrugged off the attack easily.

However, it didn’t end there, because: Even as BittyGood moved away, he was attacked again by his enemy. BittyGood took him down a few more times when he noticed his enemy was shooting with the “Dragon,” a black powder rifle.

BittyGood set up his tent, spoke to the attacker in voice chat, and jokingly told him that with that thing, he wouldn’t even hit a barn door. He gifted him a legendary “Elder’s Mark” submachine gun including 10,000 rounds of ammunition. He had just bought the weapon a little earlier for 16,000 caps.

But his enemy did not react gratefully to the surprising friendly gesture; on the contrary. While BittyGood was even trying to craft him a jetpack, the player shot him down with his new cool weapon. His dry conclusion on Reddit was: “Boo, I encountered a Raider.”

How does this fit into the lore? The top comment under the Reddit post comes from mattsag207. He writes: “A Lore-Appropriate Encounter.” Because Raiders in Fallout are by definition ruthless, selfish, and violent. In Appalachia, they were an alliance of ruthless looters and bandits who come from various factions. They terrorize survivors and take what they want. Thus, the player’s attack was treacherous and morally flawed – but ironically fit perfectly into the lore.

In fact, other players in Fallout 76 are rarely the biggest threat. If you absolutely don’t want confrontations and PvP, you can simply activate the “Pacifist Mode” in the settings. Instead, you can focus on the hunt for dangerous NPCs that have a bounty on them. Because they even provide you with loot and legendary items.

This is an AI-powered translation. Some inaccuracies might exist.

Twitch streamer uses technology from medicine to “hack” her balance, makes racing games more realistic

While VR is just slowly making its way into gaming, a streamer is taking it to the next level on Twitch: First, she controls Elden Ring with her thoughts, now she lets others control her body with electric shocks, at least a little bit. However, her clear warning is: Don’t try this at home!

Who is the streamer?

  • The British streamer PerriKaryal has a master’s degree in psychology and usually hangs out in the “Just Chatting” section on her Twitch channel.
  • During her streams, she talks with her chat about all sorts of topics, sometimes even at an academic level.
  • Occasionally, she also showcases her technical gadgets, which she has a penchant for, as she says – especially when they are absolutely crazy. For instance, she once defeated a boss in Elden Ring using only her brain, and now she gives herself electric shocks.

What’s the deal with the electric shocks? PerriKaryal explains in a short TikTok video that she has developed a device that allows her to alter her balance. By applying electric shocks to specific areas in her neck, her body leans to the left or right.

In the video, she demonstrates the effects: While she walks, the person behind the camera controls the electric shocks with a controller. Depending on the direction, PerriKaryal moves left or right – like a character in a video game. The technical term for this is, as she explains: “galvanic vestibular stimulation,” or GVS for short.

In medicine, this technology is used to treat stroke patients and possibly regain lost body sensation (according to ergotherapie.de, more on this from the Saarland University and State Library)

However, the streamer’s primary goal was not simply to become a controllable NPC. She aimed to make racing games more immersive but strictly advises against anyone copying this idea.

Start video
Students spy on passersby with hidden cameras and AI, find name and address in seconds

Tech Enthusiast Warns: “That’s Extremely Dangerous”

In a practical application during her stream on Twitch, the streamer links her GVS device with the racing game Trackmania. She wanted to test whether the “G-forces” – meaning what happens when something pushes you into a turn – can be felt while playing.

Her result: Yes, they can, but it’s apparently not a really good idea. PerriKaryal visibly struggles to stay on her feet and complains that she sees “flashing lights” and has a headache. In the end, she clearly warns that this should not be tried:

Don’t do this. Don’t build this. I do not endorse anyone building this themselves. I do not condone this behavior; it is extremely dangerous, and I am not responsible for it!

PerriKaryal on Twitch

At this point, we also strictly advise against replicating this idea. Just in case anyone had the thought for any reason…

How sensible or practical it is to give oneself a more “immersive” gaming experience through electric shocks is debatable. As PerriKaryal herself recognizes: This is simply something one should not do.

The idea of controlling games with thoughts and diving deeper into gaming has been pursued for years – and is closely linked to medical technology, as can be seen here. Although we are not quite at Sword Art Online, there are indeed numerous successes: Man can barely move due to illness – chip in brain allows him to game and work

This is an AI-powered translation. Some inaccuracies might exist.

Blizzard finally brings the feature that everyone has been demanding since the release of Diablo 4, directly causing complaints

Fans have been demanding a loot filter since the release of Diablo 4. Now Blizzard has announced the feature, but the community still finds something to complain about. And there is also no consensus on what the filter should do.

What is the loot filter all about? In Diablo 4, players will eventually be inundated with loot. This leads to either ignoring items or constantly having to interrupt the grind to break down useless stuff in town. As early as the release month of June 2023, an expert called for a loot filter.

In the meantime, Blizzard tweaked the loot system so that fewer items drop, but with better quality. Still, players continued to complain about too much useless loot. They spend more time sorting through it than slicing up monsters.

A loot filter is especially useful for players in the endgame who only need certain stats for improvement and do not want to compare everything. And with the second expansion, Lord of Hatred, the feature will actually be added to the game. However, not everyone seems to be satisfied with it.

Start video
Diablo 4 shows content from the second DLC Lord of Hatred in the gameplay trailer

In Diablo 4, you also need trash items – or?

What are the fans complaining about? On Reddit, fans are currently discussing the loot filter. In a post, user Chocookiez criticizes that the filtered loot is not automatically salvaged. It remains visible on the ground, but grayed out. Others point out that the purpose of loot filters is to hide information, but not to salvage it.

In the comments, players do not quite agree on the loot filter in Diablo 4. Many believe they simply do not want to be overwhelmed with loot. Others feel that only “hardcore grinders” want to immediately identify which drops they need and which they do not. Some, like gamer dads and casual players with little time, are happy about many drops.

Many fans collect everything to dismantle it for crafting materials. Players are now concerned that Blizzard may need to adjust the materials if people collect less due to the filter. User ronoudgenoeg explains: “The problem is that in other games, trash items are irrelevant, whereas in Diablo 4, they are needed for resources.”

What does the loot filter look like? In a YouTube video, Blizzard showcased the loot filter for Diablo 4. In the screenshot, you can see items that drop from a chest but are grayed out. With the feature, you apparently have the option to hide certain items or give them a different color:

In other action RPGs, such as Path of Exile or Last Epoch, all items still drop, but are no longer actively clickable. Only items fitting the filter rules could actually be picked up, unless the filter is temporarily disabled.

As Blizzard will only be introducing the filters with the release of Lord of Hatred, there are still a few weeks between the first presentation and the feature. It is possible that the presented functions do not encompass everything that will be possible, so an auto salvage-function is quite conceivable, especially since a similar function already exists.

The second expansion for Diablo 4, Lord of Hatred, will be released at the end of April 2026 and will bring not only loot filters to the ARPG but also a new campaign, a new area, and two new classes. Everything you need to know about the release can be found here: Diablo 4: Lord of Hatred – All important information on release, price, trailer, and content

This is an AI-powered translation. Some inaccuracies might exist.