In ARC Raiders, many players choose between a more hostile or friendly player behavior, determining how they interact with other raiders in the shooter. One player, however, proves to the community that there is still enough room for mercy and new opportunities between friend and foe.
What is the player’s approach in ARC Raiders? The player SpeakInCode6 shared with the community on Reddit that he has a very special approach in ARC Raiders: He likes to defibrillate opposing raiders when they don’t become – as he calls them – “toxic assholes” after his knockout.
To illustrate this, he presents a clip of such a situation that led to his former opponent becoming a friendly teammate, thereby changing his entire perspective on the game.
And the community appreciates him for this good deed, stating: “Maybe there’s still hope” (ch3ck18 on Reddit).
Start video
ARC Raiders receives new matchmaking option and trophy display with Headwinds
Community appreciates the player’s mercy, but cannot help but express criticism elsewhere.
What happens in the situation between the two players? In the clip from SpeakInCode6, you can see how the two raiders get into a shootout on a staircase while one is fleeing and the player pursues. After a few moments, the opposing raider goes down, but not without giving a small compliment: “You really got skills.” And that was all SpeakInCode6 needed.
He decided to revive the raider who had fallen to him, to which the confused opponent understandably reacts with surprise.
SpeakInCode6 calms his former enemy with: “It’s all good. It’s just a game, man, we’re just messing around, okay?”
The clip ends with a farewell and a lingering “You changed my entire perspective on this game, what the hell?”
Here you can watch the entire clip of the exchange between the two raiders:
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How does the community react to the player’s good deed? In the community, SpeakInCode6 is praised for his behavior. Other players also report how such behavior has been part of their own memorable moments in ARC Raiders that even lead to friendships: “I play a few times a week with a guy I met in a similar situation. A pretty cool guy. ARC Raiders is something entirely different when people are people.” (Omnipitous on Reddit)
The other major reaction to the player’s clip completely ignores his good deed. These players focus much more on SpeakInCode6’s skill, which they cannot leave unmentioned:
“Your aim is really unsettling, but your attitude and sportsmanship are top-notch,” writes DIo_22, to which SunsetSpark responds: “Watching console/controller clips makes me nervous, lol.”
RyabBordello replies: “That’s the trade-off for being able to sit back on the couch with your legs up.”
SpeakInCode6 also writes: “I’m old and not particularly good, but I still have an incredible amount of fun with this game.”
Eragon is being adapted as a series on Disney+ after the 2006 movie disappointed many fans. Everything currently known about the production can be found in this article.
What is Eragon? It is a fantasy book series by American author Christopher Paolini. The first volume was published in 2003 and received three sequels by 2011.
The books tell the story of the Dragon Rider Eragon, who lives in the world of Alagaësia and stands with his dragon Saphira against the evil forces of King Galbatorix.
The books were very successful and, according to USA Today, have sold a total of 35 million copies worldwide.
A movie was released in 2006 that adapted the first part. 124 critics gave it a rating of only 15 % on Rotten Tomatoes, while over 250,000 users rated it 46 %.
Disney+ is giving the source material a second chance and is working on a series. While it has been known since 2022, there is now finally concrete information.
When will the series about Eragon be released? The series is currently in pre-production and is assembling its team. Since the filming has not yet started, a release is realistically expected no earlier than 2027. However, the launch could also be delayed until 2028.
Is there a trailer? Currently, there is no footage available for the series. If that changes, we will show the trailer here. The title image of this article is from the 2006 film, as is the following trailer that shows what Eragon’s adventures looked like back then:
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The Story of the Dragon Rider Eragon in the 2006 Trailer
Eragon: Stream and Seasons
Where can you stream Eragon? As soon as the series starts, it will likely be available on the streaming service Disney+.
How many seasons will there be? This is currently unknown. According to Variety, however, the producing studio 20th Television (owned by Disney) has secured the rights to all four books.
Season 1 might depict the events of the first volume, while three more seasons might cover the rest of the story.
Eragon: Plot, Team and Cast
What is the series about? It is expected that the series will closely follow the plot of the books. The official description from Disney is as follows:
“When fate selects an ordinary teenager to become the first Dragon Rider in over a hundred years, he must forge an unbreakable bond with his dragon, master ancient magic, and challenge the mad king who has destroyed the Riders.” (via Variety)
We will once again witness how an ordinary farm boy becomes a hero. Themes such as growing up, loyalty, and friendship will be explored.
Who is in the cast of the series? Eragon is still in the early stages of production. Disney has not yet revealed who will play the roles of Eragon, his mentor Brom, or King Galbatorix.
Who is behind the team of the series? The production is led by both the author of the source material, Christopher Paolini, and Todd Harthan (High Potential). The latter teams up with Todd Helbing (Superman & Lois) as the showrunning duo.
Together with Marc Webb (The Amazing Spider-Man) and Rachel Moore (Furiosa: A Mad Max Saga), they are managing the production of the series.
The fact that the books are being adapted for a new film is partly thanks to the requests from the fan community. Already with the announcement of the production in 2022, author Christopher Paolini wrote on x.com:
I can’t tell you how many conversations, meetings, and messages it took to reach this point. And we are still at the very beginning! All of this would not have been possible without all those who have read the books, supported the tweetstorms, and participated in this fan community over the years. Therefore, a big thank you from me to all Alagaësian out there.
Christopher Paolini
As soon as there is new information about the series, we will update this article accordingly. Now we want to know your opinion. Are you excited about the Eragon series? Please share your thoughts in the comments. If you’re now in the mood for more from the genre, check this out: These are the 9 best fantasy series of all time via IMDb
This is an AI-powered translation. Some inaccuracies might exist.
In Pokémon GO there is a new Spotlight Hour in the calendar. What does the event on February 17, 2026, bring?
When does the Spotlight Hour start? The Spotlight Hour on February 17, 2026, starts at 6:00 PM. As usual, a specific Pokémon will appear in all corners of the wilderness until 7:00 PM, before the current spawns of the Lunar New Year event appear again.
Which Pokémon will appear? Seadra is the Pokémon of the Spotlight Hour on February 17. It is from the first generation and evolves into Seaking and Kingdra.
Seadra and its Shiny family
Can Seadra be Shiny? Yes, the shiny version of Seadra is also catchable. However, keep in mind that the chance of finding one is not increased. So you’ll need some luck.
What bonus is active? You will receive double the amount of candy when you send Pokémon to the professor.
Start video
Pokémon GO shows its new season in the trailer
Is the Spotlight Hour with Seadra worth it?
Seadra is not a really useful attacker when it comes to raids – and unfortunately, this also applies to its evolutions.
However, its final evolution, Kingdra, has its areas of use – namely in the battle league. It is useful in the Great League, and even better in the Ultra League.
The bonus also allows you to secure candy for Pokémon for which you have a few unused specimens in your collection. It’s best to sort your Pokémon collection by day in advance of the event and then send away everything you don’t need anymore.
Finally, you can also use the hour to keep your eyes open for golden PokéStops. They are active due to the Lunar New Year event.
In addition to the Spotlight Hours, there are numerous other events coming up in Pokémon GO. Especially at the end of the month, the Kalos Tour is on the horizon, and the preparatory journey to the Kalos event has a lot to offer as well. To get the full overview, be sure to check here: All events in February 2026 in Pokémon GO.
This is an AI-powered translation. Some inaccuracies might exist.
The system requirements for Crimson Desert are known. MeinMMO presents to you the hardware required for the action game on Steam.
Update, March 9, 2026: The article has been slightly adjusted and information about the Steam Deck has been added.
Developer Pearl Abyss has revealed the system requirements for the new action game Crimson Desert on Steam. The good news first: A high-end system is not a must if you want to play the action game in a few weeks.
However: You will need plenty of space on your hard drive or SSD to play it at all.
Start video
Crimson Desert shows more of the fights and progression in the action RPG in the new gameplay video
Here are the system requirements for Crimson Desert
What hardware do I need: Crimson Desert does not require a high-end PC if you want to play the game via Steam. With the most popular graphics card on Steam according to the Hardware Survey, the RTX 4060, you shouldn’t have major issues. The same applies to the processor.
What you will need, however, is plenty of space: Crimson Desert requires 135 GB of free storage space and that is quite a lot. An SSD is also recommended by the developers. Generally, you can probably install the game on a hard drive (HDD), but you will experience noticeably longer loading times.
Minimum
Recommended
Operating System
Windows 10 64-bit
Windows 10 64-bit
Processor
Ryzen 5 2600X / i5-8500
Ryzen 5 5600 / i5-11600K
Memory
16 GB
16 GB
Graphics Card
RX 6500 XT / GTX 1060
RX 6700 XT / RTX 2080
Storage
135 GB
135 GB
Where else can you play Crimson Desert? Crimson Desert is set to release simultaneously for Playstation 5, Xbox Series X|S, MacOS, GeForce Now, and PC. This means you can alternatively play Crimson Desert on the PS5 if your computer is not fast enough.
Alternatively, you can purchase Crimson Desert via Steam and then stream it through GeForce Now – provided you have a sufficiently fast internet connection.
Does Crimson Desert also run on the Steam Deck? Officially, there is still no information on whether the game will be verified for the Steam Deck or at least run on it. However, since the system requirements are moderate, it is likely that it will be possible to play Crimson Desert on the Steam Deck at some point.
While the major MMORPGs are still in their winter slumber, various indie MMORPGs are achieving success on Steam in 2026. One game, in particular, is resonating well with fans and setting a player record once again.
Which MMORPG is it? Project: Gorgon is an old-school indie MMORPG that is more successful on Steam than ever before. On Sunday, February 15, 2026, the MMORPG reached a new peak of over 3,800 players, after already setting a new record with nearly 3,500 players a week earlier on February 8 (Source: SteamDB).
Here you can watch a trailer for Project: Gorgon:
Start video
Project: Gorgon – Steam Release Trailer
Content Over Hype
How does the MMORPG convince its players? Project: Gorgon had been in Early Access on Steam since 2018 and has gone completely under the radar of players. With the release on January 29, the developers declared Early Access over and likely signaled many players to take another look at the game.
What players see in Project: Gorgon appeals to them. Although the MMORPG struggles in terms of graphics and animations, it’s the gameplay content that convinces fans of the MMORPG. Fans especially praise how the developers have implemented “old-school” elements.
There is no hand-holding in Project: Gorgon, no exclamation points over NPCs’ heads, and a strong focus on exploration. Quest reading is just as much a part of the MMORPG as countless skills, from cheese production skills to training your alcohol tolerance, everything can be trained.
MikeVp: “I invested my refund from Ashes of Creation here and am having a great time. I accidentally followed a group into a dungeon and suddenly found myself as a deer – and the NPC selling the cure doesn’t talk to animals. 10/10.”
hellnawh22: “If you can look past the graphics and animations, this game has a lot to offer. I played for 12 hours like a possessed person yesterday and even subscribed, although that’s completely optional.”
SanSoren: “Honestly, I can’t get into it. I tried the free trial, but it just felt too clunky.”
Project: Gorgon implements the sandbox MMORPG genre well for its fans, yet there is criticism of the game as mentioned in the last comment.
What is being criticized? Fans of Project: Gorgon criticize mainly how difficult the MMORPG is to play. Smooth animations, nice graphics, and a bug-free experience should not be expected. While some consider this part of the game’s charm, it frustrates others to the point where they cannot warm up to the MMORPG.
Even for the theme-park MMORPG players, Project: Gorgon is probably not for them. Those who want to quickly reach the raid with the F-key will not get far in this MMORPG and will likely never understand the charm of the game.
Project: Gorgon is a niche MMORPG that is currently well executing its niche and achieving success. At the same time, the MMORPG is also not for everyone, as help and support are provided by the community and not by the game itself through quest markers and red dots in the menu. Anyone wanting to see if the MMORPG is for them has a good opportunity right now: MMORPG secret tip on Steam aims to attract new players, eases the entry, and totally annoys veterans
This is an AI-powered translation. Some inaccuracies might exist.
The hero of Dragon Ball, Son Goku, has defeated numerous enemies throughout the anime. However, some of them have undergone a change of heart. MeinMMO presents you with 5 enemies of the Saiyan who became friends over time.
Son Goku is not known for his persuasive skills, but for his strength. Throughout the anime, he learns new techniques from various teachers that make him stronger. It’s no wonder that one would rather count the Saiyan among his friends than among his enemies.
Therefore, it has happened multiple times throughout Dragon Ball that an enemy switched sides and fought alongside Son Goku. Mein MMO lists a total of 5 characters who initially wanted to fight Son Goku but later stood up for the same goals as he did.
Piccolo
Why was he Son Goku’s enemy? Piccolo Junior is actually the son or reincarnation of the evil King Piccolo. His father was the evil side of God. He wanted to plunge the world into chaos, but fortunately, Son Goku killed him by punching a hole through his stomach.
Just seconds before his death, the evil King laid an egg. Inside was Piccolo Junior. His father gave him his only purpose in life: to take revenge on Son Goku and avenge his death.
Start video
Dragon Ball Super: The Trailer for the Anime
What kind of change did he undergo? The change happened when Son Goku’s brother Radditz threatened Earth. Piccolo realized that his opponent was so strong that he couldn’t defeat him alone. Therefore, he forged an alliance with Goku to defeat Radditz.
Additionally, Piccolo later took care of Goku’s son, Son Gohan. Initially, he just wanted to train the little child as a warrior. Over time, however, a friendship developed between the two, and Piccolo became something like a surrogate father for Gohan. It also happened that Piccolo intercepted a blast to save Gohan and even sacrificed his life for the son of his archenemy.
Continues on page 2.
This is an AI-powered translation. Some inaccuracies might exist.
The free action RPG Where Winds Meet sends you with its first major expansion to three new regions. You will be able to explore the first one very soon, and all without paying a cent.
The name of the new expansion is Hexi: This will take you very soon to the first of three new areas, the “Jade Gate” (in English roughly translates to “Jade Gate”). You can catch a first glimpse of it in the announcement trailer:
This is the announcement trailer for the Hexi expansion for Where Winds Meet:
Start video
Where Winds Meet announces its first major expansion, shows three new areas in the trailer
Where Winds Meet sends you to the desert
The first major expansion for Where Winds Meet (in the West): The free-to-play action RPG has received many updates since its global release in November 2025, but has not had a true expansion yet. That changes on March 6, 2026, with the free DLC called “Hexi”.
The announcement trailer already shows first glimpses of all three areas. However, these will only gradually become part of the expansion.
The Jade Gate is the first of the new areas and will be accessible upon release. It is part of a huge yet quite dilapidated wall. The impressive structure is surrounded by a vast desert. In the trailer, you can see the wind sweeping sand over the dunes.
After the release, another area will open its gates every 28 days. These are:
the pale and quite gloomy Liangzhou with its white snowfields
Qinchuan, which is striking in the trailer with an endless sea of grass
The trailer already shows some new bosses and enemies that you can expect in these parts of the world.
What else is included in the new expansion: “Hexi” continues the story of Where Winds Meet and provides – in addition to the already mentioned areas and enemies – further innovations.
The innovations include:
Fighting from the back of your mount
Fresh combat styles that incorporate your environment (such as the sand beneath your feet)
The YouTuber and Twitch-streamer Viktor “iBlali” or “Vik” Roth has been a full-time content creator his whole life. Now he is at a point where he wants to change his content. One reason for this is that he has burned himself out on streaming on Twitch.
How did iBlali burn himself out on streaming? iBlali is one of the first German YouTubers and has been a content creator his entire life. During his time, he has changed his content multiple times, and now it seems that another moment has come for that. Streaming on Twitch is no longer fun for him, he says.
During his livestreams, he felt pressured that the streamed content should generate a click-worthy YouTube video. Nowadays, it is normal for Twitch streamers to upload their livestreams again in edited form on YouTube. This increases reach, but also brings in more money through YouTube clicks.
iBlali says that he felt so stressed by this pressure to produce a financially rewarding YouTube video that he stopped enjoying the stream itself:
Never stop a running system. No matter how much you don’t want to anymore. That’s how I completely ruined streaming for myself over the years. So, I really didn’t have any fun anymore.
He continues, saying that he would have liked to have streamed the game Clair Obscure: Expedition 33 but knew that the corresponding video would likely have only gotten “just” 30,000 views. Too few in the mindset of the YouTuber back then.
iBlali, like Gronkh, is one of the pioneers of the German YouTube and Twitch scene:
Start video
Gronkh, the man with the voice – Career and life of Germany’s most famous Let’s Player
iBlali focuses on sponsorships and jewelry in the future
What does iBlali have planned for the future? In the future, iBlali wants to regain the fun of streaming and shift the focus away from click-worthy YouTube videos. He wants to play what he enjoys in the stream and mainly publish video essays on YouTube. These will be diverse, including opinion videos or also retrospectives.
Specifically, this means for his two channels: On “iBlali” he wants to bring irregular uploads with gaming content from the Twitch streams and on “VIK” video essays.
However, the YouTuber is also aware that if he changes his content now, he will have less income. Therefore, he relies on two things: sponsorships from advertising partners and his own jewelry company.
In the future, these should be his main sources of income so that he can make his profession, streaming, more of a hobby again.
With the new Infernal Edition, you can now play Diablo 2 on Steam. The debut of the nearly 26-year-old classic from Blizzard is a success. The player numbers and reviews are likely to encourage the developers to consider further DLCs.
How to start Diablo 2 on Steam? Since February 11, 2026, you can purchase the new Infernal Edition of Diablo 2 on Steam, which includes the content of Diablo 2: Resurrected, as well as the new DLC “Reign of the Warlock”. The entire package costs nearly 40 Euros on Steam. If you already own Resurrected via Battle.net, you can secure the new content directly in Blizzard’s launcher for 25 Euros.
Although Diablo 2 is nearly 26 years old and the price of the DLC, which primarily brings the new class of the Warlock, is heavily criticized, the Steam debut is successful.
During the weekend, 11,749 players played Diablo 2 on Steam simultaneously (Source: steamdb.info). In comparison: The significantly more modern and younger Diablo 4 had 11,047 players playing at the same time (Source: steamdb.info).
Start video
Diablo 2: Resurrected introduces the new class of the Warlock in the gameplay trailer
“Catapulted straight back to childhood – Awesome!”
How does the Steam community rate Diablo 2? Many fans celebrate the sudden release of Diablo 2 on Steam. Not only on Steam but also on community platforms like Reddit.
Q.Drache writes in his review on Steam: “D2 on Steam, with a new class and QoL features … is today Christmas? Did I wake up in a parallel universe or did I die overnight? For me personally, an unexpected highlight of this year!”
Kowalski celebrates the nostalgic time travel on Steam: “Catapulted straight back to childhood – Awesome! […] The graphics are way better than back then, which lets the locations shine in a much prettier and more detailed light.”
Actual_Priority8445 counters on Reddit the players who criticize the price: “On the other hand, there are also those among us who are willing to pay again on Steam.”
johnsmith1234567890x adds on Reddit: “I bought it right away and haven’t even played the new class yet … I just want them to make more DLCs like this.”
TT Games has lowered the system requirements for the latest LEGO game.This is a response from the developer to the difficult situation in the hardware market.
These price increases have also reached game developers. They are responding to the high prices by starting to lower their system requirements.
Start video
Why is RAM so expensive? The current situation explained in 2 minutes
Developer lowers system requirements for LEGO game
Which game is it about? Specifically, it is about LEGO Batman: Legacy of the Dark Knight, an action game set to be released on May 26, 2026. In early January, developer TT Games announced the system requirements, surprising many players: TT Games set a recommendation of 32 GB of RAM.
However, the developers have partially revised these requirements: On February 13, 2026, TT Games announced on Steam that they intend to reduce the system requirements in terms of RAM for their new LEGO game: Instead of 32 GB, only 16 GB is now recommended. The minimum requirements remain at 16 GB of RAM, and no other changes have been made.
MeinMMO editor Nikolas Hernes was able to ask 4 developers behind the upcoming RPG Monster Hunter Stories 3: Twisted Reflection a few questions about the new size of the title, the habitat restoration, and the hardest monsters.
What is Monster Hunter Stories 3: Twisted Reflection? The RPG is the new installment in the Monster Hunter Stories series and will be released on March 13, 2026, on the Nintendo Switch 2, PS5, PC, and Xbox Series X|S.
For the upcoming RPG, as well as for the series itself, I interviewed the lead developers of the game and spoke with:
Ryozo Tsujimoto – Executive Producer
Kenji Oguro – Director
Takahiro Kawano – Art Director
Daisuke Wakahara – Lead Game Designer
MeinMMO: Thank you for the opportunity. First of all: What stands out to me is the visual change from Stories 2 to Stories 3. Why did you decide to change the proportions of the monsters and characters in the new game?
Ryōzō Tsujimoto: Yes, when we started working on the third title of the series, I had the opportunity to think about the development of the first two games. And I think we did a great job bringing the Monster Hunter series into a new genre, namely that of turn-based RPGs.
I think the biggest part of our work was to transfer the gameplay of the series into this new format and ensure that it works. Players received this very well.
That was, so to speak, our starting point, where I thought that we had achieved everything we could achieve in this game so far in terms of gameplay. So where should we go with the next game, and were there new directions we wanted to take?
As we began thinking about the next direction at the start of this development, the RPG element was the main focus for me. I wanted to develop the next game, No. 3, even more towards JRPG.
This meant giving the story more maturity and depth. I think this has naturally been reflected in the visual style, because in the first two games, you accompanied these young riders on their journey to adulthood and saw how they became part of this world.
And that meant we wanted to show in part 3 that this development has already taken place and that you are now controlling a more realistic, mature character, which is also shown in the relationship between the riders and the rangers in the game and their interaction with the monsters. Ultimately, the visual style reflects a certain new maturity and depth in the narrative and RPG elements.
MeinMMO: You talked about maturity, and when I played the first few hours of the game, I noticed that there is a strong emphasis on the story between the two countries Vermeil and Azuria. Were there any inspirations in developing the story behind this impending war?
Kenji Oguro: There is no specific inspiration for this plot, but regarding the scope of the story, the previous games were based on villages and smaller settlements. When we started this project, I told the team that I wanted to expand the scope from the village or settlement level to the country level.
As an example, I cited Game of Thrones. I said it’s a story in which different factions operate on a much larger level. One gets a sense of a world whose countries are on the brink of war.
This does not mean that the story is directly inspired by it, but this is how I made it clear to the team that this is the scope I want to achieve for this plot.
MeinMMO:Speaking of the story, I’m particularly interested in the characters of the game. Compared to the two predecessors, I find that the characters have much more depth in terms of their personality, design, and their relationships with the kingdom.
Why did you decide to give the human characters in Stories 3 more space?
Kenji Oguro: The main feature of this series so far has been the connection between humans and the monsters they raise. And that continues to be an important part of the plot. But as mentioned before, one of the executive producer’s directives was that we should lean more towards JRPG than just RPG. That meant we had to ask ourselves what exactly JRPG means.
We concluded that it meant human dramas and relationships between the characters, including side quests and subplots that add more breadth and depth to the narrative.
Even though the main character is a sort of rider who dives into the world of rangers, and many elements of the plot revolve around monsters and how to deal with them in different ways, and the fateful monsters of the main plot.
But to give this central plot more breadth, there are new characters who become your friends, and you can explore their relationships with each other and dive into the humanity of the core group at various points in the storyline while still following the main story about monsters and various related things.
Ultimately, it’s really just about complementing the depth of this game with the breadth of a JRPG.
Start video
Monster Hunter Stories 3 shows habitat restoration in trailer
MeinMMO:Yes, now more about gameplay. I am really looking forward to learning more about habitat restoration in the game and the new mechanics. Because when you think about Monster Hunter’s past as a series, ecosystems have always been an important aspect.
But now you give us players the ability to help the monsters without killing them or other monsters. Now we can help them, for example, by strengthening their population. How did you come up with the idea of not being the enemy anymore but the one who helps the ecosystem continue to grow?
Ryōzō Tsujimoto: First of all, I would say that back when we developed Monster Hunter Stories, the original game, the key concept was to feel close to the monsters and build a bond with them, to bring them more into focus.
As you’ve already said, monsters are popular characters in the main series games, and players have their favorite monsters, but it was difficult to feel close to them since you could only interact with them in combat due to the action gameplay.
One of the main pillars of this series, and especially the first game, was therefore to change the context by interacting with monsters and giving the player the feeling that they can build a stronger bond with them as living beings.
Kenji Oguro: With this in mind, we wanted to find a way to reflect this relationship with the ecosystem not only as an element of the plot but also in gameplay. Specifically, it was about the idea of restoring an ecosystem that has fallen out of balance or needs to be restored to flourish again.
That was my starting point as a producer to consider the impact of this monster relationship, which was established in previous titles, in gameplay.
Restoring the habitat and the elements of the ecosystem really came from where, as [Ryozo] said, I want you to feel close to the monsters and build a bond with them.
We went beyond the dimension of individual monsters that were bred and ridden in the old games, as you know, and shifted this to the level of the entire ecosystem of this monster itself, which is achieved through the ranger characters.
I want players to feel that they have a relationship and responsibility regarding their influence on this ecosystem. It’s not about individual monsters that you breed, bond with, and respect in some way, but about the player character as a human having a respectful relationship with the entire ecosystem.
MeinMMO:A feature that I have always wanted to talk about, also from the previous games, is the animations of tribal attacks. I always think of Brachydios, where there is this anime flashback and then this big hit.
Are there any limitations for you in creative development, or can you do whatever you want?
Takahiro Kawano: I would say it’s not so much about everything being allowed, but rather we want these attacks to be designed to make sense in the context of the relationship that you build with each individual monster.
I would say we know that you will see these animations many, many times over the course of a game, especially when players are really focused on the fight. Many players might want to start skipping the animations to progress faster.
For this reason, we hope to keep them relatively short. The maximum length is 10 to 15 seconds. But we also want to make them cool enough that you hopefully won’t want to skip them but will want to watch them every time.
You can watch a kinship attack from the predecessor here:
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MeinMMO:If I imagine having to use one of these kinship moves in a main title in Monster Hunter, I would think I have no chance. Like, for example, the golden Rathian, which creates this black hole. I believe normal hunters would all lose.
[Developers laugh]
One more casual question for all of you. You all know these monsters. What do you think is the best monster to have as a pet in real life?
Takahiro Kawano: The first is Kulu-Ya-Ku. I think he has a really cute personality when you see him carrying eggs and other things around. I think he would be just charming as a real pet.
Kenji Oguro: I would like to have Paolumu as a pet. He’s fluffy and cute, and I believe I could even sleep on him like on a bed. I could maybe hold onto him and sleep on his fur, and he could fly into the sky, so I’d basically have my own floating hammock.
Daisuke Wakahara: I would like to have a real version of Palamute, the dog, the friendly, dog-like character. I think his size is well suited for a real home, and I believe he would be a very loyal companion.
Ryōzō Tsujimoto: As for gameplay, I would say that Brachydios is also my favorite, but when I think about a pet in the real world…
If I imagine going for a walk with my monster pet in the pet park, Rathalos would certainly be a very impressive animal to have with me, and it also sounds just very practical to be able to fly through the air with it.
MeinMMO: A question for the entire series, for you as developers and perhaps also for the players. I have nightmares about several monsters because I’m too bad at fighting against them, like Kirin or Rajang.
Are there monsters that you really hate fighting against, regardless of the game?
Takahiro Kawano: Nergigante was a very challenging monster for me.
Kenji Oguro: Given the monsters you mentioned, I suspect you have also played “Monster Hunter Stories 1”, but for me, even as someone who worked on the game, Yian Garuga in this game was such a sudden increase in difficulty that I, as a producer when I tested it, had to go to the team and say: “Hey guys, what’s going on? I find this monster really difficult.”
Ryōzō Tsujimoto: For me, Alatreon was a very challenging monster. As you know, I have only used the hammer in every single Monster Hunter game ever. And that is a pretty large monster to hit on the head with my hammer.
Daisuke Wakahara: And finally, I agree with you regarding Rajang, especially in the days of Monster Hunter 4 and Monster Hunter 4 Ultimate. I have never seen a monkey in my life that scared me as much as Rajang in Monster Hunter 4. It was just so intense.
MeinMMO: Thank you for the interview. I am looking forward to the complete game, and yes, have a nice day.
Tanks in World of Warcraft are tired of being insulted constantly. They give up – and the waiting times increase.
Those who want to see the difficult “Mythic+” dungeons from the inside in World of Warcraft need a tank by their side – ideally one who at least knows roughly what they are doing.
However, some in the WoW community seem to have particularly short fuses and explode at the slightest problems. Usually, it’s the tank who gets the criticism or hate. This, however, is also the reason why tanks are becoming increasingly rare.
Start video
WoW: The Origin of Xal’atath and Salhadaar’s Decision in the “Superiority” Trailer
Tank is tired of complaints, simply withdraws from it
What do tanks report? In a post in the WoW subreddit, the player TheHelpfulBadger reports on his experiences as a tank. He tried to play as a tank last month but is now throwing in the towel. The reason is the toxic community and all the negative experiences he has accumulated over the past months. He writes:
I had trouble learning a new class, the routes, the tank mechanics, and so on, but I ultimately managed to achieve it at an acceptable level and also complete Mythic +10 without problems.
The whole process was quite fun, although occasionally a bit frustrating.
What was consistently terrible were the teammates. The amount of insults and harassment I received over the last month for being too slow or too fast or not taking exactly the route that others envisioned is just insane. Not to mention the many times when the DPS players pulled instead of me, while I was either waiting 2 seconds for my cooldowns to make the pull easier or wanted to give my healers a few seconds before the boss to regenerate mana.
Someone with thicker skin than I might be able to handle this, but I cannot, and I do not want to spend my limited free time being insulted.
I understand now that the community is exactly the reason for the tank shortage.
This is how the community discusses: Under the post, there are a lot of comments from other tanks who have had a very similar experience. Most of them seem to have transitioned to only tanking for friends and acquaintances – further increasing the tank shortage:
„That’s exactly why I love the “giving up keys” feature. I have been tanking on and off since Cataclysm and create explicit “chill” groups, but if someone complains and rages, then screw it, the key is over. I can find a new group in 2 minutes. I’m too old to deal with elitist wannabe MDI dudes.” – Squawnk
„Tanking for randoms = Terrible Tanking for friends and guild members = Awesome” – Stevez0r10
„Yes, that’s also the reason why queues are so long. If you enjoy tanking, you will find friends to play with and soon only play with them, while avoiding random groups like the plague.” – A_Zealous_Retort
However, there are also comments from some tanks who cannot confirm this and wonder how other tanks regularly end up in such negative groups, where insults are thrown around immediately.
„Where do you find all these people? So many posts and I’ve maybe had one toxic person in 10 runs and that doesn’t even ruin the run.” – Galcitor
Cortyn says: Although I only occasionally tank with my Demon Hunter, I can completely understand the problem. The “negativity bias” also plays a role here – the fact that negative experiences tend to stick in memory much more than neutral or positive ones.
If you had five positive dungeon runs, that memory fades. As soon as you have even one “fool” who escalates in chat and insults as if it were a major cardinal sin not to attack exactly this one group they had wished for. Because some people on the internet type out every insult that comes to mind without restraint, the negative feeling is further amplified.
Therefore, I can well understand if tanks say to themselves: It’s my free time, and I have little desire to be insulted. So they withdraw from it.
What are your experiences as a tank in World of Warcraft? Do you also have recurring problems with toxic players? Or have you transitioned years ago to only tanking for friends and the guild? Let us know in the comments! Tanking will become significantly easier in Midnight as well – because Blizzard has an idea on how to make dungeon routes easily recognizable.
This is an AI-powered translation. Some inaccuracies might exist.
No matter if in the games or the Amazon-series: In Fallout, you don’t pay with cash or coins, but with the bottle caps from simple bottles. There are three good reasons for this.
What are bottle caps for in Fallout? In short: As currency. In the wasteland, people don’t pay with dollars and cents, but with the bottle caps from bottles. This is the norm in almost all games. Fallout 2 is an exception. Here, the bottle caps were replaced by a new dollar of the NCR (New Californian Republic). But let’s take it step by step.
In our real world, we usually throw bottle caps into the trash after opening a bottle. They are worthless to us. In Fallout, it’s different. There are three simple reasons why people established bottle caps as the new currency after the Great War in 2077:
The first reason: Bottle caps already existed in large quantities. The most popular and widely spread ones were those from Nuka-Cola. The vending machines that were scattered across the USA served as a kind of ATM.
The second reason: The technology to produce these bottle caps was lost due to the war. This meant that it was simply not possible or only extremely rarely possible to produce new bottle caps. This ensured that the existing currency hardly lost its value. Inflation was no longer a problem.
The third reason: Because it was very difficult to produce new bottle caps, it also reduced the risk of counterfeiting. The new currency was tied to a specific shape, metal and color. Most bottle caps came from Nuka-Cola, but in the Mojave wasteland of New Vegas, payments are also made with those from Sunset Sarsaparilla. In Fallout 4, bottle caps from other manufacturers are also common.
The story of bottle caps in Fallout, however, was not without incidents. Not all factions agreed with it in the long term.
Start video
The official trailer for Fallout Season 2 takes us back to the apocalypse
The NCR wanted the dollar back
What happened to the bottle caps? The origin of the currency was in New California. The idea came from wealthy water merchants who wanted to tie the price of water to a physical object. Thus, each bottle cap was worth a certain amount of water.
In 2093, 16 years after the Great War, bottle caps became the new payment standard. Initially in the western USA, and about three years later also in the east.
In the west, this changed when the faction New Californian Republic, short NCR, came to power. They wanted to restore the old order in the country and also bring back the dollar and secure its value through stored gold.
However, the plan ultimately failed: The Steel Brotherhood carried out a series of raids on the gold supplies of the NCR and destroyed parts of it. Soon the new dollar could no longer be backed. Desperately, the NCR tried to introduce so-called fiat money. This has no intrinsic value but serves only as a means of exchange and is not backed.
Accordingly, people trusted the new currency very little. Many merchants soon returned to the bottle caps, which continued to be based on the value of water.
They then tried to either prohibit or strictly control the production of bottle caps. This was successful, and both counterfeiting and inflation remained largely in check.
In the end, the bottle caps became absolutely dominant in the wasteland, although alternative forms of payment like the NCR dollar are accepted here and there. As a player of Fallout, you should collect every single cap, because who knows what powerful new weapon or armor the next merchant has in stock. Or you might come up with ideas like the following: A gamer once sent 2,240 bottle caps to Bethesda and received a legendary role-playing game in return
This is an AI-powered translation. Some inaccuracies might exist.
In Pokémon GO the Lunar New Year begins. This has interesting bonuses onboard that you can take advantage of.
When does the Lunar New Year start? The Lunar New Year event in Pokémon GO starts on February 17, 2026. It begins at 10:00 AM and ends on February 21 at 8:00 PM.
The special thing about the event is the unusual bonuses that you can take advantage of during these five days. For example, you have the opportunity to encounter luck Pokémon and certain shinies more easily.
We will describe how you can make the most of the bonuses here for you.
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Pokémon GO shows its new season in the trailer
Catch 3 Pokémon as often as possible
During the Lunar New Year event, you can encounter three Pokémon with an increased shiny chance. These are:
During the event, you should interact a lot with the trainers in your friends list and also trade as much as possible.
There is an increased chance to become lucky friends. This can be triggered by various interactions, such as opening gifts, trading, and more. If you become lucky friends, you will receive a guaranteed lucky trade with each other.
Additionally, Pokémon can also become lucky Pokémon during normal trades with increased probability. However, this is still left to chance.
What are lucky Pokémon? These Pokémon are obtained after a lucky trade. They have better stats and require less stardust for level-up.
Walk from Gold Stop to Gold Stop
A special bonus of the event is the appearance of golden PokéStops. These can normally only be created by using golden lures, but during the Lunar New Year event, they simply appear randomly.
Gold Stops bring you:
Various items
Golden coins for Gierspienst
Important: Gierspienst is expected to be attracted only by golden stops where a gold lure has also been used during the event. So don’t count on encountering it just like that.
What else is happening at the event? In the wild, you can still encounter Ponita, Galar-Ponita, and Krokel as event Pokémon. There will also be various field research tasks for the event, a collector challenge, and a paid but optional limited research in the shop. And then it goes directly forward with the next dates: Here you can find all events in February 2025 in Pokémon GO.
This is an AI-powered translation. Some inaccuracies might exist.
In Helldivers 2 gives very little space for cosmetic gear. The more combat missions a Helldiver has experienced, the dirtier he becomes. Accordingly, capes are both rare and special. Now there is supposed to be a new one.
What kind of cloak is this? The second anniversary of Helldivers 2 was on February 8, 2026, and the developers are giving away a new cloak for this occasion. The cape is named “Eye of Liberty” and features a golden skull as a symbol, behind which a secret is hidden.
Here you can see the trailer for the current expansion of Helldivers 2 “Machinery of Oppression”:
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Helldivers 2 shows in the trailer for Machinery of Oppression how the new cyborgs change the fight
A secret for two players
What is this secret? If the print of the skull looks familiar, you are right. An almost identical pattern, just reversed, was already present for the first anniversary of Helldivers 2. The cloak back then was named “Eye of Freedom” and displayed a silver skull.
However, if you team up with a friend and bring the two capes side by side, a complete skull is formed from the two halves. It’s also conceivable that the developers will include an Easter egg for this case, such as a certain voice line, but whether that is the case is still unknown.
How the two capes might look next to each other has already been shown by user LordSky2040 on Reddit:
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How do you get the skin? Although the new cape is available for free to all players, there is a requirement to unlock the cosmetic item. As it is a birthday gift, players must log into Helldivers 2 between February 1 and February 28, 2026.
Once that is done, according to the developers’ statement on X.com, the cloak should be received on March 2. A time for when the cape arrives is currently unknown. It is also unknown whether logging in, as mentioned in the developers’ post, is really sufficient, or whether at least a simple mission must be played to obtain the cloak.
Starting a hobby that requires a lot of dexterity sounds intimidating to many curious individuals. However, the community of Warhammer and Dungeons & Dragons notices that there are many people who not only know the necessary skills but already master them wonderfully.
Painting miniatures sounds like something unattainable for many curious individuals who find the hobby exciting but hesitate due to “lack of skills.” Online, you can find the projects of absolute professionals, with smooth brush strokes and colors applied so precisely that many give up before they even started.
The community of this hobby is a very welcoming place that does not judge newcomers for their initial results, but rather motivates, helps, and wants to ensure that new people stay. Yes, painting miniatures requires certain skills that one can develop. What many may not realize is that these skills already exist in many people – and vice versa.
Casey Explosion on Bluesky and splashythemagiccarp on Reddit also point this out: “For everyone who needs to hear it? [Painting miniatures and nail art] are transferable skills.”
Some miniatures of the heroines and heroes can also be seen in the trailer for the fourth campaign of Critical Role:
Start video
The 4th Campaign of Critical Role starts now and is bigger than ever
“Brush control is brush control!”
What makes the two different activities so similar? Based on this observation shared in the community, many artists suddenly realize how similar the skills developed through them are.
On one hand, both activities require a steady hand, or better yet, a method that ensures a steady hand. When painting nails, one often rests their fingers on a stable surface. For miniatures, stability is often provided through a holder, as the hand controlling the brush can brace itself there.
For both nails and miniatures, the rule is: one base coat, two thin layers, and a sealing top coat.
Nail artists often paint patterns and entire motifs on nails with thin brushes and plenty of calm and patience. This requires exactly the same skills as a detailed miniature.
The only real difference between the two activities is that you cannot use the same colors and polishes, as they do not look as good or adhere as well on the other “medium” as they do on the intended one.
Regarding the skills, a nail artist could make rapid progress in the miniature hobby, and miniature artists could really paint some stylish nails.
What does the community say about this realization? Based on the reactions that arise under the posts on the topic, this statement seems to be more than accurate. And the community even partially demonstrates this with evidence:
“I passed my nail design exam by painting symbols of High Elves from Warhammer Fantasy,” reports RealLunarSlayer on Reddit, but Freya Tail also admits on Bluesky: “Last month, I applied dry-brushing techniques to my nails, and they turned out phenomenal. I did a marble effect on my nails.”
Markymalfunction therefore knows exactly what the community would benefit from the most in a perfect world: “They should open nail studios in Games Workshop stores. Also, we should start playing 40k in nail studios. The world would be a better place.”
Due to the transferable skills of painting miniatures and nails, some beginners may find it easier than others. However, that should not prevent those who have not had much brush control experience from giving the hobby a chance. MeinMMO editor Caro also fell in love with painting the little guys and reported here on MeinMMO about her entry: My new hobby is even nerdier than Dungeons & Dragons, and you can wonderfully combine the two
This is an AI-powered translation. Some inaccuracies might exist.
Episode 5 of A Knight of the Seven Kingdoms has been released, and MeinMMO summarizes everything you need to know about the penultimate episode.
Warning: In the following article, we will spoil the events of Episode 5 of A Knight of the Seven Kingdoms.
Episode 5 of A Knight of the Seven Kingdoms is titled “In the Name of the Mother”. Although he only wanted to prepare for the knight tournament, Duncan now has to face the consequences of his attack on Aerion Targaryen.
Aerion demanded a trial by the Seven as punishment, which takes place in the new episode. The 7 champions of Duncan will face 7 champions of Aerion. The big twist still in the fourth episode: Crown Prince Baelor fights for Duncan.
The entire episode deals with the trial by the Seven. After the video, we summarize the most important events for you.
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A Knight of the Seven Kingdoms shows in the final trailer that one can expect more humor than in Game of Thrones
A tough battle, especially for one side
What happens in the battle of Episode 5? From Duncan’s perspective, one sees the brutal and dirty battle. The knights charge at each other and each is looking for their own opponent:
Duncan shows clear panic before the fight and receives a hard lance strike from Aerion right at the beginning.
Duncan pulls the lance from his torso. After a strike from Aerion’s morning star, he faints.
In his unconscious state, Duncan remembers his childhood and how he came to Ser Arlan of Pennytree. In the flashback, one sees the loss of a childhood friend and Ser Arlan in action.
After the flashback, Duncan wakes up again lying in the mud, and a fight starts between him and Aerion.
Both knights fight and injure each other, and Duncan falls to the ground again. In a final moment, Duncan gets up just before the end of the trial.
The crowd cheers and Duncan charges at Aerion. He throws the Targaryen to the ground and beats him with his shield and fists.
Duncan does not kill him but forces Aerion to surrender. The trial by the Seven is over, and Duncan wins.
What is the outcome for both teams? Although Duncan has won, the balance of his champions is not particularly favorable:
Ser Humfrey Beesbury was killed by Ser Donnel of Dämmerthal
Ser Humfrey Hardyng also dies during the trial
On Aerion’s side, everyone has survived
The biggest shock is the death of Prince Baelor Targaryen. One sees a severe wound on the back of his head. It was struck by the club of his younger brother Maekar.
Baelor dies in Duncan’s arms and the episode ends. Since Baelor was the eldest son of King Daeron II Targaryen, after his death Aerys I Targaryen (who has not been seen in the series so far) becomes the new heir to the throne.
With A Knight of the Seven Kingdoms, the world of Westeros is once again extended in series form. Unlike House of the Dragon, Duncan’s adventures are much closer to the events of the original series. You already know a character from Dunc’s time from Game of Thrones: A Targaryen from the new Game of Thrones series you have known for 14 years
This is an AI-powered translation. Some inaccuracies might exist.
With A Knight of the Seven Kingdoms, the next spin-off of Game of Thrones will be released soon. The new HBO-series will also start in Germany simultaneously with the US release. You can see when the next episode is released here.
Update: We updated the following article on February 16, 2026 with the release of episode 5.
When does episode 6 of A Knight of the Seven Kingdoms start? The 6th episode of the new HBO series will start on February 23, 2026 in Germany.
The series premiered exclusively on the new streaming service HBO Max, which launched in Germany on January 13, 2026.
All dates for A Knight of the Seven Kingdoms at a glance:
Episode 1: January 19, 2026
Episode 2: January 26, 2026
Episode 3: February 2, 2026
Episode 4: February 6, 2026 (a bit earlier because of the Super Bowl)
Episode 5: February 16, 2026
Episode 6: February 23, 2026
You can watch the trailer for the new series here:
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A Knight of the Seven Kingdoms shows in the final trailer that one can expect more humor than in Game of Thrones
What is A Knight of the Seven Kingdoms about? The HBO series is based on the hedge knight novels by George R. R. Martin. It serves as a prequel to Game of Thrones, set 100 years before the main series and 100 years after House of the Dragon.
The series follows the knight Ser Duncan, who travels through Westeros with the young squire Egg. During their journey, they overcome great dangers and a friendship develops between them. However, Egg is not just an ordinary boy; he hides a great secret.
Is the series concluded with one season? It is planned that the series will have 3 seasons to adapt the 3 hedge knight novellas. Filming for the 2nd season began in December and is set to premiere in 2027 (via Variety).
In the upcoming expansion of World of Warcraft, you will need more gold. Because you need it for item upgrades.
Since Dragonflight, there is a new loot and gear system in World of Warcraft. Items belong to different “paths”, such as “Adventurer” or “Hero” and can then be upgraded multiple times. Previously, you needed 2 different currencies, namely badges and special stones. The stones will be removed – but now you will have to pay with gold.
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What changes in the upgrade system? Again in Midnight, there will be badges again, but the special stones (valor stones or flight stones) will be removed. These were already a thorn in the community’s side, as there were essentially only two states:
You are either permanently at the cap of 2,000 valor stones.
Or you never have enough valor stones to upgrade anything.
This is because you received varying amounts depending on your play style. Especially fans of “Mythic+” generally got too little rather than too much.
As Blizzard previously announced, the valor stones (or any other version of stones) will disappear from the item upgrade system. At this point, gold will take their place.
Small gold costs or new hurdle?
How expensive will it be in the future? As it stands, the prices seem to be quite bearable. The cost for a single upgrade ranges from 10 to 50 gold, depending on the path the item is on:
Path
Gold cost per upgrade
Adventurer
10 gold
Veteran
20 gold
Champion
30 gold
Hero
40 gold
Mythic
50 gold
If you want to upgrade an Adventurer item from Adventurer (1/6) to Adventurer (6/6), it will cost you 50 gold.
If you want to upgrade a Mythic item from Mythic (1/6) to Mythic (6/6), the cost will be 250 gold.
If you upgrade a complete set of items, i.e. all the gear your character is wearing, from Mythic (1/6) to Mythic (6/6), the price will be 4,000 gold (or 3,750 gold if you are wielding a two-handed weapon).
Of course, you will still need the corresponding badges.
Keep in mind that this is still information from the beta of Midnight. On the one hand, it is possible that this is just a test, but on the other hand, it is also possible that the values are merely placeholders and could increase.
What does Blizzard want to achieve with this? Gold has increasingly lost significance in World of Warcraft in recent years. Previously, you needed gold for just about everything in the game, but now this has been replaced by various currencies in many cases. With such adjustments and also new features like the housing system, gold is regaining relevance in the game and has more varied uses.
Cortyn says: Even though there is a big outcry in some forums or the comments, for example on wowhead, I cannot understand that. The costs are extremely low in the current version. A weekly quest with a reward chest currently gives about 1,600 gold coins, while individual world quests often grant between 700 and 900 gold. Thus, the costs for item upgrades are virtually non-existent and almost a symbolic amount.
No character in World of Warcraft will become poor because they only have to complete a maximum of a dozen world quests throughout the entire expansions. This system is certainly better than valor stones. Whether gold actually needed to be a cost is a completely different question…
What do you think about the fact that gold will be used for upgrades in the future? Is it a good idea to give gold more relevance again? Or is it just making the game more expensive, leading players to perhaps resort to WoW tokens for item upgrades? You can spend real money in a new shop – because housing in WoW now has a real money shop.
This is an AI-powered translation. Some inaccuracies might exist.
Currently, there is an enticing offer for Steam users who are fans of Warhammer. A top title is available at a discount, and this also applies to the numerous DLCs. However, if you want the complete package, you will need to dig deep into your pockets.
Which game is it about? Total War: Warhammer 3 is a real-time strategy game developed by Creative Assembly. It is the conclusion of a trilogy. The main game was released back in 2022.
Since then, the title has received numerous DLCs, and it will also be supplemented with expansions in 2026. Among other things, Total War: Warhammer 3 will receive four new commanders this summer.
Currently, the main game is discounted by 75 % on Steam and costs only €14.99 instead of the full price of €59.99. This offer is valid until February 26, 2026.
If that’s not enough, you can also purchase 32 DLCs from the last 10 years of Total War: Warhammer. This includes those that were originally released for the predecessors. With one exception, they are also available at discounts between 20 % and 75 %. However, the complete package is by no means a bargain.
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Der erste Trailer zu „Lords of the End Times“, dem neuen DLC für Total War: Warhammer 3 im Sommer 2026
A hefty price
What does the complete package cost? In total, the DLCs add an additional €201.03 to the main game. The discount is already included in the price.
In addition to an upgrade pack for the game that brings new factions and campaigns, most DLCs are smaller expansions. They integrate new commanders and races into Total War: Warhammer 3.
Is the complete package worth it? That likely depends on whether you’ve already tried the game. If you’re fans, one or another DLC might be worth it, but if you haven’t had any experience with the title yet, you can first try the main game for just under €15. On MeinMMO, you’ll find an overview of the recommended DLCs.
On Steam, Total War: Warhammer 3 has 79 % positive reviews (‘Mostly Positive’), with 2,987 users having rated it. 983 recently written reviews are 1 percentage point more positive, landing at 80 % (as of February 15, 2026, 1:30 PM).
The community particularly praises the main game and enjoys the Warhammer scenario. At the same time, the DLCs are a major point of criticism. User KleinmeisterNeumann summarizes the problem in his review on Steam:
“An excellent strategy game in an absolutely fantastic setting, but with one of the most disgusting DLC policies I’ve ever encountered. […] If you enjoy Warhammer and turn-based strategy combined with fantastic real-time battles, then this game is absolutely great and you should buy it. HOWEVER, you should buy it on sale. Because you will definitely have to spend much more for all the DLCs.”
In addition, individual reviews criticize various bugs and weak AI in the game. All in all, the current offer might be a good opportunity for some of you to give Total War: Warhammer 3 a chance. After all, the game has made it onto our genre list at MeinMMO: The 16 best strategy games for PC 2026
This is an AI-powered translation. Some inaccuracies might exist.