DC Universe Online, the free-to-play superhero MMO, has recently been enriched by the expansion pack War of the Light Part 1.
Legendary members have been able to fully enjoy the new content for several days now (subscription players generally have free access to all addons). For all other players, it starts on January 28th for those who are free to play – provided they purchase the pack through the shop or switch to a legendary membership, which brings several advantages.
The now ninth addon comes with some interesting new features that we certainly don’t want to withhold from you:
The Rage Power, which is related to the Red Lanterns,forms the now 12th power set and can be used by both good and evil players.
Players can look forward to brand new group content: A 4 and 8 player operation.
Two new Legends PvP characters – the Lanterns Atrocitus and Saint Walker.
Brand new items, collections, and more.
If you also want to embody a hero or even a villain, then go ahead – the action-packed online game isfree to play. Superman and Joker are therefore not so far away.
This is an AI-powered translation. Some inaccuracies might exist.
Players of the American version of the free-to-play MMORPG Aion can look forward to the next big update very soon. On January 29, 2014, client version 4.5 will be deployed, bringing a lot of new features.
The highlight is undoubtedly the new class Ethertech, which is already being touted as the upcoming ‘community favorite’. To shorten the wait a bit, NCSoft has now released a new trailer for the Ethertech. The robot-like figure already comes across as quite impressive, a really nice preview of what awaits us soon in Atreia. Robocop says hello!
In addition to the Ethertech, the patch will also bring new instances, hairstyles, skills, items, weapons, and much more. However, it is still unclear when the European servers will enjoy the new content. However, there has been a first glimmer of hope in the Gameforge Forum that it may not take too long here either:
As I see the plans, 4.5 is being planned directly. So yes, small patches will probably no longer come. But… hopefully it won’t be long now :x. Near future. Man, I wish I could say more :/
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Listening closely pays off – they reveal some character details!
One could say – here presents itself a truly convincing group of high-profile actors or in this case voice actors. Of course, they voice the English-speaking characters, but they also offer some interesting insights into the prominent NPC characters of TESO. Despite the affection for the well-known actors and voice actors, one almost feels like playing the English version. However, you won’t learn that from the video, the German voice actors are impressive as well. We’ve taken the names from the official press release:
The role-playing epic is enriched by a true star ensemble of German voice actors: Otto Mellies (e.g. the German voice of Christopher Lee), Rainer Schöne (e.g. the German voice of Willem Dafoe), Klaus-Dieter Klebsch (e.g. the German voice of Alec Baldwin), Frank Glaubrecht (e.g. the German voice of Al Pacino), Thomas Danneberg (e.g. the German voice of John Cleese), Wolfgang Condrus (e.g. the German voice of Ed Harris), Martin Kessler (e.g. the German voice of Vin Diesel) and Bernd Rumpf (e.g. the German voice of Liam Neeson) along with many other renowned speakers lend their voices to the German version.
And that wasn’t all, the other speakers are also quite notable German-speaking voice actors.
Thomas Danneberg voices Cadwell, a cheerful and loveably crazy runaway slave who embarks on a series of intricate quests in the Empire. Portrayed as High King Emeric, Bernd Rumpf plays a wealthy merchant who was able to ascend to the throne due to luck and determination. Tanja Geke (e.g. the German voice of Zoe Saldana)takes on the role of Ayrenn, the leader of the Aldmeri Dominion and queen of the High Elves, who feels significantly more comfortable wielding the blade than her crown.
Additionally, Klaus-Dieter Klebsch voices the role of Abnur Tharn, a cunning old wizard and politician who leads the Elder Council of the Empire and represents the de-facto power behind the Ruby Throne. Otto Mellies lends his distinctive voice to theProphet, a mysterious blind man who guides players in their search for their soul. Frank Glaubrecht takes on the role of the key figure Molag Bal, an evil Daedric god from another dimension who seeks to enslave the mortal souls of Tamriel.
The Dragon King Jorunn is voiced by Wolfgang Condrus, the renegade High Elf sorcerer (the most powerful necromancer in the world) by Martin Kessler and and and. It’s going to be exciting and the drums are about to sound! Gather your friends and prepare for the battle for Tamriel and against the Daedra Molag Bal! We will also be at the front lines. 😉
This is an AI-powered translation. Some inaccuracies might exist.
The exact date is not yet out, but DLC number 3 for Defiance will be available in early February. As we already reported, the title of the next expansion of the first season is: The 7th Legion. So far so good, but what’s new? In one word: A lot!
If the announcements are to be believed, the MMOTPS will evolve significantly. You will have the opportunity to become a member of the legendary 7th Legion. Led by the war hero Yoshida Hiro, the army marches towards the Bay Area, the area where we currently find ourselves in the game. Those who join the Legion – which probably means those who purchase the DLC – will receive the so-called Recruit Special Kit. This is a special gear for the members of the 7th Legion, which includes a new outfit, some yet-to-be-defined gear, and a new title.
New gear, new combat style, new shield technologies, and much more!
In addition to additional and new gear, there will also be new Hybrid Shields and a unique combat style – whatever that may mean. The latter could perhaps refer to a new main specialization for melee combat (?). Additionally, the chat system is said to be revamped, which many will certainly appreciate, and there will be new dynamic content that goes by the promising name RAIDS – well, that already sounds nice. 😉
Oha! It will probably get even bloodier in Defiance with the 7th Legion!
All in all, the 7th Legion could lead to the biggest changes or expansions in Defiance so far. As far as I can assess the announcements, everything sounds extremely interesting. How good that I already have my Season Pass, which applies to all five DLCs of the first season. Just a reminder, it costs around 35 euros, which ultimately means that you save 15 euros compared to buying them separately and receive a few in-game bonus items. In this sense, grab your friends – Defiance is great for playing with buddies and, of course, girlfriends! – and rock the Bay Area!
As always, we appreciate it if you recommend this post – every bit of support makes our work easier and gives you more information and great additional offers on Mein MMO. 😀
This is an AI-powered translation. Some inaccuracies might exist.
[intense_lead ]After a long wait, the time has finally come: The closed beta of “Hearthstone: Heroes of Warcraft” has ended, and from now on, all players can dive into the tactical free-to-play collectible card game and shake things up in the tavern with their favorite hero – the open beta is here![/intense_lead]
For those who have not heard anything about Blizzard’s latest game, I want to give a brief overview of what you can experience in Hearthstone and how to take your first steps into the world of collecting.
Let me say this: If you’ve ever played a trading card game like “Magic”, “Yu-Gi-Oh!”, or the “Warcraft TCG” away from your PC, the adjustment will be a piece of cake. In essence, these games function very similarly, but the rules have been simplified for Hearthstone to provide as many players as possible with a smooth entry.
The beginning is… child’s play!
When the game is started for the first time, the tutorial inevitably begins, which you must navigate to reach the main menu. After five quick matches, where you defeat iconic Warcraft characters like “Hogger” and “Illidan Stormrage”, you can finally start the main game.
As a newcomer, you only have the Mage class, represented by Jaina Proudmoore. It is advisable to complete a few games against AI in the “Practice” mode, because to unlock the other 8 classes, you must have defeated them at least once – the mode doesn’t matter here, and you can also internalize the basics again.
The goal is always clear: To reduce the opposing hero’s health points from 30 to 0 before the enemy can do the same.
How does a match play out?
No matter if you are facing other players or computer-controlled opponents, the process is always the same. Both opponents have a deck of 30 cards each, and it is decided at random who starts. The starting player draws 3 cards, and the second one an additional card to compensate for this disadvantage.
Each turn begins with drawing another card and increasing the mana counter by 1. All cards have mana costs that must be paid to play the card; accordingly, a card with a cost of “3” can only be played at the earliest in your third turn, while a card with 8 or even 10 mana costs will wait for its use for quite a while.
Unusual for card game veterans: There are no “Instant” cards that the opponent could play – in your turn, only you decide what happens! After just a few rounds, it becomes clear that merely “playing” your own cards will not achieve the desired effect; tactics and foresight are some of the many keys to victory in Hearthstone.
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All cards basically fall into three categories: Minions, Spells, or Weapons. Simply put, Minions are your units that you send into battle. Each Minion has a value for attack power and another for health points. When one of your Minions attacks an enemy’s Minion, they inflict damage on each other. For Magic players, it is worth noting that the damage is permanent. For example: If a 4/4 Minion (4 attack power and 4 health points) attacks a 3/3 Minion, the 3/3 Minion is destroyed, and the 4/4 Minion drops to 4/1.
All Spells are tied to a respective class, so Mages always have different magical tricks up their sleeves than Warlocks or Hunters. Unlike Minions, the effect of a Spell takes effect immediately and usually has no further impact on the game. A simple example would be the card “Arcane Intellect”, which lets you draw 2 cards and has no further use thereafter.
Weapons allow your hero to deal damage themselves. Unlike Minions and Spells, Weapons have an attack value and a durability value. Each time your hero strikes with their equipped weapon, the durability decreases by 1 until the weapon is destroyed.
And now the most important thing: How do I get new cards?!
There are many ways to acquire new cards in the game. First and foremost, you should level up all classes to level 10, as you unlock the so-called “Basic Cards” for a class by reaching this level; these cards can only be obtained in this way!
As is common in a trading card game, there are also Hearthstone cards that are common and others that are rarer. Besides the Basic Cards, there are also “Professional Cards,” which have a rarity of “common” (white), “rare” (blue), “epic” (purple), or “legendary” (orange). These cards are primarily obtained from packs, each containing 5 cards, at least one of which is “rare” or better. Packs can either be purchased for real money (2 packs for €2.69), bought with Gold (100 Gold coins), or you receive them for participating in the Arena.
As a last option, you can craft the cards yourself. For this, you need Arcane Dust, which you receive for disenchanting excess cards – not the optimal solution for beginners since they have no extra cards.
Then with Gold! How do I earn Gold? And what else can I do with it?
Every day, you receive a quest that rewards between 40 and 100 Gold coins for completion. In addition, you receive 10 Gold pieces for every 3 victories, although a daily maximum of 100 has been set (for which you would need to record 30 wins, which can take several hours even for experienced players). Certain “Achievements” also grant Gold coins, though only once, but it is certainly more exciting when the message “Achieve 100 Wins!” pops up.
So it is also possible for casual players to open a new pack every 1-2 days.
However, if you want to spend 150 Gold pieces, you can try your hand at the Arena mode. Here, you assemble a deck of 30 cards, and the twist is: The game presents you with 3 cards 30 times, and you must choose one each time until your deck is complete – this leads to amusing decks that both you and your opponent often do not expect. After that, you compete against other players until you either record 3 losses or 12 victories.
The interesting part: The more you win before accumulating three losses, the greater the reward. And don’t worry! Even with 0 wins and 3 losses, you still get at least one pack, so you would have only lost 50 Gold at most – from 7 wins onwards, you even get the 150 Gold back and essentially receive a pack for free. If you achieve even more, you will be rewarded with larger amounts of Arcane Dust, even more Gold, or even a second pack.
First Conclusions
The developers have set themselves the goal of creating a game that is beginner-friendly while still offering tactical depth without ever overwhelming the player. All cards have been designed so that you can see at a glance what a specific card does and how it interacts with other cards.
Especially practical: If you ever forget what certain keywords like “Charge” or “Taunt” mean, you just need to hover over the card with your mouse, and you will receive a brief, clear explanation right next to it. Getting started is easy, and the seemingly endless combinations offer enjoyment for many sleepless nights – but don’t be discouraged, as especially the players from the closed beta have a significant experience advantage.
Don’t let that get you down and try to learn something from every lost round, then victories will come on their own soon – happy deck-building!
The developers of WildStar have talked several times about the social features in the upcoming sci-fi MMORPG, but so far there have been no tangible facts regarding guilds.
This has changed with today’s article on the official site, which provides a good insight into guild life on the planet Nexus.
At first glance, all the usual structures are present, as one would expect from an online role-playing game. Starting with the founding of the guild, through ranks and powers, to an optional guild tax and the typical guild bank, there is much available to properly organize a group of like-minded players.
But we are talking about WildStar, which wants to be different and offer more than many other games. It would be surprising if this were not the case – especially since social groups are supposed to be very important in WildStar, as this statement once again makes clear:
[intense_testimonies]
[intense_testimony]
[intense_testimony_text]In many MMO games, a guild is a social group of players. They might raid together or hang out in their VOIP system of choice, but most individual players roam the open world alone, and their guild is little more than an unremarkable name on a sign. That is really a shame – and a state that we don’t want in WildStar![/intense_testimony_text]
[intense_testimony_author company=”Community Manager” image=”https://images.mein-mmo.de/magazin/medien/2014/01/Wildstar_Logo.png”]Jan “Bronn” Sterl[/intense_testimony_author]
[/intense_testimony]
[/intense_testimonies]
To counteract this, a lot has been thought out. We will briefly introduce the features that are intended to foster greater connection between players.
Guild Influence:Playing together is rewarded here, which is nothing extraordinary at first. It’s quite simple, which makes it all the more surprising why hardly any other games have come up with this idea.
Other games also have guild quests and the like, but the small yet subtle difference is that the guild gains influence when the members actually play together and do not go off separately to complete tasks. The more you tackle dungeons, raids, battlegrounds, or quests in a group of guild members, the faster the influence increases. What this brings becomes clear in the next point.
Guild Benefits:The influence acts as a currency with which you can gradually unlock rewards, categorized into 3 categories:
Guild unlocks (e.g., summoning players, bank expansion)
Guild-wide boosts (e.g., experience, faction reputation, and influence bonuses)
Consumable guild items (e.g., individual buffs and summoning the bank)
Guild Holo Emblems:Last but not least, a little treat. You can look forward to a comprehensive tool that allows you to create a custom guild logo in the game. The special thing about it is that the emblem is projectable and its position can be freely determined on the character. This way, you show – whether in PvP or elsewhere – which group you identify with and represent it at the same time!
What do you think about guilds that play together being rewarded? We think that’s great, as people sometimes just need a motivation to realize that they can also have a lot of fun together.
The most important thing last: How and where do I found a guild in WildStar?
Once you reach level 12, you are allowed to found a guild in WildStar. The founding itself is then done in the respective capital of the faction, at a non-player character who is responsible for this. But beware, this is not free and costs you 10 gold. Typically, you have this 10 gold in the normal course of the game and haven’t collected it by level 12 yet. If you still want to initiate a founding, it is advisable to pool the necessary cash in the community.
This is an AI-powered translation. Some inaccuracies might exist.
In The Elder Scrolls Online you will be able to roam the continent of Tamriel together with your friends for the first time since the release of the popular role-playing series. The developers are currently showing you why a community, such as in the form of a guild, can be beneficial in the latest video. One of the declared goals of the game makers is to not only offer great group content but also to actively encourage TESO players to engage in group play through compelling moments of tension. This is absolutely understandable, as one must not forget that there is a huge fanbase for the TESO series, and some players may not have belonged to the MMO crowd until now. *waves at those addressed with a smile* 😉
The Group Teleport
A very nice feature introduced in the video is the ability to “teleport” directly to another group member. In this case, I can let it slip that I had the chance to test this nice option in the beta and I’ve come to appreciate it right away. Indeed, Tamriel is just as beautifully confusing and vast as you know it from games like Skyrim or Morrowind. This means that it can happen that friends may quickly lose sight of each other while playing AND exploring together. While this might annoy some MMO gamers, it is part of the charm of the TES series for me. But to avoid it getting out of hand and to have distant group members quickly at hand, you can, as mentioned, teleport directly to your group members by magic. OK, to some extent, this charm inevitably gets somewhat lost, but I think that is manageable. Or how do you see such options?
The Attack is Approaching Unstoppably – It’s Time!
On April 4th, 2014, it’s finally here! The Elder Scrolls Online will finally be playable for all of us, and we can storm Tamriel. So it’s about time to get your friends together and march towards Tamriel. Take the idea of group content as an occasion to slowly start beating the war drums and gradually increase the drumming speed. Pre-order TESO! Share this and other articles about TESO on Facebook and Co! Call your friends! Build up anticipation together and wait for the final blow! We are in! — And while we are on the subject, which faction and race do you want to play together? Feel free to tell us, as we are still in the decision-making process ourselves. 😉
This is an AI-powered translation. Some inaccuracies might exist.
A few days ago, the Carbine devs Frost and Pappy introduced the Assassin in a livestream – the ultimate claw beast that not only causes a stir in WildStar, but also as Wolverine in X-Men. Definitely a spectacle worth seeing.
Okay, the thing with Wolverine was a little joke on my part, but it is worth it! Frost and Pappy sometimes even throw some serious shade. Holla the forest fairy.
This is an AI-powered translation. Some inaccuracies might exist.
[intense_lead ]Blizzard’s flagship World of Warcraft resembles a frighteningly successful sports team that becomes champions year after year, defying all challengers, even as the naysayers grow louder. Will WoW strike back in 2014?[/intense_lead]
In American basketball, the Miami Heat have been in a similar position for years. With superstar LeBron James, they are favorites for the title each season. However, every year new teams, the so-called contenders, emerge. They look young, fit, and agile. Tens of thousands of sports journalists earn their living writing about basketball, declaring a changing of the guard at the top – every year.
Does the championship team from 2014 look like this?
The Miami Heat are said to be getting old. The air is out, the dynamics have exhausted, the team is clearly past its prime. And on the other side: Just how great Golden State can shoot, how dynamic the Pacers are playing again this year! And then – when it’s time for the Finals, LeBron and his Heat will once again be crowned champions.
In MMORPGs, things have been similar for years. Many in the industry are tired of WoW still reigning supreme. They say: The graphics are now truly outdated, the gameplay is simply exhausted, the old stories of Arthas and Illidan have been told, it’s finally time for something new. Every decline in subscription numbers is now viewed as the final demise of WoW.
[pull_quote_center]Every game is now deemed the ultimate WoW killer, a savior – and every year, in the end, WoW is still just ahead.
After Blizzard took a big hit with the somewhat disastrous expansion Cataclysm, it seemed they would steer the ship back with Mists of Pandaria, but that excitement has since dissipated.
Especially with a fresh crop of contenders for 2014 like TESO, WildStar, and Everquest Next waiting in the wings, there was a critical eye on what Blizzard would have in store for 2014.
The answer: A lot, of course.
This year, they plan to bring the player models of the old races up to the level of the Pandaren, Goblins, and Worgen – a preview is set for the end of January. Additionally, Blizzard is returning to its strengths in storytelling. With Warlords of Draenor, the new expansion, it’s once again into the shattered world. This content was already addressed in Burning Crusade and that era is retrospectively seen by many fans as WoW’s golden age.
“Look here ladies, I’m going to look sexy again soon!”
Further delicacies planned for the new year lie in a consistent development of existing content. With Mists of Pandaria, they already provided players with a taste of housing with their own farm. In Warlords of Draenor, players will now get their own fortress. The concept is reminiscent of Baldur’s Gate 2 and other games.
In addition, they are of course relying on proven concepts: The level cap will once again increase, this time to level 100. New raids are planned, new dungeons, new items, new quests. Throughout the last expansion, they also made good use of fresh concepts from Guild Wars 2, making mass questing in new zones easier to manage.
Are you coming home again?
World of Warcraft and Blizzard also seem to be pursuing a strategy this year that has served the Miami Heat well. Instead of focusing on spectacular innovations or transfers, they polish their own strengths, observe what the contenders are doing, analyze that, and adopt the changes that prove beneficial into their own system.
For journalists, there isn’t much to report; fans of other teams may get a little bored, but in the end, it’s still enough to secure the title once again. Whether 2014 will end with the crown for Blizzard remains to be seen. The competition is strong this year, and Blizzard has not announced any killer ideas yet. But it’s just as clear that WoW will not relinquish the throne without a fight.
Depending on where one stands on the Miami Heat and WoW, one can either speak of an evergreen that is experiencing its third and fourth spring, or of a zombie that keeps coming back and is impossible to kill, no matter what you throw at it.
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In Dragon’s Prophet, a new update has been implemented that definitely brings noteworthy innovations.
In addition to the so-called Mounted Combat, which now also plays a role in PvE, there is also a new region and a legendary dungeon to explore.
The special thing about mounted combat is now that it also introduces new tactical elements to the game, in addition to the expanded gameplay itself. Players particularly demanded more teamwork in dungeons and missed the Holy Trinity (the traditional role distribution into Tank, DPS, and Healing) in this context.
This aspect is now gradually finding its way into the game due to the mentioned dragon feature, as the choice of your own dragon now gains importance even in group play (the companion complements your mounted combat with tank, DPS, and healing skills depending on their orientation). This potentially means that the upcoming dungeons will be adjusted according to these new possibilities!
You can now work even more closely with your dragons and choose your preferred playstyle during combat… out in the wilderness or in your favorite dungeons!
Summary of the new patch contents:
Handras’ Shrine, a new dungeon in Olandra
Mounted PvE combat with a new approach to roles
Changes to the spawn rate for legendary dragons in dungeons
Update in housing (players can now gain experience)
New hairstyles and faces for both genders
Random mini-events in the world
Trailer shows gameplay experiences in Olandra
Additionally, a new trailer recently came out that showcases the latest region Olandra, where the legendary Underwater Dungeon Handras’ Shrine can now be found. The video is worth watching!
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When looking at the first information, images, and videos about the next-gen MMO ShooterTom Clancy’s: The Division, it almost seems certain that we will have a proper post-apocalyptic blockbuster on our hands. Now, rumors are intensifying that we probably won’t get to experience the apocalypse in the contaminated New York this year.
The press has listed The Division almost without exception in the lists of the most anticipated MMOs of 2014, and not without reason: The publisher UbiSoft has set the release date for the end of 2014. Apparently, the developers at Massive Entertainment see it differently. An employee, of course anonymously, is said to have commented on this ‘nonsense’. Of course, it could have just been anyone, but why has there been no denial from Ubisoft so far?
The engine for the game works; it is not finished yet, but it runs well. The development of the actual game has just begun (…). The fact that Ubisoft is publicly aiming for a release in 2014 is honestly ridiculous. We will never be able to release The Division this year. It is a big project and we have a long way to go.
Alleged anonymous employee of the developer.
Whether at the end of 2014 or sometime in 2015, we are certainly curious about how it will continue and are currently just enjoying a video with the first gameplay scenes:
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Guild Wars 2 is in a strange position. It launched with huge hype, received excellent reviews from all game magazines (recently from us as well), and was a huge success with the fans: No MMORPG has sold faster than GW 2.
However, recently the innovative adventure seems to have lost some momentum. Discontent has spread among fans. The English-language site eurogamer.net has now given ArenaNet the opportunity to dispel rumors and offer a glimpse into the future.
First of all, the two heads of ArenaNet made it clear in the discussion that there is nothing to any rumors, that they are not scaling back server performance or have given up on further development of the game. On the contrary, they are very satisfied with the sales figures, a decline in sales is normal when the excitement of the launch has faded, and Guild Wars 2 is still performing much better than expected. They have not skimped on personnel either, but have hired additional staff. ArenaNet expects an additional boost when the game launches in China, Korea, Russia, and Brazil.
Future larger updates, like in an expansion!
However, ArenaNet appears to intend to deviate somewhat from the previous philosophy of many small events and storylines. The designers want to draw inspiration from a narrative masterpiece like Game of Thrones and increasingly involve players in the mechanics of the world. This should no longer be limited to small events, but from modest beginnings, huge upheavals should arise. An example of such a world-changing, cataclysmic event can be found at the end of our post in a video.
Furthermore, ArenaNet plans to introduce content that players expect from an expansion, even though they want to stick with the idea of a Living World, which would be due after a year and a half: So perhaps an increase in the level cap or new ways to develop the character further, new races, regions, items, recipes, etc.
However, how exactly these new features will be introduced is still unclear. It should start relatively soon after Living World Season 1 concludes: So sometime after March 14, heading toward summer.
In any case, these expansions are planned, Guild Wars 2 is doing financially well, and the content development machine is humming. So say the creative minds behind the game.
We are looking forward to seeing how the world of Tyria will continue to evolve. Here is the promised video! It heralds the end of the first chapter in the story of Guild Wars 2 – and with quite a bang!
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Hardly any other game has managed to evoke such enthusiasm in me before its release, and to finally give me a strong “hype” again, like “WildStar” has done in recent months, and there isn’t even a release date in sight.
But what makes me want to watch the few short videos of the game over and over again? I want to show you here as thoroughly as possible.
Before I continue, it’s important to note that there is currently an NDA in place for the beta (Non-Disclosure Agreement). Therefore, all information here is from public sources and may change before the game launches – but for a first impression, it’s more than enough.
The Standard Fare – Ordinary Story, Ordinary Game?
Let’s first look at the rough historical background: As with many MMOs, the central conflict is between two competing factions that players can join: the Dominion and the Exiles. Basically, this explains almost everything, as the Dominion has set the original goal of enslaving the entire galaxy, whereas the Exiles are from those worlds that have already fallen victim to the Dominion.
Currently, the Exiles have fled to the world “Nexus” – only it’s unfortunate that this is the legendary planet from which the Dominion is believed to draw its power. Thus, the focus of the game is on exploring and battling for control of Nexus.
In total, there are 8 races and 6 different classes to choose from, each with 2 class-specific roles: Tank, Healer, or Damage Dealer.
The Deviations – Uniqueness to Behold
Up to this point, WildStar does not differ from an average “grind-to-death” MMO, but then the differences arise: There are no fixed skill trees; instead, you can choose exactly what you want. A Medic can either focus on damage or healing – or create a crazy mix of both that remains effective in combat.
The same applies to all classes; for the first time, hybrids seem genuinely useful and do not have to hide from their single-mindedly talented teammates.
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The classes themselves impress with cool effects and numerous customization options. As a Tech Pioneer, for example, one has combat robots that are sent into battle, or the character slips into such armor and rampages like a Space Marine across the battlefield. The Spellslinger blasts enemies with dual pistols – why does he use magic from the void? Right, so the ammunition doesn’t run out!
Each class is unique and is so impressive that it’s hard to choose without lamenting the one you leave behind.
The Combat System
The heart[intense_icon type=”heart” size=”1″ color=”#dd3333″ /] of every MMORPG is, of course, the combat system, and here WildStar breaks new ground: Almost all abilities are area spells that either have linear, cone, or circular effects, and a large part of the abilities can be used while moving.
This means, on the one hand, that you almost never stand still, and on the other hand, it offers many new aspects for PvP, because what’s the use of the best equipment if my opponent is so skilled that he can simply dance out of my attack zones?
Status effects also impact in a refreshing, new way: If your character is “blind,” not 50% of your attacks miss, instead, your screen turns black. If you are affected by “confusion,” then suddenly all keys work in the opposite way – I can already see myself taking a step over the cliff.
In addition to your class, you can also choose one of four different “Paths” during character creation. The options are Soldier, Explorer, Settler, and Scientist. And what distinguishes this from the classes? While the class primarily determines how you fight, the path decides what else you experience – often through missions that are only available to you.
All players can find out things about the background story, but only a Scientist can access all the details – Do you want to know what these ruins were used for? Analyze them with your probe! Are you interested in why this particular plant species only grows here and why its spores make you fly? Scan the surroundings and find out! (And I promise you right now – as a role-playing fan, this is exactly your path!).
Soldiers love to test experimental weapon systems, protect villages from attackers, or take down extremely tough bosses. If battles are what excite you, then there’s nothing standing in the way of a Soldier career!
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Not so much into battles? Would you rather seek hidden locations or try to figure out how to reach the top of the mountain? The Explorer gets tasks that primarily deal with the landscape, like a race, a treasure hunt, or descending into a hidden cave that perhaps no player has discovered before you…
The Settler, on the other hand, is able to build structures almost anywhere. Buildings? In the middle of the game world? You read that right! They can set up many constructions from campfires to taverns that offer new functions to other players, such as a buff or a special quest. Every time a player interacts with the buildings, the Settler benefits – a classic win-win situation!
Graphics and Design
WildStar is crazy in every imaginable way. I know no other world where giant hamsters fire nuclear weapons, space zombies seek a cure, or my cute Aurin with bunny ears and a fox tail scans daisies that turn out to be oversized monsters wanting to devour me whole.
Die Welt auf dem Nexus gefällt nicht jedem.
The comic-like appearance is perfectly matched to the scenery, the expressions and gestures of the characters are great so far, and from what we’ve seen, the world is vibrant and cohesive without being absurd in a disturbing way.
The comic look also has the advantage that the game never has to be photo-realistic, which means compromises can be made in graphics without you really noticing (similar to “Borderlands”).
Conclusion
The incredibly funny humor, the crazy world, the announced housing, the possibility to pay the monthly fees with in-game currency, the combat system, the brilliant paths, and the fresh world where I can role-play has already captivated me.
Where are the Aurin and the Exiled human looking? Our outlook is that WildStar will be an excellent MMORPG!
I confess, I am hyped to my fingertips.
In recent years, it has become common to scream every game as “WoW Killer”, and I really don’t want to lower myself to that level.
Nevertheless, I’m already starting to dig a grave. Whether I’ll bury a game in it, or the miserable traitors of the Dominion, remains to be seen.
http://youtu.be/ukb7oOCkhJw
This is an AI-powered translation. Some inaccuracies might exist.
Last night, Stephan Frost, the Design Producer of WildStar and the voice of the well-known “DevSpeak” videos, answered numerous questions from the community in an English-speaking forum.
One of the most important questions was probably about the endgame content and whether the game would offer enough of it at launch to keep players engaged for longer. Frost confirmed this and listed that there are many contents accessible only at level 50, including raids, veteran dungeons, adventures, PvP zones, and a large part of the housing items.
He also emphasized that it will be very difficult for most players to tackle the raids on the first day, as they would require a lot of preparation and demand everything from you. Furthermore, he mentioned that some developers are already working on the follow-up patches to quickly implement new content even after launch.
In addition, he answered small questions, such as why there are no female Chua as player models (which only underscores the game’s absurd humor):
Chua are neither female nor male, but primarily insane.
So, who finds the crazy Chua?
Are you ready for the upcoming Open Beta of WildStar?
For many who can’t wait any longer, certainly interesting: The goal is still to release the game this spring and an Open Beta is set to “start soon”, though this should be taken with a grain of salt in programming terms.
Let’s hope that these great promises also come true, then nothing will stand in the way of a successful release of the MMORPG hope.
Until then, just enjoy one of the famous DevSpeak videos:
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If you spend 5 minutes on the topic Everquest Next and especially on the sister project Everquest Landmark, you will be amazed!
40 classes? A destructible environment? Dynamic quest system with mob groups following artificial intelligence? A sandbox mode like in Minecraft? If only half of that is true and works, Everquest Next will be the new hot shit, that much is clear.
And the nice thing is: Behind Everquest Next are not just some dreamers, but veterans of the gaming industry with over 20 years of experience. We answer the most important questions about Everquest Next and Everquest Landmark.
Everquest, Everquest – have I heard that before?
Oh, probably. The first Everquest was WoW before WoW became the new WoW. A hardcore MMORPG with a fantasy touch, which still exists today.
It was released in 1999, has since 16 races and 16 classes and was a huge success, it is still played by hardcore gamers. In October 2013, the twentieth expansion for the game was released. Yes, no typo: the twentieth expansion.
The successor project Everquest 2 went online in 2004 and was supposed to compete with the industry leader WoW – that didn’t quite work out. However, the two Everquest games are still considered by purists as an example of “real MMORPGs” with huge raids, guilds, character development, rare spawns, and all those hardcore things from which mainstream MMORPGs have turned away for quite some time.
Who is behind the new Everquest?
Sony, this billion-dollar giant that designed this thing … I believe the kids call it Playstation? Some sort of cross between a toaster and a PC, but apparently a few people seem to be very keen on it. Everquest is being developed by Sony Online Entertainment, a subsidiary of Sony. Major players in the gaming industry are involved in the project itself. SOE is also responsible for DC Universe and Planetside 2.
A new era is dawning
Why is everyone losing it over Everquest Next?
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Because it is supposed to be possible to manipulate the environment in the game quite freely. That is actually the feature SOE is advertising and exciting everyone because it changes the whole balance of a game. If everything works as promised, you could use spells to bring down a bridge where enemies are lying in wait, collapse entire caves, literally shoot your way free to the boss, and so on. A freely manipulable environment allows a return of creativity in problem-solving instead of boss kill after guide. An out-of-the-box thinking. It is just incredibly exciting.
While previous games have already attempted something like that, where you could slowly grind down the walls of a fortress until a passage formed, Everquest Next is supposed to go much further and be much freer. The fixed environment remains one of the biggest hurdles that separates MMORPGs from movies or other story elements.
The environment in previous games is simply a solid ground on which the exciting things happen. Something players don’t even think about. But if a cave, where you are hunting a spider or chasing a dragon, becomes important – and not just according to a script, but freely manipulable – a new era for MMORPGs would truly begin.
This is what many hope for from Everquest Next: The Next-Next-Gen MMORPG. A Guild Wars 2 taken even further.
Dynamic and organic as main design goals
Do quests still fit into this universe?
For the quest system, Everquest Next will likely draw on Guild Wars 2. So no quest hubs with: Go there and kill 10 rats, when you are done, come back and I’ll make you a nice cloak out of rat fur, but dynamic events.
The magic words are “dynamic” and “organic”. When a group of goblins spawns somewhere in the world, they should pursue concrete goals: The goblins want to raid a neighboring village. Now an attack on the village is taking place – if a player is present, they will naturally try to protect the village, and next they might go on the counteroffensive, kill fleeing goblins, invade their nest, and slay the chief. Or the goblins withdraw in an orderly fashion and choose a new target. Or the goblins succeed in taking over the village; they become stronger and plan an attack on a trade caravan.
The quests should look roughly as dynamic and organic as this. The main design idea of Everquest Next is probably to break with many conventions of MMORPGs that players have come to take for granted.
With Landmark goes into the sandbox
What about classes?
For Everquest Next, 40 classes are planned. The developers intend to work with highly specialized classes. For example, a mage is supposed to become a pet class, the next is also a mage but specialized in destruction spells.
The creators of Everquest Next believe there will be enough room for these 40 classes, and they expect that these highly specialized classes will then manage with only a few skills. Numbers like 8-12 main skills per class are circulating.
And what about Everquest Landmark?
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Yes, it’s getting complicated now. Everquest Landmark is clearly inspired by Minecraft and other newer games where players can unleash their creativity. It’s called sandbox – the box is provided, the sand and the shovel too, but what the kids build there is entirely up to them. And it doesn’t really make sense to build a sandcastle. The sandcastle is just a sandcastle; the journey is the destination, and creating something is its own reward. Until the zombies come at night… well, the sandbox term hasn’t really fit since Minecraft.
Everquest Landmark operates under the same basic rules as Everquest Next, only that content comes from the users. Any creative player can then build their own world and visit the neighbor’s world. Quests can also be designed freely – it all sounds almost too good to be true at the moment, and one can assume that the development phase and the launch will come with some problems. But just the prospect of creating an MMORPG within very free boundaries makes many fans’ mouths water.
Everquest Landmark is possible because of the manipulation of space also in Everquest Next, it has to do with voxel technology. It’s pretty complicated stuff that ultimately means that the world consists of smaller elements that can be manipulated more easily (there is also a further video about EQ Next Landmark). This could indeed usher in a new era for MMORPGs. And this is what both the industry and players hope for from Everquest Next.
Hype or for real?
When does it start?
The alpha of Everquest Landmark is supposed to start on February 28. The closed beta at the end of March – and, well, with such an ambitious and revolutionary project, delays can certainly be expected.
At the moment, everything sounds almost too good to be true. Millions of fans sit in front of the clips with sweaty hands with every new video, imagining whether their dream castle will have two or three towers, and what color the lava flow should have that runs in the lowest caverns: Usually, this period of euphoria is followed by a harsh awakening when it goes into the alpha and beta stages.
Is the hype justified?
There is definitely reason for cautious euphoria from Everquest Next. Just from the idea of dynamic mob hordes or destructible terrain, exciting games could have already been created. Combining this with the Everquest universe, the know-how of Sony behind it, and a strong hand in the sandbox box? The hype is definitely justified.
Everquest Next, Wildstar, and TESO are the hottest candidates for the next few years. Whether Everquest Next will really be released in 2014 – that remains to be seen. One thing is already certain: It will be free-to-play.
This is an AI-powered translation. Some inaccuracies might exist.
[intense_lead ]What have people been waiting for here in ArcheAge for so long! But now things are finally moving in the game, as in an interview on mmorpg.com, Scott Hartsman, the CEO of Trion Worlds (publisher of the AAA title), shared a little bit of insight![/intense_lead]
He reports that the game is mostly playable in English and that this version is already being diligently tested by acquaintances and family members of Trion employees.
After the bad news of the past months (difficulties in the westernization of the Asian blockbuster, etc.), this is a really good piece of news for the fans of the upcoming MMORPG highlight ArcheAge, which was released in Asia last year; at least the release in the West, that is, America and Europe, is eagerly awaited.
The CEO also makes no secret of his excitement about the game and can hardly wait to make it accessible to everyone:
[pull_quote_center]I spent 75% of my vacation playing ArcheAge. That’s no joke.[/pull_quote_center]
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It’s no wonder, the game offers a lot of sandbox features along with classic role-playing content and many other seemingly endless possibilities. These include:
Massive siege battles
A player-driven economy
Sea adventures on ships and boats
Spectacular flying maneuvers
Free building of estates in the open world
A variety of agricultural activities
such as the breeding of plants and animals
A very extensive crafting system
All of this and much more can be experienced in an open and seemingly boundless world, known for its beautiful settings – thanks to the CryEngine. Of course, the game likely has weaknesses too, but we’ll think about those when we actually test it ourselves!
By the way, during a chat with Trion, a rough date was also leaked. Whether it was meant seriously in this case is unclear; however, it was stated there that it won’t take more than 6 months until it actually releases here and thus achieves gold status!
This is an AI-powered translation. Some inaccuracies might exist.
For all loyal fans of The Lord of the Rings Online, it’s time to breathe a sigh of relief for at least another 3 years! Following Turbine’s statement that no work is currently being done on dungeons or raids, part of the community (in the official game forum) discussed whether the adventure in Middle-earth was nearing its end. But far from it. The community manager dispelled this rumor with the following reply:
I just wanted to drop in and address the concerns surrounding the license, again. We have said as far back as July of 2013, we plan to support LOTRO for many years to come. I really want to be as clear as possible on this subject to avoid any further confusion or misunderstanding. The license was renewed. (…)We have an agreement that runs through 2017.
This should reassure the community for now, as the plans to maintain the servers definitely extend at least until 2017. This whole endeavor is underpinned by a renewed license, which likely poses no obstacles.
But the question remains, what are the developers currently working on? Apparently, something other than the aforementioned popular group content. A small hint has already been provided: They intend to focus on existing content and improve it in the near future.
This is an AI-powered translation. Some inaccuracies might exist.
[intense_lead ]For about 6 weeks now, subscribers have been able to play Galactic Starfighter and on 14.01., the preferred players will join. However, when the game mode becomes accessible to all players in February, BioWare will release another patch for Star Wars: The Old Republic.[/intense_lead]
As previously announced, Galactic Starfighter will be expanded by a new starship class, adding a Bomber to the existing types of combat machines in the air. In addition to the previous “Conquest” mode, there is now the “Team Deathmatch” mode, where players can shoot down enemy ships without satellites.
The bomber features heavy armor and can utilize a variety of exclusive special weapons, such as drones.
But that’s not all: A new role-neutral Flashpoint, named “Kuat Drive Yards”, will also be released and is designed to thematically connect starship combat with ground battles. To bring attention to this, a dedicated area will be prepared on the Republic and Empire fleets.
Moreover, the classes will continue to be refined to ensure balanced chances in PvP and PvE: Rogues and Saboteurs will enjoy an increase in dealt damage, while Sorcerers and Scholars will receive a talent to negate the increased casting time of certain abilities. Lastly, Mercenaries and Commandos will see improvements to their healing abilities, allowing them to apply their healing shields to more than one target.
Additionally, the cartel market will be expanded and a new delivery of cartel packs, featuring new mounts and fancy clothing, will be available, which can be purchased as usual with real money – or with the free coins that subscribers receive.
This is an AI-powered translation. Some inaccuracies might exist.
The buy-to-play fantasy MMORPG Guild Wars 2 has attracted many admirers and fans since its release in August 2012. Some have remained loyal to the game, while others have not.
Like no other game, Guild Wars 2 emphasizes the solidarity of a server community or guild. Additionally, GW 2 gives its players the feeling of being an explorer in an unknown, exciting land where new stories are constantly unfolding.
We have packed our backpacks and ventured into the vastness of Guild Wars 2 to introduce you to the game.
The classes, races, masses, and the question: What am I playing now?
The original Guild Wars was somehow different. While the game’s competitors were huge giants like World of Warcraft or Everquest, the first Guild Wars occupied an outsider niche. This attracted many hardcore players, who especially praised the PVP.
When Guild Wars 2 launched amidst great hype and rave reviews, the developer ArenaNet had some surprises in store that would shake up a stagnant MMORPG world. The first was the class design. Guild Wars 2 abolished the holy trinity of Tank, Healer, and Damage Dealer. A sacrilege at the time!
Each class was meant to be able to tank a bit, have decent self-healing capabilities, and be able to deal damage. The latter is self-explanatory. The intention was primarily to free healers from their supposed yoke, long lamented since time immemorial.
In total, 8 classes were ultimately available: Warrior and Guardian wear heavy armor. The Thief, Engineer, and Ranger wear medium armor and are designed similarly to their counterparts in other games. As for cloth classes, there’s the Elementalist, the dark Necromancer, and the Mesmer.
The Mesmer is a particularly sophisticated class that relies on illusions, clones, surprise attacks, and other tricks. It is somewhat of a mix between a wizard and a cloak-and-dagger duelist, like one might find in the France of the Three Musketeers and Cardinal Richelieu.
Tell me what weapon you wield, and I will tell you what skills you have
Another innovation in game design is that classes change their abilities with the weapon they are currently using. A warrior wielding a bow has an arsenal of skills that one would associate with a hunter in other games. Thus, it is possible to design and play a ranged fighter with incredibly strong armor in Guild Wars 2.
Guild Wars 2 offers an active real-time combat system that is very action-oriented.
If the same warrior picks up a sword in his right hand and a war horn in his left hand, he becomes a melee fighter who can buff and support the group through the war horn. If he carries a two-handed sword, he has a skill set reminiscent of the barbarian from Diablo 2. Conversely, if he takes a shield in his off-hand, he is considerably more defensively oriented.
A small excerpt from the skills interface
These weapon differences apply to all classes. At first glance, it seems that the characters have an incredibly high number of ways to develop and specialize. This is certainly somewhat true, but there is no elaborated skill tree with combinations of various skills like in other games known.
Once you have committed to a warrior running around with a two-handed weapon and decided on certain class and ultimate skills, the quick bar will be quite sparsely populated. Of course, you can switch at any time, but even with another weapon, the final selection will still be limited.
The selection of abilities in the game sometimes seems as if you are standing with a tiny plate before a huge buffet. Although you’d ideally like to shovel 20 things onto the plate, there is only room for 6.
In any case, the class and skills system is an innovation that brings surprisingly many variations and benefits.
The peoples of Tyria: Less Tolkien, more Manga
The different races available determine the “personal story” of the main character and have effects on the gameplay that go far beyond merely changing the starting area.
The peoples of Tyria include:
the Charr, a cat-like warrior race with a bloody past
the Norn, a hardy northern people accustomed to cold and deprivation
the Humans, a race full of contradictions and opposites
the Sylvari, a nature-bound people wrapped in myths and legends
and the Asura, a small, highly intelligent, and super-cute species
The races differ significantly from each other, both visually and historically.
Even at the selection of races, it’s clear that the universe of Tyria has nothing to do with standard Tolkien fantasy. While Sylvari appear somewhat similar to elves in orientation, there are numerous differences and nuances in detail and the well-crafted story quests. It is exciting to discover and get to know the various peoples, their stories, and ideas. The world of Guild Wars 2 is not a generic fantasy, but a world with history, personality, and character.
The gameplay: The dynamic events
The revolutionary element in Guild Wars 2 is the gameplay or how one shapes the ordinary day of an adventure. While in competing games, a hero arrives in an area, accepts quests, and then gradually works through them, he moves much more freely in GW 2.
[pull_quote_center]The player reaches a new zone and experiences adventures.[/pull_quote_center]
Dynamic events happen around him. In a certain area, there are “quests,” but they are modern and not so formally designed.
For example: The brave Mesmer reaches an area that has a clear problem: Perhaps meteorites are falling from the sky and crushing deer that need to be saved, or there are way too many sharks in the pond (ArenaNet put a lot of effort into underwater combat) or something else is amiss. Intuitively, the hero now follows his natural urge to do good, and is rewarded in-game for it.
When major events occur – when a dragon lands or an ogre tribe goes amok again – the individual player doesn’t have to worry about stepping on the toes of any guild if they just want to see what happens. The big events are like a big family gathering: Everyone is welcome, everyone can take what they want from the buffet. And the more, the better.
Impressive world bosses like Tequatl present the greatest challenge in GW2 and should only be tackled with combined forces.
War of the Worlds instead of Ganking
Epic mass battles are guaranteed.
This somewhat chaotic and anarchistic game principle, where something happens around me and I react to it, is taken to the extreme in PVP. While in other games things are neatly organized and clear, Guild Wars 2 feels dynamic and fluid: Everywhere seems to be on fire. Wherever you look, there is something to do, and the adventure has no beginning and no end.
In PVP, entire servers collide. Three worlds participate in a battle. But fans of battlegrounds or arenas will also get their money’s worth. ArenaNet remains true to the roots of the first Guild Wars. The coordination of players is supposed to determine victory and defeat, and significant gear advantages from optimized equipment do not exist.
Overall, GW 2 breaks away from the convention of faster, higher, further – for max level characters, gear improvement is more about style. The game offers an incredible variety of earnable style items – there should be something for everyone, here are a few examples:
Innovative design decisions create the discreet charm of GW 2
Through some clever design decisions, a player can continually set their own goals that do not necessarily have to relate to a linear development of the character. When a single zone or map is completely completed, a premium reward is given. But a zone is not considered complete when all “quest points” are checked off as though they were on a to-do list. No, to fully explore a zone, it might also include climbing a series of plateaus to reach a mountain peak and take in the beautiful view.
This dynamic game principle has been adopted by ArenaNet even in the expansions and is followed consistently. While other games bring new content into the game at fixed intervals, which is simply added to the existing mass, Guild Wars 2 regularly features small stories occurring in the game that are only available for a limited time. With this concept of the “living world”, there is always something to do, and some story in Guild Wars 2 is continually advancing. This fits well with the rest of the game.
The living story regularly brings new momentum to the game!
[pull_quote_center]Guild Wars 2 breaks with many conventions of the fantasy genre that have made it predictable and cozy over the years, but also somewhat bland.
This anarchistic approach of Guild Wars 2 should definitely be worth a visit for anyone who is looking for something new.
The conclusion on Guild Wars 2
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Guild Wars 2 is definitely worth the price. There are many moments when I paused while playing as the camera flew through a cave or my Charr looked down from a mountain, and I thought: Okay, now you’ve done something. This is really good.
In the long run, like with any MMORPG: One needs people to play with regularly. Otherwise, you level it up like a single-player and then feel somewhat lost about where the journey should go. I particularly missed the instance finder (which is already available now).
GW 2 was for me (and many of my friends) a short excursion into something completely different after a long period of the well-organized WoW, but none of us stuck around. However, no one regretted the excursion.
Since there are no monthly fees, I certainly intend to check in regularly with Guild Wars 2 to see what direction the game is developing in. I am curious. The 35 euros or so were definitely a good investment. If you calculate it in euros per hour of engagement, MMORPGs are unbeaten. And in GW 2, the sometimes very annoyingly implemented freemium stuff is absent, which bothers me in other games.
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Seven if the new approaches don’t sit well with some, it must be acknowledged that this game is of very high quality – in almost every respect. In my opinion, Guild Wars 2 has done the best job of presenting the player with a believable and extremely atmospheric world.
Everywhere around you, there is activity and movement. The idyllic landscapes, which are very diverse, compel you to stop and enjoy the surroundings! There’s also a ton to do in the game, and you decide for yourself what you’d like to do: from dynamic events to exploration to thrilling mass battles.
However, not everything that glitters is gold: I’m not comfortable with the dungeons, as I belong to the old school and prefer to structure fights against captivating bosses with a tank, DPS, and healer. Furthermore, the bosses could benefit from a few more mechanics. And the fascination with dynamic events diminishes after a while, but essentially that is nitpicking at a high level, as there really isn’t much to criticize otherwise. Players who don’t want to turn away from classic gameplay may not be satisfied in the long run.
As Schuhmann already mentioned, Guild Wars 2 is also great for playing something different. After all, there are no subscription fees and new content is continually added. You can’t go wrong with a purchase, especially since the acquisition cost is around 25 € – quite low.
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Pros
[intense_icon type=”thumbs-up” size=”1″ color=”#81d742″ /]Many dynamic events round off good quest design
[intense_icon type=”thumbs-up” size=”1″ color=”#81d742″ /]Great atmosphere in a world that is inviting to be explored!
[intense_icon type=”thumbs-up” size=”1″ color=”#81d742″ /]Successful world vs world and arena PVP
[intense_icon type=”thumbs-up” size=”1″ color=”#81d742″ /]Innovations bring momentum to the genre (no fixed roles in dungeons, no linear progression, no classic quest hubs, etc.)
[intense_icon type=”thumbs-up” size=”1″ color=”#81d742″ /]Regular continuation of the story through the living story
[intense_icon type=”thumbs-up” size=”1″ color=”#81d742″ /]Impressive world bosses and generally many group events
[intense_icon type=”thumbs-up” size=”1″ color=”#81d742″ /]A unique area for each race, along with a personal story
[intense_icon type=”thumbs-up” size=”1″ color=”#81d742″ /]Customization through style items and skill choices leaves little to be desired
[intense_icon type=”thumbs-up” size=”1″ color=”#81d742″ /]Active, action-oriented combat system
[intense_icon type=”thumbs-up” size=”1″ color=”#81d742″ /]Very fair business model without subscription
[intense_icon type=”thumbs-up” size=”1″ color=”#81d742″ /]Interesting crafting system
[intense_icon type=”thumbs-down” size=”1″ color=”#dd3333″ /]Boss enemies in dungeons sometimes have too few interesting mechanics
[intense_icon type=”thumbs-down” size=”1″ color=”#dd3333″ /]Only a small number of selectable weapon skills
[intense_icon type=”thumbs-down” size=”1″ color=”#dd3333″ /]Due to the different approach, there’s a risk of not getting warmed up to the game drastically compared to the classics
[intense_icon type=”thumbs-down” size=”1″ color=”#dd3333″ /]Long-term motivation for solo players is questionable
[intense_icon type=”thumbs-down” size=”1″ color=”#dd3333″ /]Dynamic events sometimes feel too similar
[intense_icon type=”thumbs-down” size=”1″ color=”#dd3333″ /]Even if the graphics are good overall, they can feel a little blurry today
Dragon’s Prophet is still one of the newcomers in the genre, but clearly enough time has passed for the developer to share their first conclusions. In a developer letter, John Tang, the President of Runewaker Entertainment, reflects on the turbulent journey of the free-to-play MMORPG.
The difficult weeks following the release are mentioned just as much as a whole range of upcoming content that fans of the game can look forward to.
Author of the letter: John Tang, President of Runewaker Entertainment.
After the obligatory thanks to the loyal community, which with their support contributes a lot to continuously improving the dragon game, he summarizes what has been added in the last 12 months: He lists 9 main regions, 32 dungeons, housing items, dragons, the PvP frontier system, tireless bug fixing, and so on.
We have certainly noticed: The game has indeed improved significantly since the premature open beta launch, and a few interesting features have found their way into the MMO. However, we feel that despite this, there is still quite a bit missing – which is also addressed in our test of Dragon’s Prophet .
It will be exciting to see whether the quality of the online role-playing game also experiences a sufficient increase in 2014, especially since the strong competition is not resting and a few blockbusters are waiting to be launched. The current advantage is that no other online game has established a similarly comprehensive companion system, and one could almost speak of a niche (for those who have always loved Pokémon and cannot get enough of companions). However, it must be doubted in the long run that merely the intense relationship with a dragon guarantees a long-lasting bond.
2014: The Dragon Evolution Continues
In order to provide players with incentives to continue exploring the world of Atreia or to offer MMO seekers an attractive package for new entries, they aim to deliver surprises in 2014. This initiative should be achieved through the following innovations in the near future:
an Dragon Arena, where players can pit their dragons against each other (these will also be somewhat controlled by the player with elite skills)
10 exciting dungeons and 3 previously unspoiled regions
World bosses, which encourage group play (by offering better rewards)
Optimization of the PvP ranking system
The Dragon Arena will soon expand Dragon’s Prophet with a promising feature.
The quest design of Dragon’s Prophet has received the most criticism, as it is anything but exciting and varied. This will be tackled, which could particularly catch the attention of new players, but also veterans as soon as a new region is introduced. We look forward to seeing how well this hopeful sentence will ultimately be realized:
We will also work on improving the quests, focusing mainly on storytelling and variety in the quests. Additionally, we will introduce special NPCs and features designed to encourage exploration of the map.
But that’s not all, as the upcoming Dragon Evolution System, which holds further improvements regarding companions, will further enhance the companion system. This will introduce even more options for developing your dragon, and new dragon attributes promise more variety among the creatures – possibilities that will create greater depth in gameplay.
Will this be successful? We will keep you posted!
This is an AI-powered translation. Some inaccuracies might exist.