Hearthstone: 5 Spiders and a Treant Case

With 5 new spiders and a fresh Druid spell, Hearthstone players have a lot to contend with when they venture into game modes with constructed decks.

Right now, there is a lot of discussion about how the metagame in Hearthstone will change next week or the week after, or what it might look like when Naxx is fully introduced. But all of this is just speculation. Currently, there are 6 new cards in Hearthstone that already play a significant role in constructed decks, and you will surely encounter them in your gameplay, as it only takes 30 minutes to obtain the cards. What do they look like, what can they do, and how do you counter them?

The six new Hearthstone cards, fresh from the Arachnid Quarter

Haunted Crawmer (1/2 for 2 mana, summons two 1/1 spiders upon death and counts as a beast, available as a reward for defeating Anub’Rekhan) – Alone, it’s nothing special, but it benefits mainly from synergy effects with the gravekeeper, beast buffs in Hunter decks, or combinations with other minions like the “Carrion Hawk.” Provides relatively good value for 2 mana but is particularly vulnerable to AoE damage.

Nerub’ar Weblord (1/4 for 2 mana, increases the cost of Battlecry minions by 2 mana, available after defeating Lady Feralina) – A defensive card that can slow down the opponent’s tempo, especially against well-formed decks relying heavily on Battlecry minions (and there are quite a few). It could prove to be much stronger than it looks at first glance, especially as Deathrattle minions are newly entering the Hearthstone metagame.

Nerubian Egg (0/2 for 2 mana, summons a 4/4 minion upon deathrattle, obtainable by defeating Maexxna) – This is an inexpensive trick card that usually requires another card from the remaining deck to become active. It’s often not about breaking the egg itself, but rather letting the opponent do the work. Therefore, you need to give the egg taunt or find a way to assign an attack point to it so you can break the egg on a Kamikaze attack against an opponent’s minion (exactly – a Nerubian omelette à la Hearthstone). A 4/4 minion for 2 mana offers really good value.

Hearthstone Naxxramas cards

Maexxna (2/8 for 6 mana, beast, kills minions it damages, available for completing the Arachnid Quarter, thus also for defeating Maexxna) – the first legendary card and sure to be the most played legendary in beginner decks in Hearthstone soon. Quite slow tempo, situationally usable, and will probably need extensive protection from overzealous attention from the opponent. With buff spells and a taunt, Maexxna can play an unpleasant role, but no frequently played deck has really been waiting for her. Would have been significantly more attractive at 5 mana.

Poison Seeds (Druid class card, 4 mana, transforms all minions on the field into 2/2 Treants, available for the class challenge to take down Faerlina with a pre-made deck). A very situational card around which one would probably need to build a deck. It has quite good synergy effects with Swipe and could ruin the opponent’s day with certain board combinations (basically a kind of mass-sheep). But it could also become one of those cards that sit in hand for the whole game and are never seen again after three matches. Some clever Druid player is surely working on the hammer deck idea for the Poison Seeds. Definitely a card to keep in mind when facing Druids from now on.

Anub’ar Ambusher (Rogue class card, 5/5 for 4 mana, deathrattle returns a randomly chosen friendly minion from the battlefield to hand, available as a reward for defeating Maexxna with a rogue pre-made) – 5/5 for 4 mana is quite a lot of value and a solid chunk in the mid-game. The deathrattle effect is positively received for Miracle Rogue decks that rely on Battlecry and combos. However, it can also be used against the Rogue by the opponent. It’s probably the card among those presented here that is most likely to land on a Top 5 Hearthstone Plays of the Week list. However, it may also appear as the card that ruins the Rogue’s game. However, because it is quite difficult to remove, it should see plenty of play.

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HearthStone: Is Blizzard sacrificing the August season?

Finally, after what feels like an eternity, a fresh wind is blowing through the card landscape of the Free-2-Play card game “HearthStone”, as the development team has kept its promise and released the expansion in July – at least the first part. But does Blizzard sacrifice the August season with this?

The first expansion “Curse of Naxxramas” will be unlocked in succession with its five wings, one section per week, with the first being free if you log into the game during the release period. Wings 2-5 can then be purchased for 700 gold coins each, or for 18 euros in a complete package. One may say what they want about the price, I consider it reasonable, especially since the expansion has been known for a long time and every player has been able to accumulate gold for a long time. And even if not: 700 gold is exactly what one can earn in a week without quests.

The new cards

Even though not all cards are available yet, the general theme revolves around “Deathrattle”, meaning effects that trigger when a card is destroyed. The developers have managed to create a good mix of “positive” and “negative” effects – as some cards shift the tide of battle in my favor upon their death, while others trigger a negative effect, which is why they should be protected at all costs. Truly outstanding synergies can probably only be created when all cards are available, but already one or another new card has found its way into my decks, especially I do not want to miss “Nerubian Egg” anymore.

Hearthstone card: Nerubian Egg

A questionable design idea

On the one hand, I can completely understand that one wants to release content over several weeks and wants to slowly acclimate players to the new cards. On the other hand, it is absolutely unclear to me how one could either overlook what impact this has on the metagame or simply accept it. Rogues and Druids have already been able to look forward to new, class-specific cards this week, while all others will first have to look on and make do with the few neutral cards. And this will be the case every week until the expansion is fully accessible, meaning: The entire August season will continuously disadvantage some classes until all cards are released. Unfortunately, the necessity eludes me and gives the entire expansion – at least at the beginning – a rather bland aftertaste.

Difficulty level – None

Honestly: The difficulty level of the first three challenges was a bad joke; even with entirely new accounts that only have the basic cards, the bosses posed no problem. Even the two class challenges for Rogue and Druid, where you are given pre-made decks, require little understanding of the game to tackle, or to quote a good friend: “It’s almost more exhausting to lose these games than to win them.” Only the heroic mode was challenging, as there you actually had to adjust some of the tried and true decks to avoid the nasty hero powers. The whole spectacle of the first quarter was over in just under 90 minutes and, unfortunately, leaves one not very satisfied.

Hearthstone boss Maexxna

But I also do not want to rush to judgment and condemn the entire expansion – I just hope that the first wing was made a bit easier to engage newcomers and perhaps attract new customers to the game. Because despite everything, the fights are really fun, the comments from the bosses are amusing, and their hero powers are interesting – unfortunately, though, not very challenging. So it is still a bit too early for an overall assessment of the expansion, but I am currently skeptical. Very skeptical. It remains to be hoped that the first wing is just a kind of tutorial – next week we will know more. For the August season, things look grim due to the staggered accessibility of the cards.

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League of Legends says it in moving images

The MOBA League of Legends has now released a cinematic trailer that sets new standards.

League of Legends is known for a lot of things: Refined gameplay, good balancing, humorous skins, and really impressive “plays.” But what the guys at Riot have come up with for the new cinematic trailer takes it to a new level, take a look:

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My MMO says: The amazing thing about the trailer is how “characters” that all LoL players know from sleep suddenly come to life. Ahri, in the eyes of many players, is just a mid-laner with the abilities Q, W, E, and R, whom they buy this item first and that item second, suddenly gets a face, a voice, a chest (okay, okay), and a character. Not only that: Suddenly, all these characters, known only from the isometric perspective from above, come to life, develop traits and a personality. In an elaborate making-of, the devs explain exactly what they were thinking. Darius’s strong chin had to fit him, Draven could only swing the axe in a very specific way, and Graves had to look as fearless as he did until he met Nautilus to be the “Graves” that millions of players know and love.

To find the right music for “a submarine on two legs,” they even went underwater.

The effect Riot achieves here is fascinating. It almost seems to us as if a synergy has been aimed for, like the one that used to exist between action figures and their animated series. As a child, you could no longer play with He-Man or Optimus Prime without thinking about the corresponding TV series. And when the other, the complementary narrative medium is as well done as the cinematic trailer from Riot, a fascinating effect is created.

What do you think about this? Does it make you more eager to play League of Legends? Or was that already not possible?

Making-of:

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Final Fantasy XIV is planning to introduce a trial version

In the Fantasy MMO Final Fantasy XIV: A Realm Reborn, there are plans to provide players with a way to try out the online role-playing game in the future. A trial version is planned.

A brief tweet from the official Final Fantasy XIV: A Realm Reborn account has announced plans to introduce a trial version in the future. They also plan to bring a “Recruit-a-friend” campaign into the game. Both are familiar models from other MMOs to increase player numbers.

Typically, a Free Trial is associated with a certain level cap and some additional limitations. A successful referral of a buddy through the “Recruit-a-friend” program usually rewards the referrer with a free month or a special mount. Sometimes, there may also be EXP bonuses and other benefits for the referred player in the package.

Specific details on how both programs will be implemented in Final Fantasy XIV are not yet known but are expected to be announced soon.

By the way, Final Fantasy XIV is planning for the future. During a Q&A session about the recent producer letter, it was made clear that they are currently working on ideas for patch 4.0, which is well over four years away.

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Skyforge: Ice, Ice, Baby – the Cryomancer in Action

The upcoming deity MMO “Skyforge” is being developed by the my.com team in collaboration with Obsidian and on behalf of mail.ru. The closed beta is expected to start for PC later this year. Now, the Cryomancer is in focus as a classic ranged damage dealer and is being presented.

The Cryomancer is an ice wizard – and those familiar with MMOs know what that means: ranged damage dealer with crowd control abilities.

At E3, a colleague from mmorpg.com had the opportunity to play the Cryomancer live. The frost wizard reminded him of the Ice Princess from the Disney movie “Frozen.” He meant it in the best possible way.

In addition to the Cryomancer, a number of other classes for Skyforge are already known, all corresponding to more or less familiar MMO roles. A melee two-handed fighter (the Berserker), a ranged fighter with real firepower (the Gunner), a healing white mage (Lightbinder), and a classic sword and board tank (the Paladin). It will be interesting to see how well Skyforge manages to create something special from this classic quintet of MMO archetypes. With its free class system and an arcade combat system that has already received considerable praise, the potential for success is evident. Additionally, five more classes are expected before the release, and more will be added after the game launches.

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World of Warships: Maiden Voyage of the World of Tanks Spin-off at Gamescom

The battleship MMO World of Warships, a spin-off of Wargaming’s World of Tanks, will set sail on its maiden voyage at Gamescom in Cologne.

Wargaming has reserved 720 square meters in Hall 8 at Gamescom. Here, they want to make a real splash. They plan to give passing visitors the opportunity to try out all the games from Wargaming’s arsenal. There will be the chance to play World of Tanks on PC, in the action variant on Xbox 360, or as World of Tanks Blitz on iOS.

It’s up in the air with World of Warplanes and into the cool waters with World of Warships. The naval warfare simulation will be playable for the first time worldwide in Cologne.

The Belarusian company Wargaming has established itself as the largest provider of warfare simulation games in recent years. Especially in Eastern Europe and Asia, the company’s success is impressive. They are the clear market leader in this very specific niche. In recent years, they have pursued an expansion strategy and want to bring the flagship World of Tanks to as many platforms as possible and establish the sister games. World of Warplanes was launched in autumn 2013. However, it has not proven to be a flying start, as Wargaming faces strong competition from War Thunder.

World of Warships

World of Warships, the naval variant of the World of Tanks concept, currently has no official release date. Speculations range from an optimistic “still in 2014” to “Q4 2015” (Gamestar).

For Gamescom, one can certainly expect a spectacle from Wargaming, although perhaps not in the same manner as at E3 in Los Angeles. There, they even had tanks flown in. And they were not made of bits and bytes, but of steel.

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Source(s):
  1. www.mmorpg.com

Defiance: Crossover event of the series with the MMO – Archbreaker

In the MMO shooter Defiance, another crossover event with the sci-fi series is taking place. For this, players need the new DLC Archbreaker.

The MMO shooter Defiance, which has now switched to a free-to-play model or is just about to do so on consoles, is closely related to a TV series of the same name produced by the Canadian Syfy channel. Right now, another crossover event is upcoming.

Players who own the DLC Archbreaker can now deploy Arch Spikes to retrieve modules from orbit. By the way, the DLC is currently available at half price.

While players go about their jobs in the MMO, Major Pottinger (Jim Murray) and the mysterious Nolan (Grant Bowler) will carry out their part of the mission in the next episode of the TV series and investigate the impact site of one of the crashed modules.

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Source(s):
  1. www.trionworlds.com

Guild Wars 2: Show-Time for the Charr

The third episode of the Living World in Guild Wars 2 is on the horizon. After the first two episodes focused mainly on the Sylvari, the cat-like race of the Charr takes center stage.

The first two episodes of the Living World announced more than just a minor evil. Across the world of Tyria, warning cries echo about the danger posed by the vines that have crept along the ley lines to the waypoints. And they foretell the power that lies behind the vines. The story now shifts its focus from the Maguuma Jungle to the Homefront. The powers that be among the various factions and regions must be informed about the lurking threat. And the wounds inflicted by the events of the last episode must be tended to.

According to a talk by massively with Associate Game Director Steven Waller, no new region in the Maguuma Jungle will be unveiled this time. Waller states that this episode is mainly about how a world reacts when it suddenly faces a massive threat like an Elder Dragon. Urgent problems must be solved in the short term, and the most unlikely negotiation partners must be brought to the table if one wishes to keep the greater evil in sight. And large is Mordremoth in any case.

The focus of the story shifts once again into the hauntingly dense past and background of the world of Tyria. References to the days of the first Guild Wars are increasingly made to give the ongoing narrative the necessary depth and weight. When a true lore fan sees the trailer, certain ideas about the direction the plot could take surely come to mind.

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The episode “In the Dragon’s Grasp (Part 1)” will start on July 29. At launch, players will have 2 weeks to unlock the episode permanently for all characters on their account. If this time window is missed, it will later be possible to purchase the episode for 400 diamonds. On August 12, the fourth episode of the current season will go live before the story takes a short summer break.

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Swordsman: Free-to-Play MMO starts on July 29th

Barely entering open beta, the martial arts MMO Swordsman Online already has a release date. It is set to go live on July 29.

Swordsman Online is a Wuxia-style martial arts MMO. It is published by Perfect World Entertainment on their Arc platform, a sort of Steam for free-to-play MMOs. Star Trek Online, Neverwinter, and many other PWE games are also now available on Arc.

Swordsman Online only entered open beta a few weeks ago, making the announcement of its release on July 29 quite surprising. The launch is expected to coincide with a new patch that will make the game more accessible for newcomers and more varied for veterans in the endgame. The strongest players will have the opportunity with the patch to compete against demons in the depths of the earth for the strongest items.

Swordsman is free-to-play at release and in the open beta, but has an in-game shop that plays a central role.

At the start of the open beta, we introduced the classes of Swordsman.

If you’re a fan of martial arts but are still unsure whether the game is right for you, you can simply check out the open beta and then decide if you want to dive in fully on July 29.

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Final Fantasy XIV: Kostümierte Stewardessen über den Wolken

The fantasy MMO Final Fantasy XIV: A Realm Reborn is now featuring flight attendants in costumes to establish the MMO in China.

Final Fantasy XIV: A Realm Reborn is about to release in China. For this, they have teamed up with the publisher Shanda Games. On the occasion of entering a stable beta phase, Shanda Games came up with a special promotional gimmick. They partnered with Spring Airlines, referred to as a “budget airline” (in Germany, one might say low-cost carrier). Passengers received gifts from flight attendants dressed in Final Fantasy costumes. Meanwhile, a violinist walked through the aisles playing music from the game.

One of the flight attendants mentioned that she has been a total Final Fantasy fan since childhood. How the passengers reacted to the sudden appearance of fantasy characters on board a “budget airline” is not recorded.

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Dragon’s Prophet changes core mechanics and dares a new beginning

In today’s update for the free-to-play MMORPG “Dragon’s Prophet” the previous mastery system has been completely overhauled and fundamentally redesigned.

The mastery system is now divided into three parts: basic masteries are unlocked starting from level 6 and grant your character passive bonuses and active abilities. It gets more interesting from level 10: you choose between one-handed and two-handed combat styles, allowing you to unlock further improvements and specialize your character. At level 60, you gain access to the “Dragon God Masteries”; depending on the chosen weapon, you select one of two Dragon Gods, and this choice also dictates what role you will play going forward.

A bold step, as the new masteries also signify the end of role neutrality and usher in the holy trinity system for Dragon’s Prophet: from now on, there will likely be targeted searches for tanks, healers, and damage dealers.

But the patch has a few more treats in store: for new players, more extensive tutorials have been added, the quests in the starting zones have been polished and enhanced with new cutscenes. Additionally, the rewards from the main story have been improved, and with the treasure hunt, a new content awaits you: so grab a few friends and get ready to hunt!

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Hearthstone: Three new card backs announced

Three new card backs have been announced for Blizzard’s free online card game Hearthstone. In addition to the heroic reward for Naxxramas, there is also the new “Icecrown” back for successfully completing the August season, and another, yet mysterious card back.

Last night, the Naxxramas patch was deployed to the US servers (don’t worry, it’s not active yet.) And as is typical for a Blizzard product, the colleagues from hearthpwn immediately started data mining it like crazy – after all, hearthpwn is a sister site of mmo-champion, and they have been doing this successfully with every World of Warcraft patch for years.

The data mining not only confirmed our “Are these the abilities of the Naxx” bosses article, but also revealed three new card backs.

Hearthpwn assumes that it is tied to TeSPA, an eSports organization at US colleges. TeSPA aims to establish as many branches as possible in universities and rewards the so-called “Chapters” depending on the number of members with various gifts. Chapters with 80 members receive a “Hearthstone in-game reward” that will be revealed in Fall 2014. Therefore, Hearthpwn believes that this card back is linked to membership in a suitably large TeSPA chapter, which will be unattainable for most of us.

The Naxxramas patch brings a flood of information after the data mining. While fans have eagerly pounced on every crumb of info about Naxxramas in the last month, Blizzard is now pouring out the bounty.

By now, all 31 cards that will be in Naxxramas are known. Worldwide, players will probably be able to get their first taste of the Hearthstone expansion on the night from Tuesday to Wednesday (our time). Between 1:00 and 8:00 AM, the Arachnid wing should open. The other 4 wings will then open at intervals of one week.

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Source(s):
  1. www.hearthpwn.com

Elder Scrolls Online: Veterans become Champions

The veteran ranks that one must climb in The Elder Scrolls Online after reaching the maximum level are for many players a reason for criticism. Once you reach Rank 1, it feels like you’re hitting a wall. Before that, everything went relatively smoothly, but starting from Rank 1, the difficulty increases significantly, and going solo became much harder.

While the increased difficulty can be seen as a challenge, for many players it was simply TOO hard. They felt forced to level up in groups, and “forced” is something you really don’t want in a game. The developers seem to agree with this, as the veteran system is being completely overhauled.

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WildStar: DevSpeak about the Daggerstone Pass plus First Impressions

Well, last night it finally happened: I was allowed to get beaten up in WildStar by all rules of the art and helplessly watch as my colleagues, the developers from Carbine and my boss himself were trampled into the ground – my First Aid was just a drop in the bucket.

To give it some meaning: Yesterday, several members of the European press were invited to test the new battleground Dolchsteinpass along with the developers, ask questions, and simply see what the “Content Drop 2” has to offer. Meanwhile, all other players had the chance to play in the opposing team and show us where the dragon has its horns.

The Press Event – The Flesh is Willing, Technology is Buggy

At exactly 5:45 PM I was ready to go – as it should be, my Cortyn was already leveled to 50, had somewhat suitable equipment, all VIPs assigned, all healing and pushing spells ready (in WildStar, you can practically play as a pacifist – at least as an Esper) and the Skype conference was also on time. The starting signal was supposed to be given at 6 PM; unfortunately, it didn’t happen.

Technical problems prevented joining a queue on the test realm. That was annoying and visibly uncomfortable for the brave guys from Carbine, but ultimately not a big problem: It led to a small Q&A session that even turned into small talk and lightened the whole atmosphere. About half an hour later, we were finally allowed to dive into the fray and to make it short: We were mercilessly defeated in both battles despite the competent guidance of the PvP lead developer “Kevin Lee”.

WildStar: Press PvP Dolchsteinpass

By the way, that was only because I had to play Dominion this time and had nothing to do with my missing tail causing me to confuse “right” and “left”! Fortunately, the German community manager “Bronn” was there to assist us and could at least iron out the most significant of my healing mistakes. By the way, he is the only Chua I wouldn’t push around. At least not often.

The oft-repeated mantra “The devs are listening” felt incredibly real. But the developers didn’t just listen; they talked a lot and didn’t hold back. They spoke very casually about future plans and upcoming changes, where employees from other companies would have to think about whether they might be breaking some confidentiality clause. Either these gentlemen are incredibly experienced, or – much more likely – they are just open-hearted sympathizers who have an incredibly great corporate policy behind them. I simply can’t say a bad word about them (and not just because I would like to participate in something like this again. So believe me!… honestly!). But back to the actual battlefield…

Dolchsteinpass – Great Atmosphere!

WildStar PvP Battleground Dolchsteinpass

The new PvP map is significantly larger and also a bit more complex than the previous battlegrounds. Played with 15 players on each side, the primary goal is clear: reduce the HP display of the opposing fusion core from 100 to 0. Similar to the “Blood Oath Halls”, this can be achieved by having your team take control of up to three “Uplinks”. Each of these secondary objectives ensures that every few seconds an airstrike hits the enemy bunker, slowly but surely eroding the remaining hit points.

WildStar Dolchsteinpass 15vs15 Battleground

Destroying the bunker goes noticeably faster when you manage to bring a bomb from your base to the enemy’s and place it directly on their fusion core. If done successfully, the opposing team loses 10 hit points immediately. But that’s easier said than done: Delivering the bomb is not that easy!

You will need an escort, as the bomb carrier will be marked clearly visible on the map, and furthermore the bomb has a time limit – sooner or later it will explode, no matter how far you managed to deliver it. But that’s not the whole deal: If you manage to kill an enemy bomb carrier, you can pick up the bomb yourself and promptly carry it back to your fusion core. Anyone just wanting to stir up some chaos can let the bomb timer run down and throw themselves into the enemy hordes at the last moment, taking entire groups with them into data nirvana; characters caught in the explosion die immediately. Only a rogue would think about blowing up their own team…

But who could summarize that better for you than the ever-popular “Mr. Frost” from Carbine, who humorously summarizes everything in the latest DevSpeak:

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PvP Fine-Tuning and E-Sports

Also, the “surroundings” of PvP are actively being worked on to provide all players with the greatest fun possible; the most important change obviously concerns healers: So far, the battleground equipment was only somewhat worthwhile, as “PvP Offensive” and “PvP Defensive” did increase the damage dealt and reduce the damage taken, but healing remained entirely unaffected. In the current version of the game, healers mainly use PvE gear from veteran instances.

This issue will be resolved with the following change: “PvP Offensive” will be renamed to “PvP Power” and will now influence both offensive and supportive abilities.

Furthermore, the values on the existing battleground armor sets will be massively reduced, as the “soft cap” for these attributes could already be reached with 3-4 items – with the patch, wearing a complete PvP set will always make sense.

Towards the end, the question came up about what the future of E-Sports in WildStar would look like and whether there were already concrete plans in that regard. This was denied; there are no concrete plans yet, although the telegraph system certainly offers an excellent basis for fair competitions. They may return to that in the future.

In short, it was a truly interesting day filled with many exciting revelations, and even PvP skeptics should slowly consider whether they should take a look after all. I would almost skip role-playing for that. But only almost!

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The Elder Scrolls Online: Imperial City could completely change TESO

The Imperial City is set to enhance PvP in the Fantasy MMO The Elder Scrolls Online. It resembles Darkness Falls, a dungeon from the genre classic Dark Age of Camelot. However, it will not be a copy but rather an evolution. It could bring about such a significant change that players will experience a completely different TESO after its introduction.

Access to the Imperial City in Cyrodiil, a PvP dungeon, will be determined by the power dynamics in Cyrodiil. When the dominance in the PvP zone changes, so does the right to access the Imperial City.

The Imperial City is such an attractive spot because players will find numerous bosses, mini-bosses, and events here. It can be assumed that a successful visit to the Imperial City will be quite lucrative. Additionally, repeatable PvE quests are planned. And there will be new craftable items with the “Imperial Daedra” armor.

The city is divided into districts. An alliance can control one of the districts at any time, which rewards them and allows them to respawn in that district. Each district will have a different basic theme. There will be an arena, a temple district, a market place, and an arboretum, resembling a park.

Access to the city will be through the sewers, a tribute to Morrowind. Each alliance will have its own access point. The channels are arranged to create a large intersection, allowing alliances to meet and battle in the sewers.

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Mein MMO thinks: The most interesting outstanding question: “Will more than one alliance have access to the Imperial City at the same time?” So far, we have assumed that, as in the spiritual predecessor of the Imperial City, the Dark Age of Camelot dungeon “Darkness Falls”, only one alliance will be allowed in the Imperial City at a time. The three separate sewer entrances with the intersection suggest a different solution.

It is conceivable that an alliance only needs to possess its “normal” fortresses to gain access. Then, with a balanced map, all three alliances could have permanent access. In any case, the variation with the division of the city into districts allowing respawns is a critical deviation from the “Darkness Falls” concept. The question is whether respawn will also be allowed when the player’s alliance no longer has access to the Imperial City.

In our view, the Imperial City will completely reshape PvP in Cyrodiil. Depending on how lucrative a visit here is, the place could also establish itself as the most important leveling area. We are very curious about the answers Zenimax will provide to the currently open questions.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. dulfy.net

World of Warcraft: oops, disappointed hopes through creative wording

In the fantasy MMO World of Warcraft, fans are so eager for the release of the next expansion Warlords of Draenor that a creative phrasing on Facebook led to high hopes and then to disappointed faces.

One cannot accuse Blizzard’s alternate account on Facebook of malicious intent: They creatively stated that a scout behind the Dark Portal had seen something quite strange. Maybe it was nothing. They didn’t know. But the next day around noon, one should “be here”, then something would happen – or perhaps not. Alongside this, they posted a laden image of a triumphant Garrosh Hellscream over Cenarius.

Now, to put this in the right context, it should be known that if MMOs were celebrities, World of Warcraft would be a mix of Tom Cruise, Shakira, the Queen, and President Obama. Every single tweet from the fourth employee on the left is analyzed, interpreted, posted on numerous fan sites, and read by hundreds of thousands or even millions of fans.

World of Warcraft: Facebook Post

The post on Facebook has now been eagerly interpreted by fans as either “Oh my God, we’re getting a release date for Warlords of Draenor tomorrow” or “Oh my God, the pre-patch is coming tomorrow” or “Oh my God, something amazing is happening at the Dark Portal tomorrow, I have to be there.” The fact that the “here” in the Facebook post did not refer to the “Dark Portal”, but to “the Facebook” page got somewhat overlooked in the general tumult, if the fans even heard it at all. Who knows what can become of a rather dull piece of news when it is spun through the “Telephone Game” wolf via the trade channel in Orgrimmar or Stormwind among the fans?

According to fan reports on that very Facebook page, countless players gathered at the “predicted” hour on various servers at the Dark Portal, waiting for something monumental to happen there.

The answer: Nothing. Blizzard’s Facebook page merely wanted to raffle off 1000 beta keys at that time – and indeed on their Facebook page. It had nothing to do with the Dark Portal or any release dates. And a little tidbit: German players were apparently excluded from the raffle.

This is an AI-powered translation. Some inaccuracies might exist.

Hearthstone: Thaddius and Khel’Thuzad – all 31 cards known

Finally, all 31 Hearthstone cards for tomorrow’s expansion have been revealed. There are 31 because the two minions Feugen and Stalagg summon the 31st card, Thaddius. And that is – like in World of Warcraft – quite a monster.

Blizzard unveiled the last 10 cards last night. Now all 31 cards for the expansion are known. While information was sparse in the months before, they are now releasing it like candy during a Rosenmontag parade.

Hearthstone card Thaddius

Among the highlights of the last cards is certainly Thaddius, an 11/11 monster that appears when the two 5-mana creatures Feugen and Stalagg have croaked. Overall, Naxxramas, as announced, is themed around death rattles. Here, Blizzard is showing creativity. There are cards with positive and negative effects upon dying. The new card Zombie-Chow has great stats for a 1-mana creature (2/3), but heals the opposing hero for 5 health points with its death rattle.

The Unstable Ghoul, on the other hand (1/3 with Taunt for 2 mana), is a ticking time bomb and deals 1 damage to all minions when it dies.

Hearthstone card Kel'Thuzad

Kel’Thuzad’s card is now known as well. This legendary minion will likely be a reward for completing the Frostwyrm Lair. For 8 mana, you bring a 6/8 minion onto the board who summons every friendly minion that died this turn.

If you are now impatient for Naxxramas (or were already before reading this article), rest assured: You won’t have to wait much longer. Already on the night from Tuesday to Wednesday, the gates of the first wing of Naxxramas should open for German players.

Sometime between 01:00 and 08:00 in the morning, it should be ready, as Blizzard wants everyone worldwide to indulge in playing Hearthstone at the same time.

This is an AI-powered translation. Some inaccuracies might exist.

DC Universe Online honors Batman

Batman is 75 and the superhero MMO DC Universe Online pays tribute to the Dark Knight.

Even though Christian Bale doesn’t look that old, Bruce Wayne (Spoiler!), also known as Batman, could have been eligible for retirement for over 10 years. 75 years have passed since his first appearance in “Detective Comics”. The first one was released in 1939.

Since then, he has gone through many changes, but has always managed to stay “relevant” to the viewers. The superhero cinema of the last 25 years would be hard to imagine without the various Batmans. Whether in surreal movie versions by Tim Burton, the more squeaky and candy-colored variations of the late 90s (Batman with nipples) or the masterpieces that Christopher Nolan and Christian Bale have given us (okay, we primarily mean the second one with the Joker) – cinema would be poorer without Batman. And right now, they are working on a US TV series called “Gotham” that is supposed to take place on the fringes of the Batman saga. Not to mention the comics that have repeatedly brought forth great stories.

Batman is also well represented in video games; most people think of the “Arkham” single-player series. For MMO fans, however, he is associated with the superhero MMO DC Universe Online. There he plays a central role alongside Superman and Wonder Woman. The creators of DC Universe Online have now dealt with the role of the Dark Knight in three clips.

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Hearthstone: Blizzard presents Maexxna and 4 more cards

Before the release of “Curse of Naxxramas”, the first expansion for Blizzard’s free card game Hearthstone, 5 more cards have been revealed, including the anticipated reward for completing the Arachnid Quarter, Maexxna.

The 5 cards that Blizzard has now published on Facebook are:

  • Hearthstone Boss Maexxna
    Maexxna
    , a legendary beast creature, with 2/8 for 6 mana cost, that destroys any minion it damages. Some refer to it as a 2/8 king cobra, and it is likely that Maexxna will be a reward for successfully completing the Arachnid Quarter. By the way, the card matches the leak from a few weeks ago, which suggests that the other cards will also be correct. Unlike the leaked card, the “live” Maexxna, however, costs one mana crystal more.
  • Stalagg, a 7/4 minion for 5 mana cost, that summons Thaddius with its deathrattle if Feugen’s deathrattle has also been triggered. This legendary card also matches the leak. It will likely be available along with Feugen as a reward for successfully completing the Construct Quarter. If Feugen and Stalagg are so strong, one can be curious about what Thaddius can do.
  • Stoneskin Gargoyle, a 1/4 minion for 3 mana cost, that completely heals itself at the start of the player’s turn. Blizzard has already confirmed that this card will kill itself if the Auchenai Soulpriest is active, which converts every healing spell into damage.
  • Mad Scientist, a 2/2 minion for 2 mana cost, that plays a secret from the player’s deck as a deathrattle.
  • Sludge Belcher, a 3/5 minion for 5 mana cost, with taunt. Upon deathrattle, it leaves behind a slime buddy with 1/2 that can also taunt.
Hearthstone Boss Undertaker

Mein MMO says: Just before the release of Naxxramas, Blizzard is revealing some cards for Hearthstone that will shake up the meta game alongside the other 25 cards. Right now, everyone is talking about the synergy effects of the Undertaker, which gets stronger by 1/1 for each summoned minion that has a deathrattle. Here, with the low-cost Mad Scientist and the double tank, there are already some candidates. Stalagg and Feugen could further strengthen the Undertaker.

Surprisingly, so far (almost) all data from the “leak” have matched, so it might be that Blizzard will not surprise the players this time.

Only Maexxna is one mana point more expensive in the official version than in the leaked version. We have already summarized the data that were in the “leak” here: What can the bosses in Naxx do.

This is an AI-powered translation. Some inaccuracies might exist.

The Elder Scrolls Online: Spellweaving more than just a game

In the fantasy MMO The Elder Scrolls Online, the introduction of spell crafting is planned as a new feature for the future. In an initial preview of the system, it proves to be complex, open, and deep. It combines elements of lockpicking, exploration, morphing, and the crafting system.

So far, spell crafting has only appeared as a buzzword in a long list of things planned for The Elder Scrolls Online. Now, there were first details during the panel at QuakeCon regarding the future of The Elder Scrolls Online.

Spell crafting emphasizes exploration of the world

Thus, spell crafting will likely be closely tied to the Mages Guild and will be much more than just a gimmick. However, Nicke Konkle, who presented the system, emphasizes that they want to ensure that spell crafting does not disturb the overall balance.

ESO Spell Crafting

Players will be able to summon a magical spell ball. They will follow it through the world; it leads players to certain magical gateways. Behind these gateways, players can then find stone tablets, some intact and some shattered.

As with lockpicking, there will be a special mini-game to trace the stone tablets using charcoal and paper. The spell will then be recorded in a collection book and saved in this way. The spell can then be enhanced with special effects through spell crafting, similar to how morphing works with regular abilities.

Spell crafting also has crafting character: tablets can be traded

The effects include Ultimate, AoE effect, Enduring, Reduced Cost, and Ritual. As an example, Konkle mentioned that one could morph a lightning spell with an AoE effect into a chain lightning spell. And a temporarily summoned pet becomes a permanent companion with “Enduring”. The quality of the stone used for the “weaving” of a spell also determines the quality of the spell tablet and the spell contained within it. This spell tablet can also be traded. Or it can be used by oneself, and the crafted spell can finally be selected as a regular ability in their ability bar.

When spell crafting will be introduced into the game is currently unknown. It seems to be a complex and well-thought-out feature that we should not expect to see too soon.

This is an AI-powered translation. Some inaccuracies might exist.