Defiance: The TV series based on the MMO shooter is entering its third season

The TV series based on the MMO shooter Defiance will also experience a third season on the Syfy channel. The plot is intensifying, the status quo is over, and things are heating up in the MMO as well.

Defiance is not only a free-to-play MMO shooter from Trion Worlds but also a science fiction series on the Canadian Syfy network. And as it goes with series: they tend to get canceled quickly.

Defiance, the MMO, has already emotionally and mentally prepared for this and stated, it can continue to exist even without the series. After all, it mostly has to anyway, since the series is only aired for a few months each year. However, the creators of Defiance would prefer if the series would be continued. Because there, the storyline could be told more intricately and sensitively advanced, while in the MMO they are more responsible for the action.

Good news for all Defiance fans: Syfy has renewed the series, and it is going into the third season.

Defiance is now available for free on PC and PlayStation 3. The announced switch to free-to-play for Xbox 360 has not worked, and fans are still waiting for a new date. A comprehensive guide, which shows you the basics of Defiance, the MMO shooter, can be found here.

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Source(s):
  1. Polygon

Destiny: Is the next raid a bunker and already in-game?

In the MMO shooter Destiny, a player has now discovered an actually inaccessible area, a fully designed bunker. Could this be the area for the next raid?

Images of a previously inaccessible area in the MMO Destiny have surfaced on reddit. They match a video from the beta a few months ago, when players managed to glitch into a kind of “bunker” and took some great footage there. According to the reddit user, he managed to glitch outside the boundaries of the “Cosmodrome” map and landed in this bunker.

New raid in Destiny could be a bunker – or is it a DLC?

While a US site reported on this and mentioned a “DLC” that could come into the game, others believe that this is “merely” the area for the next raid. Rumors had surfaced just before release that one of the next raids in Destiny could lead to the moon.

Reddit-Bunker-Destiny


In any case, it seems that the terrain is actually already playable and fully designed; now it just needs mobs, but they are already in the game. Some fans are frustrated about why the raid in Destiny isn’t made accessible yet when it appears to be almost complete.

Withholding content is now common practice in MMOs

Mein MMO thinks: In MMORPGs, it has become common for developers to hold back actually playable content at release so that they can deliver it shortly after launch as the first content patch. This has happened in titles like The Elder Scrolls Online and WildStar, for example. As a result, players at the maximum level are not overwhelmed with “too much to do” right away. Of course, fresh and well-developed content creates a good vibe, keeps the game feeling fresh, and generates good press. However, everyone should understand that complex new game content like raids or new zones takes time to develop.

However, one of the major criticisms of Destiny, pointed out by many magazines, is that too much has been removed from the base game to create an incentive for purchasing later DLCs. As a result, the actual game has too many gaps, especially in the storyline.

We will see when the “Bunker Ras-2” finds its way into the live version of Destiny. At the moment, very few have seen the first raid, the Vault of Glass, let alone completed it on the hard difficulty.

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SMITE: Patch introduces new God “Sylvanus” and new skins

Sylvanus Art Design Smite
Art design of the new god “Sylvanus”

Three weeks have passed, and a new patch for the F2P MOBA “SMITE” is coming, featuring a new god, new skins, voice packs, and some balance changes. Furthermore, the currently heavily criticized matchmaking will be revised, and we have summarized the main changes for you here.

New God: Sylvanus

Sylvanus is a Roman god, a guardian of the forest and nature. He rides a gigantic treant and uses it for most of his abilities. He will likely primarily take on the role of a supporter, as he possesses both healing and crowd control abilities. If you want to get a glimpse of Sylvanus, you can try him on the test server until Sunday.

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New Skins and Voice Packs

The Chinese god “He Bo” is getting a new skin as part of the Odyssey, which can be purchased for 400 gems starting Tuesday – the purchase also includes a free treasure chest. Besides the black and purple look, the “Infinity Wave” also features its own voice pack, which is already causing a stir on the internet with its rather crude double entendre humor.

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Kumbhakarna is also getting a new appearance, the “Pajama Party” skin perfectly fits his rather sleepy demeanor and also comes with a new voice pack.

Lastly, “Hel” is receiving a long-awaited “recolor,” which allows for a new coloring of her original appearance, which can be unlocked with favor or gems. Players have long wished for new variations for this goddess, and it has been promised that “more will come for Hel.”

Furthermore, fans of “Heavy Metal Thor” and of course the new god Sylvanus can look forward to standalone voice packs.

New Matchmaking

The patch will also lay the groundwork for a new matchmaking system – primarily, they want to test the system first. The new tool will improve over time and will need to “learn” to find the best player pairings. It will take several weeks before the system is fully operational, and they ask for your understanding that the matchmaking “will be worse before it gets better.”

Balance Changes

Smite God Cabrakan

In addition to some minor changes to existing items, the two gods “Kukulkan” and “Mercury” will be nerfed, with Kukulkan’s damage over time from his whirlwind lasting only 2 instead of 3 seconds, and both the range and radius of Mercury’s “Made You Look” will be reduced. Serquet will also be hit by the nerf bat, her cooldown for “Ambush” will be increased from 15 to 17 seconds to take away some of her mobility.

The tank Cabrakan, on the other hand, will be slightly buffed, as the duration of his stun will be increased, and the cooldown of his abilities will be reduced.

You can try all the changes until Sunday on the public test server; if no major bugs are found in the patch, it will likely go live next Monday or Tuesday at the latest. You can view the full patch notes below at the source (in English).

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H1Z1: No more bow and arrow – Armorer talks about recoil and authenticity of firearms

In the survival MMO H1Z1, weapon expert Jimmy Whisenhunt speaks up in a dev blog. He explains how a weapon from our real world makes it into the zombie apocalypse of H1Z1, what steps it goes through, and what it will feel like for the player to hold that much firepower in their hands.

Jimmy Whisenhunt is a former Counter-Strike pro gamer, and if he knows something, it’s weapons. At Sony Online Entertainment, that’s exactly his specialty: weapons and the combat system. He is also the weapons master for H1Z1. In a blog post, he explains the process of how a weapon from our real world ends up in the zombie apocalypse of H1Z1.

H1Z1_Waffen-Ticks

Artists, animators, and the weapons master collaborate

In the first step, 3D artists provide a model based on references from the real world – that is, images or physical objects. This model then goes to the animators, who are responsible for the movements in the game. Now, it’s important to get the moving parts right.

Whisenhunt comes into play at the end of these phases to take a look and provide initial feedback. Thus, Whisenhunt works closely with the animators at the end of the second phase.

In the third phase, he takes the designed and movable model, which is still in a relatively rough state, and brings it into the world of H1Z1 for the first time. Now the third step begins. Very soon, one can see in the game whether the grip position is correct and the angle is okay. It’s also crucial that the weapon responds correctly to all the player’s movements and that there are no issues here.

H1Z1_Armbrustgewehr

Real weapons wouldn’t fit H1Z1

In the fourth step, Whisenhunt dives into the details: Excel sheets, trajectories, and ballistics. He almost always starts by ensuring that the weapon’s ballistics behave exactly like in the real world. But that’s never how it goes into the game. Because real weapons and their trajectories wouldn’t work in a game, Whisenhunt emphasizes. And that’s ultimately the most important thing. One does not want to create something just because that’s how it is in reality; rather, the weapons need to feel good and be fun in the zombie world of H1Z1.

The various weapons in H1Z1 will have individual recoil. The combat system is designed so that a weapon doesn’t return to its original position before the shot after firing and recoil. But they are still working on these details of the combat system; players will have ample opportunity to explore it during Early Access.

For the enthusiasts who understand such things, Whisenhunt also brings some technical jargon: In H1Z1, players will opt for a Cylinder of Fire model with high recoil instead of a Cone of Fire model.


More about the zombie MMO H1Z1 can be found on our topic page.

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  1. H1Z1

World of Warcraft: Lords of War Part 5 – Maraad

In the latest part of Blizzard’s short film series about World of Warcraft, the focus this time is primarily on one of the advisors of the King of the Alliance: the Draenei Maraad.

He was present when the city of Shattrath was attacked by the Orcs, and many Draenei fell victim to the seemingly endless onslaught of the demon-infested greenskins. What exactly distinguishes his fate from that of the other defenders of Shattrath, what burden he must carry for the rest of his life, and why King Varian Wrynn briefly doubts his advisor, you can find out best by watching the video. At the end of the short film, the king calls all heroes of the Alliance – that is, the players – to arms to prepare them for war; the Iron Horde is not far away.

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You can find the previous parts on our topic page about World of Warcraft.

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  1. eu.battle.net/wow/

Destiny: 1.02 aims to alleviate Cryptarch frustration, changes Engrams

In the MMO shooter Destiny , Patch 1.02 will be deployed next week. It changes how engrams work. From now on, each engram should drop at least one item of the same quality level.

Update 1/10/14: The patch was deployed on Wednesday evening at 7 PM. Here is the new article about it.

Frustrating engram system in Destiny is being changed

Destiny

The loot system in Destiny frustrates many: players collect legendary engrams and are excited for the content, only to find that it is a blue or green item that they can’t use at all. It feels like drawing a dud, yet this is the norm: two-thirds of legendary engrams are weaker than their color suggests. And since legendary engrams are relatively rare, every blue item from the Cryptarch feels like a friendly middle finger.

There is already a Twitter account where a legendary engram mocks its followers – and the statistics on what comes out of the engrams is simply disappointing. Players circumvented the low probabilities in Destiny with extensive shooting at dark and highly lucrative caves, but they stopped doing that as well.

The injustice of the engrams in Destiny has now been recognized by Bungie, and with the next patch, the way engrams work will change. 1.02 is set to be deployed next week, probably by Tuesday morning.

Engrams will now adhere to color theory in Destiny

Destiny Sword Screenshot

From now on, engrams should drop at least their own quality level – and potentially even items of higher quality. For the rare engrams, the blue ones, the chance of legendary items appearing has also been increased. With legendary engrams, exotic items or materials can also be decoded.

Additionally, the weekly and daily Heroics and the Vanguard: Tiger Playlist will provide more rare and legendary engrams in addition to what they already give.

And now the bad news: Bungie will turn every legendary engram that you have in your inventory at the time of the patch into just a rare one. But as Bungie reassured in the announcement: Let’s not kid ourselves, they would have been rare items anyway.

The video here will look quite different after the patch:

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Destiny: New farming spot found – still works after nerf

A new farming spot for engrams and green items has been discovered in the MMO shooter Destiny, after almost all known spots were closed yesterday.

Videos show new farming spot: Treasure Cave 2.0

Bungie increased the spawn timer from six to forty seconds at five locations yesterday. As a result, these spots are no longer as attractive as before. This happened because the developers did not want their darling Destiny to be played in such a mundane way. The players see it differently and long for another treasure cave to quickly stock up on engrams and items. But did Bungie kill all farming spots in one fell swoop? Of course not.

There are already alternative spots circulating online for the legendary treasure cave. One of them, the Treasure Cave 2.0, we will introduce to you in more detail. It is currently the hottest spot. Just like in the original, the mobs have a spawn timer of six seconds and their supply knows no bounds. So better stick to it until Bungie also pays this spot a visit with the nerf hammer.

The spot is located in the “Rocketyard” on Earth and still works after the hotfix that closed the other self-service caves.

Music now plays in the Rocketyard in Destiny

The video shows that the player positions himself diagonally opposite the actual cave to block the spawn behind him, while then having a clear line of fire on the cave. It takes a little time for the mobs to cover the meters and come into the line of fire. Maybe the flair of the original is missing, but it currently seems to be the best spot in Destiny to farm legendary engrams, that will drive you to white heat.

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We describe another current farming area in this article. Do you know any other spots that are just as good or better? Then let us know.


You can find more about the MMO Destiny with plenty of tips and information on our Destiny topic page.

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Destiny: Xur is here, takes Strange Coins, gives these Exotics

In the MMO shooter Destiny, the mysterious vendor Xur has reappeared with a new selection of exotic items.

The “Strange Coins” are the only currency he accepts. His working hours are from Friday noon to Sunday noon, each at 11:00, making them quite dreamy. We’re talking about Xur, the “I only work on weekends and have cool stuff” vendor in Bungie’s Destiny. It’s that time again, the fine gentleman has decided to drop by the Tower once more. We’ll tell you where he hangs out and what he has this time.

Where is Xur?
According to reddit, Xur, the Strange Coins vendor in Destiny, is located under the vendor of the Future War Cult, down the stairs next to the vendor for the Dead Orbit faction. But don’t take our word for it, we’re terrible at giving directions, check out how this guy finds him in a Youtube video.

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These are the exotic items in Destiny this week

As a weapon for 23 Strange Coins, he offers this gem, the Suros Regime. It is considered the best auto rifle in Destiny so far – and auto rifles are strong anyway, Bungie is already planning a nerf:

Destiny-Suros-Regime

For the Hunters, he has this exotic helmet and would like 13 Strange Coins for it:

Destiny-Knucklehead-Radar

For Warlocks and 13 Coins, he gives out this mirror thing, also an exotic helmet:

Destiny-Apotheosis

And the Titans can look forward to this exotic chest piece if they collect 13 Coins:

Destiny-Crest

For 20 Motes of Light, he also sells another exotic helmet, what comes out is up to chance.

In the clip, you can see the auto rifle that Xur has this week in action. Many consider the Suros Regime to be the best exotic auto rifle in Destiny.

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Learn more about Destiny on our topic page, which is not as well stocked as Xur. But it is always open and does not ask for strange coins.

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Source(s):
  1. reddit

Elder Scrolls Online: With Update 5, it goes daily into the dungeons

In the fantasy MMO The Elder Scrolls Online, TESO, the fifth update may revolve around dungeons, group search, and daily dungeon quests.

The Creative Director of The Elder Scrolls Online, Paul Sage, has now spoken up in the English-language forum reddit and provided a sneak peek – out of turn – at what players can expect in Update 5. In the past, Sage has unexpectedly shared information that nobody was anticipating; for example, he once preempted nearly all major changes and revelations planned for QuakeCon during a podcast.

The Elder Scrolls Online Improves Group Search Tool

According to Sage, players can expect a revamp of the group search and how dungeons scale in Update 5.

With Update 5, the group search tool, the LFG tool, will be fundamentally redesigned to better fulfill its purpose of bringing players together. This is necessary with this update, as dungeons are becoming increasingly important.

The Elder Scrolls Online

Daily Quests, Endless Repeatable Dungeons

The Undaunted would introduce daily quests for dungeons with Update 5. These daily quests (so-called Dailies) should provide rewards that are level-appropriate and also grant decent experience points.

And the dungeons could be adjusted to the player’s level with Update 5. They would scale according to the level of the group leader.

Once the minimum level of a dungeon is reached, one can always return; the dungeon remains challenging and rewarding. This dramatically increases replayability.

However, Sage says that while they plan to bring this with Update 5, one can never be completely sure about such things.

As a glimpse into the future, Sage also mentions that they have nothing against the idea of members of different factions tackling a dungeon together. However, that is something for the future and will take a while.


More about the fantasy MMO The Elder Scrolls Online can be found on our theme page.

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Hearthstone is available as a counterfeit in real life – worse than the original

A real version of the online card game Hearthstone has now emerged in China. However, it is a fake and turns out to be quite impractical.

GamesinAsia has tracked down a “real” version of the online card game Hearthstone. It is a “knock-off”, an unauthorized copy of Blizzard’s digital game. While the reporter can indeed warm up to a real game and the allure of the new, he notices the drawbacks of this unusually analog version. The cards are now outdated, after numerous balance fixes in the live version, and the game proves to be significantly slower than on screen. Effects like a simple “silence” have to be awkwardly represented on the individual cards with markers.

A turn that takes thirty seconds online would quickly consume five minutes. It is particularly cumbersome to set up the board and gather the deck. Selecting the right cards from the various boxes is likely too tedious for digitally spoiled players of Hearthstone.

However, the game is – despite lacking a license from Blizzard – detailed and extensive: There are two of each class card, and four versions of the regular and legendary cards in the game – and even more of cards like the “Unleash the Hounds!” dog. With a price of almost $50, as venturebeat found out, one can probably expect that.

You can find images of the “real” fake Hearthstone at gamesinasia.

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  1. Venturebeat

Hearthstone: Now more than ever – Hunter deck makes it to the top despite nerf

In Blizzard’s free online card game Hearthstone, a Hunter deck has once again reached the top of the North American rankings – despite the harsh nerfing of a key card.

Hunter Deck Hearthstone

The player ErA is currently being celebrated on reddit. He has reached 1st place in the North American ladder. That would already be an achievement. However, he has managed to do it with the class that some now say the nerf has finished off: the Hunter. Its key card “Starving Buzzard” was hit hard by the nerf hammer from Blizzard this week. The card draw card has been made almost unplayable and is therefore also missing in Era’s deck.

Instead, he consistently relies on the Undertaker and numerous smaller minions with Deathrattle effects and the combo of Mad Scientist and some traps. Additionally, the Black Knight shines in his deck, a card that reliably clears taunts and is among the strongest in high ladder matches.

Alongside the feared removals of the Hunter, the Savannah Highmane also shines in the deck as a truly powerful card.

In a thread on reddit, ErA is congratulated on the achievement. There is a consensus: at the top of the ladder, it’s mainly about playing with something that others simply do not expect. And that four days after the nerf, a Hunter deck is taking off, not many would have expected that.

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  1. reddit

Destiny: Shotguns will soon be weaker, Scout rifles stronger

In the MMO shooter Destiny , balancing will soon be adjusted, as is already being communicated. In an initial assessment of the situation, it becomes clear which weapon types can look forward to the next patch and which should rather fear it.

In addition to the hotfix that affected the treasure cave, Bungie also spoke yesterday about other topics, including how the situation on the weapon market is assessed. The individual weapon types are designed in Destiny with specific tasks in mind. How do they fulfill these and where does Destiny need to improve?

Scout rifles go up, shotguns and auto rifles go down

This is how the weapon types currently look, and this is the direction, either up or down, they are headed soon:

  • Shotguns, should be strong at short range, but useless at longer distances. That is currently not the case. Shotguns are still useful at long range, especially when tuned accordingly. This is not in line with Bungie’s intention, and it could change soon.
  • Scout rifles, on the other hand, are currently seen as too weak. They want to significantly strengthen them. However, they should be difficult to use at short range.
  • Auto rifles, should deal decent damage at short and medium range, but face issues at long range. Currently, they are too strong against distant targets, sometimes stronger than the intended scout rifles. They want to address this.

Destiny wants to strengthen the exotic weapons

Destiny_Thorn_Exotische_Waffe

Another weapon topic is the exotic weapons. According to Bungie, they should look as if they could turn the entire game upside down, but of course they do not. Exotic weapons should be such in Destiny that a player wants to collect them all, as they offer advantages in different situations.

Destiny_Bad_Juju

Currently, especially “Thorn” and “Bad Juju” fall short of the quality standard that Bungie expects from exotic weapons. Some have taken great effort to obtain these weapons and are now disappointed. Bungie also wants to address this soon. Bungie advises not to dismantle these exotic weapons, but to keep them for a little while longer.

Here’s a short video on how to get your hands on Thorn:

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And here is a video about Bad Juju, the bad karma:

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MMO Trends: Many markets spoil the broth – This is why Asia MMOs struggle in the West

Asian MMOs are developed today for the Asian market. This market is completely different from ours. However, the Asia MMOs are supposed to work in the West as well. Do many markets spoil the broth? Or can cultures eventually come together and give way to a kind of global gaming culture?

The absence of internet cafes in North America and Europe was a culture shock for a Korean visitor. After all, they are an important reason for the success of Free2Play MMOs in Korea. The markets are different. Can they grow together?

Asian MMOs designed for a completely different market

The CEO of Nexon in America, Min Kim, gave a talk at DICE in Europe about the different MMO markets, which is now receiving a lot of attention. He explains why it’s so difficult to develop an MMO for different markets and why this could change one day.

ArcheAge

When he first came to America, he couldn’t believe that there were no “PC gaming cafes” there, Kim said. They are an important part of the MMO market in his home country of South Korea.  The cafes do so much good for the MMOs in Asia. They do marketing for the game, players sit together, which is good for the community: All of this is something you wouldn’t know or understand in North America. Through special deals, MMOs also partly finance themselves with these cafes.

A sign of how different the markets are and how differently this affects their requirements for a game.

Kim explained that at the moment, developing for different markets feels like cooking in a kitchen for very different guests. One market wants this, the other that. Then someone asks for a specific feature. But what appeals to one market might reduce the success of the game in another market: “What works in Korea doesn’t have to work in America.”

It is the case that if MMOs are designed for a specific market and then brought to another, they may achieve some level of success, but will never take off as they do in the core market.

League of Legends Champion Mordekaiser

League of Legends proves that world hits are possible

So is it possible, Kim asks, to develop a game from the ground up in a way that it meets the needs of all markets around the world, that everyone likes it? He thinks: Yes. In the coming years, it might already be time. A game like League of Legends proves that.

For this to happen, the kitchen needs to come directly to the players. This era will begin and completely change gaming.

TERA Wallpaper

My MMO says: The differences between the individual markets and especially the influence of internet cafes can currently be seen at ArcheAge. A “for every hour you are online, you will be rewarded” system can be explained through this IP fee and contradicts our habits in Europe: We are reluctant to leave our PCs on overnight. While game halls have nearly disappeared in Europe, they have developed into internet cafes in Korea, and it is quite normal to pay by the hour. It is clear that games developed for such a market are designed quite differently and struggle here with us. A much-discussed topic is also the gender-lock popular in Asia or upgrade systems for individual items.

Will 2015 be the year of the Asia MMO and will we be able to cope with it?

The year 2015 could be the year for us Europeans when we are properly confronted with Asia MMOs: Black Desert and Blade and Soul are both on the verge of the leap. ArcheAge has already made it. Other titles like Bless Online or Skyforge will also come with a culture shock. Here, the cultural differences will once again play a significant role.

It will be interesting to see if the markets, as Kim believes, really change and if we will agree on a globalized taste we will savor in a few years. Hopefully, this global market won’t lead to a uniform blend.

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ArcheAge: Increases AFK timer from 5 to 25 minutes

In the Sandpark MMO ArcheAge, the AFK timer, which kicks inactive players from the game, has been readjusted and increased from five to twenty-five minutes.

The biggest issue in ArcheAge was AFK players who remained in ArcheAge, clogging the server. This was partially solved by setting the check for when players are considered inactive and kicked from the server to a very strict “5 minutes” with a patch a few days ago. While this led to short queues, it also resulted in players who just briefly went to the bathroom or got something to eat being kicked from the game. Especially in ArcheAge, which often invites waiting—for example, until the crops have grown or the wood has finished processing—some players might also be surfing or not be fully engaged at all times.

ArcheAge players have time for urgent matters again

With the new servers, it seems that the extremely strict AFK timer is no longer necessary, and last night, with a patch, the timer was raised to 25 minutes. Fans and commentators believe that this is okay; the main relief did not come from the short timer, but from the fix that players were kicked from ArcheAge who remained on the character selection screen.

ArcheAge players can now, in any case, once again pursue their most urgent matters with a bit more peace of mind.

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Source(s):
  1. reddit

WildStar – Game Status, what’s next

Yesterday, Mike Donatelli, the Product Director of WildStar, publicly spoke out and wrote a few sentences about the current state of the game. While most of it is already known, we have summarized the key points for you.

Regular Updates: 4 per Year Instead of 12

At the beginning of WildStar, it was planned to release a content drop every month – but the hard reality stood in the way of the developers, as the rapid releases caused a multitude of bugs. They have now decided to provide one major patch per quarter and only then, when all bugs have truly been fixed – quality over quantity is the motto here.

Megaservers

Dungeons in WildStar

At the beginning of WildStar, there was a huge influx of players, which is why as many servers as possible were needed – this capacity is no longer necessary, and so that players do not have to spend hours searching for an instance group on deserted servers, all realms will be merged into megaservers.

The megaservers will come

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Destiny Hotfix: Bungie closes treasure cave with patch 1.105

In Destiny, with the latest hotfix, some tricks that emerged in recent weeks come to an end: the spawn timer of certain spots is significantly increased, thereby reducing the attractiveness of these places. The legendary items from the “Queen’s Wrath” event can no longer be processed into shards. It was already suspected, that the “Treasure Cave” in Destiny was too good to last, Every spot with its own name is threatened with closure, and this one had three: Treasure Cave, Loot Cave, Schatzhöhle. In total, the spawn timers of mobs at five of these locations have been significantly increased to reduce camping. In the last few days, Guardians found themselves in front of individual caves, shooting the mobs faster into the afterlife than one could say “Thank you for the loot.”

The following treasure caves are closing in Destiny

  • The Hive of the holy “Treasure Cave” have realized the futility of their endless assault on Skywatch and have retired to lick their wounds and plan their next attack.
  • Respawn timers for monster caves in Skywatch have been normalized to 40 seconds (increased from 6)
  • Respawn timers for monster caves in Forgotten Shore have been normalized to 40 seconds (increased from 10)
  • Respawn timers for monster caves in Ember Caves have been normalized to 40 seconds (increased from 10)
  • Respawn timers for monster caves in the Shattered Coast have been normalized to 40 seconds (increased from 10)
  • Respawn timers for monster caves in the Barrens have been normalized to 40 seconds (increased from 20)

According to Bungie, the enemies have now realized how pointless their assault was and drawn appropriate conclusions. And at another point, it is stated: While it can be understood that the herd behavior during this event and the communal collecting of loot was indeed beneficial for the community, it is impressive how quickly players came together here. However, it does not correspond to the Destiny that Bungie envisions and dreams of.

No shards from guaranteed legendaries

Also, the second big hype of recent days in Destiny, the farming of legendary items as part of the “Queen’s Wrath” event, is now being toned down. While the items can still be collected, they can no longer be dismantled into “Ascendant Shards.” The method of obtaining six of these legendary items daily and dismantling them did not seem to please Bungie. The items continue to be available, but since they only apply to two slots (chest and helm), that’s probably okay.

  • Material rewards for dismantling Queen’s Wrath gear will no longer provide ascendant materials, but missions will continue to drop Legendary items

Additionally, another change is being introduced. If an entire fireteam dies when a “hard wipe” occurs, the drop chance for engrams decreases afterward. This seems to be a measure to prevent teams from resetting a mission through suicide to enjoy specific spots in Destiny.

  • Reduced drop rate of engrams following a hard wipe [fixed in 1.0.1.4]
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Destiny

World of Warcraft: Images of all new mounts have emerged

Images of all new mounts in World of Warcraft: Warlords of Draenor have appeared. It looks like a tribute to the wildlife of The Burning Crusade.

On the MMO site “mmosite”, there is now allegedly a reader contribution showcasing all new mounts for Warlords of Draenor. The author mentions that he won’t go into detail about the images as the sources are currently unclear. Whatever he means by that: The pics are great and give an overview of what to expect in November.

The mount selection seems as if The Burning Crusade has come back to life, only that there is much more to ride than before – and not necessarily hooved animals or creatures that a passing troll would immediately think, “I have to swing my bony butt on that!”

Because not only Eleks and Talbuks are back, this time you can also ride on a Gron or even a Yeti into battle. Our favorites: The Ravager and of course the Core Hound (with seat heating).

Here’s the post on mmosite with the images of the mounts.


By the way: In the article, we have already dealt with the seven new drop mounts that are supposed to come to Draenor.

This is an AI-powered translation. Some inaccuracies might exist.

ArcheAge: How to level up effortlessly and efficiently in ArcheAge

In the sandbox MMO ArcheAge, there is a method to comfortably level up from the workbench.

Do you remember that before the release it was said that you could reach max level in ArcheAge without slaying monsters? We will show you an effective method that not only professionals can achieve, but you can too.

From work, you can make not only gold but also EXP

And do you remember that during the Open Beta of ArcheAge there was a huge stress about the cooldown for the labor point potions being reduced from 12 to 4 hours?

To calm everyone down, Trion Worlds has reset the cooldown, but left a goblin-sized loophole: Twinks can consume a labor potion starting from level 15, and the main character will also receive 1000 points from this potion. Because the cooldowns count per character, but labor points are account-wide. This means that a player with 6 characters can drink 6000 labor points every 12 hours. And since one can level the first 15 levels in a few hours with a little effort, it should not be a problem to get twinks to the drinkable age.

ArcheAge Queues


Additionally – here’s the thing – there are certain recipes that can practically reset back into their own components. It’s similar to pointing at a fried egg and then having the egg back in your hand.

From these three things, a trick has emerged that allows players to convert their labor points into measurable EXP with minimal gold cost and also raise their crafting professions, at least those necessary for armor making.

We will reveal the trick to you.

ArcheAge_Captives
Use the trick at your own risk. We assume no responsibility for consequences.

 What do you need for the trick in ArcheAge?

So what do you need for this method?

  • As many labor points as possible to start – 3000 would be good. If you have less than 3000 but more than 2000, prepare a worker’s salary potion. If you have even less, you need twinks.
  • About 10 moonlight Archeum dust. More won’t hurt; it also works with less. Archeum can be found as random rewards in bags or when you dismantle equipment with a moonstone. If necessary, a trip to the auction house helps.
  • A large quantity of “Blue Set Wedge,” available from the merchant for 5 silver each. About 90 pieces will do.
  • 30 “Moonstones,” also available from the merchant for 5 silver each.
  • And depending on which profession you want to skill additionally, either 30 iron ingots (blacksmithing), 30 cloth (tailoring), or 30 leather. You can buy these at the auction house or gather them yourself.
  • And as a crowning conclusion, an Arcane Craft potion, available in the ArcheAge cash shop.
  • Level 15 twinks if you have fewer than 2000 labor points to start. Only level 15 characters can drink one of the labor potions. Each of these additional characters should have such a potion at the start (it’s called worker’s salary in German). If you want to push the trick to the limit, you definitely need these twinks.

And here’s how the method works

The trick works as follows: You find a suitable workbench, check if you have everything, gulp down the Arcane Craft potion, and then craft 10 times either “Tremor Apprentice Leggings” (blacksmithing), “Ocean Sash of the Apprentice” (tailoring), or “Typhoon Belt of the Apprentice” (leatherworking).

You then dismantle these ten items using the moonstone back into a moonlight Archeum dust. And then you can continue crafting. You repeat this until you run out of labor points.

ArcheAge_Mimic

And here’s how to push it to the limit

If you want to get the most out of the 100% EXP bonus, gulp down a worker’s salary potion when the labor points are exhausted, then you can craft ten more items. When you run out of breath again, log on to a twink and take the worker’s salary potion with it.

Depending on how often you want to do this, you might have to adjust and increase your supply of raw materials. To convert 1000 labor points into EXP, you need 30 blue set wedges, 10 moonstones, and either 10 iron ingots, cloth, or leather each time.

You can also simply log out for 12 hours in the meantime until the cooldown of the worker’s salary is up, then drink the next potion and continue to benefit from the EXP bonus.

The results of this method are excellent in terms of pure EXP yield. However, you don’t make a profit here but merely incur relatively minor losses. The credit expenses for the Arcane Craft potion and the worker’s salary in the ArcheAge cash shop also add up. But you gain a lot of EXP and also improve one of your crafting skills.

Do you have any tips for leveling in ArcheAge?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Mana of Legends

Elder Scrolls Online: Update 5 will not be available on PTS until October

This month there will be no developer letter from The Elder Scrolls Online, and Update 5 will only go to the public test server sometime in October.

In the first months, it was still a tradition for the developer letter “The Road Ahead,” a letter about the path that lies ahead for The Elder Scrolls Online, to always be released at the beginning of the month. However, the one in August was already pushed back significantly. The one in September will be completely absent this time, as confirmed by the community management in the official forum.

Matt Firor Zenimax
In September, there will be no “The Road Ahead” letter from Matt Firor.

The next letter from Matt Firor is expected to be released around the time Update 5 goes live on the public test server, the PTS. Some fans had anticipated this, as The Elder Scrolls Online had always been on schedule and ensured that the test server never ran dry. However, this time it seems it will take a bit longer. “Sometime next Month” it is said, then Update 5 will be deployed to the test server. So there might be some downtime on the test server now.

Will The Elder Scrolls Online get the Champion System with Update 5?

What will make its way to Tamriel in Update 5 is still unknown, but there are enough indications for a somewhat plausible assumption: The Imperial City will not be it, nor the Justice System and the Spellweaving will only come our way sometime in 2015.

Update 5 might involve the transition from the veteran system to the champion system. This is actually the most likely scenario. Another option would be an interim update that addresses facial animations and overhauls the combat system.

This is an AI-powered translation. Some inaccuracies might exist.

Was Titan a mix of World of Warcraft, The Sims, Team Fortress 2 and Destiny?

The recently canceled Project Titan by Blizzard was, according to reports that have emerged, a truly wild mix of World of Warcraft, The Sims, Team Fortress 2, and Destiny.

The magazine Kotaku, known for quirky news, has now spoken, under the seal of confidentiality, with some Blizzard employees who worked on Titan during its seven-year development period. Titan is the prestige project that Blizzard buried this week.

According to Kotaku, Titan was an extremely ambitious, almost overambitious project consisting of two major parts. In the real world, players would lead normal jobs, could start families, build relationships with other players and NPCs, and advance their business or careers. For this aspect, they also brought in some staff who had worked on The Sims. Blizzard’s goal was to make gameplay in the real world truly dynamic with new AI. Store owners were meant to respond differently to regular customers than to passersby.

In the “Shadow” world, players engaged in deathmatches with others in a shooter style. It was supposed to work like this: a player goes about his job in the light world until he receives a mission call, which he can either pursue or ignore. If he accepts the mission, he would jump into a sort of elevator, change clothes, and off he goes to the shooting. In a presentation, they had seen a chef preparing a dish. He then quickly changed and dove into the adventure, only to return just in time to take the dish out of the oven at the now perfect moment.

Classes and gameplay mechanics in the shooter part were similar to titles like Destiny. There were snipers, Titans (Tanks), and Jumpers who were particularly agile.

The background story of Titans: Earth has survived an alien invasion, and the remaining states are vying for world dominance. Blizzard intended to gradually expand the game and introduce new maps, orienting itself to the geography of our world.

According to Kotaku, the game’s look and aesthetics resembled Team Fortress 2, which was the game the developers mentioned most frequently. One other developer described it as a mix between Starcraft and the Pixar movie “The Incredibles.”

Although the project is now canceled, the team behind it remains largely intact. And even though the name “Titan” is dead, Kotaku suggests it is quite conceivable that ideas and concepts from that wild mix survive, which we will never get to play.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Kotaku