State of Play: Waiting for the Storm – GW2, WildStar, TESO, WoW, H1Z1, ArcheAge, FFXIV, Destiny

The MMO world is waiting, each game for something different. The Elder Scrolls Online for Update 5, H1Z1 for Early Access, World of Warcraft for the AddOn. What’s happening with the eight MMOs that we closely follow at mein MMO and what the prospects look like, you can find out in our State of Play.

In our State of Play column, we have already taken a look at what is happening in WildStar, TESO, and Guild Wars 2 two times. This time we’re doing it a bit differently and giving you a brief overview of what’s going on in the eight games that we closely follow at mein MMO.

Teso Vampire

The Elder Scrolls Online: Restructuring is progressing

What’s going on? The Elder Scrolls Online is waiting for Update 5. It is supposed to go live on the test server this week. It initiates restructuring at TESO that became necessary after the rocky release and aims to provide the game with more depth and polish the rough edges. Update 5 brings daily quests, new crafting materials, nicer facial animations, and a lot of other improvements.

Outlook: Pretty good. The Elder Scrolls Online has actually found the recipe for how the game should look next year. The current player base seems solid, at least there isn’t the panic surrounding TESO that was initially anticipated and voiced by some.
Now it’s about integrating the individual features into the game. In the past, every patch caused chaos on the servers for several weeks. Hopefully, Update 5 is better controlled. The Elder Scrolls Online has recovered quite well from its rough start in the past months. The game is doing better, a vision is recognizable, and with the console port, they have a card up their sleeve.

WildStar Adventure Hycrest

WildStar: Mega servers and content patch are dated; but aren’t players waiting for Free2Play anyway?

What’s going on? WildStar is waiting for the transition to mega servers. That should happen this week. And then players are waiting for the next bigger content patch in early November, which should breathe new life into the game. However, some say that WildStar is just waiting for Free2Play.

Outlook: Not so good. WildStar has received several setbacks in the last weeks. The explanations of how they are restructuring sound all a bit strange and contradictory. For example, it’s said that they already knew before the launch that they would switch to mega servers. If that’s true, they have misled at least the role players from the very beginning. Let’s see what the mega servers bring. With the WoW release next month, things seem to worsen for WildStar before they can get better.

H1Z1 Zombie Visual

H1Z1: Nothing new with the zombies

What’s going on? Nothing. They are still waiting for Early Access. It seems to be getting closer, but nobody really knows where the finish line lies and whether it might have been pushed back behind the scenes again. There is no benchmark, no timeline. Occasionally, you might see a stream and notice that the game has significantly grown since the last time. But the consensus about when it will go into Early Access hasn’t changed by a jot in weeks and months. They want to wait until they feel very good about the game. When that will be, only a few people on the planet know, and they aren’t telling us.

Outlook: Right now, it’s very quiet around H1Z1, interest has noticeably faded. This has to and will change with the announcement for Early Access. Currently, there is no date, no roadmap to guide by. Nobody really knows how “finished” the game must be for SOE to put it in Early Access.

Destiny Venus Story

Destiny: Events keep players engaged, but for how long?

What’s going on? The events provide short-term fun, but also receive some criticism. Otherwise, the game is riding a pretty wave of success. It benefits from having little competition on consoles until the end of the year. Additionally, the core mechanics of the game, the gunplay, are excellent and attract fans. They still have plenty to do with the base game.

Outlook: The first DLC is set to be released in December. It will be interesting to see how much new content truly comes. The problem with a game like Destiny, which thrives on the loot system, is that players eventually finish and want something new. If the DLC only lasts a few hours before everyone has seen and obtained everything, the game could fall into a rut. At this moment, it’s hard to say. Destiny is still doing great a month after its release. However, the first signs of wear and tear will probably become visible soon, and interest will start to decline. The question is: Will it pick up again with the first DLC in December?

World of Warcraft: Kilrogg

World of Warcraft: “You know me”

What’s going on? This week the Pre-Patch is here, then it will be another month until the next expansion launches. Until then, we will probably be bombarded with announcements and advertisements. The opening of the marketing campaign has already started with a big interview with Polygon, where players were oriented towards a future without Titan, but with a revitalized WoW.

Outlook: It’s hard to say. Everything Blizzard has said lately sounds great for the future of the game, how it will be post Warlords of Draenor. However, feedback from the beta for Warlords of Draenor itself seems to be mixed.
WoW surely benefits from the fact that players, after a year, miss the game and crave the old familiarity. After a year without new content, players’ memories of great past experiences grow larger, while more mundane activities fade into the background. Blizzard doesn’t exactly promote the feeling of heralding a new era with Draenor. Why would they? After a year of several disappointments in the MMORPG market, they swear by what has worked before.

ArcheAge Black Pearl 5

ArcheAge: Not much is heard about the game, a lot about the publisher

What’s going on? With ArcheAge, you hear a lot about the publisher’s problems with hacks, bots, and cheats. This affects the actual game. At the beginning, nothing was heard about the crafting system, PvP, or piracy, but about queues and client issues. Even now, Trion Worlds’ difficulties have not settled. With the opening of the northern continent Auroria and the 1.7 patch, a clear time frame has at least been established.

Outlook: Actually quite good. Since ArcheAge is Free2Play and genuinely “different” from the alternatives, it will surely attract a steady influx of curious players looking for something new to counteract saturation and boredom. But: If you have to report more about the publisher than about the actual game, that’s not a good sign. It’s like talking about the referee after a football match.

Guild Wars 2 Living World Wallpaper

Guild Wars: A bit in nirvana right now, still no news on an expansion

What’s going on? Little. The September update has come and gone. The continuation of the living world is still pending. They are currently trying to entice players with PvP. Only a few are really biting.

Outlook: Guild Wars 2 has the problem that it wants to be a game for everyone, but does not have the capacity to regularly provide new content for all players. Are PvP fans really excited about the continuation of the Living World? In the background, there’s a lot of noise, maybe they are designing raid content for guilds, maybe there will really be an expansion in 2015? Nothing is finalized.
If the Living World continues, there will surely be more to do and marvel at. However, ArenaNet’s strong push to establish a PvP scene and excite players with it remains a curiosity. Is the player base really large enough to allocate so many resources towards it?

Final Fantasy XIV

Final Fantasy XIV: Model Student

What’s going on? They have been waiting for a few months now for 2.4. New heroes, new instances, and several features will come. Until then, they’ve been passing the time with some trial programs.

Outlook: Good, very good indeed. Final Fantasy has a healthy foundation and knows how it will progress in the future. FF XIV has the advantage over most other games in that there are no “current issues” (except for space shortages), but everything runs smoothly enough to build on. As with any MMO, the pauses between milestones may seem a bit lengthy.

Calm before the storm

You might think that the MMO world is experiencing a kind of “calm before the storm”, except for the MMOs that just started in September, Destiny and ArcheAge. Already this week, new life will be breathed into WildStar and World of Warcraft. In the next month, probably in Guild Wars 2, Final Fantasy XIV, and The Elder Scrolls Online. The biggest event of the next few months, until the end of the year, is surely the Warlords of Draenor release in mid-November. The waves that it creates in the MMO pond will surely be felt.

As for H1Z1: Who knows. That could happen “all of a sudden”. But it could have happened like that in the last five months too. We will keep you updated at mein MMO about this and the seven other games and a few more.

This is an AI-powered translation. Some inaccuracies might exist.

That’s why Destiny’s hair is beautiful – researchers miss beards

For the MMO shooter Destiny, a PDF file has now surfaced that thoroughly documents the work that went into the hair in Destiny. Meanwhile, players are still missing beards and some researchers as well: They would have liked to examine them in Destiny to draw conclusions about trends in the real world.

Destiny - Commander Zavala

One thing is the sum of its parts. We players often find it difficult to take out individual elements from the overall mix. Of course, we pay attention to the main things in a game: Someone designed the mobs, the raids, the weapons, the Cryptarch in Destiny – we unconsciously know this, it all stands out to us. But someone has spent their career in recent years making sure that the hair in Destiny is as well done as it is in the finished game. And the amount of work and brainpower that went into it is impressive.

61 pages, this PDF file, in which technical artist Natalie Burke discusses the exact process of hair design in Destiny. And those who now think, “61 pages, who writes so much about hair?” There are pictures with short captions.
They show the journey of the hair from initial sketches through “Bungie’s Hair Salon” to the finished game. For the future, Burke aims to make the hair sway when a Guardian jumps and to add even more design options.

Researchers want to study beards in Destiny

Destiny Beard

However, the document does not address the most frequently asked demand: Guardians wish for beards in Destiny.

A few weeks ago, there was even an article in Forbes describing that some researchers wished for beards in Destiny. Due to the game’s massive success, one could then examine what kind of beards players create to draw conclusions about culturally different forms and trends.

After the release, the biggest demand from players to the design team was actually to introduce the possibility of giving the Guardian a beard. And how that would happen, some researchers would have liked to investigate.

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The League of Legends final is set

On October 19, the time has come: The final of arguably the biggest eSports spectacle will determine the winner of this year’s League of Legends championship. In Seoul, the South Korean team Samsung White will face the Chinese team Star Horn Royal Club.

Finals Dominated by Asian Teams

In the preliminary rounds, a trend emerged that teams from Western nations were unlikely to have a chance at the title this year. Only Cloud 9 and Team Solo Mid from North America made it to the quarterfinals. The European representatives Fnatic and Alliance did not survive the preliminary round. The dominance of the Chinese and South Korean teams was too strong. C9 and TSM were eliminated in the quarterfinals. Their opponents were the teams Samsung Blue and Samsung White.

China and South Korea

LoL - Samsung White

In the first semifinal, the sister teams of Samsung faced each other. Here, the team Samsung White won decisively with a score of 3-0. In the second semifinal, the Chinese team Star Horn Royal Club played against the also Chinese team OMG. Royal Club triumphed after 5 games with a score of 3-2. Thus, on October 19, the best teams from China will face the best team from South Korea. We look forward to seeing who will take home the coveted Summoners Cup.

eSport in the Football Stadium

The final rounds will take place in a football stadium from the 2002 World Cup. The Seoul World Cup Stadium has a capacity of around 66,000 spectators. For the final on Sunday, there will be a slightly smaller audience, nonetheless, one can see the dimension that has developed here. This championship is one of the largest eSports events ever and will likely only be surpassed next year by the LCS 2015. We are excited about the final, which will be broadcast live on Twitch on October 19 from 8 AM German time.

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New World of Warcraft Comic: Blackhand

With the upcoming release of the major patch 6.0, Blizzard has released a new World of Warcraft comic that tells the backstory of one of the great Orc clans during one of their darkest hours.

The Blackrock clan is being besieged by ogres and even the highly intelligent war strategist Blackhand sees no way to victory – which prompts him to undertakings of reckless actions.

The story revolves around nothing less than the Doomhammer, an artifact that has already caused quite a stir among the Orcs, having long been the weapon of the war chief Thrall. Before that, it belonged to Orgrim Doomhammer, after whom the capital of the Horde – Orgrimmar – is named.

What exactly this weapon has to do with the Blackrock clan and Blackhand, and what sacrifices must be made for such power, you can best see for yourself in the latest comic – which is free again and can already be downloaded in German here: To the official World of Warcraft developer blog on battle.net.

As “Warlords of Draenor” somewhat disrupts the timeline, there are now two Doomhammers – it remains to be seen whether their two owners will meet. Woe to anyone who stands in between.

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SMITE Giveaway: Win Zeus as a playable God!

We are excited to present a series of giveaways in collaboration with Hi-Rez Studios, where you can win codes to unlock certain gods in SMITE!

Have no idea what SMITE is all about? No problem, just check out the review of SMITE here, grab two or three friends, and try out the free MOBA from a third-person perspective.

Smite Zeus Artwork

To sweeten the deal for you, we are giving away 5 codes that allow you to unlock the god “Zeus” without having to spend any favor or gems! If you already have this god in your collection, that’s no obstacle; you can simply give the code to a friend – the perfect starter gift for newcomers to the battleground of the gods!

A few background details (because I’m into lore – whether in role-playing games or “real” myths) about the father of the gods: Zeus is part of the Greek pantheon and is the son of the titan Cronus. Since Cronus devoured all his children out of fear they might one day overthrow him, Zeus was hidden after his birth until he was old enough to defeat his father, which he promptly did, freeing his brothers Hades and Poseidon from Cronus’s belly. The titans were banished, and the world was divided into three dominions: Hades received the underworld, Poseidon the sea, and Zeus the sky. From there, he rules over all other gods, and whenever a storm brews, it’s a sign that Zeus is very angry…

While the father of the gods has high expectations of everyone around him, he is not so strict with himself; he has cheated on his own wife over 20 times and fathered countless children – but whose wrath should the father of the gods fear?

Zeus Smite

In SMITE, Zeus is a mage and all his attacks are based on lightning. Many play him as a “troll character” since most of his abilities place debuffs on enemies that he can explode with the push of a button – and he can do this even if the enemy is already out of range. It’s not uncommon to feel safe only to be sent back to the respawn point by a final thunderclap.

If you want to win a code for the father of the gods Zeus and his alternative skin “Thunderhead”, all you have to do is post in the comments under this article what you would do if you could be Zeus for a day! The five funniest ideas will each win a code. The deadline is 15.10.2014 at 21:00. Good luck!

The winners and their nicknames will be announced in this post. If you comment as a guest, please ensure you provide the correct email address (which will not be displayed publicly). Also, please read the terms of participation under the video.

Update, 15.10.2014: The winners are now set. Congratulations to Tamu, Verennia, meggoo, Tialys, and Capscreen for winning a Zeus (we will contact you Thursday evening). Thanks to all other participants – maybe it will work out next time! More giveaways will follow. Thank goodness!

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[doptoggle title=”Important: Terms of participation for the giveaway:”]
Participation in the giveaway is free, starts on 12.10.2014 at 12 PM, and ends on 15.10.2014 at 21 PM. By participating in the giveaway, you accept the rules of this draw (see above). You must be at least 16 years old.

Mein MMO reserves the right to exclude participants who violate the rules of the game, manipulate the giveaway, or attempt to do so. Only one participation per person is allowed (Yes, we recognize that!). Mein MMO will contact the winners by email within one day. The data will not be stored but used solely for the delivery of the prize. If the winner does not respond within 5 working days, the Zeus code will be re-raffled to another participant. Legal recourse is excluded.[/doptoggle]

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Destiny: Does the success formula rely on tests with rats?

Why can guardians not stop playing Destiny? In an article a few years ago, the current head of the research department at Bungie describes methods to engage players into the game and provides examples from laboratory experiments with rats and chimpanzees.

In 2001, an article by John Hopson was published on Gamasutra, a site mainly aimed at developers, discussing what goes on in players’ minds regarding rewards and the absence of rewards. Today, Hopson is the “Head of user research at Bungie Studios” and is probably the person who knows exactly how users tick in Destiny and how to keep them engaged with the game. The article is particularly special as it offers an open view into the thought processes on the “other” side of the screen.

The article demonstrates how much research and effort are put into ensuring that players cannot stop playing the game – and what science is utilized for this. And as recent numbers show, it seems that Destiny has perfected this formula. A common phrase in the reviews is: Destiny has problems, but still, people play it every day. The foundation for this might perhaps be found in the article from over ten years ago.

Destiny-Atheons-Epilog
Our food pellets.

The article is based on a form of behavioral psychology that was developed primarily on animals such as rats, chimpanzees, and pigeons. It emerged when the experimenter ran out of food pellets and decided to reward the rats only every tenth time they pressed the switch to save the trip to the city. This resulted in some interesting outcomes. Sound familiar?

Here are some more excerpts from the article:
In an experiment, there were two pigeons in a cage, one was tied up while the other could move freely. Every 30 seconds, food was dropped into the cage. The free pigeon could reach it, while the tied one could not. The free pigeon happily ate all the food every 30 seconds. After an hour, the food stopped, and the free pigeon checked the food exit every 30 seconds. When it realized that no food was coming, it attacked the other pigeon.

The interesting thing is: The tied-up pigeon does not even know what the food tastes like. The free pigeon has no reason to assume that the other pigeon is responsible for the food stopping. The frustration is irrational, but present.

Destiny-Sunbreakers


A chimpanzee presses a switch and receives some salad, which it then eats and enjoys. With a random press of the switch, grapes come out, which he really likes. The next time he presses, he gets another leaf of salad. This annoys the chimpanzee, and he throws the salad at the experimenter.

A rat receives a small electric shock at irregular intervals. It can avoid it for 30 seconds by pressing a lever. The rat quickly learns to press the lever at regular intervals to prevent the shock.

It seems that Bungie has found a good formula to balance reward, the pause between rewards, and the absence of rewards into a functioning equilibrium.

Just to clarify: There are 13 years between the article and today. And surely other MMOs also utilize insights from behavioral psychology, which is studied primarily on animals, to design their MMOs and reward systems. However, it seems Destiny has managed to do it even better than elsewhere.

In not entirely unrelated news… here is a player decoding 50 engrams:

https://youtu.be/mslElWvVXwc
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Destiny Numbers: 2 million Raiders, only every fourth successful

In the MMO shooter Destiny, impressive numbers are available. Almost 2 million players have attempted the only raid so far, “The Vault of Glass,” with about one in four managing to complete it on normal mode. 3.2 million players log in daily to Destiny.

Every 4th player can defeat Atheon on normal, but not even 2 out of 100 in Atheon Hard-Mode

Numbers are always nice. Kotaku has received statistics from raid designer Luke Smith regarding raid participation. He still feels connected to the site from earlier.

Since Destiny is immensely successful, the numbers are also impressive.

So, 1,970,087 players have stepped foot in “The Vault of Glass.” 472,082 players have defeated the boss Atheon and cleared the raid. That’s quite a hefty number, considering Destiny’s launch was only about a month ago. That’s nearly 24% of those who started raiding.

The raid also has a harder version, in the “hard” mode. That’s where the wheat is separated from the chaff: only 202,729 players have attempted a dance in the Vault when Heavy Metal is playing (10% of all raiders). Only the cream of the crop has defeated the final boss Atheon on Hard. Just 36,181 players, which is 1.8% of all those who have tried the raids.

Those are numbers that many other MMOs can only dream of. And one would have thought that shooter players would struggle with the MMO raids of Destiny.

Destiny-VexMythoclast
This could be the incentive for many raiders: The best weapon in Destiny can only be obtained from the final boss on hard.

3.2 million guardians play Destiny every day for quite a while

The Weekly Update from Bungie.net also focuses on numbers this time. The average Destiny player has played Destiny 21 times so far. The average is 1.8 sessions per day. And the game is still as dangerous for time management as it was on day one: players still log in for 3 hours daily. This applies even for weekdays.

And one number that might make many competitors envious: 3.2 million players play Destiny every single day on average.

Trying something new is always a challenge. The “Raw Numbers,” the mere digits, as the community manager stated in the post, are proof that the journey has been worthwhile so far. They have enjoyed watching players evolve into legends.

To conclude, we have two videos for you. Here you can see Atheon in action, who is so important for the raiders:

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And here is an unusual commercial for Taco Bell, which has just launched a partnership with Destiny in the USA, where there is a PlayStation 4 bundle to win, which might surprise some:

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Skyforge: Russian MMO hope wins awards at Russian fair

The MMO Skyforge is still waiting for the start of the Closed Beta, but it is already winning awards for the best MMORPG and the best Russian game at the Igromir fair.

Igromir, my.com reports, is the largest Russian gaming fair. The team has put in overtime to make the MMO playable in time for Igromir, and it has paid off. Those who have played it are said to be thrilled. Proudly, they display certificates for the best MMORPG and the best Russian game at Igromir 2014.

And those who complain that this is not significant, as the game won’t enter beta until the coming months? Even Western publishers are proud of awards like “Best MMO of E3 2012” and advertise this, even though the game was not really playable at that time. At least in marketing, there seem to be hardly any cultural differences.

There is also something for the eyes this week in Skyforge. Two new pieces of concept art have been released. One is above in the title and shows the god form of a goddess, this is Ianna, who helps players on their journey to godhood.

Skyforge-Ianna
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Source(s):
  1. SF.My.com

H1Z1: Cars are closable zombie killing machines in need of maintenance

In the survival MMO H1Z1, this week’s focus in the dev blog was on the vehicles in the game. In addition to the already known Jeep, a pickup truck and bicycles are expected to follow. The system has also been refined over the past weeks.

Currently only Jeep; pickup truck and bicycles are expected to follow

For a long time, players only saw the same old Jeep, which occasionally ran out of fuel, ran over zombies, and would explode. But that won’t be all. In the dev blog, the folks at SOE let “Vehicle Game Designer” Kris Roberts explain his plans this time. He is currently working on the design of a pickup truck. How the truck is being developed, he explains with some technical details and images in a blog post. After the pickup, he will probably tackle something completely different, namely bicycles.

The means of transportation are supposed to feel truly different in H1Z1. The pickup is therefore not just a remodelling of the Jeep but a unique vehicle with its own driving characteristics.

H1Z1 Car

Central locking, but no car keys in H1Z1 yet

Some of the features that went live last week have already been seen in the 80-minute live stream, where the more complex vehicle mechanics were already on display.

The driver now has control over whether the doors of his vehicle are locked or open. However, this only applies as long as he is inside. Once the driver exits, the vehicle reverts to being public property. However, they plan to change this in the future. Then keys will be introduced in the game, allowing a survivor to own his truck.

Jeep on its roof = explosion

At the moment, it’s a bit unrealistic that a Jeep explodes immediately when it lands on its roof. This is necessary, according to Roberts, to “recycle” the car and reintegrate it into the system. Otherwise, there would eventually be no cars left, as the limited vehicles would all be stuck on their roofs somewhere in the ditches.

However, according to Roberts, players could also imagine being able to flip a helpless vehicle back over to get it running again. Later, the cars will not be so easily flammable, akin to Hollywood portrayals.

H1Z1 New Design


While players used to worry only about their vehicle running out of gas, in H1Z1, you now need four components to make a car drivable: in addition to gasoline, a spark plug, a battery, and an engine are necessary. All four components wear out, need maintenance or replacement, and gasoline needs to be refueled.

At the moment, cars are still an effective method for killing zombies. The “Zeds” spectacularly bounce off the front bumper and tumble over, thanks to the H1Z1 ragdoll mechanics, like ski racers after a nasty miscalculation. However, zombie roadkills will not remain feasible for much longer; in the future, zombies will be able to damage the vehicle. Anyone who has ever experienced a wildlife accident with a deer or wild boar will understand that this is realistic.

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Elder Scrolls Online: Update 5 will be huge, initiates a transformation

Additionally, a new 5-piece set will be introduced, for which crafters will have to put in a lot of effort. The bonus will be impressive: Two Mundus Stones can be activated simultaneously.

TESO: Crypt of Hearts

They are also adjusting the balance: Stamina users, such as archers and melee fighters, have felt inferior to players who focus on magicka so far. They want to change that, not through a nerf of the magicka users, but by buffing the stamina friends.

Overall, they have prepared 37 pages of patch notes for Update 5. It’s going to be a massive change. The key systems will be introduced in more detail in the coming weeks.

We found a video for you where you can watch an hour-long discussion about Update 5, complete with many screenshots and clips. Additionally, it’s a great opportunity for fans to get to know the different personalities working on the game. Even in the brief discussions, it becomes clear that a diverse group of developers with very different traits is at work.

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In the fantasy MMO The Elder Scrolls Online, the Update 5 will be available on the test server next week. Last night, ESO Live took place, and leading developers from Zenimax presented the individual features of what is likely the most extensive update so far. It is already clear that Update 5 will be a massive package.

Since about last month, Zenimax has been hosting a kind of late-night show every two weeks, where they casually discuss the MMO The Elder Scrolls Online (Okay, for us it’s late-night; in the USA, it’s a cozy afternoon talk).

Yesterday, the German Community Manager Kai Schober moderated the round. On a “magical chair,” the heads of various teams at Zenimax appeared one by one to introduce what will land on the test server next week. And it’s really something. Instead of bringing a large new zone or new instances as in previous updates, this time we see the first harbingers of the announced remodeling.

TESO PvP battle

Speech Bubbles and Better Facial Animation

The facial animations are supposed to improve thanks to FaceFX. This should make NPCs in The Elder Scrolls Online appear as if they are speaking when the voiceovers kick in. So far, they look strangely waxy. Here, Zenimax initially focused on English; in German and French, the NPCs still struggle to remain lip-synchronized. They are working on that. The developers are particularly hoping for feedback from players on the test server since the changes are so extensive.

By the way: It is not that hard to animate humanoid cat and lizard beings. There is creative freedom with them. After all, no one has ever had a conversation with them. After the urgently needed current changes (“It could only get better”), they want to continue working on making NPC body language lively and relevant to what is being said.

Surprisingly, speech bubbles are also set to come with the update. This is something that role players have wanted. What someone says will not only be displayed in chat but will also appear – like in a comic – directly above the character. The speech bubbles are disabled by default and can be toggled on as desired.

TESO

Delves, Dungeons, and LFG

A dedicated team is working on the Delves, the caves with Skyshards in the world of The Elder Scrolls Online. Here, they will be overhauling 18 caves per update. This is set to happen this time as well. The goal is to make them larger and more diverse. The arts team is also expected to have more opportunities to showcase their talents and impress players. It should become more exciting to traverse the caves rather than just a mechanical “left, left, big room with boss and Skyshard” situation.

The dungeon scaling is one of the main topics in Update 5. With the update, solo instances will also adjust to the player’s level. This aims to prevent a player, who is catching up on missions, from only fighting gray mobs and finding worthless equipment.

In groups, instances will scale to the group leader’s level. The first round of dungeons will scale down to a low value of 10. All normal dungeons will go up to level 50. The veteran dungeons range in difficulty from veteran rank 1 to 12 – not quite reaching the maximum level. Only the newly introduced dungeon, the Veteran City of Ash, will go up to veteran rank 14 and really challenge players.

The City of Ash also continues the storyline of the “normal” version of the instance and sounds fiery, so much can already be revealed. As drops, there will be an armor set in the City of Ash that rewards “heavy attacks.” Here, heavy attacks refer to attacks fully charged by holding down the mouse button.

The LFG system of The Elder Scrolls Online will also be revamped. This should be faster and more practical.

TESO Loot

The Undaunted Move, Award Daily Quests

The Undaunted have been driven out of their bars and dives with the next update. But fear not, there will still be plenty of alcohol and treasures in their new location.
They will now award daily quests that lead players into the dungeons. Depending on how successful the players are there, whether they defeat additional bosses or stay within certain time limits, they will receive a bronze, silver, or gold key.

This opens treasure chests that may contain rewards, including a special set that aims to improve interactions between stamina and magicka abilities. When using a stamina ability, it buffs the magicka values, and vice versa. This aims to provide more variety in TESO.

Daily quests will also be introduced for crafting so that aspiring crafters can experience a bit more variety in their daily routine. The reward here includes pieces of treasure maps that lead to particularly valuable resources.

The new crafting style “Dwemer” will not simply be found in a book to be read as the previous styles were. This book will be divided into individual “chapters” (at least 11 could be inferred from a screen). Each chapter teaches the ability to craft an item in the new style. This aims to stimulate trading and bring in more variety.

By the way, those who were particularly clever and hoarded all Dwemer scrap for 6 months, thinking they might be useful, can now dispose of it. The materials to craft items in the Dwemer style will be newly introduced with Update 5.

TESO: Gathering Resources

More Skill Points on Login for Veterans, More Love for Werewolves

Update 5 also brings a change to the veteran system, which is set to be replaced soon. Now, each veteran rank will provide additional skill and stat points. Anyone logging in with a VR-14 character will have quite a few points to allocate. Overall, the presentation was a kind of cornucopia for players. Often the reaction was “It’s like Christmas!”

Also, the werewolves are finally set to receive the long-missed attention of designers in The Elder Scrolls Online. They will acquire magicka abilities to fully utilize both resources.

New Sets; Stamina Abilities Are Set to Become Stronger

Furthermore, they are introducing several new sets into the game and being creative with them: Helmets that drop from bosses in dungeons resemble masks of the respective end boss. Whoever wears these alongside special shoulders from the Undaunted dailies will unlock a 2-piece bonus that grants a passive proc. The bonus is styled after the boss as well.

Additionally, a new 5-piece set will be introduced, for which crafters will have to put in a lot of effort. The bonus will be impressive: Two Mundus Stones can be activated simultaneously.

TESO: Crypt of Hearts

They are also adjusting the balance: Stamina users, such as archers and melee fighters, have felt inferior to players who focus on magicka so far. They want to change that, not through a nerf of the magicka users, but by buffing the stamina friends.

Overall, they have prepared 37 pages of patch notes for Update 5. It’s going to be a massive change. The key systems will be introduced in more detail in the coming weeks.

We found a video for you where you can watch an hour-long discussion about Update 5, complete with many screenshots and clips. Additionally, it’s a great opportunity for fans to get to know the different personalities working on the game. Even in the brief discussions, it becomes clear that a diverse group of developers with very different traits is at work.

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Destiny: Bungie on Iron Banner: We announced it wrong

The MMO shooter Destiny is currently facing criticism from fans regarding the Iron Banner tournament. It doesn’t work as announced, the Guardians’ power doesn’t really come into play, and gear doesn’t play the crucial role. These issues have been recognized, and they plan to change the rules for next time.

Iron Banner was marketed incorrectly

It seems to be a “communication problem” that plagues the Iron Banner. In the latest “Weekly Update,” a weekly blog to the community, Bungie addresses the fans of Destiny. The blog’s writer, Community Manager DeeJ, also struggled to prepare for the Iron Banner event, gathering items intensively for two weeks, and fought through a raid until he reached level 26 for the event. Then he was taken out by a level 6 Warlock.

They had specifically advertised that gear actually matters in Iron Banner. “Power matters!” “Your power matters.”

Clearly, Bungie misrepresented the Iron Banner and placed too much emphasis on the power advantage, even though it makes little difference in practice.

Destiny Artwork

80% skill, 20% gear in Destiny’s Iron Banner

In a conversation with Senior Designer Derek Caroll, he makes it clear that armor is only slightly more important in the Iron Banner than in the normal Crucible. Skill still accounts for 80% of success. The last 20% are significantly easier with the right gear.

But anyone who expected to rampage with their top gear will be disappointed. Essentially, better armor only provides a small buffer; you can take a few more shots. The level advantage can only be a maximum of 7 anyway. Whether a level 4 player or a level 23 player faces off against a level 30 player makes no difference.
Perhaps Bungie set the Iron Banner too conservatively this time to allow as many players as possible to participate, ensuring everyone could enjoy the event.

Destiny Venus Strike

Iron Banner will work differently next time

They also address the issue of players simply leaving matches when they feel disadvantaged in the Weekly Update. As always, they review the data, analyze it, and will come up with a solution to address the problem in the future.

One could expect, Bungie says, that Lord Saladin plays by different rules when he calls for the Iron Banner event in Destiny next time.

This video, in which a level 4 Guardian takes down higher-level players in the Iron Banner with a level 1 automatic rifle, has gone global:

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  1. Weekly Update

ArcheAge: First Black Pearl built in the West, we interview the captain

The first Black Pearl in the western ArcheAge was launched last night. We had the opportunity for an interview with the guild leader of “Impact,” the proud captain, so to speak.

The Black Pearl is one of the prestige items in ArcheAge, a milestone for any guild. When we recently had the chance to talk with ArcheAge producer Victoria Voss, she also saw the “Black Pearl” as such a milestone and noted that no guild had succeeded in building it, neither in North America nor in Europe. That changed last night. The Progress Guild Impact succeeded in finishing their Black Pearl with the help of some alliance partners and launched it. Impact is based on the eastern continent of Kyprosa. This is also the largest server under Trion Worlds’ management, with 10% more capacity than the rest.

We had the opportunity for a written interview with the guild leader of Impact, Viciskander.

ArcheAge-Gruppenfoto
The photo shows the leading figures of the guilds Impact and Migard, who were responsible for the construction. Our interviewee Vicis is the gentleman far left.

Congratulations on the first Black Pearl in North America and Europe! How did this moment feel for the guild Impact?

Thank you. The atmosphere was of course great last night. There was a celebratory mood, especially after the baptism of fire against the “Italian Bastardz,” there was jubilation.

The producer of ArcheAge, Victoria Voss, told us in an interview that the Black Pearl is the ultimate goal for many guilds. Why is that and what advantages do you hope to gain from it?

Well, the Black Pearl is unrivaled in its radar range, speed, and fire rate. The ship is a predator and at the same time a warhorse due to its properties. Even with a hull crew, it is easy to defend as long as the people know what to do.

How many people were involved and how long did it take?

Our guild has just over 200 members. Everyone contributed. It took us about a week without specifically working towards it, as other projects like weapon and equipment crafting had to continue simultaneously.

ArcheAge-Seeschlacht-Italian

Does the guild Impact have any further goals now that the mightiest ship has been built?

Yes, of course there are further goals. The Black Pearl is not an “end content” for us, but just a step along the way. Currently, we are working hard to equip all members so that they are competitive in open PvP. Additionally, the northern continent will soon be implemented into the game, and we definitely want to be there. We are still at the very beginning of the game. We are far, far away from player-generated end content.

ArcheAge makes a lot of headlines regarding hacking and bot issues. How do you see the situation at the moment? Is it really that bad?

ArcheAge-Sammeln

Well, these problems have actually been known since the Korean version. It was to be expected that Trion and XLGames would not redesign the game from the ground up to make hacking and botting impossible… if they could even do that. Personally, I am mainly annoyed by the gold spammers. Whether there are various hacks, I do not know. There are some YouTube videos, but if that really exists, why do we have the Black Pearl and not someone who can cheat unlimited gold? Bots and gold sellers are indeed a problem. But ArcheAge is not alone in this. Most MMOs struggle with it. Unfortunately, I do not believe that the situation regarding gold sellers and bots will change.

What is life like for a large progress guild in ArcheAge? Is it fun?

Yes, of course it is fun, otherwise we wouldn’t have so many members. Of course, not every “job” and not every player enjoys everything all the time. Especially because we have a more communist system including central management and planning, there are always members who do not really cope with this and leave us. In a guild, it is sometimes like in a family… good times, bad times… and at the moment we are undoubtedly in the good times.

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WildStar will laugh again: But do humor and MMO go together?

A music video for WildStar has crossed the million mark. Here the soul and spirit of the game are captured, which players often painfully missed in the finished MMO. But do humor and epic storytelling really go together?

Before WildStar was playable, Carbine made a kind of “guerrilla” marketing for the game. The dev videos were hilarious, and the trailers boomed and banged in every corner, the game took every opportunity to make it clear: “We don’t take this too seriously.”

Even when players entered the first zones and saw cube-shaped pigs (from a capitalist perspective absolutely logical: Cube-shaped can be stacked better), many players were charmed by WildStar, while others saw it as an opportunity to dismiss it as childish and not even bother starting.

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Does WildStar tip from funny to epic somewhere in the middle?

But somewhere in the story, it seems the creators from Carbine lost the humor and lightness. “Where is the humor?” some asked. But maybe it wasn’t present in the game itself, not rooted in the DNA of the game, but just a flashy presentation and a few comic relief characters? That’s what Hollywood calls characters that bring a few funnier scenes into every action flick.

Shortly before the release, a rather serious trailer was released, which put the backstory in the foreground and clearly illustrated the dimensions that would be important in WildStar. Even the rather tragic origin stories of the individual races and the fate of Drusera in the main storyline have nothing funny about them.

No question: Compared to the anarchic videos that introduced WildStar and surely contributed to its popularity, the finished world of Nexus feels rather moderate and solemn. One wants to trigger amazement, engage the players, and that doesn’t work well if they don’t take anything seriously and stroll through Nexus with a smile.

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WildStar should be able to laugh again

In an interview on mmorpg.com this dilemma was specifically addressed. Players missed, it was said in one question, the spirit and vibe that they had learned to appreciate from the trailers and the dev talks about WildStar. Could this be part of the current problems? WildStar is suffering from a lack of players.

And in fact, this is a criticism that Chad Moore from Carbine has heard many times, as he says. In the future, they want to showcase the best of the brand, which also includes the quirky world. They want to continue striving to make the content as epic as possible, but that doesn’t mean the players couldn’t also have something to laugh about along the way.

My MMO thinks: This indeed seems to be one of the critical points of the game. While many enjoyed the entertaining presentation of the game. And some experienced an “Aha” effect when seeing a cube for the first time. Carbine apparently didn’t trust that.

The endgame completely departed from this light tone and turned to large, epic themes. How to reconcile these two poles, “funny” and “epic,” will be one of the most important “aesthetic” questions of the game. Do laughter, smiles, and amazement really go together? Can one bring together the tragic story of a race that has lost its homeland and ditzy junkie rabbits? Should we really believe that the adorable Chuas are insane mass murderers, and that the Aurin are nature-connected philosophers? Those who want to cover all fan bases may end up pleasing no one.

A music video with an “original” song for WildStar has now received over a million views on YouTube. Here, the lightness and freshness from the pre-release days can be seen again.

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SMITE: Prize pool rises to over $1,000,000!

About a day ago, the prize money for the SMITE World Championship rose to over a million dollars – and an end is not in sight yet.

The prize is not only calculated from donations by sponsors or even the developers themselves, rather the players determine how high the prize money will be through their in-game purchases.

How exactly does it work?

In SMITE, there has been the so-called “Odyssey” for eight weeks: Each week, a new item is added to the in-game shop, which players can then purchase for gems – for every 200 gems spent, one dollar goes into the prize pot. Of course, the different Odyssey items are made appealing to players: They are only available during the event, and every purchase also includes a treasure chest, the contents of which can far exceed the value of the original item. Additionally, there are bonus items, such as exclusive skins for gods, when a certain number of the Odyssey items has been purchased. Overall, players have added over 400,000 dollars to the jackpot – and an end is still a long way off.

It remains to be seen how much more money will go into the prize pot, to be distributed among the winners at the official SMITE World Championship in January 2015. We will inform you at the next milestone.

You would like to win something yourself but don’t want to wait until January? Then keep an eye out and follow MeinMMO closely, because we will soon have some SMITE giveaways for you…

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Lord of the Rings Online: Discover the Beorn within you – Update 15 on the Testing Server

In Lord of the Rings Online, players can now unleash the Beorn, at least on the test server where Update 15 goes live and introduces the new Beorning class. The redesign of legendary items, however, is pushed back by six months.

Update 15 will be the last major update for Lord of the Rings Online (LOTRO) this year. The new Beorning class is playable for the first time starting now.  Beornings are descended from Beorn, a shapeshifter who also appeared in the movie The Hobbit: The Desolation of Smaug.

This is how the Beornings will be in Lord of the Rings Online

The Beornings have three skill lines, which also correspond to different play styles:

  • With the The-Roar line, they are meant to have access to the ancient knowledge of their people.
  • With the The-Claw line, they descend upon their enemies.
  • With The Hide, they protect their friends.

When enough wrath, the class resource, has been generated, Beornings can transform into a massive bear. Newly created Beornings begin their journey in the fresh starter zone, the Vales of Anduin.

Lord of the Rings Online Story

Redesign of Legendary Items is Pushed Back by Six Months

Additionally, “Central Gondor” as a new zone collection and the Battle for Pelagrir will bring a new form of epic confrontation to the Free2Play MMO.

The redesign of the legendary items, originally intended for this current update, did not make it in time. It is now pushed to Update 16, which is expected in April 2015.

Though it does not appear in the producer’s letter, still planned for Update 15 is an expansion of the popular music system.


More about the free-to-play MMO in the wonderful world of Tolkien can be found on our topic page.

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Destiny: Das hat der Schwarzmarkthändler dieses Wochenende dabei

In the MMO shooter Destiny, the Black Market dealer Xur appeared in the Tower on Friday at 11 AM. He also has exotic items this time that he only exchanges for Strange Coins.

In Germany, it is 11 AM when Xur, the Agent of the Nine, appears. He is considered the “safe” alternative for players looking for exotic items. He has at least four every week: an exotic weapon and exotic armor pieces for the three classes in Destiny: Warlock, Hunter, and Titan.

However, a kind of love-hate relationship has developed with the Warlocks, as he has only given them the Sunbreakers in consecutive weeks. Therefore, he is considered reliable, because although his selection is random every week, the exotic items can be obtained safely. No one has to rely on their drop luck.

Especially the question of which weapon he offers is always exciting. All classes in Destiny use the same weapons. When he offered the auto rifle “Suros Regime” for 23 Strange Coins two weeks ago, it heavily disrupted the balance in Destiny, especially in the Crucible. 

Xur is paid with Strange Coins. This is an endgame currency that can be obtained, for example, by completing weekly missions and is highly sought after because of Xur. Additionally, he carries an exotic engram every week that he exchanges for Motes of Light. Here players can try their luck if they dare: The item received can also be for other classes. Armor pieces are class-bound in Destiny.

As in previous weeks, we will answer the key questions about Xur for you at mein-mmo again this time.

All about Xur’s visit from October 10 to October 12 in Destiny

When does Xur appear and how long does he stay?
Xur, the Agent of the Nine, spawns at exactly 11 AM German time and remains until Sunday at 11 AM.

Where is Xur this week?

Xur is right next to the Speaker in the northern part of the Tower. You can see it excellently in this video:

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What items does Xur have this time?

For Titans and for 13 Strange Coins, he parts with this Helm of Inmost Light:

Destiny-Helm-of-Light


For Hunters, there is a chest piece Lucky Raspberry on the menu this week – also for 13 Strange Coins.

Destiny-Lucky-Raspberry

For Warlocks, he has Voidfang Vestments for 13 Strange Coins.

Destiny-Voidfang
Destiny-Ice-Breaker

And as a weapon for 17 Strange Coins, this week there is the Sniper Rifle Ice Breaker – surely some ice in there.

And for those who want to test their luck: He also has an exotic helmet engram on offer again this week, for which he wants 23 Motes of Light.


Guides, current news, farming spots, nonsense, and sensible things about Destiny can be found on our well-organized theme page.

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  1. Reddit

World of Warcraft: Infos zu den Anhängern in euren Garnisonen

In recent days, Blizzard has been publishing more about the garrisons that will await you in the upcoming expansion of World of Warcraft, “Warlords of Draenor.” In the current developer blog, various followers have been discussed, and they’ve shared a bit about what these can do. We have summarized the most exciting announcements for you.

My little private army wants to be leveled up first

At the beginning, you will only have very few followers in your garrison; a barracks is essential to even encounter them. Your followers have different traits and abilities and can – just like yourself – reach level 100, but they need to complete missions for that. Depending on the abilities your underlings possess, they are suited for different tasks: Some are, for example, better blacksmiths, while others you prefer to send on combat missions.

World of Warcraft: Garrison Follower

In total, you will be able to have 20 (or 25 with a Level 3 barracks) active followers, but you can also collect more and freely exchange the inactive ones for the hardworking colleagues. Similar to pets and items, followers have a rarity level ranging from uncommon to epic (“green” to “purple”), and this also determines the number of their abilities. But don’t worry, even a “green” Leeroy Jenkins can become epic, as once he reaches level 100, excess experience will be invested in improving his rarity level.

Bodyguards – “Pets” for everyone?

A small number of followers have the trait “bodyguard,” which means, simplified, that this companion will also follow you into quest and leveling areas and fight by your side – similar to the pets of warlocks and hunters. Whether these specific followers can be given direct commands or whether they will act completely automatically is still not conclusively determined – but they are likely to act independently and utilize their characteristic abilities (Millhouse Manastorm will probably drink – a lot).

WoW: Garrison Bodyguard

But that’s not all: Your bodyguard has its own reputation bar and gets to know you better over time as it helps its hero secure or unsettle the expanses of Draenor. At certain reputation levels, it gains new, useful abilities that you can access: it can summon other players to your position, serve as a mailbox, act as a repair station, or even open a portal to your garrison.

New followers – where do they come from?

WoW: Nat Paggle

The majority of followers can simply be found in the game world – they will join you after certain missions, can be “hired” for a gold amount (I prefer the term “recruited,” but who am I to say?) or become available through certain achievements, like Nat Pagle, whom you will undoubtedly bind to you once again through persistent fishing skills.

However, if you are looking for an NPC with very specific traits, you should acquire an inn or tavern (level 2) as soon as possible, where you can send out an agent once a week who will then present you with three suitable candidates, one of whom you may choose.

You can view the complete developer blog on battle.net in its entirety here: Preview of the Garrison, Part 3 – Who are your people, anyway?

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Destiny: Warlocks hate Xur, vendor of the Sunbreakers

In just a few hours, the mysterious black market vendor Xur will appear again in the Tower in Destiny. He has drawn the ire of the Warlocks in recent weeks.

At 11 AM it will be time again. Then Xur, the Agent of the Nine, will appear in the Tower of Destiny (Yes, we will report on it again). A highlight of the week, as he sells exotic items, and there are often treasures among them. Titans and Hunters love this nice guy. And his appearance affects millions of gamers: When he sold the auto rifle Suros Regime two weeks ago, he changed the balance in the current PvP event “The Iron Banner”, as the Suros Regime is considered the best auto rifle in the game and the auto rifles are currently seen as overpowered.

However, Xur has drawn the ire of a group of players in Destiny: the Warlocks. He has only brought the exotic gloves “Sunbreakers” for them the whole time. While he occasionally has a chest piece for Titans and a helmet for Hunters. Last week, when the Sunbreakers appeared again, the Warlocks on reddit called for a way to get rid of him. Let’s kill Xur!, echoed through the halls of the internet forums. The rather spoiled Titans and Hunters grouped protectively around him and started their own forum call: Protect Xur!

Today, ahead of his next appearance, a screen has surfaced on reddit showing the “likely” loot table of Warlock loot for Xur.  A “leak” *wink, wink*. But of course: it’s all just satire, before anyone gets upset. Someone was active with Photoshop. You can admire the result in the cover image of this article.

What do you think, dear Warlocks, do you think he will have your favorite item with him again this week?

Update 11 AM: What he has with him this week, you can read in this article.

Destiny-Sunbreakers
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The Secret World: Golden Weekend, Golden Wrath

In the Dark Fantasy/Horror MMO The Secret World, a golden bonus weekend runs until October 13th.

At Secret World, there are many perks for players during the weekend with the “Golden Weekend”, so for every power point a player earns until October 13th, they get one additional. Those who purchase Funcom points will receive a 20% bonus on every subsequent purchase of those points for the next 6 months. The cosmetic outfit “Heavy Metal” is available with a 90% discount in the in-game shop.

And recruiting new players becomes more rewarding, as there’s a bonus free month as a “Premium” player. To qualify, you just need to send out the invitation over the weekend; the invited player must then decide within 30 days to give TSW a chance.

But it’s not just “out there” that things are happening, but also directly in the Secret World. In the event “Golden Wrath”, groups of players can hunt a “monstrous golem”, as it is said, before which even Tokyo is not safe. Here, special rewards can be earned.

This is what happened a year ago during the Golden Weekend in The Secret World:

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If you want to learn more about TSW, we recommend our mini-test.

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World of Warcraft: Pre-Patch 6.02 is coming next week, bringing UBRS as a 5-man instance

In the fantasy MMO World of Warcraft, the date for the so-called pre-patch is now set. 6.02 will be released on October 14. It will prepare for the expansion Warlords of Draenor.

The Dark Portal in the Blasted Lands has turned blood red and a true flood of strangely looking orcs has poured out. The invasion of the Iron Horde has begun, says a post that is currently only available in English.

It was already suspected, but a definitive date was missing until now. Now it’s here: On October 14, “Iron Tide”, the pre-patch for Warlords of Draenor, will be released. The patch serves as a kind of bridge between the current World of Warcraft and the WoW that the MMO will become with the Warlords of Draenor expansion.

These pre-patches have historically served to help players become familiar with their heroes again. Often players return to the world of Azeroth after a longer break as the expansion approaches, and they need some time to acclimatize again.

World-of-Warcraft-602

Upper Blackrock Spire as a 5-man instance for level 90 players in World of Warcraft

The World of Warcraft Patch 6.02 has been playable on the test server for a while. With it, the revised skills will be introduced, talent trees will change, and some further changes will give players a taste of Warlords of Draenor: the so-called item squish is also expected.

In addition, Blizzard is adding an event dungeon. Starting October 14, players will once again venture into Upper Blackrock Spire (UBRS), where a vanguard of the Iron Horde has settled. The 5-man instance is designed for players at level 90 and will only be playable for a limited time.

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The 6.02 patch includes the following:

  • Character stats have been reduced to smaller and easier-to-grasp numbers. It is important to mention that this is not a nerf, as the values of opponents have also been decreased.
  • New talents for level 100 and new Draenor bonuses for levels 91 to 99 have been added.
  • The Garrison is a new feature in Draenor that allows you to build bases and recruit followers to send on missions.
  • We have synchronized the functions of agility, strength, and intelligence.
  • Hit rating and weapon skill have been removed since they are no longer needed to reliably land hits!
  • We have adjusted the rhythm of healing to allow for more tactical decisions in terms of effectiveness and throughput for single-target and group heals. Additionally, the effect of passive and automatically applied healing has been reduced to highlight player choices and strategies.
  • The racial abilities have been adjusted so that all races perform similarly well in combat.
  • Some abilities have been removed from all classes, mainly redundant and rarely used abilities. The goal is to limit the proliferation of abilities and key bindings.
  • The amount of crowd control in the game (especially in PvP) has been drastically reduced. We have removed many crowd control abilities and consolidated different categories of diminishing returns.
  • Several common buffs and debuffs have been combined or removed if redundant.
  • All characters now automatically learn some important major glyphs upon level-up.
    We have reduced the amount of instant healing in the game by giving various instant healing spells cast times.
  • Vengeance has been redesigned and renamed “Resolve”. Resolve no longer increases damage dealt but instead increases self-healing and absorption shields triggered by the tank based on incoming damage.
  • The requirements for character alignment on some key abilities have been relaxed or removed.
  • The mana costs of resurrection spells have been reduced to facilitate recovery after a defeat.
  • Professions are no longer tied to abilities that positively impact combat.
    There are a variety of class-specific changes as well as new masteries. You can read details about those in the class-specific sections below.

(Source: Blizzard)

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. US.Battle.net
  2. mmorpg