H1Z1: 20% remaining until Early Access – and they take time

In a panel discussion, the developers of the zombie survival MMO H1Z1 answered questions from fans. The main topic was: The Early Access of H1Z1.

Five or six developers joined the Dead Feature Rant livestream to answer questions from the moderator and fans. The whole thing took place in a very relaxed atmosphere, the devs were relaxed and in a good mood. The unpleasant topic of “Early Access” was taken with humor. In a longer explanation about a side aspect, the Object Designer mumbled, “Early Access in a week!”, for which he received dirty looks from his colleagues.

The last 20% are always the hardest

When the topic “Early Access in H1Z1” finally came up, it was up to Senior Game Designer Adam Clegg to respond: Most of it is done, now only 20% are missing. And those, as often, take the longest. It’s similar to when you move files on your computer and the last bit of green takes forever. From something that still needs to be done, quickly five more arise.

H1Z1 Clan

All this time, Clegg had been saying that one had to wait until the interaction with the objects worked, which has now been resolved. The three biggest hurdles left to overcome are: Missing animations, missing animations, and missing animations. Tom Schenk, the Technical Director, added that the three biggest challenges are probably still animations, code, and level design.

That’s also a relatively vague answer. Ultimately, it seems that it just takes time to get the “vertical slice”, the bit of everything that one wants to present in Early Access, good enough to be satisfied with it.

Cars, buses, hackers, and lootable zombies: Mixed topics in H1Z1

H1Z1 Zombie MMO

Otherwise, the conversation flowed casually between different topics. They addressed the car questions, which were recently the subject of a dev blog. The pick-up truck is not only supposed to be a two-seater but provide space for up to six people, four of whom can take the opportunity to lounge in the back. After the pick-up and bicycles, one might imagine a police car, and a bus is also being discussed. That would probably be something for larger combat groups. Perhaps there would only be one per server, a real prestige item.

A concerned question about hackers came from the stream, after all, competitors like DayZ have struggled greatly with these issues, but Schenk reassured: “We have an anti-hack system from Planetside 2 that has been working excellently for a long time.” They will also apply that to H1Z1.

This week, zombies are supposed to become lootable. Then you can take from them what they carry on their undead bodies.

You can watch the chat in a relaxed atmosphere here, although the audio quality is not always perfect (we have fast-forwarded past the Early Access question).

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More about the survival MMO can be found on our H1Z1 topic page.

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World of Warcraft: Patch 6.0.2 is here, but what’s new?

Today is finally the day, the long-awaited World of Warcraft Patch 6.0.2 has been applied to the live servers, officially ushering in the era of the expansion “Warlords of Draenor” which launches next month. What the “small” 6.4 GB patch brings in terms of important changes for you, we have summarized here.

The new models – more curves, fewer edges

Undoubtedly, the biggest highlight is likely cosmetic: the new character models. The now 10-year-old models are being retired and replaced by their new variants, especially the facial expressions and gestures are now portrayed much better, which is particularly evident in the countless emotes of the game.

World of Warcraft: Night Elf animations

However, if you are attached to your old appearance, you can keep it if you wish and simply switch it in the options – though this is not advisable, as you can clearly see the work of each of the new avatars. Only Blood Elves unfortunately look through the tube, their new appearance is not yet finished and will be provided in one of the upcoming patches – hopefully before the next expansion.

Reduction of values – small numbers, big fun?

All values in the game are dramatically reduced to counteract the exponentially growing damage numbers. Where you used to deal hits of “50,000” and higher, significantly smaller numbers will now be seen.

World of Warcraft

But don’t worry, no one is effectively robbing you of your combat power, absolutely nothing should change about the pure gaming experience, you will still be able to defeat enemies as quickly as before. But even beyond that, even more is happening with the values: chance to hit completely disappears as a value, all previous forms of “haste” are combined, as are “critical hit chance”.

The changes mainly ensure that you no longer have to painstakingly reach the “hit cap” to then take care of the values that really provide fun – such as increasing damage numbers or better tanking abilities. Whether this will actually lead to the desired, more varied value prioritizations remains to be seen.

Toy Box – more space for more fun!

The best change for me is the introduction of the Toy Box. Especially veterans from classic times, who still have their deception ball, Sin’dorei ball, and many other amusing fun items in their inventory, will be able to breathe a sigh of relief – some space will finally be freed up!

World of Warcraft Toy Box

Once the objects are unlocked, every character from your account can access it – neatly organized in an additional menu. For me, this means that, after a long, long time, I finally have more than 10 inventory slots available and don’t have to part with my beloved toys anymore.

reagent bank – even more space for crafters

World of Warcraft Reagent bank

While we are already on the subject of inventory tidying up: Every player receives their own reagent bank where you can store your hard-earned ores, herbs, and cloth.

Additionally, the stack size of all these items has been significantly increased, so they take up even less space. Last but not least, you don’t have to retrieve the items from the bank when you want to use them for crafting – practical and useful, even if not entirely logical!

Auction houses will be merged

Another big step is the merging of auction houses, so Alliance and Horde players will now have access to the same offerings. Especially on one-sidedly populated realms, this will of course lead to massive improvements, as once-empty auction house lists will now be filled to the brim.

World of Warcraft

This change is certainly sensible, but is it also logical in the game world? I wonder why Horde and Alliance should have the same offerings – they are enemies and that should be reflected in such aspects. I find the change illogical and from a role-playing perspective, I can only roll my eyes about it.

Character restoration

Who hasn’t experienced this… you were angry at the game, a guild broke up, you wanted to “finally quit” WoW, or your ex-girlfriend (or ex-boyfriend) wanted to get back at you one more time. After a few months, you realize what a fatal mistake you made, the beloved character is deleted.

Dwarf character WoW
“Look, I’m back! But who did I give all my clothes to? Damn!”

If this or something similar has happened to you, you can now breathe a sigh of relief: From this patch on, it will be possible to restore deleted characters above level 50 – although only one per month, that should be more than sufficient.

Many, many more changes

Aside from the above-mentioned highlights, there are many small details that we have not listed here. Guild levels and their associated bonuses are disappearing, the Void bank is getting some extra slots, the group finder is being revamped, some areas are getting darker nights, a new quest line is waiting in the shattered lands, and so on…

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You can read all the changes in detail here on Blizzard’s official developer blog, especially the massive changes to the individual classes could be worth a closer look.

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The Elder Scrolls Online assigns homework to testers

In the fantasy MMO The Elder Scrolls Online, TESO, update 5 is so large that the developers are now providing players with a checklist of what they could do on the test server.

The fifth update in TESO is hydra-like. It hisses in every corner, and one doesn’t even know where to start. Players might feel lost due to the numerous changes on the test server. Therefore, Zenimax has now decided to take an unusual step in the forum: they provide players with a kind of guide on what they can do if they want to give feedback to the developers.

The TESO to-do list includes things like:

  • Address the veteran edition of the City of Ash – if you’re doing a livestream, it’s best to inform Zenimax beforehand so they can stalk.
  • Talk to as many NPCs as possible to check if they are lip-syncing.
  • Play a stamina build to see if the improved abilities really make a difference.
  • Complete a daily quest of the Daring and see if you’re satisfied with the reward.

The full list with extensive suggestions and feedback guidelines can be found here. Currently, only characters from the North American megaserver can be transferred to the PTS, but Europeans can use pre-made characters.

Mein MMO thinks: Cool idea. However, it seems TESO has forgotten how to get MMO players to work through such lists: Achievements! For next time, we recommend some popping achievements. WildStar presents boom boxes for that.

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WildStar: Megaservers are here, the Nexus report is gone

Megaserver: Finally Life on Nexus Again

WildStar Mega-Server

Today is the day, the previous WildStar realms will be merged into the megaservers. Since the maintenance work will likely last all day, all players with an active subscription will receive an additional day of playtime and a whopping 30 surprise bags, which can contain all sorts of nice things. In the process, all auctions will also be canceled and returned to the players, and all characters below level 3 that have not logged in the last 30 days will be deleted.

Once the servers are back online, you will need to come up with a last name for each character – however, this can also simply be a title. Additionally, you can also give yourself a new first name if you wish.

When the WildStar servers will be back online and what else you need to keep in mind can be found in this post about the megaserver.

Nexusreport: From two… make one… make none.

WildStar Solo Dungeon

But even more announcements have been made: In the weekly Nexusreport on Twitch, there was once again talk about the upcoming changes and a brief outline of Content Drop 3. Since this is now done every week, they also draw another conclusion; the Nexusreport is disappearing. Instead, there will only be a livestream when there is really something worthwhile to report, such as before or after a content drop.

However, one does not have to completely forgo a weekly stream; the English community manager Tony Rey will instead host his new show “Zero to Fifty,” in which he will work with the community to finally get a character to level 50. Where the journey will go, which faction and which race he will play, will be decided by the viewers in the first episode.

My Opinion: I find it somewhat unfortunate that the Nexusreport is now more or less completely being shelved, especially since it was recently reduced from two streams a week to one. One can only hope that WildStar will regain its footing with the content patch and the megaservers and emerge stronger from its low point – but I remain skeptical, no matter how much I would like to see the game and its likable developers succeed.

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Destiny: The Guardian beside you could be a developer

In the MMO shooter Destiny, the developers mix with the players to gain an information advantage and to know what is worthwhile in Destiny and what is just bad.

Launch went solid

In an interview with joystiq, Zach Russell, the Director of Online Service at Bungie, talks about the first month of the MMO shooter and cannot hide a certain excitement before the launch: “When you let millions of players through the door into your game, you are pretty nervous. Did we think of everything?” For such a large project, the launch went solid. They had some complex issues, for example with access to Destiny from dormitories at US universities, but they are working on that. The servers were rarely down. Maybe four hours in the first month.

World of Warcraft: Free Pandas – The base game now includes Mists of Pandaria

In World of Warcraft, the latest expansion “Mists of Pandaria” has now also been integrated into the base game. For just 15 euros, you get the complete WoW package.

It was to be expected, but it comes surprisingly early: Mists of Pandaria, the last WoW expansion, is now also available in the base package. For 14.99 euros, Blizzard is now offering “World of Warcraft” on their website. This includes not only the base game but also the four previous expansions The Burning Crusade, Wrath of the Lich King, Cataclysm, and most recently, Mists of Pandaria. In recent months, the price for Mists of Pandaria has been reduced.

In the lead-up to the upcoming expansion “Warlords of Draenor”, key figures at Blizzard announced that they want to do everything possible to avoid scaring players away with too many expansions. Now the equation is quite simple: everything is included in the base package. In a month, the new expansion will come, and it will have to be purchased separately.

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World of Warcraft: Player numbers recover even before WoD

In the fantasy MMO World of Warcraft, the number of active players has increased ahead of the expansion Warlords of Draenor. Currently, the number stands at 7.4 million players.

Three months ago, the numbers looked bleak. World of Warcraft had shrunk to 6.8 million players (which is still a significant number), but with three more months of content drought until Warlords of Draenor, it was expected that the numbers could fall further. However, Blizzard managed to avoid this. The reason likely lies in a series of promotional activities and perhaps also the return of players after visits to MMORPGs that suffered from launch issues and quickly lost steam.

As some media report, citing a statement from Blizzard in light of the pre-patch, World of Warcraft has gained 600,000 subscribers compared to the second quarter and now boasts 7.4 million players. Even though this is still far from the 12 million that World of Warcraft achieved at the peak of the second expansion “Wrath of the Lich King”, the decline has been halted.

World of Warcraft Warlords of Draenor

Although the industry always anticipates a boost in subscription numbers with the launch of a new expansion, the fact that it has already happened beforehand is certainly a good sign. However, Mists of Pandaria also briefly caused WoW to exceed the million mark before it went down again. In recent months, Blizzard has promoted several promotional and trial activities to attract more players, although an announced price increase in China caused a brief stir.

In the “paying players”, Blizzard also includes players of the Chinese World of Warcraft, who do not have a monthly subscription but pay by the hour in the so-called PC bangs, the Internet cafés in Asia.

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Source(s):
  1. Gamepress
  2. vg247

TESO vs Wildstar vs ArcheAge – All About Gaming

This year there have been 3 Triple-A MMORPGs: The Elder Scrolls Online, WildStar, and ArcheAge. All of them are good games, but which one is the best?

First came The Elder Scrolls Online on April 4th of this year. Long before the launch of the game developed by ZeniMax Online Studios, there was a huge hype about the unofficial successor to Skyrim. In the meantime, it was even referred to as the “Skyrim MMO”, although the developers distanced themselves from such statements. Nevertheless, just the name “Elder Scrolls” generated high expectations among fans who hoped for a mix of a classic MMORPG and the single-player games.

On June 3rd, WildStar was released. The comic-style sci-fi MMO from Carbine Studios took a completely different path than TESO and did not build on an existing IP but created a new one. The result is the self-proclaimed “hardcore MMO” WildStar, where the two factions fight for control over the planet Nexus.

Taking a different approach is the recently launched ArcheAge. It is based on an MMO that was already released in South Korea in January 2013 but was adapted for Western countries. ArcheAge is also often referred to as a “sandpark MMO”, which represents a mix of “sandbox” and “themepark”. In the early levels, it is a classic themepark MMO with quests and quest hubs, but later it opens up a bit and includes many sandbox elements, such as extensive crafting or housing.

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Destiny: Strange! Bungie hides Easter egg in the loot cave

In the MMO shooter Destiny, an Easter egg has now been patched into the original Loot Cave.

Strangely, the hotfix not only removed things but also added new ones.

destiny-rahool

On Tuesday evening our time, some players found a very special “Easter Egg” on reddit, which is what hidden gags by the developers are called, winking at players through the “fourth wall.” This must have come back into the game with the hotfix. In the first Loot Cave in Destiny, which caused a lot of commotion back then, there is now a pile of charred corpses. If the player decides to disturb the peace of these corpses, they hear a voice from the grave groaning, “A million deaths are not enough for Master Rahool.” – “One million deaths are not enough for Master Rahool.”

What does this mean?

Master Rahool is the Cryptarch in Destiny. The opponents brutally massacred in the Loot Cave were killed for their engrams, which players could then decode with Master Rahool in the hope of better equipment.

If taken seriously: The eerie Easter egg suggests that the slain monsters were offered as some sort of “sacrificial” offering to the loot god, the Cryptarch. This fits well into the theories of some players that the “Guardians” are actually the bad guys in Destiny and serve the dark wanderer. Well, hopefully, you now regret having worshipped the loot idol so intensely in Destiny.

And if taken lightly: With the recent hotfix, the newly discovered Loot Caves have also been closed. The Easter egg is likely a tribute to the good old days and proves once again how well Bungie knows the community and that they indeed have a sense of humor about the events in Destiny.

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Source(s):
  1. reddit

World of Warcraft: WoW players are not faceless robots – new group finder aims to bring warmth

In World of Warcraft, a little social warmth has been lost over the years. With Warlords of Draenor, a new group finder comes to make the game a bit more social again.

Veterans who have turned their backs on World of Warcraft often complain about two disturbing elements in the “new” World of Warcraft: Anonymity through the LFG system and the “simplification” of the game through the loss of abilities. The lead designer of Warlords of Draenor addresses both issues in an interview.

Pre-Made Group Finder is meant to bring back social warmth and conversation culture

In an interview with eurogamer.net, lead designer Ion Hazzikostas spoke about the new group finder that will come with Warlords of Draenor. While the old one was efficient, it was cold in that efficiency. The new “Pre-Made” group finder is intentionally meant to represent a step back. Even if one ends up with a completely unfamiliar group in an instance, one had to address and manually invite them beforehand.

World of Warcraft - Look of the Black Prince


This helps, Hazzikostas found, to ensure that more talking occurs in the instance: “There is something in this process of writing to someone or inviting them manually that leads to more conversation. Suddenly, one is reminded that they are dealing with real people, not faceless robots.”

If World of Warcraft is so simple, why do the same teams always win?

Hazzikostas also has an answer to the accusation that World of Warcraft has become simpler and easier over the years. “If that were really the case,” he asks, “how can it be that the very best arena players are still significantly better than even the top one percent of the others?” How can it be that it is always the same top guilds that prevail against the competition in the top 100?

World of Warcraft: Ragnaros


Even today, there is still an enormous depth in the game and opportunities to get the most out of one’s characters, to be creative, to find solutions. Systems like “Reforging” have disappeared because they ultimately raised questions that had only one correct answer, and that was not easy to find. One had to use a tool, visit another site. This made swapping items a lengthy process.

One of the main goals with Warlords of Draenor is to bring the game as close as possible to the point where players are in a raid or instance, and an item with a higher item level than what they are currently wearing drops. Then they take the drop, equip it, and are happy.

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Skyforge gets Companion System; a God needs Disciples

The god MMO Skyforge will feature its own companion system: The more disciples a player gathers around themselves, the greater the benefits.

The “Companion” system is in. A year ago, there was almost only Star Trek Online in the West, but now it stands in World of Warcraft in the form of the garrison and followers, in Rift it is implemented with minions as a card game, and even in the still-in-development Skyforge, a version of this is planned. It is a type of mini-game where a powerful hero slowly gathers their own servants, subordinates, and employees, whom they can send on missions in a mini-game separate from the main game and who grant them various advantages.

In Skyforge, as the latest dev blog revealed, gods want to inspire disciples, whom they can then send on missions. In this process, they gain experience and can acquire special traits that predispose them for other missions. During the invasion events, very special missions are supposed to be available.

Also in Skyforge, a limit on active servants is planned: “Retired” disciples will become missionaries and help the aspiring god strengthen the cult surrounding them by bringing in more disciples.

Skyforge statue
The more powerful a god becomes, the larger the statue that their disciples erect in their honor in Skyforge.

My MMO says: It definitely sounds like an exciting variant of the follower system that we will undoubtedly see in many more games over the next few years.

One thing is clear in the MMO market: If a studio has a good, new idea (or has found a good implementation of a browser game idea), the others notice as well, and the trend becomes a new feature that everyone will want soon. It was similar with achievements, which today cannot be imagined without MMOs, although they were still new and innovative a few years ago. 

We have extensively presented the trend towards companions in this article.

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Destiny Guide: Weekly Nightfall Strike – Devil’s Lair

The weekly Nightfall strike in the MMO shooter Destiny takes place this week in the Devil’s Lair on Earth. Especially Void damage proves to be highly effective.

The weekly Nightfall strike for the week of October 14 to 21 is set for level 28 players as always. Experienced players should start their week with this. Because a successful completion of the Nightfall grants a 20% bonus on weapon experience, experience points, and reputation gain until next Tuesday.

Oh yes: It is important that you log out and back in on Tuesday morning after the weekly reset of the missions before you start with the new missions. Otherwise, you may not receive rewards.

Destiny-Praedyth's Revenge

This Week’s Modifiers

The Nightfall has different modifiers each week (except for two that remain the same). These modifiers require a different playstyle each time. This week they are:

  • Epic – this is always the same and ensures that it remains quite challenging.
  • Nightfall – this modifier is also the same, meaning if a fireteam completely dies, it’s back to orbit and the mission must be restarted; you cannot just rush through the strike.
  • Juggler – this modifier means that no ammo drops for the weapon used to secure the kill. This means you have to “juggle through” your arsenal.
  • Lightswitch – enemies deal significantly increased melee damage. You should definitely avoid letting them get too close.
  • Void Burn – Void damage is significantly increased. This applies to both players and enemies.
Destiny-Atheon's Epilog

This Week in Destiny: Increased Void Damage, Adjust Your Arsenal Accordingly

The increased Void damage means Guardians should pull out weapons that also deal Void damage. Particularly popular is the auto rifle Atheon’s Epilog, perhaps along with the sniper rifle Praedyth’s Revenge or the machine gun Corrective Measure and little stands in the way of a successful visit to the “Devil’s Lair”.

Destiny-Corrective Measure

Many complain that the beginning of the Devil’s Lair instance is a tough test for players who want to go solo. Towards the end, there are again “safe spots” to make the boss easier and avoid the worst. We have selected two videos from players tackling the weekly Nightfall this week. Definitely watch out for the Stalkers, with increased melee damage they can become very unpleasant.

https://youtu.be/FeQjqenFm_k
https://youtu.be/OSBFqAfw5N4
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Source(s):
  1. reddit

Three reasons why ArcheAge is worth it despite everything

The sand park MMO ArcheAge has received a lot of criticism in recent weeks, but it also has some plus points to offer, such as unprecedented possibilities in crafting, the importance of community and guilds, and a touch of madness.

ArcheAge has taken a lot of criticism in recent weeks since the release. Most of it referred to issues surrounding the game: long wait times, hacks, cheats, bots, problems with customer support. And of course, the game also has some design issues.

However, the reporting has focused solely on the negative aspects (which is completely justified), overshadowing what ArcheAge truly brings that’s new and interesting to the western MMO climate, which is drained from WoW clones and soulless Free2Play cash machines.

Reason 1: Community is important

We have already reported that the German guild Impact, together with their alliance partners from Midgard, built the Black Pearl, a large guild project that required the members to collaborate. This serves as a symbol that the community is significant in ArcheAge, providing players with opportunities to express themselves and achieve something as a team. With the launch of Auroria in a few weeks, this will become even more prominent, and PvP will come into focus.

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While the community in ArcheAge often appears hostile externally, as different groups on a server compete with each other, leading to situations where etiquette is rarely observed in a mining cave, there exists a completely different atmosphere internally within the communities, and many derive their enjoyment of ArcheAge from the sense of being part of something larger.

Reason 2: Trade, housing, and crafting are mysterious and deep

A noteworthy aspect of ArcheAge that has unfortunately lost much of its appeal and shine amid the turmoil with hacks and cheaters is the crafting, trading, and housing system in the game. It is truly deep.

It is a science in itself, and players who wish to dive fully into it can spend weeks and months on it. There are only relatively few opportunities to learn about how the individual professions work outside the game. This is also by design, as the “successful” players like to keep their secrets to themselves, just as master craftsmen once protected their tricks and mysteries. Getting to uncover these secrets in ArcheAge can indeed be exciting and satisfying.

ArcheAge Zone


Of course, it would be much better if there weren’t so many external influences in this area.

The mechanics, the core ideas of what can be done with crafting, such as learning other languages, composing songs, starting your own livestock, obtaining a monopoly on sheep wool, or anything else in ArcheAge, are present and must be acknowledged. It is one of the first games in a long time where crafting, trading, and housing are not isolated mini-games that run parallel to the “real” game, but are deeply rooted in the DNA of ArcheAge.

Reason 3: Madness reigns

As a third reason: ArcheAge is truly different. There are opportunities to stamp your own seal, upload images from your computer and integrate them into the world, wear masks, put a box on your head, and express your personal style.

For example, the Joker is currently pleased that he has a Thunderstruck Tree in front of his house, a particularly valuable material that is created when a tree is struck by lightning:

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Lord of the Rings Online: Beornings Star in Videos – Character Creation, Starting Area, Gameplay

The fantasy MMO The Lord of the Rings Online is finally getting a new class with Update 15 after a long time. The Beornings are the stars in a series of videos from the test server Bullroar.

Beornings – this is the name of the new shapeshifting class in The Lord of the Rings Online. Update 15 has recently been released on the test server and is attracting the attention of players and YouTubers alike. As there is no NDA or similar restrictions, discussions are freely being made about what players can expect shortly on the live servers.

And of course, the Beornings are the stars of this video: Character creation, how the class plays, and what the new starting area looks like – these are the topics of the videos that we will present to you next.

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Destiny: Hotfix closes farming spots at the Rocketyard, nerfs automatic rifles and Vex Mythoclast

In the MMO shooter Destiny, a hotfix is being applied today that aims to change the balance of weapons. Additionally, the new loot caves at the Rocketyard will be closed.

A hotfix is announced for today that is intended to correct the imbalance between weapons in the MMO shooter Destiny. The basics of the hotfix have been known for a while. Bungie has already stated that they see automatic rifles as too strong and scout rifles as too weak. Now they reveal how they intend to solve these problems.

Destiny-VexMythoclast
The Vex Mythoclast was so strong, that it was even worth a news article back then.

Destiny changes the balance of weapons

  • Automatic rifles lose 6% of their base damage and now deal 125% instead of 150% damage on precision shots. Additionally, stability is reduced by 4-17%.
  • For Hand Cannons, Bungie increases accuracy for “In-Air” shots.
  • Scout rifles receive 6% more base damage, and damage against “Combatants” increases by 6-25% depending on tier. Additionally, recoil is reduced.
  • Shotguns are no longer so effective at long range. Bungie decreases the damage at max range by 20%. Furthermore, adjustments are made to some perks.
  • The Vex Mythoclast, which only drops from Atheon in Hard Mode and caused a stir during short excursions in the Crucible, now deals 34% less base damage. However, the damage bonus for precision hits, such as headshots, is increased from 1.25 to 1.5.

Destiny-Lootcave

Destiny closes the new loot caves

Additionally, the hotfix will likely close the loot caves at the Rocketyard. New ones have been discovered almost weekly recently, so this may be the end of that. As Bungie reports, the Fallen have retreated to devise a new plan. A similar announcement previously closed the first round of loot caves with a hotfix a few weeks ago. Furthermore, the patch fixes a strategy that likely made the Templar in the raid “The Vault of Glass” too easy.

You can find the full changes in the hotfix notes on bungie.net, currently they are only available in English; we will update the post when the German patch notes are available.

Upcoming videos will trigger nostalgia. Here is the Vex Mythoclast in action:
https://youtu.be/lQeIlojbuz0

And this here was the first known loot cave at the Rocketyard, which was called Loot Cave 2.0; several other spots followed like the Red Loot Box Spot, the Loot Stairs, and recently even a crane:

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Elder Scrolls Online: Update 5 on the Test Server – Patch Notes

In the fantasy MMO The Elder Scrolls Online, the patch notes for update 5 are available. The version 1.50 is even playable on the test server now.

During ESO Live, that we summarized for you, not too much was promised. The update 5 is indeed massive. The patch notes span several pages and may even surprise hardcore TESO fans. By now, every fan should have noticed the major changes with the scaling instances, the veteran version of the City of Ash, the new crafting style “Dwemer”, animated NPC faces, speech bubbles, and daily quests (okay, even the highlights are getting a bit out of hand).

However, the patch notes hide some smaller gems, for example, horses can now jump from a standstill. And the werewolf changes are extensive as well.
Zenimax hopes for diligent collaboration from players to fine-tune things. Especially with the facial animations, some difficulties are still expected.

What do you think of the patch? Is everything in there that you wanted?

Here you can read the patch notes in German.


On Tuesday morning, patch 1.4.6 will be applied to the live servers. This is a small interim patch that fixes a few bugs. The patch notes for it can be found here.

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SMITE: Bakasura remodel, a handful of nerfs and new skins

Tomorrow or the day after, the new SMITE patch will be deployed to the live servers, and the changes seem to be final by now, which is why we would like to summarize the most important innovations of the “There and Baka again” patch for you.

Bakasura – new model, even more hunger

The popular assassin “Bakasura” receives a completely new look as his old model no longer meets the quality standards of the newer gods. Instead of simply upgrading the old concept graphically, he gets a completely new form. This makes him appear somewhat “more human” than before – at least until hunger overcomes him.

SMITE Bakasura

In contrast to the old version, Bakasura now has two mouths, one on his face and one that stretches across his entire chest, used when he devours minions or regurgitates them with his ultimate ability. His old premium skins “Feaster Bunny” and “Death Machine” remain unaffected by the changes.

The nerf bat swings for Apollo, Freya, Rama, and Sylvanus

This time, four gods are particularly hard hit: Apollo loses the entire magical protection of his ability “Serenade”, and in addition, “The Moves” now knocks back enemy gods significantly less, making them able to act faster again.

Sylvanus Art Design Smite
Sylvanus experiences his first nerf.

The Nordic goddess Freya has to deal with cuts to her ultimate ability, which now possesses a range reduced by 10 feet, and the target radius is also minimized by 3 feet. The Hindu god Rama is also slightly trimmed: the base damage of his ultimate is reduced by 50% and scales only with 60% of physical power, no longer with 80%.

Finally, the latest god Sylvanus is also weakened, as he is currently considered the “egg-laying wool mill pig” of SMITE. “Verdant Growth” now roots enemies for only 1.25 seconds (instead of 2), “Wisps,” on the other hand, heal 20 points less at the highest level, and the cooldown of the same ability is no longer reduced by increasing the ability range.

New Halloween-themed skins and voice packs

In line with Halloween, there are some new skins for existing deities, with Zhong Kui receiving the long-desired “Demon Catcher” skin, which resembles “Ghostbusters” more than just a bit. Osiris, on the other hand, receives two spooky skins, one being the “Re-Animated Osiris” and the other the “Frankenhotep Osiris”. The three skins can exclusively be found in the new Halloween chest, which can be purchased with the patch for 400 gems.

SMITE - Halloween Skins Zhong Kui and Osiris

Of course, all new skins also come with matching voice packs, but the previously existing “Stargazer Anubis” finally gets his own voice – and it really sounds damn good.

Finally, there are several bug fixes and a handful of new player icons, which are mostly also available through the new chest. You can see the complete list of all changes in English here.

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Borderlands Pre-Sequel trailer with a jab at Destiny

The launch trailer for the pre-sequel of Borderlands can’t resist throwing a small jab at the MMO shooter Destiny.

Borderlands is part of the DNA of the MMO shooter Destiny. It was the game that invented the “Loot’n Shoot” genre, in which Destiny is currently thriving. Moreover, the comparisons are numerous: both are shooters, both are set in the science fiction genre, and both have built a loyal fan base. Thus, it is rare to talk about Destiny without mentioning Borderlands. And at Gearbox, it seems they are quite attentively following the commotion around the major competitor with a wry smile.

Tomorrow, the pre-sequel to Borderlands is released, and Gearbox is celebrating this with a launch trailer. In it, they can’t resist a little jab against Destiny. They reference the infamous “That wizard came from the moon” line, which has provoked much derision over the past months. But see for yourself.

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Destiny offline for PS3/PS4: PSN network down *Update 16.10.*

In a few hours, a fasting period begins for players on the Playstation 3 and the Playstation 4 in the MMO shooter Destiny, unless they log in by 7 PM. The Playstation Network (PSN) will be taken offline for maintenance.

From 7 PM until 2 AM our time tonight, scheduled maintenance will take down the PSN. All online games on Playstation will be affected – including the current MMO hit Destiny. So, only offline activities can be done on the console.

There’s a small glimmer of hope: According to the official site, it might be “possibly possible” to continue online gaming if players log in through their SEN account before the maintenance starts.

Players on the Playstation 3 or the Playstation 4 may experience a bit of stress tonight. However, players on the Xbox One or the Xbox 360 might have a completely normal evening – and for 3.2 million people worldwide, this normal evening includes Destiny, as we know. So don’t let the E8200013A error ruin your day.

Update 10/16: Since 8:30 PM, signs have been increasing that the PSN is currently down and having issues. Bungie tweets that they are aware of the problem and are looking into it. We will keep you updated.

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WildStar: Mega-Server move begins Wednesday – 12-24 hours forced break

The transfer to the mega-servers for the SF-MMO WildStar is scheduled for Wednesday. It will last a maximum of 24 hours, during which the MMO will be unreachable. Players will receive a free day credited and 30 Boom Boxes allocated.

On Wednesday, October 15, at 2 PM, it will take place. Then the transfer of the mega-servers will begin. When will the WildStar servers be online again? Probably after around 24 hours, but if everything goes optimally, players can re-enter the planet Nexus after only 12 hours of abstinence. The mega-servers are intended to make the world of Nexus livelier and to make it easier for players to organize raids, PvP, and group content.

As compensation for the loss of playtime, Carbine credits players an additional day of free playtime and releases “Boom Boxes” for an entire month (one per day for 30 days), as stated in a press release.

WildStar Realms
This was once.

After the transfer, players who were previously on a European PvE or role-playing server will find themselves on Jabbit again, while PvP players will call “Luminai” their new home. The names of the new mega-servers were chosen by players in a survey. German players will also notice that they are in a German chat zone and will occupy a help channel.

There is also an FAQ about the mega-server on the official website, which has answers to the most frequently asked questions. Speaking of names: With the merger, it is likely that a name on the mega-server is now duplicated. Therefore, Carbine is introducing last names. A guide to choosing a suitable name is available on the WildStar website. For Exiles, that is Granok, Mordesh, Humans, and Aurin, you can find it here. And if you are looking for a suitable last name for your Dominion character (Chua, Draken, Cassians, or Mechari), you will find it here.


If you want to inform yourself about WildStar on mein MMO, we recommend our topic page.

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