Guild Wars 2: Living World continues on November 4th

In the fantasy MMO Guild Wars 2, the second season of the Living World is set to conclude with a lively and spectacular finale on November 4th. Until then, players can pass the time with a seasonal event, the Mad Realm for Halloween.

In a blog post, Colin Johanson addresses the players of the buy-to-play MMO Guild Wars 2. He announces the return of the Living World on November 4th and is confident that the end of the story will captivate players. There have always been major upheavals when an Elder Dragon appears. The face of Tyria has never been the same again.

Once on the warpath, there is no turning back. Tyria has already decided to engage in battle with Mordremoth. As we tread this path, we discover dark secrets from Tyria’s past, delve into stories that are deeply rooted in Guild Wars, and visit places that have only been rumored about until now.

The first half of this season of the Living World received much praise. ArenaNet focused on telling a coherent story with interesting side characters and plot developments this time.

In 2014, two seasonal events are also on the horizon. Starting today, Tuesday, October 21st, the Mad Realm returns just in time for Halloween. The Winter’s Day festivities will take place starting December 16th.


Visit our theme page for more about Guild Wars 2.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Dev Blog

Destiny Events: What’s next? Trials of Osiris maybe?

In the MMO shooter Destiny, two events, the Iron Banner and the Queen’s Wrath, have concluded. Could the next “Trials of Osiris” be waiting for players?

One wonders what is still to come for Destiny until December. The two major events ‘Queen’s Wrath’ and ‘The Iron Banner’ were planned, announced, and completed, and since then there has been silence: Do they have anything in store to keep fans engaged until the launch of ‘The Dark Below’ in December? Maybe. It is already known through data mining that another one of these “big events”, the Trials of Osiris, is being prepared. What do we know about it? Quite a bit. We summarize the essentials – but nothing has been officially confirmed yet.

When will Trials of Osiris come?
No one knows. It could come now, or it could also start in December with the expansion or even later.

Destiny-Trials-of-Osiris


What is the event about? PvP or PvE?
The event is basically what one thought the Iron Banner would be – the high-end crucible event in Destiny, meaning PvP against other players. In Trials of Osiris, there will likely be better rewards this time, but that was also the belief with Iron Banner.

New PvP map and heading to Mercury in Destiny

How does it work exactly?
The Iron Banner could only be played in control mode, while Trials of Osiris will probably only run in skirmish mode and on the map “The Burning Shrine” on Mercury. So it is going to a new planet. This should be a relatively small map for three-against-three matches full of Vex architecture that also obstructs vision.

Recommended editorial content

At this point you will find external content that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the external content


What will be played on the map? Do level bonuses count?
It will probably come down to three against three matches. The question is whether matchmaking will be in effect or if players can only participate with pre-made teams. That is still unclear. Also whether the level advantage counts – as it did with Iron Banner – and if so, to what extent is still not clear. This can’t be inferred from data mining. Due to the inadequate advantage from an equipment lead, there was quite a bit of trouble at Iron Banner.

Without matchmaking, people would complain about being excluded from the event – like they currently are with the raid. With matchmaking, flames would be inevitable, as players would always end up with noobs and thus lose (the so-called “League of Legends Elo hell” syndrome). You just have to envy the designers of Destiny.

What is special about the mode?
The special thing is that players need to “buy” their entry. A ticket, an “Osiris Coin”, can be purchased for a “Mote of Light”. With this ticket, one can participate in the event until they lose three times. Afterwards, they will likely be paid out and need to buy a new ticket if they want to try their luck again.

Many think that through this mode, players who are very successful would get a chance for better equipment with each victory. And that seems reasonable, as it is in games like Hearthstone, which also has this “entrance fee and win streaks” mode.

Destiny Team

It’s all about the win streaks in Trials of Osiris

What items will there be?
The rewards are quite similar to those of the Iron Banner – in terms of selection. There are shaders, emblems, a legendary jump ship, legendary weapons, and armor. Pictures of armor are currently not very helpful, as only generic text accompanies them. Data miners suggest there are 11 armor pieces per class. Two each for chest, legs, and feet, and even three for the head. And there are also special class items again. For the weapons, almost one of every type is expected to be new in Destiny, only an auto rifle is missing, so eight legendary weapons are anticipated – if the data miners have captured everything and assigned it correctly.

Again, the tricky question is whether this time the armors can be upgraded to a light level of 30 or if the raid remains the only source for that. Armors with a light level of 30 are necessary to reach the current maximum level of 30. But if Trials of Osiris comes only with the expansion and there the maximum level is raised, that wouldn’t matter anyway.

Additionally, with Trials of Osiris there is an Exotic Bounty connected, which at its end rewards an exotic scout rifle, the Fate of all Fools.
To obtain the scout rifle, players must first complete an as yet unknown challenge, and then either win 10 games in one run (before losing three times) or win a total of 25 matches in the Trials of Osiris. Additionally, in a third step, players must achieve headshots and killing sprees with a scout rifle.

As mentioned, the information is currently not entirely conclusive but provides an opportunity for a preview. It might be a good idea to be somewhat frugal with the “Motes of Light” and to search for two friends early on. That can never hurt.

Recommended editorial content

At this point you will find external content that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the external content
This is an AI-powered translation. Some inaccuracies might exist.

Destiny: What were Bungie thinking with the raid? Quite a lot

In Destiny, there is still much to achieve with the raids. The developers are very satisfied with the first one; in an interview, the lead designer of the raid talks about the individual design decisions.

The next time you wipe in a raid, you can thank Luke Smith for it. He is the lead designer of “The Glass Chamber,” the only raid so far in Bungie’s MMO Destiny. Kotaku had the opportunity for a long conversation with Smith, who has done such a good job of torturing and challenging you that he has even been promoted.

Destiny Venus

Ghost is silent so that the raiders can communicate

One of the most common questions about the raid is: “Why is Ghost so silent?” Was there no time left for voice recordings, or what? But according to Smith, that has nothing to do with it. Throughout the game, Ghost is the voice that the Guardian hears. But in the raid “The Glass Chamber,” five other voices can be heard, those of the teammates. You should be able to focus on them.

The raids were created with the firm requirement that Guardians overcome them by talking and communicating with one another. Over time, the conversations and commands changed. Commands like “Oracles up!” would arise, until they are no longer needed, and then one could talk about their day or simply be silent. However, at the beginning, communication is incredibly important to make progress.

That’s why Bungie seems to struggle with the players’ demand for a matchmaking system or even a raid finder. In response to a corresponding question, Smith rather avoids it.

Destiny

The raids take a pioneering role in Destiny

Due to the players’ ability to talk to each other – which is not provided for in the rest of the game – the raid design team had the opportunity to introduce new mechanics and ideas: “The foundation of the raids was that both teamwork and communication are required.” This opened up gameplay principles that the Kotaku interviewer cannot find anywhere else in Destiny.

In a sense, the raid team, according to Smith, becomes a kind of “pioneer group” that tries and tests gameplay mechanics that may later come to other parts of Destiny.

Destiny SciFi-Shooter

Players should learn through the raids

One of the guiding themes in raid design is for Smith to teach players something slowly and to familiarize them more closely with the game. It is important not to frustrate them: “It is easy to make something incredibly hard. But it is difficult to design something in such a way that players try it, fail, improve, and have fun the whole time.”

For the future, Bungie apparently has a lot in store for the raids in Destiny. Each raid is supposed to show players something new, teach them something new. They are already looking forward to this.

For the current raid “The Glass Chamber,” Destiny has received a lot of praise – the design team responsible for it is still together, has received reinforcement, and things are going well for Luke Smith: the raid was so well received by fans that a promotion was in store for him. This means that not only will raids play a bigger role in Destiny in the future – but so will Luke Smith.

Recommended editorial content

At this point you will find external content that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the external content
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. kotaku

Final Fantasy XIV: Dark Knight could become a new job

FFXIV Patch 2.4

In the fantasy MMO Final Fantasy XIV, producer Naoki Yoshida has now fueled speculation about the new jobs with some cryptic hints.

It has been known for some time that new jobs will be introduced with 3.0, which are the prestige classes in Final Fantasy XIV: A Realm Reborn. Until the weekend, this was still in the future, as no one knew when the expansion would come. That has now changed, they are talking about spring 2015, suddenly it is current. Which classes are coming now? They want to keep that under wraps for a little longer – actually.

Final Fantasy XIV might get the Batman among classes

But now Naoki Yoshida, the producer and mastermind, responded to the question of what is coming and whether he could give a hint, saying that he would wear a Batman T-shirt for the announcement of the new jobs. In particular, he likes the Batman from Christopher Nolan’s vision. Now Batman is also known as the “Dark Knight,” which was also the title of the second part of the movie trilogy (the one with the crazy Joker).

Why is this interesting? Well, the “Dark Knight” has often been a playable class in the Final Fantasy universe. It is a type of “Anti-Paladin” that sacrifices health points to hit harder, wears heavy armor, and causes serious damage. And most importantly: He is incredibly cool in every game. Just like Batman.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. dualshockers

Final Fantasy XIV: 2.4 arrives on October 28, brings Cash Shop; 2.5 then Party Island

The MMO Final Fantasy XIV: A Realm Reborn finally has a date for the Update 2.4. In a week’s time, it will be here. With the patch, a cash shop will also be introduced.

The news about Final Fantasy is overwhelming, and now a date for patch 2.4 is finally known: it’s set for October 28th. Meanwhile, it’s also revealed which class you need to level up alongside the rogue to unlock the ninja. It will be the pugilist, the melee fighter, who must reach level 15. Ninjas will wear monk gear (which is the job that a pugilist will later take on) and will be based on dexterity.

There will be a lot of commotion as usual about the news that with 2.4 a cash shop will also enter the game. According to statements from producer Naoki Yoshida, this will only be about cosmetic items, so-called “vanity items.” It should be 100% NOT Pay2Win. Until recently, it was still possible to purchase items via a shop on the homepage to change the character’s gender, for example. This is now also coming to this cash shop – along with minions and mounts.

In this tweet from the fan festival, there’s already a brief look at the showcase of the cash shop:

With 2.5 comes Party Island, Chocobo Racing, and Triple Triads

There was also a preview of 2.5, introducing “Gold Saucer” as party island. Traditionally, this is a place in Final Fantasy for lively mini-games. Thus, 2.5 will also bring Chocobo racing into the fantasy MMO, as well as “Triple Triads,” the popular card game.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Dual Shockers

Defiance: Destiny pushes the Free2Play MMO shooter on PS3 and Xbox 360

The SF MMO shooter Defiance benefits from the shooter boom triggered by the bestseller Destiny, according to Trion Worlds.

Scott Hartsman, the CEO of Trion Worlds, stated in a conversation with gamona that he is pleased that Destiny has been released – also for completely selfish reasons. The Destiny boom has sparked players’ interest. They are now looking for other MMO shooters on consoles, which is how they ended up with Defiance from Trion Worlds: “I’m glad Destiny is out. It has got more people thinking about playing an online MMO shooter on console. And more people looking for something like this has had a fantastic impact on Defiance.”

Defiance is free to play on PC and PlayStation 3. It is also playable on Xbox 360, but the planned transition to Free2Play has been delayed.

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. gamona

Black Desert: One-on-One Arenas Introduced, Ranger Most Popular Class

The next-gen MMO Black Desert has completed its final closed beta phase in South Korea. The Ranger turned out to be the most popular class.

Black Desert not only found a publisher for the West and a release date, but also a western Facebook account where they post rather sympathetic messages in English that highlight cultural differences. Recently, they responded to an impatient poster who asked when Black Desert would finally come to the West, stating that they needed time. As everyone knows, nobody can eat through hot bean pudding with impatience.

Anyway: The Ranger, it is shared, has become the most popular class in the beta, outperforming the other three. Fans are into the archer. As the Facebook account of Pearl Abyss, a source of endless joy, states, it is wrong to assume that the Ranger is just an ordinary girl with a pretty face and a tiny waist.

http://youtu.be/81vememZejU
In the latest post, they discuss PvP in Black Desert, where players could duel in one-on-one arenas without disadvantages and work on perfecting their class mastery. Most of the “real PvP” will take place in the open world.

http://youtu.be/De9I2bupj5g

Black Desert should soon be entering a closed beta here in the West, with a release expected in the West in early 2016. We have presented the game in a detailed preview.

This is an AI-powered translation. Some inaccuracies might exist.

Guild Wars 2 wants to hear suggestions for guild halls, considering guild wars

In the fantasy MMO Guild Wars 2, direct contact with the community is sought. Now they want to hear what fans think about guild halls.

Guild halls were a big deal in the first Guild Wars. They served as a meeting point for communities in the game to get to know each other, as an anchor and starting point of the virtual world. Therefore, it surprised some that guild halls did not play a role in the sequel. Since the release, the halls have been a topic that keeps coming up among fans. Many harbor some resentment towards ArenaNet.

GW2 - In the Grip of the Dragon
Wind of Change? Or just a breeze?

In recent weeks, a “wind of change” is blowing at ArenaNet, or at least the announcement of such is in the air. Studio Design Director Whiteside is reaching out to fans as part of a CDI (Collaborative Development Initiative) and wants to hear their opinions on various “hot” topics in an open exchange. A few weeks ago, something similar occurred regarding “Raids for Guilds”. Some Guild Wars veterans have been waiting long for this.

Whether this communication will bear fruit remains to be seen. The suggestions from fans certainly deserve to be considered. They propose to decorate the guild halls with trophies from the world, so that the hall also reflects the size and fame of its owners. Alternatively, the guilds could gather resources to beautify the hall. With a certain amount of wood, the facade could be refaced, and the hall could keep changing.

Other suggestions lean more towards PvP. Instead of guild halls, one could also introduce guild fortresses that would need to be conquered or defended.

Edge of the Mists GW2 WvW

Will Guild Wars 2 really get Guild Wars?

Most agree that Guild Wars 2 could benefit if it brought the guild communities further to the forefront. And ArenaNet is ready to talk about it. One of the upcoming topics is also “Guild versus Guild,” the guild wars that will be brought to the agenda. Perhaps those fans will then be reassured who think that “Guild Wars 2” doesn’t really deserve its name.


More about the fantasy MMO can be found on our Guild Wars 2 topic page.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. GW2 Forum
  2. mmosite

Skyforge: New concept art is multifaceted and insectoid

This week the god MMO Skyforge introduces the Mantids and Aswangs.

Mantids, praying mantis creatures, will fall upon a small forested area in the god MMO Skyforge and beguile the local inhabitants, that is already known. There is something about butterflies and insects that makes us humans immediately think of hypnosis and brain sucking – something strange. This week, Skyforge presented new “concept art” for the Mantids.

In this picture, Illira is introduced, the “Clan Leader of the Mantids”. At the Igromir fair in Russia, she has extinguished more player heroes’ virtual lights than all other mobs in the playable version of Skyforge, as they say. Our title image shows the “Aswangs”, beetle-eyed villains. For those craving more “concrete” information: Last week there was a real info dump at Skyforge, the creators from the Allods team presented the Adept and Disciple system in detail.

Skyforge-Illira
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. sf.my.com

League of Legends: World Champion is Samsung White!

Samsung White – this is the best League of Legends team. After a stunning group stage and a strong finals, SSW managed to defeat the Chinese team Star Horn Royal Club in the final in Seoul.

Dominance of the South Koreans

The path to the final looked like a stroll for SSW. They did not lose any of their six games in the group stage. The first game where the current world champions had to take a hit was in the quarterfinals against the North American team Team SoloMid. But here too, they clearly won the series 3-1. With a 3-0 victory, Samsung White then dominated their sister team Samsung Blue and entered the final with only one loss.

The Final in Seoul

For the second time in a row, Royal Club made it to the finals of the championships. This took place at the Seoul World Cup Stadium. Not only the location but the event itself was grand. Imagine Dragons began and ended the finals with their hit song “Warriors.” Riot once again showed that they are currently leading the eSports scene with League of Legends. It’s exciting to see what is planned for next year.

Recommended editorial content

At this point you will find external content that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the external content

…and the winner is

Games were also played yesterday. It wasn’t particularly exciting, as SSW defeated Royal Club 3-1. Only in Game 3 could the Chinese team disrupt SSW’s early game and secure a victory. In the other games, the South Koreans quickly dominated at home and gave Royal Club no breathing room. The Most Valuable Player was awarded to Mata. The supporter of SSW is considered the best in his role and is seen as the successor to MadLife. Other teams will need to improve significantly to have a chance against such strong South Koreans in the future. Particularly the European teams Alliance and Fnatic were unable to impress this year and were eliminated in the preliminary round.

This is an AI-powered translation. Some inaccuracies might exist.

World of Warcraft: 2.40 meters Grommash takes over Paris, dark portal sighted in Ireland

The oversized model of Grommash, one of the central figures from World of Warcraft, has now made its appearance in Paris after its debut at Gamescom in Cologne.

The statue of Grommash stands almost two and a half meters tall and already impressed fans at Gamescom in Cologne. As Blizzard announced via the Twitter account of World of Warcraft, the statue has now taken over Paris and is standing in the offices of the game developer there.

A few days earlier, a photo was released from the office in Ireland. There, the Dark Portal has opened.

Apparently, Blizzard is currently finding extremely inspiring ways to use eye candy to beautify their offices and inspire employees. The 2.40 meter Grommash was designed by a French model maker. The impressive images of its creation can be found here.

This is an AI-powered translation. Some inaccuracies might exist.

The Lord of the Rings Online: Layoffs reportedly have no impact on plans

In the fantasy MMO Lord of the Rings Online, the recent layoffs at Turbine have no impact on the plans.

As reported by lotroplayers.com, Community Manager Andy “Frelorn” Cataldo recently addressed the, as he calls it, “elephant in the room” during a livestream on Twitch regarding the layoffs at Turbine. According to Cataldo, these layoffs would not affect the current plans for Lord of the Rings Online. He did not delve into further circumstances.

According to Cataldo, players will be informed about the further plans for Lord of the Rings Online by the end of the year. This will happen after Update 15.

This is an AI-powered translation. Some inaccuracies might exist.

ArcheAge: Black Pearl Down – the first Pearl sunk

In the sandbox MMO ArcheAge, the first Black Pearl, a special ship, was constructed last week with great effort and was sunk over the weekend.

About a week ago, the first “legally” built Black Pearl was launched. The German guild “Impact” had completed it in the east of the EU server Kyprosa. It was the first of its kind in the ArcheAge distributed by Trion Worlds. Naturally, such an achievement in a heated PvP-oriented game attracts a lot of hostility. And so the Black Pearl from Impact quickly had a sort of target on its hull. Shortly after it was completed, rival guilds already announced that it would be a pleasure to sink it. And nothing in ArcheAge is indeed eternal.

On Sunday evening, the guild “Dragoons” also uploaded a kill video and accompanied it with the theme tune of the pirate series “Black Sails,” creating quite an atmosphere. While in other MMOs a boss kill is celebrated, in the sandbox of ArcheAge, player guilds and their achievements take on this role.

A chance for revenge on a large scale is surely coming soon in the waters of Kyprosa or on November 4th: then the northern continent Auroria opens and the battles among the guilds will enter the second round.

Recommended editorial content

At this point you will find external content that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the external content
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. forums.archeage

Final Fantasy XIV: Impressive trailer introduces content patch 2.4

Just yesterday, we reported on the announced expansion for Final Fantasy XIV: A Realm Reborn. But before the residents of Eorzea can enjoy game version 3.0 in Spring 2015, Update 2.4 is up first. An impressive feature trailer shows that this patch, aptly named “Dreams of Ice,” has a lot to offer.

Typical for FFXIV: Every 3-4 months, players receive a major update that brings a lot of new content. The developers at Square Enix can still maintain this pace, which is surprising given the scope. A quick look at 2.4 shows that this time they didn’t skimp on development:

  • With the Rogue, a completely new class comes into play, and with the Ninja, a job, meaning a specialization.
  • Shiva, Mistress of Ice, is a powerful new Primals that is meant to challenge players.
  • Sastasha, Sunken Temple of Qarn, and the Snow Cloak Festival form the new dungeon trio.
  • The main scenario, the main story of the game, continues. This section is titled “Icy Dreams” and promises “dark” tales in Ul’dah and Ishgard.
  • Apart from the main scenario, side quests “The Dragon’s Neck Coliseum” and “Hildibrand in Action” should provide variety. Especially the legends surrounding Hildibrand have achieved cult status among players.
  • In the challenging 8-man raid “Twisted Shadows of Bahamut,” it’s now time to end the threat once and for all.

The trailer lasts about 8 minutes and presents the content very well with moving images and musical accompaniment. If you want to learn more about the MMORPG, we recommend visiting our topic page about Final Fantasy XIV: A Realm Reborn.

Recommended editorial content

At this point you will find external content that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the external content

Have you never played FFXIV:ARR but are interested in trying it out? Here you can test Final Fantasy XIV for 2 weeks for free (to the official site).

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: Atheon Random, Angry Fans – Raid Design in Focus

In Destiny, the Timestream ability of Atheon is likely to be changed as early as next week, making the battle more difficult because it will be more random. This frustrates some fans and dominated the discussion about Destiny over the weekend.

Timestream now selects three random players

The most important ability of Atheon, the raid boss in “The Glass Chamber”, for the battle’s course is the “Timestream”. Until now, the three Guardians farthest from him are thrown into another time plane. There, they need to make their way back to the portal as quickly as possible, or the raid will wipe. The other three players must try to open the gate in the present, or the raid will wipe. It’s not as simple as it sounds, as there are surrounding circumstances and difficulties, the trickiness of the object, so to speak. At the end of the article, you will find a video that explains the battle mechanics of what is considered the hardest boss fight in Destiny in more detail.

Destiny

Since it was clear beforehand who would be teleported and who would not, players could agree in advance on who would take on which task. One was the “Away” team, the other the “Home” team. The players accepted their roles, could prepare for them, and eventually mastered them.

This classification is exactly what Destiny wants to abolish in the next hotfix. Atheon is supposed to randomly select three players. The specialization of players into individual tasks does not suit Bungie. Everyone must be able to do everything; after all, Atheon represents the climax of the raid, as stated in the announcement for the fix.

Why are players so upset about this?

Chaos or order – Boss mechanics require a different procedure

Such boss mechanics, where a raid splits in advance and assigns specific tasks, have been known in MMORPGs for years. For example, in early boss fights, a tank had “Add duty” and only had to take care of the adds, having no idea what the “Main Tank” was supposed to do.

In World of Warcraft or other MMOs with raid traditions, it is quite normal that before the pull, it is already clear which player will “go into the portal” to take on a special task there. In such fights, it ultimately only requires “practice”, as each player does the same thing at every pull until everything works well enough for the boss to go down.

Destiny


However, there are also always boss encounters in MMOs where it is random which player has a critical task during a pull. These “random” elements often annoy “normal” raid groups—especially in loot runs with numerous players. Because in every raid, there are “weak links” who struggle to fulfill special tasks. Others groan when they hear: Darkhexx0r23 now has the buff and must give the princess twenty-four hand kisses, but definitely not twenty-five. Because they know: Darkhexx0r panics when he has to do something like that and always loses count.

The introduction of a random element into the equation and the breaking of routine makes it more difficult to learn a boss. However, the fights are more dynamic and often count as highlights of a raid. Especially demanding boss fights at the end of a “raid tier” not only require automations that can be practiced but also players’ ability to react quickly and correctly to randomly occurring events while maintaining raid coordination.

So, both “boss mechanics”, both random distribution and a more static one, are fundamentally common and normal. And they alone wouldn’t be a reason for the current frustration—even among players who are rather inexperienced in raids, which can be assumed in Destiny.

Destiny

Problems with the change lie in scheduling and communication

The planned change with Atheon annoys Destiny players because it clearly complicates the “mechanics” of the boss fight and Bungie has not communicated this. It is dismissed as a “fix”—just like the prevention of knocking (which was a clear bug).

This change to the Timestream is not a bug fix but a retroactive change in design. Bungie has changed its mind.

“We are making the boss harder after he has already been established for 5 IDs” is a rather unusual approach in raid design. In most games, bosses become significantly easier over time. However, Bungie is still new to boss design—and with only 6 players, it might be realistic to expect that everyone can handle all tasks. Some “chaos” in the process and a more hectic gameplay is surely beneficial for a shooter like Destiny. Although it would have been better to design the boss like this from the start.

Recommended editorial content

At this point you will find external content that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the external content
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit
  2. reddit

DC Universe Online: Next DLC still planned for the end of the year

In the superhero MMO DC Universe Online, the next DLC is expected to be released by the end of 2014. With “War of Lights II,” the saga surrounding Green Lantern and his adversary Sinestro continues.

Green Lantern is not exactly considered a superhero in Europe. One tends to think more of Superman or Batman, Wonder Woman has her fans, Green Arrow and Flash currently have TV series … and even Aquaman … okay, let’s skip that, Green Lantern definitely comes before Aquaman.

Orange is the new Green

DCUO-War-of-Lights-II

However, even if there may be more well-known heroes – at least in Europe – the spotlight in the MMO DC Universe Online currently belongs to the Green Lantern. He and his nemesis “Sinestro” will also play central roles in “War of Lights II.” In the DLC, announced for the end of the year, six new adventures will await heroes and villains, six skill points will be earnable, and players will venture for the first time to Qward and Zamaron.

The story revolves around the threat of emotional entities, this threat is not only to be protected against by Sinestro and Green Lantern, “The Emotional Spectrum,” but also by the Star Sapphires. They are endangered by the supervillain Brainiac, who wants to replace emotions solely with logic. Sounds kind of like a story from the ’60s.

In the universe of Green Lantern, the individual “Corps,” the various ring organizations represent different “emotional personifications.” The green Corps represents willpower, the yellow for fear, and the violet for love.

As Jens Anderson, the Creative Director states, this DLC is the middle part of the trilogy, and it is known to be the one with the most substance. The new direction of the story will show that the passionately fought battle for love this time is not so easily separable in black and white.

Well, probably rather in yellow and green.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. DC UO
  2. IDigitaltimes

Guild Wars 2: Cow Tornadoes? Dungeon Truths? GW2 Myths Investigated

In the fantasy MMO Guild Wars 2, a YouTuber investigates popular myths and checks their accuracy.

Mythbusters-style videos are currently trending in MMOs. DefendTheHouse regularly focuses on Destiny and one of the most well-known GW2 YouTubers, WoodenPotatoes, deals with oddities in Guild Wars 2. There’s this rumor that elementalists can actually summon cows, and what about the family of turkeys living in the catacombs of AC?

In addition to these rather funny things, WoodenPotatoes’ video provides some useful information about Guild Wars 2, where you should definitely not use a level-up scroll if you need skill points for the daily or weekly.

Recommended editorial content

At this point you will find external content that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the external content
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit

Destiny: One jumped over the Hive Nest – Sparrow in Jackass style

In the MMO shooter Destiny, stunts with the Sparrow remain incredibly popular. Now, a Guardian has even jumped over the huge hole in the moon in the style of “Evel Knievel” or Jackass.

The Sparrows, a type of hover-bike, bring a lot of joy to players in Destiny. They are the stars of quite a few videos. And even though one might think they’ve seen it all, players come up with new ideas all the time. Currently, a video is circulating of a Guardian jumping over the “Hellmouth”. This is the huge crater that the Hive has dug into our moon. Apparently, they took on all the drilling stress just to provide the backdrop for this impressive stunt in Destiny.

Recommended editorial content

At this point you will find external content from Gfycat that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the Gfycat content
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit

Final Fantasy XIV: First expansion Heavensward announced for spring 2015 (with trailer)

The fantasy MMO Final Fantasy XIV is getting its first expansion “Heavensward” in Spring 2015.

Wow, that came as a surprise. With a tweet, Square Enix announced that the first expansion for the game, Heavensward, will be released in Spring 2015. This was revealed at the Fan Festival this weekend. The producer of Final Fantasy XIV, the mastermind Naoki Yoshida, gave the “Keynote”, the most important speech of the event. Here is the tweet:

Level cap raised to 60, new jobs and a new race are coming

Not much is known about the expansion yet, only that it will likely be frosty. A while ago, the producer of the game Naoki Yoshida had already mentioned that with 3.0 (i.e., with the expansion) they want to raise the level cap. This is proving true: the level cap will likely rise from 50 to 60 levels – and yes, this also applies to the crafting professions.

Additionally, they plan to introduce a new race (both male and female) and various new jobs (the prestige classes) in Final Fantasy. Right now, the wires are hot; new information about the game is coming in: Airships will likely play a big role, at least that is what some fans deduce from Yoshida’s cryptic hints. New Primals are also expected, one of which will be exclusively designed for FF XIV.

FFXIV PS4 Dungeon

Extensive expansion with airships, dark setting

The expansion is generally said to lean towards “Dark Fantasy”, maintaining a more serious background. Square Enix intends to work hard; they are not talking about just 3 or 4 new instances, but significantly more, it was said. High-level raids are also set to come with Heavensward.

We will certainly hear more about this in the coming days – although they want to save some announcements about the jobs, which is of interest to most, for around October 25 and the fan fest in London. Regardless of the festivals, it is definitely a good day for Final Fantasy fans.

Oh, there is also a trailer to get into the mood:

Recommended editorial content

At this point you will find external content that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the external content
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PSU
  2. reddit

World of Warcraft: Hunters rejoice! Wild ups and downs in the hotfix (Patch notes in English)

In World of Warcraft, the balance is heavily adjusted, a hotfix that is coming soon disrupts the entire balancing.

Nerf: Fire Mage, Warlock, Fury; Buff: Frost Mage, Hunter, Monk, Retribution

A hotfix that is already live in the USA reads a bit like playing a game of Chutes and Ladders. For some classes, it goes up significantly, for others, it goes down hard. Especially the caster classes are hit by a first nerf hammer, the Warlock gets it (especially the Demo Lock) and the Fire Mage loses 20% damage on Fireball and Pyroblast. The Fury Warrior doesn’t escape unscathed either.

On the other side, the Frost Mage can rejoice, he is buffed, just like the Hunter (who particularly suffered from the balance issues and is now the big winner). And there is a heart for hybrids: The Monk, the Feral Druid, and the Retribution can bite back more powerfully after the hotfix.

Furthermore, with the hotfix comes the ability to restore deleted characters. This new Louis de Funès feature “(Yes! No! But! Aaaaah!)” for the indecisive has already been announced. The patch notes (preliminary in English) can be found here. We will update once they are available in German.

Update 20.10: The patch notes in German are now available.

Character Restoration

Class Balance

Note: All changes to class balance take effect only after a server restart.

  • Druid
    • General
      • The damage of ‘Wild Bite’ has been increased by 12 %.
      • The damage of ‘Moonfire’ (Feral) has been increased by 12 %.
      • The damage of ‘Shred’ has been increased by 12 %.
      • The damage of ‘Claw’ (Feral, Cat Form) has been increased by 12 %.
    • Feral
      • The damage of ‘Rake’ has been increased by 12 %.
      • The damage of ‘Rip’ has been increased by 12 %.
      • The damage of ‘Mangle’ has been increased by 25 %.
  • Hunter
    • General
      • The damage of ‘Arcane Shot’ has been increased by 15 %.
      • The damage of ‘Cobra Shot’ has been increased by 15 %.
      • The damage of ‘Explosive Trap’ has been increased by 15 %.
      • The damage of ‘Kill Shot’ has been increased by 15 %.
      • The damage of ‘Multi-Shot’ has been increased by 30 %.
      • The damage of ‘Chimaera Shot’ has been increased by 15 %.
    • Marksmanship
      • The damage of ‘Aimed Shot’ has been increased by 15 %.
      • The damage of ‘Chimaera Shot’ has been increased by 15 %.
    • Survival
      • The damage of ‘Black Arrow’ has been increased by 15 %.
      • The damage of ‘Explosive Shot’ has been increased by 15 %.
      • The damage of ‘Serpent Sting’ has been increased by 15 %.
    • Hunter Pet
      • Hunter pets now take 60 % of the Hunter’s attack power (previously 33 %).
    • Talents
      • The damage of ‘The Birds’ has been increased by 80 %.
      • The damage of ‘Suppressive Fire’ has been increased by 15 %.
      • The damage of ‘Alpha Wolf’ has been increased by 15 %.
      • The damage of ‘Exotic Munitions’ has been increased by 15 %.
      • The damage of ‘Focused Shot’ has been increased by 15 %.
      • The damage of ‘Glaive Toss’ has been increased by 15 %.
      • The damage of ‘Piercing Shot’ has been increased by 15 %.
  • Mage
    • General
      • The damage of ‘Frostfire Bolt’ has been decreased by 20 %.
    • Fire
      • The damage of ‘Fireball’ has been decreased by 20 %.
      • The damage of ‘Inferno Blast’ has been decreased by 20 %.
      • The damage of ‘Pyroblast’ has been decreased by 20 %.
    • Frost
      • ‘Brain Freeze’ now increases the damage of ‘Frostfire Bolt’ by 85 % (previously 25 %).
      • The damage of ‘Frostbolt’ has been increased by 20 %.
      • The damage of ‘Frozen Orb’ has been increased by 20 %.
      • The damage of ‘Ice Lance’ has been increased by 20 %.
      • Water Elemental
        • The damage of ‘Water Jet’ has been increased by 20 %.
        • The damage of ‘Water Bolt’ has been increased by 20 %.
    • Talents
      • The damage of ‘Frost Bomb’ (Frost) has been increased by 25 %.
      • The damage of ‘Ice Nova’ (Frost) has been increased by 25 %.
  • Monk
    • General
      • The damage of ‘Blackout Kick’ has been increased by 20 %.
      • The damage of ‘Strike’ has been increased by 20 %.
      • The damage of ‘Rising Sun Kick’ has been increased by 20 %.
      • The damage of ‘Spinning Crane Kick’ has been increased by 20 %.
      • The damage of ‘Tiger Palm’ has been increased by 20 %.
    • Windwalker
      • The damage of ‘Fists of Fury’ has been increased by 20 %.
    • Talents
      • The damage of ‘Chi Explosion’ has been increased by 20 %.
      • The damage of ‘Rushing Jade Wind’ has been increased by 20 %.
      • The version of Xuen called by ‘Summon Xuen, the White Tiger’ now takes 60 % of the Monk’s attack power (previously 33 %).
  • Paladin
    • General
      • The damage of ‘Crusader Strike’ has been increased by 20 %.
      • The damage of ‘Hammer of Wrath’ has been increased by 20 %.
      • The damage of ‘Judgment’ has been increased by 20 %.
    • Retribution
      • The damage of ‘Divine Storm’ has been increased by 20 %.
      • The damage of ‘Exorcism’ has been increased by 20 %.
      • The damage of ‘Templar’s Verdict’ has been increased by 20 %.
    • Talents
      • The damage of ‘Final Verdict’ (Retribution) has been increased by 20 %.
  • Warlock
    • General
      • The damage of ‘Corruption’ has been decreased by 10 %.
      • The damage of ‘Shadow Bolt’ has been decreased by 20 %.
    • Demology
      • The damage of ‘Chaos Wave’ has been decreased by 20 %.
      • The damage of ‘Doom’ has been decreased by 20 %.
      • The damage of ‘Hand of Gul’dan’ has been decreased by 20 %.
      • The damage of ‘Soul Fire’ has been decreased by 20 %.
      • The damage of ‘Touch of Chaos’ has been decreased by 20 %.
    • Talents
      • The damage of ‘Demonbolt’ (Demology) has been decreased by 30 %.
  • Warrior
    • Fury
      • The damage of ‘Bloodthirst’ has been decreased by 17 %.
      • The damage of ‘Raging Blow’ has been decreased by 17 %.
      • The damage of ‘Wild Strike’ has been decreased by 17 %.

Fixed Bugs (Classes)

  • Druid
    • Feral
      • The bleeding effect of ‘Rake’ should now always trigger when the initial hit lands.
    • Talents
      • ‘Incarnation’ should no longer take the Druid out of his travel forms (e.g., Flight Form) when the effect ends.
  • Mage
    • Frost
      • A bug has been fixed that caused the effect ‘Brain Freeze’ to sometimes not be consumed by casting ‘Frostfire Bolt’.
  • Paladin
    • Holy
      • ‘Holy Shock’ should now correctly heal 6 allies within range.
  • Rogue
    • Talents
      • ‘Cloak and Dagger’ should no longer incorrectly increase the range of ‘Ambush’, ‘Strangulate’ and ‘Cheap Shot’ while ‘Shadow Dance’ is active.

World Environment

  • Creatures
    • Highmarshal Twinbraid should now be able to hit Horde characters with explosions again.
    • The debuff effect caused by Ishi’s ‘Corrupted Strike’ should now work correctly again.
    • Krakkano’s knockback abilities should now work correctly again.
    • Drones of the Sra’thik and venomous spitters of the Sik’thik should be able to use their ability ‘Caustic Splashes’ again.

Quests

  • “Infiltration of the Black Temple”: A bug has been fixed that caused Ashenvale Primalists to permanently stun Warlocks.
  • “Pasta Time” and “Pasta Time: Bonus”: A bug has been fixed that caused food guests to not sit down correctly and stand up again.

Dungeons, Raids & Scenarios

Raids

  • Siege of Orgrimmar
    • Thok the Bloodthirsty should now drop set marks for the correct difficulty levels.
  • Throne of Thunder
    • The damage of ‘The Weak Will Suffer’ of the vampiric cave bats is now triggered at a lower health threshold.
    • The ability ‘Screech’ of the nesting guardians should now apply a stackable debuff effect on player characters as intended in heroic mode.
    • Durumu the Forgotten should now no longer repeatedly use his ability ‘Lingering Gaze’ against the same player character.
    • The knockback effect of the ability ‘Frost Spike’ from Quet’zal the Stormcaller should now work correctly in heroic mode.
    • Some broken boss mechanics in the encounter with the Twin Concubines have been fixed.
  • Heart of Fear
    • Bernformer Un’sok: The health of the Bern monstrosity has been reduced to a more reasonable level.
    • Grand Empress Shek’zeer: The damage of the corrupted dissonance fields has been reduced.
  • Dragon Soul
    • [Requires a Server Restart] The healing absorption effect of ‘Searing Plasma’ has been reduced to a more reasonable level.
  • Firelands
    • [Requires a Server Restart] The damage of ‘Magma Flow’ from the volcanic eruptions during the encounter with Lord Rhyolith has been reduced to a more reasonable level.
  • Icecrown Citadel
    • [Requires a Server Restart] The damage of the cannons in the airship battle now scales with the item level of the respective player character.
    • [Requires a Server Restart] The damage of Sindragosa’s ability ‘Frost Breath’ has been reduced to a more reasonable level.
    • [Requires a Server Restart] The damage of the ‘Harvest Souls’ ability of the Lich King has been reduced to a more reasonable level.
  • Trial of the Crusader
    • [Requires a Server Restart] The damage of the ability ‘Fire Bomb’ from the Snowballs has been reduced to a more reasonable level.
    • [Requires a Server Restart] The damage of the ability ‘Impale’ from Gormok the Impaler has been reduced to a more reasonable level.
    • [Requires a Server Restart] The damage of the ability ‘Burning Bile’ from Dreadmaw has been reduced to a more reasonable level.
  • Ulduar
    • Flame Leviathan: The damage dealt by the vehicles now scales with the item level of the respective player character.
    • The damage of the Strangling Tentacles has been reduced to a more reasonable level.

Dungeons

  • Mogu’shan Palace
    • The ability ‘Throw Shield’ of the Kargesh High Guards should now work correctly.
  • The Stonecore
    • High Priestess Azil’s ability ‘Grasp of Power’ has been temporarily disabled.
  • Tower of Utgarde
    • [Requires a Server Restart] It should now require 3 harpoons to knock Skadi the Ruthless off his dragon.

Scenarios

  • Arena of Annihilation
    • [Requires a Server Restart] The damage of Little Liuyangs ‘Fireball’ has been reduced to a more reasonable level.
  • The Brewfest
    • A bug has been fixed that caused Li Tes ‘Water Bubble’ not to burst when brought to a water fountain.

Battlegrounds and Arenas

  • Warsong Gulch: Capturing a flag should grant reputation again.
  • A bug has been fixed that caused mages and hunters to be incorrectly pulled out of their invisibility or camouflage.

Items

  • The effect of ‘Bloodseeker’s Fury’ from the blood-soaked chitin fragment has been reduced to a more reasonable level.
  • The regular damage effect of the dripping willow should no longer remove Frost Fever from the target.
  • The soothing talisman of the Shado-Pan assault now restores a more reasonable amount of mana.
  • [Requires a Server Restart] The set bonus of the Twin Blades of Azzinoth now grants a more reasonable amount of haste.
  • [Requires a Server Restart] The effect of ‘Electrical Charge’ from the switching pulse lightning capacitor should no longer cause excessive amounts of damage.
  • A bug has been fixed that caused items from the heroic, mythic, and raid browser version of the Siege of Orgrimmar to turn into normal items.

Fixed Bugs

  • A bug has been fixed that caused mind-controlled player characters to take more damage than intended.
  • A bug has been fixed that prevented boosted characters from learning certain talents.
  • A bug has been fixed that caused favorite mounts not to be displayed correctly as favorites in the mount collection.
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Hotfix (Update)