In the sandbox MMO ArcheAge, the publisher Trion Worlds claims to do everything possible to counter the hacker surge.
The author Wolf Haas begins his novels featuring the gruff protagonist Brenner with the same sentence: “Something has happened again.” In the last few weeks, almost every news about ArcheAge could start this way: Reports of hacks and cheats are overwhelming. In the game forums, there has been a state of emergency for weeks, and now there are so many different attacks on the integrity of the game from the outside, that it has reached a top 10 list of the “most popular” hacks.
Hartsman tweets against negative sentiment
Especially because the integrity and health of the in-game economy in ArcheAge is so important, this is a sensitive topic. It has spread to the point where even players who achieve success in ArcheAge completely “legally” are accused of being frauds and that they only achieved it through cheating.
The CEO of Trion Worlds has now addressed this in a series of tweets. He referred to a thread on reddit discussing the hacks as only partially true. Hartsman does not specify which one he means. It is likely regarding a thread where a user copied conversations from “hacker forums” discussing how they gained an advantage in ArcheAge. This post is currently getting the most attention in the ArcheAge subreddit and has received more than 500 comments.
Some hacks really exist, much is just boasting
According to Hartsman, some of it is actually “legit”, meaning it corresponds to the facts and is problematic. However, much of it is just forum bragging. Meanwhile, Trion is working around the clock, 24/7, on the issues. They track down cheaters, ban players, and restore hacked accounts. This is extremely important for Trion Worlds. Every day, the technicians improve the tools that help them. According to another tweet, Trion Worlds bans about 5000 players every day. Dozens of employees deal with the issues every day.
2/ Yep, some of that is legit and on XL’s plate for fixing. Much of it is false forum bragging. (We’ve checked. We read those forums too.)
In the fantasy MMO The Elder Scrolls Online, a fan pays musical and humorous tribute to werewolves.
Fan songs are becoming more popular, and most of the time, fans do well to approach the respective hits from a more humorous angle – especially when taking inspiration from a winking song: Warren Zevon’s cult hit “Werewolves of London” from the late 70s, with its catchy melody, distinctive “Wohooo” as the chorus, and a quite, quite strange text, is indeed excellent for paying tribute to the werewolves in The Elder Scrolls Online.
This is done with a certain charm and, above all, jokes, for instance, when a Khajiit complains that he doesn’t like werewolves because they smell funny and always stroked his fur the wrong way.
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In the Free2Play MMO Rift, the expansion “Nightmare Tide” is set to go live tonight; it has already been postponed once.
Today is the day for Rift fans: It goes to the planar realm of water and what awaits players there is supposed to test their nerves, as the theme of the expansion is indeed madness. Nightmare Tide was originally supposed to be released at the beginning of October, but Trion Worlds took two extra weeks for refinement. The launch of the expansion is scheduled for the afternoon on the West Coast of the USA, which should translate to around midnight to three in the morning for us.
So for those living in Europe, who are fans of Rift and want to be among the first to reach the new maximum level or familiarize themselves with the new minion system, it’s better to prepare for a long night.
http://youtu.be/4tjfHIg_og8
This is an AI-powered translation. Some inaccuracies might exist.
Hearthstone will not be making its way to the iPhone and smartphones running the Android system this year. It is expected to be released for Android tablets later this year.
Many had expected that a release of the free card game Hearthstone for iPhone and Android would be announced at Blizzcon in a few weeks. Blizzard is surprising us and letting the cat out of the bag earlier.
Blizzard invites users to a fireside chat in a blog post and talks about the future of the game. They are very pleased with how it is going (after all, 20 million people are playing it) and shares what has already been accomplished this year. Towards the end of the post, they come to the “Hogger” in the room: the port to mobile platforms. Many gamers have been waiting for this for a long time, as Hearthstone is an ideal game for on-the-go play. A game of Hearthstone could comfortably bridge many bus rides or breaks. And for owners of Android tablets, the wish will also be fulfilled in 2014. They are ready and just need to finalize a few details. This is expected to be accomplished this year.
Blizzard needs more time to bring Hearthstone to the iPhone
The port to smartphones, which fans desire the most, will not be available until early 2015. The reason is the significantly smaller displays of the phones:
„We need a bit more time to get this version right. Although we have a functional internal version, we believe it’s unrealistic to expect that we can share it with you before early next year. It’s very important to us that the Hearthstone experience on mobile devices is as accessible as the tablet and PC versions. One of the biggest challenges is redesigning the user interface so that it is intuitive while delivering the same great Hearthstone experience, all in your hands.”
They would rather take more time to address the special requirements of the small screen than simply release a port that does not take these into account, they say.
This is an AI-powered translation. Some inaccuracies might exist.
The long-awaited Contentdrop 3 has not yet hit the live servers, but that certainly does not stop anyone from eagerly discussing everything that will be coming to us at the beginning of next year in WildStar. As usual, we have compiled the highlights for you here.
2 new instances: ProtoStar for young and old
Two important pillars of Contentdrop 4 will of course be the two already known dungeons: The “Protostar Academy” for newcomers, who can already dive into the new group fun at level 10. The focus here is on learning the game mechanics that will be crucial in all subsequent dungeons – the plunge into “cold water” should thus be somewhat softened.
The veteran version is called “The Ultimate Protogames” and is a completely different caliber. Although the difficulty is reminiscent of other veteran instances, the whole experience plays out like an adventure, as the challenges and environments heavily depend on random factors and player decisions. Unlike usual, the final loot is also not determined by a simple “Bronze, Silver, Gold” rating, but depends on how many points you have achieved – this is actually a crazy game show and you are the contestants.
New raid instance: “Augmentor 20”
Also for raiders, the 4th major patch will likely provide new content, although significantly less than initially assumed. The new 20-player instance will apparently only feature a single boss. Since most guilds have not yet completed the previous raid content, this is not a problem. Additionally, it is not yet known what difficulty “Augmentor 20” will have – it could be either a step in the previous challenges or even a small entry-level raid.
Overhaul of items
Currently, there is still a lot of discontent regarding existing items in the game – some items from adventures are significantly better than anything that can be obtained in the veteran instances or even in the 20-player raid. The rewards are intended to stand out more clearly – more difficult content should always yield better rewards.
However, these adjustments will still take a considerable amount of time, so it’s possible that they may not arrive in time – but there is optimism.
Shipboy missions for professionals
All players who enjoyed the crazy “Shipboy” outings during the leveling phase will be pleased to know that all these little mini-dungeons will receive a veteran version and will henceforth be available in the group finder.
In addition to better equipment, perhaps one or another housing item could also be a motivator to pay more attention to these contents again.
Old “new” daily area
It has become a tradition that the introduction areas are gradually transformed into endgame zones. After the “Bloodred Hinterland” and the “Northern Wilderness,” the Levian Bay will be revamped next and taken over by the slightly fishy Ikthians. However, there are still no concrete statements about the zone, other than that they want to move away from the concept of “static quests” in the daily zones. Possible could be various events triggered by different activities, but that is currently pure speculation.
PvP players get a frosty arena
Source: www.wildstar-arkship.de
But even arena combat enthusiasts can look forward to a new area, the “Protostar Icebox” is apparently in the final testing stage and could hit the mega servers in January. Unlike the already playable arena, this one features two layers and some traps that require additional skill from players, so that it is not only the opposing team that can be responsible for the demise.
Loyal players receive rewards
In the first months, players with active subscriptions were rewarded with different costume masks – after 2 of these masks, however, it was time to stop. This concept of “loyalty rewards” is intended to be revived, although no exact details are known yet – as soon as there are concrete approaches, you will, of course, hear about them from us.
P.S.: More about WildStar can be found on our themed page on the Sci-Fi MMO. There you will also find information about Content Drop 3.
The weekly Nightfall strike in the MMO shooter Destiny takes place on the Moon this week, taking on the Summoning Pits. Players will be dealing with the Hive.
Every time we say that the Nightfall has something special this week, two minutes later it’s said to be nonsense. A group of heavily armed Guardians effortlessly cracks it and gives us the finger. Let’s just say: This week, the Nightfall seems not to be without its challenges, even though there will surely be players who will devour it for breakfast, wipe their mouths, and ask for seconds.
What is the weekly Nightfall in Destiny?
In short: The weekly Nightfall strike in Destiny marks the beginning of the week for experienced players every Tuesday. Completing it grants a buff that provides 20% more experience and reputation for the rest of the week. Additionally, the Nightfall strike is rewarding in its own right. There is a chance for exotic items and strange coins, which are needed for Xur and his exotics.
Where are we headed this week?? This week we are going to the Moon, into the “Summoning Pits.”
What are the modifiers? The modifiers this week are as usual Nightfall and Epic. Epic ensures that the Nightfall strike is quite challenging, even harder than a “heroic strike.” And Nightfall means: If all Guardians die, it’s back to orbit.
The other three modifiers are “Lightswitch“, which causes enemies to deal significantly higher melee damage, “Angry“, which makes enemies not retreat, and “Arc Burn“.
This always raises the interesting question: What type of damage is increased this week? Arc Burn is the only elemental damage modifier. That means that electric weapons, thunder cannons, and everything in that direction deal significantly increased damage. This applies to both enemies and Guardians.
Lightning is key, a bit of heat for the Wizards
Many were hoping for “Solar Burn” to properly utilize the Icebreaker that was recently available from Xur, as Wizards would then be easier to defeat. That hope has not been fulfilled. Due to Arc Burn, the instance is trickier; one has to play more cautiously as some enemies deal electric damage. Since the Nightfall basically consists of “Shoot and Hide and Shoot” every week, it is all manageable, as seen in the videos, as long as you are patient and keep your head down when things get heated.
Weapons such as Fatebringer or the Vision of Confluence are recommended. It is advisable to have a scout rifle with Arc damage, although an Arc fusion rifle is also not to be despised.
Against the Wizards, who are known to come from the Moon, solar damage – i.e., heat damage – is still recommended.
There are again so-called “cheese” spots this week, which significantly ease the fight. On Reddit, especially a rock in the back left corner of the map is recommended.
We have prepared some videos for you that show a successful completion of this week’s Nightfall strike and look like a lot of fun (and they also utilize sneaky tricks to defeat the highly likable Phogoth).
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In the Free2Play MMO Neverwinter, one of the lead designers shares insights. What is important in quest design? And how can a story be told when the same quest mechanics have to be implemented?
The US site massively had the opportunity for an interview with Senior Content Designer Randy Mosiondz. “Content” refers to the actual game content.
In the conversation, Mosiondz addressed an old problem that players have with “MMOs”: it’s always the same. Kill quests, fetch quests, back to the quest giver, nothing ever happens. There’s never anything new, it’s always the same. Mosiondz agrees in principle. Every quest ultimately breaks down into a series of simple mechanics.
The Size of the Story
Imagine: In a desolate swamp, you encounter the spirit of an elven maiden, who weeps and laments amid the ruins. She says that long ago she waited here for her groom to arrive for their wedding, but he never came. She says she feels the presence of her beloved, but cannot leave the ruins to search for him.
The player leaves the ruins, wanders further through the swamp, and encounters will-o’-the-wisps. He fights them and finds a skeleton wearing a necklace with two rings. The shimmering spirit of an elven warrior appears. He says he was on his way to claim his bride long ago, but was overwhelmed by will-o’-the-wisps that fed on his life energy.
The player then sets out, slays the will-o’-the-wisps, and releases the life energy of the elven warrior. His form stabilizes, and he finally asks the player to return the chain with the two wedding rings to his beloved. The player brings back the chain, and the two spirits happily ascend to the afterlife, with the elven warrior leaving the player an old sword as thanks.
The Banality of Quest Mechanics
So, Mosiondz points out, if you break it down, the story goes as follows:
Accept the quest with a click.
Trigger the will-o’-the-wisp encounter on the way to the quest location.
Click on the quest object to spawn the second quest giver.
Kill-and-collect quest with will-o’-the-wisps and life essences.
Turn in the quest to the second quest giver.
Transport quest back to the first quest giver.
Complete the quest, collect loot.
If the designer succeeds in immersing the player in the world, these repetitive quest components do not detract from the experience. It’s important that the individual steps function narratively and that the quest mechanics are not the dominant element.
It’s not about just giving players text that has no connection to the world they see. Rather, the entire environment must serve the story and the telling of that story.
In Neverwinter, they aim to achieve this through visible storytelling, voice actors, and occasional lore snippets. Since Neverwinter is an action MMO, they avoid so-called “walls of text,” large blocks of text, and instead focus on visual elements. This ensures that the story remains dynamic. Additionally, they understand how important the Dungeons & Dragons background is to fans and therefore meet with the Wizards of the Coast once a week.
A pixel art cartoon has appeared about Destiny, poking fun at some inconsistencies in gameplay and design choices.
In Destiny, not only do the creators at Bungie show humor and self-irony, but fans also enjoy poking fun at the game thoroughly. Yesterday, a pixel art video went viral, delighting in the various quirks of the game. Both the surprisingly talkative yet information-poor Ghost, the sadistic Cryptarch, and the loot cave mania play important roles in this short film.
You shouldn’t miss it; hundreds of thousands of chuckling folks on the internet can’t be wrong. Our favorite: “We’re helping!”
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The MMO ArcheAge is the second most played MMO among Raptr users. The Free2Play game was placed at rank 7.
Every month, Raptr announces the numbers on its blog regarding which PC games users who have Raptr installed spent the most time playing. This is not an “absolute trend.” Fans of games that appear further down the list swear that it is absolute nonsense. However, since there is no other way to obtain any numbers to track trends, and since Raptr has a player base that reaches into the millions, the numbers from Raptr have gained some attention.
At the top of the table, the MMO trends are similar to those in the football league. It is not really exciting. In September, League of Legends remains unchallenged at position 1, while World of Warcraft comes in at rank 2, having recently lost to DOTA 2, but has since regained a lead. The MOBA SMITE still ranks surprisingly high, although not as strongly as in August. A rank 6 is still worth all honor.
It is likely that playtime for World of Warcraft will increase a bit already in October, and with the release of Warlords of Draenor in November, it is expected to explode. Whether it will be enough to challenge League of Legends remains to be doubted.
ArcheAge rises high, here to stay
Ranked seven and thus quite high, ArcheAge enters the scene. The Free2Play MMO benefited from several factors that increased its hours played. A release tends to encourage significantly more play than usual: the character has to reach level 50 before thinking about peace of mind again. This is also the case in other MMOs. Additionally, ArcheAge has a game mechanic – ideal for the hour measurement at Raptr – that “rewards” players for staying online even if they are not super-active in gameplay.
Even if you calculate it roughly, rank seven is indeed impressive and aligns with statements from Trion Worlds, claiming to have welcomed more than two million players and that the influx exceeded all expectations. Considering that ArcheAge just launched for everyone on September 16 and was not live at the beginning of the month, these are impressive numbers.
According to Raptr, it looks like ArcheAge will again make it into the top 10 in October.
Little spectacular in Guild Wars 2, Hearthstone, Final Fantasy XIV, and World of Tanks
The other MMOs (or at least the games that we follow on mein-mmo.de) are not making any particularly spectacular jumps. World of Tanks has introduced a new rally mode and is increasing slightly. Guild Wars 2 had a rather quiet time in September despite the feature update, and it remains quiet around the game even now in October; in September, GW2 fell from 12 to 13, and it could drop a little further.
Even in Final Fantasy XIV, despite bombshell announcements every two days, everything is still in the future. So far, October has been calm; maybe something will happen with the release of 2.4 in November that will be measurably reflected in the ranking. Hearthstone is also experiencing a quiet phase after the Naxxramas release. The game remains popular, but nothing notable is happening right now, although that could change with new announcements expected at Blizzcon in early November.
In the fantasy MMO Guild Wars 2, the second season of the Living World is set to conclude with a lively and spectacular finale on November 4th. Until then, players can pass the time with a seasonal event, the Mad Realm for Halloween.
In a blog post, Colin Johanson addresses the players of the buy-to-play MMO Guild Wars 2. He announces the return of the Living World on November 4th and is confident that the end of the story will captivate players. There have always been major upheavals when an Elder Dragon appears. The face of Tyria has never been the same again.
Once on the warpath, there is no turning back. Tyria has already decided to engage in battle with Mordremoth. As we tread this path, we discover dark secrets from Tyria’s past, delve into stories that are deeply rooted in Guild Wars, and visit places that have only been rumored about until now.
The first half of this season of the Living World received much praise. ArenaNet focused on telling a coherent story with interesting side characters and plot developments this time.
In 2014, two seasonal events are also on the horizon. Starting today, Tuesday, October 21st, the Mad Realm returns just in time for Halloween. The Winter’s Day festivities will take place starting December 16th.
In the MMO shooter Destiny, two events, the Iron Banner and the Queen’s Wrath, have concluded. Could the next “Trials of Osiris” be waiting for players?
One wonders what is still to come for Destiny until December. The two major events ‘Queen’s Wrath’ and ‘The Iron Banner’ were planned, announced, and completed, and since then there has been silence: Do they have anything in store to keep fans engaged until the launch of ‘The Dark Below’ in December? Maybe. It is already known through data mining that another one of these “big events”, the Trials of Osiris, is being prepared. What do we know about it? Quite a bit. We summarize the essentials – but nothing has been officially confirmed yet.
When will Trials of Osiris come? No one knows. It could come now, or it could also start in December with the expansion or even later.
What is the event about? PvP or PvE? The event is basically what one thought the Iron Banner would be – the high-end crucible event in Destiny, meaning PvP against other players. In Trials of Osiris, there will likely be better rewards this time, but that was also the belief with Iron Banner.
New PvP map and heading to Mercury in Destiny
How does it work exactly? The Iron Banner could only be played in control mode, while Trials of Osiris will probably only run in skirmish mode and on the map “The Burning Shrine” on Mercury. So it is going to a new planet. This should be a relatively small map for three-against-three matches full of Vex architecture that also obstructs vision.
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What will be played on the map? Do level bonuses count? It will probably come down to three against three matches. The question is whether matchmaking will be in effect or if players can only participate with pre-made teams. That is still unclear. Also whether the level advantage counts – as it did with Iron Banner – and if so, to what extent is still not clear. This can’t be inferred from data mining. Due to the inadequate advantage from an equipment lead, there was quite a bit of trouble at Iron Banner.
Without matchmaking, people would complain about being excluded from the event – like they currently are with the raid. With matchmaking, flames would be inevitable, as players would always end up with noobs and thus lose (the so-called “League of Legends Elo hell” syndrome). You just have to envy the designers of Destiny.
What is special about the mode? The special thing is that players need to “buy” their entry. A ticket, an “Osiris Coin”, can be purchased for a “Mote of Light”. With this ticket, one can participate in the event until they lose three times. Afterwards, they will likely be paid out and need to buy a new ticket if they want to try their luck again.
Many think that through this mode, players who are very successful would get a chance for better equipment with each victory. And that seems reasonable, as it is in games like Hearthstone, which also has this “entrance fee and win streaks” mode.
It’s all about the win streaks in Trials of Osiris
What items will there be? The rewards are quite similar to those of the Iron Banner – in terms of selection. There are shaders, emblems, a legendary jump ship, legendary weapons, and armor. Pictures of armor are currently not very helpful, as only generic text accompanies them. Data miners suggest there are 11 armor pieces per class. Two each for chest, legs, and feet, and even three for the head. And there are also special class items again. For the weapons, almost one of every type is expected to be new in Destiny, only an auto rifle is missing, so eight legendary weapons are anticipated – if the data miners have captured everything and assigned it correctly.
Additionally, with Trials of Osiris there is an Exotic Bounty connected, which at its end rewards an exotic scout rifle, the Fate of all Fools. To obtain the scout rifle, players must first complete an as yet unknown challenge, and then either win 10 games in one run (before losing three times) or win a total of 25 matches in the Trials of Osiris. Additionally, in a third step, players must achieve headshots and killing sprees with a scout rifle.
As mentioned, the information is currently not entirely conclusive but provides an opportunity for a preview. It might be a good idea to be somewhat frugal with the “Motes of Light” and to search for two friends early on. That can never hurt.
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In Destiny, there is still much to achieve with the raids. The developers are very satisfied with the first one; in an interview, the lead designer of the raid talks about the individual design decisions.
The next time you wipe in a raid, you can thank Luke Smith for it. He is the lead designer of “The Glass Chamber,” the only raid so far in Bungie’s MMO Destiny. Kotaku had the opportunity for a long conversation with Smith, who has done such a good job of torturing and challenging you that he has even been promoted.
Ghost is silent so that the raiders can communicate
One of the most common questions about the raid is: “Why is Ghost so silent?” Was there no time left for voice recordings, or what? But according to Smith, that has nothing to do with it. Throughout the game, Ghost is the voice that the Guardian hears. But in the raid “The Glass Chamber,” five other voices can be heard, those of the teammates. You should be able to focus on them.
The raids were created with the firm requirement that Guardians overcome them by talking and communicating with one another. Over time, the conversations and commands changed. Commands like “Oracles up!” would arise, until they are no longer needed, and then one could talk about their day or simply be silent. However, at the beginning, communication is incredibly important to make progress.
That’s why Bungie seems to struggle with the players’ demand for a matchmaking system or even a raid finder. In response to a corresponding question, Smith rather avoids it.
The raids take a pioneering role in Destiny
Due to the players’ ability to talk to each other – which is not provided for in the rest of the game – the raid design team had the opportunity to introduce new mechanics and ideas: “The foundation of the raids was that both teamwork and communication are required.” This opened up gameplay principles that the Kotaku interviewer cannot find anywhere else in Destiny.
In a sense, the raid team, according to Smith, becomes a kind of “pioneer group” that tries and tests gameplay mechanics that may later come to other parts of Destiny.
Players should learn through the raids
One of the guiding themes in raid design is for Smith to teach players something slowly and to familiarize them more closely with the game. It is important not to frustrate them: “It is easy to make something incredibly hard. But it is difficult to design something in such a way that players try it, fail, improve, and have fun the whole time.”
For the future, Bungie apparently has a lot in store for the raids in Destiny. Each raid is supposed to show players something new, teach them something new. They are already looking forward to this.
For the current raid “The Glass Chamber,” Destiny has received a lot of praise – the design team responsible for it is still together, has received reinforcement, and things are going well for Luke Smith: the raid was so well received by fans that a promotion was in store for him. This means that not only will raids play a bigger role in Destiny in the future – but so will Luke Smith.
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In the fantasy MMO Final Fantasy XIV, producer Naoki Yoshida has now fueled speculation about the new jobs with some cryptic hints.
It has been known for some time that new jobs will be introduced with 3.0, which are the prestige classes in Final Fantasy XIV: A Realm Reborn. Until the weekend, this was still in the future, as no one knew when the expansion would come. That has now changed, they are talking about spring 2015, suddenly it is current. Which classes are coming now? They want to keep that under wraps for a little longer – actually.
Final Fantasy XIV might get the Batman among classes
But now Naoki Yoshida, the producer and mastermind, responded to the question of what is coming and whether he could give a hint, saying that he would wear a Batman T-shirt for the announcement of the new jobs. In particular, he likes the Batman from Christopher Nolan’s vision. Now Batman is also known as the “Dark Knight,” which was also the title of the second part of the movie trilogy (the one with the crazy Joker).
Why is this interesting? Well, the “Dark Knight” has often been a playable class in the Final Fantasy universe. It is a type of “Anti-Paladin” that sacrifices health points to hit harder, wears heavy armor, and causes serious damage. And most importantly: He is incredibly cool in every game. Just like Batman.
This is an AI-powered translation. Some inaccuracies might exist.
The MMO Final Fantasy XIV: A Realm Reborn finally has a date for the Update 2.4. In a week’s time, it will be here. With the patch, a cash shop will also be introduced.
The news about Final Fantasy is overwhelming, and now a date for patch 2.4 is finally known: it’s set for October 28th. Meanwhile, it’s also revealed which class you need to level up alongside the rogue to unlock the ninja. It will be the pugilist, the melee fighter, who must reach level 15. Ninjas will wear monk gear (which is the job that a pugilist will later take on) and will be based on dexterity.
There will be a lot of commotion as usual about the news that with 2.4 a cash shop will also enter the game. According to statements from producer Naoki Yoshida, this will only be about cosmetic items, so-called “vanity items.” It should be 100% NOT Pay2Win. Until recently, it was still possible to purchase items via a shop on the homepage to change the character’s gender, for example. This is now also coming to this cash shop – along with minions and mounts.
In this tweet from the fan festival, there’s already a brief look at the showcase of the cash shop:
With 2.5 comes Party Island, Chocobo Racing, and Triple Triads
There was also a preview of 2.5, introducing “Gold Saucer” as party island. Traditionally, this is a place in Final Fantasy for lively mini-games. Thus, 2.5 will also bring Chocobo racing into the fantasy MMO, as well as “Triple Triads,” the popular card game.
This is an AI-powered translation. Some inaccuracies might exist.
The SF MMO shooter Defiance benefits from the shooter boom triggered by the bestseller Destiny, according to Trion Worlds.
Scott Hartsman, the CEO of Trion Worlds, stated in a conversation with gamona that he is pleased that Destiny has been released – also for completely selfish reasons. The Destiny boom has sparked players’ interest. They are now looking for other MMO shooters on consoles, which is how they ended up with Defiance from Trion Worlds: “I’m glad Destiny is out. It has got more people thinking about playing an online MMO shooter on console. And more people looking for something like this has had a fantastic impact on Defiance.”
Defiance is free to play on PC and PlayStation 3. It is also playable on Xbox 360, but the planned transition to Free2Play has been delayed.
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The next-gen MMO Black Desert has completed its final closed beta phase in South Korea. The Ranger turned out to be the most popular class.
Black Desert not only found a publisher for the West and a release date, but also a western Facebook account where they post rather sympathetic messages in English that highlight cultural differences. Recently, they responded to an impatient poster who asked when Black Desert would finally come to the West, stating that they needed time. As everyone knows, nobody can eat through hot bean pudding with impatience.
Anyway: The Ranger, it is shared, has become the most popular class in the beta, outperforming the other three. Fans are into the archer. As the Facebook account of Pearl Abyss, a source of endless joy, states, it is wrong to assume that the Ranger is just an ordinary girl with a pretty face and a tiny waist.
http://youtu.be/81vememZejU In the latest post, they discuss PvP in Black Desert, where players could duel in one-on-one arenas without disadvantages and work on perfecting their class mastery. Most of the “real PvP” will take place in the open world.
In the fantasy MMO Guild Wars 2, direct contact with the community is sought. Now they want to hear what fans think about guild halls.
Guild halls were a big deal in the first Guild Wars. They served as a meeting point for communities in the game to get to know each other, as an anchor and starting point of the virtual world. Therefore, it surprised some that guild halls did not play a role in the sequel. Since the release, the halls have been a topic that keeps coming up among fans. Many harbor some resentment towards ArenaNet.
Wind of Change? Or just a breeze?
In recent weeks, a “wind of change” is blowing at ArenaNet, or at least the announcement of such is in the air. Studio Design Director Whiteside is reaching out to fans as part of a CDI (Collaborative Development Initiative) and wants to hear their opinions on various “hot” topics in an open exchange. A few weeks ago, something similar occurred regarding “Raids for Guilds”. Some Guild Wars veterans have been waiting long for this.
Whether this communication will bear fruit remains to be seen. The suggestions from fans certainly deserve to be considered. They propose to decorate the guild halls with trophies from the world, so that the hall also reflects the size and fame of its owners. Alternatively, the guilds could gather resources to beautify the hall. With a certain amount of wood, the facade could be refaced, and the hall could keep changing.
Other suggestions lean more towards PvP. Instead of guild halls, one could also introduce guild fortresses that would need to be conquered or defended.
Will Guild Wars 2 really get Guild Wars?
Most agree that Guild Wars 2 could benefit if it brought the guild communities further to the forefront. And ArenaNet is ready to talk about it. One of the upcoming topics is also “Guild versus Guild,” the guild wars that will be brought to the agenda. Perhaps those fans will then be reassured who think that “Guild Wars 2” doesn’t really deserve its name.
This week the god MMO Skyforge introduces the Mantids and Aswangs.
Mantids, praying mantis creatures, will fall upon a small forested area in the god MMO Skyforge and beguile the local inhabitants, that is already known. There is something about butterflies and insects that makes us humans immediately think of hypnosis and brain sucking – something strange. This week, Skyforge presented new “concept art” for the Mantids.
In this picture, Illira is introduced, the “Clan Leader of the Mantids”. At the Igromir fair in Russia, she has extinguished more player heroes’ virtual lights than all other mobs in the playable version of Skyforge, as they say. Our title image shows the “Aswangs”, beetle-eyed villains. For those craving more “concrete” information: Last week there was a real info dump at Skyforge, the creators from the Allods team presented the Adept and Disciple system in detail.
This is an AI-powered translation. Some inaccuracies might exist.
Samsung White – this is the best League of Legends team. After a stunning group stage and a strong finals, SSW managed to defeat the Chinese team Star Horn Royal Club in the final in Seoul.
Dominance of the South Koreans
The path to the final looked like a stroll for SSW. They did not lose any of their six games in the group stage. The first game where the current world champions had to take a hit was in the quarterfinals against the North American team Team SoloMid. But here too, they clearly won the series 3-1. With a 3-0 victory, Samsung White then dominated their sister team Samsung Blue and entered the final with only one loss.
The Final in Seoul
For the second time in a row, Royal Club made it to the finals of the championships. This took place at the Seoul World Cup Stadium. Not only the location but the event itself was grand. Imagine Dragons began and ended the finals with their hit song “Warriors.” Riot once again showed that they are currently leading the eSports scene with League of Legends. It’s exciting to see what is planned for next year.
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Games were also played yesterday. It wasn’t particularly exciting, as SSW defeated Royal Club 3-1. Only in Game 3 could the Chinese team disrupt SSW’s early game and secure a victory. In the other games, the South Koreans quickly dominated at home and gave Royal Club no breathing room. The Most Valuable Player was awarded to Mata. The supporter of SSW is considered the best in his role and is seen as the successor to MadLife. Other teams will need to improve significantly to have a chance against such strong South Koreans in the future. Particularly the European teams Alliance and Fnatic were unable to impress this year and were eliminated in the preliminary round.
This is an AI-powered translation. Some inaccuracies might exist.
The oversized model of Grommash, one of the central figures from World of Warcraft, has now made its appearance in Paris after its debut at Gamescom in Cologne.
The statue of Grommash stands almost two and a half meters tall and already impressed fans at Gamescom in Cologne. As Blizzard announced via the Twitter account of World of Warcraft, the statue has now taken over Paris and is standing in the offices of the game developer there.
Apparently, Blizzard is currently finding extremely inspiring ways to use eye candy to beautify their offices and inspire employees. The 2.40 meter Grommash was designed by a French model maker. The impressive images of its creation can be found here.
This is an AI-powered translation. Some inaccuracies might exist.