The korean genre mix with MMO elements Civilization Online is set to release in Korea in 2015. We have two trailers from the game for you.
About a week ago, we reported on character creation in Civilization Online and were quite taken with the extraordinary music. In this new trailer from character creation, you can see how the developers envision the individual nations and races. You can imagine that some people here might wrinkle their noses at it. Or as they would ask in the USA: “Yo, is this racist?”
But, well: Always remember, different peoples, different customs. And if we “Germans” come off a bit like Heidi and Peter the Goat, we can comfort ourselves with the thought: The Romans had it much worse. http://youtu.be/RJNnpNIZVGA
In another video, you can see the game in action and get a bit more than just the character creation. The idea of making players an individual figure in the world of Civilization could bear innovative and tasty fruits.
Civ Online already looks interesting, especially since it is currently in its second closed beta in Korea and still several months away from release. We can be excited to see where XLGames wants to take the game. http://youtu.be/N9i9BpyezkA
This is an AI-powered translation. Some inaccuracies might exist.
The Korean MMO Bless (or BLESS Online) is now showcasing an extraordinary number and selection of mounts on its homepage. There are griffins and wyrms, but also exotic mounts like rideable hippos.
The Korean MMO Bless typically draws on an aesthetic that seems familiar to us in the West. It takes inspiration from European medieval themes, albeit in a version that also appears somewhat exotic to us here. And as far as we know, no one has ridden hippos here either.
Anyway: For the second closed beta, which starts in Korea, they have now shown a selection of mounts, and these are truly impressive. We have the screenshots for you, and there’s also a trailer from the dungeons.
More about the two playable factions in Bless can be found in our previews about the peoples of the South and the North.
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In the Free2Play MMO Black Desert , we are approaching the final stretch into the Open Beta and consequently the release. It seems that several trailers have been saved up over the last few months.
The first of the two fresh trailers focuses on the various mini-games in Black Desert. One of them will play a big role at release, where you have to build relationships with NPCs, so to speak, matchmaking them and spreading gossip. But this time, the trailer mainly shows the “tasks”, what you do in addition to fighting. Gone are the days of slowly leading sheep back to the shepherd. In Black Desert, you carry them over your shoulder, clean chimneys, haul in nets, beat the drum, everything that a hero of tomorrow does. http://youtu.be/XT3KkJJHxi4 The second trailer once again showcases what the game has to offer visually. And you start to understand why there is so much hype about the game. http://youtu.be/rryBx0sGnDY
This is an AI-powered translation. Some inaccuracies might exist.
In the sandbox MMO ArcheAge, the restrictions on APEX have been lifted since last night.
APEX are, as it turns out, prone to “difficult situations” in the structure of ArcheAge. And when something goes wrong, players try to exploit it by redeeming the APEX multiple times. This has happened twice. With a fresh build that was supposed to be about something entirely different, an exploit became possible. During the fix to address this, a second exploit emerged. As a result, the APEX were removed from the game and deactivated twice.
Now there was an uncertain phase with the technical difficulties, so they were turned off again. Since last night, Trion Worlds seems to be confident that the situation is fully under control: The APEX are back in the game.
The “absence” of the APEX has shown how important they have become for frequent players. There were many complaints from gamers who have considerable amounts of gold asking when the APEX would be back. They wanted to finance their playtime with it. Without APEX, the incentive to earn gold in the game is likely significantly reduced.
However, some complain that the price of APEX has now risen to dizzying heights.
This is an AI-powered translation. Some inaccuracies might exist.
Over the weekend, St. Nicholas brought a special joy to World of Tanks players: You can now battle with your tanks on Android devices. Furthermore, Update 1.5 offers a new tank line and a new map.
After the free-to-play action MMO has been available for iOS since June of this year, Android users can finally join the fight. According to Wargaming, 10 million tank drivers have already downloaded the iOS version of World of Tanks Blitz, and in the future it will likely be significantly more. Completely regardless of the platform, you can play with all World of Tanks Blitz players.
The British Tank Invasion
As if an Android version wasn’t reason enough to celebrate, Update 1.5 “British Steel” expands your fleet with ten medium British tanks. In addition to vehicles from the USSR, USA, and Germany, Cromwell, Comet, as well as the Centurion tanks and the FV4202 now enrich the garages of players. The crew has also been significantly improved. Currently, you have access to 17 crew skills, including Rage, Tank Breaker, Camouflage, or Deadly Accuracy. The update is rounded off by the new map Malinovka. There, the tracked vehicles embark on a wintry exploration.
The complete list of patch notes can be found here in the official forum.
Conclusion: What more could one want? Finally, Android users can experience the touch-optimized controls of the mobile version of “World of Tanks Blitz”. So get ready for plenty of Android users rolling onto the battlefield with their tanks soon. Additionally, Update 1.5 brings ten new tanks from the British ranks and also a new map fitting for the season. Only the new crew skills currently cause a bit of confusion in the community.
You can now download the multiplayer title via Google Play.
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In Destiny there’s confusion about the weekly Nightfall strike on December 9, the release day of “Darkness Awaits.” The strike is already possible this week, but some groundwork must first be done.
Today, Guardians in Destiny must act against their intuition. Normally, the Nightfall, the weekly Nightfall strike, is the first task you complete each week. After all, it gives a 24.5% bonus on experience and reputation, along with a flashy “smoking head.”
This week is particularly important, as the new DLC “Darkness Awaits” starts and brings a lot of stuff that still needs experience. The reputation rise is also now more lucrative, as there are “recommendations” from the Vanguard and Crucible needed for the new legendary gear, which can be upgraded to light level 33.
“Weekly Nightfall strike not working. How do I get in? How do I complete Eris’s quest?”
The weekly Nightfall strike only works this week if you have activated the DLC “Darkness Awaits” and have progressed far enough in Eris Morn’s story missions. Otherwise, it will say “Eris’s quest is missing.”
First, you need to complete the three “normal” story missions. After that, you will receive two bounties: One revolves around Xur and the Urn of Sacrifice. You don’t need that one.
The second bounty, “The Extermination,” you need to complete (for that you need to kill 25 Witches or Knights, which is easiest if you play the second new story mission on the Moon again).
After that, there are three more bounties from Eris Morn. You also need to complete those. They are 3 patrol missions on Earth. Only then do you get to the new Nightfall strike.
And for those who are annoyed that Bungie is being stingy and excluding players without the DLC from the Nightfall: You are right. However, it is the only new strike in the rotation. Next week you should be able to participate even without the DLC.
The modifiers of the Nightfalls this week: Jovian Complex
It’s about the strike “Jovian Complex”, or the strike Will of Crota. This is the new strike that came with Darkness Awaits and Xbox players can also join (the other “The Immortal Spirit” can be viewed here).
The enemies in Destiny’s Nightfall are now level 30. Since this is the level that most Guardians currently have, the strike is extremely deadly this week. The modifiers are:
Nightfall – after a wipe of the entire team, back to orbit
Epic – ensures that the difficulty is really challenging
Lightswitch – enemies deal double melee damage, quite nasty since the strike includes cloaked melee enemies
Angry – enemies are undeterred by heavy wounds and their target is, after all, you
Arc-Burn – everything that deals arc damage deals triple damage, which applies to both Guardians and enemies
What arsenal is recommended?
With increased arc damage, weapons that cause arc damage are recommended. This would be a usable armament, although it is still made up of pre-DLC weapons; perhaps we will have something completely different next week:
Fatebringer, Fatebringer, as a primary weapon. The legendary hand cannon serves well as a versatile weapon.
Patience and Time, the exotic sniper rifle Patience and Time is a solid choice, especially for players who want to approach the new dangers cautiously from the background. Otherwise, an arc primary weapon from Crucible or Vanguard vendors will also do. Generally, you want something with range in the Nightfall.
Thunderlord is a rare exotic machine gun, since it’s never been at Xur. If you have it, you should probably use it.
Tips and tricks for the Jovian Complex, the Will of Crota?
Everything is new, there are some brutally fresh spots: snipers that hit hard, fire from side corridors, and the stealth enemies are brutal. Additionally, you don’t have a 2-tier level advantage; the Nightfall is as tough as the raid otherwise. Therefore, you should probably carefully explore the strike and look for two good friends. As always, the best approach is to duck after one hit; in some cases, you won’t survive the second one.
We will upload videos and guides from teams that have conquered the strike throughout the day.
For those wondering where the videos are: There is, for example, a nice one from AngryDeathBox, who usually starts playing right away on Tuesdays. For the Will of Crota, he also found a wonderful loadout of Patience and Time, Thunderlord, and the Praedyth’s Timepiece.
However, his video is already titled “Attempt” (not a good sign) and in the description is the following hint: “Do not solo this, do not solo this, do not solo this.”
So if even some of the pros are capitulating – this week, there is no shame in doing the Nightfall in a group. If someone really wants to try solo: Extreme caution. The snipers, wizards, and knights pose various dangers for lone wolves, and much in the Will of Crota is extremely deadly. http://youtu.be/fqv8XIlRUm4 Okay, Safe-Sport for the final boss. Normally we don’t do this, but this is a special situation in the first week. It’s not the refined English way, but the efficient Swiss way. CheeseSpot for Omnighul. Only works with 2 players, one fights, the other revives. http://youtu.be/sSSdK402TRI
This is an AI-powered translation. Some inaccuracies might exist.
The SciFi MMO shooter Planetside 2 will soon delight its fans on PlayStation 4 as well. The free-to-play game has started registration for the closed beta. Interested parties can register with their email on the official website.
Original launch date: 2014
The PS4 version of Planetside 2 was originally supposed to launch in the first quarter of 2014. However, Sony did not follow through, which is why the closed beta registration is only possible now at the end of 2014. It is expected to start at the beginning of next year. However, securing a spot with registration is not guaranteed, and it is also unknown if there will be a subsequent open beta. PlayStation 4 players can especially look forward to free massive battles in Planetside 2, where countless players fight on foot, in the air, or on vehicles against each other.
Ultimate release date unclear
However, these massive battles were the reason for the significantly delayed PS4 port. Reason: The CPU of the PS4 does not seem to cooperate as the developers had hoped. However, a longer development phase usually benefits players in the end. It is still unclear when exactly the release of Planetside 2 for PlayStation 4 will take place. The target is the year 2015.
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The new DLC “Darkness Lurks” for the MMO shooter Destiny launched at 10:00 AM our time.
Exactly at 10:00 AM this morning, the servers opened and there was an immediate buzz on the servers. No download was needed, nothing was glitching, it started right away.
We found the Twitch stream from ProNDC for you, where you can see how some Guardians experience the first hours of the add-on, visiting the vendors, playing with the new weapons, running around aimlessly, in short: experiencing all the madness of the first hours of an add-on.
We will keep you updated at mein-MMO on what is happening in the world of Destiny.
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10:05: “Black Wax Idol” – there was speculation beforehand about whether the old ones could still be used – yes, they can. They are now needed to purchase items from the new vendor “Eris Morn”. “Black Wax Idol” is actually a standard drop from “The Hive”.
10:45: Because many were speculating whether something cool is happening in the “old” raid, “The Vault of Glass.” Yesterday, there was a tweet from the raid designer: There is no “new difficulty level” in “The Vault of Glass.”
@DoDEast@DestinyNews_net There is neither a “new level 31 hard VoG,” nor a “third difficulty for VoG” in The Dark Below.
10:50: Standard question that is now often asked. The “bounties” of the Vanguard or Crucible are available when you level up your reputation ranks with the respective factions from rank 3 onward.
11:00: There seem to be issues with the new weekly Nightfall strike. Everything is still fresh at the moment, and there is little information from Bungie yet. But it seems that one of the new strikes has been selected as the Nightfall strike (the PS-exclusive strike “The Immortal Spirit” even) and that you cannot easily access it. Players without the expansion cannot access it at all. Players with the expansion probably need something from Xur. Everything is quite confusing right now, we will keep you updated as soon as we know more. It looks like the weekly Nightfall strike will not start until Friday on December 9th.
11:10: Oh, the Murmur (The Whisper), the fusion rifle that can switch between Solar and Arc damage, is available directly as a legendary item. In the meantime, it was thought that this item evolves from a green one to a blue and then eventually to a legendary. This means that the Necrochasm will not do that either. The Whisper, however, needs an “ornate core” to be upgraded further.
12:10: Oh wow, reports are already coming in from the new raid. It seems that gear with a maximum light value of 36 will indeed drop, so the current maximum. Let’s see if all new raid items will be available there, or if Destiny is also saving something for the Hard Mode raid in January.
12:15: Eris Morn currently gives out two bounties in a first step (one of which requires Xur and can only be completed from Friday). Additionally: When the first mission “The Cleansing” is completed, she gives out three more assignments. Some say that once these three bounties are completed, you can already get into the new Nightfall strike.
12:40: Yup, it looks like it’s really possible to go into the Nightfall strike already. So it’s possible before Friday too. We will then provide the usual post about the weekly Nightfall strike in Destiny on mein-mmo. It has a tradition already. We shouldn’t break that.
14:20: We will provide a more detailed post about this later, but: The legendary armors and weapons available for purchase from the vendors of the Crucible and the Vanguard are impressive. We speculated about this yesterday, and that is indeed what has happened. The armors have a guaranteed maximum light value of 33. The weapons have a base damage of 272, which increases up to 331. For the weapons, chest and helmet, a “Vanguard commendation” or “Crucible commendation” will always be needed. Gloves and boots are available even without this recommendation. The mark costs are 150 for weapons, 120 for the helmet, 75 for chest, boots, and gloves.
15:00: Currently, there are already rumors that a chest in the new raid “Crota’s End” might be accessible even solo, with tricks and stealth. Allegedly, there could be exotics inside, supposedly it spawns randomly. Who knows, who knows. This video is definitely available about it. https://www.youtube.com/watch?v=lfmg7no5-U4
15:05: Not to be confused with this video that has been found everywhere for Destiny for 2 days. But umm … well …
16:40: It’s actually obvious, but we’ll mention it anyway. If you turn in exotic bounties now, you will receive – as expected – the new version of that exotic weapon. They start at 302 and go up to 331.
16:50: Not confirmed, but should give everyone hope. Allegedly, there have already been drops of raid armor pieces (with a max light value of 36) for three slots in the “normal” mode of Crota’s End, namely for chest, gloves, and boots. The helmet is still missing at the moment. That would be the same drop schema as in the old raid “The Vault of Glass” in Destiny. If that is the case, it will now be possible to reach level 32 already if one has extreme luck and can upgrade an exotic helmet from Xur on Friday or get a new one. As mentioned: If that’s the case. Nothing is confirmed.
16:55: What should also be added: So far, only good things have been heard from the raid. It seems to be quite intense and spooky. In our stream with ProNDC, the guys are also pushing through. However, it should not be omitted that the mood among the Guardians in the forums is currently tense. Because players need the DLC for the Nightfall strike, some feel almost extorted.
19:10: As expected, the raid Crota’s End has already been cleared for the first time. Six men, seven hours, and some painful deaths were enough to finish Crota’s End in Destiny for the first time. There was loot too: legendary weapons with 272/331 damage, thus as high as legendary weapons from vendors. And a new legendary ship, the “Light Abyss.” The team had already included a level 31 and also recommends that other teams first reach 31. Then they deal more damage to beat the enrage timer.
19:20: So far nothing has been heard about a raid helmet drop, it could really be that it will only be available in the hard mode in January.
20:20: There is now an official statement from Activision regarding the “Nightfall only for buyers” thing, which they provided to GameInformer. This is not exactly a very enlightening statement. It amounts to the fact that players without the DLC can do a lot of new things, receive continued updates, can buy from new vendors, have new weapons and events. Periodically, of course, in the first week of the DLC, the Nightfall from the expansion will be in rotation.
22:20: Our friends from ziro.tv have a tip for you if you want to grab a treasure chest in the raid Crota’s End: Die often. http://youtu.be/fB0SKIESu40
00:15: We now have a clearly stated statement from Destiny as a tweet: Expansion content from Darkness Lurks is now part of the rotation for daily and heroic activities. There will also be some non-expansion content coming back. This means: A week like this week, where players without the DLC cannot do a Nightfall strike, will happen again. But it will not be every week.
Expansion I content is now part of the rotation for Daily and Weekly heroic activities. Launch content will also be featured weeks to come.
Balance changes took place for the classes in World of Warcraft during the night from Monday to Tuesday, with the Mage being strengthened and the Hunter being weakened.
Yesterday we presented, how Blizzard currently perceives the classes. It has already been announced that before the heroic Highmaul raid opens in the USA, there will still be some adjustments to class balance. This has happened overnight.
The sun shines for Mages, Shamans, Warriors, Frost DKs
There are a lot of buffs to report. For the mage , the changes are the most significant. The damage of Frostbolt increases by 25%, the Arcane Mage’s abilities increase by 16%, and the Fire Mage receives crit buffs.
For the Warrior , as announced, Arms and Fury are being buffed. They don’t want Gladiator to be at the top.
But other classes can also be happy: Shamans are boosted across the board, and the healing is also getting stronger.
Even the less attractive Death Knight spec Frost is getting some love.
It’s raining for Hunters and Monks
The Hunter is hit by nerfs; they were probably too extreme during the execution phase, resulting in a 10% penalty on the kill shot. The aimed shot of the marksman Hunter also has to suffer.
And the Monk also gets a bit of the nerf hammer on the side. His Rising Sun Kick previously gave opponents a 15% increased chance due to the Monk’s abilities; this will now only be 10%.
Healer trinket gets weakened
There is a change for the healers; a purchasable trinket, the “Everburning Candle,” was too strong. Over the weekend, it was still stated that it was okay, knowing it was too strong, but the game can handle it; after all, people paid a lot of gold for it.
However, the opinion was changed yesterday afternoon. While the hefty Int bonus on the candle is retained, it now only gives back nearly 10,000 as a “Use” effect instead of almost 20,000 mana.
This is an AI-powered translation. Some inaccuracies might exist.
In H1Z1, the early access starts in the new year, on January 15, 2015. The zombie MMO H1Z1 clearly distinguishes itself from the competitor DayZ in the announcement.
We’ll keep you updated on the most important news and bring the post up to date as quickly as possible.
Update 23:55: The early access date is now known. It is January 15. That’s still quite a bit further away than hoped.
Interesting announcement as well: People are often asked if they will be better than DayZ on the first day. The answer is a clear “No.” DayZ currently has more features and a bunch of cool stuff that H1Z1 does not have. But H1Z1 is also a completely different game and leans more towards “MMO and Masses.”
The zombie MMO will start with 64 square kilometers of area, planning to expand the area shortly after early access to continue growing.
Additionally, they offer a kind of “premium” access for $19.99 along with the early access, allowing players to join servers that operate a bit differently and offer a different game mode.
0:30:The live stream on Twitch is starting now.
Summary of the live stream:
To switch to certain servers, you will need “tickets,” which you can earn through in-game activities. Some tickets will come with the premium package.
There will be PvE servers. In fact, there will be servers that support a variety of different play styles. The premium servers will also include those in the “The Hunger Games” style, with a kind of battle royale for the best items at the start.
H1Z1 will launch with under 50 servers; the exact number is not yet known. The servers are expected to be relatively small at launch.
Base building will already be available in early access.
The early access will launch with 16 weapons.
A player studio will be introduced later, allowing players to create their own game content. In other SOE games, it’s possible for player-created content to be sold to other players. The “designers of these items, the players,” then receive a portion of the profit.
Among the strengths of H1Z1 are the variety of zombie types and how dangerous they are, especially when they flock together in hordes.
When a player kills another player carrying “shop items,” they can take a damaged version of those items. However, the killed player does not lose these items; instead, multiple copies are created.
They are considering providing a lot of statistics to a player when they die, such as how long they survived, how many zombies they killed, where they stayed, and similar.
The team has decided to tone down the gore factor. It will not be possible to sever limbs or decapitate someone. Internally, they have agreed that this is not the game they want to make.
There will be no quests or missions in H1Z1.
There will be no “map” in the MMORPG sense, where you just press “M” and an auto-map appears; rather, there will be maps that can be found in the world that players can go to and view to see approximately where they are – similar to the layout system at a bus stop.
H1Z1 will also feature handcuffs – and thus the possibility for kidnapping and similar misdeeds.
No support for PS Vita.
SOE President Smedley categorically excludes pay-to-win.
To make survival more attractive, SOE plans to equip players who survive for a long time with small skill bonuses based on the “practice makes perfect” principle.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, the DLC “Darkness Awaits” brings two new maps for the PvP mode, the Crucible. Here you can see videos of the two maps “Pantheon” and “The Cauldron” today.
Not included in the previews yet is Skyshock, the third new DLC Crucible map from “Darkness Awaits”. This will especially please fans of polished vehicle combat.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, the first DLC “The Dark Below” launches on Tuesday, December 9th, at 10:00 AM in Germany. Guardians shouldn’t rush to start right away.
It was officially confirmed today by Bungie, and there are no surprises: The DLC “The Dark Below” for Destiny will go live worldwide at the same time, with the weekly reset.
The reset occurs at 1 AM on the West Coast of the USA. That means it will be 10:00 AM for us. At release, players could access the servers earlier depending on their time zone. That won’t be the case this time.
The Dark Below is scheduled to be available to all players about 24 hours from now. Ready yourselves to dismantle a new Hive threat.
With the launch of “The Dark Below,” some new rules will come into effect, regarding the turning in of exotic bounties and similar aspects. Therefore, the warning: Make sure the DLC is really active before you turn in these bounties. First, test whether you can accept and play one of the new missions. If necessary, restart your console. In the past, there have been cases where players started an activity with the “weekly ID reset” and then received no reward because it was still counted as an “old ID.” You certainly don’t want to experience such disappointment when turning in exotic bounties, decrypting saved engrams, unpacking packages from the Postmaster, or engaging in other activities you’re looking forward to.
The release of the DLC on mein-mmo.de
Tomorrow morning, if everything goes smoothly, we will probably check if we can find a live stream to embed. And, should anything happen, whether good or not-so-good, we will of course be there and report as quickly as possible. Then, we might already have news for you during the day about how the new raid feels or what the new Nightfall strike will be like. It is supposed to have been raised to level 30 as well. In any case, even if you might not be at the console right now, you can rely on being informed here about the launch of “The Dark Below” in Destiny.
And a patch is coming before that
Update 19:30: It also looks like a patch is coming our way today in the next few hours. It is supposed to be a “minor” patch. What the patch will bring is still unknown. It probably won’t be anything major.
We’re pushing a minor update to Destiny soon on all consoles! You will not be kicked from activities to take this update. — Bungie Help (@BungieHelp) December 8, 2014
Update 20:40: The patch didn’t do much, fixed some bugs, and increased the difficulty for weekly heroic strikes, the Nightfall strike, and daily story missions. Here you can read about it officially.
This is an AI-powered translation. Some inaccuracies might exist.
The Korean MMO “Black Desert” is coming in 2016. Over the weekend, it was briefly mentioned as 2015, but that was said to be “translation errors.”
It’s quite a hassle with these Asian MMOs. At the end of last week, it was reported that publisher Daum held a press conference where they announced a release of Black Desert for 2016 in the West. Nothing new. That was the schedule that had been announced earlier.
Then the Koreatimes reported in an article something completely different. Publisher Daum wants to hurry to take advantage of the good mood in the West and release the game here in 2015. The largest Black Desert fan site confirmed this with the developers as well. The original source of the news, the Asia MMO specialty site steparu, corrected accordingly: Black Desert is set to be brought to the West in the second half of 2015.
Today, a reversal: Publisher Daum said 2016 and meant it. There must be misunderstandings.
Korean-English seems to cause problems
In our own matter: A few months ago, we had the case that we were probably the only MMO magazine to watch a live stream from Nvidia at noon (it was just 3:00 AM in the USA), where a Korean-speaking developer from NCSoft, subtitled in English, casually stated, that Blade & Soul should come to the West in 2014. A huge deal actually. But this also turned out to be a mistake. Somehow they had mis-captioned him. He had said something completely different.
It’s a struggle with these Korean-English translations.
The language and cultural barrier is real. The rather flowery Black Desert Facebook account is also making a name for itself.
Perhaps this will change in the coming months when NCSoft has established an office in the USA for Blade & Soul and fills corresponding positions, and when publisher Daum has also established itself here in the West for Black Desert. Until then, we will probably have to live with one or another misunderstanding, even though it is annoying.
This is an AI-powered translation. Some inaccuracies might exist.
“Goblins vs Gnomes”, the first expansion for Blizzard’s online card game Hearthstone, could go live as early as tonight.
The release in the USA is scheduled for today, the 8th of December. Tomorrow, the 9th of December, it will be available in Europe. It might be taken very literally with the 9th of December, activating it shortly after midnight.
In any case, Blizzard plans to release it in the USA in the “early afternoon” Pacific Time. This is likely to be around 3 or 4 PM, which means it will be midnight or 1 AM for us with a 9-hour time difference.
@NippleDragons Sometime in the early afternoon PST on the 8th, ideally.
Update 21:30:In the USA, the expansion is now live. Players receive three free packs at launch. Once it’s ensured that the expansion runs smoothly in North America, they will bring it to Europe. It should be available in early Tuesday morning.
We have already hatched on the American server and unpacked the three free packs … well, hopefully you have better luck tomorrow morning when Goblins vs Gnomes hits Europe.
Update 10:20: Short update – “Goblins vs Gnomes” is not yet live in Europe. This is due to problems with authentication and the shop that occurred in the USA last night. The technicians at Blizzard are on it.
Update 12:40: The latest official statement we found comes from this morning at 8:30 our time. It states that Hearthstone has only been released in North America so far. It should be coming to other regions, including Europe, within 24 hours. Here you can find the statement.
Update 16:15: At 15:53, it was tweeted from an official Blizzard channel that it will take “at least a few more hours” for Hearthstone to come to Europe.
It’ll be at least a few more hours before Goblins vs Gnomes is live in Europe. We’ll be sure to keep you posted! #GvG
Update 20:00: There is nothing new, except maybe this warning to be careful when purchasing new packs later. http://youtu.be/cqub0OFlmqc
Update 20:50: A maintenance is now scheduled for 9 PM. The maintenance is expected to be completed in “a few” hours. After that, we will have Goblins vs Gnomes, according to Blizzard.
23:20: Hearthstone – Goblins vs Gnomes is live in Europe … but the servers are suffering under the influx and authentication problems. You may have to try several times to get onto the EU server, and even then it still seems quite laggy. Nonetheless: The three free packs are now available and Goblins vs Gnomes has launched in Europe as promised on December 9.
This is an AI-powered translation. Some inaccuracies might exist.
Not only the developers of Destiny at Bungie are good with videos, the community is also active and captures the story of Destiny every week with numerous clips and videos. We have compiled a selection of the best and most important videos from the last few months.
Starting tomorrow at 10 AM, a new era will begin in Destiny with the release of the DLC “Darkness Awaits”. We want to introduce the five videos about Destiny that have impressed us the most so far and represent a kind of chronicle of the history of the MMO shooter.
1. Live-Action Trailer
Just before the release, the hype around Destiny had reached a peak where one thought: Nothing could top this now. It was literally boiling. Until this live-action trailer was released: The hype went even higher. In the style of “Guardians of the Galaxy” and to the “Immigrant Song” by Led Zeppelin, manufacturer Bungie really went all out. http://youtu.be/9ZyQK6kUdWQ
2. The Vex Mythoclast Cleans Up
It is a video that documents the early days of Destiny like few others: God, we had no idea back then. From Atheon, the final boss of the raid, dropped hard: The Vex Mythoclast. A weapon that perhaps no Guardian had held before caused devastating damage in this crucible match. Perhaps the most surprising of all: The guy holding the weapon. http://youtu.be/lQeIlojbuz0
3. 8 Bit Version
This merciless spoof, the parody of Destiny, playfully points out the quirks and oddities that the game and the community indulged in with a wry smile. Lovingly made, the insiders highlight some absurdities in Destiny in an unusual 8-bit look. http://youtu.be/KW9fIKW6v4c
4. The Honest Trailer
Destiny had to listen to some criticism just at the release, and the peak is probably the Honest Trailer from Smosh Games, which thoroughly analyses the peculiarities and absurdities in the game. http://youtu.be/bUIvhQPPCRg
5. This is What Exotic Weapons Sound Like
Especially creative and a sign of how fans engage with Destiny: Here, a player arranged the special sound of exotic weapons to a beat. There is now even a second version of it. http://youtu.be/F2gs4TZIzqs http://youtu.be/TbrDtyh0KRA
What do you think of our little video selection? Did you miss anything? Maybe the jump over the hell chasm, another trailer from Bungie itself, or a fan video? Post your favorites to us.
This is an AI-powered translation. Some inaccuracies might exist.
In recent days, there have been major interviews with the developers of World of Warcraft. Among other things, they discuss the state of the classes, for whom it will rain soon and for whom the sun may shine.
Over the weekend, the developers conducted two major video interviews. They provided insight into how they currently view the classes. MMO-Champion has reviewed the interviews and summarized the findings.
This is how Blizzard currently sees the classes
For these classes, the sun may rise soon
Mages can probably expect a buff soon. Their damage is currently too low; Frost is slightly higher than Arcane and Fire, but they want to raise all three specs to a higher level.
Shamans can look forward to a small buff across all specs. Although the healers are quite close together, Blizzard sees the Shamans lagging a bit behind. The issues that the Elemental Shaman faces in encounters that require a lot of movement run deeper. WoW will address this in 6.1.
Regarding Warlocks, they regret how “Rain of Fire” has been handled; it should have been announced differently, and they are continuing to look into it. Blizzard does not want to introduce such significant changes overnight with a hotfix in the future.
Warriors: The Gladiator spec was too high for single target (damage on one target). Blizz wants to bring Arms and Fury to a similar level. Warriors should not only deal damage in the execution phase. The preferred damage spec should also not just be Gladiator.
Healers: They are considering whether they have moved too far away from “big heals” with the healing changes; there could be some general changes in this regard.
Hmm, everything seems fine for now
Blood Death Knights are casting too much and not using their swords enough.
Regarding Druids, they aren’t saying anything at all.
It’s also relatively quiet for . Shadow Priests are seen as a class that should dot all enemies in AE; they favor the so-called multi-dotting for their playstyle.
Paladins could benefit from a greater selection of 100 talents, especially regarding healing. Overall, they want to take a closer look at the 100 talents for all classes.
Rogues are considered okay by Blizzard; players still need to get used to the changes in the combo system.
And soon it might start to rain here
Hunters are currently a bit too strong, although they aren’t directly talking about a nerf. If there are too many hit hunters in the Mythic raids later, they will reevaluate the talent “Aspect of the Fox,” which was actually only introduced to allow hit hunters to provide a raid buff.
Regarding Monks, they see the DPS specs as being a little too strong. Just like with the Hunters, they aren’t directly speaking about a nerf. Healing Monks were strengthened after it became clear in the Challenge modes that they were lagging a bit behind.
Balance adjustments of around 5-10% for all classes could occur as early as Monday. This is expected to happen before the Mythic Halls of Valor opens in the USA on Tuesday. It seems that things might be turning soon, which class is currently on top in terms of damage in 6.0.3.
Right now, it seems to be an open house at Blizzard; just over the weekend they let a glimpse into their cards twice:
In Destiny, the release of the new DLC “The Dark Below” is looming on Tuesday, along with a new max level. But how does one progress to level 32? And will we all be level 31 starting tomorrow?
The Light level of a Guardian is its “level” after level 20. This Light level is calculated based on the light value of the four pieces of armor they wear. This value continues to increase as the armor pieces are upgraded. However, there is a maximum value for each armor type that can be achieved in Destiny. We have explained all of this here.
Warning: In this article, we are largely basing our values on findings from data miners in the game’s database, insights from YouTubers who received information from the new expansion over the weekend, and official statements about how the game is intended to be designed. As long as the expansion is not live (on Tuesday at 10:00 AM), we cannot guarantee anything.
Update 9.12.: It has turned out exactly as described in the following article.
Leveling Beyond Level 20 Will Change Significantly Starting Tomorrow
The path to the new level 32 differs significantly in some ways from what Guardians have known so far. Currently, it is the case that Hunters, Warlocks, and Titans reach various points where they can get “stuck.” Along the way to Light level 30, there are various tiers where Guardians simply cannot progress due to luck or misfortune.
This is how Guardians at levels 24, 25, or 26 complain about being stuck, cursing the terrible loot system, their damn luck, and the mother of the Cryptarch. The announced changes for “The Dark Below” are steering Destiny in a different direction here. Until now, it has been advisable to focus on materials, coins, and marks, which will become even more extreme.
The Gravebreaker armor we showcase in the post is likely the new trader set for Hunters.
Safely at Level 31 Thanks to the Vendors in the Tower
Leveling beyond level 20 with “The Dark Below” will change: There will be new legendary armor pieces that can be purchased from the Vanguard and Crucible vendors. These armor pieces can be upgraded to a light value of 33. This is a higher value than the previous raid armor.
A Guardian with four fully upgraded vendor legendaries will reach a light value of 132. This is enough for the new light level 31.
The new armor pieces from the vendors are available for marks and the “Crucible or Vanguard Recommendations.” You earn these when you achieve a reputation rank increase beyond rank 3. The legendary armor pieces from the vendor require the old “Ascendant Shards” and “Ascendant Energy” to be fully upgraded.
This isn’t too tragic, as exotic armors now need exotic shards, and the new “raid weapons” and “raid armors” also require new upgrade materials. Furthermore, all these armors will also consume planetary materials, Glimmer, and experience points.
The video shows pictures from the Destiny pre-event with new legendaries and vendor armor pieces – this is not the live version of the game, so there is no guarantee that it will look like this on Tuesday.
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Those who wish to reach level 32 will face significantly harder challenges. 144 light points are necessary. To achieve this, they need 4 armor pieces with a light value of 36. This value is only held by new exotic armor pieces (also “old” pieces that drop starting Tuesday) or “old” exotic armor, which has been upgraded by Xur. Or the new raid legendaries.
To upgrade the new raid legendaries, “Radiant Shards” and “Radiant Energy” will be needed, which can only be obtained by breaking down other raid items. It is still unclear whether the raid armor drops directly in the normal mode of Crota’s End or only in the “hard” mode, which is supposed to start in January.
What Questions Remain in Destiny?
The key questions at the moment concern the vendor armors: How expensive will they be? How easy is it to get them? How complex are the upgrades in Destiny?
Then many Guardians would walk around with similar armor, and the question would only be: Which exotic armor piece are you wearing in your mix? It is also important here: Can all “vendor legendaries” reach a value of 33 light as it currently seems?
There is already some data about some of the new vendor legendaries, as they are said to start with a light value of 24 and reach a maximum value of 33. Allegedly, they cost between 75 and 120 marks, and 18 ascendant energies are needed for full upgrades, but whether this is really the case will only be known on Tuesday. Here are four of the “datamined” new vendor legendaries:
The next question concerns the raid armor. Initially, two sets were discussed. It may therefore be the case that a raid armor drops in the “normal” mode, which only ascends to a light value of 33, and one saves the light armor with a light value of 36 until January. This would mean that the first level 32 Guardians will only appear in January.
In any case, the leveling spectrum in which most Guardians operate seems to shrink significantly. This is supported by everything we know so far. From previously around 24-30, it could soon shrink to 31-32. Then weapons and perhaps the skills of the players would become even more important than before.
This is an AI-powered translation. Some inaccuracies might exist.
It may seem a bit early to choose favorite cards for a game that officially launches tomorrow, but since most could already test in the Arena last time, I’ve put together a little list here.
Of course, this is mainly my first impression of these cards, and the upcoming weeks will show more extensively how well they actually fit into various decks – but the combinations already look incredibly good to me! Without further “blah-blah”, let’s get right to my ten favorites from the Hearthstone expansion “Goblins vs Gnomes”!
1. Steamwheedle Sniper
Even though this card only provides a temporary bonus, I still think it is very strong.
The ability to specifically target minions makes it very difficult to get the little sniper off the board – as many of the possible candidates can then be eliminated by the hunter. I like to compare the card to the Shadowform from the Priest – only the hunter variant has no downside.
2. Call Pet + Gahz’rilla
I know, I know. You have to be really lucky to draw exactly Ghaz’rilla from the deck with “Call Pet”. But it is possible!
And if it happens, the opponent is faced with a monster in turn three that is hard to overcome.
Just imagine, in turn 4 you also call a “Faceless Manipulator” with the coin – I can hardly imagine a better turn!
3. Lightbomb
Almost every deck will have to fear this card, because just the possibility that the opposing priest could play this card will force many players to completely redesign their decks.
Minions with more health than attack will be played much more frequently and players will be very cautious about how much they buff them – the stronger they are, the easier it is for the priest to clear the board completely. It’s great that priests usually use minions that can take a lot more than they deal.
4. Mistress of Pain + Demon Heart
I love succubi, and I especially love this card! Combining both gives you an almost unstoppable healing whip who deals a lot of damage while refreshing the warlock’s health. I can instantly think of countless new deck ideas that I want to build around these two cards.
One thing is definitely certain: the warlock can now build a strong demon deck and is no longer limited to “Zoo” and “Handlock”. By the way, I love succubi. Did I mention that already?
5. Iron Juggernaut
I know I will both love and hate it at the same time. Nothing is worse than the certainty that somewhere in the depths of your deck lurks a card that will ruin your day.
But aside from the spontaneous 10 damage points, it has another effect, where the affected player will not draw a “useful” card from their deck! This is hard to plan, but especially in very long matches, the mine will surely decide many a victory. I also imagine it being especially funny when the opponent has no cards left in their deck…
6. Hobgoblin
Even though this rather unattractive behemoth does not look particularly good at first glance, it opens up so many great possibilities! All the unused minions for 1-2 mana become real threats when combined with the Hobgoblin. Even the Imp (for 0 mana!) turns into a 3/3 minion with it.
On the other hand, my new love, the succubus mentioned above, would also benefit greatly from it… hmm… my deck idea is slowly taking shape!
7. Sneed’s Old Shredder
A card with a huge element of luck, but that’s what makes many new introductions from “Goblins vs Gnomes” exciting. The shredder itself is not outstanding with its stats, but depending on who crawls out of it afterward, it can be game-changing.
Moreover, I find the idea immensely funny that Deathwing could crawl out of such a shredder… or even the shredder itself again! Because it could appear if it gets destroyed. In any case, the outcome will be hilarious.
8. Feign Death + Explosive Sheep
A very special combo that will provide the hunter with another very interesting option to unleash strong area damage besides his “Explosive Trap”. By “Feign Death,” the sheep explodes first for 2 damage, then dies from this damage and explodes a second time. This is basically the hunter’s variant of “Hellfire,” if you will.
9. Mal’Ganis
I’m struggling to express my excitement for this card in words. Sure, its stats are a bit disappointing, but the card text more than compensates for that. Not only does it improve all other demons by +2/+2 (yes, I’m looking at you, my little succubus!), but the hero also becomes simply immune. This means that if I manage to somehow bring Mal’Ganis into stealth, I’ll be pretty much invincible for a turn… and the little spare parts make that possible!
10. For Reaper 4000
My last favorite is this souped-up harvest golem that will win many victories single-handedly. It shows no mercy against “Taunt” or “Stealth” and neatly chops everything and everybody to bits if it can just attack the target next door. If you give it Windfury, it can easily clear the whole board on its own – I am incredibly excited about the combinations that can be made with this card! I especially imagine the hunter’s “Feign” here… whether the good golem can injure itself when attacking its own neighbor?
What combinations are swirling in your mind? Which card are you waiting for and what are you already collecting Arcane Dust for?
This is an AI-powered translation. Some inaccuracies might exist.
During the weekend, changes were made to the recycling rules in World of Warcraft. This aims to make low-level missions less attractive while rewarding higher-level ones more significantly. The goal is to relieve players who, in their attempts to optimize their gameplay, were not able to leave their garrison.
In World of Warcraft, follower missions, provided a recycling station has been built, occasionally yield a “Large Box of Salvage.” This contains loot from a massive loot table and occasionally even a piece of equipment for the followers.
The mission difficulty did not have measurable effects on whether a Large Box was included; it solely depended on the level of the recycling station.
More Dots! Uh, more missions!
So what happened? Players were sending their followers on even the last low-level missions to get something out of them, as those only take between 30 and 90 minutes and usually require just one follower.
Since there are currently only low-level missions available when you have a low-level follower in your team (we explain that in our follower guide), players intentionally kept low-level followers so that everything works.
The new rules for recycling rewards through follower missions
This was changed on Sunday afternoon. From now on, the following applies:
Successful follower missions of level 100 always grant a “Large Box of Salvage.”
Successful follower missions of levels 90-94 now only provide a “Bag of Reclaimed Parts,” which probably contains less impressive stuff.
No changes for follower missions of levels 95-99.
Blizzard aims to ensure that players do not log in every hour to send followers on these low-level missions and gradually drive themselves insane.
Mein MMO thinks: In a personal experiment, it was also found that a “Large Box of Salvage” now frequently yields a rare 610 item, part of a specific set. This was not as common before. However, the control group consisted of 5 boxes, from which 3 items emerged. Profound statistics look a bit different.
This is an AI-powered translation. Some inaccuracies might exist.
In a second installment to Destiny, a Destiny 2, players will likely be able to carry over their old Guardian. This acknowledges Bungie’s understanding of the players’ connection to their avatars.
Destiny is designed for ten years, with three main games set to be released during this time: a massive project. But what is it going to be like? Will players have to start all over again? Is everything achieved in Destiny 2 going to be for nothing? The main complaint with this is: “Then I have to start all over again.”
No, probably not.
It is likely that players will be able to play the Hunter, Warlock, or Titan that they have created, raised, equipped with weapons, and grown fond of somewhere along the way, in Destiny 2 as well.
“Do you remember … back then! In Destiny 1! The Loot Caves!”
Even at Bungie, they do not want to miss their characters in Destiny
This comes from an interview with IGN with the community manager and spokesperson for Destiny, DeeJ: “The plan is for players to be able to take their Guardian, whom they have created, along on the journey. When looking at how players have experienced other games over such a long time, they form a close bond with the character over the years.”
This is something they want to consider in Destiny as well. DeeJ has also grown attached to “his little guy”.
Mein MMO says: “The progress will carry over” is quite an interesting statement. After all, Bungie surely wants to give fresh players the opportunity to catch up with the veterans from Destiny 1 in Destiny 2.
How do they plan to do that?
Destiny veterans will hardly be allowed to skip the first 60 hours of “Destiny 2” so that they can immediately be at the endgame and get bored. When it finally arrives in a year and a half to three years, it’s sure to be an exciting story. However, if players only retained the shell of their Guardian, it would be quite disappointing. Perhaps some percent lead or a buff? What do you think?
This is an AI-powered translation. Some inaccuracies might exist.