The Elder Scrolls Online: What is in the cash shop? Is TESO in danger of buy-to-win?

The fantasy MMORPG The Elder Scrolls Online will have a cash shop where players can purchase costumes, mounts, and pets for the premium currency Crowns. There will also be things like EXP bonuses.

The transition to a Buy2Play system for The Elder Scrolls Online will result in a cash shop being set up where players can buy items. During a large Q&A session on reddit, the question arose about what exactly will be included.

The Crown store will contain “Cosmetic and Convenience” items, as Creative Director Paul Sage stated in a response. What lies behind this? And what does the future hold for The Elder Scrolls Online, which will soon be called Tamriel Unlimited.

TESO-Cash-Shop1

Cosmetic items and those that save time

Cosmetic items, as we have seen in nice screens from ESO Live, are armor, mounts, and pets that do not directly affect the player’s strength.

Convenience items refer to something else. They include items that significantly ease leveling or gathering certain points. According to Sage, these will likely be available in TESO. This removes “barriers,” which is something players want. It is by no means the case that players will receive the best items or become “stronger” than others through this store.

It will not allow people to get the best items or become more powerful in the game than another player could achieve. I will say openly that some people feel ‘time-saving’ items are buy-to-win such as being able to gain experience faster. But our perspective is that removing time barriers is something players want, without providing an unfair advantage in power.

An additional significant part of the cash shop will consist of game content such as new zones with new quests, items, and style books.

TESO-Cash-Shop2

Further details about the cash shop and the plans for TESO

Moreover, there was a flood of additional insights from the large Q&A session on reddit that provide important information about the direction in which The Elder Scrolls Online should develop.

In summary:

  • The Dark Brotherhood or the Thieves Guild can be expected as DLC.
  • Prices for DLC will be oriented towards standard prices.
  • Items available in the cash shop will not become rarer in the “normal world” due to this.
  • The same applies to EXP, which should not be artificially reduced so that the EXP bonus for premium players is stronger.
  • The planned DLC, Orsinium, will primarily cater to solo players.
  • The planned battlefields (ESO style) are still in an early phase.
  • The new DLC should not be typically “level-bound”. Players should “scale up” to it. This will allow lower-level players to play together with higher-level players. The times when levels determined who could experience game content are over, according to Paul Sage.
  • Among the costumes in the DLC store, there should be the skins of some of the most popular armors in the game that can then be used as costumes without actually owning the armor.
  • New zones with their quests, items, and style books are typical content for paid DLCs; system changes, new talents, or balance changes are rather content for free updates. But it is actually still too early for such statements.
  • The digital Imperial Edition should also be available for purchase in the Crown store. Players who don’t need anything else can then spend the crowns they receive monthly through ESO Plus.
TESO-Cash-Shop3

The three most important questions regarding DLC and the cash shop, and thus the future of The Elder Scrolls Online

How “strong” will these so-called convenience items be?

Convenience Items: This is a term that every developer loves to use. The same argument that Paul Sage used here was also brought up by Trion Worlds CEO Scott Hartsman regarding the cash shop of ArcheAge: Then friends can play together, even if one has more time than the other. In practice, it looked a bit different. However, this does not mean that this will be the case in TESO.

Under Paul Sage’s wording could fall not only EXP potions, but also “good starter items” or “decent endgame items,” all of which already exist in the cash shops of other MMORPGs that fall under convenience.

How will this work with content without level restrictions?

This is an interesting concept about which we currently know nothing, but it will surely have a huge influence on the development of The Elder Scrolls Online. “Scaling,” “mentor” – some games experiment with this. Are there also dangers that progress may become meaningless, whether you really feel the many hours in the Champion system… There are also positive sides; some consider a level system to be outdated and atavistic. But one should only sniff around the soup when it is on the table.

What is DLC, what is an update?

And this is the third major question: Will the Imperial City in Cyrodiil be paid or free? Is the spellweaving something for everyone or only for paying players? How do the priorities or the fans’ relationship with the game shift here? Some see Buy2Play very positively: They have to put in effort and deliver to earn money. There are negative voices and dangers with such a transition: “Well, they’ve already got the main part of my money, of course they’re not going to do as much anymore” or: “As a free-to-play player, you have the short end of the stick.”

TESO-Cash-Shop4

Mein MMO says: It was a gigantic Q&A session on reddit with numerous answers. We have already created three articles from it.

The conclusion is likely: Even with so many answers, many questions remain open. Things will once again change in TESO. At the Guild Summit a quarter ago, there was already such a huge influx of information. Now, at the end of January with “Tamriel Unlimied,” the second one has come to us. It will be seen how everything will work in practice. There are many plans and ideas – just like last time – but little concrete information, not many data.

In contrast to other developers, Zenimax plays with an open hand and often talks about things that will come in months, maybe even years (they have even hinted at housing), which creates a strange phenomenon: There is always a TESO that you would rather play than the current one: the TESO of tomorrow.

Whereas this might not apply to everyone with the switch to a Buy2Play model.


To our report on the intricacies of the console port click here; with the future of The Elder Scrolls Online and the potential content drought until the release for Xbox One and PlayStation 4 in June, we discuss in this article.

This is an AI-powered translation. Some inaccuracies might exist.

Guild Wars 2 is set to receive a PvE endgame – challenging group content

In Guild Wars 2, the developers continue to discuss Heart of Thorns. This time, it’s about the PvE content in the endgame.

After the announcement in Texas on a big stage, smaller discussion rounds with the developers from ArenaNet followed. At Polygon, they chatted about the schedule, discussing massively about the masteries, and at the MMO specialists from mmorpg.com, the topic is now the PvE endgame.

And – if we didn’t know better – one could think that ArenaNet co-founder Mike O’Brien and game director Colin Johanson were talking about raids or at least the GW2 version of it.

But at ArenaNet, they do not use the R-word. At least they repeatedly talk about “challenging content for groups.

With Heart of Thorns, PvE is supposed to become more challenging

Challenging content for groups has been something that has painfully been lacking in Guild Wars 2, according to Mike O’Brien. So far, ArenaNet has primarily had to develop content that players could solve immediately and without prerequisites. This was also due to the fact that they could not assume a proper development of the characters. The mechanics were missing. It was “everyone equal,” so to speak.

We release content all the time, but honestly, most of it is not very, very difficult challenges for groups. And when you think about it, I think you’ll realize that’s because it’s hard for us to be able to release content that’s so difficult that most players can’t solve it right away.

gw_wildheit

However, they know that Guild Wars 2 must become more difficult and much more challenging for groups. And in the end, there must be an “ultimate challenge” that motivates groups to reach it.

Heart of Thorns was developed with the idea of eliminating the equality of characters and making these more difficult challenges possible. The masteries are intended to differentiate characters from one another.

Guild Wars 2 Receives Endgame Progression with Heart of Thorns

Now they will be able to develop content for which players must first complete the “masteries,” Mike O’Brien continued: “Anyone who has not mastered the jungle and has not developed their character will not be able to complete this content.”

That’s actually a lot of the genesis of Heart of Thorns: being able to put in these endgame character progression systems so that we can release content in the jungle that requires you to have played all of the jungle to build up the abilities you need to solve that content. If you haven’t played the jungle and you haven’t built up your character, you’re not going to beat that content.

gw_eigenschaften

Through Heart of Thorns, they will be able to further develop the world and bring increasingly difficult challenges up to “ultimate challenges.” They want to give Guild Wars 2 an “endgame progression.”

Not only heroes, but guild halls should also be able to grow in GW2

The idea of this “progression,” this constant advancement, should also be reflected in the guild hall. Guilds will be able to continuously expand their halls, just as players will do with their heroes through the masteries.

We’re looking at fundamental progression throughout the game, and that includes guild progression. Your guild hall is your home for your guild progression. You will not just own a guild hall, you will build and progress your guild hall and your guild.

Guild Wars 2 Heart of Thorns

Pre-Cursors and the new sub-classes

There was also more information about crafting and the pre-cursors. These are the exotic weapons from which legendary weapons can be crafted. The pre-cursors will be awarded as a type of reward with Heart of Thorns. Players will have to embark on a quest journey through the world to complete collections, it is said.

GW2 - HoT -Engineer - Guild Wars 2

These quest journeys will need to be unlocked through mastery points. The collections are account-wide. For each of the pre-cursors, players can start such a “journey” on their account. They will not only lead them into the new zones but also into the old world.
Regarding the new “sub-classes”, the specializations, there was also new information. Anyone who is a druid can continue to play as a ranger. This would essentially mean changing some talents again. So every druid can continue to play as a ranger, but not every ranger can play as a druid; for that, they first need the appropriate masteries.

It seems that the masteries are the key to important changes in Guild Wars 2. At the moment, it still sounds a bit abstract; more information on the individual features is expected in the coming weeks.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. MMORPG Interview

Destiny: How to get the Crux of Crota and thus the Necrochasm? Drops rarely, but without tricks

There is news about the Necrochasm in Destiny, the ultra-rare exotic auto rifle from Crota. It is supposed to be extremely rare, but has nothing to do with any shaders or tricks.

The “Krux of Crota,” which is needed to craft the exotic “Necrochasm” from the legendary auto rifle “Eidolon Ally” is incredibly rare. At least until now. Only one confirmed drop is known.

That’s why there’s an immense amount of attention and numerous mysteries surrounding it. Many doubted the first video and the drop of the Necrochasm because such a rare drop doesn’t fit the previous patterns of Destiny. Leading up to it, there were numerous theories that one had to do something very “special” with Crota, kill all adds repeatedly or defeat him with certain weapons. Some even said it was not a drop at all, but that you had to dismantle something for the Krux of Crota.

Even in our first report, we thought: There must be something behind this. Did he get it on his second kill with a character in the ID – out of the ordinary? Some even suspected he deleted a character and then killed Crota with a new Guardian to get 4 times the chance for loot. But there’s nothing to that.

Destiny-Necrochasm-neu

 

Just damn rare

Now the YouTubers from ProNDC have sat down again and talked to the only (at least the only known) owner of the Necrochasm to clarify:

  • The Krux of Crota was a perfectly normal drop. It was even first noticed in the inventory because many other small items were dropping.
  • The Guardian got the Krux of Crota at the same time as the shader Glüü-Hüü. So it doesn’t have to be equipped or anything.
  • It was his third kill of Crota that week on the account. But his first with this character. So it was not a “drop out of the ordinary.”
  • The specialty of the weapon: It does not need to be leveled up first. The Eidolon Ally simply becomes exotic.

The only really strange thing about it at the moment is that it is so damn rare.

Today the second ID of Crota’s End is open and we’ll see if there’s any change in the drop rate. Whether there’s any hidden trigger for “With each kill the chance increases by x percent”. Many wish for such a trigger, as they consider Destiny’s loot system too arbitrary and indifferent, and would be pleased if performance and effort, not just luck, were in the foreground.

Update 14:30: That seems to be the case. Reports are now increasing, 4 hours after the start of the new ID, that players have received the Crux of Crota and thus the Necrochasm.

PvP gameplay of the Necrochasm in Destiny

In this video from ProNDC, you can see PvP gameplay of the Necrochasm. That shouldn’t blow anyone away. Back then, it was something else with the Vex Mythoclast.

Update 20:00: Here is now a clear video showing exactly how this happens. The “creation” of the Necrochasm, so to speak. In this video, a player upgrades his Eidolon Ally to the Necrochasm on camera and then runs around a bit:

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Well, that was quite a mythbusters article. More about Destiny can be found on our Mein-MMO mystery page.

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Destiny: Could be intense – the weekly Nightfall strike against Omnigul

In the MMO shooter Destiny, there is a very special Nightfall strike during the week of January 27: The Nightfall goes against Omnigul, with all three burns active. But not everyone will be pleased.

The weekly Nightfall strike leads this week into the “Will of Crota.” Only players with the DLC “Darkness Awaits” can partake or be tormented by it.

This week, the extremely rare “Triple-Burn” is active. This means that every elemental weapon, whether Arc, Solar, or Void, deals significantly increased damage. This also applies to enemies.

In the first week after release, the “Will of Crota” was already a Nightfall strike in Destiny. This immediately caused frustration because players without the DLC couldn’t participate in either the Nightfall or the Weekly Heroic that week. By now, the strike has come around for a third time in two months.

Destiny-Abyy-Defiant

The modifiers for the Nightfall this week of January 27.

The modifiers for the Nightfall in Destiny are:

  • Nightfall – After a wipe, it goes back to orbit and the strike starts over. This is likely to happen more often this week.
  • Epic – This modifier makes enemies tougher, nastier, and meaner. They basically took some evening courses in the “How to Kill Guardians?” school.
  • Solar Burn – Solar damage significantly increased. This applies to both Guardians and enemies.
  • Arc Burn – Arc damage significantly increased.
  • Void Burn – Void damage significantly increased. Yup, this is a so-called Triple-Burn.

The heroic Weekly in Destiny has the modifiers Heroic and Solar Burn active.

Destiny-LDR-5001

The recommended arsenal

The “Triple-Burn” has only appeared once so far. That was in the week starting October 7. This is the exact opposite of the tough “No-Burn” weeks that have happened twice so far.

Loadout tips are difficult this week. Any weapon in Destiny that deals elemental damage is a killer. It is certainly recommended to have an Icebreaker – in the Nightfall, anything with range is already good, although in the special slot, there are many competitors with the LDR 5001, Black Spindle or a well-rolled Efrideet’s Spear.

An elemental machine gun? Thunderlord perhaps, Ir Yût’s Song? Some brutal gear combo. Many will certainly try one of the new elemental primary weapons from Crota for the first time, how about the new auto rifle Abyss Defiant? Or would you rather go for the Fatebringer?

We will see what the Guardians come up with in the videos we post later. We may be even more excited than usual. A triple burn invites creativity; one should definitely be prepared to deal with the respective shields of the enemies.

It is an exceptional situation.

Destiny-Black-Hammer

Tips and tricks for the weekly Nightfall strike “Will of Crota”

The Will of Crota is already an unusual, still relatively young strike, where Guardians are refining their tactics. Now with Triple Burn, players will need to be careful as every elemental damage hits really hard.

Destiny-Omnigul-Kill

The general tip that always applies is: Play very cautiously. This week it is probably only possible in a team. The Will of Crota is relatively long, and a mistake at the end could be extremely frustrating.

In any case, no one can complain this week that they are dealing too little damage in Destiny. For some, this will also be a really fun week; it’s at least something different.

Throughout the day, we will search for and post videos with guides, walkthroughs, or just particularly beautiful runs of Guardians in the Nightfall. These can serve as a guide or inspiration for you.

Until we have new videos, you can watch the ones from the last time Omnigul was featured.

If you’ve developed real hatred towards Omnigul and her screams, you will enjoy this video. It shows how many shots from the Gjallarhorn she can endure when Solar Burn is active. Fun fact: Omnigul’s screams do not come from Yoko Ono (as some joke), but from the same professional voice actress who also lent her voice to the insane Eris Morn.

http://youtu.be/LqMgAF0CI4I

A duo takes on Omnigul in this video. A German-speaking YouTuber explains slowly through the entire strike, step by step, with a “safe spot” for Omnigul … well, more like a suicide spot, but at least it makes it foolproof. The prerequisite for this, however, is that there are at least two players. The loadout is quite solar-heavy with Black Spindle and Gjallarhorn.

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And those who really want to go solo will find a guide here with notes on the key scenes (although even the YouTuber calls for backup halfway through). Solo, the Will of Crota, the Nightfall in Destiny, is simply really tricky this week.

http://youtu.be/yHF9LzcBZ5Q

And for those who want to really take it on solo, here is a guide with notes on the key scenes (though the YouTuber calls for backup halfway through). Solo, the Will of Crota, the Nightfall in Destiny, is simply really tricky this week.

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If you are still looking for people for the Nightfall (or for the raid), we recommend this article, on how to find German-speaking players in Destiny.

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World of Warcraft: Selfie craze in Azeroth

It’s official now. After the terrible duckface wave has invaded the real world, it will now also strike the virtual worlds. The first stop will likely be Azeroth in World of Warcraft, as the upcoming Patch 6.1 will introduce a new item via follower missions: the “S.E.L.F.I.E.-Camera.”

Selfie Camera WoW
View the item in the wowhead database

The name says it all, as the item allows you to closely examine your character’s face, freely adjust the angle, and then hit the shutter at the right moment to create the most appealing image. Don’t worry, you won’t have to type emotes while in camera perspective; your character automatically makes faces, and the interface will be hidden. Afterwards, the image will be saved as a screenshot in the associated folder of your WoW directory.

If that’s not enough, you can still upgrade your camera! Through another follower mission, the portrait tool can be enhanced with additional filters, giving you more customization options without having to rely on Photoshop.

WoW Selfie 3
Source: mmosite.com

Connection with Twitter?

WoW Twitter

This new feature could become particularly interesting with the Twitter connection that you will soon be able to make in World of Warcraft. To what extent this will be possible, and whether you can directly upload images with it, remains to be seen, as it is currently not available on the test server. As soon as it becomes possible, we will of course keep you updated – if the tweet flood from your friends hasn’t taken care of that yet.

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Hearthstone: Now they are starting with puzzles! – Can you find the right moves?

In Blizzard’s online card game Hearthstone , there’s a new trend: Similar to chess puzzles, players are now supposed to figure out if they can see the decisive move in a certain situation.

Newspapers often have chess problems alongside crosswords and sudokus on their puzzle pages. Usually, it’s about how many moves it takes to win from a given position. Someone has put in the effort to create and present such a scenario in Hearthstone.

The situation is tricky. The priest has stolen some cards from the opposing druid. The druid is only at 6 HP, and the priest has a 6/6 minion ready to attack on the field, but the druid has two hefty taunts … hmmm! Can you find the right card sequence for “checkmate in one move?”

Hearthstone puzzle

Here is the Hearthstone puzzle. You can take a closer look at the situation there.

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Source(s):
  1. reddit

NCSoft with new Western-focused president – WildStar, Guild Wars 2, Blade and Soul

The Korean MMO specialist NCSoft has a new president at the helm, and she seems to be setting her sights on the West. This could have implications for NCSoft’s Western games such as Guild Wars 2 or WildStar – and affect the chances of potential Asia imports like Blade and Soul.

As reported by koreatimes and the Asia-MMO site mmoculture, there is a leadership change at the Korean publisher NCSoft (Guild Wars 2, WildStar, Blade and Soul, Lineage).

The new president is Yoon Song-yee (40), who was previously vice president of NCSoft and is said to have been responsible for the successful launch of strategically important titles in Europe and the USA, including Guild Wars. Now she is also expected to focus on the West and advance NCSoft’s “globalization strategy.”

Her promotion is seen as a sign that NCSoft will place greater emphasis on the West.

WildStar
Hm … what could this mean for WildStar?

Wonder Child, Wife of the Founder, Inspiration for a TV Series

According to reports, she was a kind of wonder child, graduated from the Korea Advanced Institute of Science and Technology and also met her husband there, NCSoft founder and current CEO, Kim Taek-jin. Later, she earned her PhD from MIT in the USA with a degree in artificial intelligence.

Her story is so extraordinary that she serves as an inspiration for the South Korean television series “Kaist” (which is the abbreviation of the university she also attended).

With WildStar and Guild Wars 2, NCSoft has several irons in the fire in the West. In 2015, fans are certainly most eagerly awaiting the port of Blade and Soul. Chances for this may have been further enhanced by this news.

While Guild Wars 2 seems to be doing fairly well, NCSoft’s other Western games faced budget cuts in October 2014. WildStar in particular was hit hard. The Carbine studio reportedly had to lay off some employees.

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Source(s):
  1. mmoculture

The Elder Scrolls Online: Mammoth Update 6 with 14 GB is coming to the public test server

The Fantasy MMO The Elder Scrolls Online is set to release Update 6 on the public test server tomorrow, Tuesday, January 27.

The update is expected to be 14 GB in size, which will be played on the test server tomorrow. And for those who are wondering what on earth they are bringing? A whole lot. The patch notes will be released tomorrow, but as a rough guideline:

  • The Justice System, which gives TESO the “murder and robbery” component that so many are longing for
  • The new Champion System, which is supposed to completely change endgame progression
  • A new system for Suppliers
  • and of course a whole lot more… including a complete rebalancing of the talents

The patch notes are expected to cover almost 70 pages by now, and we will likely get to read them tomorrow.

This patch will serve as a kind of “cornerstone” for the previous developments of TESO, and in March, the transition to Buy2Play is planned, followed by the port to consoles in June. Then, fans can expect more game content in the form of paid DLCs rather than major system changes in updates.

The maintenance work for the public test server is scheduled to begin at 2:00 PM German time. It is expected to take several hours, as the patch is indeed that huge.

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Source(s):
  1. TESO Forum

Destiny: Fan trailer creates goosebumps with footage of Crota kills and the cheers of the guardians

A noteworthy fan trailer has been released for Destiny, cutting promotional material this time with current gameplay from Crota’s End.

Destiny DLC Screenshot3

There is something about the world of Destiny that inspires such excellent fan art. Whether people stand and pull one of the iconic weapons from the 3D printer or recreate it from Lego, whether one of the biggest comic stars online engages with the backstory of the Traveler, or someone comes up with the crazy idea to fire exotic weapons in such a way that a cool sound is produced: it is always truly remarkable what Destiny’s story and aesthetics provoke in the minds of creatives.

We have already featured several fan trailers: some were hilarious (like the 8-pixel version), others clever (the mashup with Guardians of the Galaxy), and some were a bit mean, but quite accurate (the Honest Trailer).

This time a YouTuber seems to have been inspired by the last EVE trailer that was so well received. Amidst the bombastic story of Destiny, players now find space for their joyful feelings and cheers when they take down Crota.

This is an AI-powered translation. Some inaccuracies might exist.

World of Tanks: The Pixel Tanks are here

WoT-Winter-Showdown

In World of Tanks, the Winter Showdown, the pixel tank event, has begun. Until February 9, tankers can try their luck in 8-bit.

Starting today, Monday, January 26, Wargaming’s World of Tanks is embracing Pixel Season.

The event “The Winter Showdown” puts tankers in the cockpit of 8-bit versions of the vehicles T110E5, AMX 50 Foch (155), and LTTB. The game is played on a special map.

The three tanks each take on a different role. The T110E5 is considered a mammoth, as a heavy tank. The polar bear is a tank destroyer (LTTB), a ranged fighter, and the arctic fox (AMX 50 Foch) is a nimble, light tank.

The event lasts until February 9 at 6:10 AM. A battle is expected to last about 7 minutes. For all the rewards and special features, you can read about it on the official page.

Definitely an unusual idea, it will be interesting to see how the players receive it. This evening, January 26, from 11:00 PM to midnight, there will be a presentation and Q&A about the event on the Wargaming Twitch channel.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. mmorpg.com

H1Z1 positively surprised by player rush, working on larger maps, better loot system

Developers of the zombie MMO H1Z1 provided some insights in an interview about why the loot system is so damn difficult to balance and what the next steps in the development of the game will be.

The US site mmorpg.com found two of the minds behind H1Z1 in Texas for an interview: Adam Clegg and Jimmy Whisenhunt.

The loot system considers many factors, which is why so much can go wrong

First, it was about the loot. The journalist remarked that it shouldn’t be so hard to get more loot into the world.

However, it is really challenging, it turned out. The loot system in H1Z1 consists of a whole series of interlocking systems. Containers (such as cabinets, trunks, lockers, or desks) generate loot depending on how many players are on the server, how many are nearby, how quickly they die, and how good their gear is. Thus, 200 newcomers need very different gear and loot than 200 veterans.

The loot system of H1Z1 is designed to adapt to players and their needs. All these triggers, conditions, and probabilities caused recurring issues in the early phase of the game: At first, there was no loot in the containers, then there was some, but it disappeared if not picked up quickly, and then everything was okay, but it didn’t work when too many players were near the container.

In doing so, they always wanted to avoid giving players “too much” loot: That would ruin the survival aspect of H1Z1.

H1Z1-Romero-Market

H1Z1 is gaining traction

Otherwise, the team of H1Z1 seems to be in good spirits. Jimmy Whisenhunt reported that he has never been approached about a game he was working on as often in his career.

Even people who don’t like the zombie genre approach him about it.

At Pax South, H1Z1 seems to be a big topic. It appears that they have a game with significant hit potential in the making. At SOE, they believe this is due to the cross-genre nature of the game. The journalist from mmorpg.com cites the surprising accessibility of H1Z1 as a reason for its popularity.

H1z1 Screenshot Zombies

These are the next steps

As the next step, H1Z1 plans to introduce a so-called “roadmap”, a structure that will allow the community to influence the development of the game.

On the technical side, it’s currently about finding solutions for handling many players, especially when wanting to grow the world as intended. Here, the strategy has also changed: One must respond to the many players. Their sheer number is probably the main source of current issues.

Furthermore, there are big plans for the game. For instance, they can envision that at some point every abandoned vehicle not only serves as decoration or loot but can also be repaired and made drivable . However, they will be cautious about this: The last thing one wants in a survival game is for everyone to be sitting in cars.

By the time that comes, they assume at SOE that there will already be a larger map. A representation of the current map in H1Z1 can be found here.

This is an AI-powered translation. Some inaccuracies might exist.

Guild Wars 2 is just different: the expansion is supposed to take players to “old” zones

In Guild Wars 2, the expansion Heart of Thorns does not squeeze players into the new area, Heart of Maguuma, as is common in other games, but instead allows them to return to the “old” world.

After the major announcement of the Heart of Thorns expansion in Texas, the developers from ArenaNet made the rounds with several US magazines. Polygon was able to extract details about the schedule.

At massively, they discussed the “Masteries,” the new way to further develop a character after level 80.

These “Mastery Points” will NOT only be able to be acquired in the new area “Heart of Maguuma,” but they are supposed to be distributed throughout the entire world of Guild Wars 2.

You need to do “really hard things that you have never done before” on your account, said ArenaNet co-founder Mike O’Brien.

“The way that you earn mastery points is, I think, a very Guild Wars 2 way to earn mastery points: You do really really hard things that you on your account have never done before.”

GW2 - Heart-of-Thorns

The expansion pack should not leave the old zones deserted

Guild Wars 2 is simply different, and if they had presented a typical expansion pack, O’Brien continued, the fans would probably have stormed the stage.

While a “typical” expansion pack raises the level cap, devalues old content, and sends all players to the new areas, it looks different in Guild Wars 2. And that is exactly the plan.

Guild Wars 2 Heart of Thorns

“We are evolving the world and have purposely chosen a strategy that does not turn the old zones into empty wastelands,” said O’Brien.

The developers also did not want to let go of further details from massively. There is a small glimmer of hope for members of smaller guilds who were afraid that the “Guild Halls” would remain out of reach. As Game Director Colin Johanson says: “It is important for us that every guild knows how important they are to our world. We will ensure that every guild feels treated with respect.”

Additionally, it is clear: We have now presented the main features of the expansion. There will be no more surprises from us, such as introducing features that affect crafting non-legendary items.

This is an AI-powered translation. Some inaccuracies might exist.

Planetside 2 sets world record with 1158 players in FPS battle

The MMO shooter Planetside 2 was on a record hunt: They wanted to snatch the record for the most players involved in a battle in a first-person shooter. They have achieved it, but are still waiting for confirmation from the Guinness World Records.

With 999 players in an FPS battle, the record from 2012 stood, as reported by Polygon. This record was set in the browser game Man vs. Machine. And they aimed to take this record with Planetside 2.

Apparently, it was successful. With 1,158 players in a first-person shooter, this would likely be a record that lasts for a while. You have the recap from the Planetside 2 Twitch channel for you:

However, it must be said that 1,158 players is “only” the record for an FPS game. As Polygon notes, an MMO like EVE reaches different dimensions in this regard. In a space battle there, 7,500 players were involved. And as an MMORPG player, you already feel like you’re in an overcrowded elevator with 80 players in Alterac Valley.

Update 4:00 PM: It is now official. Planetside 2 holds the world record for “Largest online first-person shooter battle.” Here is the official page about it. Congratulations, PS2 and all involved!

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. polygon

Destiny: Necrochasm – there it is – Crota-Exotic Necrochasm in the gameplay video

In Destiny, a player has finally found the Crux of Crota and thus the Necrochasm. And the exotic weapon is indeed as special as thought.

It has been a long journey that came to an end on Sunday. For about two months, Guardians have been longing to finally get their hands on the “Necrochasm”, the latest and probably rarest exotic weapon in Destiny. Back then, Bungie had already teased us with a trailer.

The path to the exotic auto rifle Necrochasm is arduous …

To obtain the Necrochasm, Guardians first need the “Mantle of the Pit“, a white auto rifle. It then must be treated with care, players need to ingratiate themselves with Eris Morn and achieve rank 3 there. Then the white auto rifle will become a legendary auto rifle, the Eidolon Ally. Many have made it this far. This was where the road ended for a long time.

Only at Crota himself and in “Hard Mode” should the “Crux of Crota” drop, the crucial part that would turn the Eidolon Ally into the Necrochasm.

Destiny-Ummantelung-der-Grube
This is the precursor.

The Hard Mode of Crota opened only on Wednesday evening, and within a day more than half a million players jumped into the adventure. Not everyone succeeded in taking down the tyrant in Destiny, but some did. As the fog cleared: disillusionment. None of the Guardians had received the “Crux of Crota” and thus the Necrochasm.

Speculations and rumors

Guardians speculated if there was some trick involved. The prophet (in this case Bungie’s Community Manager) was asked, but after a brief consultation with the developers, he said: Nope, everything is fine. It’s in the loot table. No bug, everything fits. But no one wanted to believe him.

Yesterday, a video circulated on US sites and YouTube that apparently showed a tester who had simply “conjured” the weapon. He certainly hadn’t stepped into the end of Crota, let alone caused it.

Destiny-Eidolon-Verbundeter
This is the intermediate stage

German Warlock finds Crux of Crota, German YouTube channel reports first

But today is the day, today the first Necrochasm has actually appeared – or at least the first we know of. And the finder is a German. The YouTube channel ProNDC was alerted by a fan and provided with a screen. They made a video about it, and the Necrochasm went on a world tour. In 4 hours, the video was viewed over 7000 times, English YouTubers replicated it, it landed on Reddit, and now the English-speaking Destiny fan sites are also reporting on it.

First somewhat skeptical, but then increasingly confident, the Guardians accepted: The Necrochasm does exist. It is just damn rare.

It is also not entirely clear whether the German Warlock oSkyallo is the first finder of the Necrochasm, but whatever, he is the first one we know for sure.

Destiny-Crux-of-Crota
And here is the thing.

These are the features of the Necrochasm

As befits an exotic weapon for which you must defeat the final boss of a raid, the Necrochasm has some unique features:

  • It starts fully upgraded: When the Eidolon Ally is upgraded to it, it simply takes on its properties.
  • The Necrochasm reaches a maximum damage value of 339 – that’s 8 points more than the “normal cap” of 331, which all other new exotic and legendary weapons reach – except for one special case, the last raid exotic, the Vex Mythoclast. That one also falls outside the damage frame.
  • The Guardian oSkyallo did nothing exciting to obtain the weapon. He “only” completed the hard raid 4 times across his 3 characters. The second time, as he told the YouTubers from ProNDC, it is said to have dropped. Currently, it is speculated that the Crux of Crota also drops if the Guardian has already killed Crota (HC) this week, as it is outside the normal loot table. But that is not yet certain.
  • It was previously suspected that the Crux of Crota could NOT drop at the same time as the shader Glüh-Hüü, which every Guardian receives on the first kill of Crota in hard mode. Therefore, Guardians probably have to kill Crota at least twice to have a chance at the Crux. Now, however, it’s said by the lucky finders that there is also a chance for the Crux of Crota to drop simultaneously with the shader Glüh-Hüü. In any case, the Crux of Crota seems to have a tiny drop probability. Otherwise, there wouldn’t be so much fuss about it. If there are more drops from Tuesday, the 2nd checkpoint, we will know that there is a connection.
  • The weapon deals Arc damage.
  • When defeating “normal” foes with a headshot (precision shot), they explode like servant burst.

And here is the video with the first gameplay scenes in Destiny for the Necrochasm from the German YouTubers from ProNDC, who – as fate would have it – are also friends of our site:

http://youtu.be/PYIBqZskOSk

Update 27.1., 12:00 Uhr: There is now more information about the Necrochasm and the drop of the Crux of Crota: How to get the Crux of Crota and thus the Necrochasm?

This is an AI-powered translation. Some inaccuracies might exist.

Everquest Next and the MMO 2.0: How user-generated content is supposed to reinvent the genre

The MMORPG Everquest Next is supposed to be created not only by the developers of SOE but also by the players.

It seems to be the trend of the hour in MMOs. Although MMOs are late to the game. Because it is actually the hallmark of Internet 2.0, in which we have all been living for 10 years or longer: “User-generated Content.”

Everyone is an artist; anyone can upload a video, paint a picture, write a text, and then others, the neighbors, friends and colleagues, strangers, enemies, and competitors, mom, dad, and the attractive dream girl can see it, talk about it, share it, like it, ignore it, or criticize it. And maybe even buy it.

The line between consumer and producer is blurring.

Everyone can upload a Youtube video; why shouldn’t that also work with an MMO adventure?

The provider, the industry, is leaning back. They have created the environment, set the parameters, and now watch how the surroundings develop. This can be quite exciting. While any consumer can be creative, not everyone wants to be, and of those who do, not everyone has the talent.

Landmark
Players create the content themselves. Sometimes there are true masterpieces among them.

The more popular ones stand out, the less popular ones fade back and disappear. The provider only creates the environment, sets the parameters in which the users move, and no longer intervenes in the process.

This is known as user-generated content. This is, for example, the principle behind Youtube.

And isn’t it, from a gaming studio’s perspective, a fantastic idea for an MMO as well? You give the players the tools to invent their own stories and adventures, sell these to other players, and after creating the tools, you do not have to contribute anything to this game content anymore?

The delicate seedling of sandbox

Landmark - Created by Grindstaff
With the tools from Landmark, you can unleash your creativity. In the open world.

In classic “theme park” MMOs, that would be unthinkable. A player cannot create anything in World of Warcraft that others could enjoy. Sure, with their own corpse and those of their friends, they can leave a mysterious message, but that’s about it.

In modern games like WildStar, there are at least attempts: Come by and see how I have set up my house. I have selected from a thousand items and built my own villa. For this, I have combined all the options I had in a unique way.

Niche games like Star Trek Online or Neverwinter even allow players to design their own missions, often with only relatively crude, primitive tools and within narrow confines. The idea has not really taken off in MMOs yet.

SOE is already profiting from the idea in another context

Planetside 2 PS4

At the forefront of this development is Sony Online Entertainment, SOE, who have been at it for quite a while. In Planetside 2, players can design their own cosmetic items and skins. These designs go into a player shop and other players can buy them for real money.

SOE takes a cut and gives the creators 40%. The system has proven to be lucrative and gave SOE Studio a breakthrough idea: Apparently, players know best what other players want. Why not take advantage of that talent?

Everquest Next is to be collaboratively designed by players and developers

With Everquest Next, they are taking a step further and allowing players not only to design cosmetic items for the shop but parts of the world as well. Currently, not just parts of the Everquest Next world but also from other scenarios that could work in this engine: It doesn’t always have to be fantasy; with the tools, a space opera would also be possible.

Landmark Western
Not only fantasy or a space opera would be possible, but also the Wild West.

In an interview with VentureBeat , Dave Georgeson, one of the minds behind Everquest Next, explains the idea. It began, long before thinking of Landmark, with the fact that they relied on voxels in EQNext, so the world would be changeable and destructible. With this idea, they wanted to usher in a new era of MMOs.

Then someone threw out the idea: “Wouldn’t it be great if we gave the players the tools two months before the release of Everquest Next, with which we are also creating the game?” Then they could already build their own guild halls in advance, before EQN appears.

The motto of Everquest Next: Everything we can do; the players should be able to do as well

Landmark Sandbox

Quickly, this developed further: Why wait so long? Now they wanted to give all Everquest Next players almost simultaneously the same tools they would use to create the world. SOE believes, according to Gregson, that it is better for a game to be developed by developers and players rather than just the studio alone. They even made it their motto: “Everything we can do; the players should also be able to do.”

From this point on, “Landmark” took shape, the sister project of Everquest Next, in which players would receive the same tools as the developers.

Landmark: Still soulless in the sandbox

At the moment, in the closed beta of Landmark, there are still some tools missing for players to breathe life into the world. So far, players have primarily built in Landmark with voxels. And they dug with their shovel voxel away. Currently, it seems as if players were just creating sites without the stories and people that would give them life. But that is supposed to change soon when players also receive the “Gamemaster Tools.”

Everquest Next

When that happens, we will slowly see if the future of MMOs really lies in user-generated content. At the moment, these are ambitious theories that need to be put to the test in practice.

An interesting side aspect crystallizes from this trend also in offline games: This kind of “user-generated” content is increasingly serving as a recruitment tool for software studios. Why shouldn’t a person, who can create better stories, more fantastic buildings, and more exciting adventures than the developers themselves with the developers’ tools, be hired? Some talented modders or level designers are now on the payroll of companies.

Perhaps some developer is currently working to make himself unemployed, or at least drawing in talented competition.

[intense_blockquote color=”#f0f0f0″]
Landmark SandboxFurther articles on the topic:

Is the future of MMORPGs in the sandbox?Everquest Landmark Developer: Sandbox is the future!
Everquest Next/Planetside 2: A Side Job as a Gamer?[/intense_blockquote]

This is an AI-powered translation. Some inaccuracies might exist.

Rift: On January 28, version 3.1 arrives with a bang – new raid Tyranny Forge in the PTS video

In the Dark Fantasy MMORPG Rift , the first content patch of the expansion “Nightmare Tide” arrives on January 28 with version 3.1. It introduces the Tyrant’s Forge, a new 20-player raid.

With patch 3.1, players can access the “Tyrant’s Throne” island in Rift. Trion Worlds speaks of “gigantic zone events” waiting for players there. After a week of acclimatization on the island (if they survive), players will then enter the 20-player raid “Tyrant’s Forge.” There, the servants of the Storm Legion, under the supervision of their tyrannical ruler Crucia, are working on completing a metal dragon.

If the heroes want to take on Crucia (in a new mechanical version), they must first get past the tormented creature “Johann” and the GOLDJUNGEN, a deep-sea mech; according to the interdimensional rules that Rift adheres to, such things are always written in all caps.

Also in 3.1: A new chronicle for two players, three new layer combinations, fresh minions and a nightmare raid split. Here you can find more information.

A YouTuber gives you an overview of how the 3-boss raid Tyrant’s Forge was on the PTS:

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Source(s):
  1. Rift

Guild Wars 2: When will the GW2 expansion Heart of Thorns be released? Is there a release date?

The first expansion for the fantasy MMORPG Guild Wars 2, Heart of Thorns, still doesn’t have an official release date, but it should be coming soon.

In the presentation for the GW2 add-on Heart of Thorns, nothing was missing except a concrete date. In ArenaNet’s typical fashion, they didn’t want to give any dates until they were 100% sure. However, it seems it won’t be long now.

In an interview after the event with the US magazine Polygon, Guild Wars Game Director Colin Johanson said: “We waited until the announcement until things took shape, from here it will move quickly.

In six weeks at PAX East in Boston, on March 6, there will already be a playable demo of Heart of Thorns.

Shortly after, ArenaNet plans to invite players to a beta test. According to Johanson, it’s mainly about finding out whether they have laid a solid foundation to build upon later:

It’s going to get released when beta testing says it’s ready to get released. We want to involve our players in that. It’ll be a process of beta testing the game and making sure that this fundamental groundwork that we’re laying is the groundwork that we want to build on top of growing forward.

The expansion Heart of Thorns will be released when the beta test shows that the add-on is ready for release.

This is an AI-powered translation. Some inaccuracies might exist.

SWTOR: News from PAX South – 2 Addons this year!

Also on the topic of Star Wars: The Old Republic some secrets were revealed at PAX, and the community was kept entertained with various goodies – after all, 2015 is supposed to be the ‘big year’ for BioWare’s MMORPG, so you can’t miss such an opportunity.

2015: Star Wars: The Old Republic will receive 2 expansions

This year, they want to release two new expansions, although they do not want to provide exact details about the scope and contents yet. Such predictions should be taken with caution, as BioWare has often postponed patches and expansions in the past when they deemed it necessary.

April: A new planet, a new species, and the costume designer

SWTOR-Togruta-jedi

Already in April, the story of SWTOR will be continued, at least on a small scale, as players can expect the new planet “Ziost,” where the story will progress further. Additionally, the Togruta will be added as a playable species, which will likely be unlocked again using cartel credits, just like the Cathar were before.

Cartel packs, promotional images, backgrounds, and more

SWTOR Mount KM

So that fans can express themselves on social media, a range of promotional images, Facebook profile backgrounds, and various animations have also been released, which you can access in our sources. At the same time, a new cartel pack will arrive in the game world, filled to the brim with decorations, clothing items, and exclusive mounts – if you have a fair bit of luck.

Although the really big announcements have yet to come, it can already be said: SWTOR will have a lot to offer its fans this year.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Dulfy.net

Destiny: Item Frustration! These 2 mistakes Bungie will no longer make in House of Wolves

In Destiny, the aim is to learn from the mistakes made in item balance in the DLC “Darkness Awaits.” This is now announced by a post from Raid Lead Designer Luke Smith. In particular, the resetting of an exotic item after upgrading and the legendary vendor items, which were stronger than previous raid gear, have been identified as sources of error.

Clear information is rare at Bungie. Once a week, there is the “Weekly Update,” which often consists of a retrospective and rarely looks concrete into the future. Interviews or clear statements from the responsible developers are almost never seen. They don’t show their cards. However, yesterday was an exception.

Most of the time, the communication from players to Bungie is quite one-sided. Players complain, and the community manager tells them they are being heard and that he will pass their complaints on to the developers. Much more happens, apart from planned announcements, actually not.

Upgrading exotic items will work differently in Destiny

Yesterday there was a rare exception. On Neo-Gaf, a huge English-speaking gaming forum, a Destiny player wrote: “As soon as it becomes clear how to upgrade exotic items in the DLC House of Wolves and how to buy vendor legendaries there, there will be real trouble again.

This is a frequently expressed concern that boils down to “With the next DLC, everything starts over again! Why should I bother now?” Countless times, this has been read before.

But this time, the complaint brought Bungie’s Lead Raid Designer, Luke Smith, to the forefront: “No, it won’t anger the fans (when we announce it).”

They made two mistakes with Darkness Awaits that they will not repeat:

Destiny Wallpaper Warlock

Crota’s End was a reaction to complaints about the base game

The philosophy of how to reward players in Destiny has evolved. Bungie’s goal is to reduce the grind aspects of loot, improve the frequency of drops and their stories, and bring players to the fun part with their arsenal faster.

Before “Darkness Awaits,” Bungie was particularly frustrated by complaints that players were stuck at level 29 indefinitely. They wanted to address that.

The aim of the adjustments in “Darkness Awaits” was:

  • to increase the drop rates of items in Crota’s End so that frequent players are either at level 32 or just before when the hard mode comes.
  • to diversify the gear so that players at level 32 are focused on creating the perfect set with different attributes.
Destiny-Fang-of-Ir-Yut
Until that thing is upgraded …

Players should equip found items in Destiny faster

As Smith sees it, this has been fundamentally successful. The drop rate in Crota’s End has markedly improved compared to the Glass Chamber.

However, he sees problems with the “Shard Economy” (the availability of shards). That is an obstacle that stands between guardians and the immediate use of fresh drops.

In this balance, they will now not interfere in “Darkness Awaits” to avoid undermining the achievements of the guardians. In the next DLC “House of Wolves,” this should be different.

They want fewer hurdles between the moment a player finds a new item and the moment they equip it and make it part of their arsenal.

Destiny Multiplayer

Destiny and the entire industry are still refining the perfect loot system

Mein MMO believes: This item philosophy is a major topic in MMO design, and even though Destiny is seen by many as not an MMO – it has the item design of an MMO and with it the same problems.

World of Warcraft had these hurdles as well that Smith speaks of. Players did not have to level an item, but they had to insert a fresh drop into their “gear,” ensuring that no stats were too high and none too low.

They had to buy gems and socket the item, enchant it, resort to a 3rd-party tool to calculate and readjust the perfect balance of the entire gear. This had built up over the years, becoming increasingly complex until it was almost completely abolished in November. WoW should aim for something similar: A player finds an item, is happy, equips it immediately, and feels stronger.

Destiny-Unyielding-Casque
Feed me! – with 21 glowing shards

Find, equip, rejoice

This is a psychologically important feeling that game designers aim for, and Destiny does not evoke. Here, with a new item, the feeling is: Oh dear, now I have to upgrade and level it too. And how long will it last? Starting over in 6 weeks?

A change in the ideal direction occurred a few weeks ago: Thus, the new raid armors were raised to a naked value of 30 light, so that players could equip them immediately upon finding the new raid armor without dropping in light level. Even the upgraded exotic armors and weapons are “naked” stronger than their fully upgraded predecessors.

It seems that Bungie wants to quickly bring all items to a high level and then let players fine-tune the last few percent. The next challenge will probably be whether they take away the fun of the game from players by handing out items “too easily”.

For exactly such things, MMO designers have been thinking for decades, searching for the golden path.


Here’s more on Destiny.

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Source(s):
  1. NEO-Gaf
  2. reddit

Destiny: Already? Two players defeat Crota in hard mode

Only two players have defeated the final boss Crota in Destiny in the 6-player raid Crota’s End. This raid has only been accessible since Wednesday evening.

Not too long ago, we presented videos from the normal raid Crota’s End showcasing damage records and various methods of how Guardians took down Crota while imposing handicaps: only with 5 players, with 4, with 3, with 2, solo, solo with the weakest exotic in the game.

Back then we wrote: It’s about time the hard mode comes, so these players receive a new challenge. How foolish we were!

Instead, the videos and achievements of the Guardians have seemingly set a trend in Destiny, with more and more Guardians trying to set such records as early as possible.

Destiny-Crota-World-First

Two Guardians Discover Safe Tactic for Hard Crota

Two players have now managed to achieve what so many six-man teams have failed to do in recent days: They have defeated Crota in hard mode. This took just over 9 minutes, requires perfect timing, and whether it’s intended that the sword bearers can be taken down so easily as shown in the videos remains questionable.

As early as Wednesday evening, a clan came up with a tactic that allowed them to work around most of the “difficulties” that Bungie intended to spice up hard mode.

Now, it seems to be a quite safe tactic that the two Guardians have devised. They are rarely in real danger. The video of the kill shows that a mixture of sheer firepower, good timing, and above all the right strategy were necessary to take down Crota so confidently.

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With Gjallarhorn and Patience and Time

The impressive moments always occur when the sword bearer confronts Crota and he is still standing. One needs a lot of trust in their partner and their Gjallarhorn. But it is probably mainly patience and time, not the sniper rifle, but the actual virtues that contribute to this success. Who knows how many times things went wrong before, and how often the flawless ballet we see ended abruptly?

Well, one has some idea. In Destiny, everything is logged, and if we roughly estimate the death statistics of the players, each should be around 250 deaths (and as mentioned, the raid has only been open since Wednesday evening).

Destiny-Black-Hammer

The equipment of the Hunter and sword bearer seems to be revolving around Fatebringer,  Black Hammer, and Gjallarhorn. His partner, the Titan, is also essential for the strategy, especially due to the bubble. Furthermore, some syntheses for heavy ammo are necessary.

We have the complete video for you here. The duo has also uploaded strategies for the other encounters in Crota’s End hard mode. Even solo players have managed to reach Crota himself by now. 

What do you think about the hard mode Crota’s End? Are you disappointed that with the right tactic, the perfect talents of the correct classes, and top-notch equipment, it seems to be so easy? After all, this is the first ID in Destiny where hard mode is available. Should future bosses perhaps prove to be a bit tougher, even leaning more towards “unfair”? Or do you find Crota tough enough and these are just exceptional players who have little to do with the day-to-day in Destiny?


All news, guides, videos, and articles about the MMO shooter from Bungie can be found collected, well-tempered, and clearly on our Destiny topic page.

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Source(s):
  1. reddit