The Elder Scrolls Online: No details on new DLCs for now

The fantasy MMORPG The Elder Scrolls Online initially focuses on the console release. Information about further DLCs is expected in a few months.

The team from Zenimax recently gave an interview to the US site mmorpg.com. They made it clear that they are currently concentrating on the transition to Buy2Play and then on the console port. They will only comment on new “DLC content” “later in the spring”. So this may still take a while.

Further details were given about the Crown Store, where players can expect approximately monthly or even more frequent new items. Limited time promotions are also planned.

Furthermore, they presented how they envision the “New DLC should function independently of level”. It should work like in Cyrodiil: when players enter the new DLC zone, they will be raised to a correspondingly higher level. As possible locations for the DLC, the interviewer mentioned Orsinium and Wrothgar, referring to Creative Director Paul Sage. Zenimax did not contradict the mentioned locations at least .

The complete interview is also available in German.

This is an AI-powered translation. Some inaccuracies might exist.

Skyforge: Every week there are guild fights for resources and areas

In Skyforge , there will be a duel between the various guilds, the Pantheons, every week for resources and prestige.

The god MMO Skyforge has introduced its guild system, which is strictly hierarchical like the complex structures of Greek and Roman gods and is geared towards chaos.

Skyforge-Pantheon2

A guild in Skyforge is called “Pantheon,” which is the Greek word for a pantheon of gods, meaning a collection of different gods in cultures that, unlike Christianity, worship more than one god. The size of the guild can be expanded multiple times from 150 to 250 players and beyond. The maximum size is likely to be 400.

The guild will not be monolithic but will consist of various clan leaders under the guild leader. The clan leaders will each oversee a team of 4-20 players.

A guild can grow by further expanding various buildings that determine the clan size and number of clans. By expanding other buildings, the guild members also unlock bonuses for themselves, as well as access to PvE and PvP activities.

Once a week, guilds can compete against others in a combined PvE and PvP contest. Up to 100 players engage in such a battle in Skyforge for each Pantheon. 50 of them attack others in PvP, while the other 50 participate in PvE challenges.

Mein MMO says: The expansion of the guild facilities in such a “community project” is a system that is known from some games, like Star Trek Online or various browser games. There, players collect resources and can contribute them to a “shared pool” to unlock relatively minor bonuses with a huge cross-team effort. In practice, this is quite trivial, unless there is a proper goal for the players. One has to see how Team Allods will implement this in Skyforge.

Skyforge-PantheonGebäude

The guild wars, on the other hand, are an interesting project and are expected to provide long-term motivation. This is exactly what they probably hope for in Russia from the Pantheons. As many MMO studies have found: players who are integrated into fixed guild structures remain in an MMO longer. Every development team is well-advised to lure players into such communities and keep them there.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. SF.my.com

20 Things You Can Shoot Through in Destiny

In the MMO shooter Destiny, a player recorded a YouTube clip showing which materials he could hit with a special sniper rifle, the LDR 5001.

The LDR-5001, a Vanguard sniper rifle with armor-piercing rounds, we have already introduced to you. Meanwhile, we even know, what the name stands for: LDR is a long-distance relationship, 5001 could be 5001 feet, almost 1.5 kilometers. Above that, a deadly shot is still possible.

The LDR-5001 is not an “Exotic” and the kills with it are not as spectacular as with The Last Word or knife kills, but it is a true wonder weapon, as it can shoot through just about anything in Destiny: as long as it only has a single layer.

The special “Wallbuster” ability of the LDR-5001 is impressively showcased in this Crucible video.

http://youtu.be/dYf2_XplPaQ

Oh … and because today is Saturday, we’ll add this bonus shot: Someone takes aim at a heavy ammo crate with the LDR5001. The shot is titled “4 in one shot.”

http://youtu.be/Yl5z37EqvOc
This is an AI-powered translation. Some inaccuracies might exist.

Harry Potter MMORPG in development: Quidditch, duels, and a lot of magic

An MMORPG in the world of Harry Potter is now seeking at least $100,000 on Kickstarter.

To walk in the footsteps of Harry, Hermione, and Ron. To sit in the Hogwarts classrooms, to take to the broomsticks, to endure the boring Herbology class – surely many dream of this, and if the ideas of the young studio Bio-Hazard-Entertainment come to fruition, it could soon become a virtual reality. The studio is planning an MMORPG in the world of Harry Potter.

The “most anticipated MMO of the decade”, the Kickstarter campaign for “The Wizarding World Online” modestly describes itself.

Harry-Potter-Zauber2

The Wizarding World Online is meant to be a prequel to the Harry Potter novels. It takes place at a time when Harry was only two years old. Players will arrive at Hogwarts in the 82/83 class and begin their training in still turbulent times: Voldemort’s first attempt to seize power was only a few years ago.

Harry-Potter-Online2

The Kickstarter campaign emphasizes the aesthetics, the look of the game, and the multitude of social activities that young wizards can engage in: Players will be able to own pets and mounts, participate in educational activities, engage in duels, and take part in a thrilling Quidditch match. Furthermore, they will have their own room (Housing) and there will be over 200 spells that can be learned and applied.

There is much more than concept art and catchy ideas (shooter/MMORPG hybrid in the combat system) at such an early stage, of course. MMORPGs are considered particularly expensive to develop, and without a large studio behind them, there are understandably doubts. But it will surely be an interesting project, thanks to the huge name. Development is based on the Unreal Engine 4.

Here is the link to the Kickstarter campaign.

http://youtu.be/VqGzi8ziN8c
This is an AI-powered translation. Some inaccuracies might exist.

World of Warcraft: Blackhand down – Method gets the World-First

In World of Warcraft, the race for the next World-First has been decided. On the night from Friday to Saturday, the progress guild Method claimed the head of Blackhand.

The current World-First race is over, Blackhand laid down his arms in the second ID. Approximately around midnight our time, it must have been: The Horde progress guild Method took down Blackhand. Closely pursued by Paragon, the guild, who achieved the World First in Highmaul. Also, the US Alliance guild Midwinder is currently at Blackhand. This time the race for World-First in the latest instance of World of Warcraft, the Blackrock Foundry, lasted just under 10 days. While the first seven bosses fell quickly, it took a little longer from the Iron Maidens onward. Blackhand himself occupied the raiders for about 5 days.

WoW - Blackrock Foundry

The kills take place on the new highest difficulty “Mythic”, which requires a fixed raid size of exactly 20 players, unlike the other difficulty levels. In previous raid cycles, the raid scene was fragmented into 10 and 25-man groups, making it unclear who exactly are the world’s best raiders.

There is not yet a video of the kill; this usually comes in WoW only when other guilds have also downed the final boss, so that no secret tips are revealed. However, there is a video with the so-called “nerd screams”, the triumphant howls of the players after the boss went down.

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Source(s):
  1. 2p.com

The Elder Scrolls Online: Loyalty is for sale

The fantasy MMORPG The Elder Scrolls Online eases the conditions for the loyalty program. As a result, players can still purchase attractive rewards before the system gets discontinued.

TESO Khajiit

With the switch to Buy2Play in a few weeks, the “loyalty program” will disappear. It promised special rewards to TESO players if they just managed to scrape together enough playtime.

The big 300-day loyalty reward, a rideable big cat, had already been made “purchaseable” beforehand: Players did not need to have spent 300 days in Tamriel before receiving the mount, but only had to have paid for that amount of game time in total. Otherwise, hardly anyone would have received the big cat. After all, the 30 free days did not count towards the total days – and without them, TESO would only have been “paid” playable for just over 300 days anyway.

Now, they have reconsidered and come to the decision that this “purchase is enough” rule will also apply to the rewards for 3 months, 6 months, and 9 months. This is to ensure that players have the opportunity to receive these rewards if they wanted to.

From now until we retire the Loyalty Program, you’ll be eligible for loyalty rewards based on the time you’ve purchased (instead of time that you’ve already played.) That means you’ll receive the Mask of Cheerful Slaughter as long as you’ve purchased nine months of game time, even if you haven’t spent nine months subscribed yet. Since we’re ending the program, we want to make sure that more folks have the opportunity to get the rewards. This goes for the three- and six-month rewards as well.

http://youtu.be/oAqc6FO9WrQ

Mein MMO thinks: As one can imagine, not everyone agrees with Zenimax’s decision. The main problem is that a player who has stuck with the game for 10 months now stands on equal footing with a player who logs in fresh today and buys 10-month game time cards. What is generally understood by “loyalty” rewards is certainly something else.

However, from an economic point of view, it makes perfect sense to entice players to buy game time right now. And with “exclusive rewards,” The Elder Scrolls Online has a rather difficult past.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. TESO

Statistics say: Evolve match lasts on average 10 minutes and these are the most popular hunters

The team shooter Evolve has completed its first week and there are initial statistics concerning the balance between monster and hunters as well as the duration of individual matches.

In the jungle, no one hears you scream, and when you hunt the monster or are hunted by the hunters, you can lose sight of the big picture. A sort of bird’s eye view can now be taken thanks to the first statistics from Turtle Rock:

  • Average Evolve match lasts 9:46 minutes.
  • A first contact between hunters and hunted happens after 2:23 minutes.
  • Nearly 6 million games have been played.

The chances of winning shift in favor of the monster as the match progresses. This increases its chance of victory the more powerful it is:

  • If a game ends with the monster at level 1, it is usually hunter fodder. It wins only 11.2% of these matches.
  • At level 2, the monster wins 47.8% of the games. It’s quite balanced.
  • When a monster reaches level 3 and is fully grown, its chances of winning rise to 76.7%.

Overall, the balance is even. The hunters won 48.1% of the matches, while the monsters won 51.9%.

When players have the choice, they tend to prefer advanced hunters, as the statistics of players above level 20 show: Lazarus is heavily favored among medics with 40%, Cabot enjoys great popularity among supporters with 43%, and Abe ranks even higher among trappers with 44%. Only the three assault characters are quite close together. Among monsters above level 20, however, Goliath, the beginner monster, is the king. Although everything is quite balanced.

Evolve statistics
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Evolve

Destiny: A Japanese user correctly predicted Xur thanks to a leak, making further prophecies

In Destiny, a user has now accurately predicted Xur’s inventory a few hours before his arrival and is now engaged in further prophecies.

During the night from yesterday to today, a Japanese user who surprised everyone a few weeks ago with all the pictures of ‘House of Wolves’: Back then, he posted all the vendor weapons and vendor armor that are in the database for the next Destiny DLC .

Now he is back. And he said he could foresee Xur’s inventory. However, in the original post, he did not provide specific details about today’s inventory. He only mentioned that Xur would have heavy ammo syntheses – which proved to be true.

To further prove his point, he uploaded a screenshot of Xur’s inventory on imgur. This was dated this morning at 6:00 AM and indeed reflects the inventory, that Xur should have four hours later. The user likely linked to the previously uploaded screen just before Xur’s inventory was finalized, supposedly so that Bungie had no opportunity to change it last minute.

Destiny-Xur
The screenshot was uploaded this morning at 6:00 AM, 4 hours before anyone knew what Xur would have.

According to the user, both Hard Light and Thunderlord (cover image) will be featured with Xur in the coming weeks. However, Gjallarhorn will not.

Whether all of this is legitimate is currently doubted by some, but it looks extremely real. Until now, it was thought that such “time travel” tricks wouldn’t work. However, no one has yet been able to explain how the Japanese user got the screens of the “House of Wolves” weapons and armor. They were also confirmed by Bungie to be real and in the game, although they probably won’t go live as such, but rather serve as placeholders. But somehow he managed back then to access data that no one else found.

Further predictions for Iron Banner and Nightfall

The user further claims that he can predict the upcoming Nightfalls and Weeklys, and he also mentions what will be available in the next Iron Banners.

So, according to the user, in the next week, the Nightfall and the Weekly Heroic will feature “Valus Ta’aurc” on Mars. In the Nightfall, it’s a tough no-burn week, no damage modifier is active, but Lightswitch, Angry, and Juggler.

Destiny-Nightfall
This is supposedly going to be the Nightfall this week.

The next Iron Banner begins on March 17. As a reward, there will be 36 armor pieces for the chest and gloves, with the purchasable weapons being the machine gun Jolder’s Hammer and the auto rifle Silimar’s Wrath. Another Iron Banner is planned for April 14. However, this could all change with the patch that is supposed to come next week.

Destiny-Eisenbanner
This is allegedly the loot table for the next Iron Banner in March.

According to the user, there are currently no hints in the database regarding Trials of Osiris, nor the event Queen’s Wrath.

How does he know all this?

Allegedly, the user knows all of this due to a peculiarity of the Japanese version. Here, “Darkness lurks” was released later than in other countries and the season pass is also not available here. This makes certain tricks possible that are known to some in the Japanese community.

Here, a supposed leak shows Xur's inventory with the auto rifle Hard Light.
Here, a supposed leak shows Xur’s inventory with the auto rifle Hard Light.

Even though all of this is exciting, it is important to point out: Even if this data is all real and the process is as intended, a simple patch from Bungie would be enough to throw all plans out the window.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit

Diablo 3: Preview of Patch 2.2.0

Blizzard has released initial information about the upcoming Diablo 3 Patch 2.2.0. The changes are expected to be deployed on the test server soon. Hack’n’Slay fans can look forward to new Legendary Sets, new Rift layouts, and additional Bounty missions.

3 New Legendary Sets

Demon Hunters, Wizards, and Barbarians will receive new armor pieces. With the Unhallowed Essence, Delsere’s Magnum Opus, and Wrath of the Wastes sets, the three classes have even more motivation for lively Hack’n’Slay action. Blizzard will also change existing sets, such as Zunimassa’s Haunt, to make them more competitive with other equipment collections.

New Adventure Mode Layouts

If the layouts of previous Rifts are too boring for you, you can look forward to upcoming layout changes. With the patch, additional areas will expand the layout. As always, these are randomly generated. Bounties will also receive some variety, at least for bounties in Act II, IV, and V. New missions will be added, including the new bounty category “Exploration”.

Diablo Adventure Mode Layout
Life will be “easier”

Blizzard made it clear that class changes are not the focus of Patch 2.2.0. Instead, players can enjoy new Goblins: The Gelatinous Sire splits into additional Goblins, for example. The cosmetic window is also new, where you can manage your character frame, wings, or pets.

A complete preview of Patch 2.2.0 can be found here.

This is an AI-powered translation. Some inaccuracies might exist.

The Elder Scrolls Online: What is there in the Crown Store? See for yourself

The fantasy MMO The Elder Scrolls Online will transition to a Buy2Play system in less than a month. From then on, it aims to fund itself through other means rather than through subscription fees. What is included in the so-called Crown Store, the game’s new cash shop?

The switch to Buy2Play has been criticized as a defeat for Zenimax. The era of Pay2Play MMOs and paid subscriptions is said to be over, according to general gaming press. However, it can also be viewed from another perspective, and Zenimax employees have quietly yet firmly stated that the transition to a Buy2Play model primarily targets the console port: players there may not appreciate the previous mandatory subscription.

Nevertheless, they are now opting for a Buy2Play model with a potent cash shop. Here they have set the goal to offer both cosmetic items and “convenience items,” which will result in faster experience gains.

Our friends from ProNDC were on the test server and took a look at the Crown Store in peace:

http://youtu.be/0l5PRwRG3Ys

So far, these are still preliminary offerings. They may change when the transition occurs. Next week, Update 6 is expected to go live.

This is an AI-powered translation. Some inaccuracies might exist.

World of Warcraft: More to do again – With 6.1. there are 670 items for Apex crystals

In World of Warcraft, the Patch 6.1 will introduce new and stronger items for Apex crystals.

The Apex crystals are one of the new currencies introduced with Warlords of Draenor, replacing earlier currencies such as Valor Points. In 6.0, there weren’t many good ways to spend these crystals, which can be earned through daily quests. This is one of the reasons why players complain about having too little to do, and too few grind elements remaining in WoW.

With Patch 6.1, arriving on February 25, this will change somewhat, or at least it will rely on the current grind up to ilvl655, adding another level. The Apex crystal vendors in Stormspire and Warspear will then sell ethereal belts, helmets, bracers, pants, gloves, cloaks, and rings up to item level iLvL 670. A complete list of the new items can be found here. Buying the new items will be quite costly, as one needs to farm a lot of Apex crystals, since one must possess the previous level to upgrade to the next higher one.

WoW-Pepe

Those who want to upgrade the highest 655 items from 6.0 to 670 with 6.1 need:

  • 14,000 Apex crystals for bracers and cloaks
  • 17,000 Apex crystals for gloves and belts
  • 20,000 Apex crystals for leg armor and helmets

and thus need the same amount as when upgrading from 640 to 655.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Blizzard

Destiny: Xur, Agent of the Nine, Offer and Location on February 20th

Xur graces the MMO shooter Destiny on Friday, February 20th, with his tentacled presence. For a handful of strange coins, players can acquire some of the strongest items in the game world, if he has them in stock.

It is a crazy world when most players don’t care what exotic weapons and armor Xur has, as long as he carries heavy ammo synths. However, there are still plenty of gold-glimmering treasures he could delight the players with:

These would all be items that would surely elicit a medium to large cheer in the Tower for various reasons. Hard Light has never been on sale, but no one is really clamoring for the other auto rifle besides Suros. The weapon whose name cannot be spoken, he has offered before, but that was a long time ago. Everyone agrees that the day he carries it, Destiny would become a different game.

Well, at least Bungie has promised that he will be a bit nicer starting next week. Then he will surely bring an exotic engram with him. That is currently only a “might” thing – just like with the heavy ammo synth thing.

Destiny-Xur

All about Xur, the Agent of the Nine, on February 20th, 21st, and 22nd in Destiny

When does Xur arrive in the Tower and when does he leave again?

Xur arrives in the Tower on Friday, February 20th, at 10:00 AM German time. He will leave 48 hours later, on February 22nd at 10:00 AM.

Where is Xur? What is his location?

Xur is located near the Crucible vendors.

https://www.youtube.com/watch?v=wbWTz9jzUzw&feature=youtu.be

What do the numbers in parentheses next to the armors mean?

These are the values in Strength, Intellect, or Discipline that this item possesses. The first value is the “bare” value, while the second value applies when fully upgraded. We have an article with the new cap values of the exotic armor pieces in Destiny. There you can read how good Xur’s current batch of exotic armor is this time.

What does Xur have for Hunters, Warlocks, and Titans? What weapon is available this week?

Destiny-Wappen-von-Alpha-Lupi-Titanen-202

For Titans, he has the chest armor Emblem of Alpha Lupi (124/133), which he wants for 13 strange coins.

For Hunters, he has the new DLC boots Radiant Dance Machines (119/128)  on offer. They cost 13 strange coins.

Destiny-Strahlende-Tanmaschinen202

For Warlocks, he once again has the chest armor Voidfang Vestments (144/155), which also costs 13 strange coins.

Destiny-Leere-Fangzahn-Kleidung202

Xur has the weapon No Land Beyond for Guardians this week, the retro sniper rifle. It should cost 17 strange coins.

Destiny-Lein-Land-Außerhalb-202

Xur is selling heavy ammo synths and chest engrams this week.

Which weapons and armors can Xur upgrade this week?

Xur can upgrade six or seven weapons and six armors each week. How this exactly works, we explain in this article.

Destiny-Achylophagen-Symbiont-1601

These are the armors Xur can upgrade this week

Xur can upgrade the following 6 armors this week:

  • For Hunters, the helm Weakhead Radar (97/104)
  • … and the helm Achylophage Symbiote (119/128)
  • For Titans, the helm An Unsurmountable Skullfort (101/109)
  • … and the chest armor Emblem of Alpha Lupi (131/141)
  • For Warlocks, the chest armor Voidfang Vestments (141/151)
  • … and the gloves Sunbreaker (82/88)

Destiny-Monte-Carlo

These are the weapons that can be upgraded this week

Xur can upgrade the following firearms to the “new” version with a maximum damage value of 331 this week:

  • The fusion rifle Plan C
  • The shotgun Ruin
  • The hand cannon “The Last Word”
  • The scout rifle MIDA Multi-Tool
  • The pulse rifle Bad Karma
  • The auto rifle Hard Light
  • And exclusively for PlayStation owners, the Monte Carlo,  an auto rifle

So is it worth what Xur has? Analysis

So those were the facts; two experienced Destiny players can help you with the analysis, as they examine Xur’s inventory this week in a video. This week, players are particularly excited about the heavy ammo synths and the exotic chest engram.

http://youtu.be/DaLNxtSSOtM

You can find the latest news and the most useful information about the MMO shooter on our Destiny topic page.

This is an AI-powered translation. Some inaccuracies might exist.

Smite – New Goddess: Bellona enters the battlefield!

Two weeks have passed again, during which the developers of Hi-Rez had plenty of time to develop new content for SMITE. Even though the new season just started recently, they are now bringing a new goddess to the battlefield: Bellona, the Mistress of War!

Bellona: Because everything else wouldn’t be complicated enough!

The Roman goddess of war loves – how could it be otherwise – nothing more than battle, and this is reflected in all her abilities. She takes on the role of a warrior, but will be counted among the more offensive variants.

Smite Bellona

Her passive “Master of War” grants her +5 protection and +6% movement speed for 5 seconds with every received or executed attack, stacking up to 5 times. Normally, Bellona fights with her two-handed sword, but depending on the ability used, her weapon changes.

  • With “Shield Bash”, she charges forward and deals low damage. For every god hit, she receives a “Block” stack, which is consumed by received autoattacks. As long as she has stacks remaining, she takes no damage from autoattacks and instead reflects 30% of the damage taken in an area around her. After using this ability, she retains the shield, and every 3rd autoattack grants her a new “Block” stack until she leaves the fight.
  • “Bludgeon” swaps her current weapon for a massive war hammer. She deals damage around her and then in a straight line in front of her. As long as she remains in the fight, she retains the hammer, and every autoattack hits all targets in melee range.
  • Activating “Scourge” swaps Bellona’s weapon for a scourge (a type of whip) and deals damage in a straight line in front of her. Hit targets are affected by a new mechanic called “Disarm” and cannot use autoattacks for a short time. Bellona retains the whip until she leaves the fight, has increased melee range, and every 3rd whip strike heals her for a small amount.
  • Her Ultimate “Eagle’s Rally” summons a war standard at the target location. Directly hit enemies take damage and are briefly stunned. The flag remains for several seconds and grants allies in a large radius both protection and physical power.
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As you can see, Bellona has a variety of attacks that will surely take a lot of time to master. Perhaps just the right challenge for bored MOBA players? (Honest opinion: Mechanically, they could have made Bellona into 3 different gods!)

New Skins: Hercules, Scylla, and new Ymir model

The new patch brings, of course, as usual, new skins. Hercules gets his “La Roca” skin, which is obviously meant to resemble a wrestler. Instead of a mace, he now wields a (more or less) threatening, bent folding chair as a weapon.

Scylla also gets a new look, her “Daisy Despari” skin is probably not for people with weak nerves or those who have developed a phobia of dolls. She still looks damn cool.

The two mentioned skins, of course, come with a new voice pack each.

Smite Skins Hercules Daisy Ymir

Lastly, the beloved Frost Giant Ymir is being revamped. His appearance has been thoroughly polished and now more closely matches the graphical standards of the newer gods. These enhancements affect both the normal and a variety of his special skins (TwitchYmir, Nuclear Winter, Golden, Legendary, and Diamond). To celebrate the enhancements, the frosty fellow now also has a dance added so he can show everyone who is the coolest on the field.

Balance change (Yes. Exactly one.)

There seem to be no major injustices on the battlefield of the gods at the moment. Only Hou Yi is receiving a tiny little overhaul. With his ability “Dive Bomb”, he can now also jump over obstacles created by players, such as Ymir’s ice wall or Anhur’s obelisks.

Otherwise, the patch contained a lot of bug fixes. However, the issues only occurred for a very small percentage of players, so most improvements are unlikely to be very noticeable. Unless there are any problems, the patch will go live next Tuesday, or at the latest Wednesday. If you want, you can try out the new goddess on the test servers this weekend.


If you enjoy playing SMITE but want to learn more about it first, we recommend our SMITE review.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: Next patch brings more matchmaking, more variety, a slightly nicer Xur

The Weekly Update for Destiny promises more features for the patch that is supposed to come next week. The weekly heroic strike will be equipped with a mandatory matchmaking system, Xur is expected to be nicer, and the boredom with the maps will stop.

The patch 1.1.1 is looming. It is supposed to come next week, fix the bug with heavy ammunition, turn the balance of weapon types upside down, and spare guardians the hassle of checking their reputation on foot in the Tower.

A little more matchmaking for Destiny

On Thursday night, there was the next piece of information in the Weekly Update: With the patch, the weekly heroic strike will only be reachable through the matchmaking system. Players can then let the system roll two guardians to their side to take on the Weekly Heroic. There are strange coins and a random modifier every week. It is basically the little brother of the Nightfall.

Destiny-Heroic-Strike

It has been decided to allow “matchmaking” here because the Weekly is relatively easy compared to the weekly Nightfall strike and the raids. The “No Matchmaking” rules will continue to apply there. However, the team is seriously looking into whether they can offer some relief for raids.

The downside of this change now: The weekly heroic strikes can no longer be tackled solo.

Destiny-Crota-World-First

Xur will be nicer and more maps for the Iron Banner

There were also four bits of information regarding the patch:

  • Xur, the Agent of the Nine, will always have an Engram with him in the patch.
  • The Iron Banner is currently suffering from a lack of maps. This is expected to change with the next update. Then they want to finally increase the variety of maps as promised.
  • Additionally, they want to implement a kind of “repeat protection” so that players do not get the same strikes or crucible map in a row when they stay with their team in a playlist – or at least less frequently.
  • And Bungie wants to fix some bugs regarding the Grimoire cards.
Destiny Screenshot

It sounds like the patch will really be coming next week. The community manager can’t promise it, but it looks very likely.


However, we can promise that Xur, the Agent of the Nine, will also stop by the Tower again on February 20 at 10:00 AM. We will be there to report on it.

The three things that the patch is also supposed to fix can be found here: The update is expected to repair the bug with heavy ammunition, change the balance of the weapons, and establish a new interface that allows guardians to check their reputation more easily.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Bungie

The small advantage – buffs for monsters and hunters in Evolve

One of the biggest challenges for newcomers in Evolve is – besides the whole HunterMonster-madness – being able to remember the various buffs in the game. With this wildlife buff guide that could change very quickly.

For every wildlife variant, there are so-called “Elite” versions. Hunters usually refer to them as “Albino”. Corresponding creatures are a bit stronger than their other counterparts, but they also leave a buff that both hunters and the monster player can take.

Especially at the beginning of a round, where you as a monster quickly rush from prey to prey, you often encounter several of these creatures at once. Since only one buff can be active at a time, you should consider carefully whether you want to replace it with a new one that may not be as useful. But what buff does the Tyrant give again? Is it worth killing the elite Armadon and giving up the speed buff?

To make life easier for all monsters and hunters on Shear, the user “Exire” published a guide on the Steam forum regarding the corresponding buffs. Based on this guide, a graphic was created that provides a quick overview and details which buffs corresponding creatures leave for hunters and monsters.

Evolve Wildlife Guide

Of course, it’s best if you keep the entire list readily available on your humanoid hard drive (aka: memory). For starters, you should particularly remember that the buff effect from the “Tyrant” is usually the only way for a monster player to regenerate health points. The Mammothbird can massively increase your dealt damage thanks to the cooldown reduction, just like the pure damage buff from the “Crowbill Sloth”. If you like to be mobile, you should look out for Marsh and Canyon Striders.

Remember the various buffs well. Especially as a monster, you should always completely consume the corresponding creatures, because then hunters can no longer benefit from them. As a hunter, you should think carefully about whether to kill a large elite creature… because the monster might come by and feast on the corpse itself.

Enjoy your meal – you will be getting full soon!

This is an AI-powered translation. Some inaccuracies might exist.

The 5 most promising AAA MMORPGs in 2015 and 2016

Titan is cancelled, Everquest Next is struggling and there is no news from Asia. What’s going on in the MMORPG field? What are the upcoming titles in the top league? Our author Schuhmann looks into it.

Everquest Next Screenshot 5

First of all: In this article we will strive for a realistic assessment of the upcoming “big” MMORPG titles. However, we will not list every planned feature that could potentially come, nor will we discuss every game that is currently in its second Kickstarter round or that only vaguely relates to MMORPGs. We really want to focus on the five most promising large MMORPG titles by conventional standards that may come to the West in the next year or two, of which more than just a few concept sketches are known.

This is an AI-powered translation. Some inaccuracies might exist.

Final Fantasy XIV: The Full Minigame Madness, Screenshot Gallery for 2.51

The fantasy MMO Final Fantasy XIV: A Realm Reborn is receiving a festival of mini-games and rewards on February 24 with patch 2.51. In the screenshot gallery, you can get an impression.

2.51 is one of those intermediate patches that many MMO communities eagerly await. No major new dungeon is coming or the quest line continues, but instead, they take a break and bring a lot of flavor and minor stuff into the MMO.

With the Manderville Golden Saucer, a kind of party island is coming to Final Fantasy XIV, full of mini-games like “Hit the Frog” or a type of basketball, there will be developed Chocobo races and a sophisticated card game with Triple Triad. It is set to launch on February 24, and with our gallery of screenshots, you can already take a look at patch 2.51.

Here you can find some screenshots from the Chocobo race; players can breed their own racing Chocobos.

Here you see a selection of the “mini” games, typical carnival attractions.

And here are some pics of the new card game Triple Triad.

And this is … Final Fantasy after all!

FFXIV-Bunny
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. dualshockers

H1Z1 is considering introducing a season pass; planning the introduction of additional server variants

In the survival MMO H1Z1 Studio President John Smedley is now considering a season pass. This could provide a flat rate for the popular “Battle Royale” mode.

A season pass is a construct that has only been known in gaming for a few years. It’s a kind of “flat rate” for DLC that comes out for a game during a specific period, such as maps, skins, and similar items.

At H1Z1, DGC Studio head Smedley is now considering introducing something like this for the “Battle Royale” mode as well. It would likely be a pass that allows unlimited access over a period of 3 months. Currently, each round on one of the limited-time event servers costs a ticket that must be purchased. The Battle Royale mode, with its tournament-oriented and finite design, seems to be quite successful.

For Smedley, it is also clear: it shouldn’t stop with this mode. H1Z1 is seen as a kind of “base game” on which several such modes could run, bringing new facets to the zombie apocalypse.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. massivelyop

Star Wars: The Old Republic wants to know again, emphasizing its dark side in the trailer

The Free2Play MMO Star Wars: The Old Republic has an offensive planned for 2015. They want to ride the wave of success from the new film trilogy, and now they are bringing the first trailer into position.

Star Wars The Old Republic Revan

It was a statement that raised eyebrows: Bioware no longer has time to develop the heavily promoted online game Shadow Realms. Resources are needed elsewhere, and that happens to be with the somewhat aging MMO Star Wars: The Old Republic.

One might have assumed that SWTOR – like other MMOs in its fourth year – would take things a bit easier. But no, the opposite is meant to be the case. Bioware wants to make a serious push in 2015, they aim to strike in the wake of the new Star Wars trilogy.

The concept also fits a new trailer. It shows nothing new to hardcore fans but clearly appeals to a “new customer base” and appeals to their dark side.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: How good are your exotic armors really?

In Destiny, there are different versions of the same exotic armor, which only differ in the height of their value in Strength, Intellect, or Discipline.

At first glance, exotic armors of the same type look identical: they have exactly the same stats, reach the same light level, and the armor value is also the same, as is the skin. However, there is one difference: they display different values in Strength, Discipline, or Intellect. And with that, a few extra percent of performance can be achieved.

Differences Can Be Significant

A few weeks ago, the Titan boots “Type 44. Offside” were available twice in a row from Xur. In the first week, they had 112 Strength, in the next week, 134. The same goes for Hunters: first the “Don’t Touch Me”-gloves with 76 Discipline on offer, and in the following week: the same parts with 104 Discipline. And the Warlocks with their Starfire Protocol rains in the last weeks? Their chest armor fluctuated between 128 and 144 Intellect.

It is clear that players should prefer a “high” value, as this table still applies:

 

How much do the different values contribute?

The magic value that Guardians must aim for is 272. At this value, one receives a 100% bonus for the respective stat. Beyond this value, further points provide no additional benefit.

  • Those who reach 272 Intellect will get their Super back every 3:55 minutes instead of every 5:30. The Super meter fills up twice as fast with kills.
  • With 272 Discipline, a Guardian throws their grenades every 27 seconds instead of just every minute.
  • With 272 Strength, a player achieves the full 100% bonus, reducing the cooldown from 69 seconds to just 31 seconds.
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Destiny-Chaosfaust

Just today, with the possibility to upgrade armors at Xur, it is therefore important to know how strong your own armors are. Is a value of 120 on a chest armor good or bad? And how would 120 on a helmet be?

How High Do Exotic Armors Go Now After Darkness Lurks?

The maximum values that exotic armor pieces could reach when fully upgraded, were relatively clear before the DLC “Darkness Lurks”, although not officially communicated by Bungie but determined by the community. Now a Reddit user has sat down and calculated the likely maximum values from many submissions:

  • For Helmets, the maximum value seems to be around 128. Before Darkness Lurks, it was at 118.
  • For Chest Armors, the highest value seems to be an impressive 170. Before, the highest was at 157.
  • For Gloves, the highest value seems to be 113. That’s 9 more than 104 before Darkness Lurks.
  • For Boots, there are still relatively few comparative values, as there are only two exotic pairs. The highest seen was 157 at Xur. So extremely high.
Destiny-Typ-44-im-Abseits
The highest boots ever seen.

Obsidian Will and the Claws of the Terrible Ahamkara – Split Stats

There are also special cases, which are two exotic items with two stats on them. Here, the Reddit user has determined the following values:

  • For the helmet Obsidian Will, the highest could be 2 times 73, which would be 146 value points, significantly more than a “normal” helmet. The second split helmet, ATS/8 Arachnid, is likely to have these values as well.
  • For the Claws of Ahamkara, the values could be at 2 times 64, which is 128 – also significantly more than the 113 for other gloves.

These are all unofficial data, so there is no guarantee that perhaps higher values are somewhere out there. However, it all seems well-founded.

We evaluated the information from the Reddit user aWrySharK for the article.


More about the MMO shooter with the complex systems, about which no word is spoken, because it should look so simple, can be found on our Destiny theme page.

This is an AI-powered translation. Some inaccuracies might exist.