There is still no date for this balance patch, but it looks like it won’t be long now. In the Evolve forum, co-founder Phil Robb mentions that they’re doing the final polishing:
We’re currently putting the final touches on the next patch. More details coming soon, can’t give any specifics yet.
Another co-founder of Turtle Rocks, Chris Ashton, mentions that the patch is currently in the testing phase. It’s hard to estimate when it will be released. Sometimes it goes very quickly, sometimes a patch may roll back from this phase and then further work needs to be done:
Patch is in testing. Gotta run it through the wringer. Sometimes things get through testing really fast, sometimes they keep getting kicked back because additional problems are discovered so I don’t have an ETA. Just wanted to confirm it’s in the works!
This is an AI-powered translation. Some inaccuracies might exist.
With the next patch on Wednesday, March 10, new Obsidian weapons will be introduced in ArcheAge.
The sandbox MMO ArcheAge will bring most likely on March 10 the new patch “Secrets of Ayanad” to the live servers. A key component of the update will be Obsidian weapons, particularly the process of “upgrading” them.
In a feature on the ArcheAge website, the new producer of the game, Merv Lee Kwai, discusses this. A series of quests will guide players through the crafting process of their first Obsidian weapon. First, you will need the salvaged version of a glorious weapon and materials from the creatures of Auroria. From these, you will craft a first-tier Obsidian weapon that immediately bonds with the player.
This weapon can then be upgraded five times. The goal lies in the sixth and ultimate tier; Trion Worlds describes the path to this as follows:
– The components needed to create and upgrade Obsidian weapons can be found from Lv51+ creatures in the SunGold Fields, Exeloch, and the Diamond Coast. – Furthermore, it is known that the inhabitants of the Ayanad Library carry materials that can be used for the first upgrades. – The components required for the ultimate upgrade of an Obsidian weapon can be found from extremely challenging library bosses and notorious creatures throughout Erenor. – At each upgrade level, a salvaged weapon will also be required.
Owning such a weapon, it is said, marks the end of a long and arduous journey that only the most determined would complete.
This is an AI-powered translation. Some inaccuracies might exist.
The neutral panda “Doubleagent” has reached level 100 in the MMORPG World of Warcraft in the peaceful manner that the game allows: by herbalism.
When he reached 90, there were even big articles on the online pages of the mainstream media: “World of Peacecraft” it was called. It was somehow described as an act of rebellion. Someone simply refuses to follow the prescribed paths, doesn’t slay monsters but gently picks flowers and slowly moves forward. Kind of the Gandhi among WoW players.
For most WoW players, it is just an insane curiosity, as they can estimate the amount of time that must go into playing this way. And one wonders: Can it really be fun? Is it really worth that little bit of attention?
Now he has become level 100, hasn’t seen Draenor, stayed on his panda starter island, and continued to diligently pick herbs.
— DoubleagentMannoroth (@NeutralAgent) March 4, 2015
It is about Doubleagent, probably the craziest WoW player. He set himself the goal of reaching the maximum level without choosing a faction as a neutral starting panda. This way, he remains trapped on the Pandaren starter island and can only collect tiny doses of EXP by picking herbs. While for a “normal” player the path from 90 to level 100 takes a few days of casual play, Doubleagent had to struggle several hours daily from November until now to reach level 100. He documented his progress on his Twitter channel. He reached level 99 around February 23, 98 on the 11th.
— DoubleagentMannoroth (@NeutralAgent) March 4, 2015
It is already ironic that with the patch 6.1. introduced a benefit for him just a few days ago. Now he could wear the heirloom armor, which increases the experience gained, and now it is available directly from the tab and not as before from the mailbox. He never had access to that before: there is no mailbox on the starter island.
However, it seems that this time he not only “herbed” as from 85 to 90, but also leveraged a trick to gain EXP from pet battles. At least, this is heavily discussed in the relevant forums. A statement from the player is still pending. Well, it’s still an impressive achievement and no one can dispute the title “first factionless at 100”. Even Blizzard employees congratulate him.
In Destiny, a group of “Titans” has found a particularly unusual method to get through a part of the raid “Crota’s End”.
We are slowly entering the area: “And I thought I had seen everything in Destiny videos,” but no, there are still creative ideas that can surprise even experienced players and perhaps elicit a smile.
Titans are, as we now know, a very special breed. But usually, it’s the Punch Bros,who are known for spectacular and quite strange actions. In this video, a group of Bubble Bros, who usually always support, had the idea to stay among themselves and run through the Thrall Passage in Crota’s End in a duck march while simultaneously laying a tunnel of bubbles.
So they set the rule for themselves: We only move as a group within Titan bubbles … a rather interesting idea with an even more interesting result. All 6 Titans were wearing the Helm of Saint-14, by the way.
This is an AI-powered translation. Some inaccuracies might exist.
The team at Storybricks is closing down after being unable to find a “home” for the technology fans hoped would revolutionize MMOs.
Storybricks had been a company for five years, primarily tasked with providing the necessary technology for the upcoming MMORPG Everquest Next to usher MMOs into a new era. They promised that the AI would lead to NPCs that behave more naturally and follow their own routines, responding to dynamic events. However, SOE, the company behind Everquest Next, fell into financial trouble in recent years and was sold by Sony to the investment group Columbus Nova and subsequently separated from Storybricks.
They now see no way to monetize their technology, and the extensive traveling required for the job alongside recent developments have led to the closure of Storybricks, as the founders want to focus on other projects. They had been searching for a buyer or a project, even outside of games, but found nothing. The closure of Storybricks was not due to SOE (now DGC) parting ways with them. They had anticipated this step for a long time.
Storybricks is still looking forward to Everquest Next. Most of the work they have done revolved around Everquest Next, and thus belongs to DGC as well. It can still be reused. They are curious about how the technology they have been working on will appear in a game. The layoffs should not hit the employees too hard. Since they saw it coming for months, all those affected have apparently found new jobs by now.
This is an AI-powered translation. Some inaccuracies might exist.
A long time ago, a few months before the official release in August 2012, I started to become interested in Guild Wars 2. I also made videos about the game back then, but of course I also played it myself.
Since the launch, I have roamed through Tyria for a few months, leveled a character to max level, played at least the other classes (except for the Guardian) and even played a few others to level 40 or 50. But at some point, I also left this MMO.
However, never permanently. Guild Wars 2 is the game that I keep returning to from time to time and check in every few months to see the current state. Then I play it again for a few months and then take a break. Now is one of those times to return.
– Darion
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Tom Clancy’s The Division video material circulated in the last hours from the pre-alpha. Ubisoft responded harshly: They want to show something only when they are ready.
On Monday, Ubisoft is supposed to have presented The Division at GDC 2015, an industry trade show; many are waiting for reports on it, but it seems everyone is keeping quiet as there is nothing to report.
The leak comes from elsewhere. Vg247.it were apparently the wrongdoers: They received material from an early alpha and published it with a YouTube video. However, the YouTube video was quickly taken down.
In a statement to videogamer.com they stated: These are a video and several low-resolution images originating from an internal pre-alpha test to evaluate server performance. This version lacked numerous features and is by no means representative of the finished game.
These low resolution images and video originate from a pre-alpha test currently organized by the development team to evaluate the server infrastructure in a real world setting. A large portion of the game features have been removed in this build and therefore is not representative of the game’s current quality.
They are eager to show players more. But only when they are ready.
Mein MMO says: Yes, we have seen it too, and it does indeed look as ugly as Ubisoft’s harsh reaction suggests.
However, the consistent and quick response of the French did not help much: The video has already spread on other channels, and images circulating on Imgur now too. The internet does not forget, and everyone has ugly youth photos with mustaches, weird hair, and/or badly colored clothes – and now there are some from The Division, which will probably never be completely erased.
This is an AI-powered translation. Some inaccuracies might exist.
In the fantasy MMORPG The Elder Scrolls Online, update 6 is set to arrive tomorrow. It will weigh between 20 and 25 gigabytes. The patch notes could more accurately be called a patch book.
If it’s taking too long …
Most patch notes can be quickly grasped, while those from The Elder Scrolls Online require quite a bit of scrolling, or better said, they might give you a callus on your index finger. It has turned out to be over 30,000 words, but don’t worry: it’s all well-organized and easy to read with clickable sub-sections. Here are the patch notes for update 6 in German.
Update 6 is expected to be deployed tomorrow at 4:00 AM. It will be between 20 and 25 gigabytes depending on the system. This can take quite some time. The US server has been patched for several hours and is still down. This is dragging on quite a bit. Who knows when we can access the servers in Europe on Wednesday. It is likely that on Wednesday, March 4th, the servers will be unreachable throughout the morning.
This is an AI-powered translation. Some inaccuracies might exist.
In Bungie’s MMO shooter Destiny, clever players have discovered a new farming spot that seems to be a clear programming error: countless Thralls spawn, but they do not resist.
Farming spots and loot caves have a long tradition in Destiny , as there was a real hype about it at the beginning, until Bungie put a stop to it. Even today, farming spots are interesting, but not as attractive anymore, as Strikes, Nightfalls, and Raids have become significantly more lucrative. Nevertheless, there is still interest in good spots, for example to level weapons, farm Glimmer, or complete certain missions or bounties.
The latest tip in Destiny involves a number of programming errors, and those who prefer “clean” gameplay should stop reading here.
The farming spot for those who find “moving” too strenuous
Okay, if you are still here: Last week, Patch 1.1.1 also brought a bit of new data for “House of Wolves”. Since this patch, there is now a spot at one of the “not finished” locations on Earth where countless Thralls spawn, just standing around and letting themselves be killed. Or this spot has existed all along, and no one discovered it before.
This is therefore an ideal spot to comfortably complete achievements, such as “Kills without dying” or specific weapon achievements.
The glitch is easy to duplicate. Players need to start the mission “The Dark Within” on Earth on “Easy (Level 3)” and then follow this video. The only difficult part is getting up there, after that … well. Two players are recommended to “manage” the spot.
One can assume that Bungie will fix this bug or glitch relatively quickly.
In English, this is called the “Infinite Thrall Glitch”
Here you can see the full video, including the way to the farming spot:
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In Guild Wars 2 there was a playtest for the expansion “Heart of Thorns,” the reactions are quite positive, though one should not expect miracles.
ArenaNet invited representatives from various media outlets to a playtest to get a first look at the expansion “Heart of Thorns.” MassivelyOp accepted the invitation, for example, and reports somewhat positively about it. There hasn’t been much to see yet. However, what has been seen has been quite pleasing. The competing site mmorpg.com even called their article about the event “Playing Guild Wars 2 is like coming home.” The tone seems to agree.
Above all, the Revenant particularly impressed the tester from Massively. He could stand in the fire during the Wyvern fight until he burned, then he absorbed the flames with his demon skill to turn them into buffs. The class’s flexibility transformed an initially vague interest (“Well, another class with heavy armor”) into genuine anticipation (“My new favorite class!”).
The PvE aspect in the jungle felt like it could excite fans of jumping puzzles and exploration, although the story seemed to lack pull. The masteries felt like more of what GW2 already offers. More applause was received for the new Stronghold mode, which indeed had aspects of a MOBA where more focus had to be on objectives than on ramming the axe into the opponent’s back.
Everything sounds quite positive, as far as a short test (the demo lasted 60 minutes) allows. It seems that Heart of Thorns is heading towards a gentle evolution and does not intend to reinvent the game.
Oh, and he also brought this cinematic with him:
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In World of Warcraft, there are more details about paying for game time with real money: This way, players will be able to buy game time with gold even without an account. Blizzard bases the price on WoW gold sellers.
In an interview with Venture Beat, lead designer Ian Hazzikostas reveals more details about how the tokens will work, the coins that can be redeemed for 30 days of play:
The token will be sold in the auction house for a “fixed price”; there are no auction house fees for buyers or sellers, and no auction in the traditional sense.
The price is not set by players but rather by Blizzard’s system – depending on supply and demand, the token price will rise or fall.
The tokens, or coins, are soulbound and can only be posted in the auction house or, if bought there, be used by the buyer. It is not possible to trade or destroy them.
The price is based on gold sellers, and the coin takes the auction out of the “auction house”
The initial price is based on what gold sellers offer, and then supply and demand take over. Yes, Blizzard looks at the bad guys.
At the moment a player posts a token, they already know how much gold they will get: namely, what the system indicates at that moment. And they only receive that gold, even if the item is “sold for more” later. This way, “artificial” new gold enters or disappears from the system. That’s acceptable for Blizzard. It should not be like a regular auction where players post a token and no one buys it, forcing them to re-list it or something – instead, the tokens are sold “in order” and adjust, without any action from the player, to the current price, without disadvantage to the poster.
The system is expected to arrive soon, with a mini-patch first on the test server and then as quickly as possible in the live version of World of Warcraft.
There is a strong awareness of the potential risks of such a program; they have not forgotten about the real money auction house in Diablo 3, and they anticipate attempts to exploit the new system. Therefore, they are monitoring it closely and want to prevent potential abuses in the design phase.
Yes, they borrowed the idea from EVE Online, which was a pioneer in this area, and Blizzard also paid close attention when WildStar tried this with CREDDs. Blizzard monitors what other games do, thinks about whether it fits their own game, and considers how they can adapt it for their own players’ benefit.
It may happen that the system affects other areas – the impression should not be given that players can buy the best items in the game for “real money.” That is something they want to avoid at all costs. Therefore, they will take another look at the black market auction house. Such a thing could theoretically be possible there after the introduction of the system.
This is an AI-powered translation. Some inaccuracies might exist.
The SF-MMO Star Trek Online is now redesigning its entire world, the sector space, in a large operation.
Under the brilliant title “Shaka, when the walls fell” there is a long dev blog entry from the developers of Cryptic Games, who explain in detail how the redesign of the sector space is supposed to turn out.
At the moment there are many “relatively small” systems, and as soon as you fly into another one, there is a delay when crossing the borders. Cryptic Games wants to change that and have only three “large zones”: The Alpha, Beta, and Delta Quadrants. To make it nicer, 350 systems are being rearranged (yes, they are moving worlds, that’s what designers do at STO), based on the star atlas by Geoffrey Mandel (which is considered quasi-canon) and arranging the sectors in a quadrant in a square manner. Some new systems like Betazed are also being added by the world builders.
When merging all sectors of the quadrants, we wanted to avoid any annoying corners or invisible walls, so each map received additional sectors to make them a large rectangle. The Delta Quadrant was already rectangular, so it did not receive any new sectors. However, all sectors of the Delta Quadrant were also merged into one map.
The universe is big … really big … essentially gigantic!
The designers face the problem that the real universe in a video game would be quite boring because it is so vast that the inhabited planets and the area where action would take place would be extremely dispersed. And a spaceship would hardly be recognizable in space; one would have to sit with a magnifying glass in front of the PC. So they are looking for compromises between “canon” and this strange concept of “reality” and fun gameplay.
So, the universe is big. Really big. You wouldn’t believe how incredibly huge it is. And of course, we cannot reflect that in our game.
In the redesign of the universe, the aim is to make flying around in space feel more impressive. This is achieved, for example, by changing relationships: The spaceship no longer appears larger than a planet in space.
Result: The space compared to your ship is now much larger than before. Your Intrepid is no longer a giant next to Earth, and space is now much ROOMIER.
This is an AI-powered translation. Some inaccuracies might exist.
In the fantasy MMORPG The Elder Scrolls Online Update 6 has received a release date. Wednesday is set to be the day.
What has been a long time coming is hopefully finally good: Update 6 is ready to be deployed to the live server after a few months and a delay . The servers are set to go down Wednesday morning at 4:00 AM, and the work will then begin. In the USA, they are already 14 hours ahead; they once again play the canary in the coal mine for us Europeans. We will know on Tuesday afternoon or evening whether they are still chirping.
There are no official live patch notes yet; however, in principle, the PTS notes count for the features, which are here. Update 6 is set to launch in version 1.6.5.
The major changes that Update 6 brings to The Elder Scrolls Online are:
In the dark fantasy MMO The Secret World, one of the mission designers shares insights into his unique relationship with the creepy quest “The Black House” and dreams of a grand haunted house.
The Secret World has long been praised for its deep, atmospheric, and brilliantly written quests. In a Q&A session with mission designer “Ebon”, he opens up about his experiences. Especially the question about the quest he likes the least gets him chatting. “The Black House” is both one of his favorite quests and one he struggles with. It’s a classic ghost story about a cursed, completely burned-down house – heavily inspired by the Ocean Hotel from Vampire: The Masquerade.
Here is a video from the Ocean Hotel scene in the cult game Vampire: The Masquerade that inspired the designer (Explicitly: The gameplay is not from The Secret World):
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The Black House: Difficult to Add Horror Multiplayer
It was one of the first missions where he experimented with “non-combat” oriented gameplay. The problem, however, was that the multiplayer aspect was not manageable. If two players entered the bathroom, both would see the door slam shut with a bang, but only one would have the hallucination of the room reverting to its pre-fire state. The other does not see this hallucination.
The mission designer explains that he is a big fan of horror movies, which usually adapt well into games, but rarely with multiplayer in mind. He wishes he had more money and time to create a large “Haunted Mansion” where groups of players have a different experience than single players, constantly wondering: “What is real? And what am I just imagining?”
We found a playthrough of the mission on YouTube; the “Black House” is located in the second area “The Savage Coast”:
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In Destiny, the Nightfall, the weekly dusk strike, for the week of March 3rd, leads into the Devil’s Cave. It’s against Sepiks Prime.
Yep, no surprises: It’s actually Sepiks Prime Arc Burn, once again the predictions were correct. That’s why we could prepare the article early and are 25 minutes faster than usual.
The Nightfall in Destiny is so popular because it grants a 24.5% bonus on all earned experience and reputation. Therefore, many players start their Destiny week on Tuesday at 10:00 AM with it.
The following five modifiers are active in the Nightfall from March 3rd in Destiny
The following 5 modifiers are active:
Nightfall – this is always active and ensures that it returns to orbit when all Guardians die
Epic – also always active, gives the extra bite, the enemies are slightly stronger due to this modifier
Angry – the enemies cannot be stopped even by heavy damage
Lightswitch – the enemies deal significantly increased damage in close combat
Arc Burn – weapons that deal Arc damage do significantly increased damage
In the heroic weekly, Lightswitch is active and no burn.
Which arsenal should one prefer?
This week is once again a “typical” Nightfall with only one burn. There are clear recommendations:
As a primary weapon, Thorn or the raid scout rifle Ir Yût’s Fang are suitable.
As a special weapon, a sniper rifle with Arc damage such as LDR 5001, Patience and Time, or an Arc version of Efrideet’s Spear, the newly randomizable Iron Banner weapon, is usually recommended. However, since the last patch shotguns and fusion rifles have become significantly stronger. It makes sense to experiment with an Arc version here, although in the Nightfall, it’s usually preferred to leave as much space between yourself and the enemy as possible.
As a heavy weapon, the exotic machine gun Thunderlord stands out, or legendary Arc machine guns like The Swarm or the raid machine gun Ir Yût’s Song are available.
Tips, tricks, safe spots, and guides for the weekly dusk strike Devil’s Cave?
The Arc Nightfall against Sepiks Prime is considered a fast strike, not particularly easy in difficulty, but also not extremely hard.
The tip is always: Don’t let yourself get hit more than once, better play cautiously and regenerate HP first. The fewer players you go in with, the more important it is to play cautiously.
It has almost become a tradition: NexxosGaming is always the first German-speaking channel to tackle the Nightfall. And he always explains it well and has an eye for the best cheese spots. That’s kind of his thing. This time going in as a three-player team. The perspective bearer uses Ir Yût’s Fang, the new scout, then the Light of the Abyss, the raid fusion rifle, and as a heavy weapon, the Thunderlord. A nice, easy run, well explained, not too stressful with three people.
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This speed run by three Guardians comes without commentary. The perspective bearer uses Thorn, LDR 5001, and the Gjallarhorn – yes, it ends as quickly as it sounds.
http://youtu.be/hJszios3i9M?t=34s
And here is a solo walkthrough in English that explains a lot, with various tricks for the whole raid and safe spots for Sepiks Prime. The player uses an Arc variant of the rocket launcher Radegast’s Fury, the scout rifle Ghealeon’s Downfall (an unusual choice), and the exotic sniper rifle Patience and Time. Especially the rocket launcher performs surprisingly well.
World of Warcraft will introduce the WoW Token, a way for players to purchase game time for gold and buy gold for real money.
It is not free-to-play, but it’s close for some.
It was announced a week before Christmas along with a truckload of changes, most of which went live with 6.1: The “real money trading” in WoW is supposed to become legal very soon. However, this only works through Blizzard. It’s the same principle that games like Eve Online, ArcheAge, or WildStar use.
Price regulated by supply and demand
A player who has little gold but many euros can buy a “WoW Token” from Blizzard for a price that will be determined later. They can place this token in the auction house in WoW, in a special category there, for a price that they set themselves. It is regulated by supply and demand. So it may be that thirty days of WoW cost 40,000 gold on Tuesday and 60,000 on Wednesday, depending on how prices develop.
A player who has many euros but little gold can buy this token from the auction house and “redeem” it. Then the token disappears, and they receive thirty game days in return.
Win-Win-Win; only gold sellers are left empty-handed
The advantages for all parties involved are clear:
Players can acquire gold for euros without violating the EULA and risking their account getting banned.
Other players can play WoW for free and only pay with what they generate in-game – and all this can be done without any illegalities.
And Blizzard sells the WoW Tokens and continues to collect the full amount of money for every player. Maybe some WoW players who are “rich in-game” but “not so much in real life” will also extend their subscriptions, and even from those, Blizzard gets money through a roundabout way. A different player pays for the free players.
The only losers here would be illegal gold sellers, who live off exchanging gold for euros and euros for gold while making a profit. However, experience in other games shows that they don’t really disappear but rather feel significantly more price pressure.
When the WoW Token will be released is still not entirely clear at the moment. But it is supposed to happen “soon.” Players should already pick the goblin they trust the least, advises Blizzard.
Mein MMO thinks:Probably many will start yelling “free-to-play” again in the next few days … although it is actually not, while for very rich players in-game, it turns out that way or even better. A similar trade was already possible in the past with a specific pet, the “Guardian Pup,” which could also be purchased in the real-money shop for euros and then sold for gold in the auction house. Basically, this is the next step, only that the other side does not just have a pet but game time.
In other, much smaller MMOs, this form of triangular trade has been long established. Now that the giant World of Warcraft is introducing this, it will be interesting to see what effects this has on such a long-established system where so much gold is in circulation. Surely there will also be lucrative gold sinks, like the black market AH, making it more attractive for Blizzard to give players an incentive to spend gold and get this trade going.
A player has now achieved the perfect Crota kill in normal mode in Destiny. He only needed one sword phase for the final boss: the crucial part of the fight was over in less than 45 seconds.
One can see in the video at the beginning how many unsuccessful attempts preceded it. He is a bit annoyed, highly concentrated during the fight, and at the end of the video, the joy is even greater when Crota is finally down.
The method to defeat Crota with just one sword and alone requires, as you can see, perfect timing and quite a bit of courage to manage it all so that Crota goes down on his knees at just the right moment. Great job.
The predominant reaction to the video from many is: Man … and we sometimes wipe there even with six people.
This is an AI-powered translation. Some inaccuracies might exist.
This week in The Elder Scrolls Online (TESO), Update 6 and the new Champion System are coming. Details can be found in a video.
Just a few more sleeps, and the biggest update in the not-so-quiet history of The Elder Scrolls Online is upon us. The goal has been set to finally get the MMORPG to where the fans deserve and want it after a rather mixed start 11 months ago.
Endgame has been the weak point of TESO from the beginning, but it will now be improved
From the start, the endgame has been a thorn in the side of the developers and players: Not only did the strange “Oh, you are done and the great hero? Then play through the story of the other two factions as well!” turn out to be a weak point, but also the character’s progression beyond level 50 caused … what is the opposite of excitement? Ah yes, disappointment.
Hardly a review of TESO did not criticize the serious weaknesses in the endgame, which mutated into a barren grindfest after level 50, where the character hardly became any stronger and nothing exciting happened.
In the summer, a large meeting was organized, the Guild Summit. As was later reported, a large hall was filled with developers and the most dedicated fans of TESO from North America and Europe. Creative Director Paul Sagte asked the question: “Who among you is satisfied with the endgame system?” And two people raised their hands … both developers. The rest of the people in the hall, die-hard, passionate fans of the game, kept their hands down. That was a clear sign.
With Update 6, the endgame progression is finally set to be revised. The whole situation is complicated by the fact that while the new Champion System is coming, remnants of the old Veteran System will still remain. This will likely be the status quo for a while: Time is short, and now the transition to Buy2Play is coming, the consoles will then take the bulk of the attention.
This hybrid system has some special rules. The allocation of points in the individual areas is not that simple. We have prepared this in writing before, and now our friends at ProNDC have a video straight from the test server, which hopefully makes it clearer:
http://youtu.be/J6QZnFtY3Jg
This is an AI-powered translation. Some inaccuracies might exist.
As every month, there is a new card back to earn in Hearthstone, and March is naturally no exception. As already extracted from the game files a few days ago, it is a really hot thing…
THE FIRE WILL PURIFY YOU
As can be easily seen, the latest card back is inspired by Ragnaros. The edges and corners around the center “Hearthstone” symbol come from the weapon “Sulfuras” – perhaps already a hint at a potentially new card from the upcoming expansion? Since it is expected that there will be an announcement of the next adventure at PAX this weekend, this back fits excellently with the players’ hopes. Anyone who wants to play with this hot card design in the future just needs to log into Hearthstone within March and reach at least rank 20.
This is an AI-powered translation. Some inaccuracies might exist.
Undoubtedly, the latest WoW Patch 6.1 hasn’t brought the biggest innovations. While there are a few bits of content here and there for bored afternoons or screenshot enthusiasts, there is no real enrichment for long-term motivation. Quietly and secretly, however, one of the oldest bugs has been fixed, which has driven players mad since Classic!
The camera in World of Warcraft finally works!
The minor error, while not game-breaking, has caused excitement and frustration among a number of players – including me. In rare cases, clicking too quickly would reset the cursor to its default position in the middle of the screen. This caused the camera to align in a very unfavorable position, or the mouse cursor would suddenly hover over one’s character. The healing intended for the tank has thus disappeared a few times into the body of my perfectly healthy priest. The cheers in the forums and on Reddit are, of course, loud now.
It only took about eight years to fix this error, but better late than never. It’s just a shame that Blizzard never officially acknowledged it as a “game bug.” It would truly be a shame if countless people and a demon had bought a new mouse over the years just to get rid of this bug…
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