In Evolve the balance patch for PC is expected to arrive in at least 8 days, said the co-founder of the studio Chris Ashton in the forum.
The balance patch for Evolve is still awaited. It is said to contain various buffs and nerfs. Especially the monster “Spirit” is expected to be hit hard, while some hunters may become stronger after the patch.
In a response in the official Evolve forum, Chris Ashton mentioned that the PC patch can earliest be expected the weekend after next, on March 14th and 15th. And that only applies if the patch passes testing, so it does not introduce more bugs than it fixes.
The pace of the patch is considered too slow, and they are working internally to improve the processes so they can be faster next time.
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In Destiny, Xur, Agent of the Nine, visits the Tower on Friday, March 6, and offers his exotic goods.
Xur has a steep career in Destiny:
In the beginning, no one knew him (“In which loot cave do these strange coins drop exactly?”)
Then he was a hidden gem. (“An exotic rocket launcher? Who’s going to buy that? I won’t waste my Exotic slot on this… what’s it called? I can’t even pronounce it? Is there a ‘J’ after the ‘G’?”)
Later, everyone was excited and eager to see what he would have. (“No matter what armor piece he has, I’ll finally be 27!”)
Even later, everyone was still curious about what he would have, but this was coupled with a dose of disillusioned bitterness and a kind of Xur gallows humor that, even when he brought something good, melted away into a kind of British understatement: “At least he has the weapon this time that I’ve been drooling over for three months… that jerk!”
And now, one practically knows in advance what he will have and is moderately curious if it will actually be so. The Xur bashing is now so embedded in the DNA of Destiny players that he can expect no praise. Players’ expectations are rising as they have more and more Exotics, while Xur doesn’t get any better.
What exotic weapon does Xur have this week in Destiny? What is available for Titans, Warlocks, Hunters?
Xur sells the sniper rifle Ice Breaker for 17 strange coins. The weapon is considered essential, even though it has been offered by Xur multiple times. When he sold it for the first time, he recorded record revenues.
There is also a chest engram and heavy ammo synths.
The predictions have indeed been correct. That’s three in a row.
What can he upgrade this week?
Xur can upgrade 6-7 weapons and 6 armor pieces each week, upgrading them from their “Vanilla” version (300 damage, 30 light) to the “Darkness Awaits” edition (331 damage, 36 light). We explain exactly how this works and what it costs in the Xur Upgrade Article.
… and the helm Mask of the Third Man (extremely powerful 116/125)
For Titans, the Helm of Inmost Light (100/107)
… and the other helm an Unyielding Skullfort (95/102)
For Warlocks, the helm Light Beyond Nemesis (respectable 111/119)
… and the gloves Sunbracer (86/92)
For those who want to stay updated on Destiny, you can follow us on Facebook, subscribe to our Twitter, or simply bookmark our Destiny topic page. Well, totally connected.
This is an AI-powered translation. Some inaccuracies might exist.
Bungie has now announced that there will be one more update before the “House of Wolves” DLC. However, what will be included in 1.1.2. is still unknown.
The Weekly Update usually informs the community about what is happening in Bungie’s online shooter “Destiny” and what the next plans are. Since it is only published in English, we report weekly on what is new. This week, the information is even scarcer than usual. The only statement the community manager of Destiny lets slip is: “There will be one more update before the release of House of Wolves.” The next patch 1.1.2. is still weeks away.
There are no hints about what will be included in the update. The fans’ favorites for months have been a larger vault, fixing certain bugs in the raid “Crota’s End” and the introduction of more PvE events.
It looks like after the eventful and informative past weeks, the end of which saw Patch 1.1.1., we may now prepare for a rather quieter phase.
This thing has actually made it to the Community Video of the Week. Randal the Vandal has now gained cult status among a small group, the level 8 mob has an obscene amount of health:
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In the MMO Star Trek Online, statues and plaques commemorate the late actor Leonard Nimoy and other faded personalities from the Star Trek universe starting today.
On New Romulus, a statue has also been erected. Inscribed here: “The needs of the many outweigh the needs of the few or the one.” The reunification of Vulcans and Romulans was one of Spock’s life goals in the Star Trek universe.
In the coming weeks, black flags will also fly in the Earth drydock, in those of New Romulus and Qo‘noS.
In the memorial sites, plaques will be placed with the names of fallen legends of the Star Trek family like DeForest Kelley (Bones), James Doohan (Scotty), and those of the couple Gene Roddenberry and Majel Barret (Lwaxana Troi). Players can click on the plaque to read the names, birth and death dates, as well as a personal quote.
This is an AI-powered translation. Some inaccuracies might exist.
The PEGI assessment is relevant for players in Switzerland and Austria. There will be no change in the assessment by the USK responsible for Germany.
According to Schober, no online game has been re-evaluated due to a patch before. This seems to be a premiere, which Zenimax would probably have preferred to avoid. Let’s see if there will be any official statement regarding this.
What do you think? Does the law system now turn Tamriel into Vice City? Should Zenimax fully embrace the new image of The Elder Scrolls Online as a gangster game and go all-in on sex, murder, skooma, and subversive soundplay with offensive texts?
This is an AI-powered translation. Some inaccuracies might exist.
The space MMO Elite: Dangerous is currently exclusively available on consoles for the Xbox One for a limited time. However, this is only temporary, as studio head David Braben has now announced.
In the United States, they are a bit further along. David Braben, the head of Frontier Development, tweeted that the deal with Microsoft is a “time exclusive” for the Xbox One. Later, Elite: Dangerous is also to be released for other platforms, such as the PlayStation 4. A port for the Mac is already a given.
@smallfaraway_ Sure. Mac of course, then down the line we will support more, including PS4. The XB1 is a timed exclusive.
In Destiny, there are now predictions about what Xur, the Agent of the Nine, will sell on Friday. The last times, the prophets were right.
Tomorrow on 6th March, Xur, the Agent of the Nine, will appear again in the Tower. That much is certain. In the last months, that was all that was known about his visit in advance, but that has changed in Destiny over the past few weeks. Users have repeatedly surfaced in the reddit forum and were able to announce in advance what Xur would have in his inventory. Twice out of two times, they were right.
Also, predictions are being made for the third time. However, this time, it is not the Japanese user Megaman, who has withdrawn and so far has only revealed part of the inventory and given hints. The current information comes from another user named maimonguy. He accurately predicted the last inventory of Xur and reveals the complete, purported offer for tomorrow.
About packet sniffing, tired prophets, and Xur doppelgängers
The method being used boils down to a relatively complicated and elaborate packet sniffing. One cannot see too far into the future, and there is a philosophical danger, as one knows from science fiction films: “Can the future itself be changed by viewing the future?” At least the Japanese user Megaman respects this, although in reality it is not that philosophical or abstract but quite banal.
For Megaman believes: Bungie could replace the “normal” Xur, whose inventory can be predicted, with “the other Xur” if too many know about the loot in advance. The “other Xur” has an inventory that Bungie manually selected. Therefore, Megaman refrains from making further predictions.
His colleague does not see it quite so tightly and announces the following inventory:
What will Xur have on 6th March? What predictions are there?
Xur is supposed to sell the sniper rifle Icebreaker for 17 strange coins tomorrow.
For Titans, he supposedly has the Helm of Saint-14 (106/114).
For Hunters, he offers the gloves “Ahamkara’s Spine” (91/98).
According to the prediction, there will also be a chest engram and heavy ammo synthesis.
Of course, this data is unconfirmed. No Bungie employee has come and admitted shaking their head, “Damn, you caught us again!” If you definitely want to know what Xur is selling tomorrow, you can find out tomorrow from 10:00 AM, for example, in our almost ritualized Xur article.
This is an AI-powered translation. Some inaccuracies might exist.
Funcom faced drastic revenue losses in 2014 compared to the previous year. The reason is the aging MMOs and thus dwindling revenue from titles such as Age of Conan, The Secret World, and Anarchy Online. The Secret World is reportedly holding up the best. The hopeful candidate Lego Minifigures Online seems to be falling short of expectations.
Funcom has been in crisis for years. The last major game released was the dark fantasy MMO The Secret World. It was launched in July 2012 precisely between Diablo 3 (May 2012) and Guild Wars 2 (August 2012). Since then, they seek to transition to smaller titles across multiple platforms and, above all, save, save, save. However, this has not yet shown a significant effect.
The other live titles in Funcom’s stable, “Anarchy Online” (2001) and “Age of Conan” (2008), have long seen their best days. The age is also blamed for the lower income compared to 2013: The live games are aging, as they say. And the trend will continue, as we all know from our own experience: One simply does not get younger.
However, December 2014 is said to have been good – there were some events in the games, so they exceeded expectations in the fourth quarter and shrank relatively little compared to the third.
Anarchy Online and Age of Conan still make money … but who knows for how long?
There is no guarantee that these aging games will entertain for much longer. It is expected that their income will continue to decline. However, the financial report assures that they will be maintained as long as they contribute positively to the company’s overall balance.
Even though things went well in December 2014 for the MMOs, the whole year looks bleak. In 2013, revenue was still $21.4 million, but it fell to $12.6 million in 2014.
Lego Minifigures Online not the hit expected
The hopeful candidate Lego Minifigures Online seems to have led to greater expectations than what has come out so far. It is said that the initially set goals will not be achieved soon in 2015, requiring more time. An attempt to transition from microtransactions to a type of subscription (Unlimited Membership) has been well received by children and parents, which gives hope. They continue to work on the game and aim to bring it to new platforms in the first half of 2015.
Meanwhile, they continue to restructure the company, separating from the “Work for Hire” sector and believing they can reap the fruits in 2015.
This is an AI-powered translation. Some inaccuracies might exist.
In Final Fantasy XIV, mastermind Naoki Yoshida will share more details about the first expansion “Heavensward” this weekend.
The producer of FF XIV: Naoki Yoshida, we met him at Gamescom.
If there is a guiding light among the heads of MMORPGs, it is probably Naoki Yoshida. He is the one who pulls all the strings of Final Fantasy XIV together. He takes on the big presentations as well as the small ones, has the ideas, is dedicated, lives and breathes his game. While in other games the “big shots” often appear rarely and operate more in the background, it is different with Yoshida; everything relevant to FF XIV essentially goes through him.
For Saturday evening our time, a one-hour panel on Final Fantasy XIV has now been announced for GDC in San Francisco. It will be interesting to see what fresh details there are about the first expansion of FF XIV. What we know so far, we have summarized in this article.
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Bungie’s MMO shooter Destiny has been played for over 1.1 billion hours. The average player spends over 3 hours a day, far exceeding expectations.
At the GDC conference in San Francisco, Bungie announced the current figures for its colossus. This was taken over by John Hopson, who is responsible for user research at Bungie, telling the developers what players really want.
Man, if you keep playing so much Destiny, all your eyes are going to be square!
Numbers are gigantic
They currently have over 17 million registered players, 200 billion aliens had to face the consequences, and gamers spent 1.1 billion hours in the world of Destiny.
What is particularly impressive is the figure of “3 hours”; this is how much playtime the average Destiny player spends daily on the game. According to Hopson, they did not expect this number at all. They had estimated only 39 minutes a day at Bungie.
The average player has played Destiny for 77 hours and completed 200 activities.
As announced at the GDC fair, the space MMO Elite: Dangerous is set to be released for the Xbox One console this summer.
At the GDC fair taking place these days in San Francisco, developers mostly keep to themselves. Some technical innovations were presented to each other – this also interested the media; otherwise, they give talks on how to deal with the new social media, how to maintain a community, and of course a lot of techno-speak. A lot of new things happen there, but little is really reported. A highly anticipated presentation of The Division did take place, but much to the fans’ dismay, it remained completely under wraps.
However, there are exceptions, and they are all the more delightful: Elite: Dangerous, the space MMO, is expected to come to the Xbox One later this year, in the summer. As the head of Elite, Dave Braben, states, it will provide the “complete authentic Elite experience” on the Xbox. It will not be “dumbed down.” Braben promises that the port will not slow down the development of the PC version. It was released in December.
Here is the trailer:
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The military MMO Armored Warfare does not hold back and presents its “deeper” gameplay systems in a nearly half-hour video. This focuses primarily on the progress a player can achieve if they remain loyal to Armored Warfare over a longer period.
The US studio Obsidian has earned its merits with RPGs like Fallout: New Vegas, Neverwinter Nights 2, or South Park: The Stick of Truth. When they received the commission from my.com to create something that resembles World of Tanks, but not quite so, they probably decided to focus especially on the “Progression” system. This regulates how the gameplay is “worth it” for the player in video games, in Armored Warfare, it means how he gets stronger tanks, better weapons, and assembles a capable crew.
All about this progression system, with which Armored Warfare wants to score points against World of Tanks, is now available in this 27-minute video.
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With the upcoming arena shooter from Blizzard, Overwatch, hints of another hero have surfaced, who is likely to appear at PAX East in Boston.
It would be much more exciting if Overwatch had already been released and we were all playing it like crazy, but even so, there are indications that Blizzard is filling the roster of playable characters. Tomorrow PAX East in Boston is approaching, where they aim to provide information on HotS, Hearthstone and also Overwatch – and likely introduce two new heroes for the new shooter. The first seems to be a Russian weightlifter (because… why not?), the second could be a cowboy who writes about his secret identity as a vigilante in his normal identity.
This is at least evident from this tweet, which shows a newspaper article. Here, the fictional columnist “Joel Morricone” writes about a strangely anachronistic cowboy who, in a “post-Overwatch” world (where the heroes are gone), takes the law into his own hands. As reported by 2p.com, Blizzard once introduced a “Joel” cowboy character. Well, if that doesn’t awaken the inner Sherlock.
An insider’s view provides insights into the early days of the MMO shooter Destiny. At the GDC conference, Bungie employee John Hopson explained the story of the loot cave. It was closed due to user complaints.
The loot cave, the treasure cave, is a contentious topic. When it was closed back then, players got the impression: “Bungie wants us to play Destiny the way they want, not the way we want!” From Bungie’s perspective, they were just responding to the will of the players.
Loot cave was a distraction and a bone of contention
John Hopson is responsible for user research at Bungie. This means he analyzes the data and tells the developers how the game is being used. And it was being used as planned in the early phase after launch.
Players engaged in a variety of activities, everything was fine. But then they started blasting away in a cave for hours! And that’s when the trouble began. Players reported each other for “cheating” because they were using the so-called loot cave.
Some were so annoyed by this behavior that they stood in the cave to block the spawn. That player was then reported by others who wanted to use the loot cave. It was a mess. Reports reached peak levels at Bungie.The cave had to be closed.
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The loot cave simply didn’t make mathematical sense, but players are not mathematicians
Bungie was aware of the loot cave before the release. They calculated it and concluded that the loot cave simply wasn’t worth it, as there were fewer drops compared to pursuing other activities in the game. But the players didn’t calculate that.
To them, the loot cave seemed like a big “distraction” that pulled them away from other activities.
Metal detectors and random drops
Hopson shares a few more anecdotes from the early days of Destiny:
Before the release, to prevent a leak of Destiny, they set up metal detectors, confiscated phones, and didn’t let anyone play the game alone. In hindsight, that was probably excessive.
At Bungie, they thought that random loot and engrams would play a minor role. They believed players would simply buy better gear after a while and that the random rewards would be perceived only as a bonus. However, after launch, it was quite the opposite, the random loot system took center stage, and that changed the perception of the game.
The most challenging missions for players turned out to be situations like in “The Chamber of Night”. There, players are enclosed in a room and must defeat waves of enemies. This is a skill check because there is no save point between the waves that the Guardians must overcome, and they can’t retreat: “Either you are good enough to survive, or not.”
During the Bungie presentation, audience members ask about loot
One person in the crowd stood up to complain to Hopson that after 700 hours he still hadn’t gotten a Gjallarhorn. Hopson replied that one just had to have bad luck.
Another audience member complained that Xur always sold “No Land Beyond.” That was beyond his influence, Hopson’s response.
Well, what would a conversation about Destiny be without someone complaining about loot or Xur.
This is an AI-powered translation. Some inaccuracies might exist.
A supposed employee of Turbine is now revealing internal information about his work on the MMO The Lord of the Rings Online in a forum.
This is likely the dream of many players: to be a fly on the wall and hear what is really going on behind the scenes in their favorite MMO, what is happening in the hallowed halls. Normally, you never find out. It’s rare for someone like Marc Jacobs to speak plainly after the end of Warhammer Online.
In the story regarding The Lord of the Rings Online, there is currently no evidence that everything played out as a forum user named “Aylwen” describes. However, what he says is credible and he posts numerous images from a former life as a QA employee at Turbine, where he was responsible for quality assurance.
Deal with Warner Brothers was a pact with the devil
The key statements Aylwen makes revolve around the deal with Warner Brothers, which sent LOTRO down the free-to-play path. The team did not like this at all. It was described as a “pact with the devil.” However, it was desperately needed as The Lord of the Rings Online, although it seemed outwardly successful, was struggling significantly as a subscription MMO. They reportedly had dropped to 85,000 subscribers in the USA by March 2010 before switching models.
LOTRO was certainly ailing when they made the call to go f2p. We all assumed it would happen eventually but not so soon. In March or thereabouts in ’10 an email went out from Crowley stating that LOTRO’s US subs were down to around 85k (the only time specific sub numbers were ever mentioned even in-house while I was there) and could we maybe ask our friends to try the game? But nobody wanted the f2p thing. It basically said, yeah our game sucks so bad we won’t even ask you to pay for it. We knew our community was the best thing we had going for us and knew we were going to substantially lose that when the f2p floodgates were thrown open.
After that, Turbine cut costs wherever possible, resulting in the loss of many talents. Later, Turbine got sidetracked: they attempted to develop a Harry Potter MMO that they wanted to make appealing to WB (who holds the rights) and briefly developed LOTRO for consoles. Neither worked out and it cost manpower and millions.
Turbine’s biggest asset was its crazy bold ambition: we had less than 200 people in reconverted warehouse space behind a car dealership putting out 3 MMOs when ZOS, where I worked for a year, could barely put out one with far more money and resources. But it was also its biggest downfall. We tried to do too much with too little, attempting the LOTRO console game, building a proprietary downloader (Propel), mock ups of a Harry Potter MMO to woo WB…all of which soaked up bodies and millions and came to nothing.
Later, “Infinite Crisis” then, the attempt to enter the MOBA market, caused further high costs and dealt what Aylwen sees as the death blow to Turbine, because it was insanely expensive to develop and the MOBA market was already saturated. Additionally, they relied on a campaign on Twitch, which also went nowhere. Aylwen claims to have heard this from a colleague; he himself was no longer working at Turbine:
So, infinite crisis was costing 4mil a month to make. And they dumped all their marketing budget into a ‘twitch’ campaign….which is a new sorta web thing where you can watch people play games…..and unless you are Korean and playing starcraft, no one gives two fucks about. It resulted in Infinite Crisis peak concurrency being….less than 1,000 people. Hell most people had no inkling the thing even came out.
In a series of forum posts, Aylwen also airs dirty laundry. He is especially unhappy with the “management” and the “content designers,” while he praises some of his colleagues. Aylwen’s pet project was, by the way, the Ettenmoors, the special PvP of The Lord of the Rings Online. However, even at its peak, it only interested at most 7% of the players, making it difficult to justify allocating further resources for it. He also provides a reason as to why no new PvE content like raids is coming now, stating that this has nothing to do with player will, but simply that there are not enough resources left to manage it.
Then there’s the old (to use the Aussie expression) baffle with bullshit strategy: rather than just admit, ‘we simply don’t have the resources to make new raids/revamp pvmp/etc’, they hold up metrics data and say, ‘well nobody raids anyway, so it isn’t a priority…we’re just reacting to player trends!’
Blizzard as a terror of the MMO scene
According to the insider, some at Turbine also believed that Blizzard had a bit of a grudge against them. The major WoW patches coincided with updates for LOTRO, and internally, they suspected a mole.
Something not widely recognized about Blizzard outside the industry is their ferociously competitive nature. No competitor is too seemingly small to be ignored. We ourselves found that constantly WoW would schedule their periodic updates to coincide with our own. This occurred with such regularity that it was absolutely believed within the company that we had a leak passing along information. One might dismiss this as being rather akin to self-flattery on our parts but Blizzard’s crush all comers philosophy was generally accepted fact in my experience.
And he also has something to say about The Elder Scrolls Online
In the meantime, Aylwen shares that he also worked for Zenimax on ESO. This was initially planned for spring 2012. But at that time, they didn’t even have anything remotely resembling it.
This is what happens when half the team thinks they are working on a single-player game and the other believes they are making the next WoW, as he says.
My MMO thinks: The statements appear plausible, the photos support credibility. However, even if he is who he claims to be, this is of course a single opinion and does not necessarily correspond to the thin concept we call “truth”. So please take these statements with caution.
In the fantasy MMORPG The Elder Scrolls Online, Update 6 has gone live today after a long wait. Zenimax is celebrating this with its own trailer.
What has Tamriel been missing so far? Apparently murder, robbery, a new tutorial, and a better progression system after level 50. Because all of this and much more is coming with Update 6. It is so large that it deserves its own trailer, orbiting around the update.
Here at mein MMO, we have at least accompanied and introduced a good portion of the content that went online today since about last summer, so it’s nice to let the images speak. So here is the trailer from Zenimax for the important new update in TESO.
A player has now figured out how to only receive heavy ammo in Destiny. However, it requires some complicated preparation.
It’s actually quite logical, as the Reddit user izzray explains: When you kill enemies, ammo drops in Destiny. Because the game has to give you something. Which ammo drops is then weighted differently. The player wants “heavy ammo” because it has the most impact. However, it is the rarest.
How does everything turn purple?
So the question is: How can you ensure that you only get ammo for the primary weapon and the special weapon, leaving only heavy ammo?
Step 1 is simple: You need the exotic sniper rifle “Icebreaker”, then according to the user, there will be no special ammo anymore. Although this is already being strongly disputed.
How do I remove the primary weapon in Destiny?
The second problem is significantly harder because the game does everything to prevent the Guardian from being without a primary weapon. There are a thousand little tricks active to ensure that the “normal” ideas do not work. For example, you have to use the starting rifle, otherwise it won’t progress, and from then on, you always have something in your hands and can never be completely unarmed.
However, the reddit user has now found a way: The legendary auto rifle “Eidolon Ally” is known to transform into the exotic weapon Necrochasm. Since it is not possible to carry two exotic weapons at the same time (and you already have the Icebreaker), the player actually puts the “Necrochasm” that emerges from the Eidolon into the inventory. They “forcefully drop the weapon”, and now Destiny tries to hand you another weapon from the inventory. If you now have 9 other exotic primary weapons, you walk around without a primary weapon, but with the Icebreaker and a heavy weapon of your choice. Then you have achieved the goal you wanted: It can now only drop heavy ammo, izzray writes.
The most luxurious glitch of all time?
This means: Heavy ammo drops like crazy and you can run amok with a rocket launcher or a machine gun. The whole thing works even better as a Titan, the user writes, because you can additionally wear Ruin Wings. He says that with unlimited heavy ammo, Roc Strikes are possible in 4 minutes.
This is probably really the “most luxurious glitch” of all time, because you not only need 9 exotic primary weapons and the Icebreaker, but also a fully upgraded Eidolon Ally and the Crux of Crota, but apparently the results are truly worth it.
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By the way, the user is not quite sure whether 9 exotic primary weapons are really necessary for the trick or if it could also work with blue engrams, in which case it would be significantly easier to achieve. He hasn’t dared to try it out. Understandably. Under the guide, there is already lively discussion about the “Icebreaker”; it is said that while green ammo, i.e. special ammo, would still drop, you just can’t pick it up. Nevertheless, the video seems to support the method.
What do you think?
This is an AI-powered translation. Some inaccuracies might exist.
Actually, I just wanted to stay in bed today, sleep, and recover from this extremely annoying flu. However, since my boss is an absolute demon hater, he dragged me out of bed with the glorious sentence “No article, no cookies.” So here I am, and I could dedicate an entire complaining Wednesday to the glory of flu waves.
Oh well, Cortyn! Think of something nice. Something fun. How about balloons and great music? Like a fair…
And the Darkmoon returns monthly
Yes, yes. I know, I know. The Darkmoon Faire in World of Warcraft has already felt my wrath a few months ago. Back then it was about fiery circles, today it’s about two problems.
I secretly hoped that they had learned from the startup mess of “Firebird’s Challenge” where you could only achieve the coveted toy achievement by exploiting a bug or taking advantage of other players. Unfortunately, that is not the case. With the current patch, they introduced a new achievement for the minigame “Tonk Commander,” which is very, very hard to accomplish alone.
Instead of the usual 30 targets, you now have to hit 45 – this means you have about 1.5 seconds per target. The catch: You can hit other players’ targets. They are invisible, but your tank automatically targets them as soon as you get too close. Thanks, Blizzard! Finally back to waiting to ruin a few people’s days to get my toy!
Stretching content instead of delivering it
The new race at the fair is quite fun – the first three rounds. It feels a bit like Mario Kart. Just without opponents. And without items. After you finally secured the coveted achievement after an estimated 300 attempts (Yes, I collect these things!), you gleefully flip through the big achievement catalog and see: There are three more achievements for the race.
To achieve these, you would have to use different mounts than what is currently offered. But no worries! Blizzard has, of course, immediately clarified in a forum post: Every month there will now be a different mount for the racetrack. Slowly but surely, this is making me angry.
I can somewhat understand that quests and raid content want to be stretched out over several months – but now achievements too? Next, they probably want to introduce a single quest line over multiple patches that grants a single item as a reward – wait a minute…
And with these words, I’m back in bed. Wake me up when the fair is back. My collecting addiction will force me to accept that again.
This is an AI-powered translation. Some inaccuracies might exist.
The team shooter Evolve is getting one of the first free additions called the “Observer Mode.” This is primarily meant to facilitate streaming Evolve.
Gaming is fun, but watching is also not bad. This has been known since League of Legends. Many enjoy sitting in front of the monitor, munching on chips, and complaining with a mouth full of food that the AD carry missed the last hit due to a slight mouse slip, while they themselves struggle to get chips from the bag into their mouths without incident. Watching happens in part in League of Legends itself, but also through the popular platform Twitch. There, shoutcasters take on the role of “commentators.” This Twitch experience of being explained by a hysterically shouting stranger what exactly one is watching is something that they want to enhance with a free update for Evolve.
And you can also watch Daisy in Evolve
The “Observer Mode” is set to be part of Turtle Rock’s Evolve, as announced in a press release. A sixth player can take on the role of a spectator in a full game, can assume any of the five perspectives (even Maggie’s dog Daisy) and there is an additional screen with information to help viewers follow the action more easily. The interface has been accordingly modified. There is even a statistic that pretends to scientifically calculate the survival chances of hunters and monsters… Mister Data style!
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The mode is primarily for shoutcasters who want to broadcast and commentate an exciting game between a monster and 4 hunters via stream without playing themselves. So to speak, for the Marcel Reifs of Evolve. Another step towards eSports or at least a Twitch favorite.
There is no exact date for when the Observer Mode will arrive. One can perhaps assume that the Observer Mode will come with the announced balance patch.
This is an AI-powered translation. Some inaccuracies might exist.
Enthusiastic Minecraft architects have now recreated a raid in Destiny, the “Darkness Lurks” raid Crota’s End. They even built the cheese spots.
A video from the channel “Rooster Teeth” takes viewers on a virtual tour of the crib of Oryx’s son, Crota: The raid has been recreated with great attention to detail. It is said that they even considered the exploits and cheese spots to avoid the difficult parts. A hobby that Destiny players indulge in excessively.
The two commentators have themselves played Destiny and explored the raid and are now visibly enjoying walking through this pixelated world. It creatively and cleverly captures the aesthetics of the raid and the look of Destiny.
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