The Monster Hunt Evolve will receive two new maps at the end of the month. Xbox players will be favored again. Only they can access the two new areas by the end of March, while PC and PlayStation players will have to wait a month longer.
On March 31, Xbox players will gain access to two new maps in Evolve. PC and PlayStation players can start only on April 30. Evolve announced this in a press release.
The new maps include the “Broken Hill Foundry”, this is the map that has been showcased before. The map is not set in the wilderness, but is an industrial complex spread over three levels. Therefore, there are no wild animals. The monsters feed from barrels of Bohrium. Opening these makes quite a noise. The second map leads into a Bohrium mine. Here there is a labyrinth of tunnels. Monsters can create “shortcuts” into certain rock formations to advance faster or mislead the hunters.
This sounds like an exciting addition to Evolve. The maps will be free. Everything is fine if it weren’t for the significant favoritism towards Xbox players.
This is an AI-powered translation. Some inaccuracies might exist.
In the shared-world shooter Destiny, the latest patch has ensured that pulse rifles are on the rise. One of the four primary weapons from the hard mode of Crota’s End benefits from this: the Oversoul Edict. Instead of just being a raid specialty weapon suitable against knights, it now has a broader field of application.
Many of you have wished that we would take a look at the four primary weapons that came into the game with the hard mode of the Crota’s End raid. We have already presented to you the “Abyss Defier”, the Warlock killer. Today we look at the “blue laser”, the fully automatic pulse rifle “Oversoul Edict”.
Pulse Rifle: From the Ugly Duckling to the Ugly Surprise for the Opponent
Pulse rifles were long considered the ugly duckling among Destiny’s primary weapons. At the launch of the hard raid, the hand cannon “Crota’s Word” and the scout rifle “Ir Yût’s Fang” received most of the attention. However, since the latest patch, Oversoul Edict is also on the rise – just like other pulse rifles.
The weapon is ideally suited for any situation where you have to deal with the Hive knights: These include the summoning pits, the strike against Omnigul, or of course, the Crota’s End raid. The knights are usually formidable due to their special abilities that provide extra protection, making them difficult to clear out, but with the “Oversoul Edict”, that’s no longer a problem. It shoots through the shield. And for a long time, that was the only thing the Arc Pulse Rifle was good for.
Thanks to 9.7% more damage, from Knight-Slayer to Everything-Slayer in Destiny
However, with the 9.7% increase in damage that pulse rifles now deal, the weapon is no longer purely a specialist in Destiny. You can also achieve success in PvP with it now. However, here, the Hive-specific perks do not help, and it’s therefore not quite among the best pulse rifles in PvP.
The “decisive factor” for this primary weapon is certainly the fully automatic mode, which works well with a pulse rifle that relies on multiple bursts. The “Oversoul Edict” can be found after the lamp forest in the “Crota’s End” raid (hard mode).
The question remains whether one would rather go into battle with field scout and 42 charges or prefer increased stability. Our friends from ProNDC present to you the Oversoul Edict in detail and in the video:
http://youtu.be/ynU4nYWvb-0
This is an AI-powered translation. Some inaccuracies might exist.
The disappointment in the SMITE stream was great yesterday: The new goddess Medusa is still at least one patch away. However, to bridge the time until her appearance, a whole lot of skins will be added to the game and many bugs in the new UI will be fixed.
The highlights of the patch “Another COG in the Machine” are summarized here for you (and you don’t want to know how many inappropriate jokes the title of the patch caused).
New Skins: Madame Blade Serqet, COG Scylla, and minor variations
The most striking skin this time belongs to the queen of poisons, Serqet. She gets a steam-punk look with a lot of metallic applications and of course a corresponding voice pack.
Second in line is Scylla, she gets her “COG” skin as an additional honor for the winners of the Smite World Championship. Particularly cool is the fact that her wolf heads all have collars with the names of the players who secured the final victory.
Otherwise, Freya and Bakasura each receive slight variations of their original skins that come very close to the base model. Lastly, Hou Yi finally upgrades and receives three elite skins (Gold, Legendary, Diamond).
Balance changes: Bellona down, Awilix, Bacchus, and Anhur up
Once again, the nerf hammer strikes mercilessly.
Bellona has to forfeit a lot of her survivability: Her passive ability will be weakened and now grants less protection as well as reduced movement speed, lasting only 4 seconds instead of the previous 5 seconds.
Awilix died too quickly for the developers, which is why she receives a slight increase in her hit points and her “Moonlight Charge” deals slightly more damage.
The changes for Anhur from the last patch are reversed, causing his “Impale” to now deal full damage to all subsequent targets instead of being weakened.
Bacchus can no longer be thrown up during his “Belch of the Gods” and his “Chug” fills the Drunk-O-Meter much faster at low levels, but slightly slower at the highest level.
Also, Nox is happy about a small buff; her “Nightfall Raven” silences enemies for 2 seconds at every level now, and her ultimate makes her immune to control effects for the duration of the spell.
A lot of bug fixes
The list of bug fixes is very long this time again. Most errors occur in connection with the new interface that was introduced in the last patch. High latency issues, missing UI elements, and a terrible chat were the result. Most errors should be a thing of the past with the upcoming patch.
The patch will be tested over the coming weekend and should then hit the live servers on Wednesday. A complete list of all changes can be found at the source below the post.
And finally, here is a video with the latest edition of the five top matches of the week:
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Recently, there has been discussion about the future of Dragon’s Prophet, and at least a rough timeline has been presented regarding what awaits the brave Osira throughout the year.
In April: Easter and a new raid
As in the last year, this time the Easter festival will also be celebrated in Auratia. Besides the popular “Whac-a-rat” game, there will again be some special Easter dragons to obtain. However, the traditional egg hunt will of course also play a role. Additionally, the community team has come up with a special event that will be revealed in the coming days.
If that doesn’t appeal to you, you can look forward to a new raid: The Deyarkarge prison will open its doors for all players who have completed the access quest in the first third of the year.
Spring raises the level cap and brings UI upgrades
A little later in the year, the level cap will be raised to 105, which will of course coincide with the opening of a brand-new area. Although it is still unknown what exactly will lurk in the new areas, it is certain that there will be three new adventure dungeons. Furthermore, there are plans for a comprehensive redesign of the user interface, removing unnecessary elements and generally providing more clarity.
Content is already in development for the end of the year, but details are still kept under wraps – however, hints are given about the opening of additional areas.
You have never checked out Dragon’s Prophet? Then take part here in our DP giveaway and secure the advantages of the starter pack, so you can get started in Auratia right away!
This is an AI-powered translation. Some inaccuracies might exist.
The sales figures for the cooperative shooter Evolve delight Take-Two President Karl Slatoff. However, analysts are skeptical: Evolve is too niche.
There is a significant divergence in the assessments. Karl Slatoff, the President of Take-Two, speaks of an “incredibly successful launch month” for the monster hunt Evolve. Especially the rate at which players purchased both the base game and the season pass is fantastic. The game is selling insane numbers digitally, the DLC plan is fully on track, and the reactions from critics have also been positive. Slatoff did not disclose specific numbers.
Slatoff feels confirmed that when they acquired Evolve (then still Metamorphosis) from THQ’s bankruptcy assets for 10.9 million US dollars, they already had the feeling of holding something very special.
Too niche, too complicated DLC plan
Analyst Doug Creutz is noticeably more skeptical. According to his firm’s assessment, Evolve has sold only 300,000 copies in physical format, and even assuming a favorable “Physical/Digital” split, one might reach about 1.5 million units in the first year. The game is “too niche,” and the confusing and over-complicated DLC sales plan certainly hasn’t helped the game’s sales.
Meanwhile, the Steam numbers for Evolve indicate that the initial hype quickly faded. While the game initially achieved significant figures, the player counts are rapidly declining. This aligns with the sales figures in the UK reported by Games Industry: there, it peaked at 1, but then quickly fell down the ranks and is now barely holding on to the top 10 in physical sales.
The trend could also stem from the fact that developers take some time to develop patches to address significant issues.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny , there are some scams going around on eBay. Codes for shaders, emblems, and grimoire cards are being sold for real money, which are available for free.
At the launch, some tried to make money off of it, and now they’re back taking advantage of the Christmas freshlings .
As the saying goes among scammers: “A fool wakes up every day, you just have to find him.” So you don’t belong to that group: Some clever folks on eBay are selling “codes” that promise super things for Destiny: grimoire cards, shaders, and even emblems. They claim these are “pre-order codes” or “DLC codes” or something like that.
The codes work too. In that sense, it’s not a scam; it’s just that: the codes are free and accessible to everyone. They were available everywhere as a promotional offer at launch, and they still work now. Simply enter them on this page and you’re good to go. Buying these things on eBay is like paying for the right to breathe the air around you. There’s probably only one Destiny code that came with Advanced Warfare and a special shader that actually has some value.
So instead of fishing for bargains on eBay, just enter these codes and grab the goodies like this:
The survival MMO H1Z1 has mainly addressed the popular battle royale mode in a new patch and introduced a provisional measure to make it easier for players to dismantle a home base.
The battle royale mode in H1Z1 continues to enjoy great popularity. The latest patch mainly focused on making it smoother and clearer. This resolves some issues with matchmaking. The queues should also work now.
Developers are still greatly troubled by the building and refining of player bases. Here they introduce a new craftable item, a “Demolition Hammer,” a “Sledgehammer.” It only works on self-built structures. It efficiently destroys them. However, it does not deal damage to other buildings. For that, players might want to resort to a crowbar.
The patch also changes several aspects of weapon balance and the crafting recipes in H1Z1, resulting in a more frequent return of an empty water bottle when crafting something.
The new and improved battle royale mode is to be celebrated over the weekend from Friday night to Sunday night. Anyone participating in a battle royale during this time will receive a special item afterwards.
The Sandpark MMO ArcheAge is planning an event in Korea to invite new or returning players back into the world. Is such an event coming to Europe soon?
With a fantastic video celebrating the advantages of the unconventional MMO, a “I miss my friend” event is currently starting in Korea. Here, players can invite another player to ArcheAge. The invited player will receive gifts, special quests, and boxes at “round stages”. The inviting player themselves receives a hefty bonus when the “newbie” or “returnee” reaches levels 40 and 55.
In Hearthstone a new, desirable, golden, and sparkling card back has been introduced.
There is a new card back in Blizzard’s online card game Hearthstone, which looks a bit like Smaug. It is golden, sparkles, and you will never get your hands on it. Because the golden card back has been made exclusively for the participants of a 128-player tournament in China. This is the Gold Open Tournament. It takes place in 8 cities and has a prize pool of 16,000 US dollars. The winners of the tournament will also qualify for the next WoW Championship. Kind of mean from Blizzard, don’t you think?
The dark fantasy MMORPG The Secret World has implemented long-held plans to become easier and more accessible. The patch went smoothly without major issues.
The Buy2Play MMO The Secret World is now indeed easier, more logical, and the rewards are better as well. Everything that was intended, to improve the experience for “newcomers”, has been implemented in the game since yesterday with Game Update 1.11. In principle, they have:
weakened all enemies except those in Tokyo, as they now deal less damage and can take less damage
introduced fast travel
reconsidered the rewards, making them feel stronger and better
revised the starter decks
nerfed AE damage so that single-target abilities are also worthwhile
rethought the elite abilities (players can only carry one active and one passive)
revised the starting quests and introduced more tutorials
revised and clarified the map with more information and generally more MMO-like map characteristics
introduced a kind of item score so that players can see at a glance which item is better
better separated group content from solo player areas
and also turned a lot of other things around. The question that was always at the forefront was: How can we reduce player frustration?
In an interview with mmorpg.com, the lead designer of The Secret World, Romain Amiel, said he had been calling for these changes for 3 years. And no one wanted to hear it anymore. With each patch, the list of necessary changes grew longer. Now it was time. According to Amiel, everything went smoothly with the patch. Next, they will focus on release #11.
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Analyst Michael Pachter comments on the MMO shooter Destiny and shares his assessment of the situation, touching on questions such as when the next DLC House of Wolves will be released, what to expect from the major expansion Comet, how frequently new content will arrive, and what Activision’s master plan looks like.
Michael Pachter is a well-known gaming analyst, specializing in explaining to readers what goes on “behind the scenes” and what developers might be thinking economically when making decisions. Pachter is somewhat controversial, as his accuracy rate is too low, yet he is often consulted for advice and his assessment.
The website gamingbolt recently interviewed him about Destiny. Pachter has also spoken with Activision and weaves in “insider” information into his opinion and assessment of the situation.
Pachter believes:
The larger expansion this year (Comet) will be as expansive as a WoW expansion, meaning more of a $40 affair with a 10-level cap higher than the current $20 DLCs offering 2 new levels.
New DLC content should come every 4 months, which would mean three expansions a year, two of those for $20, one large for $40.
Activision has learned from WoW how not to do it: if you only release a new expansion every two years, you lose players. Thus, they want to offer Destiny players something more frequently to keep them engaged.
A good schedule for releasing DLCs, according to Pachter, would be April, August, November; a release had already occurred in December this year. Thus, it might come down to December, May, November. Activision’s goal is to always give players something to do in Destiny.
Activision intends to generate approximately $60 each year from expansions for Destiny. This is roughly akin to players buying a new Call of Duty every year. It seems to lead towards introducing a “quasi-subscription model.” All major franchises are currently striving to convert the MMO subscription model into a “pay-to-go” model while not giving up the revenue from the initial box sale. Electronic Arts has been following this policy for a long time, for example, with FIFA Ultimate Team.
Activision wants to gradually increase the player base; they had 3.5 million in November and later reached 5 million daily. By the end of the year, they aim for perhaps 7 million active players per day, by the end of 2016, 9 million, by the end of 2017, 11 million, and then Destiny 2 will be released and sell 20 million units. This is, according to Pachter, Activision’s master plan.
Mein MMO says: Pachter’s assessments align with what we know or at least what the leaks have indicated. It indeed appears that “Comet” will be some sort of Destiny 1.5 with 10 new levels, new weapon types, and plenty of new gameplay content. It is intriguing that Pachter sees a release for Destiny 2 only in 2018. Given the current pace, a September 2016 release seemed imminent, but with 10 years, that hardly fits. There are also indications that House of Wolves may indeed release in May, especially given that there currently seems to be little to do in Destiny.
If Comet were really to come out in November 2015 and “House of Wolves” were only a relatively small content expansion, it seems extremely questionable whether Destiny can actually meet its ambitious plans. Four months between DLC – perhaps with part of the content arriving 6 weeks later, as it is now, seems like a reasonable idea. Had they stuck to that, “House of Wolves” would be due at the beginning of April, and the situation would be much more relaxed.
It’s unfortunate that Pachter does not comment on a possible PC port of Destiny. This does not seem to have been a topic at Activision at all in recent months.
What Pachter says about how major publishers are looking for means to continuously monetize their MMO games aligns completely with our assessment.
This is an AI-powered translation. Some inaccuracies might exist.
The MMO shooter The Division introduces an exceptional group of enemies called the “Cleaners”.
Every MMO needs its foes, its villains, the minions you fight against. In fantasy and science-fiction scenarios, it’s easy to pull these bad guys from a whole host of archetypal and established enemies. Their motivation usually boils down to “I’m just evil!” or even simpler “Look at me, I didn’t get these fangs because I’m a vegetarian, but because I love human flesh!” But where do villains come from in a scenario that is so focused on realism and authenticity as Tom Clancy’s The Division?
In The Division, you are given a glimpse behind the scenes and see what was considered when designing the “Cleaners”. They serve as one of many factions that represent population and interest groups in a New York after a bio-attack. And at a time when the crisis is still ongoing.
In The Division, factions must:
be plausible
be fun or cool
support a range of gameplay mechanics
pose a threat to The Division and the players’ goals
fit the overall look and style of the game
The Cleaners check all these boxes. They are a group clad in protective suits with flamethrowers. They are out to burn everything that looks like it has been contaminated by the virus. And even just a quiet suspicion is enough.
As they burn both innocent civilians and valuable resources, players quickly find themselves in conflict with them.
The team at Ubisoft explains that in “The Division”, of course, you need enemies, but you cannot rely on long-established foes. You can’t just give the factions in The Division helmets with horns or shoulder pads. Everything needs to make sense and fit the realistic setting.
The “Cleaners” have a clear goal: to contain the virus and prevent its spread. They have a well-defined look. And they control certain zones but also patrol others, with their motivation clearly conflicting with that of the players.
It seems like The Division has found the perfect realistic orcs. Even if one would never phrase it that way.
This is an AI-powered translation. Some inaccuracies might exist.
A patch has been released for the team shooter Evolve that fixes issues on PC. The balance patch will take longer to arrive.
Evolve wants to address the “technical issues” first before tackling the balance issues. Although the solutions and ideas, which have been announced for a long time, Turtle Rock Studios prioritizes polishing the technical aspects of the PC version.
The balance patch is already in the internal testing phase. It is known how much players are demanding it, and they are working to deliver it as quickly as possible. Besides the balance changes, fans are currently requesting a different matchmaking system, which seems to have considerable conflict potential.
The PC patch 1.1 is already live (since around 7 PM on Tuesday, March 11th) and brings these changes:
Added FOV slider to the options menu
Improved 21:9 monitor support
Improved support for shared memory GPUs
Various progression/mastery balance changes
Improved DirectX stability
Fixed a windows timer issue that may have caused FPS problems on some systems
Fix for a shadow rendering bug
Fixed five Hunter bug
Fix for disappearing/persisting mouse cursor
The “balance changes” for progression and mastery are not the originally announced balance changes and are therefore unrelated. Prior to the PC patch, an Xbox patch already addressed serious issues on the console.
NCSoft’s Asia hit Blade & Soul is still pending. Meanwhile, other regions of the world receive new patches and versions, and NCSoft is now announcing a localization of Tree of Savior for the West.
There is still nothing new about a West port of Blade & Soul – it has been nearly two months since the last sign of life was heard, which was merely a thin one: We definitely want to bring Blade and Soul to the West, we still need to fill some positions.
Meanwhile, Blade and Soul is alive and well in other regions. In Taiwan, the major expansion White and Blue Mountain is coming and will be celebrated there with a trailer and a new title song.
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With unease, Blade&Soul fans waiting for a West release must consider a new development. NCSoft is asking for the help of fans to translate the new project Tree of Savior into English. In the past, fans blamed WildStar for taking precedence over Blade&Soul in the West. Hopefully, the impression that there can only be one is not confirmed.
In the Korean MMORPG Black Desert, the next new class is set to be released in April. This should sound familiar to us Germans: it is the Valkyrie.
Black Desert launched in open beta with four classes from Daum, and two more have been added. The Beast Master in January and the Blader in February. In March, they will take a break from new classes before the Valkyrie (Valkyrie) becomes the 7th and penultimate class to be introduced in April.
The Valkyrie will – as has been heard beforehand – be a tank, but unlike the warrior, it will focus more on support abilities.
In Norse mythology, Valkyries were female spirits who brought fallen warriors whom they deemed worthy to Valhalla. In MMORPG mythology, it is somewhat jokingly said that Valkyries are now used when one wants another female melee class and does not want to opt for Amazons. In the West, this is a rather rare class; we prefer classes that can function as both male and female. In Korea, a “gender-lock” is common, with classes being fixed to their gender.
In our language, the term “Valkyrie” has actually persisted as a designation for an energetic, assertive, and usually somewhat voluminous and robust woman. But a warning: This is information you better not apply.
This is an AI-powered translation. Some inaccuracies might exist.
Content, Content, Content – otherwise an MMO becomes boring quickly. The creators of Warframe thought the same and announced at PAX East this year content in the form of Tombs of the Sentient. There’s also a new parkour system and fresh weapons for all in-game ninjas.
Trailer for the Content Patch Tombs of the Sentient
A bit of variety is what Warframe will get with one of the upcoming content patches. Tombs of the Sentient – this is the new threat in the Warframe universe. What you can expect from it is revealed in a short trailer. However, Digital Extremes has not yet disclosed a specific release date. Tombs of the Sentient is expected to be released later this year.
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As a hobby ninja, you can also look forward to new weapons. A total of three new guns are coming your way soon. In addition to the weapons Mios, Puncture Glaive, and Dark Dakra, there are also brand new Warframes: Volt and Chroma. You can immediately test them in the new parkour system called Parkour 2.0, which is supposed to significantly improve the dynamics within Warframe battles. Thus, acrobatic moves, such as wall-running, are also manageable for beginners and enhance the gameplay flow. Unfortunately, Digital Extremes did not reveal a specific release date here either.
The “Destiny for PC” is constantly evolving. I’m already looking forward to the new content, as well as the revised parkour system. That Digital Extremes is more active than ever in developing Warframe is not only evident from these announcements but also from the recently released patch. Here, Warframe has been made more social and now resembles the console hit Destiny more and more.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, there are now new apps that allow for a more streamlined item transfer.
Our friends from the YouTube channel ProNDC are really excited about the new app Packmule and want to introduce it to you. It is available as a Chrome extension and as an Android app. The special feature is the improved clarity when using it, and you no longer have to awkwardly go through the vault when transferring items from one character to another.
Check out the video about the app:
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Providing a substitute for the now improved “Companion App” from Bungie seems to be becoming popular, as it has also become significantly more useful after the changes to the vault. Alongside Packmule, other providers are also emerging. Perhaps a new trend. Since the release, there have been apps for Destiny that compensate for some “weaknesses” in the interface, such as displaying timers for events or making group searches easier.
Disclaimer: We have no connection with any of the app developers or have any associations with them. Apps are a sensitive topic, as anyone who walks through the virtual world with open eyes should know. Guardian’s honor: Nothing to do with it.
This is an AI-powered translation. Some inaccuracies might exist.
There are some minor issues with the launch of the Closed Beta for Skyforge. It was scheduled for 15:00, but the servers are still down.
Yes, there is the happy press release that 1 million players have registered for the Closed Beta and that it starts today at 15:00, and the reality is that you can’t access the servers at 15:50.
As Team Allods tweets, there are still last-minute fixes being made to the realms before everything can kick off. At the moment, players can’t even authenticate. There seem to be some difficulties with that as well.
We are working on some last minute fixes to the Skyforge realms. We will update everyone once the servers have gone live!
The interest in the Free2Play MMO Skyforge seems to be quite high: 1 million registered players for the Beta is quite a number. Especially since Skyforge is a fresh brand. Those who are currently waiting for the Closed Beta to start can pass the time with this new Dev Diary. Skyforge presents the plans for their raids here. The special thing is: As there are no healers, everyone is responsible for their own HP. And if certain classes are missing, other players can easily take their place thanks to the class switch at the push of a button. And for those who are still waiting on the servers: Here is our preview of Skyforge. Update 16:00: The authentication seems to be working now and you can access the servers. The next issue is the error message 107, as that seems to be a dead end.
We are aware of the 107 error users may be experiencing as they attempt to log into the server. — Skyforge (@GodsofSkyforge) March 11, 2015
Update 16:37: Now the servers are working, and some users are already in (and by that I mean myself). While others still have problems with server authentication. The first two impressions from the beta: The “Alpha” still appears in the top right, and the texts are in German, but the voice output is in perfect Russian.
@CoryTPLive The issue has to do with server authentication. Some users were able to slip in before the issue began.
The fantasy MMORPG Final Fantasy XIV is on the verge of its first expansion “Heavensward.” Now the contents of the Collector’s Edition have been revealed.
Initial details about the Collector’s Edition of the expansion “Heavensward.” Prices have also been provided, albeit only in yen for the time being. According to this, the Collector’s Edition will cost 14800 yen, which is approximately 120 euros. The “digital” Collector’s Edition is significantly cheaper, priced at 5800 yen (45 euros), the same goes for the “All-in-one” Collection, which includes the digital base game and Heavensward in one box. The standard digital edition is priced at 3800 yen, just under 30 euros.
The tangible contents of the CE will include:
A dragon figure (cover image)
An art book
and various discs with trailers and videos.
The digital content has been compiled into a gallery for you. There’s a Griffin mount, a helm designed after Final Fantasy IV’s Dark Knight Cecil, and a Kain minion:
Pre-order customers can look forward to these two gifts: a special circlet and a flying Chocobo chick as a pet.
This weekend, a producer letter is expected to be released, after which we will probably have certainty. The pre-sale of Final Fantasy XIV begins on March 16, and the launch of Heavensward is then on June 23, with pre-order customers able to start on June 19.
The Korean MMORPG Black Desert features light PvE content. The large world bosses can be tackled solo, while the raid bosses lack gameplay mechanics. It is expected to be different in Russia. Will it also be a model for Europe?
As a Black Desert fan site writes, the PvE content in the Korean version of Black Desert is heavily geared towards single players. Even the largest callable world bosses can be comfortably defeated by a single player with strong equipment. After one of the recent patches, one wouldn’t even have to pay attention to tactics but could simply overpower the boss and stand within its abilities. The world bosses are basically just normal enemies with a ton of health points.
It is unknown, the fan site continues, whether the Korean community agrees with this. However, the Western and Russian player base reacts negatively to such things. Therefore, the Russian publisher of Black Desert, GameNet, has already announced that changes will be made here. The world bosses should be more challenging and not just a callable loot piñata.
Black Desert Raid bosses currently just tank and spank
The question remains whether the Korean publisher Daum, who will alsomanage the Western version, will make changes here and whether the PvE in the “original” game will remain as it is now. After all, the game is still in a beta phase, even if it is treated like a release as is common with F2P titles.
Korean MMORPGs are known for placing the focus more on PvP. Other reports from Black Desert suggest that the PvE content does not align with our expectations in the West. While here, we expect diverse boss fights with various phases and mechanics centered around WoW, in Korea it is noticeably grittier.
From the Open Beta of Black Desert, the Asia expert steparu also reports that the callable guild raid boss leads to a pure tank and spank encounter. This is what is referred to in MMORPG terminology as a boss that has no mechanics that require effort from the player. And where it is enough for a tank to keep his focus (tank), while the rest beat him up (spank).
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