Heroes of the Storm Gold Guide: How to effectively earn gold in HotS as a beginner?

You are new to the world of Heroes of the Storm and have no idea how to afford a 10,000-gold hero? Then pay attention: I have summarized the most effective methods to become a HotS self-made millionaire.

Account Rewards in Heroes of the Storm

As a newcomer in Heroes of the Storm, your starting capital is exactly 0 gold. However, this is not dramatic for the beginning, as you can earn money relatively quickly through the first ten levels.

  • Level 2: 1,000 Gold
  • Level 4: 1,000 Gold
  • Level 6: Daily Quest (here you get bonus gold depending on the quest task)
  • Level 8: 2,000 Gold
  • Level 10: 2,000 Gold

You can either invest your first gold in three 2,000 gold heroes or save it for one of the 10,000 gold heroes. There is no right or wrong.

Daily Quest

Hots Daily Quests

Starting from Account Level 6, you unlock daily quests for which you will be rewarded with gold. The quest log can store a maximum of 3 quests. However, these can be kept for an unlimited time. Currently, there are nine different quests:

  • Complete 2 games with a Diablo hero: 200 gold.
  • Complete 2 games with a Warcraft hero: 200 gold.
  • Complete 2 games with a Starcraft hero: 200 gold.
  • Complete 2 games with an assassin: 300 gold.
  • Complete 2 games with a specialist: 300 gold.
  • Complete 2 games with a supporter: 300 gold.
  • Complete 2 games with a warrior: 300 gold.
  • Win 3 games: 600 gold.
  • Complete 8 games: 800 gold.

Which quest you receive is random. However, since most quests are in the 200-300 gold range, the probability of receiving such a quest is higher. The “accumulation tactic” is particularly effective when “questing”.

A small example: Suppose in Daily 1 you need to complete eight games, in Daily 2 three games with a warrior, and in Daily 3 three games with a Diablo hero, then we need a total of 14 games if we complete one quest each day. However, if we accumulate the quests, we can complete all three quests in eight games on day 3, provided we play a Diablo hero who is a warrior.

Hero Rewards

HotS Screenshots 7

The currently most effective method to earn gold besides daily quests is leveling heroes to level 5. This gives you a hefty bonus of 500 gold in a very short time. It goes even faster if you play in a team with at least one friend. This grants bonus XP, and the hero reaches level 5 after just a few games. With currently 37 different heroes, that results in a total yield of 18,500 gold.

As a nice side effect, you also unlock hero specializations. Therefore, you should play all heroes to level 5 first during each hero rotation before they change again. Of course, the farming method comes to a sudden end once you have leveled all heroes to level 5.

Match Rewards in Heroes of the Storm

Hots Gold

As a reward for completing a match in Heroes of the Storm, you receive both experience points and gold. However, the amount is limited:

  • Coop Match Loss: 0 Gold
  • Coop Match Win: 10 Gold
  • Quick Match/Hero League Loss: 20 Gold
  • Quick Match/Hero League Win: 30 Gold

The only thing that compensates for the amount of rewards received is the fact that an average match lasts around 20 minutes.

Stimpacks

“Only those who sow will also reap.” So or something like that is how it works with the stimpacks available in the shop. For real money, the boosters can be purchased for a duration of 7 or 30 days. Subsequently, the amount of experience points earned per game is increased by 100%, as well as the gold earned by 150%. If you activate a stimpack and earned 100,000 XP and 30 gold for your last match in Heroes, you will additionally receive 100,000 experience points and 45 gold with the stimpack, making a total of 200,000 XP and 75 gold for that game. The 7-day stimpack is already available for €3.99.

Additional Tips for Heroes of the Storm

Hots Bonus

There are a few additional rules and strategies to make the most out of the opportunities when farming for gold:

  • The coop mode is not very lucrative in terms of gold. Even a win in this mode is worth less gold than a loss in a quick match against real opponents.
  • If you play with a buddy who is on your Battle.Net friends list, you receive 50% bonus XP per match. Additionally, as a premade, you can have a greater influence on the game’s events and increase your chances of winning.
  • If you receive a daily quest with a quest reward of 200 gold, keep it until you have a total of two of that kind in your quest log. This then increases the likelihood of receiving a quest with a reward of 300, 600, or 800 gold. This way, you can earn more gold through daily quests over a longer period.

If you have more tips on how to rake in cash, feel free to share them with us. By the way, here we present the perfect beginner classes for HotS.


If you want to learn more about the upcoming MOBA from Blizzard and hear an opinion about it, I recommend my preview: Heroes of the Storm: Blizzard’s Leftover or an All-Star Team?

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Source(s):
  1. heroes.2p.com

Destiny: Vex Mythoclast – first it was divine, then buggy, now it is made of Lego

In Destiny, the Vex Mythoclast holds special significance. The exotic fusion rifle was notorious in the beginning, constantly plagued by bugs later on, and now a YouTuber has recreated it using Lego bricks.

The early days of the Mythoclast: Divine

It must have been a great feeling back then when the first Guardian received this quirky weapon “Vex Mythoclast” from Raid Boss Atheon in Hard Mode. It is a fusion rifle, actually a special weapon, that still functioned in the primary slot. What were they thinking? Back then, there were no wikis or showcase videos, the only way to learn about the weapon was through self-testing.

When the Guardian wanted to try out the weapon in the Crucible, the big surprise came: The thing just obliterated everything. Bungie had made the “Vex Mythoclast”, the only exotic weapon that could drop directly in a raid, way too strong and didn’t consider how much a Guardian would go on a rampage with it in the Crucible.

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A story full of misunderstandings that is unparalleled in Destiny

Destiny-Vex-Mythoclast

The story of the Vex is then one full of misunderstandings and problems. It was nerfed, then buffed a bit again, now it is the only weapon that Xur cannot bring to the new max value of 331, and the last patch made it buggy again.

For a while now, it has not been the queen of the Crucible, but still plays quite solidly in the upper ranks, that is: until the next patch does something wrong with it again.

By the way, a bit of trivia: Mythoclast is Greek and stands for “The destruction of myths”, and you only receive the Mythoclast if you defeat Atheon. And he wields god-like powers.

And now made from 1500 Lego pieces

The YouTuber ZaziNombies has now recreated the Vex Mythoclast using Lego bricks. He does this quite often. He used 1500 bricks and even managed to get the iconic “red scope” just right. The most interesting part of the video is certainly when he takes the individual pieces off, and you can see how accurately he managed to recreate the look of the famous weapon in Destiny using improvised Lego parts that a layman would never have thought of. He used many tires this time. Impressive.

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ZaziNombies has recreated other weapons, such as: The Last Word, Thunderlord, Icebreaker and the Gjallarhorn.

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Guild Wars 2: Today’s patch brings streaming client, better camera, all the beautiful things

The delayed patch for Guild Wars 2 goes live today on March 16 and brings some improvements, especially regarding comfort.

This afternoon, the patch notes for the patch from March 16 were released for Guild Wars 2. It was supposed to be released last week but was delayed.

Everything is changing with the patch:

The complete patch notes in German can be found here.

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A Korean investment firm sees dark prospects for WildStar, believes in Guild Wars 2

WildStar Story

A Korean investment firm has analyzed NCSoft and its MMO titles like WildStar and Guild Wars 2.

Daewoo Securities is a Korean investment firm. The last time we heard from them was when they correctly predicted that Guild Wars 2 would get an expansion in 2015. This is significantly less impressive considering they had predicted that in previous years as well, but oh well.

Daewoo Securities sees extremely dark prospects for WildStar when analyzing NCSoft’s portfolio. With only $585,000 left, they see the SF MMO’s monthly revenue. They probably aren’t leaning too far out of the window with that: The last results from the fourth quarter of 2014 were disastrous for WildStar. However, they believe in a rosy future for Guild Wars 2: The release of Heart of Thorns is expected in the third quarter of 2015. They expect the revenue GW2 generates to sextuple compared to the second quarter of 2015.

The future of NCSoft relies on Guild Wars 2, Lineage Eternal, and Mobile Games

Let’s hope not.
Let’s hope not.

Daewoo Securities also comments on the dispute between NCSoft and Nexon. Nexon, as a larger shareholder, plans to take control of NCSoft. According to Daewoo, this has not yet affected the stock price. Overall, the investment firm believes that NCSoft’s situation should significantly improve in the second half of 2015 compared to the first. Major moments are planned here: Besides the Guild Wars 2 expansion, they expect several mobile games to be strong, and they are banking on Lineage Eternal, which is expected to go into beta in the second half of 2015. The Lineage franchise is still NCSoft’s biggest draw despite its old age.

The “Then it went well” number for sold GW2 expansions is set at 3 million, while anything above 2 million sold units is considered “still okay”. Anything below or a delay into 2016 is seen as a bad scenario. In that case, if both the mobile games and Lineage Eternal disappoint, Nexon might gain the support of other shareholders and increase control over NCSoft. In an ideal situation (mobile games do well, Lineage Eternal beta is great; GW2 sells like hotcakes), Nexon could exit instead.

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First impression of Skyforge: Tasty fast food

The free-to-play MMO Skyforge is currently in closed beta. The Russian project is seen as a hopeful candidate for the coming years. Our author Schuhmann reports from the closed beta. What is his first impression? What is his opinion.

For about a year, I have been writing about Skyforge, watching many videos, and reading even more about it. Accordingly, I was very excited about the closed beta. Since Wednesday, I finally had the opportunity to really play Skyforge, and I want to provide you with a first impression. This should all be taken with caution. Such first impressions are always personally colored.

I have not played all 6 classes equally or engaged with every aspect equally. But no game can ultimately do that. And of course, Skyforge is still in early closed beta, so everything can still change. Therefore: This is not a review, it is not indisputable, this is not the “truth,” this is an impression. And if you have a different one, we look forward to reading it in the comments.

Be glad that I start the article this way. The alternative was: “Throw yourselves in the dust, mortals, your new god is here”, but since I was recently confused with Cortyn, I decided to refrain from that.

So: To Skyforge.

Skyforge-Marcus

Skyforge is a lobby MMO, not an MMORPG, as veterans would wish

The first thing everyone should understand: With every new MMORPG come players who long for the freedom and possibilities that earlier games like Ultima Online provided. They can stop reading right away. Skyforge is nothing for them. It probably isn’t a game for MMORPG fans who insist on the “RPG” aspect.

Skyforge is a lobby MMO and has much more in common with Diablo 3 than with “classic role-playing games.” Everything that “purists” have complained about in World of Warcraft in recent years is pushed to the extreme by Skyforge. There is no exploration, no crafting, hardly any classic quest zones, and few social elements (those are supposed to come with the guilds).

Skyforge is the definition of a lobby MMO, where you teleport from a lobby straight into the “relevant instances” without any path in between. It’s a bit like only staying in the city in World of Warcraft and leveling up to 90 through the “group finder.” A nightmare for some, a brief distraction for others.

Skyforge-Pantheon2

The gameplay of Skyforge

Partially instances, partially Guild Wars 2 maps

Most of the time, you spend in

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Star Citizen: Fantastischer Trailer zeigt, wie Space-MMO mal werden soll, wenn alle Module fertig sind

In a trailer, Star Citizen looks into its own future and shows how the space MMO is supposed to be more than the sum of its already enormous parts.

At SXSW, a trade fair in Texas, there was a code, that lets you play Star Citizen for free for a week. But that wasn’t all: There was also a mega trailer for the Kickstarter sensation (it is assumed that the 100 million dollar mark will be surpassed. This much success raises critics: For months they have shown skepticism towards the title, questioning whether the developers will really achieve their visions and whether the extremely ambitious plans already reveal megalomania and overconfidence.

This is also not conclusively answerable according to the trailer. However: If all modules, the space combat, the shooter, and also the social module, eventually work together like shown in the trailer, then… no idea. We could probably all be damn glad.

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Source(s):
  1. pcgamesn

Destiny: Someone has actually defeated Atheon solo

In Destiny it has been achieved after over half a year by the first player to actually solo Atheon, the boss of the first raid.

The next thing that everyone thought was impossible in Destiny is accomplished: Atheon, the raid boss from “The Vault of Glass” was defeated by a single player. It was considered an extraordinary achievement to do it with at least two players. A certain game mechanic required multiple players.

It was of course a “Praise the Sun” Lazarus Warlock. His “super ability” consists of resurrecting from the dead. However, after a successful resurrection, it usually takes too long for it to be possible again. The player needs it quickly enough that he can intentionally die every time Atheon opens the portals, in order to resurrect afterward. Otherwise, he would be pulled into another dimension from which he cannot escape without a partner.

Destiny_Bad_Juju

But that is just the rough framework of this idea: The fine details took months for tactical planners to figure out. The player in the video was the first to execute them perfectly. In the video, primarily grenades are used on Atheon, as they enjoy a damage buff during the time streams.

The Warlock also uses as exotic items the “Heart of Praxic Fire” and the exotic pulse rifle “Bad Juju.” The rifle is necessary to generate enough super through kills on the Supplicants or to push the cooldown of the super enough so that the Lazarus “resurrecting from the dead” trick is regularly and timely possible. The chest armor Heart of Praxic Fire allows a hail of grenades after resurrecting. Grenades deal 5 times the damage during the boss encounter.

Destiny-Herz-des-praxianischen-Feuers-272

The strategy to accomplish the impossible in Destiny, when watched, bears a little resemblance to that Tom Cruise movie “Edge of Tomorrow” – which had the subtitle “Live. Die. Repeat.” It is impressive how confidently he takes out the little creatures. If he misses just one, it’s game over.

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Seems like there isn’t much left in Destiny that can still be accomplished as the world’s first after half a year. While players are still searching for the sixth chest in The Vault of Glass …

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Source(s):
  1. reddit

Why does Destiny play so well? – The tricks of the developers

When it came to grenades, Bungie was faced with a serious problem: They would have to design the grenade throw with every weapon “in mind.” After all, you would throw a grenade completely differently if you were holding a pistol or a rocket launcher in the other hand. This would require 25 different motion sequences.

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But here, Bungie was simply clever. If you look closely, the first animation preceding every grenade throw is the avatar lowering the weapon first: This turned 25 animations into just one, perfectly executed.

The Field of View: Just Set It a Little Lower

Hesby also revealed another secret: “When designing a shooter, you want to place the crosshair right in the center of the screen first.” However, if you set it a little lower, fields of view above and to the sides open up, allowing for peripheral vision.

Destiny-Periphere-Sicht

Learn more about the secrets of Bungie’s MMO shooter on our Destiny topic page. And… there is also another theory as to why Destiny works so well: Is the success formula based on tests with rats?

 

The MMO shooter Destiny is facing a lot of criticism. However, the core mechanic, known as gunplay, is beyond any doubt. How did Destiny achieve this?

It is fascinating what game designers have to deal with. They focus on the issues faced by gamers that we feel deeply but cannot articulate, even if they spoil the entire game for us. And they work hard to ensure that we do not encounter these problems.

If you ask hardcore players why they still play Destiny despite all the issues, they will say something like: “It just feels good.” But why does it feel good? This is the responsibility of David Heslby, one of the senior animators at Bungie, who explained some of his tricks at GDC.

Destiny-Russisch-Hive

The Tricks of the Destiny Developers

Camera Control: Borrowed from Boxers

One of the most sensitive topics in shooters is “camera control.” How does the player’s field of view move when they move and perform actions? If the camera remains static, it feels “wrong,” too “airy.”
If the camera mimics the player character’s movements too much, it becomes jerky and unstable. Players do not feel comfortable, but rather get almost motion sick, especially if they are prone to it: “Even if only 10% of players feel uncomfortable, you alienate people when you sell a million games, that’s 100,000 players,” Helsby explains. That’s why camera animation is so critical.

One might think to simply attach a camera to a runner and see how they perceive the world as they move. But according to Helsby, that’s not a solution. And he knows, he tried just that once.

Destiny

Then they found the answer with boxers. They already know in advance about each of their punches and position their heads accordingly. When a boxer winds up for a punch, they also move their punching hand with their head. However, before making contact with the opponent, the head swings in the opposite direction to maintain balance.

This was the secret that made the animations in Destiny so convincing. According to Helsby, you can see this best in the knife melee of the hunter.

The Grenade Trick: Only One Instead of Twenty-Five Animations

When it came to grenades, Bungie was faced with a serious problem: They would have to design the grenade throw with every weapon “in mind.” After all, you would throw a grenade completely differently if you were holding a pistol or a rocket launcher in the other hand. This would require 25 different motion sequences.

But here, Bungie was simply clever. If you look closely, the first animation preceding every grenade throw is the avatar lowering the weapon first: This turned 25 animations into just one, perfectly executed.

The Field of View: Just Set It a Little Lower

Hesby also revealed another secret: “When designing a shooter, you want to place the crosshair right in the center of the screen first.” However, if you set it a little lower, fields of view above and to the sides open up, allowing for peripheral vision.

Destiny-Periphere-Sicht

Learn more about the secrets of Bungie’s MMO shooter on our Destiny topic page. And… there is also another theory as to why Destiny works so well: Is the success formula based on tests with rats?

 
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Source(s):
  1. Polygon

League of Legends Championship System like in HotS

The leading MOBA League of Legends must continuously excite the players. In addition to new champions, gameplay changes are of course part of it. Riot has now announced a mastery system that allows you to level up each champion individually – similar to Blizzard’s MOBA Heroes of the Storm.

Motivation outside the Ladder

Players who have sworn off Ranked Games could also say goodbye to progress after reaching level 30. This is exactly where Riot wants to step in and give players motivation for the future. The more you play with a champion, the more experience you gain and level up that champion. Although you won’t receive any improvements in the Summoner’s Rift, you can show your friends how much experience you have with a champion or not. The complete list of new features that you can already try out on the test server can be found on the official Riot page.

League of Legends Mastery
League of Legends Mastery Tier

Copied from HotS?

The experience for the mastery system is currently only obtained through normal games. The visibility could become problematic: If other players see the mastery level via the Team Builder, it might be difficult to level up new champions, as everyone could leave the lobby and prefer to play with experienced summoners. The system immediately triggered associations for me with Heroes of the Storm. Here, too, you level up with individual champions, gain gold, and even receive a special skin at level 10. The action MOBA SMITE has a similar system.

Heroes of the Storm is still in closed beta, and Blizzard does not see the game as a classic MOBA. However, alongside Dota 2, League of Legends will soon have to compete for customers with HotS.

What do you think of the mastery system: Good adaptation or cheap copy?

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Guild Wars 2: From Snow to Sand – GW2 Exchanges the Borderlands with Expansion

As announced at the Rezzed fair, the fantasy MMORPG Guild Wars 2 is replacing the WvW map, dthe Borderlands.

This is a development that has truly surprised many fans… well, surprised is too little, horrified is too much: As revealed at the London fair Rezzed, Guild Wars 2 is replacing the current Borderlands map “Alpine Borderlands” with the expansion “Heart of Thorns” against the “Desert Borderlands”. This is a massive change. The old Borderlands are set to completely disappear for now. Perhaps they will be brought back to the game for a special occasion later or introduced in a rotation.

Guild Wars 2 expansion

The World-versus-World in Guild Wars 2 works in such a way that there are three identical “Borderlands” maps (in blue, red, and green versions), each of which is assigned to a world, a server. In addition, there is another central map. The team that controls the most objectives on these four maps also collects the most points.

It’s a kind of 4-level chess. Only there are significantly more pieces and special rules. It’s a complex matter. The WvW of GW2 is famous for its commanders, its strategies, the chaos, and the massive zerg. A completely new map with numerous fresh ideas or even just modifications of the existing one requires a rethink.

The current map aims to bring variety and also solve some existing problems. As noted by the US site Tenonhammer, these include that forts change ownership too easily and defenders are at a disadvantage. They are joyfully blasted off the ramparts.

Guild Wars 2 No Return

The changes are impressive: The various forts will have an “elemental theme”: Air, Fire, and Earth.

With the Desert Borderlands, shrines are expected to be introduced that can be captured by solo players and whose ownership truly impacts the course of the battle. At the Fire Keep, for example, one should be able to summon fire protection towers with the first shrine, when controlling two shrines, hellhounds can be summoned, and if the team that controls the fort occupies three fire shrines, it can walk on lava.

In an initial trailer, you can catch a glimpse of the new Borderlands of GW2.

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The expansion Heart of Thorns does not yet have a release date. With it, the changes presented here are expected to take effect. For more information about HoT, check out our GW2 topic page.

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Source(s):
  1. dufly
  2. Tentonhammer

Star Citizen: Test the Kickstarter sensation for free for a week because you were in Texas (Hust)

In the space MMO Star Citizen, players can fly for a week for free.

Last week there was already a promotional code from PAX East, allowing players to try out the Kickstarter wonder Star Citizen. We thought it would be the last chance for a while. Wrong.

Privateer Star Citizen

This weekend, another fair took place, and once again there was a promotional code, allowing players who weren’t there to redeem it. And since hardly any of you were in Austin, Texas: Well.

The procedure is the same as last time. You need a free account, then enter the following code on this page: SXSWFREEFLY2K15 and you can – within the limited scope of a demo – try out Star Citizen, after downloading a 20 GB client. What that scope is, we have already explained in this article.

The code doesn’t come from us, but from US sites. We are totally innocent. But that’s what happens when you only offer a universal code without any protection. It is strongly assumed that at Star Citizen they are aware of the effect this will have and are willing to accept it. At least players can feel a bit like space bandits. Do you feel that adrenaline?


In our comparison of Star Citizen with EVE Online, you can learn about the game.

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Source(s):
  1. Polygon

Funcom is working on a new project: fans hope for Anarchy Online 2

The struggling Norwegian gaming studio Funcom is working on a new project. Perhaps on Anarchy Online 2?

Staying with Funcom, but in a different role: Joel Bylos.
Staying with Funcom, but in a different role: Joel Bylos.

Joel Bylos was the Game Director of two games in Funcom’s stable until this month: The Secret World and Age of Conan. He has now left both positions, not to switch to a competitor, but to oversee a new project within Funcom. He did not specify what it is yet.

I’ve been asked to work on something that is super exciting and totally not something I am allowed to talk about, and the time commitment means that I can’t keep up my duties on TSW and AoC (AO I have been mostly advisory for a while anyway).

Based on the recent meager numbers, it wasn’t really expected that Funcom could handle something bigger. While fans, as reported by massivelyop, are keeping their fingers crossed that it might be for a sequel to the aging Anarchy Online, a disappointing solution for MMORPG fans seems likely: Perhaps a mobile game.

An MMORPG on the scale of Age of Conan, The Secret World or for its time Anarchy Online will likely be unaffordable. But one can hope.

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Early Start into a Half-Naked MMO: Streaming Clients – Curse or Blessing?

Guild Wars 2 is switching to a streaming client, Blizzard is already using it, and League of Legends is opting out. What are the pros and cons?

Usually, you install a client and it first downloads several gigabytes of data. Each time the program starts again, these are checked and any patches installed before you regain access to the game.

However, more and more MMOs are switching to streaming clients. With these, the game can be started after just a few hundred megabytes. The download occurs in the background. Patches can also be installed during the game, so it only needs to be restarted.

Guild Wars already had this technology. When entering a new map, it would be downloaded first. Now its successor also wants to adopt a similar method. But what advantages come from this? And what disadvantages?

Starting the game faster

Instead of downloading many gigabytes, only a few megabytes are enough. Therefore, you hardly have to wait and can start the game much sooner. While creating your character, watching the intro, and playing the tutorial, all other files are installed in the background. Those who just want to test the game or spend a lot of time on character creation have a time advantage. Ideally, you won’t notice the streaming client because the new areas are downloaded faster than the player can complete them.

World of Warcraft, Rift, Lord of the Rings OnlineSWTOR and soon also Guild Wars 2 are AAA MMOs that are relying on a streaming client.

The slow internet connection

WoW Loading Screen

But for this, the internet connection should be fast enough. About 5 Mbit/s or more would be recommended. Otherwise, loading times become too long, and playing in a group becomes problematic. You are in a boss fight and after the wipe, the healer says, “Excuse me, I didn’t see the void zone, its texture hasn’t been installed yet.”

The start of the game is typically characterized by linearity or loading times. The more open the game world is at the beginning, the more likely the player can reach a location whose data is still missing. If an MMO has a streaming client from the start, the beginning of the game is usually very linear. This gives the client important time.

Surrounded by naked players

When entering the capital or another gathering place for many players at the beginning, the characters are displayed without equipment. Because this and other textures are only installed as needed. If you are surrounded by many players, the client can’t keep up.

Alternatively, characters may not be displayed at all. If suddenly 30 players appear in front of you in PvP, that is surely not a pleasant sight. But this is not a real disadvantage for Guild Wars 2. You had your time to get used to it.

GW2 Invisible Players

You also have to prepare for lower graphics quality. High-resolution textures come last. They require a lot of storage space but have little impact on gameplay. Also, for MMOs with realistic lighting and shadow effects as well as reflections, you shouldn’t expect a streaming client. After all, there is also a larger installation folder because the files are more segmented than usual.

How it will behave in Guild Wars 2

Guild Wars 2 Streaming Client

Despite all the disadvantages, the time-saving advantage outweighs. For most MMOs, the streaming client is optional. Thus, it can also be set or disabled in Guild Wars 2 via a menu.

For Guild Wars 2, the 5 starter zones for level range 1-15 are installed at first launch. Afterwards, a priority list can be set. This means the player specifies which map should be prioritized for download. Alternatively, you can also enter and admire the loading screen. Pressing F11 opens the mentioned menu to disable the streaming client.

You can already test this client now. Right-click on the shortcut, properties, and in the field “Target:at the end (after the quotation marks) enter -StreamingClient.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. guildwars2.com

Destiny Prediction: Is this the weekly twilight strike on March 17th?

In Destiny, dataminers predicted the weekly Nightfall strike for March 17.

The weekly Nightfall strike, known as Nightfall in Destiny, is, according to statements from the Japanese prophet Megaman, “The Will of Crota,” the DLC strike against Omnigul with the Arc-Burn modifier.

There are 4 variants of The Will of Crota in Destiny

This would be the fifth time that The Will of Crota has been selected as the Nightfall strike. It thus has three major characteristics:

  • It is only accessible to players who have the “The Dark Below” DLC activated.
  • It appears much more often than other strikes in the Nightfall rotation – at least once every month.
  • It is the only Nightfall strike in Destiny that has more than two variants. The “Will of Crota” is available with Arc-Burn (December 9 and March 15), Solar-Burn (December 30), with Triple-Burn (January 27), without Burn (February 17).

Destiny-Omnigul

Now, all Nightfall variants in “The Dark Below” should have had their turn

Now in its fifth occurrence, it would be the first time that an Omnigul variant is repeated. Perhaps now the “circle” is closed and next time The Will of Crota appears as the Nightfall in Destiny, it will continue with a Solar-Burn. Since The “Will of Crota” has twice as many variants as all other strikes, it is also logical that it appears twice as often as all other strikes. This is certainly to promote the DLC “The Dark Below” in Destiny. We have addressed the issues, that arise from the abundant DLC content in the weekly rotation, in an article.

“Hobby-predictors” with “After X comes always Y!” can now at least plan that they will have to include twice as many Omnigul strikes in the Nightfall circle as other strikes.

Destiny-Nightfall-173

The modifiers for the Nightfall on March 17

  • Nightfall – When all players are dead, go back to start
  • Epic – harder than heroic
  • Lightswitch – enemies deal so much damage with melee attacks that the lights go out quickly
  • Angry – enemies are so enraged that high damage won’t stop them
  • Arc-Burn – Arc damage is greatly increased

The weekly heroic strike also has Arc-Burn activated.

Oversoul-Edict-Destiny-123

What weapons are recommended?

Weapons with Arc damage are recommended.

Primary Weapons: The scout rifle Ir Yût’s Bite, the pulse rifle Oversoul Edict or the Deus Ex Machina.

Special Weapons: For example, the sniper rifle Patience and Time.

Special Weapons: The machine gun Thunderlord.

If you want to take a look at strategies on how the strike was previously completed, here is our article from December 9. Omnigul Arc-Burn was the first strike with the new DLC.


This is what else is going on in Destiny on Tuesday, and there are predictions for that too: Iron Banner starts on March 17, are these the items?

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Final Fantasy XIV: Check out the unboxing video of the Collector’s Edition of Heavensward

Final Fantasy XIV has now shown the contents of the Collector’s Edition of Heavensward in an unboxing video. The prices are also available.

On Wednesday, we already showed you pictures of the items that will be included in the Collector’s Edition of Final Fantasy XIV’s first expansion “Heavensward.” And we also already knew the Yen prices.

Now we are one step further and show you an unboxing video, where Final Fantasy mastermind Naoki Yoshida together with Community Manager Toshio Murouchi is going through the box.

FF14-Cecil-Baron

And we have the US dollar prices for you. The Collector’s Edition should cost $129.99, the digital Collector’s Edition $59.99, and the standard edition $39.99. It wouldn’t be surprising if, with the current Euro exchange rate, the $ would simply turn into €.

There is one more piece of information: Anyone who has an old PlayStation 3 with only 20 GB storage needs to upgrade it, as Heavensward simply won’t fit on it anymore. As can be seen from the video, the pre-order for Heavensward starts on Monday morning at 8:00 AM.

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Source(s):
  1. dualshockers

Final Fantasy XIV: The next patch is coming this month

In Final Fantasy XIV, the next patch, 2.52, is expected to be released by the end of March.

The wheels of Final Fantasy XIV continue to turn relentlessly. In mid-June, we will see the first expansion with Heavensward. Until then, there is still much to do in the “old world,” and above all, it is necessary to find an ending. The next patch 2.52 will form the conclusion of the “A Realm Reborn” storyline. This is still part of “Before the Fall.” They already introduced the first part earlier this year, in January, before Square Enix took a detour with “Gold Saucer”. Now they are back on the main road and will conclude the storyline.

While one might suspect that there will be a cliffhanger or two that will drive players straight to Ishgard. We are curious.

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Source(s):
  1. Dualshockers

World of Warcraft: Surprise – Item level of the Blackrock Foundry will be increased!

In World of Warcraft , Blizzard surprisingly increases the item level of Blackrock Foundry.

On Saturday, not many people expect major announcements from Blizzard, so today they probably wanted to shock the fans of World of Warcraft: The item level of Blackrock Foundry will be increased!

5 points more on everything from the new WoW raid, retroactively

WoW-Schwarzfaust

The developers concluded that players felt too little rewarded by the new raid instance. For this reason, all items from the current raid tier are being granted 5 levels. This change also applies to items already in the possession of players. A previously unwanted item might soon be useful. By the way, the increase applies to all difficulty levels from LFR to Mythic.

At the same time, the new craftable items and equipment pieces from the Apexis vendor will also be adjusted to maintain their relative strength compared to the raid loot.

No exact date for the hotfix has been announced yet. It is certain only that it will go live in “next week” in World of Warcraft.

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Source(s):
  1. US.battle.net

ArcheAge: Patron status becomes even more attractive, Pegasus, new event, better supply crates are coming

On ArcheAge there was another live stream on Friday outlining the future of the game. Patrons will receive work points in full even when they are not logged in.

Another ArcheAge live stream took place on Friday, where the producer Merv Lee Kwai answered community questions and announced news.

The most important probably: The Patron status will become even more attractive. Patrons will soon receive the same offline work point regeneration as online. Currently, players only regenerate half offline. For “non-patrons” there will be no changes. Patrons are the paying players in ArcheAge, where this status can also be earned “in-game”. Additionally, patrons will be able to access the auction house from anywhere. These changes are set to come in April.

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Flying Horses, Red Dragon, Better Supply Chests, More Archeum

As a new attractive mount, the Pegasus comes to the game. It will be available through loyalty points or as a reward from one of the controversial supply chests. This is planned for March 26.

ArcheAge-Red-Dragon

Supply chests have been a sensitive topic: Here they want to make improvements and, as announced, will remove the “weakest results.” Archeum should also be easier to obtain in the game, for instance in the “Coinpurses” that drop from mobs.

An event for the “Spirit of the Red Dragon” is also planned. This special mob is supposed to appear 3 times a day on 8 weekends (which count in ArcheAge as Thursday to Sunday). For each player who loots it within an hour, there will be Archeum and special scales from which a cape can be crafted.

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As is often the case with live streams, there is a lot of mixed information: The next major patch 1.7 is planned for early May. They are also working on offering server transfers. Until this is technically possible, they want to increase the population of the smaller realms by occasionally restricting character creation on highly populated ones. Additionally, they are changing the conditions under which land can be sold in-game and introducing “Fishing Tournaments.”

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The Elder Scrolls Online: How TESO has improved since the release (Trailer video for Tamriel Unlimited)

In The Elder Scrolls Online, the transition to “Tamriel Unlimited”, the Buy2Play version of the game, is pending. A trailer has been produced to explain to returning players what has been improved since the release.

On YouTube, a fan has already uploaded the new trailer for The Elder Scrolls Online. It will likely be officially presented again on Wednesday. The trailer showcases the myriad of big and small changes that have been made to TESO compared to its release.

TESO Khajiit

From the improved spam filter, to the facial animations of the NPCs, to the better “feel in combat”, the dye system, the better mini-dungeons, and the new justice system, everything possible is listed here: A veritable bombardment of improvements. All of this is underlined by the heroic music of The Elder Scrolls Online and enhanced with atmospheric images: This is truly a siren call that is hard to resist.

Players who have dropped out at some point over the last few months are given plenty of reasons to check back in starting March 17. And they won’t even need a subscription for that. One thing is clear: It will be a significantly improved game available on Tuesday. Playstation 4 and Xbox One players can look forward to June 9 when the game will also be released for consoles.

ESO: Molag Bal
Will TESO soon have us back in its clutches?

Mein MMO says: Man, man, man – there has really been a lot going on in a year of The Elder Scrolls Online. The trailer makes that clear once again. There are also some things that we now take for granted and without which we can no longer imagine TESO – like the dye system. Most of the changes can be found somewhere in the depths of our now huge, catacomb-like TESO theme page. Does it make you want to jump back in, or how do you see it? We’ve also asked that question in our community article, so feel free to join the lively discussions there.

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Destiny: New Interview Brings Hope – Bungie Discusses Weaknesses, Strengths, Future

An interview with Destiny’s Production Director, Jonty Barnes, can now give fans hope. At Bungie, they see many things as the gamers do.

Interviews with Bungie employees are rare. Most communication comes through the Weekly Update, which often provides only vague information. When Raid Designer Luke Smith spoke clearly last time, there was more information about the future of Destiny than collected in a month of “Weekly Update”.

Now Destiny has scooped the award for Game of the Year and Bungie’s Production Director, Jonty Barnes, took the time for an enlightening interview.

The surprise: At Bungie, they see almost everything as the community does.

Destiny-Guardian-in-the-Dark

The strengths of Destiny: The core gameplay

When asked what he likes best about Destiny, Barnes replies: “What I like most is that we have created a game that you can enjoy together. We have been working on Destiny for 6 years now, and I still play it with friends. (…) Many of the employees are incredibly proud of the core gameplay mechanics. Playing the game is simply fun. And we have worked hard to get to where we are today. And we are very proud of that.”

This core mechanic is, according to Barnes, also the foundation of success. The action gameplay Bungie is renowned for works well in Destiny.

Destiny-Puncherino

Barnes probably means the famous “30-second loop”, a sequence of shooting, moving, taking cover, throwing grenades, shooting, that repeated itself in Halo and was considered the basis for making the game feel good. The major plus that is also attributed to Destiny.

According to Barnes, reward systems, a responsive AI, and the ability to play cooperatively add to this foundation. That is the recipe for Destiny’s success.

Destiny Artwork Defeat

The weaknesses of Destiny: The story and the slow introduction of new game content

When asked what the team would do differently in Destiny if they had the chance, the answer was refreshingly clear: “We would make some different decisions regarding the game’s story today.”

Additionally, Barnes personally wishes that they could create new locations in the universe faster to give players more to do.

Personally, I wish we could build more places in our universe faster.

Destiny

The future of Destiny?

According to Barnes, the outlook on “creating new places faster” is positive. The systems they have for bringing in new things evolve just as the players do. Therefore, they will be able to meet players’ wishes faster and satisfy their demands more promptly in the future.

Fortunately, the systems we use to build those worlds is evolving right alongside the player, better enabling us to meet their demands.

Destiny

At the moment, they have the problem of having too many great ideas to choose from, as the strong community brings so many ideas to the team. In making choices, they will rely on what they believe to be right within the team itself. Because at heart, everyone at Bungie is a gamer.

From the last year, they have also learned that players embrace an “existing universe” like that of Destiny, and the player base continues to grow. This insight has already fostered a rethink of how to design games and what players yearn for.


For more on the MMO shooter, you can visit our Destiny-themed page.

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Source(s):
  1. bleeding cool