The superhero and supervillain MMO DC Universe Online is gearing up for an attack. They plan to release new game content monthly soon and also make several other changes.
The team behind DC Universe Online belongs to Daybreak Game Company, which is the former “Sony Online Entertainment.” The studio is no longer tied to the Sony corporation but makes its own decisions. While other development teams have had to make layoffs, DC Universe Online seems to be in good shape. Previously, DC Universe Online on Playstation 3 and Playstation 4 was the most profitable horse in SOE’s stable with 18 million registered users, with console players spending three times as much per capita as PC players.
Now they are using the separation from Sony as an opportunity to push forward. “That was exactly the push we needed,” writes Jens Andersen, the Creative Director of the game. “We are now Daybreak Game Company and that’s a good thing. The company has undergone a significant change, we have reinvented ourselves.”
In conclusion, I want just want to say that we are very excited about this new direction, for the game and for the company. We are now Daybreak Games, and that’s a good thing. It means good change.
In a few months, they want to shift from the current quarterly rhythm, in which they bring updates to the marketplace and game content, to a monthly rhythm. There will be more new content in DCUO, but it will be smaller bites.
Additionally, they plan to consolidate the two existing currencies “Marks of Fury” and “Marks of Triumph” into a single currency. Players can only earn the new “Marks of Victory” through game content that matches their Combat Rating.
For the MMO shooter Destiny, spectacular player actions appear in videos every week. This week, a Crucible round is particularly noteworthy.
Destiny is still being played by a lot of players even in this drought period. Even though nothing new has come in a long time, the community around the game is strong, and the interest is high. We live in Internet 3.0 (or maybe 4.0 or 5.0, who knows?): Everyone is an artist. Everyone can express their passion creatively. And the medium of the time is the internet clip, the homemade video. For many, it’s just a hobby, but some want to make a name for themselves with Destiny content on YouTube, perhaps turning their hobby into a profession. And success has proven some right.
At Bungie, they support so much fan engagement and highlight a video from the community as the “Movie of the Week” every week in the Weekly Update. This week, for example, this fan trailer for the upcoming DLC “House of Wolves” has been crowned Video of the Week:
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Anyway: We at mein MMO prefer another video that we saw this week. It is not edited, there is little done to it. It is simply an awesome Crucible round.
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A kill streak of 57 is at the end. That’s quite an achievement. What do you think: How much skill was involved and how much luck? Is it because of the weak opponents or is the guy just really good? What was your highest streak in the Crucible?
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In the fantasy MMORPG Final Fantasy XIV (PC, Playstation 3, Playstation 4), the Heavensward expansion is set to deliver over 50 hours of gameplay. Additionally, there will be 9 major zones and 8 new dungeons. The official launch date is June 23, 2015.
In the new Producer Letter for Final Fantasy XIV, Naoki Yoshida once again brought a truckload of new information. For those used to the secretive nature of most other developers regarding their plans, this is always a real information overload. In casual terms: He spills the information like crazy Cologne locals during Carnival.
9 new zones for FF XIV, some double the size of the old ones
The main quest, the main scenario “The Dragonsong War”, will take about 50 hours at “normal playstyle” if you watch the video sequences and do not significantly shorten the leveling phase
Square Enix will continue the main quest in the same manner as in the past, with new missions appearing with fresh patches
9 new zones will come to Final Fantasy XIV with Heavensward, including the city of Ishgard and the flying islands. They are to be between 50% and 100% larger than the old ones
Flying without restrictions in Heavensward, once you have the license
The flying mounts will be able to land and take off without restrictions. However, you must first earn the right to fly in each zone.
It will be possible to fly with the Chocobo as well, as it develops accordingly
Flying in the old zones from 2.0 is not possible
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The first raid will go against the robot Alexander, which opens two weeks after the expansion’s launch, followed by the “Savage” mode two weeks later
There will be two new battles against Primals: Ravena and Bismarck, each with a normal and a hard mode
A new looting system option, the Lootmaster, is being reintroduced, and Final Fantasy XIV will also get a pure “Greed” mode, where no one can declare “Need”.
… then there’s a PvP map, airships, and much more
Free companies: Crafting housing and airships; airships are used to explore areas and can be extensively customized in various places; this feature will soon be expanded with additional systems
A new Frontline PvP map is coming 4 weeks after the official launch (for 6×24 players): The rules will be adjusted based on player feedback, including more dynamics at the strongholds affecting respawn; and there will be new PvP rewards
The Duty Finder should become significantly more varied and receive new options to tackle content with fewer players (“Challenge Mode”).
20 new Triple Triad cards
In principle, existing “features” will all have equivalents from level 51-60: This is to transfer guildhests, FATEs, retainer ventures, elite monsters, quests, and tokens into the new world
The Sandpark MMO ArcheAge is expanding. At the end of April or the beginning of May, two new zones will be introduced with Patch 1.7a “Prophecies of Dread”: one for PvP and one for PvE.
The patches in ArcheAge are significant. This is partly because they do not have to be developed themselves, but currently lag behind the Korean original version. The massive patch 1.7 there is split by Trion Worlds into two patches for the West. The first part, 1.7a, is scheduled for the end of this month or the beginning of next month.
In a blog post, Trion Worlds now presents two new zones that will be coming to ArcheAge with 1.7a.
There is another building area, as well as daily quests. The zone is intended as an “alternative” to the library, to reach level 55, and the mobs also drop important materials for Obsidian armor and the second level of the Obsidian weapons.
Here is a first look at the Golden Ruins in time-lapse
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The Fogland will be an alternative PvP area, heavily inspired by Halycona.
The three factions (Nuia, Haranya, or the factionless) will be grouped into their own battle squadrons at the start of the PvP event. Then it is about capturing “Blood Peaks” that appear in the battle area, but first, they must level the towers that also appear around the peaks.
As a reward, Warrior Medals can be earned, with which, for example, the ten new musical instruments can be manufactured.
Maybe there will be as much action in the zone as there was during this battle a few days ago in Hasla on the Kyrios server:
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A new fun trend is sweeping through Destiny. Players are turning the best exotic weapons in the game into Sparrows, the game’s hover bikes.
What could be better than the Hawkmoon? Two Hawkmoons. That was easy! But that’s not what we mean: Better than the Hawkmoon would obviously be the Sparrowmoon! A “custom bike”, so to speak, that is styled after the look of the exotic hand cannon.
The beginning of this Photo-Shop trend in Destiny was made by the “Sparrowhorn”, the Gjallarhorn as a Sparrow, which has significant cult potential. And to get it, you don’t need any crazy ritual, but just elite Photo-Shop skills:
The Sparrowhorn has turned out to be so popular, being posted in so many forums and Facebook groups, that it has almost become a meme, causing more Destiny fans to let their creative side run wild. This leads to creations like the Sparrowmoon or this one: the Dragon’s Breath as a Sparrow. It looks somehow like something that the USA would drop over an enemy territory, but it has a certain charm, right?
In the USA, such custom bikes are part of the culture, and there are several reality TV shows that follow such mechanics/artists at work. The most well-known is certainly American Chopper. World of Warcraft also tried a similar concept a while ago. Under the title Azeroth Choppers, mechanics were tasked to create two bikes, one for the Alliance and one for the Horde, and then fans voted on which would be introduced into the game. In the end, of course, both were included.
So … Bungie … there is certainly no shortage of ideas from the community. What, by Xur’s flapping tentacles, would actually argue against these things? Can’t you imagine a Titan spending nights in the garage with Ghost, painting teeth on the sides of the Sparrow, or something like that? Are you afraid that your stunt bike, the Sparrow S-30-Tumbler, will somehow seem lame?
Update 12.4.; 1:00 PM: The two are now also available: Thunderbird (Thunderlord) and Vex Sparrowclast (Vex Mythoclast):
This is an AI-powered translation. Some inaccuracies might exist.
Recently, we reported on allegedly declining player numbers in EVE Online. Whether this is true or not – one thing is certain: EVE has a fanbase that cannot be compared to WoW or other conventional games. However, recently the creators of Crowfall have made headlines. The upcoming AAA MMORPG is supposed to be compared not to WoW, but to EVE Online. How is this possible? And what is actually going on with Star Citizen?
Star Citizen is not the same as EVE
EVE Online and Star Citizen are often compared. We have done it too. The games share a setting and offer countless features that promise a lot of freedom. But the big difference, which is still lacking in Star Citizen, is profound political aspects.
What do I mean by that? In EVE Online, any alliance can claim territory for themselves. This leads to wars. These wars are not arbitrary, but products of insidious alliance systems that have developed over more than 12 years of EVE Online.
There is Goonswarm, a largely hated ally that primarily recruits beginners as cannon fodder. Russian players have also banded together in a large block. Players and corporations steal each other’s members to gain a small advantage.
Diplomacy plays a large role and simultaneously ensures a close bond between players and their alliance. Spying is also common in New Eden. Far-reaching possibilities and sandbox features like these lead to bizarre stories, which the media also enjoys. Because there is always something to report about EVE – whether it’s outrageous mass battles in which spaceships worth hundreds of thousands of dollars are destroyed or thefts by individuals who have worked their way up in a corporation for months only to plunder the vault.
Maybe Crowfall will make it
The upcoming sandbox MMO Crowfall promises similar mechanics. Players must venture into foreign, dangerous areas to claim new territory for themselves – comparable to the EVE 0.0 space. There is also supposed to be a player-driven economy in this Kickstarter-funded game. This is, of course, not comparable to the WoW auction house but much more with the system in EVE: Players craft almost everything and then sell it. If one is skilled at it, the “profession” as a trader is one of the most lucrative. Let’s see if Crowfall can also establish a chain of extraction, production, and distribution of in-game goods.
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However, building a solid fanbase like EVE, which has been built through Fanfest and fantastic CCP actions, will be problematic. Admittedly, EVE has been around for 12 years. But that too must be accomplished. With the very successful crowdfunding campaign, at least the foundations have been laid for Crowfall to emotionally bind players to the MMO.
Sandbox Best Practice: EVE Online
The media coverage of games like Crowfall and Star Citizen should therefore move away from a comparison with classic MMOs. MMO reimagined? Not at all, as EVE is THE example of an (almost) perfect sandbox world: players not only dictate the economy but also determine the territorial distribution of systems – politics, diplomacy, and espionage included.
Maybe we will see each other in a few years at the Crowfall fan festival – I would wish that for the title, which finally moves away from this worn-out MMO mode like Aion, WoW, Rift, HDRO or SWTOR and is more aligned with the sandbox genre. The developers can also learn a lot from the challenges that arose in ArcheAge. It is the most comparable to the sandpark MMO.
Another point that could prove to be a trump card: EVE players who are tired of the space setting finally get a new world that takes place in rural terrain and is even associated with a fantasy universe like Game of Thrones.
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Heavensward will be released on June 23 on PC, PlayStation 3, and PlayStation 4. We have summarized the most important features here. The opening cinematic now serves as a “bridge” between the current events in Final Fantasy XIV with Patch 2.55 and Heavensward. This will open a new chapter in the story of FF XIV A Realm Reborn.
Not true: Only Blizzard can make cinematics.
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In the fantasy MMORPG The Elder Scrolls Online, there will soon be a new mount. Many have fallen in love with the Senche-Leopard at first sight. It seems that TESO has found a way to financially bridge the DLC-less period until the console release.
The name was provided by the German community manager Kai Schober in a thread on the official forum: It will probably be a “Senche-Leopard”. Fans are already discussing how many crowns it might cost. Will it be a premium mount or what? It is supposed to be available for a limited time only.
The Elder Scrolls Online will probably first earn money with cat trading
Apparently, they have found the answer: Let’s just sell really cool mounts and pets. Certainly a much more pleasant decision for everyone, considering the alternatives: Some feared that TESO would turn to the “dark side” of cash shops. Many free-to-play games have gone this way in the past.
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Defiance is a Free2Play MMO shooter available on Xbox 360, PS3, and PC. On April 14, the new update “Alcatraz” arrives. However, the decommissioned prison has nothing of a tourist attraction in the Bay of San Francisco. It does not look like a place for relaxation at all.
Additionally, there are new rewards to be plundered with Cyber rigs. These are implants operated with cyber chips that increase the effectiveness of the Ark hunters.
My MMO says: Defiance certainly plays in a lower league than Destiny and has a different approach. However, for PC players who are eagerly peeking at Destiny, it currently seems to be one of the best alternatives in the MMO genre. The aesthetics and setting remind of Borderlands, but without the total over-the-top vibe.
In the fantasy MMORPG Guild Wars 2 intends to take a harder stance against so-called RMT (Real Money Traders). And not only will they focus on the offering, but also on the demand.
In two forum posts, GW2’s Game Security Lead, Chris Cleary, explained the new policy in contrast to the old one. Since the release, they have remained relaxed towards gold buyers. These are players who buy in-game currency gold from “private individuals” for real money. This relaxed attitude will change from now on.
Gold sellers are often responsible for hacks, identity theft, and fraud. Those who buy from them must expect that their gold will be confiscated. Repeat offenders will be banned for a certain period of time or even permanently.
Guild Wars 2 aims to catch the loyal customers
So far, they have distinguished between gold sellers and gold buyers and will continue to do so to some extent. This is due to the basic attitude of the two groups. Gold sellers are indifferent to the game; they only want to make a profit and often employ methods that directly harm others. On the other hand, gold buyers want to play Guild Wars 2. Therefore, they will not punish both groups “equally harshly.”
However, they have now decided on a tougher approach, as Guild Wars 2 has been on the market for three years and some gold buyers have become loyal customers of the gold sellers. They want to break this connection once and for all.
At Blizzard, work is underway on Overwatch, a team shooter. It takes place in a fictionalized version of our world set against slightly recognizable backdrops featuring postcard motifs. But do these locations really exist, and what do they look like in reality?
Blizzard relies on “maximum identification.” Not only with the heroes does one rely on slightly recognizable archetypes (the cowboy, the knight, the ape, the killer lady), but also with the backdrops. It works similarly to how it used to be in Bond films.
This means: if you want to show people at home that you are currently in Paris, you show them the Eiffel Tower. Well, Paris isn’t included, but London (red double-decker buses), Japan (cherry blossoms), and Egypt (ancient monuments!) are.
In an article, we introduced you to the images of the locations. Now a YouTuber has sat down and searched for the real-life models for the combat scenes in which Overwatch takes place. A bit kitschy and a bit like one imagines, is also our world.
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In the MMO shooter Destiny , the next patch 1.1.2 has been announced for a while. It has been presented in detail, it is now finished, and the developers are presumably already playing it in an internal beta. The question remains: When will it be released?
In March, nothing happened. Now the patch 1.1.2 is supposed to come, which has been extensively introduced in the last few weeks. On Thursday, it is supposed to finally be about the DLC “House of Wolves”, perhaps they will reveal a release date.
On Thursday, they at least reported: The patch 1.1.2 is finished. They are still waiting for a specific date, but it is expected very soon. Over the weekend, they tweeted, they will “test the patch internally.” They call the test environment “Seventh Column”, an insider joke from Halo times. Since this could also refer to the community, some even infer that the “private test environment” is simply the servers and the tweet is a hidden announcement to bring the patch live as early as Saturday. But that might just be wishful thinking.
This weekend, Bungie might be testing Destiny Update 1.1.2 in a private test environment we’ve nicknamed 7th Column. Pardon our dust.
It is questionable whether patch 1.1.2 will keep players engaged. Although it brings some so-called “Quality of Life” improvements, increases comfort, and makes many things more pleasant, it changes very little in terms of actual game content. It will bring a larger vault and give players options to customize sound and graphic settings more precisely. In the future, players will also be able to decide whether to go without a helmet in the Tower.
All things that are certainly useful when players dive back in with House of Wolves, but at the moment are unlikely to increase activity.
Everything suggests that the patch will be rolled out very soon. Probably on Tuesday evening our time. A date on Monday wouldn’t be surprising either.
However, many eyes will likely be on the next announcement for the DLC “House of Wolves”. Much indicates that we will finally receive details in the coming weeks. The DLC House of Wolves, so important for Destiny could then be dated for mid or late May.
This is an AI-powered translation. Some inaccuracies might exist.
Blizzard’s hack-and-slash epic Diablo 3 has started its third season today, Friday, April 10th, at 6:00 PM our time.
To engage players even three years after the release, Blizzard has come up with something for the third season. They give players what they crave the most: New legendary items and class sets. This time, reaching level 70 grants the transmog set “Legends of the Conqueror.”
Among the legendary items, players will notably find the infamous sword from World of Warcraft, Ashbringer. New challenges are also provided for achievement hunters.
While the second season was very short, they want to take their time with the third, planning at least four months. To keep the gameplay fresh, since man does not live by loot alone, they have also adjusted the game with patch 2.2.0.
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The upcoming Free2Play MMO Skyforge presents the distortions, such as an artifact instanced boss fight sequence. A logical progression of the recent “Less Trash, More Bosses” approach or a bland substitute for classic raids?
A similar philosophy seems to be pursued for the endgame as well. While classic raids often require exploring a confusing space, which often takes several hours, it seems that in Skyforge they also rely on bite-sized portions here.
In a lore piece, “distortions” are introduced. It is not yet entirely clear how exactly they function. Guilds presumably have to earn access to these instances through a corresponding apparatus. It is unclear whether players outside of the guilds, the “pantheons”, will have access to the game content.
Once inside, there will be no fight against “trash” mobs, but rather boss encounters. Overall, players will have to overcome 4 in a distortion before loot is given and the gate to even harder distortions opens.
Epic rewards are promised, including special weapons. A time limit is likely as well: 15 minutes are provided. The distortions are designed for 10 players.
My MMO thinks:It looks more and more like Skyforge will be the nightmare of MMORPG purists, moving away from a confusing, also surprising adventure with pen-and-paper flair, towards mechanics and right to the heart of the monster. However, this could also be viewed as a consistent evolution of the path that successful MMORPGs like WoW have been following for years.
It will be interesting to see how the target audience will accept the game. Team Allods surely has a younger audience in mind, one that has grown up with MOBAs, and does not focus, as many other MMORPGs do, on genre veterans who are used to Everquest, Ultima Online, or games in that tradition.
Skyforge does not name everything from MOBA to action hack-and-slash by chance, but none of the classic MMORPGs.
The distortions are not the only activity for players at the upper end of the divine food chain. Alternatives to them have already been presented. We reported on this in this article: The developers set an endgame before divinity
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In the shared-world shooter Destiny , the exotic auto rifle SUROS Regime is currently available from Xur. What can the white beauty show after the changes?
Until Sunday, April 12th, Xur will offer the SUROS Regime for 23 strange coins. It’s time for us to take a closer look at the weapon. By the way, it was previously named “Arcus Regime”, but now Arkus has become a separate elemental damage type and Suros a prominent weapon manufacturer in the Destiny universe.
The Reign of the White Queen
In the early months of Destiny, the motto in the Crucible was: “Either you have an auto rifle or you’re doing it wrong.” The SUROS Regime was especially the weapon of choice, proving to be significantly superior to other auto rifles due to its unique features. Additionally, Xur offered it in the 7th week when many players had already gotten a hint about the important role Xur would play. He also had it available in the 3rd week but then not again for a long time until today.
This is due to its ideal features for PvP. The SUROS Regime is actually a typical “pea shooter”; it fires a lot of rounds, but they don’t pack a punch, as they say. However, thanks to a special feature of the SUROS, the Fire Focus, this changes when zooming in on enemies. While this reduces the fire rate, it significantly increases the damage output compared to hip firing. The SUROS is also very easy to control, the recoil is predictable; it’s a weapon that is absolutely suitable for beginners and was somewhat labeled as a “noob weapon” in PvP. One could say it’s a hybrid between a machine gun and a sniper rifle.
The second decisive feature of the weapon is the perk “Suros Regime”, which grants additional damage to the lower half of the magazine, so one should be cautious about reloading. You want to deplete the weapon as much as possible. Such bonus damage, which can reduce the “time to kill”, is highly sought after in PvP.
The YouTuber Puzzles, who specializes in weapon reviews, presents the SUROS in detail; he swears by field choke for the sights:
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With the weapon balance patch 1.1.1. the previously dominant auto rifles have been slightly nerfed; they are not supposed to be as strong at “long distances” as before and cause somewhat less damage. Since then, the SUROS is no longer considered an “over” weapon, but it is still suitable for fans of that play style. Overall, Bungie aims to specialize the weapons so that no single weapon is the best for every situation. Instead, they want different play styles for different situations. The SUROS as “PvP gun for all occasions” has therefore lost its absolute dominance, although it is still a very good choice.
In PvE, an exotic primary weapon without elemental damage is unfortunately not a great choice. The challenging tasks in Destiny are either the Nightfall, for which primary weapons with elemental damage are needed, or Raids, where primary weapons from the respective raids are most suitable. Therefore, the SUROS is a reasonable weapon in PvE, but there are definitely stronger alternatives.
http://youtu.be/gync24mrnyM
Conclusion:Nowadays, strange coins are not nearly as rare as they used to be; therefore, most players will buy the weapon if they don’t already have it. Those who need to save coins should consider the SUROS when planning a career in the Crucible. However, it is no longer unmatched here either. Player preferences in the Crucible vary widely; some swear by pulse rifles, while others avoid them. The same goes for hand cannons, shotguns, and auto rifles.
Top Crucible players will not use any weapon for every situation. They are distinguished by choosing the right tool for every task. And since the auto rifle SUROS Regime was the right tool for so many situations for so long, it was nerfed. Bungie considers auto rifles to be “compromise” solutions for middle distances.
With the announced changes, it seems likely that primary weapons will become important again in the future. The balance carousel continues to turn. Those who want to play it safe will have a powerful option with the SUROS in their arsenal in the future.
This is an AI-powered translation. Some inaccuracies might exist.
As in the past weeks, there is once again a task for Evolve players on all platforms this weekend. The goal is to land a hit with the Goliath’s “Rock Throw” ability at least one million times.
But don’t worry: You don’t necessarily have to play as a Goliath yourself. As long as you were involved in any match, you have already met all the necessary criteria. However, it wouldn’t hurt to get in a few Rock Throws – as long as you can handle the wild accusations from your teammates.
The challenge runs from April 10 to April 13. All players who played a match during this period will receive the Goliath “Voodoo” skin on April 16. But of course, only if the challenge was also completed. So grab your gamepad, keyboard, or whatever you use, and let the friendly Goliath “Cortyn” beat you up. For the skins!
More about the asymmetrical multiplayer shooter can be found on our Evolve theme page or check out our Goliath guide to match the post.
This is an AI-powered translation. Some inaccuracies might exist.
Another week has flown by and once again we want to ask your opinion on a specific topic. Today it is about one of the big MMO hopes of last year, namely WildStar. With high aspirations, above-average reviews, and some bold decisions, it launched at that time, only to quickly fade away due to lack of acceptance and broken promises.
Many are interested – but hardly anyone wants to pay
In recent months, there is hardly a WildStar news on our site that doesn’t have at least one user commenting in the style of “If it goes F2P, I’ll check it out” or “Last chance: Make it free!“.
Of course, one could say without much thought that a F2P title attracts more players than one with a pay and subscription model. In the short term, that would probably be true – but is that the all-encompassing solution to bring a game back from obscurity? Wouldn’t that run the risk of alienating the – although numerically few – loyal fans? Could it, in fact, harm the game and its atmosphere? Players often act much less friendly when they don’t have to fear consequences. And who cares about the closure of an account they never had to pay a single cent for.
Pros and cons – You are called!
Cortyn: From my personal perspective, there is a lot against a F2P model. But I still belong to the “old school”, and when “F2P” and “MMORPG” are mentioned in the same sentence, the “Pay2Win” alarm bells still ring for me, even if that doesn’t necessarily have to be the case.
However, the fact is that Carbine is currently making money through the subscription and CREDD system. How much and whether it is sufficient to cover the ongoing costs, we can only speculate. Changing this system would first endanger this relatively secure income.
Dawid: I have mostly had good experiences with Free2Play MMOs, especially when they were previously subscription games. When I think of TERA, the change of payment model pulled the action MMO out of the crisis, brought many new players, and during my active time there was absolutely no sign of Pay2Win. I also noticed no difference in community behavior. It was even the case that suddenly old guild members gradually returned.
If I am still relatively active, I am also happy to continue paying my subscription and everything remains as it was. I have done this with SWTOR, Rift, and TERA, all of which offer a hybrid system. Honestly, the chance is very low that WildStar could really thrive again with the current payment model. In my opinion, the game deserves it more than anything, because I still think that WildStar is really good and getting better. It bothers me immensely, really a lot, when I have to wait for an invitation for hours in the group search almost every time(!). To regain more attention, a restart in the minds of MMO players is needed – hopefully with a fair F2P model.
What do you think? Can WildStar still establish itself with the current model? Would you take another look if it changed to free-to-play? And what would need to change in such a shift?
Another alternative could be the B2P model, as The Elder Scrolls Online did recently. The problem that could apply here is that such a switch with an MMO with a large franchise could create attention, but would that be the case with a title in a new universe?
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , Xur appears on Friday, April 10th, in the Tower. For strange coins or light particles, he parts with exotic armors and weapons, the most coveted items in Destiny, or he sells exotic engrams, a kind of surprise egg.
If Xur appears today, on April 10th, in the Tower, it will be the first time in months that all players have no idea what he brings with him. Because while there were “predictions” from data miners in the past weeks that proved to be almost always absolutely correct, that is no longer the case.
While the predictions aren’t completely ceased, at least for this week, there is no indication of Xur’s inventory or as the French say “Xür” or as we say “the old noodle face.”
All about Xur’s inventory, the Agent of the Nine, in Destiny
When does Xur come to the Tower and when does he leave again?
Xur comes on Friday, April 10th, at 11:00 AM. He leaves again on Sunday, April 12th, at 11:00 AM.
Where is Xur located in the Tower, what is his location?
Xur is in the Hangar, right at the entrance.
http://youtu.be/wab8n85Iq-Y
What is the meaning of the numbers in parentheses behind the armor pieces?
For Titans, he has the chest armor Heilrüstung (114/122). The armor pieces cost 13 strange coins.
The Hunters are delighted with the DLC helmet ATS/8 Arachnoid (very good Dis 66/71; Str 62/67).
For Warlocks, there is the Starfire Protocol (133/143), a DLC chest armor.
Xur also sells exotic chest engrams and heavy ammo synths.
What is the deal with the upgrades? What armors and weapons are available?
Xur can upgrade 6 armors and 6 or 7 exotic weapons each week (depending on whether he can upgrade a PlayStation-exclusive weapon). This applies to all exotic items that were in the “base game” except for the Vex Mythoclast. You can read in this article how upgrading works with Xur.
These are the armors Xur can upgrade this week
The Warlock gloves Sunbreaker (decent 97/104)
And the helmet Light Beyond Nemesis (88/95)
For Titans, there is the chest armor emblem of Alpha Lupi (124/133)
And the Helmet of the 14th Saint (strong 114/121)
For Hunters, there is also the emblem of Alpha Lupi (very strong 156/167)
In an impressive fan trailer, the fantasy MMORPG World of Warcraft meets The Lord of the Rings. Using WoW characters, fans recreated the trailer for “The Hobbit – An Unexpected Journey.”
A Russian WoW guild has done an impressive job recreating the trailer for Peter Jackson’s “The Hobbit – An Unexpected Journey.” One doesn’t have to ask twice who gets to play the dwarves! For Bilbo Baggins, only the noblest of all Alliance races was suitable: a gnome. Furthermore, the video demonstrates attention to detail and enjoyment of the project.
And for those wondering why Russians are making such a video in German: There are versions in other languages as well.
This is an AI-powered translation. Some inaccuracies might exist.