In the fantasy MMORPG Final Fantasy XIV , the bunny-like Viera were almost to become the new race, but there were issues with the male representatives of the species.
In the last live stream, the creators of FFXIV revealed a lot: The reptilian Au Ra were not the first choice for a new race in Heavensward. For a long time, the “Viera” were ahead. The rabbit-eared ladies first appeared in Final Fantasy Tactics, were later present in Final Fantasy XII – here especially Fran (cover image) captured the hearts and sympathies of the fans as a cool and independent, mysterious Viera lady. And the Viera would have fitted well into FFXIV, aesthetically speaking.
But there was a problem: Only the female Viera had appeared in the FF universe so far. And they did not want an “all-female” race. While male Viera exist in the lore, they remain isolated, are extremely competitive, and have their own villages separate from the women. This wouldn’t have been an insurmountable problem, as the FF14 artists had also created “male Viera.” However, the developers ultimately decided on the Au Ra and thus on a separate race that is closer to the dragons present in the expansion.
The concept of the new race Au Ra gradually evolved from the initial Viera idea.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , the Nightfall, the weekly dusk strike, leads Guardians on April 28 into the “Will of Crota.” It’s against everyone’s favorite Siren, Omnigul.
This week, Guardians have a forced break if they haven’t indulged in the DLC “Darkness Looms.” Omnigul is in focus. For those rolling their eyes at the prospect of spending hours there again, let it be said: it’s not that bad. It’s a Triple-Burn, a rainbow strike. All three elemental damage types are significantly increased. This should go quickly.
Most likely, this is the last time Omnigul appears before the next DLC. Then she might lose her special treatment to the then new “DLC” strike with House of Wolves. It is set to be revealed next week. In the past months, “Will of Crota” has been crowned Nightfall more often than any other strike. And it has also appeared in 4 flavors, with the others only in one.
The modifiers for the Dusk Strike “Will of Crota” on April 28 in Destiny
Nightfall – Should all Guardians lose their lives, it goes back to orbit, and the strike is reset
Epic – makes enemies meaner, nastier, and generally more sinister than their counterparts on lower difficulty levels
Solar Burn: Solar damage is significantly increased, applies to enemies as well
Arc Burn: Arc damage is also significantly increased
Void Burn: And even Void Burn is somehow emptier than usual.
In the heroic Weekly, Solar Burn is active
Are there recommendations for weapons? What is strongest against Omnigul?
This week Guardians have quite a free choice of weapons. For Omnigul, the automatic rifle Abyss Dreader is recommended. Otherwise, the classic “Heavy Hitters” are in demand. A solar rocket launcher like Crota’s Hunger or Gjallarhorn; a sniper rifle like Black Spindle or Eisbrecher. And in the primary slot maybe Writ of the Soul or Ir Yût’s Fang.
Gear that supports specials can also be strong here. The Voidwalker Obsidian Combo for instance, or Titans can equip strong heavy weapons like Ruins Wings.
Those who have multiple characters can change their loadout from time to time. This brings a bit of variety and probably doesn’t make much of a difference.
In the 3-person team, our friend Nexxos tackles the Yoko Ono of Destiny. The perspective holder plays with Abyss Dreader – Black Spindle – Thunderlord and Obsidian Will. The two partners are gathering Orbs, the Void super takes care of a lot of minor enemies, and that carries them through the strike. And the safe spot is a suicide spot at the end, but it works. Clean job, well explained.
http://youtu.be/8-gI60g1B7A This video is not very educational, but certainly what many are looking forward to: Triple-Burn – Triple-Gjallarhorn against Omnigul. By the way, the whole thing works similarly with shotguns and a blinding Titan bubble, but in that case, as often in Destiny: Keep calm and use Gjallarhorn. http://youtu.be/5FYJjCzbJ3Y
Valve wanted to keep 75 percent of the revenue from sold mods. The mod developer was to receive 25 percent but bear all the risks. This sounded unfair. Especially with mods, copyright violations are not uncommon and the risk is therefore significant. It followed severe criticism, which even Valve’s CEO Gabe Newell could no longer manage. Therefore, there has now been an official announcement: The paid option for mods will be abolished!
Started with Skyrim, ended with Skyrim
From now on, no modifications can be offered for money via Steam. Anyone who has already purchased a mod will receive a refund. Valve explains that they made a mistake. The mod community has been thriving for years, and trying to intervene there would not have been good. They exceeded their goals. They merely wanted to enable mod developers to fully focus on their projects so that excellent products could emerge. Possibly even so good that they could become standalone games like DotA 2. However, they understand that the community does not want intervention in the existing and functioning systems. Therefore, this matter is off the table for now. Paid mods for MMORPGs are also moving further away due to this disaster, which many MMO fans will find reassuring.
Andreas says: With a fairer model, Valve’s system could have worked – as long as it had only been offered as an option and there were no exclusive deals. But the community has decided. They want to continue to operate as they have been. This should be respected. Perhaps someday a similar idea will arise again – but hopefully better thought out this time.
This is an AI-powered translation. Some inaccuracies might exist.
In Diablo 3, a player went from level 1 to the max level of 70 in 65 seconds. For this, he used all possible XP bonuses in the game.
“Can you pull me quickly? It won’t take long!”, how often has every D3 player heard this from friends? “It won’t take long” can range from a very boring movie to a pleasant trip to the dentist, to the time it takes to dig up the garden, depending on how it goes. Anyway, it feels like that.
For the D3 player Dat Modz, it really doesn’t take long. He jumps from level 1 to 70 in 65 seconds. He uses all conceivable items that grant bonus XP. The Hellfire Ring with Gem of Ease and Leoric’s Signet, a ruby in the helm, and on top of that, something from Dragon Balls is playing in the background, and he’s shouting corresponding Dragon Ball stuff into the mic. As everyone knows, that also gives bonus XP. Well, the fact that he’s in a cow rift probably helped too.
Here is the video.
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The fantasy MMORPG Guild Wars 2 has something special in store. Enemies in certain regions will grant players access to the beta of the expansion “Heart of Thorns” upon their defeat.
This is definitely something new. As ArenaNet announced, starting from April 28th, enemies in the Trockenkuppe and the Silverwastes will leave “portals”. However, these cannot be exchanged; players must find their own portals. When such a portal is left behind, the player who defeated the enemy will gain access to the next PvE event of the closed Beta of Heart of Thorns.
It is not necessary to actually pick up the item. It is enough for it to be left behind.
This is definitely a more exciting method to earn beta access than last time, where you had to sign up for a newsletter.
This is an AI-powered translation. Some inaccuracies might exist.
In a few hours, fresh food will finally be available again for all fans of the “Shadow of Revan” story in SWTOR. From 1:00 PM to 7:00 PM today, the servers will be shut down for maintenance and will subsequently be available again with the new patch 3.2.
Star Wars: The Old Republic – Rise of the Emperor
In addition to the new planet “Ziost”, where the power of the resurgent Emperor is slowly increasing, players can look forward to the new outfit designer, which will make dressing the Jedi and Sith significantly more relaxed. Furthermore, the quality of life for new heroes will be improved, as all planet travel points will be available from the start.
Of course, there will also be a handful of class changes, improvements to the group finder tool, lots of bug fixes, and ultimately the end of PvP season 4, marking the start of fresh season 5. To quote Lana Beniko: May the Force serve you!
In the MMO shooter Destiny , a new PvP event, the Trials of Osiris, will be introduced with the next DLC “House of Wolves.” What is already known about it?
The PvP event Trials of Osiris has long been hidden in the Destiny database. There are many rumors and leaks about it, provided by data miners. Currently, however, we still know very little “confirmed” about the new event.
Most of the information we have is probably hopelessly outdated and refers to the database from the end of last year. In a live stream on Wednesday, April 29th, they plan to officially present the event. But last Wednesday, there was a first glimpse of the vendor in the Reef. What could be gleaned about the Trials of Osiris?
This is what rumors and leaks say
Rumors from data miners speak of a PvP event for the Trials of Osiris, a 3v3 deathmatch. Access is said to be purchasable (via special tournament tickets that can be earned in the Crucible and sometimes purchased with a Light Particle).
Caution: Rumor.
Then you compete against other players, and the more you win, the better the rewards you can reap. As rewards, among other things, these weapons were discussed, and the exotic scout rifle “Fate of All Fools” was also linked to the Trials of Osiris event.
If you lose too often (three times), you are out of the tournament. The event is said to take place on Mercury, and there is also a “Social Space” directly associated with it. The level advantages are active as in the Iron Banner, and there are “weekly rewards.”
Rumor: Should be related to the event.
What Bungie has confirmed so far / what was seen in the live stream
And what do we officially know? Amazingly little. We actually received a picture of new class-specific gear. It is supposed to transform us into “Egyptian Kings” (see title image). Furthermore, officially, it is known that the activity will be a “competitive elimination mode.”
The duration of the event is also confirmed: It is said to start every Friday when Xur arrives and end on the weekly reset, on Tuesday at 11:00 AM. In addition, “Etheric Lights” are also said to drop here, which are needed to upgrade legendary weapons and armor to the HoW maximum values of 42 and 365.
Then we were able to catch a brief glimpse of the corresponding vendor, “Brother Vance,” in the live stream for the Reef. And a screencaptor actually captured images of his inventory.
It seems that he has four different rewards available that operate on the “Engram” principle. Of the 4 rewards, there is only one screenshot for the first. It says you can buy the Stone-Tier reward for 100 Glimmer if you achieve 2 wins in a single passage. By the way, nothing has been seen so far about reputation.
Speculations based on the screenshots
Now one can speculate and say: It could be that you can buy access to such “boxes”, and the more you win, the better the contents of the box can get.
What can be seen at Brother Vance are 3 “Boons of Osiris” that promise special bonuses. The first, the orange one, is supposed to grant a victory without combat, the red one to erase the first defeat, and the yellow one to double the first victory – (it could also mean only in case you win the first match.)
These boons could imply that it will be important to access the hot prizes and that it won’t be simple.
All these items cost 3 “Passage Coins.” You can also purchase them from Brother Vance, but we do not know the costs. These should be the items needed to participate in the Trials of Osiris. Then the “Boons” would be relatively valuable.
The Open Questions about the Trials of Osiris in Destiny
As you can see: We officially know very little about the Trials of Osiris at the moment. The important questions are:
How will access to the Trials of Osiris be purchased?
Are there direct rewards at the end of a Crucible match in this mode besides the “boxes” from Brother Vance?
What does the loot table look like? Are the items really tailored for PvP? Can the weapons be reforged like the vendor items?
Can you participate in the event more than once a week? Or is it all over after elimination?
How exactly does it work? How many maps are available?
The day after tomorrow, on April 29th, there will be a second live stream from Bungie that specifically focuses on the new event. We will cover it again with a live ticker at mein MMO, just like the last one. In it, these questions should be answered.
With the Pre-Alpha release 17 starting this Thursday, player towns are being introduced into the MMORPG Shroud of the Avatar for the first time.
In a sandbox MMO, many players naturally want to have their own virtual property as well. This includes houses, mage towers, castles, and in the case of Shroud of the Avatar, entire cities. The world-building with a world map and instantiated areas allows the developers at Portalarium to implement such towns relatively easily. On the world map, these are simply represented with a few buildings, and this “scene” can then be entered and explored from a third-person perspective.
The first player town being introduced is PaxLair. Player towns are created according to predefined patterns and are usually managed by a player – often the purchaser of the town. They set the rules that apply here. For example, what type of buildings can be constructed by other players and whether PvP is allowed. The town manager can also charge taxes. PaxLair will serve as a test case to determine how well the planned concept of player towns functions in Shroud of the Avatar. Many more fans have purchased a player town, and these will gradually be added to the world.
Wody’s Tavern
Player towns are not exactly cheap and must be purchased for real money. The smallest at 12,600 m² already costs 750 US dollars. Depending on size and number of building sites, this increases up to 5,000 dollars for a large city with 83,400 m²! Otherwise, you can also buy houses and building sites in SotA with in-game currency – however, those who pay real money will receive exclusive houses or preferential site selection. If you want a basement, it costs extra. The prices depend on the size of the property and the type of house. But the business is thriving. Many open building sites in the world are already occupied, and there will also be several player towns in SotA.
The upcoming MMO shooter The Division will closely examine predecessors like Destiny, GTA, or Red Dead Redemption to learn from the good and not repeat the mistakes.
Ubisoft’s MMO shooter The Division is set to be released later this year. However, it is suspiciously quiet. In one of the rare interviews, Managing Director David Polfedt spoke to journalists from craveonline in the middle of April.
Study and be studied
When asked what can be learned from Bungie’s Destiny, he replied, “It’s incredibly interesting to look at a game like Destiny or GTA or even earlier Red Dead Redemption.” He continued, “These games have so many good ideas worth studying. They encourage us to question certain decisions. In some cases, we also discovered things that we saw as mistakes that we don’t want to repeat. It’s like a textbook. It’s material that can be viewed from many perspectives.”
Polfeldt is confident that one day The Division will also undergo a thorough “autopsy,” as he puts it.
Pressure, resources, and maybe one day a TV series
Otherwise, one can distinctly sense the enormous pressure of expectation resting on the developers of the Scandinavian studio Massive. Since the announcement at E3 2013, players have been expecting a bombshell. They want to deliver.
http://youtu.be/_aHVdb2lkjo
To this end, they are leveraging Ubisoft’s extensive resources. How extensive these resources and the knowledge they can tap into would only become clear after entering the deal: “You pick up the phone and on the other end, a friendly voice in Bucharest or Shanghai answers.”
There is also a dedicated department for Motion Pictures at Ubisoft, which works on films for Splinter Cell or Assassin’s Creed. Polfeldt says the connections between the game industry and the film industry are becoming increasingly obvious. Films are increasingly relying on computer-generated effects; the gaming industry has the know-how. One day, he hopes, there will be talk of a “The Division” television series or film.
On the release and New York
In The Division, Polfeldt also explains in the interview, they will not attempt to recreate “New York” really accurately, but to capture the soul of the city. In The Division, most of the time, players will be traveling on foot, and when one walks through Manhattan in real life (which he has done), one realizes how vast it is and that many city blocks look similar. Such a setting would not be ideal for a game since it is monotonous.
They have not yet specified a release date, Polfeldt says, because they only want to release the game when they are sure that it is ready. He cannot understand the current trend of releasing games unfinished as a gamer: “It’s not about us releasing the game and after 8 hours it’s over.” At Massive, they plan to establish a long-term relationship with the players.
Mein MMO thinks: Speaking of long-term relationships. At the moment, it seems for many players as if they are waiting for an unknown person with a beautiful voice, who sings all the right things, to unveil her veil. Flirting with The Division is currently akin to chatting with a blind date. The E3 2015 takes place from June 16 to 18 in Los Angeles. Here, fans can expect to see more of the supposed dream girl. Finally.
This is an AI-powered translation. Some inaccuracies might exist.
The Korean fantasy MMO Blade and Soul will receive a fresh instance with the next update in June. Players will also have the ability to transmog their weapons.
Blade and Soul will get a new update in June: A mech-heavy new instance for level 50. There, players will face a familiar foe: Yan Huang, a former raid boss. He will reappear in “The Forgotten Tomb” and is said to be more dangerous than ever.
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Furthermore, there will be a new 6vs6 PvP mode, and weapon transmogifications are coming to the game. This allows players to make their weapon look like another while retaining its current stats.
Nothing new can be reported from the planned and announced Western port. It was originally stated that it was intended for 2015. However, nothing has happened on that front for months. The last heard was that “important key positions” needed to be filled. This statement is now also several months old.
This is an AI-powered translation. Some inaccuracies might exist.
The goal set by the development studio DGC was to make Planetside 2 run on PlayStation 4 as closely as possible to the ultra setting on PC, albeit with a modified interface. According to journalists, Planetside 2 accomplishes this well. They explicitly praise the sharpness of the image and the control with the controller. However, there are issues with the frames-per-second. For the final release, the developers plan a fixed cap of 30 FPS. In the PlayStation 4 beta, such a fixed limit has not yet been implemented.
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Therefore, the FPS currently fluctuate. In calm areas and moments, they rise to 60, while during smaller skirmishes the FPS rate remains at 45. However, when things get intense and more players join a battle, it can drop below the magical threshold of 30. Additionally, screen tearing (image distortions) is a recurring issue. This could worsen by release, it is feared, as more players than in the beta will be active. Thus, firefights could become even more intense – as could the FPS problems.
We will have to wait and see how the release version with the 30 FPS cap looks. However, it is clear why the developers of Planetside 2 have moved away from the originally intended 60 frames per second target.
Learn more about the MMO shooter on PC, PlayStation 3, and soon also PlayStation 4 on our topic page for Planetside 2.
This is an AI-powered translation. Some inaccuracies might exist.
In the Korea MMORPG Black Desert it seems that the gender lock is not set in stone. Images of a female version of the new class “Wizard” have now appeared.
“Gender Lock” – Normality in Korea, a nightmare for some Western players
In Korea, the perspective is this: Turning a warrior into a warrior woman without changing anything but the gender is considered boring. A warrior is a warrior, a warrior woman is a whole new class.
In the West, the view is different: It is seen as “normal” to have the choice to play a class with these abilities as a “woman” or as a “man.” Without this choice, one feels restricted, there is a lack of decision.
Now the first images have emerged that this could change. The next class up is the “Wizard,” originally planned as a man, a classic wizard like Gandalf. Now it looks like this class will also come in a “female” version. The question will be whether it is one class or then indeed two classes. At the moment, initial reports suggest that it could indeed be one class, the first without “gender lock.”
Classes with gender choice would surely be a sign from Black Desert that it is adapting to Western wishes. We will see how the currently unclear circumstances develop. In Korea, they simply do not think in these gender lock dimensions.
This is an AI-powered translation. Some inaccuracies might exist.
The sand park MMO ArcheAge will receive the new patch “Prophecies of Horror” tomorrow on April 28th. This will revise, among other things, naval combat.
Captains, gunners, and scouts are to emerge from tanks, DPS, and healers. Boarding crews are meant to play a role, as only so much crew and weight can each ship hold before it slows down. The ships will have their own damage zones, so firing at a specific part will be worthwhile. And there are even cloaking devices. It seems that sinking ships in the sandbox ArcheAge is going to become significantly more exciting soon.
Valve sparked controversy with the announcement that it would offer paid mods for games like The Elder Scrolls 5: Skyrim. This raises the question of whether MMORPG players would also be willing to pay for mods.
Mods or modifications are typically developed by fans of the respective games in their free time and offered for free. This way, anyone can view and use the mod if they want to. Many mods also utilize other mods created by other players and build upon them. It’s a give-and-take situation, and everyone benefits. Valve now sees a lucrative business in these modifications. Currently, there are about 25,000 modifications for The Elder Scrolls 5: Skyrim. Surely, money could be made from this. After all, it works for Valve’s own games DotA 2 and Team Fortress 2 as well. Here, gamers have been able to offer their self-created mods for money for some time now. Since the introduction of this feature in 2011, over 50 million dollars in revenue have been generated. There is surely more potential.
So Valve announced that it would also offer modifications for The Elder Scrolls 5: Skyrim for payment. Other games are expected to be included in this program as well.
Currently most popular mod: “Protest Sign: No paying for mods”.
However, Valve did not anticipate the backlash that followed. Mod creators only receive 25 percent of the sale price of a mod. The remaining 75 percent is shared between Valve and the developer of the game on which the mods are based. The sole risk lies with the mod creators. And it is no small one. Copyright violations are not uncommon with modifications. And anyone who uses a song by a well-known artist in their mod and sells it can expect lawyers to come calling. Additionally, the community believes that the entire mod scene will be destroyed if money is introduced into it.
In the future, will players pay for mods in games like World of Warcraft?
Modifications are often used in MMORPGs as well. A very good example of this is World of Warcraft. There are countless addons and mods that introduce new features, change the user interface, and display additional information. Other MMOs can also be enhanced with addons and mods. So what if these were offered for payment? Would that work? Would MMO fans spend money on UI changes? The fact is that the number of offered mods would certainly increase immensely once creators could earn money from them. However, there would also be a lot of content that would be quickly thrown together and would not have the quality and usefulness that players expect. It would be difficult to separate the wheat from the chaff.
Another point would be that not only would you be giving money to the creators of the mods, but also – taking Valve’s model as an example – to the developer. Especially with a subscription MMO, players might feel slightly cheated. Buy2Play and Free2Play MMORPGs already have a bad reputation for constantly taking money from players. So now they should pay for mods as well? The next step would probably be that developers would have gamers create mods that provide advantages in the game. Then it would no longer be the developers who are the villains responsible for “Pay2Win”, but the creators, and people would feel compelled to buy these “essential addons”. Paid mods for MMOs would thus be a delicate matter.
Andreas says: Offering mods for money is a double-edged sword. What initially sounds like a nice opportunity for mod creators to make some money turns out to be unfair upon closer inspection. Because the mod creators bear all the risk and receive only a fraction of the revenue for it. If something like this were being considered for the MMO sector, many players might feel cheated and take to the barricades – and they should.
This is an AI-powered translation. Some inaccuracies might exist.
The Korean sandbox MMORPG Black Desert has now shown fans a previously unknown new class: a female warrior from the Far East.
Eight classes were planned for Black Desert. The open beta started with four, and three more have since been released. Actually, a kind of Korean Gandalf, the “Wizard,” is still pending. However, as reported by 2p.com, Pearl Abyss recently presented another concept at a fan meeting.
This is about a female warrior. “Plum” is supposed to be the name, but it is not official yet. It might also be that this class is planned for after the Wizard.
Additionally, first images of the desert region Valencia have been shown. This is expected to launch officially in the next months – June/July is targeted. Because even though it doesn’t look like it, Black Desert is still officially in an open beta.
Update 12:05: More information about the new class Wizard has come to light, apparently it is intended to be released as both male and female. We will report on this in a separate article.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny, the developers Bungie invited some US YouTubers to the sacred halls in Seattle to present House of Wolves.
It is becoming apparent in the gaming industry that companies are directly addressing streamers and YouTubers and inviting them to their studios to strengthen the connection. After all, the biggest among them reach audiences in the five and six-figure range. The MMO shooter Destiny has built a strong community especially on YouTube. Thus, it was logical to invite a group to Seattle to show them the new DLC “House of Wolves” .
However, there is still a strict NDA hanging over the DLC itself. They are not allowed to share anything – only individual rumors leak through. However, there is a video from Arekkz Gaming that shows the “tour” through the headquarters itself. The community manager DeeJ can be seen as the sole entertainer. You can admire the shrine-like Halo trophy cases, get a look into Bungie’s cafeteria, into the Mo-Cap studio, at an Icebreaker replica, and also down onto Seattle from above.
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After the video, at least one can infer where the work on House of Wolves takes place, even though we don’t catch a glimpse of the game itself. The food in the Bungie cafeteria looks really delicious, no new Exotic, but also information.
This is an AI-powered translation. Some inaccuracies might exist.
In the multiplayer shooter Star Wars Battlefront, fans’ dissatisfaction with the lack of features continues. Compared to Star Wars Battlefront 2 from late 2005, the new game simply offers too little in terms of features for the fans. And you would have thought that we would be 10 years ahead.
The most common criticism is directed at the “lack of features” of the title. No space battle in “Star Wars” – they could have just called it Ground Wars. Only 40 players; in the past, it was already better with 64. And there aren’t enough different types of vehicles, they say.
Star Wars Battlefront (2015) is constantly compared to Star Wars Battlefront (2005) and doesn’t look good in that comparison
The criticism can be summarized in this image, which comes from a user on reddit:
Nielsen is trying to counter the criticism. He refers to the attention to detail and atmosphere of the game. He asks fans to wait and form a complete picture first. However, he is somewhat constrained as he cannot yet disclose much information. For example, he counters the criticism of the few maps by emphasizing that there are more than 8. But he is not allowed to disclose the exact number.
The constant comparison with Star Wars Battlefront 2 also makes life difficult for Nielsen.
Some fans believe that Battlefront intentionally left out certain features from the 2005 Battlefront to later reintroduce them with paid DLC. Nielsen now contradicts this: “Features do not make a game. It also depends on how you look at it: it’s a reboot, so it’s not really about ‘cutting out’ anything.”
This is an AI-powered translation. Some inaccuracies might exist.
In the fantasy MMORPG Final Fantasy XIV the benchmark tool for PC can now be downloaded. With it, players can also create new characters of the Au Ra race.
Heavensward is not only set to bring numerous new features, but also to impress with breathtaking graphics. To see if the home PC can still handle it, it is advisable to consult the benchmark tool of Final Fantasy XIV Heavensward. This sends the player on a journey through the new world and shows where the performance lags and where it runs smoothly.
The benchmark will give a score at the end. This provides clarity. For the calculation, not primarily the graphics card is taken into account as with the previous tool, but rather additional performance characteristics of the computer are considered more strongly. Therefore, according to Square Enix, this tool should be significantly more meaningful than the old one.
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With the benchmark tool, players will also be able to switch between DX9 and DX11. The tool weighs approximately 1.6 gigabytes. And the special thing is: With it, players can also create, save, and start immediately on June 23rd.
The next content expansion of WildStar brings not only the already discussed raid and the many small tasks with which one can work on personal rewards, but also a new zone!
The StarKom Basin: Hotly Contested
Basically, one could say that the StarKom Basin is just a new zone with all kinds of daily quests, but that’s not quite true this time. Unlike before, the area changes its owner every day, so one day it’s the Ikthians, the next perhaps the Grimmvak marauders, and on the third day it’s the good old Transmutants who hold the power in the basin.
Depending on which faction currently controls the area, the available quests and the associated rewards that one can earn change accordingly. Because Eldan technology in the wrong hands is always a bad thing, there is also a good reason to slice through enemies every day.
“Zero to Fifty” is being discontinued
Yesterday it was also announced that the weekly livestream “Zero to Fifty,” in which Tony Rey (Community Manager / Creative Content Manager) has been leveling his character piece by piece, introducing new content, and entertaining dwindling viewers, will be discontinued. In the future, they may offer a changed, higher-quality format, but Carbine did not provide any details on this yet.
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The SciFi-Fantasy MMO Skyforge is one of the most promising MMORPG releases coming to the market in the foreseeable future. In collaboration with my.com, we are giving away 2 founder packages worth 64.99€. With a founder package, you receive exclusive content, attractive bonuses, and guaranteed access to all beta events.
The upcoming AAA MMO, where you can take on the role of a god, will enter an open beta this summer with a free-to-play model, essentially a soft launch. However, if you can’t wait and don’t want to miss out on the benefits of the founder package: You should take advantage of your chance to win.
What the “Wrath of the Gods Ultimate Edition” package includes
With the founder package, you will receive, among other things, early access to the open beta, a premium account for 60 days, immediately unlocked classes, an exclusive mount, and much more. Currently, the game is in the 3rd closed beta, which runs until May 13. If you win, you could start immediately. All further content can be found in the image below:
We want to know what you hope from the free-to-play MMO Skyforge. Write your answer in the comments and secure your chance to win a founder package.
[intense_blockquote color=”#e0e0e0″]If you want to win one of the 2 “Wrath of the Gods Ultimate Edition” founder packages for Skyforge, simply leave a comment with an answer to the question and make sure that when you log in, you provide a valid email address, as we won’t be able to reach you in case of winning otherwise. Multiple entries are of course not permitted and will result in immediate disqualification from the giveaway. Participation is possible until April 29, 2015, at 8 PM. Good luck![/intense_blockquote]
You can find the terms of participation and privacy notices here. Update: The giveaway is now closed!
What is Skyforge?
We have already introduced the game in detail. In our XXL preview of Skyforge, we explain the gameplay mechanics, and also the first impression from the first closed beta conveys well what to expect. The strengths of Skyforge lie primarily in the action-packed combat, the flexible class system, the appealing graphics, and a game design that offers enough incentive to log in even for players with limited time and short evenings.
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