In the MMO shooter Destiny, the DLC “House of Wolves” is coming, and since January there have been supposed details about the exotic items that are set to arrive. But are these really the right ones?
There were supposed to be 9 exotic armor pieces, three for each class. The first characteristics were already known. YouTubers immediately jumped on the data, releasing video series about it back in January: These are the exotic helmets, weapons, chest armors, boots, and gloves for Warlock, Titan, and Hunter.
http://youtu.be/THqgHxnt5io
The problem is and was: We have no idea whether these items will actually appear. The “legendary items” visible in the picture have not yet appeared in any of the demonstration videos. Players have seen completely different weapons here at Trials of Osiris, in the Prison of Elders, and also with the vendors of the Vanguard and Crucible than those shown in the January screen.
One thing spoke in favor of the leaks being correct so far. The Warlock helmet that was in the database is named: “The Ram” – Ram. And indeed, an exotic helmet from Bungie looked exactly like one would imagine a ram – with the curved horns. So it was thought: “Well, the exotic items seem to be correct.”
Last night, the Creative Director of Bungie introduced a new exotic helmet via his Twitter account, which is also set to come for “House of Wolves”: The Celestial Nighthawk.
There’s no better way to give someone “the bird” in the Crucible. House of Wolves exotic helmet: Celestial Nighthawk. pic.twitter.com/Lkzz8GdnIn
The problem: The name of this helmet does not appear in the “old” leaks, but the design resembles the then Hunter helmet “ExoTac Angel Hunter.” At least if one can say that from the small exo pic in comparison to the finished design.
Top right.
It seems then that there might really be something to those exotic items from back then, even though the details are not completely clear. It remains exciting.
This is an AI-powered translation. Some inaccuracies might exist.
At the fantasy MMORPG The Elder Scrolls Online, players are currently mainly troubled that there will be no text chat in the console version for Xbox One and Playstation 4.
The players’ problem is especially evident on the battlefield Cyrodiil: “How are we supposed to call for help when a fortress is under attack?” Because if TESO operates via voice on consoles, it is certainly useful in smaller groups and nearby, strategic instructions or calls for help across the entire map are unlikely to be possible. In every other area of TESO, like instances or quests, only players within direct call range are really interesting. Not in Cyrodiil.
Emotes probably not a solution, but maybe a quick chat system?
In the last ESO Live, an emote system was introduced, allowing players to pull some universally understood emotional expressions onto the quick bar. With these emotes, players who do not want to use voice chat, whether they do not want to talk or cannot talk, should be able to manage. For Cyrodiil, this is probably not a solution, as such emotes are also only limitedly visible.
Now, Game Director Matt Firor stated to Eurogamer.net that while they mainly focus on voice chat, they are also currently looking into the possibility of implementing a “quick chat” system. Perhaps this could be a viable solution for The Elder Scrolls Online, depending on how the system turns out.
This is an AI-powered translation. Some inaccuracies might exist.
The eagerly awaited Asia MMORPG Echo of Soul will enter closed beta next week. We had the opportunity to take an early look at the localized version.
Over a hundred developers have been working on Echo of Soul for more than four years. A large part of this hundred has previously worked on perhaps the largest MMO franchise in Korea: Lineage. For those who are not familiar with the series: it holds a similar status in Korea as World of Warcraft does here. The conditions for success are theoretically in place.
Thus, the developers at Nvius also claim in a video that Echo of Soul is the best MMORPG in a long time. This could be inferred from player feedback.
However, whether Echo of Soul is really the next big MMORPG that many have been waiting for years, we reveal in our first impression of the spiritual successor to Lineage 2.
The “next big thing”? The beginning doesn’t necessarily suggest that
As an MMO veteran, the beginning feels familiar: some will say “run-of-the-mill,” while others shout, “Let’s rush through this; I’m not interested in tutorials anyway.”
At the start, one has the choice between 5 classes. You can choose a rogue, mage, warrior, guardian, or ranger – there’s something for every playstyle. The selection screen already hints that each class can rely on specializations over the course of the game. For instance, the rogue can become a duelist focusing on damage-over-time attacks, or choose the path of an assassin: which is characterized by chain attacks and high mobility.
The talent trees thus bring more individualization options to the game, which is also necessary with only 5 classes. By the way, there is a gender lock. While that may be normal in Asia, the enthusiasm for it is limited in the West.
The character creation in Echo of Soul, while not bad, does not blow one away. Compared to the competitor Aion, known for its endless, sometimes exotic character variations, the significantly younger EoS looks old. Nevertheless, you can certainly create an alter ego that didn’t come from a clone army. EoS exceeds the MMO minimum standard when you can choose between several accessories or determine body and facial proportions. A few additional hairstyles would have been nice, but it’s definitely enough for a grade of “satisfactory to good.” It has certainly more to offer than World of Warcraft.
Tutorial – You can quickly rush through the standard fare
The first levels of EoS are unremarkable, if you are familiar with the whole MMO circus. Basic systems are explained while you slaughter wolves and other monsters. The story is also introduced to you during this phase of the game. Interestingly, the lore sometimes connects with Norse mythology. A good insight into the story is offered by the following video.
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The first 10 levels, and thus the tutorial, pass faster than the shadow of your soul guardian. As an MMO veteran, one may sigh “thank goodness” to oneself, but one has to think of the new players too. At least it’s not very grindy. You don’t have to kill creatures 20 times, but a few times, yes. At Level 10, there comes the first small challenge, especially for ranged fighters. A “brutally difficult” boss is waiting to be defeated.
Before the young soul guardian leaves the nest, a decision must still be made: With which specialization do you want to face new challenges? But there’s no need to fear a hard decision: starting at level 20, it’s also possible to fill another talent tree to try out the other path.
First glimmers appear
The first points may sound harsh, as there is basically a good game behind it, which one gradually becomes aware of – if one is allowed to say such a thing after a first impression.
I liked the interface from the start. I didn’t waste a second thinking about whether an addon might not be useful here. It looks tidy, is appealingly designed, and even features an integrated DPS meter that represents combat statistics. I know, a controversial topic: I find such information helpful to optimize my character. For others, it’s a horror.
Overall, I increasingly appreciate the graphics as the game progresses, leveling goes fast, and with the added skills, you slowly recognize the core of Echo of Soul: the combat system, which presumably has a lot of development time invested in it.
Wow, the combat really packs a punch
The combat impressed me the most in Echo of Soul. All classes have a high replay value and feel completely different. You can feel the force with which a warrior berserker shreds opponents. I can’t remember an MMO where the combat convinced me right off the bat so much. However, I must note that I quickly slipped into endgame characters, so it can’t be compared to a normal first impression.
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The combat system is action-oriented. Like other modern MMOs, there is an active dodge skill that is particularly useful against hostile void zones (red areas from enemies that deal damage). However, the attacks resemble a semi-turn-based combat system, where opponents are targeted either by pressing the Tab key or by clicking.
The skill system
Each skill has its own impressive animation with consistently smooth transitions. The fights feel direct and fun, the “flow” is right. Chain attacks add extra spice: skills that must be executed in a specific order to unleash an even stronger effect.
The skills are assembled from a talent tree, where in several stages, you can choose one skill from three possible ones – until it comes to the choice of the ultimates at the end, a powerful ability. Each class has two completely different talent trees that significantly change the playstyle.
No classic Holy Trinity
Speaking of roles: Echo of Soul does not rely on the classic Holy Trinity consisting of tank, damage dealer, and healer. It’s more akin to Guild Wars 2: every class can heal itself. But it is a bit different. The tank and support roles that can be chosen have a greater impact in demanding dungeons than is the case in GW2. You definitely don’t want to miss a warrior who becomes a tank with the “protector specialization” and can pull more aggro as a result. Fans of healers at least have the option with the bard, a talent tree of the ranger, to effectively support their group with melodic sounds and support skills.
By the way: most ranged skills must be performed from a standing position. This balances the gameplay better between melee and ranged fighters, but it can also reduce the dynamics and enjoyment of the game, depending on preferences.
This place is nice!
There is hardly anything to complain about regarding the graphics and atmosphere. Players who have played Archlord II, Runes of Magic, Aion, or TERA and liked the Asian style will feel at home here. The quality is somewhere between Aion and TERA, the textures are relatively high quality, and the effects are impressive – also measured by today’s MMO standards, Echo of Soul does not need to hide.
The areas, of which there are more than 60, are designed to be diverse, with great attention to detail. The same goes for characters, equipment, and mounts, whose animations are convincing. Everything has been extracted from Unreal Engine 2.5. It is also positive that I did not notice any recycling of locations and monsters during my numerous excursions.
The only criticism is the sometimes static NPCs, who resemble bouncers more than free adventurers. The world itself is lively, with flying airships and more.
Here we go again: The standard quests
As indicated in the tutorial, the tasks in Asia-MMO are mostly characterized by genre-typical kill quests. Occasionally, more interesting quests arise, where, for example, you save a burning village, but overall the quest system is rather sobering.
EoS cannot distinguish itself from other genre representatives and may have to grapple with the dubious label of “Asia grinder” – even if the story sounds interesting in principle, occasional cutscenes appear, and leveling proceeds quite quickly.
Others who are not bothered by kill quests will have fun here because of the combat and some motivational game elements. It is also worth mentioning that you can level up alternatively with PvP.
What do I do in the endgame of Echo of Soul at level 60?
In PvP, there are guild wars, 5vs5 arenas, 15vs15 battlegrounds
GvGvG in Valhalla: A large PvPvE map that can accommodate up to 1000 players and fight for their guilds. Here, bosses must be defeated and valuable resources collected. This mode is expected to open twice a day at specific times. Sounds like a camping paradise, right?
In PvE, there are mainly solo and group dungeons in several difficulty levels. Later, 10- and 20-man raids will be added.
Infinity dungeon: constantly changing, areas and monsters are randomly generated
A hunt daily (in other words: grinding for rewards)
Crafting: 5 professions (gatherer, jeweler, alchemist, soul crafting, and cooking)
In both PvP and PvE: the classic hunt for better equipment. You can also upgrade your gear with runes and with gems up to +10.
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The endgame looks solid on paper. Other AAA MMOs had less at release. However, what will be crucial is how the content plays. A few more side activities, like housing features, might have been nice. It remains questionable whether achievements, companions, and mounts, as well as PvE and PvP leaderboards, can compensate for that. There is anticipation for the infinity dungeon and Valhalla.
Core topic of the community: Is Echo of Soul Pay2Win?
During conversations with the people responsible at Aeria Games, I already felt that they want Echo of Soul to allow players to finally say: Yes, this is a fair free-to-play model.
They are aware of the issues in the community and, especially with the latest addition in the fire, Echo of Soul, are particularly willing to engage with the players. Regular events are also planned, during which players will receive shop items. Jérôme Van Long, the producer of EoS, provided us with the following statement:
Free-to-play games are often accused of pursuing a pay-to-win strategy and differentiating between paying and non-paying players. Our aim is for players who choose to use the item shop to make that decision out of fun for the game, not because they see it as a necessity. For this reason, items in the EoS shop are mainly available for convenience, a faster progression in the game, or cosmetic improvements. For example, our players can purchase costumes or mounts, from which we have deliberately removed power boosts. Alternatively, consumables can be bought that provide costumes with an experience boost.
On the way to the maximum level, players will have the opportunity to earn most paid items for free, for example as a reward for successfully completed quests or while leveling. So it is up to them to decide how useful they consider these items.
In most MMOs, players can additionally acquire available items via the auction house or directly from other players. In doing so, they must, of course, decide to spend the in-game currency either on items or other activities. For this reason, we decided to implement a completely new system in EoS, which does not even exist in the Asian version. Players can find magical eggs that can be exchanged for paid items.
In the end, we want to provide both paying and non-paying players with a balanced, fair, and the best possible gaming experience.
– Jérôme Van Long, Producer Echo of Soul
That all sounds believable. Ultimately, actions must follow. If the game is enjoyable and the shop is fair, players might reward it with purchases of cosmetic items and similar. Otherwise, it will also be difficult for the operators to maintain a fair system. After all, they won’t be able to please everyone.
Some expressed concerns about the dungeon tickets. Aeria Games wants to look into the situation. You can only run a certain number of group dungeons in a week, as you would expect from other MMOs. However, with dungeon tickets, high-frequency players can go in more often and thus possibly obtain their PvE gear faster, similar to TERA.
Few innovations, but there is the soul system…
If one can speak of “innovations” in the rather conventional Echo of Soul, it is most likely the “soul system,” which gives combat a turbo boost and, due to its design, could provide long-term motivation. Essentially the second cornerstone of progression alongside the traditional item hunt.
It’s actually quite simple: by killing monsters, the character gains unclean souls. These can be “purified” by other players or an NPC and transformed into useful powers of courage, innocence, peace, or hopes. These appear twice: once as general, very powerful buffs and then as enhancements to the ultimate skills. The kicker is that the four powers can each also be leveled and improved further. This will take a long time but promises motivation to get the most out of the character: the journey is the goal, right?
The new buzzword after WildStar: Accessibility – we want all MMO players
Aeria Games stated that they paid particular attention in development to appeal to a wider player base compared to Lineage 2. The goal was to create an MMO that is less cumbersome. With this statement, they are likely correct, as that was my impression as well. Everything seemed so accessible and intuitive that it gave the impression of being able to quickly find one’s way even in a Korean version…
Conclusion: Echo of Soul does not want to be any different, this quickly becomes clear. They do not aim to impress MMO players with revolutionary features, but rather want to score with proven content.
Players who favor a classic theme park MMO in the Asian style can probably be advised: Echo of Soul is among the most promising titles in 2015. The advantage is that the game has been on the market in Asia for 1-2 years and has thus matured; all game systems consequently seem polished, mature, and work well together. Since Blade & Soul is taking an eternity to arrive, this is probably the best alternative for fans of Asia MMOs seeking a new adventure.
Those who demand sandbox features or expect a game that revolutionizes the genre will find no savior in EoS and certainly not the best MMORPG in a long time.
There are still a few open questions: How good is the endgame, and does Echo of Soul engage players long-term? How much fun is the MMO with and against other players? The closed beta begins on May 4, then you might be able to answer some questions yourself. If you’re interested in participating in the closed beta of EoS, you can sign up here on the official website. There is currently no release date for the German version. We will take a closer look at the game as well.
What do you think? Echo of Soul may have its strengths and be among the top MMOs in Asia, but does the classic, if not outdated implementation suffice for success in Europe and North America?
This is an AI-powered translation. Some inaccuracies might exist.
In the fantasy MMORPG The Lord of the Rings Online, the saga continues next week. Update 16 now has a release date.
On Monday, May 4th, it is supposed to be released, according to a US site and the US Facebook account of LOTRO. Normally, this day is occupied by Star Wars (May the Fourth/Force be with you), but Update 16 for The Lord of the Rings Online has been long overdue. The date was announced in a live stream.
Update 16 brings three new instances in a cluster, focusing on the fallen city of Osgiliath. New zones in the east of Gondor and new quests are coming. The most important feature is probably a revamp of the legendary weapons. There is a developer diary in German about the relatively complex redesign of the legendary weapons that contains all the important information. Items declared as “inspired” will no longer need to be re-crafted.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , Bungie has launched a fundraising initiative for the earthquake victims in Nepal. They are selling a t-shirt, a special shader, and an emblem in a package – but the shipping costs are an annoyance for many players outside the USA.
Emergency relief is an important and challenging issue. Anyone who observes the world with open eyes knows this. Shipping costs for items from the USA overseas, however, are a matter that only a few deal with. Both topics have been linked together in the last few hours.
On reddit and elsewhere , people are discussing Bungie’s “Nepal T-shirt” with much sympathy, but also with criticism. The price of $25 is not the problem, nor is the design or anything else, but the high shipping costs. They do not benefit the earthquake victims, but the logistics companies. Anyone ordering the t-shirt with the emblem and the shader to Europe, for example, is expected to pay around $40 in shipping fees.
Therefore, some players have demanded in recent hours: Bungie should expand the offer. They should simply leave out the t-shirt and sell only the shader and the emblem digitally. Then 100% of the profits could go to Nepal, and the Guardians would receive the exclusive in-game rewards that some are keen on, and everyone would be satisfied.
A possible role model could be Blizzard, which has previously sold virtual items such as pets to raise money for Ebola (Agri), the Make-A-Wish Foundation, or other causes.
We will keep you updated on whether and how Bungie responds to the players’ initiative.
Mein MMO says: In earlier interviews, Bungie emphasized that they are now expanding into other regions of the world with Destiny and the PlayStation, whereas previously they were mainly at home in North America with Halo (the Xbox is primarily widespread there). Bungie should now learn from an international company like Blizzard and consider players outside the USA in such well-intentioned initiatives.
Of course, it should not be forgotten that the primary goal is to donate to Nepal. Therefore, it should be stated: Anyone who wants to help the earthquake victims in Nepal should consider direct options for assistance and contact their trusted donation organization.
Update Saturday, May 2, 12:30 PM: In the meantime, there is another shipping option: USPS First-Class International Service. A t-shirt will then cost $15.50 to ship, making it $20 cheaper than the previous cheapest option. Thanks to our reader ZeRo for the tip.
This is an AI-powered translation. Some inaccuracies might exist.
The action MMO Marvel Heroes 2015 is taking another step towards the MMO genre: It introduces a success system like World of Warcraft.
Success systems have been a trend in gaming for some time now, and they are spreading further and have even reached the economy as “Gamification”: Complete certain, sometimes somewhat arbitrary goals, which sometimes lie outside the “main plot”, and you will be rewarded for it. Now, the superhero brawler Marvel Heroes is also jumping on the “success” train. Over 11,000 points are to be earned, with 10 different categories. In short: A lot of AVs, goals, and entertainment for players who enjoy such things.
The achievements are not just for show, they also reflect in titles. There are rewards for certain achievements, and they have really come up with something and do not just want a mere skeleton in the game, but want to add substance. According to their statements, they have taken a “classic success system” and combined it with a “mission system”, which then comes with clear rewards.
In Hearthstone , the new May season starts on May 1st. The card back that players can earn this time is themed around the Ninja Ogre.
A famous ogre villain is already known from World of Warcraft: Dagg, a master of stealth. Many might not have found him as he is incredibly good at hiding. But not him, but the Ninja Ogre is the focus of Blizzard’s card back this May. Players must reach rank 20 in ranked mode to earn it at the end of the month: Not really challenging.
For a month, the Evolve players on PS4 and PC had to wait, but now there is finally new map content. The “Broken Hill Mine” and the “Broken Hill Foundry” have been unlocked through a micropatch. Previously, they were only available on Xbox One due to an exclusivity deal.
While the Mine is built deep within the cave complex as expected, the Foundry is the associated processing industrial area and offers a bit of variety from the previously wilder maps. Both maps are available in the regular “Hunt” mode as well as in the Evacuation campaign, where they even bring new campaign effects.
Lots to shoot this weekend
If you are not going on a May tour, you might want to participate in the weekend challenge. This time, it is required to land a total of 2,000,000 headshots with Assault Parnell to unlock the “Predator” skin for all participants. If the goal is exceeded and an impressive 2.8 million headshots on monsters are achieved, all Assaults will even get the complete “Predator” skin set. To qualify for obtaining the skins, it is sufficient to play one round during the weekend, regardless of which character you choose.
This is an AI-powered translation. Some inaccuracies might exist.
The survival MMO H1Z1 is getting a new patch today. This will wipe the servers and bring female player models. However, the survivors are most excited about the improvement of the base security.
With a one-day delay, the new patch for H1Z1 arrives. The servers are expected to be down between 12:00 and 14:00 today, May 1st. The planned connection to the Steam Marketplace has been postponed to next week. With the patch on May 7th, they aim to improve and repair existing features, rather than introduce new ones. The next one is supposed to be a so-called quality-of-life patch.
However, this does not apply to the update on May 1st. For today’s patch, the introduction of a female player model has been planned, along with a complete player and world wipe. The female models currently come with relatively few voice options, which the developers plan to improve later. Additionally, there will be melee weapons and a t-shirt for everyone after the restart.
The players on reddit are most excited about the changes to the base building. Here, the radius in which players cannot build anything around a base has been increased. Unless they are the owners of the foundation or in a group with the owner. In the past, attacking players had crafted items as a kind of “ladder” to bypass the owner’s defenses via such makeshift constructions.
If “homeowners” do not log in for 2 weeks or delete their character on the server, the base is considered “free” and can be claimed by others. Biofuel and ethanol now deal only half the damage to structures with the patch.
In the upcoming “Content Drop 5” for WildStar, also known by the title “INVASION: Nexus”, the new holo wardrobe feature will finally come into use. Colleague Kelzam from wildstar-core.com has taken the effort to thoroughly test the advanced fashion assistant.
Plenty of Space, Few Restrictions
So far, costumes in WildStar have always been a bit cumbersome. You had to acquire the respective armor pieces on each character and then trek over to the costume NPC in the capital.
The holo wardrobe will always be available and can be used from anywhere! Up to 350 different items can be stored, dyed, and exchanged there. To add an armor piece to the collection, you just have to click on it and pay a small fee (about 20 silver) and the item is unlocked – across the entire account! So, you can let all your twinks run around in the legendary armor of the main character, at least visually.
The only restriction exists for faction-dependent armor; otherwise, as usual, even a delicate Esper can wear the heavy armor of a Tech Pioneer. Dyeing also works smoothly through the new interface – colors are still unlocked for individual characters and not for the account. Nevertheless, this has once again made a Protostar employee redundant and made players’ lives easier.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , Xur, Agent of the Nine, is also working on May 1st. Starting at 11:00 AM, he will be in the Tower offering exotic goods. We present his offerings with video and images; revealing his location and the quality of the goods.
A day off of work is not something Xur is entitled to. Although he nominally works a full 48 hours, as everyone knows, he sneaks away to the break room as soon as no one is watching and lets the tadpoles dance with all the strange coins he has scammed in the past months.
Xur’s offerings are mysterious, just like his origin. He always talks about “the Nine.” What exactly they are is something no one has figured out yet. Wild legends surround them. Some believe “the Nine” are the remaining artificial intelligences that have hidden themselves in the rings of Saturn. Others think of a kind of “conclave of darkness.” According to this theory, the strange coins serve a sinister purpose, allowing the Guardians to bring about their own doom in their greed for better equipment. Like much in Destiny, we simply do not know.
All about Xur’s Offerings on Friday, May 1, until Sunday, May 3
When does Xur come and when does he leave again?
Xur arrives on Friday, May 1st, at 11:00 AM in the Tower. He stays there for 48 hours, leaving again on May 3rd at 11:00 AM.
Where is the fiend located this time?
Xur is located by the Vanguard’s merchants. Our friends from ProNDC will guide you in the video. http://youtu.be/fPEB8t6Vj3s
What do the numbers in parentheses mean?
These are the current values of this specific version of an exotic armor piece in Xur’s offering. The values can vary within certain limits; the higher, the better.
Which weapons and armor does Xur have this week?
This week, Xur sells the auto rifle “Hard Light” for 23 strange coins.
For Titans, he has the DLC gloves Ruins Wings (94/101) on offer.
Hunters can look forward to the DLC gloves “Don’t Touch Me” (grim 76/81) (or not).
Warlocks are blessed with the chest armor “Heart of Praxis Fire.” (135/145) For all armor pieces, Xur wants 13 strange coins.
Xur also has an exotic glove engram on offer.
Which weapons and armor can he upgrade? And should I do that?
Generally, one should probably not upgrade weapons and armor anymore at this moment. With the DLC “House of Wolves,” one needs exotic shards to upgrade to 365/42 – which are also currently needed to reach 331/36. So the question is not so relevant at the moment: Most players probably have already upgraded everything they really want.
It might be worth it if an armor piece had particularly good values. It seems like with the DLC, one can really upgrade the existing item. Currently, one is rather exchanging it. But information about this is still quite nebulous.
These are the armors Xur can upgrade this week
This week it has decent values of 150/161: Wappen von Alpha Lupi in the Titan edition
For Hunters Weak Head Radar (94/101)
and gloves “Ahamkara’s Spine” (93/99)
For Titans the helm “An Unyielding Skullfort” (102/109)
This time, Hearthstone takes on “Age of Ultron.” It is an age full of heroes, as they say, and make reference to Hearthstone: these are also the heroes of Warcraft – so why not put them in another costume?
The Haunted Creeper is Spider-Man, colleague Sludge Belcher becomes the Hulk, Blingtron turns into Ultron, can you identify the others?
In the MMO shooter Destiny players get a taste of patch 1.2.0. It is expected to arrive shortly before the next DLC “House of Wolves.”
This week Destiny focuses on PvP. This is the piece of the next DLC “House of Wolves” that will be extensively presented this week.
What Patch 1.2.0 changes in Destiny’s Crucible
In the Weekly Update, Community Manager DeeJ outlines the changes that patch 1.2.0 will bring for everyone, not just for players who purchase House of Wolves:
The “Spawn-Locking” issues in Iron Banner will be fixed
The first Crucible match of the day will give a new “Reward Package” (according to IGN, this can contain Glimmer, Light particles, or Trial Coins that can be exchanged for buffs in Trials of Osiris)
Reputation and tokens will be doubled in the Crucible
In Iron Banner, there is a chance to get Etheric Light at levels 3 and 5. This is the item needed for upgrading legendary weapons and armor (yesterday we thought this would be a guaranteed reward)
And the three maps Pantheon, Cauldron, and Skyforge, which came with the last DLC, are now available to everyone
Exclusive T-Shirt, Shader, and Emblem for Nepal Relief
Bungie has launched a relief campaign for the victims of the earthquake in Nepal. They offer a T-shirt in the Bungie store. In addition to the shirt in three variants and various sizes (the men’s shirt is available in eight sizes, for instance), people who wish to donate here will also receive an exclusive in-game shader and emblem. Those who pre-order now until May 24th will receive these items later this summer.
Problem for us Europeans: The shipping costs are more than double the price of the shirt. 1000 T-shirts have already been sold.
Continuing as planned, Destiny will have the next live stream on Wednesday, May 6th, at 8:00 PM. This will cover the PvE activity “Prison of Elders.” Everyone will be happy about this, who has been inundated with PvP information this week and has no idea about the game mode.
The fantasy MMORPG The Elder Scrolls Online has presumably addressed the community’s concerns and has more strictly regulated the planned experience point potions.
About a month ago an image surfaced that data miners had found. It showed an EXP booster, a potion that promised 50% more EXP. This caused a bit of excitement. Players were mainly concerned that it could have an impact in “PvP” if players progressed significantly faster than everyone else. Overall, there were also concerns at that time that the game might tilt towards a “pay to progress” direction due to the cash shop.
Before
Now the same potion has been posted again by a data miner. However, it now has significant restrictions. It can no longer be used by players who have already reached veteran rank. So it can only be used in the first leveling phase up to 50.
After
A Zenimax employee spoke up in the thread in the English-speaking part of the official forum and reiterated that this is “datamining”. Therefore, it is neither live nor official and can be changed at any time. However, they appreciate the feedback. The community in the official forum mostly reacted with relief.
This is an AI-powered translation. Some inaccuracies might exist.
In the fantasy MMORPG Guild Wars 2, the current classes receive a promotion with the expansion Heart of Thorns. The new specialization of the Mesmer is introduced first. He becomes the time mage Chronomancer.
The Mesmer has always been the class in Guild Wars 2 that could not be explained to someone without any knowledge of the game in just a half-sentence. And even in the future, this will remain the case. The Mesmer becomes the Chronomancer, allowing him to use a Shield and the effect “Efficacy“. This reduces the cooldown time of skills. He can also share this effect with teammates. This means he will serve as a sort of “faster skill reuse” buffer.
In addition to some new tricks, the Chronomancer can also place a time well that pulses three times and triggers different effects depending on the type of well, both defensive and offensive. The wells are expected to have a relatively long cooldown.
With the new F5 ability, the Chronomancer shatters his illusions and switches to another timeline, can exhaust himself here, and when he returns to “normal time”, he will be restored to exactly how he was before his time travel. The more illusions he shatters, the longer he remains in the other phase.
This is still all a bit theoretical at the moment; we have a video for you, and ArenaNet promises to show the Chronomancer in action soon.
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Ragnarok Online was one of the cult MMORPGs about ten years ago. Its simple game mechanics and many freedoms found many fans. However, the official successor disappointed, which is why much hope is now placed on Tree of Savior.
The MMORPG is being developed by the former creators of Ragnarok Online. And they want to revive the game feeling of back then. Just a glance at the screenshots evokes the feeling that this is a game that is truly the spiritual successor to Ragnarok Online. Additionally, there is a job system that should make fans’ hearts flutter.
In Tree of Savior, you first create an adorable anime hero from four basic classes. But that is far from all. During your adventures, which you experience from an isometric perspective just like in Ragnarok Online, you improve your character and can switch to 80 different jobs. So there is plenty of variety in the MMO. The system offers a lot of freedoms. Do you want to continue to develop the existing class or learn new skills and switch to another job? The switch is possible every 15 levels. This should be well thought out, as it is not possible to return to the old class. It’s up to you whether you want to play a specialist or a versatile hero.
Searching for a Tree
Together with friends, you explore the vast fantasy world, which is facing an invasion of monsters. The divine protector tree (Tree of Savior) mysteriously disappeared, which is why the monsters now threaten the entire population. You fight these creatures and use your skills wisely. Teamplay also plays a crucial role – especially in confrontations with the gigantic and particularly dangerous boss enemies. There are also many quests where you earn experience points. This way, your hero gradually levels up.
The current level cap is at 500, so you will need some time to reach the endgame. This consists of hunting for even more boss monsters and PvP tournaments where you can compete against other players. Open PvP is not planned. You should not expect too much from the quests. Tree of Savior does not aim to impress with a complex and exciting story, but rather through the interaction of gamers, teamplay, battles, and dungeons. In those, you must also be cautious not only of monsters but also of nasty and deadly traps.
Crafting and trading are also possible. Tree of Savior relies on an unusual control scheme, as the mouse is not needed in the game. Only the keyboard is used; alternatively, you can also use a controller. Currently, a beta is taking place in Korea. An English version is also available, but it has only been partially translated so far. When the MMORPG will be released is not yet known. The international closed beta is expected to start in May.
http://youtu.be/pjZCASDQZ-o
Andreas says: I spent countless hours in Ragnarok Online. The carefree feeling with the many possibilities simply invited you to keep playing. I am therefore very much looking forward to a successor – even if it is only a spiritual successor. Tree of Savior seems to combine exactly the things that were good in Ragnarok Online and introduce some innovations that one simply expects from a modern MMO.
However, it will probably still be more of a niche title, which is mainly due to the presentation and control. Controlling cute anime heroes from an isometric perspective using the keyboard simply seems outdated. It also seems to me that the game mechanics are a bit too focused on the Asian market. 500 levels sound like a lot of grinding – just like in Ragnarok Online. But this game is aimed exactly at those fans, which is why all fans of Ragnarok Online can already do a little happy dance.
This is an AI-powered translation. Some inaccuracies might exist.
Today at 5:30 PM, the latest version of the MMORPG Shroud of the Avatar, Pre-Alpha 17, will start.
As the name suggests, this is still a very early version that hasn’t even reached alpha status yet. Accordingly, not all features are included, and one should not expect a stable product in terms of balancing and bugs. In terms of story, for example, there is practically nothing included, apart from a few smaller quests to test the quest system.
Pre-Alpha 17 mainly focuses on optimization, as Shroud of the Avatar recently transitioned from the Unity 4 to the Unity 5 engine. Many elements need to be adjusted. Additionally, Unity 5 allows for some new features that the developers want to bring into the game. These include Speedtree trees and new shaders to improve the graphics. As previously reported, Release 17 is the first to integrate player towns. PaxLair is the first to do so, with more to follow over time. Additionally, the crafting system has been revised, where events now appear in the midst of crafting, making things more exciting. New monsters, as well as street signs and many other graphic elements like fences or visually revamped instances, are also part of the innovations. Furthermore, a new camera system on the world map is being tested, and the feedback from players is eagerly awaited. Improved loading times and many other small details are also included.
Andreas says: Shroud of the Avatar is taking more concrete forms. Although the MMORPG is not yet even in alpha phase, it is already quite playable. With each release, further progress is made. Even though the game contains many elements that are not typical for an MMO – such as the different game modes and the division into a world map and scenes/instances – it plays fresh and differently. The fact that the community can already actively participate in such an early development phase and visibly change the game through feedback is also noticeable with almost every release. I certainly enjoy being part of every release.
The MMO shooter Destiny is getting four new Crucible maps with the next DLC “House of Wolves”. One of them will be exclusive to PlayStation players. Additionally, with “House of Wolves,” the old “Darkness Rising” maps are now available for everyone to play in the normal playlists.
Yesterday, “Burning Shrine” was the focus of the Destiny live stream. The other maps were not shown to us. However, they were shown to the YouTubers, who have already visited Bungie. One of them, probably the biggest Datto, has already seen and played the four new Crucible maps and presents them in a video series. He was likely only allowed to do so after the live stream was over.
The 4 new Crucible maps coming to Destiny with House of Wolves are:
Black Shield is set on the Martian moon Phobos. However, it resembles Mars with the Cabal. Datto likes that the map is symmetrical, with small stealth paths. He predicts intense battles, especially around point B. No weapon has a clear advantage here. Inside, rocket launchers and shotguns are favored, while outside, other weapons come into play.
Thieves’ Den on Venus is rather a claustrophobic map with tight spaces. There’s little open area, so snipers are at a disadvantage. The many access points to point B allow for flanking and surprise attacks. According to Datto, this is likely a map that favors unconventional tactics like shotgun + blink.
The third new map Widow’s Court on Earth is a scene change. A relatively large map set in a decaying small town with a church. The layout of the map resembles previous ones in Destiny, so it is not very symmetrical. It is likely to please snipers with long sightlines. Datto has also identified a spot that he calls Sharpshooter Heaven, from where almost the entire map can be controlled.
The PlayStation-exclusive map is set on Mars: Timekeeper is its name. It is a relatively small map. Spots A and B are about 40 meters apart, and players can shoot at each other from these spots. Spot B, on the other hand, is a death zone that should only be entered to capture it and then: get out quickly. The map’s many small alleys and approaches lend themselves to surprising opponents and catching them off guard.
Here in the video, you can see the 4 maps overview with commentary or a longer match without commentary that takes place on one of the maps:
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The maps from the first DLC are now available for everyone
Important information: Maps that came with the last DLC “Darkness Rising” are now freely available and in the normal rotation. So they are now available even if you haven’t purchased the first DLC. There wasn’t a PlayStation-exclusive Crucible map last time.
This is an AI-powered translation. Some inaccuracies might exist.
In the South Korean sandpark MMORPG Black Desert, a female version of the Blader, an Eastern sword fighter, has surprisingly been released as the eighth class.
Originally, the Wizard was planned as the new eighth class, but now the “Female Blader” is being added instead. According to reports, it is a standalone class that, while related to the “Blader” and sharing some skills, also sets its own unique accents.
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Everything is a bit strange in Black Desert at the moment. At least we do not know whether these “new classes” are a sign that the gender lock is being lifted, or at least acknowledging that there might be a problem with it in other regions. Or if they will stick with the current path and just keep introducing new classes.
The Timewalker dungeons will not be able to turn back the clock 8 years
But it’s not working out quite right. There are difficulties. The lead designer of WoW, Ion “Watcher” Hazzikostas, admits this as well. Players will not be able to play and feel like they did back then.
Players long for the game experience Shattered Halls from 2007 back, Hazzikostas wrote in a post to the fans: “The Timewalker dungeons will not be able to deliver that. Sorry.”
Because the experience back then did not result from the design of the dungeons, but from the limitations of the classes. Back then, a Protection Warrior constantly had to tab through enemies and build aggro. DPS had to hold back drastically due to the danger of “overnuking” and WoW back then was a completely different game than it is today.
To evoke that feeling again today, the dungeons would have to be completely revamped or player abilities significantly restricted: That is not what they want. The Timewalker dungeons are not designed for that.
However, the dungeons in WoW are supposed to be harder than they currently are
They are only supposed to offer more variety during leveling and show players the “old” dungeons. However, they are also not satisfied with the way they currently function. For example, pets are not properly downscaled and tear everything apart as “level 100 in level 70 dungeons” on the test server.
Overall, the dungeons are also too quickly over. Some enemies die before they could even show their mechanics. They will work on that.