In the MMO shooter Destiny there are new bounties. We are showing you video guides for the 3 Wanted Bounties.
In the MMO shooter Destiny the DLC “House of Wolves” aims to give players the feeling of being on a “bounty hunt”. This makes patrols more important again. Already in the last week before the launch, players got a taste of bounties that led to public events and treasure hunts. Now Petra Venj has two types of bounties on offer, the ones that work like last week and also grant an Ether key. And the “new” type that directs players to clear objectives.
But all bounties from Petra Venj lead hunters, Titans, or Warlocks out into the already familiar world to find and eliminate key enemies. It’s not always that easy to find the sought locations in Destiny, and video guides can help with the annoying question: “And where is that now?”
Here are the objectives for the Wanted Bounties
Our friend Nexxos Gaming has accompanied the Wanted Bounties with video guides:
The howling raider
The “Howling Raiders” can be found on Venus, in the “Chamber of Whispers”.
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The dino MMORPG The Stomping Land (TSL) looked very promising. However, after the project manager disappeared and there was no further information about the game, the disappointment and anger of the customers were great. Now the developers of the MMORPG ARK: Survival Evolved want to take care of the fans of TSL.
…and suddenly the dino game “The Stomping Land” became history. Silently.
You can say it openly: It is a mess what happened with The Stomping Land. The game was added to the download platform via Steam Greenlight and many were looking forward to the promising MMO about dinosaurs. But suddenly there was silence, the project manager disappeared, and the game was removed from Steam’s program.
The disappointment and anger of the fans were great – especially from those who had already spent money on the game. But now the developers of ARK: Survival Evolved want to step in. They are offering the fans of TSL to switch to ARK. On June 2nd, early access on Steam begins, and a first – albeit still very early – version can then be played.
A little gift for scammed The Stomping Land customers
If you, as a buyer of TSL, decide to participate in ARK, you will be pleased with the “Stomped Land Bling Shades” package. This includes a cosmetic outfit (which does not provide any gameplay advantages), allowing you to ride stylishly on your Tyrannosaurus Rex in ARK: Survival Evolved through the vast game world. This is a nice move by the ARK developers.
In the MMO shooter Destiny the Cryptarch Rahool had his big day on Wednesday evening. He and his new colleagues decrypted like mad.
There was an engram backlog in Destiny: Some of the engrams dropped last week could not be decrypted at all. Many Guardians saved the legendary engrams before to decrypt them only after “House of Wolves” to gain new packages through reputation increase, where also “new engrams” would be contained, which would bring new rewards. So the plan. For the uninitiated: Engrams are basically the loot surprise eggs of Destiny.
In practice, the engram backlog and its resolution caused the Cryptarch in the Tower, the most hated person in Destiny Master Rahool, and his somewhat younger colleague in the Reef, Master Ives, to have their big appearance.
100 million engrams are not enough for Master Rahool
Activision has now revealed to IGN how many engrams were decrypted during the HdW launch on May 19 and how much glimmer the Cryptarch pair produced. The numbers are impressive:
105 million blue and purple engrams were decrypted
11.2 billion glimmer were produced by the Cryptarchs.
There are also some numbers available in the Destiny subreddit:
On launch day, the number of page views skyrocketed to unprecedented heights. There were 2.8 million page views on Wednesday from nearly 250,000 “unique” users.
Admittedly, for most people, the numbers mean little without reference points. It’s hard to compare users and clicks with football fields. Therefore: It is just insanely much. About as if all citizens of Braunschweig had visited the site that day and spent some time there reading a lot.
Okay, that doesn’t sound so impressive now. As I said … comparisons are difficult here.
This is an AI-powered translation. Some inaccuracies might exist.
In the fantasy MMORPG Guild Wars 2 , the expansion “Heart of Thorns” is approaching. Amazon has now ventured a guess on the release date.
US sites are reporting hot off the press about the hottest of all information sources, the German Amazon. They have roughly dated the expansion “Heart of Thorns” to June 30. This is also the end of the second quarter, so estimates Amazon in Germany and retailers worldwide. At The Division one knows “approximately Q1/2015” thus Gamestop assumed February 28. This was also worth a brief excitement for our English-speaking friends, at least on reddit. Only unfortunate that February 28, 2016 is a Sunday.
US MMO sites turned Amazon’s estimate into “release rumors” – perhaps they know more in the land where dumplings and sauerkraut bloom. Well. June 30 seems a bit too optimistic when considering the current planning, but probably not too far off. At Guild Wars 2 they point out that no release date has been announced. When retailers provide such dates, they are based on speculation.
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The beta for Blizzard’s upcoming shooter Overwatch is set to begin this fall. To shorten the wait a bit, I’ve already taken a closer look at some of the characters and analyzed them as far as is currently possible.
Overwatch is indeed a first-person shooter, but the individual heroes share clear similarities with those from MOBAs. They not only have a personal backstory but also their own set of abilities that goes far beyond the standard shooting with a weapon.
The first one is the hyper-intelligent gorilla Winston, who previously belonged to Overwatch as a scientist. Now he has taken up his armored high-tech suit and a Tesla cannon to charge into battle.
– Darion
This is an AI-powered translation. Some inaccuracies might exist.
In the fantasy MMORPG World of Warcraft the developers are now talking about what really matters to players: the loot.
In a dev blog, the developers of WoW discuss the topic of “loot” and present three major changes for the next patch 6.2.
Personal loot will be better
At the moment, “Personal Loot” seems too weak compared to the loot master, so they want to address this and significantly increase the yield. Players should generally receive more items in raids with personal loot than they do today – and particularly more set pieces than at present.
Additionally, for players with personal loot, it should be more visible what others in the raid receive. They want to highlight this more clearly.
Secondary stats should become more extreme in WoW
In the new raid of Hellfire Citadel, coming with 6.2, the “secondary stats” should play a greater role again. They have worked a lot to align their value, and now they are ready to give them more significance.
In the last patches, items felt too similar. The developers often opted for a 50/50 distribution of the secondary stats on items. With 6.2, they want to change this and make the secondary stats significantly higher or lower: create more extreme distributions. Players should more often feel as if they have found the ultimate item for their class.
The deeper the raid, the better the loot in World of Warcraft
The third change in World of Warcraft will be to move away from the “flat item level” in raids. The deeper players progress into the Hellfire Citadel , the stronger the loot they receive will be.
The peak of item rewards will occur at the final boss Archimonde.
This is an AI-powered translation. Some inaccuracies might exist.
The Norwegian software studio Funcom, a specialist in MMOs, is also shrinking in Q1 2015, although they have reduced both expenses and earnings.
“Shrink yourself healthy,” seems to be the credo at Funcom. Compared to Q1 2014, they have significantly earned less. The games in the portfolio are aging and generate less revenue.
However, they have also lowered costs and are now spending less than in previous quarters.
From the last major project “The Secret World”, Funcom has learned not to put too many chips on one field. They are now developing “mid-core online games” with budgets between 3 and 6 million dollars. This requires a different corporate structure: the restructuring takes time. “The Secret World” is performing according to expectations; even with the older “Age of Conan,” they report that fans have positively received the new achievement system.
For the future, Funcom anticipates that the existing games will generate less revenue as they age.
As the next major point, they have planned to switch Lego Minifigures Online from its current free-to-play model to a buy-to-play model. There are some issues, and the switch is intended to create momentum.
In the fantasy MMORPG Guild Wars 2, resourceful architects are working on the reconstruction of Lion’s Arch, which lay in ruins after a terror attack. Players are being asked for name suggestions.
“Rebuild what builds you up,” goes a song by Madsen and that is also the idea behind Lion’s Arch. As ArenaNet announces in a blog post, the residents are working to rebuild the city more beautifully, safely, and better than it was before Scarlet Briar attacked with an airship.
Lion’s Arch is said to be the heart and soul of Tyria, it is proclaimed, and it calls upon the righteous citizens to consider what buildings, important places, and areas should be named. Until May 26, players have time to voice their opinions in a survey.
For the grand “reopening” event of Lion’s Arch, Guild Wars 2 will come up with something. It must be celebrated properly. Players should also discuss the nature of the celebrations, whether intimate and reflective or pompous and ecstatic.
This is an AI-powered translation. Some inaccuracies might exist.
The Witcher 3: Wild Hunt is not a MMORPG, but according to the press and first voices from players, it is an excellent game. Especially the quests stand out.
We have also spent several hours diving into the fantasy world of the witcher Geralt to compare the quests offered there with those of MMORPGs. It may not be a particularly fair comparison, after all, The Witcher 3 is a single-player RPG. Nevertheless, single-player RPGs and MMORPGs have much in common. Especially theme park MMOs also want to tell an exciting story, score points with good content, and create a believable world.
However, MMORPGs have a fundamental problem: The player is not THE hero who saves the world. If you consider it pedantically and perhaps even a little cynically, then the character in an MMO doesn’t really save anything at all, as the darkest dragon always returns through respawning, kidnaps the princess again, and burns down the village once more. MMORPGs have a problem presenting quests that truly have a lasting impact on the game world and make the character a true hero. This is different in single-player RPGs. Here, every decision can have significant consequences. An NPC could die, an entire village could be destroyed – permanently.
Great Narrative Art
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However, what The Witcher 3 does exceptionally well and from which MMORPGs can take a large slice, is the storytelling of quests that offer different levels. You start with a regular mission, which, however, develops into something completely different over time. There are twists and surprises in which the NPCs always play an important role. You learn something about these NPCs, get to know them, and then have to decide how the quest should proceed.
A young man is missing on the battlefield, and together with his brother, you search for him. You find him wounded, rescued by a soldier of the opposing army. Do you turn him in now, or do you hide him because he has saved the wounded man’s life? A hunter tells why he fell from grace because he loved a man instead of a woman. These things give the characters and thus the world a depth that is rarely achieved in MMORPGs.
Now one might say that quests in MMORPGs and single-player RPGs must differ because the gameplay styles of both genres are different. MMORPGs emphasize quickly reaping the rewards to improve your hero, while single-player RPGs thrive on stories. But is that really the case? Would it hurt an MMORPG if quests offered more depth, brought surprises and twists?
Many MMORPGs could learn a lot from The Witcher 3: Wild Hunt in this respect. There is no need for permanent, world-changing decisions to be made, but even quests in MMORPGs can be more exciting and varied.
Of course, games like SWTOR and TESO also show that good and complex quests with exciting stories can be told in online RPGs. However, The Witcher 3 proves that there is still much room for improvement, as it makes many single-player RPGs look outdated.
https://youtu.be/1UGJuJIIf6w
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , the Vestian Dynasty pistol is taking the Guardians by storm. Previously, it had been dismissed as a useless pea shooter.
“Oh, Lord of the Wolves – the new shotgun, I need to have that, it looks great. It will definitely pack a punch. 30 shots in the magazine” or: “This fusion rifle with incredible range. Once I get my hands on that, it will be my new Icebreaker” or: “The Gjallarhorn finally back at max level, I will never need another weapon!” This is what Guardians could be heard reminiscing about their new “treasures” right before the new DLC, the weapons that would soon wreak havoc in “The House of Wolves”.
Hardly noticed in advance: The “Vestian Dynasty.” This belongs to the pistols, a new class of weapons that came into play with “The House of Wolves”. Unlike the “hand cannons”, also a type of pistol, the “Vestian Dynasty” fits into the special weapon slot, firing faster and lighter instead of slowly and hard. Just yesterday at noon, no Dreg was drawn to it: “What were they thinking? This is completely useless,” was the opinion on the weapon. Maybe it was a joke, maybe you could carry two of these things or something? Otherwise, it seemed completely absurd.
Guardian’s Dream, Fallen’s Nightmare
Then the first surprise: EVERYONE received the legendary weapon as a quest reward for the first story mission. And so some Guardians then decided to try out the new Arc weapon and … just like falling in love with Mila Kunis, they fell for the “Tacker” within seconds.
For some, it reminds them of the “best weapon from Halo 2, the Bolt-Shocker”, for others it is a Phaser from Star Trek, for the next it is their new “Space Clock”. One raves about the sound, another about the handling of the pistol, and suddenly the damage isn’t weak at all:
Thanks to the Arc modifier, it quickly proves to be useful, the shields of the Fallen are allergic to this type of damage. And that is primarily what the new DLC “The House of Wolves” is about. In any case, the Vestian Dynasty is designed specifically for combating them. All perks are directed against the Fallen, and here especially against the pesky Captains.
Beware of Double Purchase
This weapon also has its place in PvP. Whoever starts with it can rely on two weapons from the get-go, as the pistol brings the rare special ammunition along with it.
However, there’s a catch … Guardians tend to buy it twice. Because Petra Venj offers it again, and some overly enthusiastic spontaneous buyers simply can’t resist.
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In the reddit forum, everyone agrees: This is the most fun I’ve had in the game in ages. But to not put any silly ideas into Bungie’s head, one denies the love for the weapon that comes with the rapid “Pew Pew.”
And no one can really explain what is so great about the Vestian Dynasty. It just feels right, it’s simply fun, it captivates the Guardians. The new exotic weapons can only look on enviously … except for one, perhaps: The “Dreg’s Promise” is also a “pistol.” As it is heard, the only one in this class besides the “Vestian Dynasty” – seems like it has become the most coveted exotic in Destiny overnight.
This is an AI-powered translation. Some inaccuracies might exist.
In the action MMO DC Universe Online (PC, PS3, PS4), the new DLC “Halls of Power II” has now been released. It is about the fate of “New Genesis.”
In the trailer, the sinister recruitment machinery can be seen. In a bizarre area, potential recruits are subjected to brainwashing to fight for the dark Darkseid. Superman has also been brought under control, or at least they are working on it. This is, of course, not acceptable.
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With “Halls of Power II” come new gods, new villains. It’s a large DLC that brings content for every team size: solo missions, duo missions, operations for four players, and an additional raid for eight.
The Korean MMORPG Blade and Soul finally has a clear release window for the West after years of waiting: It is set to launch in winter.
As several international sites report, Blade and Soul is indeed coming to the West. There have already been numerous hints, but skepticism among fans remained. Now the release is officially planned for winter. A beta is supposed to take place in autumn, although its nature is still disputed. While some sites talk about an open beta, most others mention a closed beta.
PCGamesN had the opportunity to test the game. It is said to have a “minimalistic” approach: Blade & Soul is extremely accessible due to the combat system that rotates between the individual components of a combo. NCSoft seems to see this accessibility as the strength of the game.
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Additionally, the item system is interesting. It is possible to “feed” a weapon continuously, making it stronger. You form a bond, creating a personal relationship with the weapon. The cutscenes are also highlighted as a strength of the game, as well as the way stories are told. A community manager from Blade and Soul is quoted as still digesting his experiences when something happened to his character’s mentor.
The Western version of Blade and Soul is set to be strongly localized, being sensitive to the grind problem
For the tester, a word hangs over the release of the Wuxia MMO like a sword of Damocles: “grind.” Asian MMORPGs are known for pushing players into repetitive activities that may seem mindless to Westerners but are customary in Asia.
At NCSoft, they promise this won’t be the case. They have spent a lot of time on localization. In Korea, they are aware of the delicate question about grinding. In the West, they have control over the difficulty level and will ensure it is neither too high nor too low. They will use the beta phase to calibrate everything.
As Gamerrevolution reports, Blade & Soul will launch as a free-to-play MMO in the West. This was announced at a “private event” where alpha material was already shown. Polygon states that during the main story, players should reach up to level 50. It will currently take about two to three weeks to reach the maximum level.
Furthermore, there will be instances for 2, 4, or 6 players and a 24-player raid at the end. While the game will launch in the West with all comfort, it will not have every content available. Additional game content is expected to find its way into the game later, as Polygon reports.
But now, it is clear. The increasingly loud rumor mill has been proven right. The game is coming. Whether it will be in time or too late will be shown in the future.
This is an AI-powered translation. Some inaccuracies might exist.
In the fantasy MMORPG The Elder Scrolls Online, there is currently bold silence. Until the console version is released, there is little to say. And there is no apology for that.
Last weekend, the Role-Play Convention took place in Cologne. That’s why there was so little to hear from our Cortyn over the weekend and into Monday: Roleplay lag.
The Elder Scrolls Online was represented in Cologne with a booth. The German cosplay artist Laura Jansen (Lightning Cosplay) and her fiancé posed as an elf and Nord for “Greetings from Tamriel” photos. It was well received; the two really look fantastic and are quite close to the original. The photo wall greetings were combined by Zenimax with a promo campaign: photos of players with the two cosplayers will be posted on Facebook. There are headsets to be won. A good thing.
The information situation is not quite as fantastic. How things will proceed after the release for PS4 and Xbox One on June 9 is still not really known. “Imperial City” is on the table. Fans would like to know more. The fan site ESO-Schatzsucher reports that Zenimax redesigned the Imperial City. It has hardly anything to do with what was announced last summer at the Guild Summit. So how does it look now? No one knows.
An interview with Matt Firor, which was broadcast live after Cologne, didn’t exactly provide many enlightening details about how things will progress with the PC version of TESO. A summary in the official forum led to some snippy comments: Much told, little said, could have been skipped.
The German community manager Kai Schober stepped in to explain the dilemma. The console launch in a few weeks requires a lot of attention. And it should be so. If any big announcements were made now, one would practically “steal the show” from themselves, which is not desired. Therefore, the event in Cologne was not the time for grand visions of the future.
Some announcements should happen on a grand scale. Conversely, some big events also demand special announcements. Therefore, and because the console release truly requires a lot of attention, there is currently silence until E3.
Players should expect information only after the console launch at E3.
The source for the three photos used in the article is the Facebook account of TESO.
This is an AI-powered translation. Some inaccuracies might exist.
The official release of “Heroes of the Storm” is set for June 2; so in just under two weeks. To allow even more players to get a taste of the upcoming MOBA of the Blizzard universes, an “open beta” has now been announced.
Open Beta means: Anyone with a Battle.net account can already download the game and start playing. Since Blizzard regularly offers special deals in the in-game shop, it might be worth checking it out before June 2 to snag some skin bargains.
A few selected rewards, like special portraits, can only be obtained during the beta phase – if you want to own them, you should play actively in the coming weeks. Your progress will not be reset with the release, so you can keep all gold, experience points, and other progress!
If you need tips and tricks for the beginning or for collecting gold in HotS, be sure to check out our articles.
This is an AI-powered translation. Some inaccuracies might exist.
All active subscribers of WildStar could enjoy a very special reward last night: An “enhanced Pumera” should now be in your account inventory and, if desired, can stand by your side as a loyal pet.
There were already regular “loyalty rewards” for subscribers of Carbine’s Sci-Fi MMO in the past. However, these were discontinued after a few months. The reason for the current unexpected reward is the increased number of maintenance work in recent weeks. These are mainly due to the latest patch “Invasion on Nexus.” The maintenance led to some complaints in the forums.
Cortyn says: As WildStar is currently rather struggling to survive instead of existing successfully, one naturally tries to dampen any further frustration of the remaining players. Nevertheless, it is a nice gesture – and one more pet for collectors!
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , a “supposed leak” that YouTubers jumped on caused a bit of panic just before the release of “House of Wolves.”
“Leak! It’s not in the patch notes, but it’s very important. The Nightfall will be different, the weekly Nightfall strike will be harder. Anyone who dies in the “weekly Nightfall strike” cannot re-enter immediately but will be temporarily blocked,” so it echoed in a German video on YouTube yesterday.
Then you have to go to the speaker in the Nightfall to lift this “block.” At the end of the video, it says: They are not quite sure. This is speculation.
The reactions to the video are mildly horrified: Why is Bungie doing this? Do they have nothing better to do? Why can’t they fix the bugs first? This is totally unfair for solo players.
There is nothing to see from the Nightfall block in Destiny
Since yesterday the new patch is now live. The Nightfall strike was initially viewed skeptically. “We must not die here. Who knows what nasty punishment systems Bungie has come up with?”
After the first wipes, the all-clear comes: There is nothing to see from the Nightfall block. Because it turns out that the supposed exclusive story, the story that people claim to have discovered beyond the “patch notes,” is an error in the system. Some leftover data that will never go live.
It was probably a design concept of Bungie’s at some point that was discarded early on and never touched again.
Ghost in the machine
“Leak” was clarified shortly after its release, just didn’t reach Germany
“Don’t Panic – no panic. It’s just a ghost in the machine”, as the community manager DeeJ, the spokesperson for the developers, announces. And this just shortly after the information first appeared on reddit.
Unfortunately, the German video neither referenced the source nor announced Bungie’s “all-clear,” so it became one of the increasingly common “only in Germany” rumors. One hears nothing about them in the English-speaking community. Because there, people who spread rumors also retract them later or others take them over for them.
This is an AI-powered translation. Some inaccuracies might exist.
In the fantasy MMORPG World of Warcraft the background download for the upcoming patch 6.2 has started. A release of the patch by mid-June seems likely.
The next patch in World of Warcraft, 6.2, will bring a new zone and a new raid. After the rather sparse patch 6.1, things are set to get exciting in Draenor again: The starved and departing players need new content.
At Blizzard, great hopes are placed in the 6.2 update, aiming to revitalize 5-man instances, and with the Timewalker dungeons, they want to provide more alternatives.
The background downloader has now started. Usually, this means: The patch will really come in 3-5 weeks. Many in the US forums assume that it should be around mid-June. That would either be June 10th or June 17th for us in Europe.
That was 10 months ago; back then it was still quite difficult to describe the game. Nowadays, one could casually say: It’s somewhat like “Overwatch.” Blizzard’s announced team shooter sounds similar as well. Here too, they rely on a shooter, archetypical heroes, and a touch of humor. In contrast to Battleborn, which takes the approach of “We’ll make a splash first and then stay quiet,” Blizzard regularly shares information about their game.
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Battleborn is set to release on March 31 on PC, PS4, and Xbox One
In any case, Gearbox has been diligently working on Battleborn in recent months. It has a release timeframe: It is set to be released by the end of the 1st quarter of 2016, that is, by March 31 next year. And that for PC, Playstation 4, and Xbox One.
And they announce that they want to be at E3 next month and make some noise there. They are also looking to release further news about the game.
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People are great. Well, at least some of them. Especially, of course, those who are part of my circle of friends. I can laugh, cry, and share jokes with them that no other group would understand. They give me freedoms that I wouldn’t otherwise have. At the same time, they can restrict me massively. I’d like to briefly explain how this relates to the brevity of MMOs, and I’ll also do a little complaining. I promise.
The past week has impressively shown me how connected I feel with my friends who were visiting for the duration of the “Role Play Convention.” Having everyone at the same table to play a round of Pen&Paper or “Talisman” (basically the “Don’t get angry, man” for role-players) was a wonderful experience and is probably also the reason we repeat these meetings annually. Now all the guests are back home, leaving me with my roommates, and the contact will lessen. Why is that?
Meanwhile, almost everyone plays different MMOs. Two play Final Fantasy, two World of Warcraft, and one each plays SWTOR, TERA, and Guild Wars 2. Of course, we often talk to each other on Skype and occasionally play Evolve, Smite, or HotS, but we no longer share the big “time sinks.” What is the reason for that?
In the past, everyone was in WoW.
When Choice Makes Unhappy
First of all: I find choices good. I like that every niche gets its own game, so theoretically everyone gets an MMO that appeals to them. It is definitely a form of freedom to be able to choose between such games. But is this freedom something that truly makes me happier at the moment? I would now answer that with a pretty clear “No.”
In the past, there was only WoW. While this isn’t 100% true, everyone seemed to play WoW back then, and not just 2-3 hours a week, but 5-6 a day. That created connections and formed a circle of friends over the years that has lasted to this day (and will presumably last until my release in the Nether).
Still, everyone spends a large part of their time playing different games, without the interests having changed much. We haven’t “grown apart,” but the options have become broader to satisfy our individual interests. “Back then,” one made do with whatever a game offered. Today, there is a primus for every aspect of MMOs that attracts very specific people.
Today everyone is elsewhere.
The Problem with New Games
I am convinced that this “disruption” of player groups is not only observable for me (call it demonic inspiration) and believe that this is also one of the reasons why newer games like WildStar have a hard time. All the major releases in recent years have a lot of work behind them, but the fierce competition tears established groups apart because they can satisfy each individual member – at least in the short term.
In the long run, it is the people who keep me in an MMO, especially those I have known for years. The more those people scatter across different games, the quicker I lose interest in a game. Perhaps it is not the games that are not good, but we humans with our social structures that cannot cope with this (too) large selection.
What do you think? Have you ever lost interest in a game because your friends moved on? What experiences have you had with your friend circles? Or are you still a close-knit group that always migrates together from game to game? Let me know in the comments!
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny today, on May 19th at 7:00 PM, the new DLC “House of Wolves” goes live. We will follow along with a live stream on Twitch and the latest news.
It should be happening soon. “Sometime after 7:00 PM” the hotfix 1.2.0.1 is supposed to come – which will then activate “House of Wolves”.
Destiny Live Stream on Twitch
We at mein MMO would like to accompany such events live. Since there are often many different mini-news, info, and stories coming simultaneously and it affects many areas of the game, a classic news format is hardly suitable for this. Also, such a “live ticker” or in this case a “live” stream also has something of an event feel, and that fits.
Therefore, in this article, you will see a German-speaking live stream from our friends at ProNDC. They will cover everything new to see in Destiny.
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Mein MMO Live Ticker for House of Wolves, the new Destiny DLC
In a live ticker, our editor Schuhmann will keep you updated on what is new, which information has just come to light or has been confirmed. We wish you a pleasant evening at mein MMO. Of course, you can participate in the discussion in the comments.
6:30 PM: The first hours are likely to be the most exciting. Because about what is happening now, the least is known. House of Wolves is supposed to start with an opening cinematic that briefs players and explains the background. Afterwards, players will likely have to complete the five story missions. And no one knows anything about this part of Destiny so far. This part has not been shown to journalists and YouTubers.
6:35 PM: Don’t be alarmed, we don’t have a stream running yet. But that should be happening soon. We wanted to shortly involve Professor Broman, after he was so well received during the Trials of Osiris stream, but well … If you still have something to do until 7:00 PM: Here is a link to this Destiny page, where you can check out what your Guardians look like with the new shaders.
6:40 PM: Well, okay, House of Wolves will probably not start for most with the cinematic or the story quests, but rather with them decrypting engrams in bulk, running to the post office, retrieving packages, decrypting again, which will probably repeat until they exhaustedly fall off their chairs, and then Rahool will give them a line. Destiny, right.
6:45 PM: We are currently trying to find an alternative Destiny stream in German until ProNDC goes live, but it’s not that easy. You don’t want to watch someone munching their roll for 15 minutes while people grunt in strange tongues in the background on Teamspeak. Although while zapping, we noticed that everyone has one of those incredibly cool chairs. We really should hop onto that trend.
6:50 PM: Many assume it will start right at 7:00 PM. But that’s not certain. Bungie has always spoken of “sometime after 7:00 PM”. Nothing about T minus 9.
6:58 PM:The streamer we just briefly involved can’t believe how many viewers he has. Finally, I know what power feels like!
7:00 PM:For context: The biggest US streamer is Golathion, who had around 18,000 viewers during the Reef Reveal, followed by your friend Broman from the Trials Reveal with 6,000. In the German-speaking area, the largest right now has 95. There’s really a market gap, and you get a great chair. There is no schedule for the release yet. As I said: “After” 7:00 PM, not “At” 7:00 PM.
7:07: Oh, okay. It seems to be starting already. There was no big announcement, nothing. But our friends at ProNDC are already secretly in the new Reef. House of Wolves is live.
7:09:Brother Vance will be selling this “Egyptian chest armor” in the first week and the automatic rifle “The Messenger”, we’ve got the stats here on the right.
7:14: Bungie always exaggerates a bit, this is the “Start sequence” for House of Wolves.
7:16: For those having problems and still locked out: Log out – Log in.
New Modifiers for the Weekly Nightfall Strike
7:22: Oh, there are new modifiers for the Nightfall. It is indeed the new strike Shadow-Thief as the weekly Nightfall strike. The modifiers are Arc-Burn, Juggler, and Brawler. Due to Brawler, melee damage of the Guardians is increased. A sort of “Lightswitch” for the good guys. The Nightfall is level 32.
Ghosts, Orbs, Modifiers
7:31: And there are already three new ghost finds in the Reef.
http://youtu.be/WaSHHEuJitg
7:40: The 32nd Prison of Elders edition, by the way, includes Hive, Cabal, and Fallen. The 34th edition is the one where DeeJ, Broman, and the Bungie designer failed with Hive/Cabal. The 35th edition is fixed: Each species will have it once and Skolas as Fallen at the end, meaning the Fallen are counted double, so to speak. In the Skolas PoE there is no burn active, just other modifiers, some even harmful to the Guardians like Juggler or Angry.
7:45: And the most important thing – there is a new orb in the Reef shaped like a Servitor! Oh, Destiny – you are so good to us.
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7:46: As a reward for the first mission, Guardians receive “Sidearm”, in English known as: Vesta-Dynasty, in German: Vestian Dynasty. It comes in the special slot.
8:13: This is the Reef intro, the cutscene.
http://youtu.be/MCuda43jiQY
Some players cannot access House of Wolves or cannot purchase it
8:17: There are some complaints that House of Wolves is not working for Destiny, even though players have purchased and installed it. And complaints are cropping up that one cannot purchase House of Wolves from the store. For the “not working” issue, logging out or turning off the console may help, as well as restoring licenses if necessary. For the “cannot purchase” problem, we also have no solution at hand.
8:47: By the way, Petra Venj also sells the Vesta-Dynasty. So don’t buy it in excitement – you’ll already get it as a quest reward. That mistake seems to be made by some. And remember that Trials of Osiris starts only on Friday night. So you don’t need to look for it just yet.
8:50: The story seems, at least in the stream, indeed more challenging than in Darkness Awaits, but not really more exciting.
8:55: This Royal Amethyst Crystal is worth 2,500 Glimmer or even 5000 Glimmer, which the Cryptarch exchanges. For those wondering what to do with it. And there are more than 3 story missions.
The story missions lead into the Glass Chamber
9:00:The rumors were true, the fourth story mission actually leads into the old raid: The Glass Chamber.
9:10: The Glass Chamber passage is relatively diverse. Also suitable for playing solo. The mechanics are vaguely similar to the real raid, but it’s easier and significantly shorter. You go against the Fallen and can grab the relic weapon, the Scorch Cannon.
9:25: In the fifth mission, there is also a typical VoG jumping puzzle. And Ghost will be used again, but remains silent.
9:30: Major Spoiler. For those wondering how the boss of House of Wolves Skolas also becomes the boss of the story missions and the main boss of the 35 mode of Prison of Elders: The player locks him up at the end of the story.
9:33: At the end of the story mission, there is a treasure key *wink wink*.
10:37: The Nightfall is quite tough. At least the team of streamers we’re following is already biting the dust. Broman/Deej style. And surprise: Nothing with “Extinguished”. There were rumors that after a wipe one would have to buy another attempt with Light Particles. That hasn’t turned out to be true so far. The community manager already wrote: Don’t Panic.
11:28: Yes, the Nightfall has also been taken care of. The Night Stalkers are continuing with the arena. If you want to take a look at what the vendors in the tower have in between, we recommend this video. The pause button is your friend.
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