Star Wars Battlefront: First DLC “Battle of Jakku” prepares for movie release

In the multiplayer shooter Star Wars Battlefront, the first DLC “Battle of Jakku” is introduced. It aims to build synergies with the movie Star Wars: “The Force Awakens”.

What is seen in Battlefront during the Battle of Jakku will be experienced by cinema-goers in the film, at least the relics of the battle will be visible. The cinematic film “The Force Awakens”, which will initiate the third trilogy, takes place 29 years after the “Battle of Jakku”, as Battlefront is based on the first trilogy featuring Luke, Leia, Han Solo, and that strange hairy guy who always hangs around with them.

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The first DLC, Jakku, is supposed to provide a “gigantic battle” gameplay-wise – with a clear David-versus-Goliath motif: The massive structures of the Star Destroyer against the tiny ships of the Rebels. The Battle of Jakku will completely surround and captivate players, with action promised to be happening everywhere, according to Electronic Arts.

Star-Wars-Jakku-2

For pre-order customers of Star Wars Battlefront , the free DLC will be available on December 1st, while others will have to wait one week longer. The film is supposed to hit German cinemas on December 17th.

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Source(s):
  1. EA

My MMO asks: What does the MMORPG genre need to flourish again?

MMORPGs have not existed for just a few years, there are plenty of them. And although most games have a relatively solid player base and of course everyone plays the “one best” MMO, the games often differ only slightly in essence. Typical mechanics like defeating enemies for quests, farming materials, or the classic power increase when leveling up are part of the general standard. Anyone who has played any MMORPG will be able to navigate almost all other games as well. In short: The games don’t really differ; there is a lack of groundbreaking innovations. Today we ask the question: What does the MMORPG genre need to experience a second golden age?

World of Warcraft Warlords of Draenor
In their core aspects, most MMORPGs are similar – fighting, looting, crafting.
Sword Art Online
The complete immersion in a game world like in Sword Art Online is Cortyn’s dream.

Cortyn says: Although every WoW expansion always lures me out from under my stone, hardly any game manages to spark my enthusiasm for MMORPGs as strongly as it did over a decade ago. While my ideas at the moment may be a bit utopian, technology is evolving rapidly. The missing aspect for me is immersion. I long for a world where I can completely immerse myself and lose my connection to reality for a few hours a day. Devices like the Oculus Rift are just a small step on this development path. Even though many will now roll their eyes, I hope that it will be possible someday (for a certain duration and with appropriate safety measures) to log into a game and truly be the character – leaving reality behind for that duration.

Another thing is that fights are losing more and more importance for me in MMOs. This is certainly partly due to the fact that I immensely enjoy role-playing, but aside from that, I wish for more features that are simply of a social nature – and don’t even need a reward. More creative possibilities, inspired by Minecraft or the housing of WildStar, to create independent works with friends. Perhaps I am becoming older more experienced, but I now find peaceful coexistence in a game just as interesting as action-packed battles.

More peace, less violence. At least Cortyn wants more social features instead of fights and grinding.
More peace, less violence. At least Cortyn wants more social features instead of fights and grinding.

But now let’s talk about you! What does the MMORPG genre need to experience a second golden age? Which conventions should we break away from or what innovations should a game offer to really excite the masses again? Discuss with us and let us know in the comments!

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The Elder Scrolls Online: Servers are down on 28.8.

In the fantasy MMORPG The Elder Scrolls Online, unexpected issues are occurring on August 28th.

Many players are unable to log in to The Elder Scrolls Online today, as the mega-servers are down on Playstation 4, Xbox One, and PC. Maintenance was conducted just this week.

The problem here likely doesn’t lie with TESO itself, but with the internet structure. There are overall internet difficulties on the East Coast of the USA, which also affects Zenimax, located on the East Coast, and users worldwide are feeling the impact.

Currently, they are working on the issues but cannot yet provide a time frame for when it will be resolved. They are merely posting an internet outage map to show that it is a current problem that isn’t entirely within their control. They also state: We are restarting the mega-servers one by one, which may take a few hours.

Zenimax asks players not to attempt to log in during the next few hours, as this apparently leads to further issues.

Update: The servers are back online.

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Source(s):
  1. Zenimax

Destiny: Xur, Agent of the Nine, Offer and Location on 28.8.

In the MMO shooter Destiny , Xur, Agent of the Nine, will be at the Tower or the Reef on Friday, August 28th. What exotic weapons and armor will he have this time?

At this point, as in recent weeks, the saying goes: There is really a lot going on in Destiny. At the end of the month, some new print gaming magazines hit the US market, and their editors have spoken with Bungie, bringing new revelations and fresh details to report. Bungie distributes its gifts; they tell one person this, another that, and they talk about something else in streams.

It now looks like “little by little” the remaining Year 1 exotics could be reused as Year 2 versions. However, this hasn’t been discussed in the stream yet because an exclusive story was already underway for a magazine, and they probably wanted to leave that “info” to them.

Destiny image

What happens to Xur in Year 2? Will strange coins remain relevant?

Anyway: There are many topics related to Destiny on the agenda, which we will focus on more intensively in the coming days.

But now it’s Xur’s turn. He has had a great run, bringing Gjallarhorn and Thunderlord on two consecutive Fridays, the two exotic weapons that he sells the least. One might wonder what he will have this time. Hopefully, he won’t skimp, the scoundrel.

Oh, and by the way: As a Bungie employee announced a few hours ago, Xur will still like strange coins in “The Taken King.” They will drop from a variety of activities.

Destiny-Xur

All about Xur on August 28th, 29th, and 30th in Destiny

When does Xur come and when does he leave again?

Xur arrives on Friday, August 28th, at 11:00 AM. He leaves the world of Destiny on Sunday, August 30th, also at 11:00 AM.

Where is Xur located?

Xur is in the Hangar.

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What is with the numbers on armor pieces?

This is the value in intellect, strength, or discipline of that particular armor piece. You can read more about this in this article.

What does Xur have this week?

Destiny-PlanC-288

Xur is selling the fusion rifle Plan C this week. Xur asks for 17 strange coins for it. What the weapon is worth, you can read in our special about fusion rifles.

For Titans, there are the Wanderfalken leg armor (average 140) . Like all armor pieces, they cost 13 strange coins.

Destiny-Wanderfalken leg armor-288
Destiny-Emblem-288

For Hunters, the chest armor Emblem of Alpha Lupi (rather weak 140/147).

And for Warlocks, Xur has the helmet Apotheosis Veil (not so great 103/109).

Destiny-Apotheosis Veil-288

As an engram, there are Gauntlets. The three Wrath of the Hive gauntlets are “Handcuffs of Nothing”, “Khepri’s Sting”, and “ACD/0 Feedback Fence.”

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Guild Wars 2: The Thief takes a shot

In Guild Wars 2 the elite specialization of the Thief has now been announced: The Daredevil wields a staff and is a true artist of evasion.

The Melee Master of Area Damage

With the expansion Heart of Thorns, all classes in Guild Wars 2 receive so-called elite specializations that significantly change the playstyle of the class and introduce exciting aspects. In addition to new weapons, there are numerous skills that not only look impressive but also affect the battlefield more than ever before. Now the elite specialization of the Thief has been announced: the Daredevil. In short, the staff master is capable of jumping rapidly across the battlefield, evading enemy attacks in various ways, and simultaneously executing devastating area attacks.

The Daredevil quickly deals with his enemies - often entire groups.
The Daredevil quickly deals with his enemies – often entire groups.

The Power of Evasion

Since Thieves traditionally do not have the best HP bars, they need to stay alive in other ways. What better way than precise and agile evasion at the right moment? To this end, the Daredevil can choose from three improved variants that make him even harder to catch in combat.

  • The Lotus Training ensures that every evasion applies bleeding, torment, and cripple to nearby enemies – thus damaging and slowing them, allowing the Thief to escape unhindered.
  • The Bouncing Evader transforms the normal evasion into a targeted jump that deals high damage at the impact location, making it useful for both attack and retreat.
  • The upgrade Unhindered Fighter increases the range of the evasion roll and cleanses the Thief of cripple and chill effects, allowing him to push forward immediately.
    gw2-draufgaenger3

Endless Tenacity

Starting September 2, the Daredevil can be tested.
Starting September 2, the Daredevil can be tested.

But these are not all the innovations that await the Daredevil. He will receive a wide repertoire of additional abilities that will allow him to participate in combat longer. With Channeling Elan, he will be able to regenerate health and endurance or use Palm Strike to stun the opponent and make him vulnerable to certain follow-up attacks.

Particularly noteworthy is the elite ability. This attack consists of 3 skills that first daze the opponent, then knock them down, and finally deal massive damage. If the enemy is already in a wounded state, he dies instantly.


Anyone who wants to see all the details about the Daredevil should read the official blog or already try it out next weekend during the second beta weekend of Heart of Thorns – at least if you have access.

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Destiny: Patch 2.0. will be released in just 2 weeks; Nightfall loses bonus and penalty

Major changes are coming to the MMO shooter Destiny . The next patch is expected to be released in just a few weeks. Also, the weekly routine will change significantly in Year 2.

Patch 2.0 will be released on September 8. The patch is expected to bring some of the changes we have talked about in recent weeks.

How much of this will be active immediately and how many changes will come with the launch of “The Taken King” on September 15 is still unknown. If anything, changes to the game systems will be active on September 8, but no new game content yet. In an older tweet, Game Director Luke Smith revealed that in Patch 2.0, among other things:

  • the new Ghost
  • the new leveling system (but likely no new maximum level)
  • and the “Questification” of Destiny will come.
Destiny-Sword

How much space do you need for Patch 2.0 in Destiny

Bungie announced in the Weekly Update how much hard drive space console players need to free up:

  • On Xbox 360 10 GB
  • On PS3 16 GB
  • On PlayStation 4 and Xbox One 18 GB
Destiny-Reaper

Nightfall Strike will be less punishing, loses EXP bonus

The weekly Nightfall, the Nightfall Strike, will no longer have the “If everyone dies, you go back to orbit and start over” penalty with The Taken King. Instead, players will have a 30-second cooldown after dying – just like in a normal raid. They didn’t want the Nightfall to be played too cautiously; they’d prefer Guardians in Destiny to be a bit reckless.

The reputation and EXP bonus will no longer exist, as it has been put on hold. However, Bungie has adjusted the sources of reputation and EXP in Destiny accordingly. With the bonus, there was pressure to tackle the Nightfall Strike as early in the week as possible. This is no longer desired.

For the Nightfall Strike, players will need to be level 40. A new feature on chest armor will protect against elemental damage. Particularly useful when a specific burn is active.

Destiny-Dreadnought

Instead of a heroic strike, there will be a playlist with The Taken King

The heroic weekly strike, as players know it, will be removed. Instead, there will now be the “Vex heroic playlist.” To participate, players must be level 40.

For the first three weekly heroic strikes per account and week, there will be additional legendary marks.

Each character will receive a legendary engram for their first successful heroic strike.

Destiny - Lord Shaxx

As announced, quests will also be introduced for PvP: There will be daily and weekly quests. Those who successfully complete the weekly quests will receive rewards at Nightfall Strike level. Overall, rewards have been increased and made account-wide so that players only need to play with one Guardian in PvP. The aim is for Destiny to remain real-life compatible and not feel like a second job.


This summarizes the key information from Bungie’s Weekly Update. Last night, important information about the fate of exotic weapons and armor from Year 1 was also released.

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Source(s):
  1. bungie.net

Diablo 3: When does Season 4 start exactly? In a few hours

In Hack’n Slash Diablo 3, Season 4 starts today, on 28th August. We will tell you the exact time.

In a few hours it will be time: At 5:00 PM our time, the fourth season is supposed to start in Diablo. This starts the race for the rankings again, fresh seasonal heroes will be raised from level 1 to 70 to earn rewards.

Diablo3-Season4

This time, patch 2.3.0 brings some variety: Above all, Kanai’s Cube will add another dimension to the game, but beware: The Cube is powerful, so you should at least inform yourself roughly beforehand to avoid the worst accidents.

And the new torment levels, set items, and the zone Ruins of Sescheron will surely also provide variety in Diablo 3.

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If you want to learn more about Diablo 3, we recommend our topic page.

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Destiny: New information on the “abandoned” Year 1 Exotics – Will the items become relevant again?

In the MMO shooter Destiny there is new information about the exotic weapons and armor from the first year of Destiny.

Hot topic: “What will happen to the exotic weapons and armor from the first year of The Taken King?” Last week, there was information: All the exotic items that have been collected will go into a collection. They will be available as blueprints and can later be replicated. But only some exotic items will receive a “Year 2” version at the new level. Other weapons and armor will remain at their old level, which is significantly weaker.

The weapons and armor would then be “no longer relevant”, would be outdated, and would hardly play a role in the daily life of Destiny.

Destiny Taken King Blueprint Exotic Weapon

It is now known what some have already suspected. In a print article from the gaming magazine “Edge”, it is stated, that the “other exotic items from Year 1” are gradually expected to receive Year 2 editions as well. This is consistently reported by some online sources.

Currently, there is no further information on the topic. We do not know when the remaining weapons will come, whether for DLCs, or if they will follow another schedule in Destiny, nor do we know which weapons and armor are affected or if “all exotic items” will actually come. At Planetdestiny, it is suspected that very powerful items from Year 1 will then come in a slightly toned-down Year 2 version as Bungie does not want to have overly strong items anymore.

Pieces of the puzzle fit together, slowly everything makes sense

But this new information now clarifies some questions. The “blueprint” collection now seems truly sensible and necessary. Players can confidently dismantle their Year 1 items after September 15 (not before!) knowing that the blueprint is saved. They will then be able to obtain new Year 2 editions of the Year 1 items when they are unlocked by Bungie.

It is also now clear, why Bungie weakens or strengthens exotic weapons, which likely will not receive a Year 2 edition at the beginning of “The Taken King”.

Neue-SUROS-Destiny

For Bungie, this is of course an interesting option, also to keep interest in the game alive. They now have numerous pieces of armor and weapons that players already know and have built a relationship with, in reserve, and can bring them into the game unexpectedly. It will be interesting to see in what form they do this, whether they save them for DLCs or just release them.


Sure is the arrival of Xur, which is scheduled for 11:00 AM on Friday, August 28. We will report on it.

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Source(s):
  1. planetdestiny

Will Guild Wars 2 go Free2Play and receive raids?

The fantasy MMORPG Guild Wars 2 might switch to a Free2Play payment model and get raids.

Oops, something went wrong. For a fair in the USA, Guild Wars 2 has already hinted that they will “announce something important.” We thought it would be the release date for the expansion “Heart of Thorns,” but it seems something entirely different is coming.

GW2-IGN

IGN Messes Up Embargo

We know this because for a brief moment the US site “IGN” apparently had a story live and tweeted about it. Everything has since been deleted. The information is likely still under an “embargo.” This means that selected journalists have information in advance and write their articles, but cannot publish them until a certain date has been reached.

But trying to capture this again is about as easy as putting toothpaste back in the tube.

The site “Gamezone” captured the tweet from IGN (above). They stated that players can play the base game Guild Wars 2 for free and that raids are coming. Currently, you need a full version to play Guild Wars 2; there are no monthly fees.

It has already been heavily discussed that the expansion “Heart of Thorns” is supposed to cost the same for subscribers as it does for newcomers, so the base game would also be “freely available.”

Guild Wars 2 Ranger Druid

Instead of Free2Play, it Looks Like a Trial Mode

Data miners have already spoken out. They found data about a “trial mode” a while ago, where players can play up to level 15 without the base game and are subject to numerous restrictions. Whether this has anything to do with IGN’s “play the base game for free” is unknown.

What the deal is with the raids is also a mystery.

The information situation is unclear.

This video trailer, taken from the IGN article, is circulating on YouTube:

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  1. game zone
  2. reddit

Guild Wars 2: Second Beta Weekend approaches

In Guild Wars 2, the next beta weekend is coming soon, where players can influence the development.

Round 2 of Player Feedback

ArenaNet has made it clear multiple times that the beta weekends of Guild Wars 2 are much more than just a pure PR stunt. Unlike many other game studios that use their beta tests only as advertising campaigns or stress tests, the developers behind Heart of Thorns want to listen to the feedback from the player community. Those who have secured access to the beta weekends can check out the content of the first expansion starting from September 4. Besides the first chapter of the story, friends of hearty PvP matches can once again throw themselves into the fortress mode and take castles from each other.

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While the beta weekends are limited in duration and scope, they do not want to take away the players’ anticipation or reveal all the secrets too early. Instead, the focus is on a “general understanding of how everything works and feels.”

For more on Guild Wars 2 and the upcoming addon Heart of Thorns, you can find it on our topic page.

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Source(s):
  1. massivelyop.com

ArcheAge Chief about Payment Model: Sometimes we win, sometimes Korea

The head of Trion Worlds, Scott Hartsman, spoke about the partnership with the developer of ArcheAge, XLGames, and the negotiations regarding the controversial payment model in ArcheAge.

scott-hartsmann
Trion Worlds CEO Scott Hartsman

In an interview with mmorpg.com, Scott Hartsman, the head of Trion Worlds, discussed the negotiations with XLGames, the Korean developers behind ArcheAge. The focus was mainly on the payment model. Trion Worlds distributes ArcheAge in the West. In recent months, they have faced accusations from players and former players about it having an unfair payment model that strongly favors players willing to invest a lot of money: the so-called whales.

In the interview, Hartsman presents himself as an “advocate” of a particularly generous Free2Play payment model, naming their own games Rift, Defiance and especially the initially developed as Free2Play Trove as examples for a “Free, Fun, Fair” model.

When negotiating a payment model for ArcheAge with XLGames, they proposed a typical “Chinese model.” This caused a panic at Trion Worlds: “Holy crap, you need to change that. This will never work here,” was the reaction.

ArcheAge Siege

From this emerged a “give and take” partnership, where no one gets exactly what they want. At XLGames, they have to keep an eye on 6 regions and their own interests. At Trion Worlds, they are the advocate for the players, striving for generous solutions. Sometimes they achieve significant victories in this regard, and on other days the other side wins, then the economic reality catches up with you, the business of distributing games. Then no victories are achieved.

They are proud that XLGames has embraced the path of Trion Worlds and is now acting more generously and in line with Trion Worlds’ interests worldwide, Hartsman continues.

ArcheAge-Archon

Our Perspective

Mein MMO believes: The partnership between Trion Worlds and XLGames has made it to our MMO Fail of the Year 2014. For some time now, there has been an impression that Trion Worlds wants to distance itself from the payment model and push the blame to Korea. But not “obviously”, rather they repeatedly emphasize how great the partnership is. However, unfortunately, it seems that this or that is not possible because … yes, Korea and so on, but they tried.

Of course, Hartsman is right: This is a partnership, and compromises must be made. However, the results were foreseeable when they entered into this deal with XLGames, which apparently did not align with their own beliefs and ideas.

The criticism of the payment model and the management of ArcheAge is so massive and severe that it also reflects back on Trion Worlds and its reputation. Time and again, the payment model of ArcheAge is used as a counter-argument in other Trion Worlds games.

Trion Worlds has learned from the crisis: In the next deal with a Korean developer, they negotiated significantly better conditions. The massive rush that ArcheAge experienced directly after its release in September to November seems to have put Trion Worlds in a much stronger and more stable financial position. Especially the costly founder packages were very popular.

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Diablo 3: Kanai’s Cube brings despair, this is how you can use it without accidents

In the hack and slash Diablo 3 , the new feature, Kanai’s Cube, is causing players some gray hairs. We reveal some tips and tricks.

Yesterday, the new patch 2.3.0. for Diablo 3 was released for consoles and PC. The most important new feature is “Kanai’s Cube.”

When players log in, they are sent on a quest. This leads to Act III, where in the top right of the Ruins of Sescheron, there is a new area at the end of which “Kanai’s Cube” awaits. Once you have it, 7 recipes become available. For each one, items must be placed in the cube, then you press the “Transmute” button and something happens.

Diablo3-Kanai

Blizzard has already extensively introduced Kanai’s Cube. However, players of Diablo are still missing important information.

The most important thing is: The “Ancient” property is NOT “protected.” If you put ancient items in, expect that “normal” items will come out on the other end. This is really important. Don’t put in “ancient items” and expect to get something better out.

Our friend IllaChilla shows you how to access the cube and how to use it.

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As you can see, it’s always about putting materials directly into the cube.

With the cube, you can reforge Legendaries, as if they were “dropped new.” Set pieces can be transformed into other pieces of the same set. You can remove the level restriction, convert rare items into legendary ones.

The most important function is “Tal Rasha’s Archive.” With this, players can destroy legendary items and extract a property, which then unlocks a slot in a “catalog” of properties. You access this catalog by clicking on one of the 3 symbols directly below the cube.

These properties from the catalog can then be activated, granting 3 bonuses, one for weapons, armor, and rings. Definitely the most interesting property of the cube.

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ARK: Release plans and a new dino with Sonic-the-Hedgehog effect

In ARK, things are getting concrete: A release is aimed for next June, and in the meantime, they are introducing a chaotic dino.

Next Year on Consoles Too

Studio Wildcard has unveiled its future plans for ARK: Survival Evolved. Accordingly, the game is to be fully released in 10 months, in June 2016. From then on, not only players on Steam will be able to purchase the full version (currently, it is still in “Early Access”), but also owners of a PS4 or Xbox One will enjoy the complete dino survival experience. A preview version for Xbox One is set to launch this winter.

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Until it finally happens, time in ARK certainly does not stand still. In the latest update, a new dinosaur has been added, the Doedicurus. Visually, it strongly resembles a turtle and definitely benefits from its shell: When it takes damage, it can retreat into its natural protection and become virtually invulnerable. However, it gets particularly funny when players tame the Doedicurus: When used as a mount, it can activate a special spherical form and roll through friends and foes like a bowling ball. This is reminiscent of Sonic – and just as much fun. Please do not ask how the rider fares during this.

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Source(s):
  1. 2p.com

Destiny: Smith contradicts “The list of everything that was cut”

In the MMO shooter Destiny , the raid designer and game director of “The Taken King”, Luke Smith, has now refuted a circulating list of features that were supposedly planned at one time but later cut.

Anyone who is involved with Destiny and keeps their eyes open will have seen “The List”. This is a collection of points about how Destiny was supposedly once planned, until the evil publisher “Activision” said: “No, no, get rid of it all. We’ll bring it later in DLCs or not at all! Get it done, we need to make money.”

This list, which contains more than 40 points, includes things like:

  • Another raid was planned, “Charlemagne’s Vault”, which would have had the Thorn as a reward, and it was supposedly going to be a Cabal raid on Mars.
  • There were AI companions that were supposed to assist the player in their battles.
  • Each Exo weapon had its own story and could only be obtained in a very specific way; Xur had nothing to do with Exotics.
  • “The Last Word” was to be received by players as a reward for an intense duel as part of the story.
  • In the raid “The Glass Vault”, players were to rescue Kabr and fight alongside him against Atheon, who then sacrificed himself in the final battle.

This list has been circulating for a long time. Usually, people read it and say: “This all sounds fantastic. I can’t understand why this didn’t happen. It would have been a much better game! Down with Activision!”

Destiny-Concept-Art-Loot

List is Fan Fiction

Now one of the key figures from Bungie has commented on this list: the lead designer of the raids and game director for “The Taken King”, Luke Smith. This happened in the NeoGaf forum. The “list” was circulating at the time and causing Oohs and Aahs.

Smith said: “I’m sorry to spoil your fun here. But this is almost all fan fiction or hopes that are purely based on early ViDocs from a time when Destiny was still in its infancy.”

The storyline with Kabr in “The Glass Vault” was never a plan, for example. He himself laid out the basic structure for the raid, and that version was never intended. Smith wrote the overarching story, came up with names for weapons, bosses, and items. Others then developed the “deeper story” for the Grimoire cards.

Destiny Wallpaper Warlock
Even if the list springs from fan heads, it seems that the designers have now come up with similar ideas

My MMO thinks: The creation story of Destiny is indeed nebulous. It is known or believed that some important pieces are indeed missing. The finished story of Vanilla Destiny left many with a question mark over their heads: the Queen’s brother was supposed to play a more important role and there were likely other important elements. Since Bungie left many “dark spots” here, the “I have no time to explain why I have no time to explain” is legendary – players’ imaginations tend to fill these gaps.

However, even if some parts are definitely missing, it is quite utopian to imagine such a much more elaborate and larger game, with side quests and storylines waiting at every corner. It seems that the fans’ imagination has really gotten carried away.

Destiny-Next-Quest

Interestingly, some of the ideas from “The List” are now coming with The Taken King. Exotics are indeed expected to stem more frequently from a quest line. The Thorn serves as a model here. And there will really be more “side storylines”; the world will gain more character, side characters from the Tower will get text and more important roles. Earlier “dark spots” like the encounter with the Queen have been revisited and expanded with material from the latest DLCs to create a harmonious picture.

The list is therefore so interesting and has been circulating for so long because it is plausible in many respects. In each of the ideas, even if they are fictional, there lies a kernel of “This could really have happened.” That makes the best rumors.


In this article, we’ve dealt with legends and rumors surrounding Destiny, including classics like “Bungie said Xur will never sell Gjallarhorn” or “The game Destiny is supposed to last 10 years”:Tower legends on the trail – the 6 biggest misconceptions about Destiny

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Source(s):
  1. Neogaf

Does the Kickstarter campaign of Divinity: Original Sin 2 reveal anything about MMORPGs?

Yesterday, Larian Studios launched the Kickstarter campaign for the RPG Divinity: Original Sin 2. Although it is a single-player RPG, this crowdfunding campaign could also say something about MMORPGs.

In less than 12 hours, the desired funding amount for Divinity: Original Sin 2 was exceeded. The team wanted to raise $500,000, and now over $600,000 has been raised. And the campaign runs until September 30! If you look at many of the recent projects that game studios wanted to fund through Kickstarter, the picture is rather sobering. Some games were not funded at all, while others were funded only very narrowly.

Experts believe that a kind of disillusionment phase has set in regarding Kickstarter. Some games have disappointed, others are still delayed despite successful funding, a small portion never appeared at all, and the “backers” received nothing for their money. People have become more cautious about whether and which games to support in a crowdfunding campaign.

Interesting: Mein-MMO asks: Are you participating in crowdfunding?

Are MMORPGs having a harder time on Kickstarter?

Especially MMORPGs seem to have a hard time getting funded through Kickstarter or other crowdfunding platforms. While single-player RPGs like Pillars of Eternity or Torment: Tides of Numenera have been extremely successful in funding, MMOs like Camelot Unchained or The Repopulation have not managed to achieve such successes and exceed the original funding goal by a large margin.

Often, the goal was only “barely” reached. Smaller projects like Project Gorgon, which have a low budget, fare even better as they target a niche and do not require exorbitant amounts. However, it must be said that Kickstarter attracted significantly more gamers years ago than it does today. Today, it has become generally harder for games to be successfully funded or even significantly exceed the goal. Other examples like Pantheon: Rise of the Fallen, the first Kickstarter campaign of Shards Online, or Trials of Ascension show that – even if developers have truly good ideas for an MMO – it is not easy to get the game funded through crowdfunding.

Shards Online Quarry
The second Kickstarter attempt for Shards Online was successful.

On the other hand, single-player RPGs seem to be doing better. As seen in the case of Divinity: Original Sin 2, one can still be very successful with a single-player RPG on Kickstarter. On one hand, the genre still attracts players, and on the other hand, people tend to trust developers more to deliver good games for “lower” amounts. In the case of Divinity: Original Sin 2, it must fairly be said that the predecessor was very successful, and because of the high quality of the game, a large fan base was created, which is, of course, also very enthusiastic about the sequel and is eager to participate in the funding again.

Also suitable for multiplayer fans

Divinity 2
Very successful on Kickstarter in a short time: Divinity: Original Sin 2.

Anyone who wants to participate in the funding of Divinity: Original Sin 2 can do so until September 30 through the Kickstarter page. Online RPG fans will also get their money’s worth with the game, as there will be a 4-player mode where players not only have to act cooperatively. Players can receive different quests that have conflicting goals compared to the missions of the other players. This leads to conflicts and a competitive gameplay experience. Additionally, the RPG again offers tactical turn-based battles and an isometric 3D view. However, the Larian Studios want to place much more emphasis on a deep story and complex NPC companions this time. Sounds good.

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Andreas says: Is it really true that MMORPGs have a harder time being funded through crowdfunding? If so, what could be the reason? On one hand, people seem to trust indie developer studios less to create a complex MMO for relatively “small” amounts that can also motivate players for years. On the other hand, it seems that there has been a kind of reevaluation in this genre over the years. At gaming fairs like Gamescom, MMORPGs have hardly been a topic at all.

Crowfall Kickstarter
Can Crowfall meet the high expectations? Among MMORPGs, it is still the most successful crowdfunding project this year

There aren’t many developer studios that still dare to take on MMOs. The risks seem to be very high. A lot of money would need to be invested in development, and whether it will be possible to retain a large player community in the long term is uncertain. The market, especially in the free-to-play sector, is simply oversaturated, and gaming habits are also changing. The trend is increasingly moving towards games that offer shorter play sessions but faster rewards, like MOBAs. Establishing a new, complex MMORPG in the market has become difficult. And financing such a game through crowdfunding is even harder. It seems that single-player titles have it easier here. Is this just a subjective impression? Discuss with us!

Interesting: The western MMORPG is dead, and you are to blame.

This is an AI-powered translation. Some inaccuracies might exist.

WoW: Archimonde for everyone!

Since yesterday, all players can experience the Hellfire Citadel from World of Warcraft – now also finally in LFR.

Give the Eredar a smack

Players had to wait nearly ten weeks to finally see the final boss of the Hellfire Citadel. As has become customary, Blizzard released the latest raid of World of Warcraft only in phases. While raiders in normal, heroic, and mythic modes have been able to go ahead for quite a while, now the LFR players follow suit. This staggering of content was introduced by the developers to give progress guilds enough time to experiment a bit in the instances before they simply defeat the bosses in “Easy Mode.” Since yesterday, the last wing “The Black Gate” is accessible, thereby completing the 13 bosses of the final WoD instance.

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Many players are now also able to experience the closing video of the addon in the game – as this is logically only played after defeating the final boss. Those who want to get an impression of the defiler of the burning legion can now see it for themselves.

We have described the fight against Archimonde here.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. massivelyop.com

Star Trek Online: Endless fun first causes laughter, then problems

In the SF MMO Star Trek Online, a strange bug has caused issues.

As reported by Massively-Overpowered, there was a quirky problem in Star Trek Online. The item “Party Amplifier” was supposed to provide just a little fun, bring some graphical effects for a short time, party fun in space, nothing wild. Even NPCs not typically known for this, like Tuvok here, are cutting a rug – or they dance on corpses (as in the title image).

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But there was a bug: If you killed yourself while the effect was active, it would remain permanently. This quickly got out of hand. After a developer tweeted about it, more and more people found out.

Normally, he doesn’t share such bugs, but this one is just too good to keep to himself:

Players are now using the effect, as Massively reports, to troll others, also causing massive performance problems. The same developer who set the party fun in motion asked players of Star Trek Online to stop three days later, stating that the bug would be fixed soon.

In response to a fan’s question about what it was since he started it, he replied sheepishly: My fault, shame on me, I thought players would have a little self-control.

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Source(s):
  1. MO

Destiny: Check out the first new mission in full length

In the MMO shooter Destiny there is now a complete run of the first new mission from “The Taken King”, The Coming War.

Apparently, with the live stream yesterday some “embargos” have lifted. YouTubers had already prepared runs of strikes and missions and uploaded them last night. The largest US fan site “Planetdestiny” posted a complete run of “The Coming War”, the first new mission, online.

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That was the mission, which had already been seen in excerpts at Gamescom. The Guardians investigate a Cabal base on Phobos and witness firsthand what the return of Oryx is all about. The (or any power under his command) reaches for the Cabal and turns them into “Taken.” It clearly goes more in the direction of horror.

What can still be taken from the video:

  • “Hand Cannons” are now seemingly regular weapons that can also be found. Previously, they were only available in very limited quantities.
  • The Ghost is back and has a lot of text. Also, Eris Morn and other NPCs will increasingly engage in the dialogue, although this doesn’t come across strongly in this video.
  • In the game, there are still cutscenes; they left them out of this video so that players can experience them “live.” They are said to be very good, as it’s reported.
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Skyforge: The First Invasion Begins This Weekend – Attack of the Killer Tomatoes

In Skyforge the first invasion is coming: Phytonids, a species of man-eating killer plants, are on their way.

Anyone logging into Skyforge right now will see a big countdown on the global map. It is counting down mercilessly, and the invasion is set to start on Friday at 2:00 PM.

Some time ago, the details of what the invasions will entail were already presented. Currently, on Aelion, you can only see “remnants of past invasions” that have been repelled and are still active on the planet. An invasion, on the other hand, is supposed to be truly epic.

Phytonids-Skyforge

Do you remember what it was like when the flesh-eating giant plants attacked?

These are supposed to be multi-tiered events involving the entire server. The planet must defend itself against an alien race (in this case, the Phytonids) attacking and seeking to subjugate or digest it. If the event goes well, players can strike back in later event phases, take the battle to the Phytonids themselves, defeat the herald of the opposing god, essentially a mega final boss, and receive a bonus for the entire server upon successful completion.

If things go wrong, there will be a penalty – certain areas will be locked for a period of time.

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This is all theoretical. Experiencing it live and in action could make for an exciting time in the still young Skyforge. Perhaps some of these “Do you remember what it was like when the first invasion came?” stories will come out, which many players long for when starting a new MMO.

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Source(s):
  1. sf.my.com

Bless Online: The soundtrack comes from Hollywood

The Korean MMORPG Bless Online has the German hit composer Hans Zimmer writing the soundtrack.

Bless is back in the media after a longer quiet phase. The Korean MMORPG is, according to its own statements, being developed with high effort. So far, it has primarily impressed in the beta phases with great graphics – the trailers for the game look fantastic. And they are continuing to do everything to strive for the top category aesthetically. For the soundtrack of the game, they have managed to get Hans Zimmer, who has composed the music for many Hollywood blockbusters for almost 30 years, such as The Lion King, The Rock, or the Dark Knight trilogy.

In a music video, they now present the main theme, the main melody, of Bless:

http://youtu.be/XGriYPtvD8I

Here Zimmer speaks about his work on Bless:

http://youtu.be/JZqihBxGf4g

Whether Bless can also convince in terms of gameplay is still in the stars at the moment. The development is not yet complete, soon there should be a third closed beta phase.

You can find out more about Bless on our topic page.

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Source(s):
  1. 2p