WildStar: Loot Update

With the Free2Play patch, the big adjustment of the loot from WildStar is coming – a developer blog provides detailed plans once again.

Still need clarification

One might think that everything has been said about the big Free2Play patch of WildStar, which is coming this fall. Nevertheless, especially the switch to the new attributes seems to be a topic of discussion. For this reason, Senior Game Designer Evan Graziano, better known as Verizal, has spoken up in a developer blog and commented on individual aspects of the switch again. He explains, for example, what changes regarding the world merchants, quest rewards, and instances.

Wildstar Companion
There is no reason to worry – the changes only bring positive things.

Something for everyone – and always!

Anyone who has quested in WildStar so far received plenty of armor pieces after completing a mission – but only rarely something truly useful. Out of 10 rewards, one could maybe use only one, which felt unsatisfying for most players. Therefore, all quests have been adjusted to provide players with a meaningful upgrade in every specialization. The tasks are meant to always provide a worthwhile incentive to engage with the world and the story, rather than just grinding enemies, as is the case in many other games.

At the same time, the offerings of many merchants in the game have been adjusted – they now typically have significantly fewer goods, with some merchants even being completely removed. Instead, the remaining assortment is intended to be more useful and attractive, and especially to better harmonize with the quest rewards.

Merchants now carry significantly less - but have more meaningful additions.
Merchants now carry significantly less – but have more meaningful additions.

Instances – Better rewards, clearer system

Some words have also been said about the adjustments to the instances. These are meant to be more accessible and provide more consistent rewards at the same time. But what does that mean exactly? Basically, two things: Instance bosses now carry items that are really useful for group members – this is primarily due to the new value system. At the same time, the item levels of dungeons, adventures, and raids have been adjusted so that there are no significant differences within similar content. Experienced adventures range between item level 68 and 70, experienced dungeons between 78 and 80, and the raid Genarchiv between 96 and 100 – thus, the biggest problems of itemization probably belong to WildStar’s past.

Items – what will happen to my old costumes?

Old armor sets remain - no worries!
Old armor sets remain – no worries!

As many items will disappear from the game due to the system switch, some players are concerned about their costumes. Here, too, there is reassurance: existing costumes will continue to work and it has been ensured that all clothing pieces can still be found in the game – albeit sometimes under different names. Whether these items will still be as accessible as they currently are will probably depend on each individual case.

This is an AI-powered translation. Some inaccuracies might exist.

Hearthstone: Card Chaos gives you a Mana Buff!

This week, a card chaos awaits all players in Hearthstone who want to grab a free card pack – as usual, it twists the rules of the game a bit …

More Mana for Everyone – the Blood Elves Would Cry with Joy

In Hearthstone’s weekly card chaos, this time it’s all about a rapid increase in mana. The game mode named Massive Mana lives up to its name, as the battles unfold significantly faster than usual.

While you have only 1 mana crystal available in the first round, there are already 3 in the second turn. In the third turn, there are 5 – you see where this is going. The game reaches its late-game phase in half the usual time, inviting players to incorporate many expensive minions and spells into their decks while neglecting the early game phase. By the way, you have to build the deck from your own collection – be creative!

As usual, there’s also a classic card pack for the first win of the week, don’t miss it, as there’s hardly an easier way to earn new cards.

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The Elder Scrolls Online: Imperial City is now available on PC, access concept has been changed

In the fantasy MMORPG The Elder Scrolls Online, the Imperial City has opened its gates.

Yesterday, it finally happened. The Imperial City opened for PC and Mac with Update 7. Zenimax showcased the massive update again and clarified what players can experience in the Imperial City.

What can be found in the Imperial City?

The Imperial City features a large public dungeon, the sewers of the Imperial City, two group dungeons, a PvP/PvE area with six districts, new stories and quests. There are 23 set pieces, Tel’Var Stones as a new currency, the maximum level increases to veteran rank 16, and much more.

Yesterday was a reason for joy as some players with their VR14 characters were close to leveling up, since experience was counted “in the background” and some were therefore almost there without knowing it.

There was a bit of trouble with the merchants’ inventory though. Many fans assumed they could purchase weapons, as they were visible in the screenshots – but they are not available. Also, some had their Mundus bonuses reset. So it’s advisable to check that.

The-Elder-Scrolls-Online-weissgoldturm

How does one access the Imperial City? Do you have to control castles for that?

Interestingly, during development, they emancipated from the concept of “access restriction.” All factions can enter the Imperial City at any time, not just the “dominant” faction in Cyrodiil, as was once the case in “Dark Age of Camelot.” At least that was the concept we assumed last year. And it was also represented that way by Zenimax in early designs. Somewhere along the way, they seem to have separated from this idea. This would have ensured that the Imperial City would mostly be a PvE zone with occasional PvP outbreaks.

In practice, it is only necessary to either be a paying player, meaning having TESO Plus, to access the Imperial City at any time. Or you can purchase the Imperial City DLC for 2,500 crowns.

Then, you go to the home or guest campaign, talk to a captain who sends you in the right direction, to the lake, where you can enter the sewers and it begins.

TESO-Roaming-Bossmonster

When will the Imperial City come to PlayStation 4 and Xbox One?

PS4 and Xbox One players won’t have to wait much longer for the Imperial City. In mid-September, corresponding patches for PlayStation 4 and Xbox One will be released. A tip at this point: Take a screenshot of your skill point distribution, as it will be reset with Update 7.

For more details on the Imperial City, how to access it, what to do there, there is this guide from Zenimax. You can find the German patch notes in full here.

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Final Fantasy XIV: Birthday event moves players to tears

For the fantasy MMORPG Final Fantasy XIV, something very special has been conceived for the birthday celebration.

The birthday of Final Fantasy XIV is also a kind of rebirth. The MMORPG was launched back in 2010 almost as a stillbirth, being in a disastrous state and threatening to irreparably damage the reputation of the entire “Final Fantasy” franchise.

A relaunch as “A Realm Reborn” saved the MMORPG and now, instead of just celebrating a birthday, they celebrate “The Festival of Rebirth” in Eorzea. Final Fantasy XIV re-released in August 2013, and since then it has been writing a success story. This is largely due to the close and warm relationship the developers maintain with their player base.

For the players, something special has been thought of for the two-year anniversary. Players can enter the “18th Floor” after an NPC plays the correct chord.

http://youtu.be/45rsr-cVZ8A

On the 18th floor of the Square Enix headquarters sits the FF14 team. Players can talk to NPCs modeled after the team members of Final Fantasy XIV. On reddit, many have already been given names and faces. Many phrases, characters, dialogues, and little easter eggs on the 18th floor reference things that had to be left behind with the “old world.” It’s all a homage.

Of course, the head behind Final Fantasy XIV, Naoki Yoshida, has not missed the opportunity to appear as one of the main characters on the 18th floor. He waits as a boss behind a room with a “Boss Mark” for the players. Kotaku captured this in a video:

http://youtu.be/GpM8SwvPyFQ

The reactions to the event are overwhelming, especially among veterans. Many have reported that they cried, while others understood it as an incredibly sweet and beautiful gesture.

The event runs until September 7.

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Source(s):
  1. Kotaku
  2. reddit

Finally social: Star Citizen Alpha 1.2 is online

Star Citizen is partially an MMO and therefore requires features that make it such. The “Social Module” has now been released for the game, raising the alpha to version 1.2.

In Star Citizen, you will interact with many other players. They inhabit the persistent universe, acting as traders, mercenaries, or pirates, and can also be hired as crew for your ship. These “Multi-Crew Ships” are said to be a special allure of the game, requiring teamwork to control the various systems of the spacecraft or explore wrecks and space stations together. To enable this, developer Cloud Imperium Games has now released the Social Module for Star Citizen.

Everything comes together…

Star Citizen Social Module Entrance

The Social Module is the first component to enable the persistent universe. It allows you to explore the first hub of the game, ArcCorp, together with up to 24 players and chat with other players. Additionally, there are some emotes and the ability to view information about the game world and the names of other players. It may not sound like much yet, but for Cloud Imperium Games, this is an important step.

On one hand, they want to give fans another insight into the persistent universe of Star Citizen, including some of the possibilities they can expect there. On the other hand, it now offers the chance to discuss directly with fans in the game and gather even more valuable feedback. Additionally, the development team can now conduct important tests live, including stress tests and network tests, which are necessary to later provide a stable game for as many gamers as possible.

Star Citizen is slowly becoming a game

Star Citizen Social Module Bar

From here, new elements will be continuously added, including the possibility to buy items in shops or share hangars with other players. Later, you will gain access to a club where you can meet friends and are currently working on AI for NPCs and enemies. This also means that the upcoming module Star Marine will be integrated into the Social Module in the future, allowing you to fight against computer enemies with other players. Additionally, the maximum number of players acting in an area will be continuously increased. Furthermore, there are efforts to enable players to take on missions on planets together with friends, to then board their ship to complete these tasks in space.

Slowly but surely, the MMO Star Citizen is taking shape. For some, this may seem a bit slow, but as long as the game that was promised and desired by the fans is ultimately released, the developers can take the time they need.

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Hearthstone: This is the card back for September

This month there is again a fresh card back to earn in Hearthstone – this time completely in the color scheme of the Draenei.

Exodastic Card Back

As every month, a playable card back is also available in Hearthstone in September. This one is named Exodar’s Exodus and thematically relates to the Draenei, who crashed on Azeroth with the spaceship Exodar. The reddish sheen and the purple power crystals on the card back not only remind of the Draenei weapons but also of their architecture, as one can admire at the Temple of Karabor in Shadowmoon Valley from World of Warcraft .

Hearthstone Exodars Exodus Small

To unlock the new back for your decks, you must reach rank 20 or better during the September season. Since you cannot lose rating until the mentioned rank, this should be possible without problems even with beginner decks. At the end of the month, the card back will be awarded through the new reward box, which also contains some golden cards and Arcane Dust – in varying amounts depending on how far you have progressed in the ranks.

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Source(s):
  1. hearthpwn.com

Criticism Wednesday: How Hearthstone Buried the Desire to Continue Playing

A beautiful Wednesday, isn’t it? The hot summer is finally coming to an end and the time when you can sit in front of the computer without a guilty conscience and perishing from the heat is starting again. It’s just a shame when the games take away your motivation to keep playing. Which game has managed to do that again with the latest patch? Hearthstone of course! But let’s start over: What has actually happened?

The new design of Arena rewards: Frustrating

Hearthstone Arena prompt
150 Gold for a random pack? A bad deal …

For me, the Arena mode of Hearthstone has always been the best part of the game. For 150 Gold, you could create a complete deck and play with it until you lose 3 rounds or win 12. Depending on the number of victories, you receive some rewards at the end of the round: Always guaranteed a card pack and then some dust and gold – sometimes more, sometimes less. The great thing about the card pack: It always belonged to the current expansion. While in “Classic” you received normal packs and in “Goblins vs Gnomes” only cards from that set, they have now changed the system. From now on, the player will receive a random pack. What sounds like a sensible innovation at first glance, but significantly dampens the mood for “old hands” like me.

If the game doesn’t motivate me

Opening packs is still fun ... if only you would get the right packs.
Opening packs is still fun … if only you would get the right packs.

Before an expansion, I always farmed a lot of gold. When The Grand Tournament was launched, I had gathered about 3,000 gold. That means in the worst case, 20 Arena rounds, thus 20 card packs. To shorten the story: the actual yield of packs at the end was 8 classic, 11 Goblins vs. Gnomes and 13 times The Grand Tournament. Sure, one could now say “you can disenchant the old cards!”, but that only slightly alleviates my discontent. To put it bluntly, I spent 3,000 gold on 13 new card packs. I would have been much better off just buying 30 packs in the shop, at least regarding the pure yield. And thus Hearthstone reaches exactly one conclusion with me: Arena (= actually play the game) is significantly more effective, rewarding, and fun compared to the shop (= just throwing away gold and money).

Paywall to have fun again?

Cards like Justicar are making the game more exciting and better - but the way to acquire them drastically diminishes the enjoyment of the game.
Cards like Justicar are making the game more exciting and better – but the way to acquire them drastically diminishes the enjoyment of the game.

Hearthstone has achieved something I never thought was possible. Although the new cards are grandiose and promise a lot of fun, I don’t want to play anymore. Such a small change has caused neither Arena nor the Ranked mode to bring me joy. In Ranked, I can only have fun again when I have new cards from the Grand Tournament. In the Arena, the enjoyment has significantly decreased because the invested gold does not guarantee a pack from the Grand Tournament. So there’s only one thing left for me: to manually buy card packs. And I don’t want that.

What do you think? Do you like the new reward design in the Arena? Am I overreacting again? Could this have been solved more elegantly? Let me know in the comments!

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6 News about Destiny: Xur, Weapons, Maintenance, more

In the MMO shooter Destiny there is new information about Xur, the raid, legendary weapons, and shaders. A number of images of the exotic weapons are also available. Maintenance work is scheduled for tomorrow, September 3rd.

Daily snippets of information about Destiny are coming in. Bungie is tweeting and maintaining social media, artists at Bungie are uploading their works to a virtual workspace. There is a lot going on.

Today we have summarized six pieces of news in one news article, which have piled up in the last days or even just in the last hours:

  • To reassure all pessimists and “scam” shouters: The raid “King’s Fall” is already finished and will follow soon after the release, this came via Bungie’s Twitter account – so much for the excited reactions about “There is no Day One Raid”
  • Xur will sell a “Legacy Engram,” from which Year 1 exotic weapons and armor will drop – collectors must collect; this information comes from producer Mark Nowsworthy
  • Bungie does not necessarily want players to buy legendary weapons from merchants in the Tower, but rather prefers them to find them in the raid or in activities. That is the goal. Legendary marks should be spent on exotics or for “the infusion,” the enhancement, of favorites – but there will still be strong legendary weapons in the Tower, such as a hand cannon with Roulette and Fireball
  • With the Patch 2.0./King of the Taken will allow shaders to be applied on exotic armors, however not on all, but only on most. The helm of the 14th Saint has been confirmed as one of the armor pieces that will have a new edition with Year 2. This and the last information come from game director Luke Smith.
  • Bungie designer Matt Lichy has, like some others, uploaded images of his work to the Artstation platform. The special thing: these are pictures of the new weapons. In the title image, we have included the Telesto, the new exotic fusion rifle. These 3 images of TTK weapons come from his colleague David Stammel.
  • And where lore fans totally freak out: This is a “Techeun,” they are the personal advisor witches of the Queen. This was recently shown in a teaser trailer, where diligent Grimoire card readers raised their hands, snapped frantically, and shouted “I know something, I know something” and have not stopped until now. This is concept art by Joseph Cross:
Destiny-Techeun

Important: On Thursday, September 3rd, maintenance work will take place at Destiny. It is scheduled to run from 5:00 PM to 11:00 PM our time.

By the way: Tonight, starting at 8:00 PM there will be the last live stream from Bungie about “The Taken King.” We will embed the stream on our site, on Mein MMO, and accompany it with a live ticker.

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Guild Wars 2: Raid bosses should crush players on their first visit

In just under 2 months, the first expansion of Guild Wars 2 Heart of Thorns will be released. This introduces raids – and they are meant to firmly challenge players.

Running Against a Wall

In an interview with mmorpg.com, two developers (Colin Johanson and Mike O’Brien) discussed their ideas about the raids and other content of Heart of Thorns in more detail.

When asked what players could expect regarding the difficulty of the raids, the response was: “Essentially, our goal for your first visit is quite simple. You should be thoroughly defeated. You should leave the instance asking questions like: What can we improve? How should we redistribute our traits?”

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But even after the initial conflicts, defeating the enemies should not be a piece of cake. “When you defeat the first boss, it should only be by the skin of your teeth. And then this learning process repeats with the second boss. Just when you finally ‘clear’ a raid, we want to introduce a new one already.” That this is a difficult endeavor in practice is probably clear to the developers as well. So far, no game studio has been able to produce content faster than players can manage it – at least not without artificially raising the difficulty.

Whether it will ultimately play out as ArenaNet intends remains to be seen. The right goals are definitely in place.

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Source(s):
  1. mmorpg.com

World of Warcraft: Flying is now available!

As of today, the long-awaited patch 6.2.2 for World of Warcraft is available. It brings not only flying but also changes to the holiday events and the mercenary mode.

Flying – an eternal theme finds peace

Jungle Tanaan WoW Map
If you want to fly, you first need to farm a lot of reputation in Tanaan.

After a long discussion about flying in Draenor, the setting of the current WoW expansion Warlords of Draenor, the day has finally come when players can take to the skies again. In the past months, players have had ample time to complete the necessary achievement that enables flying starting today. Since the eligibility is account-wide, this means significantly shorter leveling times for alt characters and trivialization of many puzzles and treasures present in Draenor.

The Mercenary Mode – for morally flexible players

Tired of being a human? No problem.
Tired of being a human? No problem.

If the wait times in PvP are unbearably long for one side, certain NPCs will appear starting today, offering a morally questionable proposition to loyal representatives of the Horde and Alliance. They can enlist as mercenaries and temporarily fight for the other faction, which is supposed to drastically reduce wait times. Of course, this will only be offered for the faction with the player surplus. Some players fear for their sense of belonging to their faction, while others welcome the opportunity: no one is forced to betray their faction, and anything that reduces wait times is generally an improvement.

A lot of little things

The rewards for the Legion Collector's Edition are already included in the game code.
The rewards for the Legion Collector’s Edition are already included in the game code.

In addition to these two main features, there are also some improvements to existing systems. The Hallow’s End and the Feast of Winter Veil have been extended with rewards, there are a handful of new rare spawns for pet collectors in Draenor, and the Timewalking event has been enhanced with rewards. Additionally, the legendary quest line can now be completed faster, making it easier for latecomers to tackle. Whether the patch will keep players engaged until the release of Legion, sometime in 2016, remains highly questionable.

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Source(s):
  1. pcgamesn.com

MMO studio Funcom will release two experimental titles annually

The Norwegian MMO studio Funcom has announced a change of course, aiming to bring new titles to market faster and more efficiently.

Last week, Funcom released its quarterly figures, which do not look promising, as has been evident for months. As a result of the issues with LEGO Minifigures Online, the company has fallen into financial difficulties.

The “live games” The Secret World, Anarchy Online, and Age of Conan are still profitable, but over time are bringing in less money due to the aging process.

Funcom-The-Park

Funcom is shifting to a new strategy. They want to release one smaller title per development studio each year. In this type of game, they aim to experiment with new ideas, platforms, and genres, utilize their own brands, and invest relatively little money.

And there should always be a large title being worked on by every studio, where they benefit from their own experience and engine, also taking fresh feedback and market insights from the smaller games into account to minimize risk.

Furthermore, the live games and the “DreamWork” engine are to be further developed.

Currently, they are working on prototypes and concepts for new games. Development is set to begin in both studios in the fourth quarter of 2015 and in the first half of 2016.

The first example of an “experimental game” they mention is “The Park”. However, they do not expect too much financially from it, as they tell investors.

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  1. Funcom

Destiny: First images of Court of Oryx in new teaser trailer

In the MMO shooter Destiny first images of the new event Court of Oryx have appeared. A teaser trailer for tomorrow’s stream.

“Court of Oryx,” we talked about it yesterday and said “Brains instead of Rapid Fire.” The event is supposed to be initiated by players themselves and conjure up enemy encounters that are completely different from anything known in Destiny so far. With a new teaser trailer, the event has been introduced.

Tomorrow the last stream will take place. On Wednesday, September 2nd at 8:00 PM it will happen. We will accompany the last stream before the expansion’s release on Mein MMO with a live ticker.

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Star Wars Battlefront: Beta starts next month

The beta for the online shooter Star Wars Battlefront is set to start in early October.

As EA announced, a technical test, a beta, will be launched in early October. This will be available on Xbox One, Playstation 4, and via Origins on PC.

Playable will be the 40-player battle “Walker Assault on Hoth”. Here players can also take on the roles of Luke Skywalker and Darth Vader.

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Additionally, there are the “Survival Missions” on Tatooine, where players must fend off imperial waves in the service of the Rebels – and a third mode “Drop Zone” will also be playable in the beta, though it has yet to be introduced.

During the beta phase, they also want to test the Star Wars Companion App, along with the strategy card game “Base Command.” With this, players will be able to earn in-game credits for Battlefront.

How can one participate in the beta for Star Wars Battlefront? Where to sign up?

In the internet forum “reddit,” DICE employees supplemented the sparse information from EA: It is said to be an open beta. Anyone who registers can participate. Registrations have not started yet.

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Source(s):
  1. EA
  2. reddit

Destiny: This week’s videos are artistically valuable

In the MMO shooter Destiny Bungie has selected videos of the week again, this time they are artistically ambitious.

This week’s videos are quite unique. Taking the top spot is this piece. Only those who have read or seen “Of Mice and Men” can probably understand it. The scene alludes to the [Spoiler] tragic climax of the play, when the mentally challenged Lennie is shot by his friend while Lennie recounts a utopia.

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Okay, that was clearly enough culture for a Destiny news: This is an excellently made fan trailer for The Taken King featuring chilling music by Lorde. You can find the latest original trailer from Bungie here.

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For fans of great staring: Here is the Cosmodrome in a timelapse.

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And this Destiny montage has some serious swing.

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Those were Bungie’s videos. From our community comes this humorous sniper montage …

http://youtu.be/Si_t1PU86Jg

Did you see any amazing videos last week? Post them in the comments. And if you made a montage or another video that we should show here, then send it to us directly via the contact form. We will take a look at it.

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Star Wars: Galaxy of Heroes – What’s new in the Mobile RPG

Star Wars is always fit for a computer game. Be it as an online shooter Star Wars: Battlefront, as an MMORPG Star Wars: The Old Republic or as a mobile RPG Star Wars: Galaxy of Heroes.

A mobile game? Really? Yes, because Star Wars: Galaxy of Heroes from EA looks pretty good for a game that you play on your smartphone. Essentially, it is a fighting game where you send the heroes and villains from the official Star Wars universe into battle. Each hero has unique abilities that you can further improve. When a battle occurs, it is fought turn-based in decent 3D graphics, where you must tactically apply your heroes’ skills. Especially the RPG elements, into which the majority of the money from Jabba or EA flowed, are highly valued in the distant mobile galaxy.

Star_Wars_Galaxy_of_Heroes Mobile RPG

You will initially follow a campaign for the light side of the Force, followed by a campaign for the dark side. After that, open battles take place. By the way, locations like Hoth, Tatooine, or Coruscant serve as battlefields. However, you will not only face AI opponents, but also challenge other players in PvP battles. Through a leaderboard, you can see how well you are doing compared to other players.

Star_Wars_Galaxy_of_Heroes Kampf

Collect them all, no matter which side!

By receiving so-called “shards” as rewards during the game, you can unlock new characters and add them to your “army” as you progress. But choose wisely here, because the heroes have complementary abilities, and it is of great importance to the battle strategy how the team is composed. Interestingly, it will be possible to fight characters from the dark and light side of the Force together in open battles.

Star_Wars_Galaxy_of_Heroes Charakter Verbesserung

However, you also need the shards to upgrade heroes that you already “own”. So you always have to think carefully about what to spend your collected “shards” on. The collecting urge is supposed to be awakened in the online mobile RPG just like the ambition to always be the best. Star Wars: Galaxy of Heroes is expected to be released at the end of the year for Android and iOS devices. Here is the official website of Star Wars: Galaxy of Heroes.

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Evolve: Play for free this weekend on PC and Xbox One!

If you haven’t had a chance to try out the 4v1 shooter Evolve yet, pay attention now: This weekend, the game can be played for free – including the previous DLCs.

Play for 4 days – on PC and Xbox One

Abe-Caira-Evolve
Playing Evolve is definitely more fun with friends – use the offer to convince skeptical players.

After the last patch of Evolve was released a few days ago and the major bugs have been fixed, the guys from 2K and Turtle Rock have decided to make Evolve available to a larger audience.

From Friday, September 4th to Monday, September 7th, Evolve can be played for free on both PC and Xbox One.

The so-called “Free Weekend” not only grants access to the base game but also to the DLCs at certain times. At the same time, all players can take advantage of the new Meteor Goliath – a variation of the original monster that emits blue fire and has modified basic abilities. A short introduction video has also been released to explain what to expect this weekend:

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If after the weekend you decide to purchase the game, you can transfer your progress – there is no reset.

Only PS4 owners are left out – this promotion does not apply to them. No reasons are given, but in the past, the PS Store has proven to be difficult for timely execution of such promotions.


Have you not yet had any idea about Evolve? Then take a look at our test or the beginner guides for the Hunters or the Goliath to familiarize yourself with the basics!

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Source(s):
  1. au.ign.com

Hardcore MMORPG Mortal Online now playable on Steam

If you are into hardcore MMORPGs, take a look at Mortal Online, which is now also playable on Steam.

MMO fans frequently call for hardcore mechanics in online role-playing games. Modern representatives of the genre have softened it, stating that there are no longer any risks to take. Players essentially have nothing to lose, which makes a big part of the fun of the game go away for many. Features like open-PvP and full loot are demanded. That is, the ability to attack other players anytime and anywhere and to take all items they carry. An MMORPG that allows exactly this is Mortal Online.

Mortal Online Screenshot

Risk vs. Reward

The game places you in a dark, ruthless fantasy world. Here you try to survive. Because dangers lurk around every corner. Those who venture alone into the wilderness will quickly find their end. Therefore, teamwork is a crucial factor. You should only venture out into the world in a group if you do not want to be ambushed and robbed by other players on the open road.

Mortal Online Housing

Sandbox elements also play an important role in Mortal Online. You decide whether you want to become a craftsman or a trader to supply the community with necessary items, or if you would rather roam the landscapes as an adventurer. Through the free skill system, you decide in which direction you want to develop your character. Should he become a master in a specific area or rather a kind of all-rounder who can do a bit of everything?

Do you miss the days of Ultima Online and the feeling that every step in the game world could be your last? Do you want to take risks to gain great rewards? Do you want to be able to attack and rob other players at any time? Then check out Mortal Online on Steam.

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World of Warships will cost 60 euros for the German battleship Tirpitz

In the military MMO World of Warships, the Tirpitz is unleashed on the world’s oceans, but it comes with a hefty price tag.

As is often a sensitive topic: real money in titles that focus heavily on PvP.

Currently a bargain: For 60 euros, you get the gigantic battleship Tirpitz in World of Warships, along with a berth, 30 days of premium playtime, 2500 doubloons, and various teams.

Warships-Tirpitz

In forums about the game, fans discuss what lies behind it. Initially, there was excitement that newbies cruising around with it provide a huge target, inviting full broadsides. However, the armor is said to be extremely strong. One wonders if the Tirpitz was built extra “beginner-friendly” so that those who drive it and present a massive target aren’t too easily sunk.

Of course, many are still puzzled by the “premium price.” You can get full-price titles for that. Anyone interested in taking a closer look at the F2P title World of Warships can sign up here on the official website.

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The Elder Scrolls Online: A Taste of the Dark Brotherhood

In The Elder Scrolls Online , the authors are currently working on the Dark Brotherhood – and the story about the assassins is said to be really good.

The “Dark Brotherhood” is one of the outstanding groups in the world of The Elder Scrolls. Next year, they are expected to be the main component of another DLC.

Players have high expectations for a quest line involving them in The Elder Scrolls Online. ESO Director Matt Firor knows this as well: “Anyone who has played The Elder Scrolls knows that the quests involving the Dark Brotherhood are probably the best content in the entire series.” It is a massive and intimidating task to meet this expectation.

Elder Scrolls Online: Brotherhood

At the moment, the authors are working on the design of the quests. They want to make them as open as possible. Firor continued: “Anyone who knows the quests knows that anything can really happen. We are working on cool twists, on different endings that depend on the players’ decisions.”

The Dark Brotherhood is expected to find its way to The Elder Scrolls Online in the second quarter of 2016. Before that, the Thieves Guild is up first. When asked how a “non-lethal” organization fits into the very lethal world of Tamriel, journalists from PCGamesN wanted to know from Firor: “I won’t reveal too much yet, but it mainly depends on where the Thieves Guild stands in the world. There are many factions in our world fighting each other, and there are some neutral factions. That will be the stage.”


For more on The Elder Scrolls Online, you can find it on our topic page. Yesterday, update 7, the Imperial City, was released for PC players.

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Source(s):
  1. PcGamesN

Destiny: Weekly Nightfall Strike, Prison of Elders, Variks on 1.9.

The MMO shooter Destiny is starting a new rotation in the weekly Nightfall strike, the Prison of Elders, and with Variks.

This is the second last time the Nightfall strike will run under the old rules. Starting from September 15, a lot will change: The penalty is removed, and so is the bonus. The weekly heroic strike will no longer exist in this form. It will be replaced by a playlist. The Prison of Elders and Variks will likely have little relevance with The Taken King.

By the way: New information was released last night from a Bungie employee. Anyone completing consecutive Vanguard strikes in “The Taken King” will receive a “streak” bonus that grants higher chances for loot and increased reputation gain.

Weekly Nightfall Strike against Valus Ta’urc

It is against Valus Ta’aurc, better known as Rockets McDickface, the Cabal boss of Cerebus Vae III: Modifiers are: Arc Burn, Solar Burn, Brute … poor guy! As if the nerf to his health points wasn’t enough, the Cerebus Vae III, previously known as the tough “No-Flame Strike”, has now become a damage paradise.

Destiny-Shadow-Thief

Weekly Heroic Strike leads against Taniks

In the DLC-II strike Shadow Thief, the weekly heroic strike leads. Taniks has the modifier: Angry.

Everything about the Prison of Elders in the week of September 1

Destiny-Cabal

Valus Trau’ug in the 32 Prison

In the 32 version of the Prison of Elders, Valus Trau’ug awaits the Guardians with his Cabal minions.

  1. Cabal/Juggler – Enemies do not drop ammunition for the weapon with which they were killed
  2. Hive/Lightswitch – Servants of the Darkness deal increased melee damage
  3. Fallen/Catapult – Grenade cooldowns are reduced
  4. Hive/Brute – Guardians deal more melee damage
  5. Cabal/Juggler – Enemies drop no ammunition for the weapon with which they were killed
Destiny-Urrox

Urrox imprisoned

In the 34 Prison, the Hive Knight Urrox is imprisoned. He awaits the Guardians who come.

  1. Hive/Trickle – Ability cooldowns are extended
  2. Cabal/Small Arms – Primary weapons deal increased damage
  3. Cabal/Exposure – The Guardians’ shields are reinforced but do not regenerate
  4. Hive – Arc Burn
  5. Hive – Solar Burn
Destiny-Skolas

And what can Skolas do this week?

The regular in the 35 Prison of Elders “Skolas” has these two modifiers this week: Catapult and Angry.

The waves leading up to him look like this:

  1. Hive – Exposure/Brute – Guardians’ shields are stronger, but they do not regenerate/Melee damage of the Guardians is increased
  2. Vex – Ground/Airborne – Guardians deal more damage in the air but also take much more damage there
  3. Cabal – Catapult/Arc Burn – Grenade cooldowns are reduced, Arc damage greatly increased, this also applies to enemies
  4. Fallen – Specialist/Juggler – Special weapons deal double damage, enemies drop no ammunition for the weapon with which they were defeated
  5. Fallen – Trickle/Small Arms – Abilities have an increased cooldown, damage with primary weapons is increased
Destiny-Variks-Haendler

What does Variks have?

Variks is selling this week the scout rifle Wolf’s Bane (can suppress abilities of Fallen Captains) and leg armor.

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The leg armors have:

  • for Hunters 151 DIS
  • for Warlocks 152 INT
  • for Titans 140 INT

The armors for Hunters and Warlocks are geared against the Cabal in the Prison of Elders, while the Titan legs are suitable for fighting Vex. All three increase the heavy ammunition supply that the Guardians can carry.

Tips, Tricks, Guides, Videos?

In this section, we will embed videos of successful runs through the individual activities throughout the day. Let’s see what we find this time.

Nexxos and his team tackle Cerebus Vae III in a fast, brutal run – with a risky safe spot at the end.

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