In collaboration with Activision, Mein MMO is raffling off two valuable Collector’s Editions for the MMO shooter Destiny.
For over a year, we have been extensively covering Destiny on Mein MMO. In recent months, a vibrant and active community has formed on our site. Most articles now receive five-digit view counts. You inform us, discuss under the texts with us and each other. You give us tips for articles, request that we cover specific topics in Destiny, point out the latest developments, some of you even write in great guest articles about your adventures in Destiny, compile informative weapon guides or supply us with wonderful videos.
And when something goes wrong, when maintenance is due, or Xur has forgotten the weapon, we are the first point of contact for many of you. We appreciate that! In collaboration with Activision, we can now offer you a very special gift in a raffle.
The Destiny Ghost Edition is no longer available in stores. That is also the reason why players now have to pay up to €500 at various retailers. Collectible items!
Because we managed to secure two of the valuable Ghost Collector’s Editions. One for Playstation 4 and one for Xbox One. They include the base game and the season pass for the first year of Destiny, namely the two DLCs “The Taken King” and “House of Wolves.” Additionally, the limited Steelcase Edition contains a Ghost replica and many other collectibles!
All you have to do to win one of the two editions is – either here on Facebook or under this news – provide an answer to one of the following questions:
Your best gaming experience in year 1 of Destiny
or why you are eager to get into Destiny?
Very important: Please write behind each answer in parentheses whether you would like to win a Ghost Edition for Xbox One or PS4! The raffle takes place on the website and Facebook – we will draw one winner on each platform. You can increase your chances of winning if you use both methods. On Facebook, the corresponding post that we link here also needs to be liked in addition to the comment. If you comment on the website, please note that you must have provided a valid email address during the registration process in the background, otherwise we cannot contact you.
The raffle ends on September 8, 2015, at 8 PM. Good luck to all participants! The terms and conditions can be found here.
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For WildStar, a concrete release date has finally been announced for when the game will switch to free-to-play mode. And that moment is coming this month!
At the end of the month, the Nexus will be populated
The planning phase took a long time, but now it seems that everything is ready at WildStar to finally celebrate the (second) official launch. Although just a few hours ago the second phase of the beta started, the developers seem confident they can have everything ready by September 29.WildStar Reloaded, as the team calls the F2P version, will not only open the game world Nexus to players who do not wish to pay but also brings a lot of other changes. The existing attributes system will be completely revamped, many contents – like dungeons, adventures, and raids – will be more accessible and, above all, more rewarding, as the itemization will also become more consistent.
Whether Carbine will really finish the polishing by September 29 is still to be seen – because in the past, fixed dates and promises often had to be retracted later due to being overwhelmed. In general, the start of the F2P era for WildStar could finally mean the end of the long series of negative reports. Time will tell.
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The military MMO World of Warships (WoWS) will officially launch in two weeks. The free-to-play game is currently still in open beta.
It’s always a bit strange with free-to-play titles in an open beta when you then say: “Now we are officially out.” Because nothing really changes for the players: The game doesn’t need to be purchased.
World of Warships will officially launch on September 17. Wargaming is confident that the launch will be successful. There have been two million players in the beta since early July. The average player spent three hours daily on WoWS.
World of Warships is also well-equipped: with 80 ships, it will launch, with more on the way.
By the way, patch 0.4.1 for the open beta was released today, which is explained in this video and it has a … yes, a certain charm.
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To gradually prepare the players of Guild Wars 2 for the upcoming expansion Heart of Thorns, an in-game event will soon begin. The Mordrem are attacking …
The Dragon Blows the Attack
The first expansion of Guild Wars 2, Heart of Thorns, is slowly but surely approaching its release. To prepare the players for the new threat, a special in-game event will take place next week. From September 10 to 13, the Mordrem will invade three well-known areas. The Brisban Wildlands, the Kessex Hills and the Diessa Plateau will be regularly attacked by the minions of the Dragon Mordremoth – and must be defended by the players.
Bringing a bit of action to the old zones: The Mordrem, servants of Mordremoth.
As a reward for defeating the draconic servants, Mordrem blooms can be exchanged for various goods at Durmand Abbey.
Since Guild Wars has only been free for a few days, it is noted that players should have reached at least level 18 to participate in the event; otherwise, encounters could quickly lead to the death of their character.
By the way, the developers will also enter the game and be present during the commotion. All participants of the event are invited to share interesting screenshots of the events on Twitter or send them directly to the official Tumblr account. The Guild Wars 2 team will publish the best captures throughout the following week.
This is an AI-powered translation. Some inaccuracies might exist.
In the fantasy MMORPG The Elder Scrolls Online, there is a server space shortage in the PvP campaigns.
Once again, one of those problems that no one thought of beforehand, and now people say: “It’s logical; they should have known!”
Since Monday, the PvP battleground Cyrodiil has also become attractive for PvE players, as the “Imperial City”, a mixed PvE/PvP zone, has opened. This has led to such a huge influx to Cyrodiil that the existing instances of the map, the so-called campaigns, can no longer cope with the demand.
PvP players are upset: These PvE players are taking the server spots away from us who want to engage in normal PvP. But essentially, everyone is annoyed: I can’t play, I’m stuck in a death queue.
At Zenimax, they reacted and opened a new campaign “Flame Tongue”. But even that had a considerable waiting line after a short time. It can be expected that more campaigns will follow.
The MMO shooter Destiny will have hours of maintenance tonight. The servers on Playstation and Xbox will be offline. It still looks like a patch or update is coming.
The robot indicates: The servers will be offline for a period. This applies to Playstation 3, Playstation 4, Xbox 360, and Xbox One.
Currently, Bungie is anticipating six hours of maintenance. It starts on Thursday, September 3rd, at 5:00 PM. It is expected to last until 11:00 PM our time.
Thursday September 3rd, Destiny will be offline for maintenance starting 8 AM PDT. Expected completion 2 PM PDT – https://t.co/Ocy0lEVMfq …
These are “scheduled maintenance works,” it is said. No hotfix or patch has actually been announced. It could be that further preparations for patch 2.0 are being made during this time. This major update 2.0. is expected on September 8th. A week before The Taken King starts. For those who need reading material while the Destiny servers are offline: We recommend this preparation guide for “The Taken King” or this article about new facts. Update 10:50 PM: For those who are waiting, they will be disappointed: There are no patch notes today, the maintenance does not change anything in the game itself. That has been announced by Community Manager DeeJ on Twitter. However, some fundamental things about 2.0 will still be explained in the “Weekly Update”, the letter to the community.
.@mdante679 No Patch Notes today. We’ll cover some basic 2.0 previews in the Weekly Update. Today is just a ‘Pardon our Dust’ moment. — DeeJ (@DeeJ_BNG) September 3, 2015
Update 11:00 PM: Destiny is back online, according to Bungie Help. And they should know.
This is an AI-powered translation. Some inaccuracies might exist.
Whoa, what’s going on with the MMORPG Pathfinder Online? Rights holder Paizo announces that the development studio Goblinworks may need to be closed.
Pathfinder Online is being developed as an MMORPG based on the popular pen-and-paper RPG Pathfinder and was funded through a crowdfunding campaign. For this, the developers received a proud sum of over one million dollars.
The online game is currently in an alpha phase. Sandbox elements are supposed to be at the forefront of the game, but there are also quests that no one has to participate in. PvP battles are just as important as fights against monsters, which can even spread in the game world if their expansion is not curbed. Especially Pathfinder fans are very curious about the finished game – if it even gets released.
Big Restructuring
Because Paizo, who hold the rights to Pathfinder, have now announced that they had to lay off almost all employees of the development studio Goblinworks. However, they do not want to stop work on Pathfinder Online. Rather, the MMORPG is now being developed internally by a very small team and a new version will be released later this month. The control is currently with Paizo. The company is currently looking for a publisher who wants to take over Goblinworks and the game, which, according to CEO Lisa Stevens, will likely lead to Goblinworks being closed. Studio founder Ryan Dancey is no longer involved with the game. He will take care of some personal matters that cannot be postponed.
The exact reasons for the dissolution of the development studio and the takeover of the development of Pathfinder Online by Paizo are not yet known. There is already intense discussion in the community, and it often comes through that many were not satisfied with the game and the direction in which it headed. Furthermore, Lisa Stevens announced that the budget for the game is very tight and only the subscription fees are keeping it running. Rumors in the community suggest that at least one to two million euros more are needed to create a complete MMO.
It is therefore not unreasonable to believe that Paizo or the new publisher will restructure the game. Many questions remain open at this time, some of which will be answered in this post on the official Pathfinder website: Will the servers continue to run as usual for the participants of the alpha? Can you still sign up for the alpha? What happens to the subscriptions? Of course, this is also considering the long term.
The community hopes for quick answers from Paizo and also that despite the developer change, Pathfinder Online will really be released. According to the letter from the developers, they are more than ever dependent on the support of the community. However, the restructuring of the game must happen very quickly, as the operation of the servers is only secured for this month. By then, a new publisher must be found who will take care of the further development of the MMORPG Pathfinder Online. What happens if that is not the case is currently still being kept quiet.
In large steps, WildStar approaches the Free2Play implementation. The beta servers have now reached the second phase, which means changes to the real money shop.
From now on, the cash flows
The green men from ProtoStar will probably rub their cloned little hands, because from today the beta of the F2P WildStar is in the second phase. Alongside some bug fixes, improvements, and changes, the in-game shop will now be tested in more detail. While players could previously pay with in-game currency, it is now possible to spend real money today, thus testing the shop’s functionality. However, those who decide to purchase Ncoin, the NCSoft currency for many games, do not need to mourn for long. All coins you spend in the beta version will of course remain on your account. In return, no purchased items will be transferred to the live version.
No one will be taken for a ride. Purchased coins will not be consumed in the beta.
In addition to the adjustments to the shop, changes will also be made to the rune system, so the general number of rune slots on armor pieces will be drastically reduced and their power increase balanced. Ultimately, however, there should be no change in the power level of the individual characters; rather, the system should be made simpler and, above all, more accessible.
ARK: Survival Evolved is not a classic PvP game, yet a tournament was held, featuring a total prize pool of $40,000 …
The Survival of the StARK
There is quite a bit happening in ARK at the moment. Besides details about the release dates of the dino survival and further plans regarding expansions and content patches, the developers have decided to hold a tournament. A total of $40,000 in prize money was made available by Studio Wildcard, contested by 144 players in teams of 4. The whole event took place in the custom “Survival of the Fittest” mode, which received some modifications, such as this dragon that wreaked havoc on the island:
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The outcome of the tournament was relatively amusing, even though the unstoppable power of camping was demonstrated once again. Those who want to watch the tournament in its entirety – or just take a peek at the finale – can catch it here on the official Twitch channel. The winner “Box-Guy” has definitely become a living legend in the ARK scene yesterday – as his strategy of hiding in a small box for most of the game earned him first place.
This is an AI-powered translation. Some inaccuracies might exist.
At the end of the stream, Bungie had a surprise. They showed this story trailer, probably a cinematic from “The Taken King.” It features the Queen of the Awoken and her brother, as well as the antagonist Oryx in full force.
In the online shooter Star Wars Battlefront , a tweet has caused a stir. Again, a feature is missing that players thought would definitely be included.
There are many people lurking around Star Wars Battlefront wondering: “Where’s the catch?” And time and again, they find these catches and respond with: “Aha! I knew it! They are pulling a fast one on us!”
At the beginning, it was already the case with “There are no space battles,” later it continued with “There is no story campaign!” and the latest is now: There is no server browser, but “only” skill-based matchmaking.
This tweet caused excitement.
@BSanbizzle Star Wars Battlefront will not offer a server browser, but will utilize a new skill based matchmaking system.
Later it was confirmed that even the PC will get by without a server browser.
Much more is still not clear at the moment. Details will be clarified later.
But some players are currently in an uproar about this, considering the choice of server a crucial criterion for a first-person shooter, as they can and want to choose game modes, teammates, and maps. Moreover, it has been proven to work in the Battlefield games, so why change anything here?
In the MMO shooter Destiny today, Wednesday, September 2nd, the third and final live stream on Twitch is happening. It is about the expansion “The Taken King” and the special event “Court of Oryx.” We will accompany the stream on Mein MMO with a live ticker.
One last time we are going to the stream, then next week the patch is coming, the week after that “The Taken King” will already be live. Here you can watch the stream directly:
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We will accompany this on Mein MMO just like in the last two weeks with a live ticker and comment and summarize the stream.
Live Ticker for the Stream in English
19:00 : Last time the stream was quite underwhelming. 15 minutes of technical problems, 15 minutes of the strike “Shield Brothers” and that was almost it. Today it should be much more interesting. As a “special guest” Luke Smith, the Game Director, is present. He is currently probably the most important person in Destiny. He has provided the most important information in recent weeks. Additionally, he has distinguished himself with sympathetic, entertaining, and interesting interviews since the “money against the monitor” incident.
19:05: Also announced for this evening: the designer Ben Wommack, whose specialty is probably the Dreadnought; the streamer Laced up Lauren, of whom I know nothing except that she is said to look stunning. And with a bit of luck, we will see DeeJ doing DeeJ-like things. The last time there were some oddities:
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19:10: Hmm, upon closer examination of the evidence … it seems that there might actually be something with a sword that Bungie does not want to elaborate on for inexplicable reasons! #NoSwordHype
19:20: My hard-hitting journalistic research has only revealed pictures of Laced Up Lauren and surprisingly videos of women drumming naked while their children are in the same room. Well, and they say we do everything for clicks.
19:25: By the way, tomorrow from 5 PM to 11 PM there will be server maintenance for Destiny. And it would be a good idea to keep an eye on our page in the next few days. We will be doing a giveaway where you can win “Ghost Editions” of Destiny. Those are the original collector’s editions. They are said to be quite coveted, as the cool kids on the street say.
19:35: By the way, every time I want to write “Court of Oryx,” I first write “Courty of Oryx,” which Cortyn will definitely use against me if she ever finds out.
19:40: To clarify, it will not be about the raid today. Bungie wants to keep that to the last moment. In interviews, there is really hardly any information about it. They only say they are very proud of it; it is supposed to be the biggest raid in every respect, and they have vaguely brought up a third difficulty level or some other special feature.
19:50: Remember, it does not start immediately at 8 PM, but a countdown with music will come first, then the trailer again, and then it will start. It should be around 8:05 PM.
20:05: I believe the audience includes this incredibly cool sound effect specialist … all Bungie employees so … I see!
20:06: Oh, there is Urk! He is the only one at Bungie who can officially talk DeeJ against the wall, is allowed to, and does so regularly.
20:09: Oh my God, exotic sword Raze-Lighter. Right now hyperventilating x players are fainting and not due to Laced Up Lauren, but because of this exotic sword. Attack value 310 by the way. That’s high! #DocheinbisschenSwordHype
20:12: The Dreadnought is said to provide plenty of reason to visit him over and over again. It should be quite challenging. Players should enjoy their fellow players they meet.
20:14: There will be multiple events happening simultaneously. The opposing factions will also fight against each other again. In the “Hall of Souls,” the Court-of-Oryx event will probably start if you have the corresponding rune. And Laced Up Lauren has found the new material Wormsport with a special ghost shell.
20:16: Now already more information than in all of the last stream combined …
20:18: On the way to the hall, there are statues that symbolize certain challenges. If you sacrifice to the statue, an event starts. In the fire team, there can be 3 players, and 9 players can participate in one of the events, they are in the same bubble, the same instance.
20:19: First boss Vorlog, is a Hive Knight, has as a mechanic probably changing shields, is under-leveled, will be slaughtered. Oh, the player who started the event gets a “debuff” so that they cannot be summoned back immediately. But it probably does not take very long. The one who summoned gets a chest with bigger rewards, other players only get something small.
20:22: There are several bosses per difficulty level, and the same ones are not supposed to appear consecutively. Now it goes against the three witches who must die relatively simultaneously; otherwise, they will rise again.
20:24: It’s somehow funny that they do not let DeeJ play anymore since the “Prison of Elders” incident. I believe he could have managed this until now as well.
20:25: Ah, the “higher runes” with which you summon enemies probably need to be charged first by defeating smaller enemies. There are 4 different boss encounters at level 1. These are the Knights that you have to tether together so that their shields neutralize.
20:27: The thing with the sword looks like a lot of fun. With more players, the events should become easier. You want Destiny players to enjoy seeing each other.
20:28: Difficulty level 2 provides that you fight several bosses from the first difficulty level simultaneously.
20:30: The bosses at tier 2 are stronger than before. The “summoner” who started the event must stay alive and be in the zone; otherwise, the event will be canceled.
20:31: Difficulty level tier 3 should then have its own bosses, roughly on the level of raid bosses. Tier 3 is supposed to be the highest “difficulty level,” hmm, I thought there were 4.
20:33: “I’ll show you my tactic on how I do this solo; stand next to me, we jump up and kill Vorlog.” Urk cannot jump high: I am a Titan, I cannot jump! Lauren falls into nothing. “The plan was perfect, it did not work.” “The plan was perfect, only that every single part went wrong.” So much for: Why does DeeJ not play, actually?
20:35: You can only deal damage to Boss Bracus when all his servants are dead.
20:37: DeeJ promised people in the forum that not everything would be shown, but that some things would be kept for themselves. Therefore, there will be no tier 3 today; they are still holding that back.
20:39: A bit strange. They say they have something to draw, 6 limited PlayStation editions, and then they do not do it right away, but give them to the 5 former hosts at streams so they can raffle them in their communities.
Two new trailers conclude the stream
20:43: Oh dear, that was another new cinematic with Mara Sov, the Queen, and Oryx. You can clearly see that the Queen plays an important role, her brother was also in action. She is fully involved. Impressive images of Oryx as his Taken bow before him. It all looks very action-packed. Here is the story trailer:
http://youtu.be/TzfvXlkqUCA
20:44: There is Luke Smith and he has a microphone. First images from the new raid! And there is a release date. It is set to launch on September 18th. That is already next Friday. One deep breath! Here is the raid trailer.
http://youtu.be/7fkj_c9Q08Y
Summary of the Stream
Court of Oryx has three “difficulty levels.” Tier 1 is relatively easy; one of at least 5 bosses appears per summoning. At Tier 2, you will face 2 bosses from Tier 1 simultaneously, which are stronger than in Tier 1. And Tier 3 is supposed to offer “raid-like” bosses, which have not been seen so far.
Up to 9 players can participate in Court of Oryx at the same time.
The individual events are started with a kind of pyramid system; you need a rune for Tier 2 and you charge it by completing Tier 1 multiple times.
Swords are in the game, and they look strong.
The raid launches on Friday, September 18th.
This is an AI-powered translation. Some inaccuracies might exist.
With the Free2Play patch, the big adjustment of the loot from WildStar is coming – a developer blog provides detailed plans once again.
Still need clarification
One might think that everything has been said about the big Free2Play patch of WildStar, which is coming this fall. Nevertheless, especially the switch to the new attributes seems to be a topic of discussion. For this reason, Senior Game Designer Evan Graziano, better known as Verizal, has spoken up in a developer blog and commented on individual aspects of the switch again. He explains, for example, what changes regarding the world merchants, quest rewards, and instances.
There is no reason to worry – the changes only bring positive things.
Something for everyone – and always!
Anyone who has quested in WildStar so far received plenty of armor pieces after completing a mission – but only rarely something truly useful. Out of 10 rewards, one could maybe use only one, which felt unsatisfying for most players. Therefore, all quests have been adjusted to provide players with a meaningful upgrade in every specialization. The tasks are meant to always provide a worthwhile incentive to engage with the world and the story, rather than just grinding enemies, as is the case in many other games.
At the same time, the offerings of many merchants in the game have been adjusted – they now typically have significantly fewer goods, with some merchants even being completely removed. Instead, the remaining assortment is intended to be more useful and attractive, and especially to better harmonize with the quest rewards.
Merchants now carry significantly less – but have more meaningful additions.
Instances – Better rewards, clearer system
Some words have also been said about the adjustments to the instances. These are meant to be more accessible and provide more consistent rewards at the same time. But what does that mean exactly? Basically, two things: Instance bosses now carry items that are really useful for group members – this is primarily due to the new value system. At the same time, the item levels of dungeons, adventures, and raids have been adjusted so that there are no significant differences within similar content. Experienced adventures range between item level 68 and 70, experienced dungeons between 78 and 80, and the raid Genarchiv between 96 and 100 – thus, the biggest problems of itemization probably belong to WildStar’s past.
Items – what will happen to my old costumes?
Old armor sets remain – no worries!
As many items will disappear from the game due to the system switch, some players are concerned about their costumes. Here, too, there is reassurance: existing costumes will continue to work and it has been ensured that all clothing pieces can still be found in the game – albeit sometimes under different names. Whether these items will still be as accessible as they currently are will probably depend on each individual case.
This is an AI-powered translation. Some inaccuracies might exist.
This week, a card chaos awaits all players in Hearthstone who want to grab a free card pack – as usual, it twists the rules of the game a bit …
More Mana for Everyone – the Blood Elves Would Cry with Joy
In Hearthstone’s weekly card chaos, this time it’s all about a rapid increase in mana. The game mode named Massive Mana lives up to its name, as the battles unfold significantly faster than usual.
While you have only 1 mana crystal available in the first round, there are already 3 in the second turn. In the third turn, there are 5 – you see where this is going. The game reaches its late-game phase in half the usual time, inviting players to incorporate many expensive minions and spells into their decks while neglecting the early game phase. By the way, you have to build the deck from your own collection – be creative!
As usual, there’s also a classic card pack for the first win of the week, don’t miss it, as there’s hardly an easier way to earn new cards.
This is an AI-powered translation. Some inaccuracies might exist.
In the fantasy MMORPG The Elder Scrolls Online, the Imperial City has opened its gates.
Yesterday, it finally happened. The Imperial City opened for PC and Mac with Update 7. Zenimax showcased the massive update again and clarified what players can experience in the Imperial City.
What can be found in the Imperial City?
The Imperial City features a large public dungeon, the sewers of the Imperial City, two group dungeons, a PvP/PvE area with six districts, new stories and quests. There are 23 set pieces, Tel’Var Stones as a new currency, the maximum level increases to veteran rank 16, and much more.
Yesterday was a reason for joy as some players with their VR14 characters were close to leveling up, since experience was counted “in the background” and some were therefore almost there without knowing it.
There was a bit of trouble with the merchants’ inventory though. Many fans assumed they could purchase weapons, as they were visible in the screenshots – but they are not available. Also, some had their Mundus bonuses reset. So it’s advisable to check that.
How does one access the Imperial City? Do you have to control castles for that?
Interestingly, during development, they emancipated from the concept of “access restriction.” All factions can enter the Imperial City at any time, not just the “dominant” faction in Cyrodiil, as was once the case in “Dark Age of Camelot.” At least that was the concept we assumed last year. And it was also represented that way by Zenimax in early designs. Somewhere along the way, they seem to have separated from this idea. This would have ensured that the Imperial City would mostly be a PvE zone with occasional PvP outbreaks.
In practice, it is only necessary to either be a paying player, meaning having TESO Plus, to access the Imperial City at any time. Or you can purchase the Imperial City DLC for 2,500 crowns.
Then, you go to the home or guest campaign, talk to a captain who sends you in the right direction, to the lake, where you can enter the sewers and it begins.
When will the Imperial City come to PlayStation 4 and Xbox One?
PS4 and Xbox One players won’t have to wait much longer for the Imperial City. In mid-September, corresponding patches for PlayStation 4 and Xbox One will be released. A tip at this point: Take a screenshot of your skill point distribution, as it will be reset with Update 7.
For the fantasy MMORPG Final Fantasy XIV, something very special has been conceived for the birthday celebration.
The birthday of Final Fantasy XIV is also a kind of rebirth. The MMORPG was launched back in 2010 almost as a stillbirth, being in a disastrous state and threatening to irreparably damage the reputation of the entire “Final Fantasy” franchise.
A relaunch as “A Realm Reborn” saved the MMORPG and now, instead of just celebrating a birthday, they celebrate “The Festival of Rebirth” in Eorzea. Final Fantasy XIV re-released in August 2013, and since then it has been writing a success story. This is largely due to the close and warm relationship the developers maintain with their player base.
For the players, something special has been thought of for the two-year anniversary. Players can enter the “18th Floor” after an NPC plays the correct chord.
http://youtu.be/45rsr-cVZ8A
On the 18th floor of the Square Enix headquarters sits the FF14 team. Players can talk to NPCs modeled after the team members of Final Fantasy XIV. On reddit, many have already been given names and faces. Many phrases, characters, dialogues, and little easter eggs on the 18th floor reference things that had to be left behind with the “old world.” It’s all a homage.
Of course, the head behind Final Fantasy XIV, Naoki Yoshida, has not missed the opportunity to appear as one of the main characters on the 18th floor. He waits as a boss behind a room with a “Boss Mark” for the players. Kotaku captured this in a video:
http://youtu.be/GpM8SwvPyFQ
The reactions to the event are overwhelming, especially among veterans. Many have reported that they cried, while others understood it as an incredibly sweet and beautiful gesture.
The event runs until September 7.
This is an AI-powered translation. Some inaccuracies might exist.
Star Citizen is partially an MMO and therefore requires features that make it such. The “Social Module” has now been released for the game, raising the alpha to version 1.2.
In Star Citizen, you will interact with many other players. They inhabit the persistent universe, acting as traders, mercenaries, or pirates, and can also be hired as crew for your ship. These “Multi-Crew Ships” are said to be a special allure of the game, requiring teamwork to control the various systems of the spacecraft or explore wrecks and space stations together. To enable this, developer Cloud Imperium Games has now released the Social Module for Star Citizen.
Everything comes together…
The Social Module is the first component to enable the persistent universe. It allows you to explore the first hub of the game, ArcCorp, together with up to 24 players and chat with other players. Additionally, there are some emotes and the ability to view information about the game world and the names of other players. It may not sound like much yet, but for Cloud Imperium Games, this is an important step.
On one hand, they want to give fans another insight into the persistent universe of Star Citizen, including some of the possibilities they can expect there. On the other hand, it now offers the chance to discuss directly with fans in the game and gather even more valuable feedback. Additionally, the development team can now conduct important tests live, including stress tests and network tests, which are necessary to later provide a stable game for as many gamers as possible.
Star Citizen is slowly becoming a game
From here, new elements will be continuously added, including the possibility to buy items in shops or share hangars with other players. Later, you will gain access to a club where you can meet friends and are currently working on AI for NPCs and enemies. This also means that the upcoming module Star Marine will be integrated into the Social Module in the future, allowing you to fight against computer enemies with other players. Additionally, the maximum number of players acting in an area will be continuously increased. Furthermore, there are efforts to enable players to take on missions on planets together with friends, to then board their ship to complete these tasks in space.
Slowly but surely, the MMO Star Citizen is taking shape. For some, this may seem a bit slow, but as long as the game that was promised and desired by the fans is ultimately released, the developers can take the time they need.
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This month there is again a fresh card back to earn in Hearthstone – this time completely in the color scheme of the Draenei.
Exodastic Card Back
As every month, a playable card back is also available in Hearthstone in September. This one is named Exodar’s Exodus and thematically relates to the Draenei, who crashed on Azeroth with the spaceship Exodar. The reddish sheen and the purple power crystals on the card back not only remind of the Draenei weapons but also of their architecture, as one can admire at the Temple of Karabor in Shadowmoon Valley from World of Warcraft .
To unlock the new back for your decks, you must reach rank 20 or better during the September season. Since you cannot lose rating until the mentioned rank, this should be possible without problems even with beginner decks. At the end of the month, the card back will be awarded through the new reward box, which also contains some golden cards and Arcane Dust – in varying amounts depending on how far you have progressed in the ranks.
This is an AI-powered translation. Some inaccuracies might exist.
A beautiful Wednesday, isn’t it? The hot summer is finally coming to an end and the time when you can sit in front of the computer without a guilty conscience and perishing from the heat is starting again. It’s just a shame when the games take away your motivation to keep playing. Which game has managed to do that again with the latest patch? Hearthstone of course! But let’s start over: What has actually happened?
The new design of Arena rewards: Frustrating
150 Gold for a random pack? A bad deal …
For me, the Arena mode of Hearthstone has always been the best part of the game. For 150 Gold, you could create a complete deck and play with it until you lose 3 rounds or win 12. Depending on the number of victories, you receive some rewards at the end of the round: Always guaranteed a card pack and then some dust and gold – sometimes more, sometimes less. The great thing about the card pack: It always belonged to the current expansion. While in “Classic” you received normal packs and in “Goblins vs Gnomes” only cards from that set, they have now changed the system. From now on, the player will receive a random pack. What sounds like a sensible innovation at first glance, but significantly dampens the mood for “old hands” like me.
If the game doesn’t motivate me
Opening packs is still fun … if only you would get the right packs.
Before an expansion, I always farmed a lot of gold. When The Grand Tournament was launched, I had gathered about 3,000 gold. That means in the worst case, 20 Arena rounds, thus 20 card packs. To shorten the story: the actual yield of packs at the end was 8 classic, 11 Goblins vs. Gnomes and 13 times The Grand Tournament. Sure, one could now say “you can disenchant the old cards!”, but that only slightly alleviates my discontent. To put it bluntly, I spent 3,000 gold on 13 new card packs. I would have been much better off just buying 30 packs in the shop, at least regarding the pure yield. And thus Hearthstone reaches exactly one conclusion with me: Arena (= actually play the game) is significantly more effective, rewarding, and fun compared to the shop (= just throwing away gold and money).
Paywall to have fun again?
Cards like Justicar are making the game more exciting and better – but the way to acquire them drastically diminishes the enjoyment of the game.
Hearthstone has achieved something I never thought was possible. Although the new cards are grandiose and promise a lot of fun, I don’t want to play anymore. Such a small change has caused neither Arena nor the Ranked mode to bring me joy. In Ranked, I can only have fun again when I have new cards from the Grand Tournament. In the Arena, the enjoyment has significantly decreased because the invested gold does not guarantee a pack from the Grand Tournament. So there’s only one thing left for me: to manually buy card packs. And I don’t want that.
What do you think? Do you like the new reward design in the Arena? Am I overreacting again? Could this have been solved more elegantly? Let me know in the comments!
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny there is new information about Xur, the raid, legendary weapons, and shaders. A number of images of the exotic weapons are also available. Maintenance work is scheduled for tomorrow, September 3rd.
Daily snippets of information about Destiny are coming in. Bungie is tweeting and maintaining social media, artists at Bungie are uploading their works to a virtual workspace. There is a lot going on.
Today we have summarized six pieces of news in one news article, which have piled up in the last days or even just in the last hours:
Xur will sell a “Legacy Engram,” from which Year 1 exotic weapons and armor will drop – collectors must collect; this information comes from producer Mark Nowsworthy
Bungie does not necessarily want players to buy legendary weapons from merchants in the Tower, but rather prefers them to find them in the raid or in activities. That is the goal. Legendary marks should be spent on exotics or for “the infusion,” the enhancement, of favorites – but there will still be strong legendary weapons in the Tower, such as a hand cannon with Roulette and Fireball
With the Patch 2.0./King of the Taken will allow shaders to be applied on exotic armors, however not on all, but only on most. The helm of the 14th Saint has been confirmed as one of the armor pieces that will have a new edition with Year 2. This and the last information come from game director Luke Smith.
Bungie designer Matt Lichy has, like some others, uploaded images of his work to the Artstation platform. The special thing: these are pictures of the new weapons. In the title image, we have included the Telesto, the new exotic fusion rifle. These 3 images of TTK weapons come from his colleague David Stammel.
And where lore fans totally freak out: This is a “Techeun,” they are the personal advisor witches of the Queen. This was recently shown in a teaser trailer, where diligent Grimoire card readers raised their hands, snapped frantically, and shouted “I know something, I know something” and have not stopped until now. This is concept art by Joseph Cross:
Important: On Thursday, September 3rd, maintenance work will take place at Destiny. It is scheduled to run from 5:00 PM to 11:00 PM our time.