Battleborn: MOBA and RPG elements are to refine the Borderlands formula

The shooter Battleborn is set to be released next year for PC, PS4, and Xbox One. Now, 12 of the heroes are introduced, and the plans are explained on how MOBA and RPG elements will enhance the FPS genre. They are likely dismissing a Free2Play model like League of Legends.

In an interview with The Verge, one of the minds behind Battleborn talks about the plans for the unusual game: CEO and President of Gearbox, Randy Pitchford.

For him, Battleborn follows a similar path as the flagship of his company, the Borderlands series. With Battleborn, they also aim to combine a shooter with RPG elements while ensuring that the RPG systems are nicely digestible.

Battleborn-Skills

Instead of 50 Hours of Character Development – 30 Minutes

Whereas in Borderlands it takes 50 or more hours to equip a character with skills and gradually develop him, this happens in Battleborn within half an hour over the duration of a match. Pitchford mentions that Warcraft 3 and later MOBAs convinced him that this is possible.

However, they see the development of a shooter as their strength at Gearbox. It turned out well that the MOBA concept is not bound to the “top-down” perspective, but also works in First-Person. And this First-Person perspective is still Pitchford’s favorite way to play a game as a player.

Battleborn-Screen

Battleborn Will Probably Not Be a Free2Play Title, Follows Traditional Sales Model

A shooter with MOBA elements would then also be more accessible than typical First-Person Shooters, Pitchford explains, because where a newcomer in FPS combat sees no chance against other players, he at least has a few NPCs he can take down in a MOBA shooter.

Another advantage that Pitchford mentions is the ability in a MOBA to customize heroes to one’s own needs. They also want to achieve this with Battleborn; the personal hero should be modifiable. However, they do not want to follow games like League of Legends or DOTA 2. They do not want to make money by selling hats but rather focus on a traditional sales model.

Battleborn starts with 25 unique characters that differ significantly from each other. Thus, they also provide players with more variety in skills than the very limited skill set that FPS players are otherwise familiar with, the CEO of Gearbox further explains.

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12 of the 25 Heroes of Battleborn in Brief

12 of the unusual heroes are presented in this trailer. These include Thorn, Oscar Mike, Phoebe, Orendi, Caldarius, Marquis, Rath, Montana, Miko, Boldur, Benedict, and ISIC. From the mushroom person with a penchant for knife and head throwing to the stylish killer robot, there is really everything.


Battleborn is set to be released on February 9 for PC, Playstation 4, and Xbox One. To our article about the beta registration, click here.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: Court dispute provides insights into development history – 5 parts planned, 2 times postponed

In the USA, a lawsuit regarding Destiny has ended. The long-time chief composer of Bungie, Marty O’Donnell, sued Bungie. Details about the development history have come to light.

Venturebeat reports on the recently concluded lawsuit regarding Marty O’Donnell. He had been with Bungie for a long time, co-founded the company, composed the music for Halo, and was also responsible for Destiny. Initially, it was planned that his music would accompany all Destiny titles.

O’Donnell composed a symphony with 8 movements together with former Beatle Paul McCartney and recorded it in early 2013. It was planned that this music, called “Music of the Spheres”, would be used for all Destiny parts.

http://youtu.be/qkNBJsx3WLs

The Cause of the Frustration: Activision did not use O’Donnell’s music for the E3 trailer

Problems arose, as it became known, in the run-up to E3 2013. It became clear that Activision would not use O’Donnell’s music for the E3 trailer. They also showed no intention of releasing it as a “standalone” work, which was very important to O’Donnell.

Instead, Activision created the trailer themselves and used their own music. For O’Donnell, this was a sign that Bungie was no longer the “community of brothers” it once was and that Activision was interfering too much in the creative process, causing the development studio to lose its independence. Bungie seems to have agreed to some extent with this. Bungie CEO Harold Ryan vetoed it, but Activision overruled it.

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Apparently, there were a number of internal conflicts afterwards, and the atmosphere between the chief composer, the company, and the colleagues worsened. If O’Donnell had resigned voluntarily, he would have faced huge financial disadvantages; he would have lost his shares in Bungie, which he was entitled to as a co-founder.

Reports from the court indicate that team members complained that O’Donnell was not delivering as much as they expected from him. Additionally, it became increasingly frustrating to work with O’Donnell.

Bungie believed that O’Donnell was prioritizing his personal interest in releasing the Destiny soundtrack over the company’s interests.

This is the trailer BEFORE the E3 trailer:

http://youtu.be/jS1BM9XRgvw

The Ruling Favors the Chief Composer

O’Donnell received poor ratings and contested them. His contract was ultimately terminated and his shares in the company were revoked, so that no one would be present at board meetings who would cause trouble. Later, Bungie’s lawyers at least stated this as a reason.

Apparently, not everything was above board: for example, his accrued vacation was not paid out. Bungie was concerned that O’Donnell wanted to release the music for Destiny on his own and used the money as “leverage.”

Now a ruling from an arbitration court is available. It favors O’Donnell. He will be significantly compensated financially and will regain his shares in the company. How much money he ultimately receives is unclear, as Bungie is not a publicly traded company. In a separate lawsuit, O’Donnell was awarded the money for the vacation days. That amounted to $95,000.

http://youtu.be/RAOyJ05HeRg

The Trial Reveals Insights About Destiny

Interestingly, during the trial, some details came to light:

  • Destiny was planned as a 5-part series, which was documented in a contract between Bungie and Activision on April 14, 2010.
  • The original release date for Destiny I was September 24, 2013; afterwards, it was postponed once to March 2014 before reaching the actual release date.
  • In August 2013, the story was significantly reworked, which caused the delay.

These are many details, that fans already suspected, but taking them officially from the court documents is certainly something different.

This is an AI-powered translation. Some inaccuracies might exist.

Guild Wars 2: Next stress test focuses on PvP!

At Guild Wars 2, the next stress test for the upcoming expansion Heart of Thorns is coming up. Once again, the focus of the testing will be the Borderlands of WvW skirmishes.

The Borderlands with new defense bonuses

From September 8 to September 10, a number of willing testers can dive into the new Borderlands map of World vs World PvP. The number of candidates has been drastically increased: Those who have not yet received an invitation should check their email inbox and also take a look at their spam folder.

Guild Wars 2 Objective Upgrades

Not only the shape of the new map is being tested, but also recent changes, such as a new interface that has been added to the various conquest objectives. Here it can be seen, among other things, how long a specific objective has been under the control of a guild and which defense bonuses have been unlocked. In a rather lengthy developer post, various bonuses are discussed, as well as their requirements and benefits. Anyone who wants to participate in the feedback should study the post in its entirety to gain a better understanding of the changes.


Heart of Thorns, the first expansion of Guild Wars 2, is coming on October 23. You can find more information on our topic page.

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Diablo 3: Are new recipes coming for the Cube, controller support for PC, an expansion?

During the hack ‘n slash Diablo 3 an AMA took place on Reddit. Will there be controller support for PC sometime and what changes will come with the next patch?

In Diablo 3, the new patch 2.3 is in full swing and captivates countless players worldwide once again to the world of Diablo, or better said to the devilish loot scheme that Blizzard has designed and perfected over the years. Blizzard has addressed the questions on Reddit. They talked about the present and then about the future.

About the present, it can be inferred that they are quite satisfied. As for the distant future, whether they will make another expansion or something else big, they remain tight-lipped. The only thing they let slip is that they are looking forward to Blizzcon.

Diablo3-Greed
Greed has a firm grip on Diablo players again.

What is already clear:

  • With the next patch 2.4, gold will become a more valuable resource again – they are also considering a “gem sink,” a way to meaningfully remove gems from the game, but have nothing to announce yet.
  • Controller support for PC is not planned and will not come, they would have to make too many adjustments; Blizzard has changed many small things in the console version of Diablo so that it plays well with the controller, they consider it impractical to implement these changes on PC.
  • Microtransactions (that’s the evil cash shop stuff) are not planned outside the Chinese version.
  • For patch 2.4, they will strengthen some of the 6-piece sets that are currently underplayed. They aim to have all sets at a similar level.
  • Bounties where players get stuck will be disabled soon, repaired, and then brought back.
  • Many fans asked about changes to recipes for Kanai’s Cube, whether the current ones could be reduced in price or changed, but Blizzard seems quite certain about Kanai’s Cube and doesn’t want to tinker with it too much; to the question of whether there are more secret recipes, they evade. They aim to introduce new recipes in the long term.
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Source(s):
  1. reddit

Destiny: Bar in Sacramento has exotic cocktails

A bar in Sacramento has now mixed cocktails based on popular weapons from Destiny.

Amid all the important information, videos, statements, and questions that Destiny faces shortly before the expansion “The Taken King” and keep fans busy, there is little room for fun and the cult around the game. But by now, Destiny has arrived so much in the mainstream that there are still amusing and cult stories about the game.

Destiny-Cocktails

Therefore, despite all the hustle and bustle, we want to present one of these pieces of news on the side. A user posted this drink menu on reddit with the note: “Guys, the pub around the corner is amazing.”

The menu features the two exotic cocktails Hawkmoon and The Last Word. Next to it “Luck in the Chamber”, named after perhaps the most famous weapon perk (in German “Roulette”), and Epilogue named after the legendary auto rifle Atheon’s Epilogue. The drinks also got the flavor text of their exotic counterparts. A “value display” describes the mixing ratio and the ingredients.

The cocktails are noble creations: The Last Word consists, among other things, of a special gin, Luxardo (an Italian cherry liqueur), the French herbal liqueur Chartreuse, and a bit of lime. It is supposed to do justice to perhaps the most elegant weapon in Destiny, the Last Word.

Destiny-The-Last-Word

In the reddit thread, the bar owner, a big fan of Destiny himself, spoke up. Originally, he planned to use Glimmer instead of $ on the menu, but he ultimately decided against it: the potential for confusion among non-gamers was too high.

The Destiny cocktails are a sales success, the creative bartender says. He is toying with the idea of offering them year-round. And to the first Guardian who brings him a strange coin, he wants to treat to a cocktail on the house.

But always remember: Don’t drink and shoot. Otherwise, the Last Word could really be the last word.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit Destiny

Star Wars Galaxies is back – no joke!

Star Wars Galaxies is considered by sandbox fans to be one of the games that best convey the sandbox feeling. The shutdown of the MMORPG in December 2011 broke many hearts – but now the game is truly back!

The Star Wars Galaxies Emulator is a remake of the cult MMORPG. It was developed by fans without access to the original source codes, but it offers basically the same gaming experience as Star Wars Galaxies and the best part – it’s free to play! You just need to create an account and then download the game client. Then you can get started.

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Once upon a time in a galaxy far, far away…

The developers have set themselves the goal of bringing Star Wars Galaxies back during the game’s heyday. The MMO is almost finished. Some minor details are still missing compared to the original game, but together with the community, they aim to change that quickly. Among other things, the content of the “Jump to Lightspeed” expansion, the Jedi profession, and some missions are still missing. Additionally, the team is counting on the help of SWG fans to adapt the systems to match the original game.

Star Wars Galaxies Housing
Veteran MMO players still rave about housing in Star Wars Galaxies.

This is a non-commercial fan project, so hopefully Disney won’t have any issues with the licensing. However, this is not entirely ruled out, as many players from Star Wars: The Old Republic may want to switch to the free game to relive the old SWG feeling. So it is quite possible that Disney might shut down the project. One more reason to sign up right away and play for as long as possible!

If you loved Star Wars Galaxies, then check out the Star Wars Galaxies Emulator. Maybe this MMO will be as much fun for you as the original.

Admittedly, the installation of the game is not that easy: The easiest way is to have the original Star Wars Galaxies client, install it first, then download the SWG Launchpad Enhanced from the SWGEmu site and run it as administrator after installation. After updating the client, you can log into the game. Another, albeit more complicated method to install SWGEmu can be found here.

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Guild Wars 2: This is what the raids should look like!

In a new developer blog, the creators of Guild Wars 2 talk in more detail about the raids. And it becomes clear: Teamwork is essential!

New Developer Insights

With Heart of Thorns, the world of Guild Wars 2 finally gets independent raids – that is, raid instances for 10 players. Although many details have been revealed in recent days, the two developers Crystal Reid and Jason Reynolds discuss the challenges and requirements that raid-oriented players will face in their blog post.

Endless Events Without Entry Barriers

Every single player will be important - a single mistake can mean the end of the group.
Every single player will be important – a single mistake can mean the end of the group.

As previously reported, there will essentially be no entry requirements for the raids. Anyone with a character at maximum level who finds 9 like-minded players can dive into the battles without much delay. During boss encounters, they intend to make generous use of tried-and-tested mechanics that have not yet been seen in this context in PvE.

The defense of specific points, the capture of strategic objectives, or the conquest of entire locations are just some of the possibilities that will be adapted from dynamic events. The bosses themselves cannot simply be “zerged” down; they require complex strategies, often span multiple phases, and gain new abilities during a fight that require quick reactions – all things that raiders in other games also love.

Many events lead to the bosses - it will be challenging.
Many events lead to the bosses – it will be challenging.

Teamwork is Everything – the Individual Must Submit

Teamwork is essential for overcoming the fights. Certain encounters may require specific builds from individual players – it might be necessary to select traits that have never been used before for a boss fight. Wearing specially tailored gear that provides significant toughness might also be necessary.

Needing specific equipment does somewhat conflict with the statement that little preparation is needed, but it remains to be seen how relevant that will actually be.

As is fitting for exciting PvE boss fights, individual players will have to take on special responsibilities in the battles. Sometimes a summoned minion must be moved away from the group, and at other times, two players must activate an object at the right moment. Missing your cue will likely result in the death of the entire group. But jokingly, there’s good news: There is an anvil for repairs at the entrance of the instance.

The Masteries and Understanding of Combat

Gliding will be important - without mastery, there won't even be a fight.
Gliding will be important – without mastery, there won’t even be a fight.

The new masteries will also play a critical role in the raid instances. In one section of the raid, players will need to glide for an extended period to cover large distances and reach the bosses. At the same time, players should have a deeper understanding of the combat system of Guild Wars 2. Those who do not know what the combo field is or how they can manipulate it with their own abilities should perhaps conduct an intensive Google search until the expansion is released.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. guildwars2.com

League of Legends: The new Project skins look fantastic

In the MOBA League of Legends , the new Project skins are set to be released during the current patch 5.17.

As reported by Kotaku, the first Project skin of Yasuo was so popular last year that Riot came up with the idea to design more of these “robot skins.” And these are supposed to be introduced during the current, rather smaller patch 5.17. Patch 5.17 mainly dealt with the “too drastic impacts” of patch 5.16, the Juggernaut patch. Riot is currently working to achieve a stable, balanced build for the important World Championships.

But back to the skins, even the splash art of the skins looks fantastic.

This is Fiora, the deadly fencer; the skin is unlikely to cause any controversy like the last rework:

Fiora-Splash
Fiora-Skin

Ninja Zed appears almost like a bird as a robot.

Zed-Splash-LoL
Zed_Skin-Lol
Master-YI-Splash-LoL

And Master Yi has also received a complete voice rework, making him more expensive at 1820 Riot Points than other champions, who “only” cost 1350.

Yi-Skin-Lol
Leona-Splash-LoL

Leona with sword and shield.

Leona-Skin-049

And Lucian as a particularly successful laser gunslinger.

Lucian-Splash-049
Lucian-Skin-049

What other effects and specialties these skins have, you can read in this article.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. kotaku

Overwatch: Rumor emerged – Is the beta starting this month?

A new rumor suggests that the Overwatch beta is set to launch this month – at least that’s what one of the Brazilian voice actors claims.

Overinterpreted or very likely?

One of the most eagerly anticipated games is Overwatch by Blizzard. The announcement at BlizzCon 2014 was nearly a whole year ago. Only at Gamescom was it stated that nothing had changed regarding the original plans for the beta release – it is still scheduled for this fall. Now a new rumor is causing excitement among fans: Is the beta coming this month?

Overwatch Reaper Screenshot
Just a rumor or the truth? According to a voice actor, the beta could start this month.

“Yes!” is the answer, according to a Facebook post by Brazilian voice actor Marcio Seixas. He published the following message on his Facebook profile: “Friends. I am currently recording for a new game by a major developer. The beta begins this month, if I’m not mistaken. (…)”

Together with this message, Seixas published three photos, one of which shows Gustavo Nader – the Brazilian director for the voice acting of Blizzard games.

Widowmaker Overwatch Closeup
Is Overwatch within reach?

Another clue in one of the photos is the logo of the company KiteTeam, which handles the localization of games for the Brazilian market – and they haven’t done much on their Facebook page yet, but they linked a video of the character “Soldier 47”.

Whether there’s any truth to these rumors will inevitably be revealed in the coming days. So far, the only statement regarding the start of the beta is the rather humorous remark: “On 10th fall.” – Let’s hope that it comes soon.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit.com

Pathfinder Online: We are not dead yet, your subscription keeps us alive

The new CEO reaches out to the fans of Pathfinder Online and sends out messages of perseverance.

Yesterday, we reported on the difficult situation of the Kickstarter-funded MMORPG Pathfinder Online and the studio Goblinworks: Except for a tiny core team of 3 people, everyone else had to be let go. The former CEO left for “personal reasons.” His successor is CEO Lisa Stevens, who has now addressed the community in a letter. She said it looks bleak, but this is not the end yet.

They will complete the next update with the core team; the update is already as good as designed. They worked on it with full attendance in July and August.

She urged existing fans to maintain their subscriptions, as the money ensures that the lights do not go completely out. During this difficult phase, they are only offering one-month subscriptions.

Pathfinder Online

They are negotiating with companies to see if they have any interest in an acquisition, and things are also progressing there. New partners are coming in every day, but it takes time to find the right one who can bring the game over the finish line.

Stevens says she has been in such situations before, where it looked very dark right before the big breakthrough. With Vampire: The Masquerade, they had to cancel electricity and phone service a month in advance, it was that tight. When working on Magic: The Gathering, they had to let the whole team go for 9 months. And both became fantastic games.

Goblinworks has been underdogs from the beginning, but they have made it this far and survived; now they want to see it through to the end.

http://youtu.be/M3IPkSQCia0
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. mmorpg.com

Evolve: The Meteor Goliath – free for everyone!

Today, there is a new monster in Evolve – and it is free for absolutely all players: the Meteor Goliath!

The Evolution of Monsters

As a special bonus, the developers have prepared a very special gem for all players of Evolve this week: There is a free monster! The Meteor Goliath is similar in its basic features to the original variant but has a whole range of changes that give it a new gameplay feel. Let’s take a look at the modifications that the Meteor Goliath brings:

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  • The Meteor Goliath emits permanent blue flames around it that damage all targets – merely being in its vicinity is already dangerous. Upon request, the flames can be disabled by the monster player switching to stealth mode to hide or ambush individual hunters.
  • The thrown stone from Rock Throw flies significantly faster, giving the hunters hardly any chance to dodge in time. It is also enveloped in bluish flames that leave a small DoT on hit targets.
  • The range of Leap Smash has been drastically increased. This allows it to strike unsuspecting hunters from very great distances – like a meteor, which is what gave this Goliath its name. To compensate for this, the cooldown has been noticeably increased.
Evolve Meteor Goliath Rock Throw
Fast and super deadly – the burning Rock Throw.

The Fire Breath has a significantly higher range and its strong, blue glow can blind many enemies. As expected, the damage from the ability also leaves the “blue flames” debuff on enemies that continues to cause damage for several seconds.

  • Charge has also been modified. The cooldown has been increased, but the duration – and thus the range – has been drastically increased.
  • Finally, the regular jumps of the Goliath are now significantly faster – it darts across the battlefield like lightning and can cover large distances even more quickly.
  • The Meteor Goliath is the first “adaptation” from Evolve – an adjustment of the monsters to better face the realities of nature (or the hunters). Although no further adaptations have been announced yet, this will meet the community’s cry for new content – because free is always good, right?


    Anyone wanting to see the new monster should download Evolve now – it can be tried for free this weekend.

    This is an AI-powered translation. Some inaccuracies might exist.
    Source(s):
    1. evolvegame.com

    D&D Rage of Demons – A multi-game campaign is on the way!

    Wizards of the Coast announced a massive campaign for D&D with Rage of Demons, which also extends to the MMORPG Neverwinter .

    Wizards of the Coast have recognized the signs of the times. Games are more than just sitting at a computer or around a table with friends. Adventures can span all areas and affect various games. Why shouldn’t a disaster that devastates in a new Pen&Paper adventure have repercussions in the MMORPG Neverwinter? Wizards of the Coast is launching such an expansive campaign with Rage of Demons.

    Dungeons and Dragons Demon

    Travel with Drizzt Do’Urden to the Underdark!

    The campaign mainly takes place in the Underdark. The Underdark is home to the Drow elves and many dangerous monsters. Rumors are reaching the surface world that dark demons like Demogorgon, Orcus, and Graz’zt are attacking the Underdark and assaulting cities along the Sword Coast. Chaos is said to have erupted in the Underdark. The legendary hero Drizzt Do’Urden is sent to check on the dark caves of his former homeland, and you will accompany him. In the upcoming Underdark module of the MMORPG Neverwinter, you travel with Drizzt to the Drow city of Menzoberranzan. There you will experience numerous quests written by bestselling author R.A. Salvatore.

    Dungeons and Dragons Underdark

    The adventure Out of the Abyss will be released on September 15 for the Pen&Paper RPG, where you will face the demons directly, and for those who are more of a bookworm, check out the novel Archemage, written by bestselling author R.A. Salvatore, to experience the events from a different perspective. You will also be drawn into these events in the upcoming multiplayer and single-player RPG Sword Coast Legends (releasing on September 29).

    A Shared Universe

    You will be able to experience the huge new campaign Rage of Demons in many ways. Wizards of the Coast calls this a “Shared Universe”, a universe where everything affects everything else, whether it’s a book, a Pen&Paper adventure, an addon for Neverwinter, or quests in a new RPG. The campaign starts now with the release of the novel Archemage!

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    My MMO asks: Is Pay2Play still relevant?

    This week we want to know from you whether the traditional Pay2Play model for MMOs and MMORPGs is still актуальны. What do you think about it?

    Is the Future Free2Play?

    Now also switching to F2P - the future of all MMOs?
    WildStar is now also switching to F2P – the future of all MMOs?

    In recent years, a lot has changed in the large market of MMORPGs. While the basic principles of “Kill 10 Monsters” and “Bring me 15 Butterflies” have hardly changed, the various payment models are subject to constant change. Many games relied on a “Pay2Play” model in the past, which is a classic subscription where the player must pay a fixed amount monthly to gain access to the game. This was justified back then by the provisioning costs of the servers, access to customer support, and the ongoing development of the games through patches and content updates.

    Aside from World of Warcraft as the undisputed market leader and Final Fantasy XIV, the representatives of the subscription model are slowly fading away. Both SWTOR and WildStar pulled the emergency brake after a relatively short time and switched to a Free2Play system, and most new releases are also based on this system. Some exceptions, such as Guild Wars 2, require payment for the purchase of the game (or the latest expansion), but then have no further fees, aside from any in-game shops.

    And now we come to the question: Is the future of MMOs entirely in Free2Play? Does Pay2Play (Subscription) even stand a chance anymore?

    SWTOR failed with a classic subscription system - and is now thriving in a F2P variant.
    SWTOR failed with a classic subscription system – and is now thriving in a F2P variant.

    Cortyn says: Maybe my stance is no longer quite up to date, but I really like the subscription model. It’s clear that the component has been removed where you theoretically have access to customer service for 13 euros a month and are provided with bug fixes and new content at more or less regular intervals. Yet, even once immovable giants like World of Warcraft are slowly loosening their concepts with the possibility of the WoW token, whereas other games use such services in the form of a “premium membership” to provide players with more advantages.

    Cortyn still enjoys paying for WoW - even if not quite sure why.
    Cortyn still enjoys paying for WoW – even if not quite sure why.

    The more I think about it, the more I question why I still like this system. Perhaps because I still have the impression in World of Warcraft that I am not missing anything relevant in the game – despite the cosmetic item shop (which, to be fair, only has a very sparse offering). Probably it’s just pure nostalgia and the feeling built over 10 years that it has “always been this way”. In my mind, a subscription still stands for high quality – and at least so far, I’ve never been disappointed; for me, WoW, SWTOR, and also WildStar were high-quality titles that I felt were always worth the monthly fees.

    But now to you: Do you think the days of Pay2Play games are numbered? Can anyone still represent this model or is it just a matter of time before Free2Play has swallowed every game? Or would you actually wish for more Pay2Play games? Discuss with us in the comments!

    This is an AI-powered translation. Some inaccuracies might exist.

    Destiny: Xur, Agent of the Nine, Offer and Location on 4.9.

    In the MMO shooter Destiny , Xur, Agent of the Nine, appears on Friday, September 4th, in the Tower or the Reef. What exotic armors and weapons does he have this time? And how will he be in Year 2 of Destiny?

    What do we know about Xur in The Taken King? What is changing?

    A lot is already known about Xur, the Agent of the Nine, in Year 2, but nothing is set in stone yet. It is known that he will continue to appear, he will offer “a certain number of exotic items,” and he is still expected to like strange coins. Everything sounds like it does now.

    Two changes are known:

    But we will probably have to wait to see which Year 2 Exotics he really has on offer. At the moment, it seems that almost all of the new weapons are tied to bounties. Traditionally, Xur cannot sell bounty weapons. It will be interesting to see how this plays out in the new year. One possibility would be that he no longer sells weapons at all, but only armor pieces.

    Destiny Prize

    All about Xur on September 4th, 5th, and 6th in Destiny

    When does Xur come and when does he leave?

    Xur arrives on Friday, September 4th, at 11:00 AM in Destiny and leaves on Sunday, September 6th, also at 11:00 AM.

    Where is Xur?

    Xur is located in the Reef.

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    What do the numbers in parentheses mean?

    These are the current values in Strength, Discipline, or Intellect for this item. More about this can be found in this article.

    What does Xur have on offer in Destiny this week?

    Xur sells the sniper rifle “Patience and Time.” The sniper costs 17 strange coins.

    For Hunters, there are the DLC-2 gloves Khepri’s Sting (weak 91). Like all armor pieces, they cost 13 strange coins.

    For Warlocks, the helmet “Obsidian Mind” (medium 57/60 Int, 52/55 Str).

    For Titans, Xur has the helm of the 14th Saint (quite good 118/125) on offer. By the way, it is now known that there will also be a Year 2 edition of it.

    Xur sells a helm engram this week. The “new” helmets that came with House of Wolves:

    This is an AI-powered translation. Some inaccuracies might exist.

    Battleborn: How to register for the beta of the MOBA shooter

    The MOBA shooter Battleborn starts in February. Players can now sign up for technical tests, a closed beta.

    Battleborn is the latest project from Gearbox, the creators of Borderlands. It is gradually entering the hot phase. On the homepage, they regularly introduce the characters. Since yesterday, it is also possible to apply as a tester for “technical tests”.

    This can be done through this page at Gearbox. A Shift account is required, which is what Gearbox calls its account system. Then players can select whether they want to participate in closed beta tests for PS4, Xbox One, or PC via Steam.

    Battleborn is set to be released on February 9.

    http://youtu.be/j3hIw5vsOXE
    This is an AI-powered translation. Some inaccuracies might exist.

    Heroes of the Storm: The Eternal Conflict Ends Soon! Last Chance for Rewards!

    The eternal conflict of Heroes of the Storm will soon come to an end. With it, not only will the treasure goblins disappear, but also the rewards for players of Diablo 3 …

    That eternity was quickly over!

    For an event called “The Eternal Conflict”, this duration has indeed passed quite quickly. On September 8, the event ends and the treasure goblins will disappear as well!

    Savers who want to scoop up a bit of bonus gold should at least complete a game every day and slay the treasure goblin before the actual game begins. Those who want to secure the special portrait and still have the task of killing 50 goblins will have to hurry and complete a lot of games – because the little monster only appears if at least one player in the match still has the daily quest open.

    Treasure Goblin Hots
    Last chance to collect the treasure goblins – on September 8, it’s over!

    All players who have registered Diablo 3 on their Battle.net account should take advantage of the remaining time to log into Heroes of the Storm at least once. Because then there is the Lord of Terror as a playable character forever and completely for free – but this offer also expires on September 8.

    This is an AI-powered translation. Some inaccuracies might exist.
    Source(s):
    1. us.battle.net

    Destiny: This changes with the mammoth patch 2.0 next week

    In the MMO shooter Destiny , Patch 2.0 has been outlined. It is set to be released next week.

    The major changes will arrive on September 15. Bungie has hammered this into us long enough with trailers. Then Oryx will land in our world, and he thirsts for revenge for his son, who was killed by the Lankabel glitch.

    At what time does the Taken King begin?

    We now also have an exact start time for the spectacle: At 11 AM our time on Tuesday, September 15, the Taken King will commence.

    But next week, Patch 2.0 is coming, which will provide a lot to do for a whole week. Year 2 basically begins with it. Lord Shaxx agrees:

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    And this will happen next week on September 8 in Destiny

    Everything will change on September 8 when Patch 2.0 is deployed:

    • The PvP modes Mayhem (Super and abilities have shorter cooldown) and Rift (a kind of Capture-the-Flag) will be active as a crucible preview for one week – these two modes will be accessible to all Destiny players for one week, and starting the week after that, only players who have purchased the Taken King can use them.
    • The new leveling system will be introduced, with players converted from their light level to the “new level.” The maximum reachable light level with the current gear (including that in the vault/inventory) will be the new experience level of the Guardian. Those below light level 34 can level up to the maximum level of 34 through experience. (Level 40 will be available a week later).
    • The values of weapons and armor will be recalculated, with numbers changing while the item level remains the same.
    • A new quest interface will be introduced.
    Destiny Quest Interface
    Destiny Taken King Blueprint Exotic Weapon
    Destiny Thorn
    Starting next Tuesday, no longer the queen of the crucible.
    • Vanguard and crucible tokens will be converted into reputation rewards; where these tokens previously existed, there will now be legendary tokens [Update: Bungie has corrected this; this will happen on September 15]
    • The Elder’s Monogram will no longer drop from Skolas; the three exotic weapons that came from this bounty can now be found in one of the treasure chests in the Prison of Elders.
    • Also, starting Tuesday, September 8, it will already be possible to collect reputation with the gunsmith Banshee for the Armsday event.
    • Uncompleted Year 1 bounties will be automatically canceled; uncompleted exotic Year 1 bounties will be automatically completed with their respective vendor; completed bounties from Crucible or Vanguard will remain in the inventory.

    The special emblem for Year 1 players that could be earned will be available until September 14, the deadline has been extended. Players should keep the following storage space available: Xbox 360 10 GB; Ps4/XBox One 18 GB; PS3 20 GB (on PS3, the patch takes up only 10 GB after installation).

    They warn again against deleting characters or breaking down anything before September 15.

    The complete patch notes are set to come next week. Much of what is already coming on September 8 has been presented extensively in a live stream. We have summarized it here.


    Today, on September 4, Xur will appear in the Tower or the Reef, likely for a last or second-to-last time under the old rules. We will greet him at 11:00 AM. Here is our article about him.

    This is an AI-powered translation. Some inaccuracies might exist.
    Source(s):
    1. Bungie.net

    Skyforge wants you to save the forest … and the world

    The fantasy MMO Skyforge has introduced a new group activity “Hostile Territories.”

    Just as plant monsters want to exterminate and compost the residents of Aelion in an invasion, the latest trailer from Skyforge is already about plants in the group activity “Hostile Territories.”

    A goddess was obsessed with the flora of foreign worlds, found a way to travel to other dimensions with the help of special trees, ether resonators, but it turned out to be more than good for her, and now the ether resonators serve Aelion’s enemies as gateways to cause trouble. Someone has to close them. And that is you and your group, who in this trailer again look a bit like divine Village People:

    http://youtu.be/RowbwJUyBhQ

    The developers warn not to take these activities lightly. The opponents are tougher than they look, and one must be well prepared and act with some skill to face them.

    While the first weeks in Skyforge were more for solo players, it seems that with invasions and the “hostile territories,” it is now more of an endgame for advanced players who have diligently collected their essences, joined guilds (Pantheons), and worked hard.

    This is an AI-powered translation. Some inaccuracies might exist.
    Source(s):
    1. Skyforge

    Heroes of the Storm: League of Heroes for Small Groups Only!

    At Heroes of the Storm, adjustments to ranked game settings continue – now larger groups are being excluded.

    Only alone or in pairs

    Heroes of the Storm is causing a lot of headaches for the developers. Although they are trying to optimize the matchmaking system with each patch, the results are far from satisfactory for many players. Previously, players could register in the Hero League with up to 3 teammates (there was the Team League for full teams), but now they are further restricting this: Only alone or in pairs can friends participate in ranked games. According to Blizzard, most groups consist of “one or two players”, which is why the developers consider it justifiable to remove groups of three or four from the Hero League “to improve overall matchmaking quality.”

    Playing with 2 or 3 friends? Soon only possible in quick matches.
    Playing with 2 or 3 friends? Soon only possible in quick matches.

    The change became necessary primarily because there is often a significant skill disparity within groups, which the matchmaking could not handle. Moreover, this did not contribute to a pleasant player experience, as the “random” fifth player is often not even included in the group’s communication – or is reluctant to play with people far below their level.

    A personal note at the end: I find the changes really unfortunate. Even though I understand the criticisms, I have always enjoyed playing ranked games with two or three friends to at least feel significantly more competitive. What do you think about the changes?

    This is an AI-powered translation. Some inaccuracies might exist.
    Source(s):
    1. pcgamer.com

    Marvel Heroes: Warmachine is the 50th hero, Carnage as crazy as ever

    The superhero action MMO Marvel Heroes 2015 receives its 50th hero with Warmachine.

    Warmachine is probably known to a wide audience from the Iron Man films. Don Cheadle plays the Army officer “Rhodey Rhodes” as a kind of best buddy, head-shaking comrade, and moral corrective to Tony Stark.

    His appearance in Marvel Heroes also strongly resembles Iron Man, but as he says: “Tony may have the style, but I have the swagger.”

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    Carnage-Marvel-Heroes

    As the new team hero, a kind of companion, Carnage now appears in Marvel Heroes. This is the evil side of Venom, who in turn is the evil side of Spiderman.

    He is a mad, sociopathic killer with superpowers, who actually consists only of teeth and claws and knows how to effectively use his symbiote: He prefers to shape axes with his body.

    Do you really want him at your back or by your side?

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    Additionally, Marvel Heroes has revamped Cable and looked again at the bank system. Players can now manage their “stash”, their storage space, more individually.

    This is an AI-powered translation. Some inaccuracies might exist.
    Source(s):
    1. MO