In The Elder Scrolls Online, the Imperial City is now live on all platforms. With it, the Veteran Rank has risen to 16. Will it continue to rise or will it be abolished?
It took a long time. Players have been looking forward to the Imperial City all year round. Now it is finally live on the consoles. What comes next?
We already know that the next DLC will be more of a PvE affair: Orsinium is set to come. An adventure area. That is scheduled for Q4 2015.
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In one of the recent ESO Live events, there was new information about this:
It has been stated that with Orsinium, the Veteran Rank will NOT be increased. After the release of the DLC, there will be discussions on how the Veteran Ranks can be completely abolished.
We should receive more details about Orsinium and what the next months will look like for The Elder Scrolls Online in the coming weeks. Zenimax wanted to wait until the Imperial City was released.
This is an AI-powered translation. Some inaccuracies might exist.
Thus, Civilization Online is set to appear in other Asian markets like China, Taiwan, Hong Kong, or Macau.
Some MMO sites see this as a sign that Civilization Online could eventually make its way to the West. However, there are no concrete plans at the moment.
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Because the latest item at Xur, “Three of Coins,” is the key to a true exotic engram rain, making it easy for players to access the new exotic items, the good stuff from Year 2.
How to Farm Exotic Armor and Weapons Effectively
The “trick,” which some call the “Mega Loot Cave,” works like this:
Go to Xur and buy “Three of Coins,” preferably a handful.
Start the Level 14 mission “Scourge of Winter”
Take a sniper rifle and a rocket launcher
Run through to the boss or fight a little, you can do it however you want
Before you enter the last room, use a “Three of Coins”
Shoot the boss Draksis with the sniper rifle until he can be killed by a rocket
Get very close to Draksis and shoot him with the rocket launcher so that he dies and you do too
Now you either get an exotic engram or not – if there is no engram in one run, the chance of getting one in the next attempt is higher, because that’s how “Three of Coins” works
Repeat the steps as long as you want.
Players have already tried whether it goes faster and yields more if you use 2 or more “Three of Coins” per run … but the most effective method to get the most exotics per strange coin is probably to always use only one Three of Coins in Destiny. However, if you have little time and many strange coins, you can also use several at once.
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Is This an Exploit? Could You Get Banned for It? Will It Stay Like This?
No, it is not an exploit in that sense because all items work as they should. Draksis is considered an Ultra, and the Three of Coins in Destiny is not restricted to strike bosses or raid bosses.
Bungie has already commented on this. Community Manager DeeJ spoke with the team that designed the Three of Coins: They believe the drop chance is too high. Guardians are benefiting from this right now…
They would have earned the strange coins, could now have fun spending them. Maybe that is the plan of the Nine…
It sounds like this won’t last long.
What do you think about the method? Too easy? Did Bungie overlook something? Will you try the method? Or are you afraid that it will severely affect the enjoyment of the game if you soon have everything?
Here we have three articles about exotic weapons and armor that are appearing in Year 2, so these are the exotics that can be in the engrams:
In America, there is a very special offer for Star Wars Battlefront: A small refrigerator with Carbonite Han Solo extra …
Almost as cold as Carbonite
OnNovember 17, Star Wars Battlefront will be released. In America, they have obviously thought a bit further ahead and are preparing for players not to leave their little gaming headquarters for several days. At American Walmart, the Deluxe Edition of Battlefront can be pre-ordered for a proud $130 – it not only comes with the base game and some virtual extras, but also with its own small refrigerator!
The refrigerator not only holds 6 cans of your favorite beverage but also has a heating function to keep food warm while the forces of the Republic need to be repelled. A Star Wars refrigerator would be only half as convincing without an appropriate motif: In front awaits Han Solo along with his famous Carbonite encasement, as seen in “The Empire Strikes Back”. Whether players can demand a similar price like Jabba the Hutt is questionable.
In Japan, a new advertisement from World of Tanks is causing a stir – this time featuring naked men and big cannons.
Pipe is Pipe?
It is well known that Japan’s marketing always works just a little differently than the rest of the world (at least from a European perspective). The latest commercial for the tank MMO World of Tanks goes a bit overboard – or perhaps that’s exactly what makes it right.
Here, viewers are provocatively asked, “if they like cannons.” And for those who are not proficient in Japanese, let it be known: Yes, the word for cannon can also refer to a certain male body part. How this is presented in a commercial, you should see for yourself. Don’t worry, it’s all family-friendly:
https://www.youtube.com/watch?v=lqAR_wkIIsg
Japan, nudity, and students. A difficult yet mostly amusing combination, right?
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , the raid “King’s Fall” opens for the first time today at 7:00 PM. We accompany a raid team of Guardians on their first raid.
In advance, a lot was known about “The Taken King.” Only for the raid “King’s Fall” did Bungie remain silent. Today the curtain falls, the raid begins. Join the live stream.
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Not everyone has farmed the first few days since the launch of The Taken King like crazy light, Exotics and legendary marks So some still find the gates of “King’s Fall” closed. But even they can now venture into the unknown with the live stream.
We know almost nothing about the raid. There are said to be no prerequisites, no quests that need to be solved. Just be level 40 and have the appropriate gear: then it starts.
King’s Fall Raid access is not gated by ANY quest (no attunement). Hit 40, gear up, group up and when the activity is turned on, go nuts.
After there was no raid in “House of Wolves” and the second raid “Crota’s End” could not reach the pinnacle of previous Destinies, “The Vault of Glass”, expectations for “King’s Fall” are now high.
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Bungie has raised the bar even further. They have repeatedly stated: It is said to be the largest raid to date. They expressed satisfaction with this repeatedly and kept emphasizing how excited they were to watch the players set foot in the raid for the first time.
We are also excited to see what challenges await the Guardians here. There are said to be more jumping puzzles, more puzzles than in the linear raid of “The Darkness Awaits.” The boss encounters have increased, becoming smarter even outside the raid. One can expect that these will also escalate in the raid.
Will King’s Fall meet these high expectations? In a few hours we will know more.
This is an AI-powered translation. Some inaccuracies might exist.
This runs until October 10th. According to Trion Worlds, veterans who log in during this time and were active 30 days prior will receive:
Mount Wild King Griffin – Temporary item for 30 days. Can be made permanent with the Soul Vow Chest.
Title “Sworn Soul” – Loot drop rate +1%, XP gain +1%, and PvE damage +1%.
Anniversary Cape – Increases all stats +15.
Soul Vow Chest – the chest contains rewards 7 times. It can be opened daily. The seventh and final time, there is a coin inside, which allows them to keep the griffin.
Current regular players or those who have spent at least €1 on a Trion Worlds game will receive additional goodies.
http://youtu.be/fT2Vld8wbEU
Returner Rewards
Returning heroes receive these rewards. They are designed to help them fully engage and catch up. They get these bonuses for 15 days:
XP gain +20%
Loot gain +20%
Strength of all attacks and healing +5%
Defense +5%
Movement speed +10%
Production time reduction -10%
Protection from XP loss upon death
Additionally, the bonus strengthens all group members for 15 days:
Loot gain +20%
Health and mana regeneration +10%
Strength of all attacks and healing +10%
Defense +10%
Returning heroes also receive:
Mount Wild King Griffin – Temporary item for 30 days. Can be made permanent with the Returner’s Chest.
Ultimate Weapon Coin – Can be exchanged for temporary Hell-Kissed weapons (duration: 30 days).
Mirage Armor Coin – Can be exchanged for temporary Ephemeral Armor sets (duration: 30 days).
Returners can make the griffin “permanent” if they spend at least €1 on a Trion Worlds game or if they are currently regular players, as they will then receive among other things the “Returner’s Chest”, which can be opened daily. The seventh time, a coin is included, which grants them the griffin permanently.
And new upgrades for houses were introduced with Hero’s Awakening
In Black Desert, players will soon be able to hire their very own Maids – at least in the Japanese version of the game.
Welcome Home, Goshujin-sama!
In the Japanese version of Black Desert, a handful of Maids will be added to serve the players.
Maids are an important part of Japanese Otaku culture, thus they are very popular in almost all games, and are also deeply rooted in the anime and manga sector. In recent years, numerous Maid cafés have opened in Japan, where customers are treated as “Masters” and slowly, this nerd meeting point has become a socially accepted phenomenon – at least in Japan.
In Black Desert, the virtual ladies fulfill similar functions: They help sort inventory and bank slots or assist with trading with other players. If desired, players can summon their personal Maid every 20 minutes to utilize their services. A total of 6 of these ladies can be purchased rented in the in-game shop.
Whether the pretty women in their revealing outfits will also appear in the European and US versions of the game is still unclear.
This is an AI-powered translation. Some inaccuracies might exist.
In Heroes of the Storm, clever players have now uncovered another secret. On the Battlefield of Eternity, a small weapon rack can be clicked repeatedly and after a short time drops a green weapon. However, when the player tries to pick it up, they receive the message “The inventory is full.”
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This is not only a reference to Diablo but also a wink towards the other MOBAs – almost everywhere, heroes can be upgraded with armor and swords, but not in Heroes of the Storm. Here, one relies on a talent system.
The sword has another effect: when completing the match, a small treasure goblin appears, who makes off with the loot – will the gold-giving creatures return someday?
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The latest expansion for Destiny is called “The Taken King.” It has now broken the record for the most downloads on day one and set further milestones.
Destiny has been a success since day one. How big exactly is something Activision is still not disclosing, only describing it vaguely.
Now, Activision’s CEO Eric Hirschberg says: The expansion The Taken King is officially the most downloaded game on the first day on the Playstation 4.
Additionally, records were set for the most Destiny players in one day and the highest concurrent number of logged-in Destiny players on the first days.
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In the survival MMO H1Z1 everything revolves around a big Twitch event. Many players do not like this. They wish that the game would develop faster.
A few months ago, we had articles about H1Z1 every week, but recently hardly any. This is not because we have lost interest in the game: there is simply little new to report.
H1Z1 is focusing on a big tournament at the end of September, for which they want to polish and fix the “Battle Royale” mode. At the tournament, Twitch personalities will compete against each other for a huge prize pool. This is a major PR event. H1Z1 aims to reach new players with this prize money, enticing well-known streamers to try H1Z1 and showcase it to their viewers.
The prize pool for the event has now risen to $160,000.
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The Twitch event is seen by fussy H1Z1 players as taking resources away from development, falling into a quieter phase anyway: They had already announced earlier that they would not bring much new content to H1Z1, focusing first on fixing and repairing the existing content. This phase has now dragged on for months. Meanwhile, H1Z1 is still in Early Access. During the first half of the year, new features were constantly being added.
The now former head of the studio, John Smedley, had described the future in the brightest colors in June. He spoke of a huge world, first role-playing elements, and an incredible project. It was said that this is not like other Early Access phenomena that burn brightly, eventually stagnate, and die out.
However, these promises have since been retracted, Smedley was too far ahead of himself. In June, he promised a vast world, in August it was postponed indefinitely. The summer brought hardly anything new, just a lot of polish. Even smaller features that had been announced were pushed back.
Why are you on vacation when there’s still so much to do!
This development increasingly strains the relationship between developers and players. Now, the open communication channels are more often used for unpleasant things. Numerous posts on reddit or tweets revolve around players accusing the developers of not doing anything, only focusing on Battle Royale and the Twitch event. De core of the game, the survival mode, is falling behind. Fans feel neglected. The old Early Access problem: they have our money, why should they continue working on the game?
Responding to the hate, it’s hard sometimes, most times. People write things, we read them, they are mean, it’s not fun https://t.co/L5Skfmdz74
The developers sometimes react visibly annoyed to criticism. Understandably, when they hear on their personal Twitter accounts why they are posting vacation photos or playing other games when there is still so much to do in H1Z1. The relaxed approach, mixing private and business matters among the developers, the “always available, always approachable” attitude shaped the early days of H1Z1. Now it shows its downsides.
Especially the subreddit for H1Z1 is seen by some developers as a “negative place” where constructive exchange is no longer possible.
What I have noticed more than anything is that on reddit we get a lot of feedback that is extremely negative, and when we try to engage we get downvoted and bashed. I have much more engaging conversations on other platforms. I still lurk and read reddit, but after so many times trying to engage with the playerbase and continually getting spit at, it’s really hard to keep engaging.
I don’t like it, it’s not fun.
Today, September 18, a new patch is coming
It cannot be said that the developers are doing nothing. Today at 2:00 PM a new patch will go live. Of course, it does not introduce anything new, but continues to deal with fixing and polishing the existing game. You can read the patch notes on reddit.
Only very few players remain devoted to a single game forever. Perhaps apart from our predecessor generation, who thought Solitaire was the best feature of Windows 95. Most gamers accumulate a lot of games on their hard drives over the years, and unless there’s a new PC purchase on the horizon, a lot of junk data remains on the hard drives. About once a year, one resolves to clean the PC of old games to regain order and space (usually in spring – kind of a nerdy spring cleaning). However, many games are hard to part with, even if they haven’t been launched in months or years. So today we want to know from you: Which MMOs are still on your hard drive waiting to be unpacked again?
WildStar is probably still lingering on many hard drives – whether it will be unpacked again?
Cortyn says: When I look at my hard drive, there are quite a few games on it that I haven’t touched in years. One of them is definitely League of Legends, but it only exists so I can regularly listen to the varied intro music (the music for Vi was great!). Guild Wars 2 is also a candidate that has secured storage space only because it is a Buy2Play game. The following thought still plays a role: “I don’t have to pay for the game anymore.” That’s why I always keep it up to date – although I haven’t logged in for many months.
Barely played, a lot heard – League of Legends is a dead weight for Cortyn.
Yes, I could probably free up 2/3 of my storage space and wouldn’t miss anything in the coming months – apart from all the colorful shortcuts on my desktop. I am incredibly bad at parting with old games. And as long as there is no hard drive emergency, the games will probably continue to wait for me to unpack them again someday. But whether the mentioned games or Tera and WildStar will ever get my full attention again – I doubt it a bit.
But now it’s your turn: Which games still rest on your hard drive and haven’t been launched in ages? Or do you keep your PC clean and uninstall unused games right away? Let us know in the comments!
This is an AI-powered translation. Some inaccuracies might exist.
We spoke with Todd Coleman, Creative Director of the upcoming MMORPG Crowfall, about the game’s status and coolest features!
Mein-MMO.de: Todd, how far along are you in the development of Crowfall?
The heads of Crowfall: Gordon Walton and Todd Coleman.
Todd Coleman: We have spent about six to nine months on pre-production, which then led into the Kickstarter campaign – this ended on March 26th of this year. Since then, for about five months, we have been in the actual production phase and expect to release the game by the end of 2016.
Mein-MMO.de: How has the feedback from backers and fans influenced the development so far?
Todd Coleman: We are following a different development model; our process is completely transparent. We constantly interact with the backers, answer questions, discuss design ideas, and provide them updates on the status of the project. This, of course, brings challenges (no matter how often you say “This is just pre-alpha!”, some players still expect a finished game!) but it also has some advantages. One of them is that the community immediately tells us if an idea is not well received – this gives us time to change course.
Mein-MMO.de: How has the pre-alpha been received so far? Have you been able to learn anything from it?
Todd Coleman: We have learned a tremendous amount and we are still learning every time we start a test. It is part of the transparency we discussed that we release technology much earlier. Many players appreciate this, but there is also a large number who are not used to this and leave with the words “Wow, this looks broken!” What they do not understand is that every game looks like this at first; most teams just hide it from you. Considering that we have only been in the real production phase for about five months, our progress is remarkable. We already have more that can be played than other games have after 12 to 18 months.
Many backers forget that the technologies are just at the beginning and it really is a pre-alpha. They expect a finished game.
Mein-MMO.de: Now that you are in production, has anything changed compared to your original plans, your original vision?
Todd Coleman: The order and priority of features and content is always in flux. However, the core vision of the game has not changed – we have been fortunate enough to include some gameplay elements that we wanted in but were not initially in the budget (thanks to the crowdfunding stretch goals!).
Mein-MMO.de: Crowfall is one of the few MMOs that was able to exceed its funding goal on Kickstarter. What do you think is the reason for this, and do you believe that MMOs have a harder time getting funded through crowdfunding compared to other games like single-player RPGs?
Todd Coleman: Is that so? We have talked a lot about what makes crowdfunding work (everyone whose business depends on it does!). Although there is no “silver bullet” and no one can predict the next Star Citizen, there are a number of elements for larger projects that seem to have a “common DNA”. The list starts with “Is the vision appealing and well-presented,” but there are other significant factors such as “Do you trust the team developing the game?”, “Have they successfully developed a game before?”, “Is it a nostalgic experience?” The best pitches seem to revolve around the concept that it is something that you have already played and loved, and that is modernized with a twist. I wouldn’t say that’s MMO-specific. The same core elements also echo in other PC games – and now there are even some examples from the console space for that.
Mein-MMO.de: Nowadays, many gamers seem to want quick successes and do not want to lose anything in a game. Crowfall is different in this regard. How do you think you can excite players for this concept?
[pullquote]Crowfall is not for everyone[/pullquote]
Todd Coleman: “Gamer” is a bit of a broad term, isn’t it? If you mean whether our game appeals to casual gamers who enjoy playing Candy Crush, then the answer is: no. Crowfall is not for everyone. We are making a game for a very specific type of player; players who enjoy competing with others, wanting to win, and who know that a victory means nothing if they do not take the risk of losing.
It is perfectly fine to hate losing. Most of our players hate that. However, that does not mean they want a “manipulated” game and to win all the time, because what would be the point in that? If you believe that every player who joins deserves a trophy, then please do not play our game. You will not like it.
Mein-MMO.de: What do you think are the top three features of Crowfall? Todd Coleman: Campaigns. Characters are persistent, but the worlds are not. This combines an MMO (Persistence) with a strategy game (preconditions for winning). Each world is unique, and campaigns can last up to three months before a winner is determined. After that, everyone moves on to a new world and everything starts over. Do you know that feeling at the beginning of a game of Civilization, when you have a new map and the world is still uncharted and full of risks and possibilities? We want to evoke that feeling – every time you start a new campaign.
Destructible worlds. The worlds are made of voxels, which means we give players the opportunity to build and also destroy castles, fortresses, cities, etc. This would never be possible in a theme park, as it always has to “reset” for the next player. Our model is different – since the world is destroyed at the end of each campaign, we do not have to worry about the long-term effects that occur when players are given too much control.
Finally, a player-driven economy. All good items are crafted (there is no PvE item farming in the game). Players can also take items between worlds – depending on the import and export restrictions of each world. We create a balancing that places a lot of emphasis on “Risk vs. Reward” – the best crafting materials can only be found in the most dangerous worlds. This also creates a kind of symbiosis between crafters and warriors – both need each other to be successful.
In the MMO shooter Destiny exotic vendor Xur is coming under new conditions for the first time on Friday, September 18th. What does his inventory look like? Where will he be?
Xur – the most important weapons dealer in Year 1
Xur is not expected to have the same significance in Year 2 as he did in the first year. In recent months, he has been the most important weapons dealer in the game. His offerings determined what guardians fired with.
As a “catch-up mechanism for weapons” in the game, he played an important role. Even those who did not play much or had bad luck would eventually receive the strongest weapons of Destiny from Xur. The idea has been abandoned in Destiny, as players are now meant to earn weapons through quests. Of the 13 already known new exotic weapons, only 3 are on Xur’s list.
Year 2: Either an Engram or a Weapon – not both
Another important function of Xur was the exotic armor engrams he had. With this, players could acquire exotic armor pieces regardless of his other offerings – including the newest ones. This turned out to be incredibly strong, especially at the beginning of a DLC. Many stocked up on new armor pieces on the first Friday of a new expansion.
However, Xur continues to sell three exotic armor pieces, one for each class. Bungie announced this yesterday.
All about Xur on September 18th, 19th, and 20th in Destiny
When does Xur arrive and when does he leave again?
Xur arrives on Friday, September 18th, at 11:00 AM in the Tower or the Reef. He leaves again on Sunday, September 20th, at 11:00 AM. (This is pretty certain)
Where is Xur?
Xur is located at the Speaker.
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Xur is selling this week instead of a weapon a exotic helm engram. It costs 19 strange coins.
For Titans, there is “An unyielding skullfort” (63/78 Str) The armor pieces still cost 13 strange coins. They have a defense value of 280.
For Hunters, “Ahamkara’s Spine”. (32/45 Dis; 27/40 Str)
For Warlocks “The Impossible Machines.” (50/63 Str). They are new and intended for the Stormcaller focus.
As a Legacy Engram he has a heavy weapons engram. Year 1 exotics can come out of it. It is intended for players to fill gaps in their weapon designs. This is only for collectors, not for players who want to gear up. It costs 31 strange coins.
Heavy ammo syntheses are still available. For one strange coin you can get 3.
The new item “Three of Coins” is also on offer. For 7 strange coins you will receive 5. You can use this item to increase your chances of an exotic drop from the next boss you face.
From the exotic helm engram, a variety of Year 2 helms can come out. Reports indicate they have a defense value of 290. Among them are these six new exotic helms:
The Korean fantasy MMORPG Bless boasts 400 mounts. There is also a lot to offer in terms of pets and collections.
MMORPGs are paradises for collectors and completists. These are people whose left eye only stops twitching when they have every mount in white, black, spotted, striped, brown, and some exotic color (usually purple). The differently colored mounts are all equally fast, and no one really needs this … but that doesn’t matter at all for the passionate collector.
Are you also available in yellow-green-black?
The MMORPGs know these desires of the players and are happy to accommodate them, though to varying degrees. While some games feature a manageable number of collectible items, others really go all out with the motto “more is more”.
Among the MMORPGs with an exceptionally rich offering is likely Bless. They promise over 400 mounts, which probably comes together since you are supposed to tame monsters as mounts in Bless. Additionally: collections, crafting, travel companions, and pets.
In Ark: Survival Evolved, the release of 6 new creatures is approaching – let’s take a quick look at each of them.
Thick Skull and Penguins
Although Studio Wildcard announced that it would develop fewer updates for Ark in the future to finally fix the last bugs for the release, there is still at least one patch. Overall, this brings 6 new creatures, some of which can be used wonderfully as mounts and others will likely serve more as decoration for the environment.
The Megaloceros strongly resembles a modern deer, but is significantly larger. A new mode of transportation that comes quite close to a horse, right?
The Therizinosaurus was (most likely) a herbivore, but with its long claws, it could definitely scare off a predator – or do some serious weeding in the garden.
An Eurypterid resembles a large lobster at first glance, along with all the terrors it brings. At nearly two meters long, these unfriendly creatures don’t even spare humans – a lobster soup will certainly be hard-fought.
The Pachycephalosaurus is not only a real tongue twister but also a true thick skull. Although he is a peaceful herbivore, in case of provocation, he can deliver some serious headbutts.
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For all friends afraid of bugs, the Arthropluera joins in, a form of the armored millipede. Because that alone would be boring and not scary enough, the monster can also spray corrosive venom.
As the last new addition, there is a relative of the penguins, the Kairuku. Everyone loves penguins, right?
For more on the game and the changes the developers have in mind for the future, you can find it on our ARK news page.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , the developers at Bungie have released new information about the raid and the exotic vendor Xur.
In the Weekly Update, the developers’ weekly letter to the players, there were two major topics this time: the raid and Xur. Both are part of the last secrets of Taken King.
The raid “King’s Fall” opens on Friday, September 18th, at 7:00 PM our time.
This teaser announces the raid:
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Xur will be different – will not have a weapon every week anymore
The following information is released by Bungie regarding Xur:
It seems that Xur will continue to “appear in the middle of the night” (from our perspective in the morning) and accepted “strange coins” as currency. So far, so Year 1.
Xur is not supposed to be the major source for exotic items in Year 2 like he was in Year 1. They want to focus more on quests. This way players can develop a more direct connection to their items, and they aim to avoid repetitions in Xur’s inventory.
Xur is now supposed to either bring an exotic engram or an exotic weapon.
The new item “Three of Coins” that Xur sells increases the Guardian’s chances of an exotic engram drop from a boss enemy. This includes weapon engrams. The effect even intensifies over time. If the first item does not provide an exotic drop, the chance with the second “Three of Coins” is even higher.
Xur has a “Legacy Engram” available every week. It contains an exotic item from Year 1 with Year 1 stats. Guardians should find the items they are still missing in their collection here.
Will Xur continue to sell exotic armor?
My MMO says:This raises clear doubts again and hardly twelve hours before Xur arrives. It is still not clear what his inventory will look like. It should actually be that he continues to sell 3 exotic armor pieces (one for each class). And then either an exotic weapon or an engram.
But we will find out all this on Friday, September 18th, at 11:00 AM. Then Xur is expected to appear in the Tower or Reef of Destiny. Here is our article about him:
Today, World of Warships, the latest military MMO from Wargaming, sets sail. It is release day.
Wargaming is comparable to a well-oiled machine in the gaming sector: They produce, produce, produce, and when they are done, they produce something else.
Once they finish launching a game, it is supplied with new patches, war machines, maps, trinkets, and game modes, and gradually conquers additional platforms.
In the “World of” military series, they have long ventured into land (World of Tanks), air (World of Warplanes), and today, they officially set sail as well. With 2 million beta players backing them, they can be confident there is an interest.
World of Warships is officially out today and loses the protection offered by beta, essentially shedding its floaties. They celebrate this with this trailer:
The problems and shifts around the Warcraft movie continue. Now even Universal calls the film a “problem movie.”
Too nerdy for the masses?
In just under 9 months, the Warcraft movie will finally hit theaters worldwide. A report from collider.com has now revealed that Universal classifies the film as a “problem movie.” This has been the case before with productions from Legendary when Universal saw a problem with the age rating and considered a film too risky.
Particularly with Warcraft, there are concerns that the film might be considered “quite nerdy” and thereby has little chance of appealing to the general audience, although the scenes shown at Comic-Con excited the audience.
Bad times for Orgrim – someone always has something to complain about.
Meanwhile, Duncan Jones, the director of Warcraft, has also spoken out on Twitter: Fans shouldn’t worry about the “problem movie” label, because Universal has set the film’s release for early summer, the same date that “Jurassic World” held this year – which would be a sign of confidence, meaning the film must be doing something damn right.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny, there is a new super currency: legendary marks. Guardians need them for almost everything. Here’s how to get them.
Legendary marks are the new main currency for Destiny. For almost all guides, tips, and tricks that we will provide in the future, they are required. Today in our guide to the exotic sword, we also talked about infusing, which also requires legendary marks. Therefore, today we will deal with the basics: How do you get legendary marks? Not a sexy topic, but it has to be discussed.
So: How do you obtain legendary marks?
Some quests also provide legendary marks.
How to farm legendary marks in Destiny?
To earn legendary marks from activities, you must be level 40
There are 15 legendary marks for the daily story mission. You can only complete it with one character per account. The daily story mission is designed for a light level of 240
15 legendary marks can be earned for participation in the Daily Crucible playlist daily and per account
10 legendary marks will be granted for the completion of a weekly heroic strike. This does not count across accounts. Thus, 30 marks can be earned per week if you have 3 characters
10 marks can be earned through the completion of a heroic strike from the Vanguard playlist – this can be done 3 times a week and counts across accounts
There are a number of story quests that promise up to 25 legendary marks
And those who dismantle legendary armor or weapons marked with the Taken King logo will also receive legendary marks. For unlevelled items, it’s 3, for fully leveled 4 or 5.
Although there is no weekly cap on how many marks you can collect, you can only hold 200 at a time.
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Legendary marks are currently valuable, better not to spend too many
As you can see, legendary marks are currently relatively rare. Some people are complaining about it. While there is no cap anymore, it’s hard to acquire the Diner because all activities are so limited.
Currently, there are no great super tricks known to farm legendary marks particularly efficiently once the activities are done. Perhaps new opportunities will arise with the raid that opens on Friday at 7 PM.
What to spend legendary marks on
It seems Bungie wants this scarcity. Game Director Luke Smith mentioned beforehand that they want players to earn great items in the world rather than buying them in the Tower. The marks are meant to be used for pulling an exotic weapon or infusing a favorite. They should only be used for items if you don’t already have that item.
Legendary Marks III: Hopefully you’ll be using Marks for an Exotic you love, to fill a slot you haven’t looted yet, or to Infuse a fave
Therefore, everyone should handle their marks carefully at the moment. It is advisable to use them for infusing items or to potentially pull an exotic Year 2 weapon or armor from the blueprints.
In general, it’s better to be stingy at first. You should refrain from buying legendary items in the Tower until you really have a supply. It would be very frustrating to acquire an item for expensive marks, only to replace it two hours later with a better item from a drop or engram.
Definitely raise your light level
One more tip:For most random rewards, the light level is crucial. Therefore, it doesn’t make sense to buy Cryptarch engrams for legendary marks and hope for great drops while your light level is still low. Generally, you should try to raise your light level as quickly as possible and always aim for the highest possible light level whenever there is a reward.
We will cover this in a separate article.
This is an AI-powered translation. Some inaccuracies might exist.